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About Me

  1. Version 1.1.0


    This is a small water base. There is a blue room, for which a fuse must be inserted and the timer switch activated under water. In the loot room there are safe two green boxes and above in the tower three random boxes. The recycler can be used to recycle the freshly farmed loot. If you have any questions, feel free to contact me in Discord. Discord tag: Zainur#0989
  2. Version 1.0.0


    You need at least two persons and a minicopter to finish the puzzle! A military island guarded by a tank. You need at least two people and a flying object to complete it. The door outside can only be opened from the inside. You have to fly in with a minicopter and open it for your team mate if necessary. To make the monument easier the tank should be destroyed. It is possible that the alpha map in the staircase does not work properly. In the editor you can easily adapt this to your map. Puzzle: 5 green doors 3 blue doors 3 red doors fuel needed at least two persons 5 fuse If you have any questions or problems do not hesitate to contact me. Discord: Zainur#0989
  3. Version 1.0.0


    Scientist Headquarter Did you ever asked youself where the Scientist are living? Here! In Scientist Headquarter! Green, Blue, Redcard puzzle. Two Fuses and a greencard are required! Blue and Redcard can be found while doing the puzzle. Player will find: 1x Military Crate, 3x Normal Crates, 1x Primitive Crate, 2x Toolboxes, 2x Vehicleparts Crates, 1x Diesel Barrel, 6x Oil Barrels Also a Recycler can be found in the Hangar. Greencard Room: Blue Card 1x Military Crate, 1x Techparts Crate, 1x Foodbox Bluecard Room (Main Building) Red Card 1x Elite Crate, 2x Military Crate, 1x Toolbox, 2x Normal Crates, 1x Techparts Crate, 1x Vehicleparts Crate, 2x Foodboxes Redcard Room (Main Building) 2x Elite crates, 4x Military Crate, 2x Normal Crates My wish was it to create a Monument that can be used multifunctional and has blue and red cards + puzzle. You can set NPC if you wish, you could let drive the Bradley on it or you let maybe a Plugin hold a Event on it. Everything is possible. I really hope you enjoy my work :).
  4. Version 1.0.0


    Small prison. Includes: * Parking lot * Visitors Center * Kitchen * Mess hall * Security off behind green door * Classroom * 36 Prison cells * Store rooms/filing room * Office * Library and pay-phones * Bathroom * Medical bay * Locker room * Laundry * Heli pad * Zipline escape * Outside basket ball court and gallery, plus a walking path
  5. Version 1.0.3


    "Small" RedCardRoom-Monument It includes two hidden rooms: A redcard-room (standard redcardpuzzle) and a loot room which can be accessed through a vent. If you know the space you need about 10 - 15 mins to run through the whole monument (excluding time on the recycler). The size is around 3 supermarkets long and 1 supermarket wide. It has around 2650 prefabs. 1 blue card spawner 1 recycler 2 static computerstations 3 vending machines (which can be personally filled) 7 picture frames 1 large banner 1 public phone 1 telephone 21 loot containers (tier 1-3) in total - 2 crates with custom loot (only fishes) - the .lprof is added to the file 2 drinkable watersources 7 CCTV cams Discofloors are not connected to electricity, but can be. I recommend "aqua-" and "ripple-style, "low-" and "slow-speed" if connected to the boombox, which is hidden in a crystalchair. There you can also hide the testgenerator. Further you can build around the area of the crystalfurniture, which means you can for example place fireworks. The two rugs in the office are deployed ones and should be able to be reskined with the spraycan. (not guaranteed! - i could reskin boxes, but couldnt do it with the beachtowels for example) The other area in and around the monument is prevent building zone. The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Aquarium) Requires: uMod/Oxide, RustEdit DLL Feedback would be appreciated.
  6. Epic

    Cobalt Dam

    Version 1.0.0


    This monument consist of around 2800 Prefabs. Welcome to the Cobalt Dam, Long abandoned and no longer producing power for the island..... However there are still supplies left over from the Scientist that once worked the dam.... This includes a Green, Blue and Red card access..... Each side of the dam has an entrance to the core of the monument that hold the red room, each side is equal in steps for the green and blue puzzles. Several loot spawns from 4 Military crates, 2 Elite and much more. with a Locked crate spawn aswell. The monument DOES NOT include all of the land surrounding it in the screenshots. If interest arises I can upload a version with and without the terrain! Enjoy!
  7. Version 1.0.1


    Small RedCard-Monument with 15 individually designed apartmentrooms It includes two hidden rooms: A "fuel- and dieselbarrel" room and a loot room with one single elite crate, where nearly every item is set in the custom loot. If you know the space you need about 10 mins to run through the lootspots. The size is around 2 supermarkets long and 1 supermarket wide and has around 2900 prefabs! Its made for tundra biome. 1 blue card spawner 1 recycler 1 vending machine with custom loot 1 public phone 1 telephone 19 loot containers (tier 1-3) in total - with custom loot and default 1 drinkable watersource 3 CCTV cams 5 ore spawners 1 marketplace (dronedeliverystation) 1 static portable boombox 1 pokertable 1 chippyarcademachine 1 slotmachine 1 bigwheel with 2 bettingterminals 1 tier 2 workbench 1 repairbench 1 mixingtable 3 npc spawners (2 heavy scientist and 1 peacekeeper bandit) and for sure the one or other thing i forgot to mention You can spraycan some entities. (door, boxes, beachchairs, ect.) The area in and around the monument is prevent building zone. The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Apartments) Requires: uMod/Oxide, RustEdit DLL Feedback would be appreciated.
  8. Immp77

