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  1. tofurahie

    NPCLoot

    Version 1.2.4

    80 downloads

    Open UI - /nlsettings FEATURES: Changing the wearable clothing of the npc Changing Drop from NPCs CallHook CanModifySpawnedBot(HumanNPC bot) returning a non-null value overrides default behavior
    $8.99
  2. Version 1.0.11

    209 downloads

    Very simple, extremely dynamic stats plugin with an amazing UI! Offers tons of customizability, change UI colors, and select between 2 pre-made UI options. Support's Welcome Controller UI so you can have your stats cleanly integrated into your info menu. Enable and disable stats from showing on whatever you want. Category filters that also show you what place you are within each category! FEATURES - Supports Welcome UI Controller by Amino - Includes new scrolling UI! - Select what stats you want to show on the main screen - Select what stats you want to show on the personal screen - Disable and enable whatever stats you want - Display user currency and playtime - Kills - Deaths - KDR - Suicides - Headshots - Bullets hit - Animals killed - PVE Stats - Raid Stats - ETC* CONFIG SNIPPET FOR STAT OPTIONS "PlayerKills": { "Enabled": true, "DisplayOnMainUI": true, "DisplayOnPersonalUI": true, "IsMainPersonalStat": true, "PointsChange": 1.0, "ItemID for stat image": 0, "IMG Link for stat image (takes priority over ItemID)": "", "Category (PVP, PVE, RAID)": "PVP" }, Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
    $19.99
  3. Version 1.0.2

    64 downloads

    Hud Controller is a very simple Hud system. It can do a ton of things, all listed below! Why should you choose Hud Controller? Having a unique server is very important when you choose to have a hud on your server, players see that 24/7. So, you want a good-looking, unique hud menu that stands out to players. With Hud Controller, you can do that, and much more, with ease. FEATURES - Built in UI editor - Add panels, change colors, change fonts, delete panels, change images, EVERYTHING IS EDITABLE! - Dynamic custom events - Normal rust events - Quick command buttons - Display RP or Economics - Display server time - Display player grid - Display players - ETC* Text fields can accept the following placeholders {serverName} {configServerName} {maxPlayers} {onlinePlayers} {joiningPlayers} {queuedPlayers} {totalPlayers} {playerGrid} {serverTime} {playerCurrency} Support? Questions? Comments? Concerns? Message me in my Discord! https://discord.gg/RVePam7pd7
    $19.99
  4. Version 1.2.5

    148 downloads

    This plugin provides a beautiful and convenient crafting panel for your server. Its design and mechanics are as similar as possible to the in-game Rust crafting panel. Add crafting of any custom items, commands, permissions and anything else you like. Features The design is ~90% similar to the design of Rust's in-game crafting panel. Support for any custom items and commands. Ability to unlock all DLC items in the in-game crafting menu. The plugin only registers permissions for items that you have specified to it. Thus, preventing the creation of a large number of permissions. Customizable sound effects, notifications in the status bar on the right, and text notifications in popular plugins. The plugin can take and give out items from inventory, game backpack and Backpacks plugin, depending on the fullness of any of them. Ability to add item variations (just look at the screenshots). Supports work with skill plugins. Supports work with economy plugins. The player can choose whether to craft or buy an item. Add items to favorites, built-in search, fully functional queue and more. Scrollbar support. Supported plugins: SkillTree - allows you to use bonuses such as: Craft_Speed, Craft_Refund, Craft_Duplicate. Also allows you to give bonuses when crafting and take away when crafting is canceled. Backpacks - plugin can take and give items in an additional backpack. ItemRetriever - plugin can take crafting ingredients from all containers that are connected to the player (including inventory, game backpack, Backpacks plugin, and any other plugin that uses ItemRetriever as Suppliers). ZLevelsRemastered - allows you to use the craft speed bonus. Economics, ServerRewards, IQEconomic - these plugins are used to purchase items with the currency of these plugins. Notify, GUIAnnouncements - these plugins are used to display notifications. SimpleStatus, AdvancedStatus - these plugins are used to display notifications in the status bar at the bottom right of the screen. Permissions The plugin has immutable and generated permissions. The immutable ones include: craftingpanel._use – is responsible for opening the panel. If there is no permission, the panel will not open. craftingpanel._admin – give this permission only to administrators. It adds an additional "Give yourself" button to get items from the panel for free. This permission is also needed to use the givecraft command (about it below). craftingpanel._instant – all player crafts will be instant. craftingpanel._death – crafting queue will not be reset when the player dies. craftingpanel._disconnect – when a player leaves the server, the craft queue will not be reset. craftingpanel._economics – allows you to purchase items for the currency of the selected economy plugin. If the player does not have permission, the cost panel will still be displayed, but the player will not be able to make a purchase. craftingpanel._workbench - allows you to reduce crafting time by having a workbench of a higher level than necessary for crafting. craftingpanel._bonuses – allows the player to access the crafting bonuses from the "Crafting bonuses" section. craftingpanel._unlockdlc - if a player has this permission, he can craft all DLC items in the in-game crafting menu. If you revoke this permission, all DLC items will become unavailable again. The generated permissions are created by the plugin itself, here's how it works: craftingpanel.section.vehicles- this is permission for the "vehicles" section. craftingpanel.vehicles.minicopter - this is permission for the item "minicopter" in the "vehicles" section. craftingpanel.vehicles.snowmobile.tomaha - this is permission for the item "snowmobile" in the "vehicles" section and in "tomaha" variation. Commands Only one command is present in the plugin: givecraft steamid/nickname section item 5 skin steamid/nickname – steamid or nickname of your choice. section – section name from the Section permission [required] field. item – item name from the Item permission [required] field. 5 – how much of the current item to give out (craft multiplier). skin - name of the item from the Ingredients section, Item permission [required] fields. All arguments of this command are required. If your item has an empty "Variations" section or you want a default item, specify "default" in place of skin. General settings Allow panel scaling when the interface is scaled? - if this setting is enabled, the craft panel will be resized depending on the game interface scale (setting "user interface scale"). If the setting is disabled, the panel will always be the same size, regardless of the player interface scale. Remember the last selected section and item? - plugin will remember the last selected section, item and variation the next time the panel is opened by the player. Enable multilingual mode? – if your server has players from different countries, this mode allows you to customize translation for other languages. When you enable this mode, the plugin will write all the data that needs to be translated to the lang - file. These include: section names, item names, item descriptions, item properties, item variation names, and ingredient names. The lang - file consists of a pair: key - value. The key is a unique name, with the help of which the plugin understands what phrase to use. Section translation: section.*section permission* – key template for section name translation. For example: "section.favorite": "Favorite" – Favorite section. Translation of item information: *section permission*.*item permission*.name – key template for item name translation. For example: "sunburn.innertube.name": "Inner Tube" – item name. *section permission*.*item permission*.description – key template for item description translation. For example: "sunburn.innertube.description": " Inflatable lap for water fun." – item description. *section permission*.*item permission*.properties – key template for item properties translation. For example: "sunburn.innertube.properties ": "Any properties ..." – item properties. *section permission*.*item permission*.variations.*variation permission* – key template for variation name translation. For example: "sunburn.innertube.variations.zebra": "ZEBRA" – variation name. Translation of ingredient names: *ingredient shortname *.*ingredient skinId* - key template for ingredient name translation. For example: "wood.0": "Wood" – ingredient name. Allow work with the Backpacks plugin? – plugin can take and give items in an additional backpack (Backpacks by WhiteThunder). Allow work with the ItemRetriever plugin? – this plugin provides advanced functionality for interacting with player containers: If the ItemRetriever plugin is enabled, the CraftingPanel will take crafting ingredients from all containers that are connected to the player (including inventory, game backpack, Backpacks plugin, and any other plugin that uses ItemRetriever as Suppliers). If the ItemRetriever plugin is disabled, the CraftingPanel will take items with the next priority (if the item is not found, it goes to the next container): Backpacks plugin (if enabled) -> game backpack -> inventory. The CraftingPanel plugin is fully in charge of giving out items (since ItemRetriever only allows you to take items from the player), it gives out items with the next priority (if the container is full, it moves on to the next one): inventory -> game backpack -> Backpacks plugin (if enabled) -> drop item. Delete player data from the Data file if they have not logged into the server for so many days – this setting is added to prevent the plugin from keeping in memory the settings of all players who have ever visited your server. Effect at the start/end/canceling – game effects that will be played at the start of crafting/completion of crafting/cancellation of crafting (effects list, plugin for playing effects). Specify a plugin to work with the economy – specify one plugin from the list or leave the field empty to disable work with economy. Crafting bonuses This section allows you to customize crafting bonuses when using one of the supported plugins. Each of these plugins has its own settings. Amount of experience will depend on crafting time? – if this setting is disabled, then the given/taken experience will be the same (which are specified in the settings above). If this setting is enabled, the experience will be calculated using the following formula: calculated experience = crafting time * experience from the settings above. It should be taken into account that to calculate the experience for a crafted item, the full crafting time is taken (which is specified in the item's setting), and to calculate the experience for crafting cancellation, the time left to create the item is taken. The ZLevelsRemastered plugin does not have a full-fledged api for interaction with crafting bonuses, so the work with it is not fully implemented (no rewards are given in economy plugins, permission of this plugin is not taken into account, etc.). Notification settings Notification type (Chat, GameTips, Notify, GUIAnnouncements) – if this section is enabled, you must specify the type/plugin to notify the player of different warnings. Chat – notification to regular chat. GameTips – notification in the in-game Rust tooltips (blue or red at the bottom of the screen). Notify – notification in the Notify plugin by Mevent. GUIAnnouncements – notification in the GUIAnnouncements plugin by JoeSheep. Just below that are the customization fields for the specific type of notification. Game Status Settings Game status is a notification that is shown at the bottom right of the screen (like in-game crafting). The plugin can show 3 types of game status: Current craft – it's the blue panel with the gear. It is displayed while the crafting process is in progress. Giving item – it's the green panel with the down arrow. It is displayed when a player is given a craft item. Dropping item – it's the red panel with the cross. It is displayed when the items given by the plugin do not fit in the inventory and drop out near the player. Crafting Panel working with Rust's in-game status and two plugins (SimpleStatus, AdvancedStatus) that have slightly advanced features. Rust – is the in-game status built into the game. It does not require any additional plugins, but it cannot show the Current craft (blue panel with a gear). SimpleStatus – this plugin displays customizable statuses. It can show Current craft and Giving item. But cannot display Dropping item due to limitations in its operation. AdvancedStatus - this plugin displays customizable statuses. It works with all of the above status types. Section settings Section name – the displayed section name on the menu button. Section permission [required] – be sure to fill in these fields and make sure they are all unique. Because it is by this field that the plugin understands which section it is currently working with. If you specify "favorite" here, the plugin will use this section to display the player's favorite items (don't add items to it, the plugin will delete them anyway). Register this permission? – if enabled, the plugin will register a permission with the above name. In this case this section will be shown only to those players who have this permission. Section item settings Item name [required] – required field. The name of the item is displayed only in this plugin. If you need to create an item with the same name, you will find this setting below. Item permission [required] – required field. Make sure that each item in the section has a unique field. Because by this field the plugin understands which item in the current section it is currently working with. Register this permission? - if enabled, the plugin will register permission with the above name. Keep in mind that the current item will still be shown to all players, but they will not be able to craft it (this is also notified by the icon on the top left of the information section). Item description – item description, is not passed to the item when crafting, only displayed in the panel of this plugin. Item properties – if the item has some characteristics (e.g., damage, radiation protection, etc.) you can specify them here. This data is displayed in a separate panel in the information section of the item. Item shortname – if you are using the command as a craft result, leave this field empty. Create an item with the default name (true) or the above name (false)? – if true, the plugin will create an item with the default game name (which refers to the current shortname), otherwise it will set the name from the Item name field. Item skinId – if the item is custom, specify the required skinId, otherwise set it to 0. Item image [optional] – if as a result of craft, you have to execute some command, you can specify a link to a picture related to this command. Console commands executed after crafting (%steamid%, %username%, %amount%) [optional] – if you need to execute some commands as a result of crafting, you can list them with commas in this field. In the command you can specify %steamid% and %username%, the plugin will replace them with the data of the current player. The plugin can also replace %amount% with the amount per craft (next setting). If the command gives some custom game item and you know its shortname and skinid you can specify them in the fields above. This way you don't need to additionally save the image of this item to the hosting and specify its link. Amount per craft – number of items given out per craft. Max craft multiplier - maximum allowable craft multiplier. The craft multiplier (selected by the player in the Ingredients section) is how many times an item will be dispensed or how many times commands will be executed. If Amount per craft = 3, and the player chose multiplier = 2, he will receive 2 * 3 = 6 items. Crafting time [sec] – time to craft the item. It can be set to 0, then the item will be crafted instantly. Show notification in game status (if they are enabled)? – if a command from another plugin is used to give a custom item and that plugin displays game status, duplication of game statuses may occur. Therefore, it is possible to disable the display of game status for a particular item. Keep in mind that this only disables the Giving item status. Apply craft bonuses (if they are enabled)? – allows you to apply craft bonuses (from the "Crafting bonuses" section) to this item. Crafting cost in the economy plugin [0 - disable] – the value of the current item in your economy server currency. The customization works if you specified one of the supported economy plugins at the beginning. Item Variation settings In the in-game Rust crafting panel this section is called Skins, here it is called Variations. This is done because here it can include not only skins, but any items or commands related to the parent item. For example, you have several modular car presets, with different types of modules, but they are all related to modular cars. Therefore, you can specify them in one item - "Modular car". The settings in this section are similar to the parent item, except for the crafting ingredients. They will be the same as the parent item. Item Ingredient settings Resource name [required] – required field. Is used to display the name of the ingredient in the plugin panel (it is not taken into account when taking ingredients from the player). When canceling the craft, the plugin can set this ingredient to the specified name, you will find this setting below. Use this resource in ingredients? – enables or disables this resource for use in ingredients. Resource shortname [required] – required field. Shortname of the item that the plugin will look for from the player for crafting. Resource skinId – if it's a custom item, give its skinId, otherwise set it to 0. Return an item with the default name (true) or the above name (false)? – when the craft is canceled, if true, the plugin will create an ingredient with the default game name (which refers to the current shortname), otherwise it will set the name from the Resource name field. Plugin Config Example of plugin configuration in English: Example of plugin configuration in Russian. If you need Russian config, open it (CraftingPanel.cs) before loading the plugin, and at the top set the variable "isRus = true". Then save and upload this file to your server.
    $30.00
  5. AhigaO

