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About Me

  1. Version 1.0.3


    Gas-fired power plant with a mini puzzle to solve which is well kept. Puzzle Help Turn on the 4 electrical panels of the central and replace the fuse upstairs to power the door to finally descend into the cellar, beware of electric shocks, you only have 20 seconds to pass. if you can't find the fuses to replace, help yourself with the electrical cables... rest of the puzzle every 30min once triggered ------------ French ------------ Central electrique a gas avec un mini puzzle a resoudre qui est bien garder. Aide pour le puzzle - Rallumer les 4 tableaux electrique de la central et remplacer le fusible à l'étage pour ralimenter la porte pour enfin descendre dans la cave attention aux décharges électrique vous n'avez que 20 secs pour passer. si vous trouvez pas les fusibles à remplacer aidez-vous des câbles électriques... reste du puzzle toute les 30min une fois declencher
  2. Gram

    Puzzle Tower

    Version 1.14.0


    A tower with an underground bunker consists of 1 blue card puzzle containing 1 red card spawn, 2 elite crates, 2 green crates, 2 basic crates, 1 tool box, 1 ammo tray, 2 fuel spawns, 4 scientist spawns and a recycler. Containing: Splat modifiers Height modifiers Alpha modifiers (alpha is sometimes offset you may need to remove alpha and re apply) Water trigger (it is fine that the bunker goes under the water level) Installation: Download and unzip the folder contents. Paste folder contents in RustEdit\CustomPrefabs Open the mapfile of the map you wish to edit. Place the prefab and apply Splat, Height and Alpha modifiers. Any rust monument/prefab that has io connections you will need https://github.com/k1lly0u/Oxide.Ext.RustEdit Contact: Discord Gram#6878
  3. Gram

    Military Site

    Version 2.0.0


    A Bradley guarded monument that is 1/4 the size of launch site, surrounded in radiation. There is a high tier loot hotspot in the center that is covered in a high amount of radiation. Scattered around the compound are tons of buildings that all contain loot, plus an underground bunker you can access using a blue keycard and a fuse. Inside the bunker you will find multiple scientists, high tier loot, a recycler and a red keycard. This is a great PVP environment with multiple samsites so it will still have the same playstyle as Launch site, it is a perfect replacement. Containing: Splat modifiers (the splat and alpha modifiers may be off center I suggest applying splat/alpha then DO NOT break prefab and adjust the monument to center with splat and alpha) Height modifiers (you may need to adjust the terrain with your preferred terrain tool if it is on very uneven terrain) Alpha modifiers (alpha paint is sometimes offset you may need to adjust the alpha paint) Water trigger (the underground bunker will be ok if it goes underneath water) Installation: Download and unzip the folder contents. Paste folder contents in RustEdit\CustomPrefabs. Open the mapfile of the map you wish to edit. Place the prefab and apply Splat, Height and Alpha modifiers. You may need to add your own APC PATH on the dirt trail. Feel free to adjust the loot container spawns to your servers needs. Any rust maps containing io connections you will need https://github.com/k1lly0u/Oxide.Ext.RustEdit Contact: Discord Gram#6878
  4. Version 1.0.1


    Small prison. Includes: * Parking lot * Visitors Center * Kitchen * Mess hall * Security off behind green door * Classroom * 36 Prison cells * Store rooms/filing room * Office * Library and pay-phones * Bathroom * Medical bay * Locker room * Laundry * Heli pad * Zipline escape * Outside basket ball court and gallery, plus a walking path
  5. Cig

    Umbra City

    Version 1.0.0


    does the sun hurt your eyes when you look at it? well then do i have a prefab for you! stop worrying about that burning ball of fire trying to kill you and just spend the entire wipe underground!! no really this place has everything you could need and more. its basically an entire map in its self. this is umbra city. a rather large prefab that is basically a giant monument with over 140 player buildable spots, with several monuments inside of this as well, and a few vendors obviously due to its size lag is a factor. on a fresh wipe umbra is surprisingly lag free. the key is keeping as much stuff as you can in darkness. i suggest using a plugin to limit how many entities a player can place, specifically lights. monuments inside of umbra: movie theater npc base strip club/bar casino safe quarry autoshop mine/tunnels sewer fight club i think the pathing inside of umbra could also be considered a monument in its self there are also a couple random puzzles scattered around not really connected to anything 13894 prefab 364 io 8 vending machine/npc 757 loot container - a big portion of this is close by player build spots within the 4/5 block range so loot will stop spawning near player built stuff making loot more scarce inside of umbra. this place is massive 757 sounds like a lot but it is spread out well. and you are always welcome to edit the loot to your needs. the zip comes with the map of it and the prefab its self so you can easily edit it (read the guide) PS if anyone is crazy enough to actually want a bigger version pm me in discord ℘̷͖͗ℭ͎ͦ̕ƾ̸̣ͤ#0288 i have so many more ideas and dreams... this prefab is my baby. unfortunately this prefab has hit its limit for the server i am on (actually hit it well before this iteration of umbra)
  6. Cig