    Sunken Town

    Version 1.0.0


    Welcome to the sunken town, this once busy and well connected area has sunk to the bottom of the sea and taken the local lab with it, including some of the scientists. Here you will find plenty of underwater loot crates as well as a guarded redcard puzzle deep under the Sea. Prefab count around 3000 give or take a plant **This is a underwater monument only so placing it lower in the ocean will work best for it**
  9. Version 1.0.2


    Prefab Count 160 (how many prefabs are in the pack) This prefab contains 1 Red Card Puzzle 4 Crate Normal 2 Med Crate 2 Tool Crate 1 Fuel Crate 1 NPC Copy the prefab folder to your RustEdit Custom Prefabs folder. Place the prefab down and apply the prefab modifiers. This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit If you have any problems you can contact me via Discord https://discord.gg/Nem7xAwJhe
  10. Version 47 1127


    This is a Missile Silo based on the Titan II, just done a major update If you place it with the ground floor roof level with the water table you get a good effect of a semi flooded monument. You will find fuses and green to red keycards required to make it to the end and pockets of radiation along with the scientists to hinder you.
  11. Version 1.0.6


    The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
  12. Version 1.2.3


    You can't buy this monument on this website anymore. I changed it because I don't want to participate anymore to the enrichment of some here with my stuff, but not wanting to delete my page so that my customers can continue to download the updates, the only solution was to disable the possibility to buy it here. But as the master say this thing is "subjest to change". If you want to buy this map, just do a simple search on google with "rust nublar genetics monument", you will find the second site where I sell my stuff. You can also join my discord and send me a private message to have more info : https://discord.gg/kcUm5SX Nublar Genetics is a division of Cobalt industry which makes experiments on all kinds of living and dead organisms as well as minerals and plants, that's why this building has an experiment dome on the flora, some guards are watching it in order to scare away thieves.. Nublar Genetics is a custom monument with fuse and green card puzzle. It's a teaser form my next map to come. Very easy to install on a map and can replace a Gas Station or Supermarket. Features Loot tier 1 and 2 Scientists Card puzzle (green) Recycler Workbench level 2 Nodes Trees prefabs : 1320 If you have any question you can contact me as follows: Discord
  13. Version 1.0.1


    This is my Underground Shelter, It's samall monument with puzzle which large part is located below gruound . Details: Total prefab count - 489 which include invisible volumes and triggers Included is Alpha, Height, Splat and Topology Mask Monument contains Green card room and Blue card room Loot at monument : Outside monument : 3x loot barrel , 2x Oil Barrel, 1x Vehicle parts Behind green door : 3x Normal Crate, 3x Medical Crate, 4x Foodbox, 1x Tool Crate, 1x Fuel Crate, 3x Loot Barrel Behind blue door : 5x Miitary Crate, 3x Normal Crate, 1x Tool box, 1x Fuel Crate, 1x Ammo Crate, 3x Loot Barrel, 1x Red Card Utilities included : Recycler, Repair bench Computer Station + 3 CCTV Roleplay stuff : Piano, Chippy game, Heating System, working chairs and toilets Posibility for conecting to road system REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. You can contact me by Discord in case you have any Bugs, questions or ideas for improving monument ( STIVI#8212 )
  14. RobJ

    Pumpkin Farm

    Version 1.0.0


    A nice family farm house with a cultivation room for the seedlings and a large pumpkin growing patch outside as well as a green door puzzle for attic access. Nice compact monument with a holiday feel about it can suit any time of the year or Halloween Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
  15. Version 1.0.1


    Underground Cobalt Bunker is a simplistic bunker monument that's underground and contains all 3 types of card puzzles. Prefab Count - 1386 Prefab Modifiers: Height Splat Topology Alpha Once downloaded, unzip and place the files in "Program Files (x86)\RustEdit\CustomPrefabs" folder. Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server Camera ID's ID: observationroom2 - Location: (41.1, 8.8, -65.6) ID: observationroom1 - Location: (33.8, 8.8, -65.6) ID: medicalroom - Location: (38.5, 2.6, -103.2)
  16. Version 1.0.0


    Theme: Cobalt Scientists Have made and important discovery in their cloning process and have moved their works to a remote location on land with easier access to supplies. Takes up about the same footprint as Oxums - Roughly 600 Prefabs Green and Blue doors. 4 Scientists 5 Mil crates Other assorted Crates This is my first full blown monument! - Feedback is welcome Please note with how Rustedit Saves Alpha masks you may need to apply the alpha to the cave and the sewer entrance!
  17. Version 1.0.0