    Server Hud

    Version 3.3.2

    8,697 downloads

    Features: You can add any plugin event in the UI (if it has hooks, usually specified in the plugin description) Has ingame UI menu for configure your Hud The time format is adjusted to the player (depending on his language in the game), it checks which time format is used for this language You can also enable an additional menu that opens on the arrow. You can add various buttons to this menu, for example, to open a store, your server menu, etc. Almost all elements are customizable [for example: visibility of each element, Logo, Icons, Color e.t.c (check config down below)] Commands: /h setup - open UI for ingame config /h - show all Server Hud UI commands /h open - open Server Hud UI /h events - open Events Bar /h close - close Server Hud UI /h hide - hide Server Hud UI Q&A: Q: Where i can find a base icon for creating my events icons? A: Take a base icon below this message and using f.e photoshop for create you personal event icon! Q: Where i can find a ready to use icons? A: Here some links to ready to use icons packs(1 free, 2 paid): https://codefling.com/customizations/free-custom-hud-icons https://codefling.com/customizations/custom-hud-icons-paid https://codefling.com/customizations/server-hud-custom-icon-pack API: string API_PlayerHudState(string id) CanHudChangeState(BasePlayer player, string currentState, strint nextState) Config: { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Main setup": { "Overall layer [you will see the hud in your inventory]": false, "Size ALL [0% - inf]": 100, "Logo [HUD interact button]": "https://media.discordapp.net/attachments/335512864548847617/1134455399756607549/logo.png", "Events background opacity [0% - 100%]": 100, "Background opacity [0% - 100%]": 100, "Position": { "Align [TopLeft | TopRight | BottomLeft | BottomRight": "TopLeft", "Left | Right - offset": 40, "Top | Bottom - offset": 25 }, "Server name": "Your Server Name", "Active players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455395813965934/active.png", "Color": "#fff", "Enable": true }, "Sleep players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455395138670652/sleep.png", "Color": "#fff", "Enable": true }, "Queue players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455393972654171/line.png", "Color": "#fff", "Enable": true }, "Time": true, "Player position [hide permisson - hud.streamer]": { "Enable": true, "true - grid | false - x,z coordinates": true, "Color": "cyan" }, "Economy plugin [Economics | ServerRewards]": { "Currency": "$", "Value color": "#10ff10", "Enable": true }, "Info messages": { "Update interval [in seconds]": 60, "Align [BottomCenter | TopCenter | TopRight]": "BottomCenter", "Width [in px]": 260, "Offset [top | bottom]": 0, "Offset [right]": 15, "Outline color": "#000", "Overall [you will see messages in your invenotory]": true, "Enable": true, "Messages": [ "Welcome to Your Server Name", "Good luck" ] }, "Additional menu": { "Auto close timer [seconds | 0 - disable]": 60, "Auto close after command use": true, "Open/Close button color": "yellow", "Commands background opacity [0% - 100%]": 100, "Enable": true, "Commands": [ { "Background image": "https://media.discordapp.net/attachments/335512864548847617/1134455392420761671/command.png", "Icon [optional]": "https://media.discordapp.net/attachments/335512864548847617/1134455395813965934/active.png", "Command": "chat.say Hello there", "Text": "Say Something", "Outline color": "#000", "Is Console": true }, { "Background image": "https://media.discordapp.net/attachments/335512864548847617/1134455392420761671/command.png", "Icon [optional]": "", "Command": "/shop", "Text": "Say Something", "Outline color": "#000", "Is Console": false } ] } }, "Base Events": [ { "Name": "Bradley", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455316654850049/bradley.png", "Color": "#fff", "Enable": true }, { "Name": "PatrolHeli", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455315073597530/heli.png", "Color": "#fff", "Enable": true }, { "Name": "CH47", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455317485342803/ch47.png", "Color": "#fff", "Enable": true }, { "Name": "Cargo", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455317086879794/cargo.png", "Color": "#fff", "Enable": true }, { "Name": "AirDrop", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455316143161374/airdrop.png", "Color": "#fff", "Enable": true } ], "Custom Events": [ { "Hook OnEventStart": "OnConvoyStart", "Hook OnEventStop": "OnConvoyStop", "Name": "Convoy", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455318030598154/convoy.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnSputnikEventStart", "Hook OnEventStop": "OnSputnikEventStop", "Name": "Sputnik", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315488854016/sputnik.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnArmoredTrainEventStart", "Hook OnEventStop": "OnArmoredTrainEventStop", "Name": "ArmoredTrain", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315841155173/train.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnHarborEventStart", "Hook OnEventStop": "OnHarborEventEnd", "Name": "Harbor", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455318332592219/harbor.png", "Color": "#fff", "Enable": false } ] }
    $14.99
  6. Version 1.0.0

