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Found 10 results

  1. Mevent

    Stacks

    Version 1.5.18

    960 downloads

    New plugin for changing item stacks and their multipliers in containers with convenient customization right in the game Commands stacks - open an UI stacks sethandstack [stack size] - set the stack size for the item in hand stacks setstack [short name] [stack size] - set the stack size for the item Permissions stacks.admin - using a plugin Config { "Commands": [ "stacks" ], "Work with Notify?": true, "Changing multiplies in containers using a hammer": false, "Default Multiplier for new containers": 1.0 } Containers Data { "assets/bundled/prefabs/static/bbq.static.prefab": { "Image": "https://i.imgur.com/L28375p.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/hobobarrel_static.prefab": { "Image": "https://i.imgur.com/v8sDTaP.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/recycler_static.prefab": { "Image": "https://i.imgur.com/V1smQYs.png", "Multiplier": 1.0 }, "assets/bundled/prefabs/static/repairbench_static.prefab": { "Image": "https://i.imgur.com/8qV6Z10.png", "Multiplier": 1.0 } ... Items Data [ { "ShortName": "hat.wolf", "Name": "Wolf Headdress", "Default Stack Size": 10, "Custom Stack Size": 0 }, { "ShortName": "fogmachine", "Name": "Fogger-3000", "Default Stack Size": 2, "Custom Stack Size": 0 }, { "ShortName": "strobelight", "Name": "Strobe Light", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "kayak", "Name": "Kayak", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "minihelicopter.repair", "Name": "MC repair", "Default Stack Size": 1, "Custom Stack Size": 0 }, { "ShortName": "scraptransportheli.repair", "Name": "ScrapTransportHeliRepair", "Default Stack Size": 1, "Custom Stack Size": 0 }, ...
    $19.95
  2. Version 1.0.6

    621 downloads

    Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers! This plugin provides more than there already is. [!] Known Issue When placing points that are (almost) perfectly vertical in all points (bottom points align with the top ones), the prefab gets applied flipped in the horizontal axis. Currently investigating this. Watch the tutorial down below to get an insight of how this works! It's simple, follow the instructions in chat designed to quickly help you integrate it in your server. Open the editor; Press [Reload] while looking at an object; If Lootables.Ext is loaded, the [PRO] section will show up, click on "Create Prefab"; Follow the instructions in chat & go wild; Press [Use] while looking at your newly created prefab; Set it up as a regular prefab; Voila!
    $5.26
  3. Version 1.0.2

    21 downloads

    The problem: Let's be honest: each of us found himself in a situation with too much storage containers and without any knowledge on where to find which item. Sure, you could just add some storage adaptors and pipes to your boxes but then you'll need to configurate each conveyor and care about splitting, routing and combining multiple pipes with multiple conveyors. Finally set up, the items - configured in the conveyor filters - will just be thrown into the next free slot and it will still be a big mess. Chest slot config gets you rid of this problem by sorting each item into the slot it belongs in, either by using an industrial conveyor system or by manually moving items into boxes. Save your (vip) players a ton of work and time they otherwise would waste on searching for items in boxes. Features: - Assign an item definition for each slot in small and large wooden boxes - Automatic sorting when attached to an industrial conveyor system - Manual sorting when right clicking, drag'n'dropping or hover looting items from your inventory - Display an overlay for the assigned item definition on each slot - Open the configuration by holding a configurable item or hold the secondary fire button while opening a chest - Quick select item definitions from categories - Search for item definitions by name - Removing and overwriting assigned item definitions - View-Only mode for players that should not be able to change the configuration Attention: Items will be sorted into the first slot with a matching item definition assigned OR with no item definition assigned. Since an unconfigured slot will accept every item, the inserted items will be dropped into it even if there's a slot with the correct item definition assigned AFTER the unconfigured slot. This logic does apply when storing items manually AND using a conveyor system. Permissions: ChestSlotConfig.use Player can open and use the full slot configuration. ChestSlotConfig.viewOnly Player can only view the assigned item definitions but not change them. Roadmap / Planned features: - Full UI rewrite: Yes I know the UI is flickering and looks awful. I'm a developer, not a designer - "Clear all" button: Removes all assigned item definitions. - "Move box" feature: Destroy a box and place it somewhere else without loosing the slot configuration. Just use the plugin "Telekinesis by WhiteThunder", move the box and reattach the storage adaptor. He did a great work with this plugin. - "Block slot" feature: Blocks a slot entirely so that no item will be sorted into. Useful for later assignment. - "Copy and paste" feature: Let's you copy and paste the configuration for a whole box (of the same type). - "Assign slot range" feature: Let's you assign a range of slot instead of having to click every single slot when assigning the same item definition. - Adding more storage containers: Tool cupboards, lockers etc. - "Favourite" feature: Let's you mark item definitions as favourite to let you find/access them faster. - Translation of item definition names: Currently only english is supported since the server does not know which language the clients use. Maybe I will use the "Rust Translation API by Arainrr". - "Assigned slot first" feature: Items will fill up slots with a matching item definition assigned to it first, even if there are free/unconfigured slots BEFORE matching slots. Known issues / bugs: - Conveyors not working when placing storage adaptors with "Ubertool by k1lly0u" (chaos code): Not a bug with my plugin only, just an information: if you place storage adaptors while "Ubertool" is active, the adaptor will snap to the boxes but will now connect logically. The conveyor will not transport items until you remove the adaptor and place it again with disabled "Ubertool"
    $29.99
  4. Version 1.1.5

