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Found 13 results

  1. Version 1.5.1

    32 downloads

    Yet another very simple plugin, but hey we all start somewhere, players with the permssion, giveairdrop.spawn can use the command "/spawnairdrop" by default it has a cooldown of 5 minutes New Update: Instead of giving the player an airdrop signal, now it spawns an airdrop prefab 100 units above the player, Added a notify message for the player to look up, this message can be configurated The notify message can also have its colour configurated, the default is white.
    $1.99
  2. 0xF

    Simple Supply

    Version 1.0.0

    26 downloads

    The plugin allows players to summon supplies to one point and collect items from them inside after the unlock time has passed. Manage your supplies conveniently and efficiently! Default Config: { "Supply capacity (1-42)": 42, "Range": 15.0, "Time to unlock supply item": 150.0 } Demo:
    Free
  3. Version 0.0.6

    417 downloads

    Limits the amount of active Supply Signals on the server. Prevents players from calling an Airdrop if the amount of deployed Supply Signals, or the amount of spawned Cargo Planes or the amount of Supply Drops with a parachute still attached is over the limit defined in the config. Config: { "Max": 10, "BypassPermission": "supplysignallimit.bypass" } Lang: { "Limit": "There can only be {0} active Supply Signals at any time, please wait a few seconds." }
    $3.00
  4. KpucTaJl