    6 downloads

    CrosshairSystem allows for your players to add a custom crosshair to there screen based on what you define in the plugin. Permissions : crosshairsystem.use this permissions allow you to see crosshair and acces to /hair command Command : /hair to open GUI menu example config : { "Images (you can add any crosshir you want) :": [ "https://gspics.org/images/2023/03/03/0m7j9s.png", "https://gspics.org/images/2023/03/03/0m7qRZ.png", "https://gspics.org/images/2023/03/03/0m7xqT.png", "https://gspics.org/images/2023/03/03/0m58hK.png", "https://gspics.org/images/2023/03/03/0m50v7.png", "https://gspics.org/images/2024/07/21/0zpTVv.png", "https://gspics.org/images/2024/07/19/0zR1xo.png", "https://gspics.org/images/2024/07/19/0zR6t9.png", "https://gspics.org/images/2024/07/19/0zRTm8.png", "https://gspics.org/images/2024/07/19/0zRWeR.png", "https://gspics.org/images/2024/07/19/0zRgrE.png" ] }
    $3.50
  7. MTriper

    Radial Menu

    Version 1.2.7

    429 downloads

    The radial menu is a customizable quick access panel with all popular and frequently used server commands. It makes it a lot easier and faster to interact with various server mechanics, be it teleportation, trades, setting house points and various panels. Features Allows to almost completely eliminate the manual entry of commands by the player. Automatic calculation and arrangement of any number of sections/subsections on a circle. Several display effects. Tracks a press of the MMB or on command (can be keyed to the same MMB). Checks for the privileges of a particular command, before executing it. Ability to use your own panel images. Full customization of the location and scale of icons and panel. Support for popular plugins (NTeleportation, Clans, Friends and Rust teams). Executing console or chat commands. General settings Upload images to players when they connect? - when a player connects to the server, the plugin will automatically download 3 images of menu rings to his client. This avoids displaying black rectangles when opening the menu while the plugin is downloading the images to the client. Section/Subsection settings The plugin has main sections (level 1), subsections at level 1 (level 2) and subsections at level 2 (level 3). Section name - the name of the section, which is displayed under the icon. Enable this section? – on/off section. Section permission [required] - permission required for the plugin to work (without dots). Add "_add" to the end of the name so that the plugin does not register or check permissions for child subsections. Section icon - direct link to the icon (recommended size 64x64). Fill icon with color below? - Completely fills the icon with the color set below. Inactive/active section color [HEX or Unity RGBA] - The plugin supports 2 types of colors: HEX (e.g. "#57de54" or "#57de54ff") and Unity RGBA ("0.34 0.87 0.33 1"). Command executed on behalf of the player - if you do not have subsections in this section, the command (without the "/" if chat) that will be executed for that player is specified here. If there are subsections in this section, the command is not specified. Specify %steamid% or %username% so that the plugin replaces them with the data of the player on whose behalf the command is executed. Command type - Where to run this command: true - chat, false - console. Permissions for above command - if the command above is specified, you can specify the privileges of that command in this field (e.g. "removertool.normal, removertool.structure, removertool.external"). The plugin will check if the player has these privileges before executing the command. Show this section only to those with permissions above? - allows to draw the section automatically (without giving permissions to this plugin) if the player has command permissions. Show this section even to those who don't have permissions? - forcibly displays the section to all players, even those who do not have privileges to it (if you click on it, a message about lack of permissions will be displayed in chat). Subsections layout [n - number] - this setting is responsible for how subsections are arranged. 0 - automatically. Suppose you have 10 subsections, then 360 degrees / 10 subsections = 36 degrees. The plugin will automatically position the 10 subsections every 36 degrees (clockwise, starting from the top). n - from the beginning. The plugin will arrange the subsections clockwise, starting from the top, not automatically, but in a certain step. For example, you have 3 subsections, but you do not want them to be automatically scattered all around the circle, you want them to be displayed at the top, with some small step, this step will be calculated due to the conditional number of subsections n (for example, 15). Now 360 degrees / 15 conditional subsections = 24 degrees, then your 3 subsections will be positioned from the beginning and there will be 24 degrees between them. -n - from the active item. The plugin will arrange the subsections relative to the active section. For example, you have 3 subsections, but you don't want them to be automatically scattered all around the circle, and you also don't want them to be arranged in some clockwise, starting from the top. By choosing this type of arrangement, the subsections will be located in the same place as the active section, in the increments you specify. It works the same way as above, only n is specified with a minus sign (for example, -15, the minus is needed for the plugin to understand what type of arrangement to use). All examples of the layout of the subsections are present in the standard config. Permissions It may be unclear how permissions work in this plugin. Let's figure it out with a simple example from the standard config. It's not hard to figure out that this is the home point section of the standard config. To exclude identical names of permissions the plugin converts them to this form. Because of the large number of permissions generated by the plugin, there are mechanics for reducing them. If you add "_all" to any section, in the "permission" field, the plugin will not register the permissions of child subsections. For example, if the player has the permission "_homes_all", then all displayed houses, all commands (add, remove, etc.), in general everything that belongs to the section "_homes_all" will obey and is checked by the permission "radialmenu._homes_all". The "permission" fields of the child sections still have to be filled in for the plugin to work. I strongly recommend using the "Permissions Manager" plugin to set privileges for players or groups. It draws a simple interface, through which it is very easy to add or remove permissions. Teleportation The plugin supports work with teleportation plugins (set/remove/teleport to home point) NTeleportation and Teleportation by OxideBro (for RU server owners). To do this, in the main section (level 1), you must specify the permission of the "_homes" section, this is necessary for the plugin to understand that it will work with the teleport plugin. Next, in the subsection "_homes" (level 2) you must add the MAXIMUM number of displayed house points, for example 5. If the player has more house points than this number, then only the first 5 will be displayed, if less, then all of them will be displayed. For each such point, you must set its unique name, which begins with "home_n", where "n" is any unique number or word (e.g. home_1, home_2, etc.). In addition to the house points here you can place a section with the establishment of the house point, its name should be "home_add", and the command "home add {0}" (command your plugin teleport), where {0} - the name of the new house point, the plugin itself will set it relative to the square in which the player at the moment is (for example D3, if there are several in the square, then D3h1, D3h2, etc.). After that, in the subsections (level 3) of each such house point, you can specify commands relating specifically to it. For example: "home {0}", "home remove {0}" or any other commands, where {0} is the name of the specific house, the plugin itself will substitute it when executing the command. If you find all of the above complicated, you can take a look at the standard config as an example. Friends The plugin supports work with plugins Friends, Clans by k1lly0u and Rust teams. Here everything is set up similar to Teleportation. But for the plugin to understand what to work with, in the main section (level 1) you must specify one of the three options: "_teammates" - the plugin will work with Rust teams "_friends" - the plugin will work with the Friends plugin "_clans" - the plugin will work with the Clans plugin In subsections (level 2) you must add the MAXIMUM number of displayed friends, for example 8. If the player has more friends than this number, then only the first 8 will be displayed, if less, then all of them will be displayed. For each friend you must set its unique name, which begins with "friend_n", where "n" is any unique number or word (for example friend_1, friend_2, etc.). After that, in the subsections (level 3) of each friend you can specify commands specific to him. For example: "tpr {0}", "trade {0}" or any other commands, where {0} is the nickname of the player, the plugin itself will substitute it when executing the command. An example of the configuration of this section is also present in the standard config. Plugin Config Example of plugin configuration in English Example of plugin configuration in Russian. If you need Russian config, open it (RadialMenu.cs) before loading the plugin, and at the top set the variable "isRus = true". Then save and upload this file to your server.
    $15.00
  8. Version 1.0.2