    Version 1.0.0


    first off i should warn you this monument will straight up murder your players and basically every trap their lifeless useless body will not be retrievable. there are many many rooms and about 23~ of the rooms all have different puzzles that have a medium/high chance to kill your players this a pyramid with a ton of puzzles in most of the rooms and all of the puzzles can/probably will kill your players... A LOT. but they seem to enjoy it... masochists'... there are 4 separate main paths that all lead to the same room you can see this in the video. the video only does 1 path and is the easiest path also shows no secrets. each of the 4 paths have secrets and branches in them. each path has their own normal loot at the end but is not the main loot of the pyramid. there are many secret rooms but only 1 real loot room that are quite difficult for players to find... i also made it very easy to change the exterior of the pyramid to your pleasing. info in zip file 8045 prefab 780 io 186 loot container - they only have access to roughly 10-25% of the loot depending on which path they take then they will need to exit the pyramid and try again from the start there is a guide in the zip file with more details on how to place prefab
  7. Cig


    Version 1.0.0


    this is a massive prefab (there is a screenshot of it next to launch site) with tons of build spots, a shop, and my personal favorite puzzle that i have made. the puzzle/monument is pretty long and might/probably will kill your players. a couple of the traps the body is not retrievable. 11651 prefab 178 loot container. this might sound like a lot but ~90% of the loot is scattered around like loot you will find along the road and a good portion of it are in the 4/5 block despawn range of player stuff so loot will become more scarce as more build there (all loot rooms are protected from this) 310 io connections. yes you need oxide 70~ custom build spots almost all are above but some are underground. the ones above ground range from a empty lot to several variations of custom buildings for players to all build in. there is a guide in the zip file with more details on how to place prefab
  8. Version 1.0.0


    You need at least two persons and a minicopter to finish the puzzle! A military island guarded by a tank. You need at least two people and a flying object to complete it. The door outside can only be opened from the inside. You have to fly in with a minicopter and open it for your team mate if necessary. To make the monument easier the tank should be destroyed. It is possible that the alpha map in the staircase does not work properly. In the editor you can easily adapt this to your map. Puzzle: 5 green doors 3 blue doors 3 red doors fuel needed at least two persons 5 fuse If you have any questions or problems do not hesitate to contact me. Discord: Zainur#0989
  9. Epic

    Cobalt Dam

    Version 1.0.0


    This monument consist of around 2800 Prefabs. Welcome to the Cobalt Dam, Long abandoned and no longer producing power for the island..... However there are still supplies left over from the Scientist that once worked the dam.... This includes a Green, Blue and Red card access..... Each side of the dam has an entrance to the core of the monument that hold the red room, each side is equal in steps for the green and blue puzzles. Several loot spawns from 4 Military crates, 2 Elite and much more. with a Locked crate spawn aswell. The monument DOES NOT include all of the land surrounding it in the screenshots. If interest arises I can upload a version with and without the terrain! Enjoy!
  10. Version 1.0.8


    The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/
  11. RobJ

    Pumpkin Farm

    Version 1.0.1


    A nice family farm house with a cultivation room for the seedlings and a large pumpkin growing patch outside as well as a green door puzzle for attic access. Nice compact monument with a holiday feel about it can suit any time of the year or Halloween Quick Start Extract the zip file into your RustEdit install folder. Start Rust Edit. Click on Prefabs at the top & open up your Prefab List. Under the Custom category you will now find RobJs Premium Prefabs. Double click on the prefab file and it will spawn it into the map for you. Drag it to the general area you want to place it and click on Snap To Terrain Apply the Topology Mask, and Splat Mask. Contact And Help If you need to contact me discord is best: RobJ2210#2553 For help/support my discord group is best: Join RustMaps Discord
  12. Version 1.0.1