    Better Npc

    Version 1.3.0

    4,976 downloads

    This plugin adds variety of NPC sets with very high number of parameter sets on standard and custom monuments. Also it is added during dropping the server AirDrop, locked crate and destroying a tank or helicopter Dependencies (optional, not required) AlphaLoot CustomLoot True PVE Kits Economics Server Rewards IQEconomic PveMode Custom maps Maps that have default settings for their custom monuments. For these maps, you will not need to create places for the appearance of NPCs, they have already been created by the map developer and are located inside the archive when buying the map You can also download all these files for all maps here Detroit: Irreparable Damage Oregon 2: Last Hope Lostly Island Frontier – American Old West Oregon: Land of Dead Badlands Foreign Lands Namalsk Kong: Skull Island Destroyed World Deathland Dreamland Last Train Pandora Railway Island Wasteland Cataclysm: Fury of Nature Last Oasis Crazy Island Standard monuments This item of the plugin settings is used for appearing NPCs in all standard monuments. All these settings are located in the Monument folder (oxide/data/BetterNpc/Monument). Each file in this folder corresponds to a standard monument If there is no standard monument file in the folder, you can create it (you need to name the file the same way as the standard monuments on the map inside the game). You can copy the settings from any other standard monument Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply The size of the monument – this parameter contains two values. It is the length and width of the monument. This parameter is necessary for random appearance of NPC on the monument and indication of limits of removal of standard NPCs on the monument (if it is necessary) Remove other NPCs? [true/false] – It deletes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Custom monuments This item of the plugin settings is responsible for the appearance of NPCs on custom monuments. All these settings are located in the Custom folder (oxide/data/BetterNpc/Custom). Each file in this folder corresponds to a custom monument If you have bought a map with already configured NPC appearance files for custom monuments you will copy these files into the Custom folder. If you want to create and configure the appearance of NPC in your custom location on the map, you will use the command in the administrators’ chat /SpawnPointAdd {name} (see the description of this command below in the instruction) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the monument. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Position – It is a position of the custom monument on the map Rotation – It is a rotation of the custom monument on the map (this parameter is necessary for using custom places to appear of NPC on the monument, if the monument is used on more than one map) Radius – It is the radius of the custom monument from the position on the map Remove other NPCs? [true/false] – It removes the standard NPCs inside the limits of this monument Presets – It is a list of all the NPC presets to appear on the monument (the description of the NPC preset settings is located below) Roads This item of the plugin settings is used to appear NPCs on all types of roads. All these settings are located in the Road folder (oxide/data/BetterNpc/Road). Each file in this folder corresponds to a particular road type ExtraNarrow – It is a narrow, unpaved walkway ExtraWide It is a wide, paved, two-lane, beltway road Standard – It is a regular, paved road Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the road. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the road (the description of the NPC preset settings is located below) Biomes This item of the plugin settings is used to appear NPCs on all types of biomes. All these settings are located in the Biome folder (oxide/data/BetterNpc/Biome). Each file in this folder corresponds to a particular biome type (Arctic, Arid, Temperate, Tundra) Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the biome. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Presets – It is a list of all the NPC presets to appear on the biome (the description of the NPC preset settings is located below) In-game events This item of the plugin settings is used to appear the NPCs in standard Rust events. All of these settings are located in the Event folder (oxide/data/BetterNpc/Event). Each file in this folder corresponds to its own type of event The supported events: When the plane drops the server AirDrop, it will be guarded by specific NPC presets CH47 – When the chinook drops a locked crate during patrolling the map, it will be guarded by specific NPC presets Bradley – When someone destroys a tank, its crates will be guarded by specific NPC presets Helicopter – When someone shoots down a patrol helicopter, its crates will be guarded by specific NPC presets Configuration parameters: Enabled? [true/false] – It allows to enable/disable the appearance of NPC on the event. If you need NPCs appearing on the map and don’t need it on another map, you can use this option simply Radius – NPC appearance radius Presets – It is a list of all the NPC presets to appear on the event (the description of the NPC preset settings is located below) The NPC preset parameters Enabled? [true/false] – It is enabling/disabling the preset Minimum numbers – Day – It is the minimum number of NPCs from the day preset Maximum numbers – Day – It is the maximum number of NPCs from the day preset Minimum numbers – Night – It is the minimum number of NPCs from the night preset Maximum numbers – Night – It is the maximum number of NPCs from the night preset NPCs setting – It is all NPC settings of this preset (see the description of NPC settings for details) Type of appearance (0 – random; 1 – own list) – It is a type of NPC appearance. You can create your own list of places of NPC appearance. The NPC will appear only randomly. This parameter is not used in Road appearance types Own list of locations – It is your own list of NPC appearances. You need to use the number of locations at least the maximum possible number of NPCs in this preset. This parameter is not used in Road appearance types The path to the crate that appears at the place of death – It is the full path to the crate prefab that appears at the place of death of an NPC. If you don’t need this parameter, you should leave this blank Which loot table should the plugin use (0 – default; 1 – own; 2 – AlphaLoot; 3 – CustomLoot; 4 – loot table of the Rust objects; 5 – combine the 1 and 4 methods) – It is the type of the NPC loot table in this preset. Type 5 includes two types (1 and 4) at the same time and locates items from both types Loot table from prefabs (if the loot table type is 4 or 5) – It is a setting of the loot tables from Rust objects. You can see the loot table of Rust objects description for more details Own loot table (if the loot table type is 1 or 5) – It’s NPC’s own loot table. You can see the description of your own loot table for more details The NPC settings description Names is a list of NPC names. It is selected from the list randomly Health – It’s the HP amount of the NPC Roam Range – It’s the patrolling area distance. It’s the distance that the NPC can move from the place of appearance during patrolling Chase Range – It’s the chase range of the target. It’s the distance that the NPC can chase his target from the place of appearance Attack Range Multiplier – It’s the attack range multiplier of the NPC’s weapon Sense Range – It’s a target detection radius Target Memory Duration [sec.] – It’s the time that the NPC can remember his target Scale damage – It’s the damage multiplier from NPC to the player Aim Cone Scale – It’s the spread of NPC shooting, the default value in Rust is 2. It doesn’t take negative values Detect the target only in the NPCs viewing vision cone? [true/false] – It’s the parameter that allows detecting the target only in a certain NPC viewing. If you want to detect the target in 360 degrees, you will set the parameter “False” Vision Cone – It’s the NPC viewing. The range of values is from 20 to 180 degrees. If the previous parameter is False, this parameter is not used Speed – It’s the NPC speed. The default value in Rust is 5 Minimum time of appearance after death [sec.] – It’s the minimum time of NPC appearance after the death. This parameter is not used in the NPC Event places Maximum time of appearance after death [sec.] – It’s the maximum time of NPC appearance after the death. This parameter is not used in the NPC Event places Disable radio effects? [true/false] – You can disable/enable radio effects Is this a stationary NPC? [true/false] – If this parameter is True, the NPC will not move or run Remove a corpse after death? [true/false] – This parameter can control the deleting of NPC corpses (only backpacks are left). This parameter improves efficiency if there are a lot of NPCs Wear items – It’s a list of NPCs’ clothes and armor Belt items – It’s a list of weapons and items NPCs’ fast slots. Medical syringes are used for healing. If you give grenades to an NPC, he will use them. Smoke grenades are used for creating smoke screens (if you don’t need them, you should remove them from your inventory). If you give a Rocket Launcher to an NPC, he will raid the target’s building (if the target is inside it) Kits – It gives a pack of Kits plugin. If you don’t need this parameter, you should leave this blank. I recommend using the previous 2 points to configure NPC items A description of the Rust loot table settings Minimum numbers of prefabs –It’s the minimum numbers of prefabs that are needed to appear in the NPC loot table Maximum numbers of prefabs –It’s the maximum numbers of prefabs that are needed to appear in the NPC loot table Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of prefabs – It’s a list of prefabs that need to add in the loot table. It is necessary to indicate the full path to the prefab and the probability of falling out this prefab A description of the own loot table settings Minimum numbers of items – It’s the minimum number of items Maximum numbers of items – It’s the maximum number of items Use minimum and maximum values? [true/false] – this parameter specifies whether to use the minimum and maximum numbers to limit the number of items List of items – It’s a total list of all items that can fall out in the NPC loot table. You can specify any standard items, their blueprints and any skinned or custom items The commands in the chat (for admins only) /SpawnPointPos {name} – To show the local admin’s position coordinates relative to the place where the NPC {name} appears /SpawnPointAdd {name} – To create the NPC appearance point {name} in the Admin’s custom coordinates. A file with this name will be created in the folder Custom and you can configure it as you need /SpawnPointAddPos {number} {name} – To write the local admin’s coordinate into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddWear {number} {name} – To write all the admin’s dressed clothes into the preset with the positional number {number} (starting from 1) to the place where the NPC {name} appears /SpawnPointAddBelt {number} {name} – To write all the admins’ quick slots cells into a preset with the positional number {number} ( starting from 1) to the place where the NPC {name} appears /SpawnPointShowPos {number} {name} – To show to the Admin all the custom NPC appearance points in the preset with the positional number {number} ( starting from 1) in the place where the NPC {name} appears /SpawnPointReload {name} – Reload Spawn Point with the name {name} Console commands (RCON only) ShowAllNpc – Shows the number of all NPCs of the BetterNpc plugin on your server Hooks object CanAirDropSpawnNpc(SupplyDrop supplyDrop) – It is called before an NPC appearance to guard an AirDrop. The returning of a non-zero value stops an NPC appearance object CanCh47SpawnNpc(HackableLockedCrate crate) – It is called before an NPC appearance to guard a locked chinook crate. The returning of a non-zero value stops an NPC appearance object CanBradleySpawnNpc(BradleyAPC bradley) – It is called before an NPC appearance to guard the boxes from crushed Bradley. The returning of a non-zero value stops an NPC appearance object CanHelicopterSpawnNpc(BaseHelicopter helicopter) – It is called before an NPC appearance to guard the crates from crushed patrol helicopter. The returning of a non-zero value stops an NPC appearance API void DestroyController(string name) – It destroys the place of appearance NPC with the name {name} void CreateController(string name) – It creates the place of appearance NPC with the name {name} These APIs can be used with standard monuments, custom monuments (NPC locations) and roads. The name of this monument is in standard monuments {name}. It is the name of the file in the Custom and Road folder in custom monuments and roads My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here! Creator of the default configuration – jtedal
    $31.00
  5. Version 1.0.4