    48 downloads

    This plugin provides a simple UI to configure recyclers at monuments and safezones. Speed, efficiency and color of the recycler can be adjusted. Command (Chat or F1 console) /rsettings Required permission recyclersettings.admin
    $4.00
  9. Mevent

    Shop

    Version 1.3.15

    5,887 downloads

    Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly! ️ Features Beautiful user interface Discount system (by permissions) Automatic shop filling (+ the plugin has support for the ItemCostCalculator plugin) Selling items (players can sell items to the store and receive money for it) Performance Adding/editing/removing items IN GAME Supports NPC Supports Custom Vending Machines Supports NoEscape Convert from ServerRewards Favorite items By default, the plugin has English, Russian and Chinese translations Transfer money between players directly in the plugin! Shop allows you to use multiple economy plugins at once (players can choose what they want to pay with) For each item, you can choose which payment methods are available and how much they will cost, based on the selected method Commands shop - open shop interface shop.refill - refill shop again shop.convert.sr [clear] - convert items from ServerRewards to Shop. The option clear means clearing Shop items before convert shop.setvm [categories: cat1 cat2 ...] - add custom VM in config shop.setnpc [categories: cat1 cat2 ...] - add NPC in config shop.remove all - a console command to remove all items and categories from the plugin shop.remove item [category name/all] - a console command to remove an item (or all items) shop.remove category [category name/all] - a console command to remove a category (or all categories) shop.fill.icc [all/buy/sell] - a console command for updating prices of items in the store using ItemCostCalculator. all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice shop.convert.from.1.2.26 – command to convert Shop plugin version 1.2.26 to version 1.3.0+ Permissions shop.setvm - for command "shop.setvm" shop.setnpc - for command "shop.setnpc" shop.free - for free item purchases shop.admin - admin permission Sort Types None Name Amount PriceDecrease PriceIncrease Category Types None – normal category for items Favorite – category for favorite items Hided – hidden category, available only in NPC stores or Vending Machines Video FAQ Q: Where can I see an example of a config? A: Config Q: How to use BankSystem to store the economy A: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "BankSystem", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use ServerRewards to store the economy A: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use Economics to store the economy A: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use IQEconomic to store the economy A: "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "IQEconomic", "Balance add hook": "API_SET_BALANCE", "Balance remove hook": "API_GET_BALANCE", "Balance show hook": "API_REMOVE_BALANCE", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to use scrap to pay for items A: "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0, "Lang Key (for Title)": "LangTitle", "Lang Key (for Balance)": "BalanceTitle" }, Q: How to add KIT as shop item A: https://pastebin.com/4szBQCgz Q: How to add Command as shop item A: https://pastebin.com/bcCkzBEL Q: How do I make a weapon spawn with ammo in it? A: You need to configure the "Weapon" section in the item config: "Weapon": { "Enabled": true, "Ammo Type": "ammo.rifle.explosive", "Ammo Amount": 128 } Q: How do I make items spawn some content (liquid, weapon modifications)? A: You need to configure the "Content" section in the item config: "Content": { "Enabled": true, "Contents": [ { "ShortName": "weapon.mod.lasersight", "Condition": 100.0, "Amount": 1, "Position": -1 } ] }, Q: How to turn off the sell feature? A: You need to turn off “Enable item selling” in the config, or do it in the item setting in the game. "Enable item selling?": false, Q: How to use the ItemCostCalculator with Shop? A: You need to use command "shop.refill" (command to refill the Shop) Q: What should be the size of images for item icons? A: Typically, the image dimensions for item icons are 512x512 pixels, but any square image can suffice.
    $29.95
  10. Version 1.1.11

    883 downloads

    HUD Panel System is the feature-packed HUD interface players can fully customize to their specific needs and play style. Display important server stats and ongoing events while enabling your players to create their own unique experience with the endless customization options this plugin provides! An API is included to make integration to other plugins seamless! Features: Beautiful HUD and other user interface Support for third-party plugins (you can modify your own and others' plugins) The player can customize the HUD (interface) Great customization options in the config All HUD titles can be changed Convoy plugin support Armored Train plugin support Showcase FAQ Q: How do I make the buttons hide when I click on the logo? A: In the logo settings, specify the command to hide the buttons (panelsystem.buttons). Example: https://pastebin.com/Ksggh718 Commands: /panel hide - hide panel /panel show - show panel API: private void OnEventChangeStatus(string key, bool spawned, bool ignorePlayers = false) Panel Anchors: UpperLeft UpperRight API Using Example: Plugin Code public class EmptyPlugin : RustPlugin { [PluginReference] private Plugin PanelSystem; private void OnServerInitialized() { EventChangeStatus("UserNotify", true); } private void Unload() { EventChangeStatus("UserNotify", false); } private void EventChangeStatus(string key, bool spawned) { PanelSystem.Call("OnEventChangeStatus", key, spawned); } } PanelSystem config { "Enabled": true, "Image": "https://i.imgur.com/asflpJe.png", "Permission": "", "Type": 7, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "UserNotify" } Config: { "Work with Notify?": true, "Display type (Overlay/Hud)": "Overlay", "Panel Anchor": "UpperRight", "Logotype": { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/eeuY1WI.png", "Command": "", "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "-100 -110", "OffsetMax": "-10 -20" }, "Players Settings": { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/Ik9YSZS.png", "Settings Image": "https://i.imgur.com/Ltn0Jr1.png", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": false, "Size": true }, "Size Settings": { "Sizes": [ { "Image Size": 35.0, "Title Font Size": 12, "Value Font Size": 16, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30.0, "Title Font Size": 10, "Value Font Size": 14, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 25.0, "Title Font Size": 8, "Value Font Size": 12, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } }, "Sleepers Settings": { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/J2QIswN.png", "Settings Image": "https://i.imgur.com/84eMeAq.png", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": false, "Size": true }, "Size Settings": { "Sizes": [ { "Image Size": 35.0, "Title Font Size": 12, "Value Font Size": 16, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30.0, "Title Font Size": 10, "Value Font Size": 14, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 25.0, "Title Font Size": 8, "Value Font Size": 12, "Up Indent": 40, "Side Indent": 145, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } }, "Time Settings": { "Updating the time every minute of game time (may cause performance issues)": false, "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/ZI5vJk9.png", "Settings Image": "https://i.imgur.com/MhfhTLP.png", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": false, "Size": true }, "Size Settings": { "Sizes": [ { "Image Size": 35.0, "Title Font Size": 12, "Value Font Size": 16, "Up Indent": 50, "Side Indent": 145, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30.0, "Title Font Size": 10, "Value Font Size": 14, "Up Indent": 50, "Side Indent": 145, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 25.0, "Title Font Size": 8, "Value Font Size": 12, "Up Indent": 50, "Side Indent": 145, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } }, "Settings Button": { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/zrGBH8Q.png", "Color": { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 }, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "20 -60", "OffsetMax": "55 -25" }, "Buttons Setting": { "Enabled": true, "Permission": "", "Commands for hiding/unhiding buttons": [ "panelsystem.buttons" ], "Buttons": [ { "Enabled": true, "Image": "https://i.imgur.com/RScZfCg.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnShop", "Command": "chat.say /shop" }, { "Enabled": true, "Image": "https://i.imgur.com/84ixNM9.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnStats", "Command": "chat.say /stats" }, { "Enabled": true, "Image": "https://i.imgur.com/hIyouiW.png", "Permission": "", "Lang Key (oxide/lang/**/PanelSystem.json)": "BtnBank", "Command": "chat.say /bank" } ], "Settings Image": "https://i.imgur.com/mJih52U.png", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": false, "Size": true }, "Size Settings": { "Sizes": [ { "Image Size": 35.0, "Font Size": 16, "Up Indent": 205.0, "Side Indent": 25, "Margin": 5.0, "Lang Key": "sizeBig", "Permission": "" }, { "Image Size": 30.0, "Font Size": 14, "Up Indent": 205.0, "Side Indent": 25, "Margin": 2.5, "Lang Key": "sizeMedium", "Permission": "" }, { "Image Size": 25.0, "Font Size": 12, "Up Indent": 205.0, "Side Indent": 25, "Margin": 0.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 } }, "Events": [ { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/kxeEFQG.png", "Type": 2, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "CH47" }, { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/zjzI25y.png", "Type": 4, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 2, "Default Inactive Color ID": 3 }, "Key (MUST BE UNIQUE)": "Bradley" }, { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/PclffR9.png", "Type": 3, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 3, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "Helicopter" }, { "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/NKNIqxz.png", "Type": 5, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "Airdrop" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/lsEIGc5.png", "Type": 8, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "CargoShip" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/Mkan1Ac.png", "Type": 10, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "Convoy" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/LkmaOCm.png", "Type": 11, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "ArmoredTrain" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/GbJGvQM.png", "Type": 12, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "WipeBlock" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/CukDURt.png", "Type": 13, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "Sputnik" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/p4rxub9.png", "Type": 14, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "SpaceEvent" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/mm8nhlg.png", "Type": 16, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "AirEvent" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/asflpJe.png", "Type": 7, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "UserNotify" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/CukDURt.png", "Type": 13, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "Sputnik" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/p4rxub9.png", "Type": 14, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "SpaceEvent" }, { "Enabled": false, "Permission": "", "Image": "https://i.imgur.com/mm8nhlg.png", "Type": 16, "Panel Settings": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Size": 25.0, "Lang Key": "sizeBig", "Permission": "" }, { "Size": 20.0, "Lang Key": "sizeMedium", "Permission": "" }, { "Size": 15.0, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Color Settings": { "Default Active Color ID": 0, "Default Inactive Color ID": 2 }, "Key (MUST BE UNIQUE)": "AirEvent" } ], "Economics": [ { "ID": 1, "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/Q21Pwq9.png", "Plugin name": "Economics", "Balance show hook": "Balance", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Font Size": 20, "Lang Key": "sizeBig", "Permission": "" }, { "Font Size": 18, "Lang Key": "sizeMedium", "Permission": "" }, { "Font Size": 16, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Default Color ID": 6 }, { "ID": 2, "Enabled": true, "Permission": "", "Image": "https://i.imgur.com/DhSC8z0.png", "Plugin name": "ServerRewards", "Balance show hook": "CheckPoints", "Panel Settngs": { "Enabled": true, "Permission": "", "Switch": true, "Color": true, "Size": true }, "Size Settings": { "Sizes": [ { "Font Size": 20, "Lang Key": "sizeBig", "Permission": "" }, { "Font Size": 18, "Lang Key": "sizeMedium", "Permission": "" }, { "Font Size": 16, "Lang Key": "sizeSmall", "Permission": "" } ], "Default Size (index)": 0 }, "Default Color ID": 7 } ], "Settings Interface": { "Icons On String": 4, "Size": 50.0, "Margin": 5.0 }, "Events Interface": { "Side Indent": 56.0, "Up Indent": 25.0, "Size": 35.0 }, "Hide Settings": { "Enabled": false, "Command": "panel", "Show Logo?": true }, "Colors": [ { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, { "HEX": "#000000", "Opacity (0 - 100)": 100.0 }, { "HEX": "#FFFFFF", "Opacity (0 - 100)": 60.0 }, { "HEX": "#FF6060", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F6003B", "Opacity (0 - 100)": 100.0 }, { "HEX": "#0FF542", "Opacity (0 - 100)": 100.0 }, { "HEX": "#DCDCDC", "Opacity (0 - 100)": 100.0 }, { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 }, { "HEX": "#0FF542", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F6003B", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#0FF542", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#0FF542", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F6003B", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F6003B", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#F68E00", "Opacity (0 - 100)": 100.0 }, { "HEX": "#0FF542", "Opacity (0 - 100)": 100.0 }, { "HEX": "#4B68FF", "Opacity (0 - 100)": 100.0 } ], "Version": { "Major": 1, "Minor": 1, "Patch": 5 } }
    $21.95
  11. Mevent