    891 downloads

    XBuildingSkinMenu - building block skins menu for your server. - Optimization of the interface for different monitor resolutions. - Storing player data in - oxide/data/XDataSystem/XBuildingSkinMenu - There is a lang ru/en/uk/es. - Sound effects when interacting with the menu. - Possibility to allow only the owner of the cupboard to paint the building blocks of the house. - Possibility to paint building blocks only when authorized in the cupboard. - Possibility to paint building blocks with a hit of a hammer. [ Each player can turn on/off in the main menu for convenience. ] - Possibility to paint building blocks when upgraded. - Possibility to use effects when painting. - Possibility to paint each house separately. [ You can paint an unlimited number of houses at the same time. ] - Plugin support - BGrade and IQGradeRemove. - Chat messages about the started/completed of painting the house. [ The number of painted building blocks. ] - Chat messages about the started/completed of painting items/constructions inside the house. [ The number of painted items/constructions. ] - Chat messages: the house is already being painted - items/constructions in the house are already being painted. - To paint the containers, the color chosen by the player through the Spray can is used. - UI button for easy transition from the XBuildingSkinMenu menu to the XSkinMenu menu. [ And vice versa. ] - Possibility to choose color in UI. - Automatic replenishment of the configuration with new skins of building blocks. - Permissions for each skin. - Automatically reset selected skins from a player, if revoke away their permission. Permissions xbuildingskinmenu.use - access to plugin functionality. [ Skins menu, hammer, building, painting the whole house. ] xbuildingskinmenu.entity - access to painting items/constructions inside the house. [ Requires XSkinMenu plugin version 1.1.14 and above. ] xbuildingskinmenu.default - default permission for skins. Commands /bskin - open the building block skins menu. API ulong GetBuildingSkin(BasePlayer player, string grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingGrade.Enum grade) - returns the skin of the building block selected by the player. ulong GetBuildingSkin(BasePlayer player, BuildingBlock block) - returns the skin of the building block selected by the player. Config { "General setting": { "Automatically add actual skins of building blocks to the configuration": true, "Only the owner of the cupboard can start painting the house": false, "Use effects when painting home": true, "Use effects when painting items/constructions in the house": true, "Use effects when painting building blocks by hitting a hammer": false, "Enable painting of items/constructions in the house using player skins from the XSkinMenu plugin": false, "Skins for buildings": { "Wood": { "0": { "ImageURL": "", "Permission": "" } }, "Stone": { "0": { "ImageURL": "", "Permission": "" }, "10220": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10223": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" }, "10225": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "Metal": { "0": { "ImageURL": "", "Permission": "" }, "10221": { "ImageURL": "", "Permission": "xbuildingskinmenu.default" } }, "TopTier": { "0": { "ImageURL": "", "Permission": "" } } }, "Default skins for new players": { "Wood": 0, "Stone": 0, "Metal": 0, "TopTier": 0 } }, "GUI setting": { "Close the menu by tapping on an empty area of the screen": false, "Material_background_0": "assets/icons/greyout.mat", "Color_background_0": "0 0 0 0", "Color_background_1": "0.517 0.521 0.509 0.95", "Color_background_2": "0.217 0.221 0.209 0.95", "Skin background color": "0.517 0.521 0.509 0.5", "Background color of the selected skin": "0.53 0.77 0.35 0.8", "Close button (icon) color": "1 1 1 0.75", "Color of buttons in cupboard": "0.35 0.45 0.25 1", "Button text color in cupboard": "0.75 0.95 0.41 1", "Hammer button color - On": "0.35 0.45 0.25 1", "Hammer button text color - On": "0.75 0.95 0.41 1", "Hammer button color - Off": "0.65 0.29 0.24 1", "Hammer button text color - Off": "0.92 0.79 0.76 1", "AnchorMin - button 1": "0.5 0", "AnchorMax - button 1": "0.5 0", "OffsetMin - button 1": "395 621.5", "OffsetMax - button 1": "572.5 641.5", "AnchorMin - button 2": "0.5 0", "AnchorMax - button 2": "0.5 0", "OffsetMin - button 2": "395 646.5", "OffsetMax - button 2": "572.5 666.5" } }
    $16.99
  5. Version 1.0.2