    81 downloads

    The plugin allows to automatically display pvp zones on the map in real time, works with airdrops and events. If airdrop or event is finished the pvp zone disappears automatically. Zones are created automatically with the Dynamic-Pvp plugin. The plugin is optimized to be light. No need for configuration Need : https://codefling.com/plugins/marker-manager-modified to work
    $9.99
  6. Version 1.0.10

    476 downloads

    Are your players tired of waiting for Airdrops? This little plugin makes them appear almost instantly, no cargo plane, no parachutes. Airdrop will spawn wherever the supply signal lands. The delay can be modified in the config file. The default is 5 seconds to allow the supply signal to land and smoke briefly. Config File { "Delay Before Spawn": 5.0, "Use Permission": false, "Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": false } if "Use Permission" is set true then permission to be set is instantairdrop.use If "Prevent Deploying Inside" the Airdrop will be cancelled, the supply signal will be refunded to the player and a message will inform the player that supply signals can only be deployed outside. This is to prevent instant airdrops spawning inside of bases and is optional. Tested to work nicely along side other plugins such as: Heli Signals Bradley Drops Fancy Drop Loot Defender Signal Cooldown Helpful Supply Supply Lock Note: The plugin is designed to operate without causing issues when used with these plugins. However, it does not integrate or alter the functionality of these plugins.
    $3.99
  7. Version 1.1.1