    Crafts

    Version 2.10.16

    1,147 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  12. Mevent

    Clans

    Version 1.1.37

    3,288 downloads

    Clans is an all-in-one manager that lets you create, manage and invite players all from one stunning interface. Toggle friendly fire, view clan, and player leaderboards, create and break alliances, modify gather rates for clan members and set clan skins to identify clan members abroad easily. Features Beautiful user interface Performance Allied clans Gather rate for players (allows you to set how much each clan member must collect resources. For example: each member of the clan must collect 10 thousand sulfur, so that later it can be used to craft explosives and attack another clan) Clan skins (allows you to set common skins for all clan players. All the clothes on the players of the same clan will be the same, which allows you to distinguish your own from the enemies during the battle) The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional) Commands clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan) clans.loadavatars (download avatars of all players) clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member clans.reborn.convert (convert data from Clans Reborn plugin) clans.umod.convert (convert data from uMod Clans (v0.2.2+) plugin) clans.convert.olddata (convert data from old data) clans.convert.old.stats – used to update player data when upgrading from older versions of the game to 1.1.31 and above. Permissions clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage') Loot Types None – used for disabled loot Gather – used for gathering loot LootCrate – used for a loot crate Look – used to look at loot Kill – used to kill entities Craft – used for crafting items HackCrate – used for hacking a loot crate FAQ Q: Where can I see an example of a config? A: Config Q: Does the Clans plugin support other plugins? A: Yes, this Clans plugin has an API similar to other popular clans plugins. If the plugin works with Clans - it works with this plugin too. Q: How do I enable the display of clan ratings on the screen? A: You need to install the Clans Top plugin Q: Does the Clans plugin work with other Rust plugins? A: The Clans plugin is designed to work with a wide range of other Rust plugins, but compatibility may vary depending on the specific plugins you are using.
    $45.95
  13. Mevent

    Coin Flipping

    Version 1.0.7

    83 downloads

    Adds a coin flipping mini game to your server. Players can try their luck by playing against both a bot and a real player. Commands flip - open interface Permissions coinflipping.use - open interface coinflipping.players - play against players coinflipping.npcs - play against npcs coinflipping.createroom - create a room Config { "Commands": [ "flip" ], "Work with Notify?": true, "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Interface": { "Show coin in header?": true, "Coin Image": "https://i.imgur.com/GBVGvQa.png" }, "Values for Bot Game": [ 100, 200, 300 ], "Min Bet for Bot Game": 100, "Min Bet for Player Game": 100, "Permissions Settings": { "Opening the interface": "coinflipping.use", "Playing against players": "coinflipping.players", "Playing against NPCs": "coinflipping.npcs", "Creating a room": "coinflipping.createroom" } }
    $19.95
  14. Version 1.0.2

    495 downloads

    The "Magic sputnik Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Sputnik Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Convoy Event Panel only works in conjunction with the "MagicPanel" and "Sputnik" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicSputnikEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicSputnikPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/ngfz6l2362mjd4n/sputnikevent.png?dl=1", "Enabled": true, "Color": "#66666666", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Sputnik plugin. #Sputnik Trailer
    Free
  15. Xray

    Admin Toggle

    Version 3.1.15

    1,231 downloads

    Installation Place the AdminToggle.cs file in /oxide/plugins/ Place the XLIB.dll Dependency in /RustDedicated_Data/Managed/ Grant yourself the default permission o.grant user YOURNAME admintoggle.master the .master permission selector needs to be adapted to what you called the permission setting for the mode Information AdminToggle Allows admins with permission to toggle between player & admin mode Reset Command Open f1 console & write at.fix - Reverts you to player mode (the hard way) (Permission, Priority, Toggle Commands) - Must be unique Core Mode Featues Unlimited custom modes Customizable permission name Priority system for modes Master mode Oxide group toggling Custom commands to toggle Restriction system to specfic steam ids a certan mode Mode Settings (admin) Require a reason to toggle Autorun commands on toggle Separated inventories Teleport back to toggle location upon exiting Revert auth to 0 on disconnect Blocked commands Custom outfit while in mode Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Interface toggle button, pulsing panel, action menu Blocked actions Blocked plugins hooks Mode Settings (player) Autorun commands on revert Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Blocked commands Blocked plugins hooks API Hooks void admintoggle_onAdmin (BasePlayer player) { /*Do something epic*/ } void admintoggle_onPlayer (BasePlayer player) { /*Do something epic*/ } API Methods bool IsAdmin(BasePlayer player); object[] GetMode(BasePlayer player, bool TrueMode = false); /* IF player.userID IS ASSIGNED ANY MODE RETURNS TRUE IF player.userID IS NOT ASSIGNED ANY MODE RETURNS FALSE */ bool isAdmin = AdminToggle.Call<bool>("IsAdmin", player.userID); /* IF player IS NOT ASSIGNED MODE RETURNS NULL IF bool IS SET FALSE RETURNS CURRENT MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) IF bool IS SET TRUE RETURNS HIGHEST MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) */ object[] getMode = AdminToggle.Call<object[]>("GetMode", player, false); Default Configuration (1 mode) Known incompatible plugins Server Armour (Compatible with v2.29.44 and above)
    $8.99
  16. Version 0.0.1

    3 downloads

    Enhance the muting experience on your server with the BetterMuteNotification plugin. This plugin provides better notifications and tracking for muted players, making in-game communication and management more transparent and manageable. Instant Notifications: Players receive immediate notifications when they are muted or unmuted and can actively see the remaining mute time displayed in hours, minutes, and seconds. Customizable Messages: Tailor the notification messages to suit your needs. Specify a reason or use standard messages. Easy Integration: BetterMuteNotification seamlessly integrates into your existing server setup and works compatibly with other plugins. User-Friendly Interface: Utilizes the game's vanilla notification panel, ensuring no extra UI is created and information is delivered through this panel. Automatic Configuration: No need to manually adjust the config file; it comes pre-configured and ready to use. BetterMuteNotification ensures more orderly and efficient management on your server. By providing clear information to your players, it prevents misunderstandings and fosters a more positive gaming experience. The convenience it offers to administrators and moderators makes maintaining order on your server much simpler. The installation of the BetterMuteNotification plugin is straightforward and is supported by detailed documentation. If you encounter any issues, our support team is always ready to assist. BetterChatMute plugin is required. For BetterMuteNotification to function fully, this plugin must be installed. {0} represents the mute duration. {1} represents the mute reason. { "MuteNotification": "You are muted! Reason: {1}, Duration: {0}", "MuteNotificationUpdate": "You are muted! Reason: {1}, Duration: {0}" }
    $5.00
  17. Yun