    Phil's Pharmacy - just your friendly neighborhood harmasist, ahem ahem pharmacist here , there has always been something sus about phil. a good source of meds, food and loot , but especially meds. 80 wide medium monument with main shop area ,office, storeroom and a recycler [outside] puzzle -requires fuse for green card reader -requires fuse for blue card reader -requires green card for loot room 1 -requires blue card for loot room 2 Loot 5 yellow barrels 5 blue barrels 2 toolbox 1 advanced tools 3 normal green crates 4 normal crates 4 food 7 medical crate 2 medical box no npc's
  18. Version 1.0.0


    Hi! Today I bring you a small hospital to further compose your city or close to monuments. Contains puzzle with green, blue and red cards. Hope you like it! Follow in Instagram https://www.instagram.com/shalle_design Like my work? Support me in Patreon https://www.patreon.com/shalle My sincere thanks to MnfreakTim of Relaxed Rust for granting me the use of his Build Server. Meet Relaxed Rust https://relaxedrust.com/ Relaxed Rust Server IP: MOSTRAR MENOS
  19. Version 1.0.0


    It is the complete GREEN card puzzle with Compound Wall and 4 Sliding Blast Doors, along with the Checkpoint for an entrance to use in your own maps, prefabs, monuments or such. This prefab is FREE to use for any purpose you desire, however, customize it your own needs and add/remove what you like. To check if the connections are working, in RustEdit, select View, then Show IO Connections. There should be green text with descriptions of Input/Output and Power messages. Also you should see a black wire lines connecting each item. NOTE: This prefab requires the Oxide.Ext.RustEdit.dll to be installed on the server for the puzzle to work. Remember to customize the timers on the card reader and press button to your own time. Default is 240 seconds (Card Reader) and 60 seconds (Press button) and if you like to use another card color on the reader. Have a wonderful day. SUPPORT: If you need any info, help, or have bugs, problems or any support requirement, join my Discord
  20. Version 2.0


    Doomsday-Vault is a wealthy families abandoned hide away for dangerous times, hidden in plain sight deep in the forest. They disappeared under mysterious circumstances and the vault door require's a coded call to open the main blast door. Inside is military grade weapons and ammo with loot that was to keep them safe. Introducing a new twist to electrical puzzles with telephone calls. Very small topside entrance and ideal to be placed as an extra puzzle for your players to find and explore. Contains 2 versions of the Prefab. Summer and Winter Green, Blue and Red card puzzle including a new way to use telephones. Contains Elite, military and assortment of useful loot crates. Red card spawn. Prefab Count: 692 Read me file included for easy installation
  21. Version 1.0.1


    Welcome to Rubins Tugboat Sales, just a small fun project i tossed together, comes with a green and blue keycard loot rooms, i did a custom tugboat interior redesign plus some other stuff to explore. total prefab count is 2220
  22. Version HD0426


    The Tanning Factory is a simple roadside monument, mid tier loot with simple puzzles. It can also double up as a nice spot to ambush the bad people, based on the Tanning Factory from Tropico 6 If you have any problems you can contact me via Nikos Custom Designs Discord https://discord.gg/r84Cg84 and place your questions via a support ticket One of the main problems new players to custom maps and monuments is the need for the latest update to Oxide and the RustEdit.dll file installing on the server, this discord has all the help you need for that https://discord.gg/vfSD6YP [email protected] https://www.youtube.com/channel/UCA7CIAlTCL-grVynuXt5D9g?view_as=subscriber Finally, please make yourself aware of the TOS-Restrictions for use.
  23. Version 1.0.2


    Trailer Video Here! Welcome to Filtration Center. During the height of the Cobalt Corporation on the island, they had many projects with less than admirable environmental effects and as such they needed somewhere to filter out all of the gunk and make it easier to dispose of. Enter Filtration Center. This monument features the following things: Rads 2 Puzzles A green Key Card door A red Key Card door A sizeable amount of loot Plenty of vantage points to counter a looting trip. Some nice lore. Barrels galore!
  24. Version 1.0.2


    Beautiful CAVE with an underground pool, a laboratory. unusual puzzle (very simple, does not require plugins), has 2 exits to the surface, one of them is beautifully decorated) Minimum prefabs. Prefab counter: < 400 pref
  25. Version 1.0.2


    A single-use Purple Keycard that is dropped by the Bradley APC is now required to access the main building of the Launch Site. Features: Parameters: "damagesMultiplier" allows the administrator to reduce/increase damages against the Bradley APC. Demonstration: https://vm.tiktok.com/JjLrMYn/ Live test: You can try all my public plugins on my servers at https://Rust.Maelep.be This plugin is available on the following servers: Maelust: Extended Official, Maelust: Wildman, Maelust: Escape From Rust. Warranty: The customers benefits from a 28-day warranty from the date of the last sell of the plugin. This warranty covers bugs related to the script and, as far as possible, bugs related to Rust and uMod updates. Bugs: Bugs because of my script will always fixed as soon as possible. Bugs because of uMod or Rust changes will be fixed as soon as possible but I'm not responsible for the inability to continue to maintain the plugin due to incompatibility. No refund will be made.


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