    2,302 downloads

    The plugin notifies players of an AirDrop by telling them the spawn square on the map, as well as displaying a marker on the map. Config: { "Show notify in chat": true, "Create MapMarker on map": true, "Select the type of marker (shopmarker | cratemarker)": "cratemarker", } Lang: { "CM_DROPSPAWNED": "AirDrop has been dropped in square {0} (You can see the marker when you open the map)" }
    Free
  8. Version 1.0.11

    308 downloads

    Adds to your server supply signals, which can be divided into categories of loot, such as: medicine, weapons, clothing, explosives, and others. Features Performance (algorithms are optimized, data are cached) Item customization (icons, display name, etc.) Loot customization (amount of items in the container, the chance of items, custom items) Drop customization (supply signal can spawn in barrels, containers, etc.) Fall customization (supply signal can fall at a different rate) Commands hsupply.give [name/steamid] [supply name] [amount] (give a player a supply signal) Video Config { "Supplies": [ { "Name": "heal", "Item Settings": { "Display Name": "Medicine Supply Signal", "ShortName": "supply.signal", "Skin": 2912968568 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Chance": 70.0, "Display Name": "", "ShortName": "antiradpills", "Skin": 0 }, { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 50.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 60.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 15 }, "Chance": 20.0, "Display Name": "", "ShortName": "bandage", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 12 }, "Chance": 5.0, "Display Name": "", "ShortName": "largemedkit", "Skin": 0 }, { "Amount": { "Minimal amount": 15, "Maximum amount": 25 }, "Chance": 10.0, "Display Name": "", "ShortName": "syringe.medical", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "guns", "Item Settings": { "Display Name": "Guns Supply Signal", "ShortName": "supply.signal", "Skin": 2912968440 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.ak", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.lr300", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 5.0, "Display Name": "", "ShortName": "rifle.l96", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 10.0, "Display Name": "", "ShortName": "rifle.bolt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "rifle.m39", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "rifle.semiauto", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.m92", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.python", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "pistol.revolver", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 20.0, "Display Name": "", "ShortName": "pistol.semiauto", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "explosive", "Item Settings": { "Display Name": "Explosive Supply Signal", "ShortName": "supply.signal", "Skin": 2912968298 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 6 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 8, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 20 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.satchel", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 15.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 8 }, "Chance": 5.0, "Display Name": "", "ShortName": "explosive.timed", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 60.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 30 }, "Chance": 10.0, "Display Name": "", "ShortName": "explosives", "Skin": 0 }, { "Amount": { "Minimal amount": 64, "Maximum amount": 128 }, "Chance": 75.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 128, "Maximum amount": 256 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 256, "Maximum amount": 512 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rifle.explosive", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 4 }, "Chance": 40.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 10.0, "Display Name": "", "ShortName": "ammo.rocket.basic", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "rocket.launcher", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 12 }, "Chance": 55.0, "Display Name": "", "ShortName": "ammo.grenadelauncher.he", "Skin": 0 }, { "Amount": { "Minimal amount": 4, "Maximum amount": 16 }, "Chance": 60.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 }, { "Amount": { "Minimal amount": 16, "Maximum amount": 24 }, "Chance": 25.0, "Display Name": "", "ShortName": "grenade.beancan", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "clothes", "Item Settings": { "Display Name": "Clothes Supply Signal", "ShortName": "supply.signal", "Skin": 2912968179 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Chance": 70.0, "Display Name": "", "ShortName": "coffeecan.helmet", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 60.0, "Display Name": "", "ShortName": "hazmatsuit", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "hoodie", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "pants", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 80.0, "Display Name": "", "ShortName": "shoes.boots", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 50.0, "Display Name": "", "ShortName": "roadsign.kilt", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.facemask", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 25.0, "Display Name": "", "ShortName": "metal.plate.torso", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.jacket", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 15.0, "Display Name": "", "ShortName": "heavy.plate.pants", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cash", "Item Settings": { "Display Name": "Cash Supply Signal", "ShortName": "supply.signal", "Skin": 2912967918 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 4 }, "Items": [ { "Amount": { "Minimal amount": 5, "Maximum amount": 10 }, "Chance": 75.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 10, "Maximum amount": 20 }, "Chance": 70.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 20, "Maximum amount": 50 }, "Chance": 40.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 150 }, "Chance": 20.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 5.0, "Display Name": "RUSTNote", "ShortName": "sticks", "Skin": 2536195910 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "cars", "Item Settings": { "Display Name": "Cars Supply Signal", "ShortName": "supply.signal", "Skin": 2912968057 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 1, "Maximum amount": 2 }, "Items": [ { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Ferrari", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Mazda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Skoda", "ShortName": "box.wooden.large", "Skin": 2591806406 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 40.0, "Display Name": "RUSTSharing Opel", "ShortName": "box.wooden.large", "Skin": 2591806406 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } }, { "Name": "lucky", "Item Settings": { "Display Name": "Lucky Supply Signal", "ShortName": "supply.signal", "Skin": 2912968671 }, "Loot Settings": { "Speed": { "Enabled?": false, "Incoming Space Delivery Supply Drop velocity": 120.0, "Parachute deploy distance from ground": 120.0 }, "Amount": { "Minimal amount": 2, "Maximum amount": 12 }, "Items": [ { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 60.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 20.0, "Display Name": "", "ShortName": "sulfur", "Skin": 0 }, { "Amount": { "Minimal amount": 50, "Maximum amount": 100 }, "Chance": 60.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 100, "Maximum amount": 250 }, "Chance": 15.0, "Display Name": "", "ShortName": "metal.refined", "Skin": 0 }, { "Amount": { "Minimal amount": 1000, "Maximum amount": 3000 }, "Chance": 55.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 15.0, "Display Name": "", "ShortName": "gunpowder", "Skin": 0 }, { "Amount": { "Minimal amount": 3000, "Maximum amount": 9000 }, "Chance": 50.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 9000, "Maximum amount": 15000 }, "Chance": 30.0, "Display Name": "", "ShortName": "metal.fragments", "Skin": 0 }, { "Amount": { "Minimal amount": 150, "Maximum amount": 300 }, "Chance": 50.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 300, "Maximum amount": 900 }, "Chance": 25.0, "Display Name": "", "ShortName": "scrap", "Skin": 0 }, { "Amount": { "Minimal amount": 1, "Maximum amount": 1 }, "Chance": 45.0, "Display Name": "", "ShortName": "autoturret", "Skin": 0 } ] }, "Drop Settings": { "Enabled": false, "Containers": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5.0, "Amount": { "Minimal amount": 1, "Maximum amount": 1 } } ] } } ] }
    $19.95
  9. Ghosty