    TC Levels

    Version 1.3.2

    150 downloads

    Documentation Color picker
    $20.00
  18. Version 2.3.1

    14,641 downloads

    GUI with personal stats, leaderboard, per-category stats, and #1 player custom chat titles Tables with personal bests per category, top scoring player per category, and top-30 players per category. The same tables can be viewed for clans, rather than players. Server-wide top-list per category can be advertised on a timer. Tables have clickable headers for ascending/descending sort Multiple leaderboard snapshots (top single player for each category) can be taken for SQL/web use. Can also issue rewards (in command format) either on your command or automatically after wipe. Rewards are in a separate PlayerRanksRewards.json data file. Multiple commands issued as one reward should, be, comma, separated. Use {id} as a placeholder for player's Steam ID. Optional uMod dependencies. Clans. Economics. EventManager. Friends. PlaytimeTracker. BetterChat. (for titles) Permissions. playerranks.use - Allows players to use GUI, if 'RequiresPermission' is true. playerranks.admin - Allows admin UI and command access. playerranks.excludefromstats - Allows players to toggle /pr optout - taking their stats out of public displays. playerranks.excludedfromstats - Force a player to be excluded from stats playerranks.optout - Used behind the scenes for user preference persistence across wipes. By default, stats for admins are not publicised. Chat commands. Player commands. /pr - Open PlayerRanks GUI /pr chat - Enable/Disable chat announcements. /pr optout - Have your stats removed from, or included in, public displays. /pr reward <category name> - Issues rewards for the category. /pr reward - Issues rewards for all categories. Requires playerranks.excludefromstats permission. Admin commands. /pr save - Save the database /pr wipe - Wipe the database /pr del - Remove all stats for that player's steamID /pr wipecategory <categoryname> - Remove all of user stats for that category Console commands. playerranks.save - Save the database playerranks.wipe - Wipe the database playerranks.reward <category name> - Issues rewards for the category. playerranks.reward - Issues rewards for all categories. Configuration. General options. displayClanStats - True/False record_ClanMate_Kills - Toggle killing of clan-members contributing to PVPKills. record_FriendsAPI_Kills - Toggle killing of 'Friends' contributing to PVPKills. record_RustIO_Friend_Kills - Toggle killing of RustIO friends contributing to PVPKills. record_Rust_Teams_Kills - Toggle killing of Rust team mates contributing to PVPKills. blockEvents - Toggle EventManager contributing to ranks. statCollection - True/False RequiresPermission - Makes user /pr access by 'playerranks.use' permission only. allowadmin - Toggle admin stats in public displays. chatCommandAliases useTimedTopList - Toggle public broadcast rotation. TimedTopListAmount TimedTopListTimer TimedTopListSize - Font size for chat output. TimedTopListNumbered - Adds ordered numbering to chat output (1st,2nd,etc). deleteOnBan - true/false PVPHeadshotsOnly - true/false CountHeadshotsOnlyIfKill - true/false saveTimer (minutes) lastLoginLimit - in days.Deletes data for users who haven't logged in since X days ago. Value of 0 means disabled. wipeOnDeath - true/false WipeOnNewMap - Wipes PlayerRanks data base when a new map is detected. CommandOpensTop30 = false KDRExcludesSuicides = false PVPKillsCountsSleeperKills = false PlayTime_HH_MM = false CountPlantsOnlyFromPlanters = true GlobalTitleBroadcast = true - Tells everyone (true) or just the taker and loser of a title (false) useIntenseOptions - Enable/disable.Toggle gathering of information, and displays, relating to: StructuresBuilt ItemsDeployed ItemsCrafted EntitiesRepaired StructuresDemolished Resources Gathered GUI. UiTextColourStrong = "<color=#b3522b>"; UiTextColourWeak = "<color=#bdbdbd>"; ChatTextColourStrong = "<color=#d4d3d3>"; ChatTextColourWeak = "<color=#bdbdbd>"; ButtonColour = "0.7 0.32 0.17 1"; CategorySortButtonColour = "0.48 0.2 0.1 1"; GuiTransparency = 0.9; Useful tool for picking CUI colours - RGB Decimal. Titles (requires BetterChat) EnablePlayerTitles = false; MaxDisplayedTitles = 3; MaxTitlesBeforeLineBreak = 3; TitleStart = "["; TitleEnd = "]"; AddTitleHoldersToGroup = true; DestroyGroupOnUnload = false; Categories. Each category has the following options in config. "PVPKills": { "EnabledInPersonal": true, "EnabledInTop1": true, "EnabledInTop30": true, "IncludeInChatBroadcast": true, "Title": "[Killer]", "ShowTitleInPlayerChatMessages": true, "ChatPriority": 1, "BroadcastTitleChanges": true }, Title. Leave blank to have no title. Players with titles are automatically placed in a group of the category name. Players are removed when they lose #1, and all groups are emptied on unload. SQL - optional. Database Name Host Password Port Username tablename - Main data table name that PR will create. LBtableName - Leaderboards table name that PR will create. Use MySQL - true/false autoWipe - true/false (wipes SQL with main database) The SQL database will be created on the first save, whether automatic or manually with command /pr save. Category List. PVPKills PVPDistance PVEKills PVEDistance NPCKills NPCDistance Sleepers Killed HeadShots Deaths Suicides KDR (kill to death ratio) SDR (suicide to death ratio) SkullsCrushed TimesWounded TimesHealed HeliHits HeliKills APC Hits APCKills BarrelsDestroyed Explosives Thrown Arrows Fired Bullets Fired Rockets Launched MLRS Fired WeaponTrapsDestroyed Drops Looted Fish Caught Structures Built Structures Demolished Items Deployed Items Crafted Entities Repaired Resources Gathered Plants Gathered Structures Upgraded Economics** ServerRewards** PlayTime** (DD:HH:MM:SS) MySQL Only. Online/Offline Status** ActiveDate - Player's last login date. ** - These options are reported by Player Ranks, but not incremented or maintained by Player Ranks. Resetting Player Ranks database will not set these entries to zero, as they are read from elsewhere. Wipe Playtime Tracker data and/or Economics data to set these to zero. API ResetClan(string clanname) ResetPlayer(ulong ID) Key Binds. Personal stats and leader board can be bound to toggle as follows, using H J as examples: bind h callPersonalStatsUI bind j callLeaderBoardUI Notes. Data for banned players is automatically removed. Heli Kills are attributed to the player who hit the heli the most - not the last hitter. If a player dies from his wounds, the person who wounded him gets the PVP kill. PVP distance is recorded based on the wounding shot.
    Free
  19. tofurahie

    NPCShop

    Version 2.4.3

    428 downloads

    Commands: /settrader <BotName> (use for create new trader) /remtrader <BotName> (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot) "npcshopclear" in the server console will delete old vending machines and bots (For edit the NPCs you need "npcshop.admin" permission) FEATURES: Creating a trader with the right set of items [copy your cloth to trader] Players can see marker on the map to check what the bot can sell them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder] Friendly setup UI API [for developers]: void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) Config: { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Bot spawn command": "settrader", "Bot remove command": "remtrader", "Bot change position command": "newtraderpos", "Spawn|Edit|Remove permission": "npcshop.admin", "When you create a bot, it copies your clothes": true, "Use vending npc markers": true, "Permission - discount [0 - 100]": { "npcshop.vip": 15 }, "Bots": [ { "ID": 7289465, "Display Name": "Bs", "Spawn positon": { "x": 1514.18677, "y": 15.9957361, "z": 1410.688 }, "View angel": { "x": 18.80824, "y": 111.952576, "z": 9.019342E-07 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 4877236, "Display Name": "Bio", "Spawn positon": { "x": 1517.3158, "y": 15.64519, "z": 1410.88184 }, "View angel": { "x": 19.6207943, "y": 48.0075645, "z": 0.0 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 9936065, "Display Name": "Bomj", "Spawn positon": { "x": 1520.74915, "y": 15.5158749, "z": 1409.17627 }, "View angel": { "x": 5.28244448, "y": 277.046753, "z": 0.0 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 110447, "Display Name": "Pos", "Spawn positon": { "x": -11.7300205, "y": 0.231124878, "z": -45.42901 }, "View angel": { "x": 7.314296, "y": -187.632568, "z": 0.0 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 2530024, "Display Name": "POs", "Spawn positon": { "x": -13.5025492, "y": 0.138759613, "z": -48.21996 }, "View angel": { "x": 11.7260876, "y": -165.863831, "z": 0.0 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 2237910, "Display Name": "Bs", "Spawn positon": { "x": -491.22995, "y": 82.51776, "z": 308.741852 }, "View angel": { "x": 9.171886, "y": 9.865152, "z": 1.08103862E-07 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [] }, { "ID": 6185384, "Display Name": "Skibidi", "Spawn positon": { "x": -504.626221, "y": 77.62634, "z": 338.4094 }, "View angel": { "x": 22.47469, "y": 46.1657867, "z": -9.239489E-07 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": true, "Clothes [shortname and skinID]": {}, "Lots": [ { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } } ] }, { "ID": 1502957, "Display Name": "Bobs", "Spawn positon": { "x": -503.3553, "y": 78.513916, "z": 337.199432 }, "View angel": { "x": 23.2874718, "y": 17.3408489, "z": -9.294971E-07 }, "Monument prefab [empty if the bot was not created in the monument | required MonumentFinder plugin]": null, "Use vending npc marker": false, "Clothes [shortname and skinID]": {}, "Lots": [ { "Item for sale": { "Shortname": "ammo.rocket.mlrs", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "ammo.rocket.mlrs", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "mlrs", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 25, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 10, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "stones", "SkinID": 0, "Amount": 25, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "wood", "SkinID": 0, "Amount": 25, "Command": null, "DisplayName": null } }, { "Item for sale": { "Shortname": "money", "SkinID": 0, "Amount": 265, "Command": null, "DisplayName": null }, "Price item": { "Shortname": "money", "SkinID": 0, "Amount": 5, "Command": null, "DisplayName": null } } ] } ] }
    $18.99
  20. Version 2.0.9