    Small RedCard-Monument with 15 individually designed apartmentrooms It includes two hidden rooms: A "fuel- and dieselbarrel" room and a loot room with one single elite crate, where nearly every item is set in the custom loot. If you know the space you need about 10 mins to run through the lootspots. The size is around 2 supermarkets long and 1 supermarket wide and has around 2900 prefabs! Its made for tundra biome. 1 blue card spawner 1 recycler 1 vending machine with custom loot 1 public phone 1 telephone 19 loot containers (tier 1-3) in total - with custom loot and default 1 drinkable watersource 3 CCTV cams 5 ore spawners 1 marketplace (dronedeliverystation) 1 static portable boombox 1 pokertable 1 chippyarcademachine 1 slotmachine 1 bigwheel with 2 bettingterminals 1 tier 2 workbench 1 repairbench 1 mixingtable 3 npc spawners (2 heavy scientist and 1 peacekeeper bandit) and for sure the one or other thing i forgot to mention You can spraycan some entities. (door, boxes, beachchairs, ect.) The area in and around the monument is prevent building zone. The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Apartments) Requires: uMod/Oxide, RustEdit DLL Feedback would be appreciated.
  13. Version 1.0.0


    Did you ever dreamed about a Houseboat in Rust? Then this is something for you! A lovely detailed Houseboat with a Blue Card Puzzle. Enjoy your time on deck in the pool with your friends or grab the Loot inside the Houseboat.
  14. Version 1.0.0


    What needs every Beach? A Beach Club! This small Monument comes with a green/blue/red card puzzle. Its lovely detailed with sitting options in both "pools" also there is a sitting option beside the diving plattform and on the platform itself. Also there a two hidden crates. In the underground you will find a red card door. Its perfect for pve for the chill side and also for pvp with the loot.
  15. Version 1.1.0


    This is a small water base. There is a blue room, for which a fuse must be inserted and the timer switch activated under water. In the loot room there are safe two green boxes and above in the tower three random boxes. The recycler can be used to recycle the freshly farmed loot. If you have any questions, feel free to contact me in Discord. Discord tag: Zainur#0989
  16. Morgana


    Version 1.1


    Various loot on the alligator and NPC's. Just lay the Alligator into the water somewhere and let players jump across the rocks to get to the alligator to loot and fight the NPC's. But if they fall in the water there are triggers to injure them (mid). Also you will notice signs posted of piranhas in the water so they know not to go in the water, they must use the rocks to parkour across and gain the loot without falling in. Some fog also over the alligator as well and breath coming out of his nose and bright red eyes. He looks amazing at night with the fog and red eyes. You could also place on land somewhere if you like, just remove the triggers of damage all around the alligator if you like or leave them to make it a little harder. Up to you. Great prefab to add to your map for a change of stuff to do in game! Entity count: 697
  17. Version 1.0.0


    This is a top secret APC Factory run by Cobalt to supply launch site with Bradleys. The size of this monument is about as large as the main, non-rocket part of launch site. It is designed to work with launch site for larger maps or be a replacement for launch site on smaller maps. In the main area there are the watchtowers, office building, and the assembly building. In the testing area there is a crane jump puzzle, concrete observation tower, and blown up APCs. Along side these areas is the underground APC storage accessible in the office building. This underground area functions as the rocket building in normal launch site, requiring a red access level keycard and has three elite tier crates. Below is a video showing off the main puzzle and the crane jump puzzle.
  18. Version 1.0.2


    Prefab Count 160 (how many prefabs are in the pack) This prefab contains 1 Red Card Puzzle 4 Crate Normal 2 Med Crate 2 Tool Crate 1 Fuel Crate 1 NPC Copy the prefab folder to your RustEdit Custom Prefabs folder. Place the prefab down and apply the prefab modifiers. This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
  19. Version 1.0.0


    Scientist Headquarter Did you ever asked youself where the Scientist are living? Here! In Scientist Headquarter! Green, Blue, Redcard puzzle. Two Fuses and a greencard are required! Blue and Redcard can be found while doing the puzzle. Player will find: 1x Military Crate, 3x Normal Crates, 1x Primitive Crate, 2x Toolboxes, 2x Vehicleparts Crates, 1x Diesel Barrel, 6x Oil Barrels Also a Recycler can be found in the Hangar. Greencard Room: Blue Card 1x Military Crate, 1x Techparts Crate, 1x Foodbox Bluecard Room (Main Building) Red Card 1x Elite Crate, 2x Military Crate, 1x Toolbox, 2x Normal Crates, 1x Techparts Crate, 1x Vehicleparts Crate, 2x Foodboxes Redcard Room (Main Building) 2x Elite crates, 4x Military Crate, 2x Normal Crates My wish was it to create a Monument that can be used multifunctional and has blue and red cards + puzzle. You can set NPC if you wish, you could let drive the Bradley on it or you let maybe a Plugin hold a Event on it. Everything is possible. I really hope you enjoy my work :).
  20. Version 1.0.3