    4 downloads

    Are you tired of filling up multiple "public" containers only to see that person X has walked by and completely looted them? "STORAGE LOCK" is our solution. With a simple chat command you can now lock certain public containers. The command will automatically fill the containers with 1 or more predefined items. Already implemented containers: - Hitchtrough - Cursed Cauldron - Lantern - Tuna light - Skull fire pit - Hobo barrel - Bonfire - Chinese lantern - Fireplace - Fireplace - Tool cabinet Locked fireboxes do not turn off anymore, as far as the charcoal slot is full. (Attention: these containers do not produce charcoal at all). Just be sure to set the predefined amount of resources high enough so you don't get any nasty surprises. -------------------------------- Sind Sie es leid, immer wieder mehrere "öffentliche" Container aufzufüllen, nur um zu sehen, dass Person X vorbeigegangen ist und sie komplett geplündert hat? "STORAGE LOCK" ist unsere Lösung. Mit einem einfachen Chatbefehl könnt ihr nun bestimmte öffentliche Container sperren. Durch den Befehl werden die Container automatisch mit 1 oder mehreren vordefinierten Gegenständen gefüllt. Bereits implementierte Containers: - Hitchtrough - Verfluchter Kessel - Laterne - Tunalicht - Totenkopf-Feuergrube - Hobo-Fass - Lagerfeuer - Chinesische Laterne - Feuerstelle - Feuerstelle - Werkzeugschrank Verschlossene Brennbehälter schalten sich nicht meh aus, insofern der Holzkohleslot voll ist. (Achtung: Diese Container produzieren gar keine Holzkohle) Achten Sie nur darauf, die vordefinierte Menge an Ressourcen hoch genug einzustellen, damit Sie keine bösen Überraschungen erleben. { "Main config": { "Debug": false, "Use Permissions": true, "Use Permission": "storagelock.use", "Auto Lock Permission": "storagelock.autolock", "Chaticon": 76561199180049293, "Chat Prefix": "[<color=#00ffff>StorageLock</color>] ", "Chat Command": "lock", "Items set invulnerable?": true }, "Container Settings": { "hitchtrough.deployed": { "Items": [ { "Input Item": "pumpkin", "Input Amount": 10000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "cursedcauldron.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "lantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "tunalight.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "skull_fire_pit": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "hobobarrel.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "campfire_static": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "chineselantern.deployed": { "Items": [ { "Input Item": "lowgradefuel", "Input Amount": 100000 } ], "Remove charcoal": false, "Autolock when player has permission": true }, "furnace": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "fireplace.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 100000 } ], "Remove charcoal": true, "Autolock when player has permission": true }, "cupboard.tool.deployed": { "Items": [ { "Input Item": "wood", "Input Amount": 1000000 }, { "Input Item": "stones", "Input Amount": 1000000 }, { "Input Item": "metal.fragments", "Input Amount": 1000000 }, { "Input Item": "metal.refined", "Input Amount": 1000000 } ], "Remove charcoal": false, "Autolock when player has permission": true } } }
    $4.99
  6. Version 1.0.0

    6 downloads

    Settlement is ready to go on any map, this monument doesn`t contain a puzzle so no card is needed to loot and makes a great POI. Features: Great detail; Simple installing; Optimized FPS; There is radiation. General Info: Prefabs count: ~1000; Type: for looting; Modifiers: Height&Splat&Topology. Loot: Oil barrels: 5; Food box/crates: 5; Barrels: 30; Ordinary crates: 13; and 1 green card. Other works: You may like to take a look at a full finished maps by myself.
    $8.30
  7. Version 1.0.0

    24 downloads

    This plugin allows users with permission to loot turrets while they on. Permissions turretloot.use - Allows the player to access the turret whilst it being on or use the command. Commands /lootturret - Allows the player to loot the turret. ( configurable in configuration file ) Config { "Requires Permission": true, "Use Command": true, "Turret Command Disabled if turret is on": true, "IconSteamID (Leave it to blank if you don't want one)": 0 }
    $5.00
  8. Version 1.0.1

    7 downloads

    About NoItemAddContainer A Rust container ban plugin that supports adjusting the item ID pulled into the container name list. Players who violate the rules will receive a message. This plugin is made for hardcore servers! { "Message": "This item cannot be added to this container!", "Target Container Short Name Suppression List": [ "industrial crafter. deployed", "box.wooden.large" ], "Prohibited Items List": [ { "Item ID": 1545779598, "blueprint": true }, { "Item ID": 1545779598, "blueprint": false }, { "Item ID": 1318558775, "blueprint": true } ] }
    $3.99
  9. Monster