    64,829 downloads

    Convenient GUI manager for player and group permissions. Allows assignment of player permissions. (online or sleeping) Allows assignment of group permissions. Allows one-click removal of all players from a group. (group page - "Remove All") Allows adding/removing a player from groups. Supports unlimited plugins/permissions/groups Up to 60 plugins per-page. Up to 40 permissions per-page. Up to 40 user groups per-page Allows for local and sql backup and recall of all permissions or groups. Permissions. permissionsmanager.allowed - Allows players to use GUI. Plugin can be used with this permission, or by any Admin : Auth Level 2. Chat commands. /perms data - Backup and restore permissions and/or groups - local data file and/or SQL. ** /perms OR /perms player - Opens GUI player list, allowing a player to be chosen. /perms group - Opens GUI group list, allowing a group to be chosen. /perms player <playername> - Opens permissions GUI for the specified player. /perms group <groupname> - Opens permissions GUI for the specified group. Console commands. EmptyGroup <groupname> - Removes all players from the specified group. Configuration. Global. Chat - Title colour Chat - Message colour GUI - Label colour GUI - On colour GUI - Off colour GUI - AllPerPage - Sets All/None option to per-page, or per plugin. Options - GUI Transparency 0-1 Options - Plugin BlockList - ex. "playerranks,botspawn" Block list must be lower case, comma separated, no spaces, and no final comma, as above. Useful tool for picking CUI colours - RGB Decimal - Take the RGB Normalized decimal output, and remove all commas. ** Please note that with data backups : SQL saving is accumulative - Saving adds current permissions/group data to whatever was already saved. Local data file saving is not accumulative. It overwrites any existing backup with the current server permissions/groups. FAQ. Q: I'm trying to revoke permission(Y) for a player, but it says "Inherited". A: The player is in a group(X) which is also granted permission(Y). Solution: Revoke permission (Y) from group(X) or remove the player from group(X). Q: I removed a player from group(X), but they still have permission(Y). A: This is the opposite of the above. This player must have been independently granted permission(Y) at some time. Solution: Revoke permission(Y) from the player.
    Free
  21. Version 1.2.3

    80 downloads

    Introducing Total Control, a comprehensive admin tool designed for Rust game servers. This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart: StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server. Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression. Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used. Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or scrap. Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow. Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen. Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed. Permissions: TotalControl.OpenGui To allow access to the Ui for admin. Chat Commands: /tc To Open the Ui for any player with the correct permission
    $15.00
  22. Version 1.1.7

    397 downloads

    VehicleBuy - Your Ultimate Vehicle Plugin for Rust With the "VehicleBuy" plugin, authorized players gain access to the powerful "/vehiclebuy" command, which opens a user-friendly GUI. Here, they can purchase vehicles and introduce them into the thrilling world of Rust. The plugin offers flexible payment methods, including Item, Economics, and Server Rewards. It also allows for the configuration of a Buy Cooldown to ensure a balanced gaming experience. After purchase, players receive a realistic gift: a skinned crate for land vehicles or a lifebuoy for water vehicles, which they can easily place in their inventory. "VehicleBuy" takes it a step further by offering extensive customization options. Server administrators can adjust prices, recall costs, and pickup fees to their preferences. Players with the appropriate permissions can easily recall their vehicles to their location using the "/callback" command. The plugin also allows for the re-packaging of vehicles, either through the "/pickup" command or by hitting the vehicle three times with a hammer (the number is configurable in the settings). "VehicleBuy" revolutionizes how players can acquire and use vehicles in Rust, providing a tailored player experience. Bring exciting vehicles to your Rust game now with "VehicleBuy"! Additionally, "VehicleBuy" grants administrators the ability to spawn vehicles into players' inventories using the command "(VehicleName.add SteamID)," providing an extra layer of control and customization. Commands : /vehiclebuy (For Players) /callback "Vehiclename" /pickup or hit 3 times with the hammer Admin Command (VehicleName.add SteamID) Please look at the config I attached it to a vehicle Video If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN "Vehicles": { "attackheli": { "Enable decay?": false, "Pickup price": 0, "Recall cost need?": false, "Recall price": 0, "Can recall?": true, "Can pickup?": true, "Pickup type (0 - command, 1 - hammer)": 0, "Cooldown to buy (in seconds)": 0, "Order": 3, "Show": true, "Name": "Attack Helicopter", "Prefab": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "Image link": "https://media.discordapp.net/attachments/1118444321436356671/1155264007834447982/Attackhelicopter.png", "Spawn distance": 10.0, "Fuel": 522, "Currency: 0 - item, 1 - Economics, 2 - Server Rewards": 0, "If vehicle selling for item type him shortname": "scrap", "Price": 1200, "Skin": 3036032642, "Command": "attack.add", "DeployableItemId": 833533164, "Need add engine parts if it possible?": true, "Engine parts": null
    $10.99
  23. Version 1.1.5