    "Small" RedCardRoom-Monument It includes two hidden rooms: A redcard-room (standard redcardpuzzle) and a loot room which can be accessed through a vent. If you know the space you need about 10 - 15 mins to run through the whole monument (excluding time on the recycler). The size is around 3 supermarkets long and 1 supermarket wide. It has around 2650 prefabs. 1 blue card spawner 1 recycler 2 static computerstations 3 vending machines (which can be personally filled) 7 picture frames 1 large banner 1 public phone 1 telephone 21 loot containers (tier 1-3) in total - 2 crates with custom loot (only fishes) - the .lprof is added to the file 2 drinkable watersources 7 CCTV cams Discofloors are not connected to electricity, but can be. I recommend "aqua-" and "ripple-style, "low-" and "slow-speed" if connected to the boombox, which is hidden in a crystalchair. There you can also hide the testgenerator. Further you can build around the area of the crystalfurniture, which means you can for example place fireworks. The two rugs in the office are deployed ones and should be able to be reskined with the spraycan. (not guaranteed! - i could reskin boxes, but couldnt do it with the beachtowels for example) The other area in and around the monument is prevent building zone. The monument marker (shows the name of the monument on the map) has to be added by yourself. (prefabs - monument marker - name: Abandoned Aquarium) Requires: uMod/Oxide, RustEdit DLL Feedback would be appreciated.
  21. Immp77

    Sunken Town

    Version 1.0.0


    Welcome to the sunken town, this once busy and well connected area has sunk to the bottom of the sea and taken the local lab with it, including some of the scientists. Here you will find plenty of underwater loot crates as well as a guarded redcard puzzle deep under the Sea. Prefab count around 3000 give or take a plant **This is a underwater monument only so placing it lower in the ocean will work best for it**
  22. Version 47 1127


    This is a Missile Silo based on the Titan II, just done a major update If you place it with the ground floor roof level with the water table you get a good effect of a semi flooded monument. You will find fuses and green to red keycards required to make it to the end and pockets of radiation along with the scientists to hinder you.
  23. Version 1.2.3


    You can't buy this monument on this website anymore. I changed it because I don't want to participate anymore to the enrichment of some here with my stuff, but not wanting to delete my page so that my customers can continue to download the updates, the only solution was to disable the possibility to buy it here. But as the master say this thing is "subjest to change". If you want to buy this map, just do a simple search on google with "rust nublar genetics monument", you will find the second site where I sell my stuff. You can also join my discord and send me a private message to have more info : https://discord.gg/kcUm5SX Nublar Genetics is a division of Cobalt industry which makes experiments on all kinds of living and dead organisms as well as minerals and plants, that's why this building has an experiment dome on the flora, some guards are watching it in order to scare away thieves.. Nublar Genetics is a custom monument with fuse and green card puzzle. It's a teaser form my next map to come. Very easy to install on a map and can replace a Gas Station or Supermarket. Features Loot tier 1 and 2 Scientists Card puzzle (green) Recycler Workbench level 2 Nodes Trees prefabs : 1320 If you have any question you can contact me as follows: Discord
  24. Version 1.0.1


    This is my Underground Shelter, It's samall monument with puzzle which large part is located below gruound . Details: Total prefab count - 489 which include invisible volumes and triggers Included is Alpha, Height, Splat and Topology Mask Monument contains Green card room and Blue card room Loot at monument : Outside monument : 3x loot barrel , 2x Oil Barrel, 1x Vehicle parts Behind green door : 3x Normal Crate, 3x Medical Crate, 4x Foodbox, 1x Tool Crate, 1x Fuel Crate, 3x Loot Barrel Behind blue door : 5x Miitary Crate, 3x Normal Crate, 1x Tool box, 1x Fuel Crate, 1x Ammo Crate, 3x Loot Barrel, 1x Red Card Utilities included : Recycler, Repair bench Computer Station + 3 CCTV Roleplay stuff : Piano, Chippy game, Heating System, working chairs and toilets Posibility for conecting to road system REQUIRED: Oxide.Ext.Rustedit.dll is required for the spawning of loot, keycards and for the puzzles to be active. You can contact me by Discord in case you have any Bugs, questions or ideas for improving monument ( STIVI#8212 )
  25. Version 1.0.1


    Underground Cobalt Bunker is a simplistic bunker monument that's underground and contains all 3 types of card puzzles. Prefab Count - 1386 Prefab Modifiers: Height Splat Topology Alpha Once downloaded, unzip and place the files in "Program Files (x86)\RustEdit\CustomPrefabs" folder. Note! You will need the latest versions of Oxide and Oxide.Ext.RustEdit.dll to use these on a map/server Camera ID's ID: observationroom2 - Location: (41.1, 8.8, -65.6) ID: observationroom1 - Location: (33.8, 8.8, -65.6) ID: medicalroom - Location: (38.5, 2.6, -103.2)


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