    XStorageUP

    Version 1.0.6

    44 downloads

    XStorageUP - an increase in the number of slots in crates/campfires/furnaces. - Optimization of the interface for different monitor resolutions. - Storing crates data in - oxide/data/XStorageUP - There is a lang ru/en. - Sound effects when interacting with the menu. - Automatic cleaning of oxide/data after wipe. - There is an improvement coefficient. [ The more slots, the more expensive ] - There are permissions to limit the number of slots. - Improved crates/campfires/furnaces retain their properties after restart. - Checking for interaction with the desired crated. [If the box is destroyed, lifted or the player moves away from it, then nothing can be improved, and the player will receive a corresponding message on the screen. ] -> Overview - YouTube <- Change the location of the UI button. "Button - AnchorMin": "1 0", "Button - AnchorMax": "1 0", "Button - OffsetMin": "-441 16", "Button - OffsetMax": "-222 98", Working with the backpack plugin. Two options for how to eliminate the backpack improvement (plugin): - Remove the assignment of the player ID to the container (OwnerID) so that it is always 0. [ Only if the OwnerID of the container (backpack) is not used anywhere ] - Replace the Backpack container with one not used in the upgrade. [ For instance: SUPER Stocking - assets/prefabs/misc/xmas/stockings/stocking_large_deployed.prefab ] Permissions xstorageup.use - allow upgrading crates/campfires/furnaces. xstorageup.vip - allow placement of improved crates/campfires/furnaces. Config { "General settings": { "Setting permissions to enhance N slots [ Leave blank to make unlimited for everyone ]": { "xstorageup.10": 10, "xstorageup.6": 6, "xstorageup.2": 2 }, "Button - AnchorMin": "1 0", "Button - AnchorMax": "1 0", "Button - OffsetMin": "-441 16", "Button - OffsetMax": "-222 98", "Button text size - А": 16, "Button text size - B": 11, "Button text size - C": 13 }, "Container settings": { "box.wooden.large": { "Maximum number of slots": 36, "Container type": "generic_resizable", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.25, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "woodbox_deployed": { "Maximum number of slots": 20, "Container type": "generic_resizable", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.2, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "furnace": { "Maximum number of slots": 16, "Container type": "largefurnace", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "campfire": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "hobobarrel.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "cursedcauldron.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "skull_fire_pit": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "fireplace.deployed": { "Maximum number of slots": 10, "Container type": "bbq", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } }, "refinery_small_deployed": { "Maximum number of slots": 10, "Container type": "largefurnace", "Coefficient. Make a crate upgrade more expensive with every N slot": 0.1, "List of resources for improving one slot": { "wood": 100, "stones": 100, "metal.fragments": 100 } } }, "If the prefab and item shorts do not match [ ShortnamePrefab -> ShortnameItem ]": { "woodbox_deployed": "box.wooden", "hobobarrel.deployed": "hobobarrel", "cursedcauldron.deployed": "cursedcauldron", "fireplace.deployed": "fireplace.stone", "refinery_small_deployed": "small.oil.refinery" }, "Standard container slots": { "box.wooden.large": 30, "woodbox_deployed": 12, "furnace": 6, "campfire": 5, "hobobarrel.deployed": 5, "cursedcauldron.deployed": 5, "skull_fire_pit": 5, "fireplace.deployed": 5, "refinery_small_deployed": 6 } }
    $14.99
  10. Version 1.0

    13 downloads

    DESCRIPTION IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download. This monument has a locked crate inside a container hanging on a crane. To reach it, players will have to parkour their way to the top of the container pile with jumps and fishing nets to climb. On their way to the loot they will have to eliminate the scientists scattered along the way. Once they collect their loot, they can return to the yard to continue exploring. Players can also find more loot in the smaller container pile. In the yard, a truck with a SAM on the back will shoot down any flying vehicles that come too close. A recycler is available inside the shelter. Included in the zip file: Prefab file, splats, heights, biome and topology masks. DETAILS Objects: 1905 Height Masks: Included Plugins Required: RustEdit.dll This monument is part of https://codefling.com/maps/keanland IN GAME VISIT This prefab was made for my custom map "Keanland". If you want to see how it looks like in game, come take a look on my server. Location on the map: I-3 Direct: steam://connect/199.127.61.42:28215 F1 console: client.connect 199.127.61.42:28215 NETWORK Discord: https://discord.gg/jahBP5enxj YouTube: https://www.youtube.com/SKIROW Website: https://www.skirowmods.com
    $3.99
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

83k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

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