    61 downloads

    The "MyVehicle" plugin introduces a vehicle management system that allows admins/players to spawn, de-spawn, and manage a variety of vehicles directly within the game. Leveraging a user-friendly interface, players can access this feature through permissions-based commands, ensuring control and customization. The plugin supports configuration for different vehicles, including aspects like spawn distance, fuel amount, and unique permissions for each vehicle type. It also incorporates a cool-down system to regulate vehicle spawning frequency, enhancing game-play balance. Additionally, the plugin tracks and saves data on player-spawned vehicles, ensuring a seamless gaming experience even across server restarts. The plugin is light weighted with a clean and user friendly graphical user interface (GUI). Command: /myvehicle - Opens graphical user interface (GUI) of the vehicle spawner. Permissions: MyVehicle Use - Permission to use/open the GUI. MyVehicle Despawn - If you already have a vehicle spawned and you want to spawn another one of the same type, the previous will disappear. You can set which vehicles are affected by this permission in the config. MyVehicle cooldown.1m - 1 minute cool-down between spawning vehicles of the same type. MyVehicle cooldown.1h - 1 hour cool-down between spawning vehicles of the same type. MyVehicle cooldown.1d - 1 day cool-down between spawning vehicles of the same type. MyVehicle cooldown.30d - 30 day cool-down between spawning vehicles of the same type. myvehicle minicopter - Allow spawning Mini(s). myvehicle attackhelicopter - Allow spawning Attack Heli(s). myvehicle scrapheli - Allow spawning Scrap Heli(s). myvehicle baloon - Allow spawning Balloon(s). myvehicle rhib - Allow spawning RHIB(s). myvehicle horse - Allow spawning Horse(s). myvehicle tugboat - Allow spawning Tugboat(s). myvehicle subsolo - Allow spawning Solo Sub(s). myvehicle subduo - Allow spawning Duo Sub(s). myvehicle rowboat - Allow spawning Rowboat(s). myvehicle kayak - Allow spawning Kayak(s). myvehicle snowmobile - Allow spawning Snowmobile(s) and Tomaha(s). myvehicle sedan - Allow spawning Sedan(s) and Sedan Rail(s). myvehicle car2modules - Allow spawning Car(s) with 2 modules. myvehicle car3modules - Allow spawning Car(s) with 3 modules. myvehicle car4modules - Allow spawning Car(s) with 4 modules. myvehicle pedalbike - Allow spawning Pedal Bikes. myvehicle motorbike - Allow spawning Motorbikes. myvehicle motorbikesidecar - Allow spawning Motorbikes with Sidecars. myvehicle train - Allow spawning Locomotive(s), Workcart(s) and Caboose(s). myvehicle magnetcrane - Allow spawning Magnetcrane(s). myvehicle chinook - Allow spawning Chinook(s). myvehicle patrolheli - Allow calling in the Patrol Heli. myvehicle bradley - Allow spawning Bradley(s). The "Despawn Last" button will remove all spawned vehicles one by one from last to first! !!! Magnetcrane, Patrol Heli and Bradley should only be used by admins !!! Magnetcrane will explode if spawned outside Junkyard! Patrol Heli will spawn in a random location outside the map and will fly in. Bradley will open fire at player as soon as it is spawned! These vehicles ( if spawned with MyVehicle ) can also be despawned with the "Despawn Last" button from the GUI. Cars can be customized through the config. The identifiers for the modules can be obtained on https://rustlabs.com or https://www.corrosionhour.com Cockpit With Engine Vehicle Module: 170758448 Cockpit Vehicle Module: -1501451746 Armored Cockpit Vehicle Module: 1874610722 Engine Vehicle Module: 1559779253 Camper Vehicle Module: -1040518150 Fuel Tank Vehicle Module: 1186655046 Storage Vehicle Module: 268565518 Flatbed Vehicle Module: -1880231361 Large Flatbed Vehicle Module: -1693832478 Taxi Vehicle Module: -626174997 Rear Seats Vehicle Module: 1376065505 Passenger Vehicle Module: 895374329 Armored Passenger Vehicle Module: -1615281216 The tier of the engine parts can be set in the config. Use 1 for low, 2 for medium or 3 for high quality parts. I want to thank M&B-Studios for assisting me in putting this plugin together. I appreciate his help and recommend his work and services! Config: { "Vehicles": { "assets/content/vehicles/minicopter/minicopter.entity.prefab": { "Despawn": true, "DisplayName": "Mini Copter", "Permission": "myvehicle.minicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab": { "Despawn": true, "DisplayName": "Attack Heli", "Permission": "myvehicle.attackhelicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab": { "Despawn": true, "DisplayName": "Scrap Heli", "Permission": "myvehicle.scrapheli", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/rust.ai/nextai/testridablehorse.prefab": { "Despawn": false, "DisplayName": "Horse", "Permission": "myvehicle.horse", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rhib/rhib.prefab": { "Despawn": true, "DisplayName": "RHIB", "Permission": "myvehicle.rhib", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/tugboat/tugboat.prefab": { "Despawn": true, "DisplayName": "Tugboat", "Permission": "myvehicle.tugboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarinesolo.entity.prefab": { "Despawn": true, "DisplayName": "Solo Sub", "Permission": "myvehicle.subsolo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarineduo.entity.prefab": { "Despawn": true, "DisplayName": "Duo Sub", "Permission": "myvehicle.subduo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rowboat/rowboat.prefab": { "Despawn": true, "DisplayName": "Rowboat", "Permission": "myvehicle.rowboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/kayak/kayak.prefab": { "Despawn": true, "DisplayName": "Kayak", "Permission": "myvehicle.kayak", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/snowmobile.prefab": { "Despawn": true, "DisplayName": "Snowmobile", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab": { "Despawn": true, "DisplayName": "Tomaha", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab": { "Despawn": true, "DisplayName": "Balloon", "Permission": "myvehicle.baloon", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedantest.entity.prefab": { "Despawn": true, "DisplayName": "Sedan", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedanrail.entity.prefab": { "Despawn": true, "DisplayName": "Sedan Rail", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab": { "Despawn": true, "DisplayName": "Car 2", "Permission": "myvehicle.car2modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, 268565518 ], "EnginePartsTier": 1 }, "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab": { "Despawn": true, "DisplayName": "Car 3", "Permission": "myvehicle.car3modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, -1040518150 ], "EnginePartsTier": 2 }, "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab": { "Despawn": true, "DisplayName": "Car 4", "Permission": "myvehicle.car4modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 1559779253, 170758448, 268565518, 268565518 ], "EnginePartsTier": 3 }, "assets/content/vehicles/bikes/pedalbike.prefab": { "Despawn": true, "DisplayName": "Pedal Bike", "Permission": "myvehicle.pedalbike", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike.prefab": { "Despawn": true, "DisplayName": "Motorbike", "Permission": "myvehicle.motorbike", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike_sidecar.prefab": { "Despawn": true, "DisplayName": "Motorbike with Sidecar", "Permission": "myvehicle.motorbikesidecar", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab": { "Despawn": true, "DisplayName": "Locomotive", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart.entity.prefab": { "Despawn": true, "DisplayName": "Workcart", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 2", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 3", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/caboose/traincaboose.entity.prefab": { "Despawn": true, "DisplayName": "Caboose", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab": { "Despawn": true, "DisplayName": "Magnetcrane", "Permission": "myvehicle.magnetcrane", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/ch47/ch47.entity.prefab": { "Despawn": true, "DisplayName": "Chinook", "Permission": "myvehicle.chinook", "ButtonColor": "vlblue", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab": { "Despawn": true, "DisplayName": "Patrol Heli", "Permission": "myvehicle.patrolheli", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/m2bradley/bradleyapc.prefab": { "Despawn": true, "DisplayName": "Bradley", "Permission": "myvehicle.bradley", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 } }, "DefaultButtonColor": "vlgreen", "DespawnButtonColor": "vlorange", "CloseButtonColor": "vlred", "UIChatCommand": "myvehicle", "SpawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab", "DespawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab", "ChatPrefix": "<color=green>[MyVehicle]</color>", "UITitle": "Vehicle Spawner" } Language EN: { "NoPermission": "You don't have permission to use this command.", "NoVehicles": "You have no spawned vehicles to despawn.", "Despawned": "Your last spawned vehicle has been despawned.", "CantFind": "Could not find your last spawned vehicle.", "NotFound": "Vehicle not found.", "Spawn": "Spawning {0}.", "WaterVehicle": "This vehicle can only be spawned in water.", "Usage": "Usage: /spawn <vehicleType>", "NoType": "Vehicle type '{0}' not found.", "NoPermissionToSpawn": "You don't have permission to spawn '{0}'.", "Cooldown": "You need to wait for {0} seconds to spawn your vehicle.", "AlreadyDestroyed": "Previously destroyed vehicle has been removed from your data." }
    $4.99
  24. ZockiRR

    GPlugins

    Version 1.3.3

    92 downloads

    Advanced graphical plugin manager to easily manage plugins. Features Load/Unload plugins Unloaded plugins are unloaded permanently (not reloading after restarts) Convenient error lookup for not loading plugins Intuitive and super responsive UI (no lag for small UI changes and no mouse reset) Search/Filter function Back button for quick navigation No plugin dependencies Commands (Chat and Console) gplugins - Opens/Closes the UI gplugins.load <pluginname> - Loads the given plugin and removes it from the disabled plugins list gplugins.unload <pluginname> - Unloads the given plugin and adds it to the disabled plugins list Permissions Administrators don't need any permission Players can be given access with the permission 'gplugins.use' (for UI and commands) Hints Clicking the exclamation mark icon will show the error message at the bottom The disablement of plugins after restarts will not work if gplugins is not loaded Loading a plugin in any way other then gplugins when it is disabled in gplugins will not work Configuration uicolor.primary (rgba) - The primary accent color uicolor.disabled (rgba) - The disabled buttons color
    $11.99
  25. ZockiRR

    GPerms

    Version 1.3.0

    79 downloads

    Advanced graphical permissions manager to easily manage player and group permissions. Features Assign/Revoke player permissions Assign/Revoke player groups Assign/Revoke group permissions Create, rename, clear and delete groups Convenient overview of given permissions per plugin Hierarchical wildcard permissions Back button for quick navigation Search/Filter function Intuitive UI No plugin dependencies Commands (Chat and Console) gperms - Opens/Closes the UI Permissions Administrators don't need any permission Players can be given access with the provided permissions: 'gperms.use' - Open the GUI (readonly, but needed for any action in GPerms) 'gperms.players' - Grant/Revoke player permissions 'gperms.playergroups' - Assign/Remove players from groups 'gperms.groups' - Grant/Revoke group permissions 'gperms.modifygroups' - Create, edit and delete groups Hints Directly granted permissions will be checked as green Inherited group permissions will be checked as blue To revoke all permissions of a plugin click the 1 level wildcard permission twice (grant all -> revoke all) Configuration perms.hidepluginprefix (true/false) - if set to false, the full permission names will be shown plugins.showwithoutpermissions (true/false) - If set to false, plugins without permissions wil be hidden players.showoriginalnames (true/false) - If set to true, the original playername will also be shown uicolor.primary (rgba) - The primary accent color uicolor.disabled (rgba) - The disabled buttons color uicolor.activetab (rgba) - The active tab color
    $11.99
1.2m

Downloads

Total number of downloads.

6.1k

Customers

Total customers served.

90.3k

Files Sold

Total number of files sold.

1.8m

Payments Processed

Total payments processed.

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