    SupplyLock

    Version 1.0.2

    212 downloads

    A simple plugin to lock supply drops to a player or team. This plugin does NOT work with FancyDrop! Please use FancyDrops own locking system. This does work with Instant Airdrop but please set this to true in the config of that plugin if you have any issues: Prevent Deploying Inside (Players will only be able to deploy supply signals outside)": true
    Free
  10. Version 1.0.2

    202 downloads

    This plugins allows you to fine tune the settings about the Airdrop event such as frequency, speed, cargo drop mass and speed. To control the frequency, you can define a max and min duration between each airdrop event. If you don't want any randomization, just set the max and min with the same value. "AdditionalEvents": { "Enabled": false, "Min": 300.0, "Max": 600.0 }, The following config controls the "delay" between the start of the airdrop event (either it is server wide or called in by an user) and the drop of the cargo at the spot. In a nutshell it will make your planes fly must faster aka airspeed. "Airplane": { "Speed": { "Enabled": false, "Min": 70.0, "Max": 80.0 } }, You can change the duration of the supply signal smoke. "Signal": { "Duration": 110.0 }, Finally you can also adjust the time it takes for the dropped cargo to reach the ground by changing it's mass and drag values. "Cargo": { "Mass": { "Enabled": false, "Min": 20.0, "Max": 20.0 }, "Drag": { "Enabled": false, "Min": 2.5, "Max": 3.5 } }
    $2.99
  11. King.

    CustomDrop

    Version 1.0.0

    4 downloads

    About CustomDrop: Adds new supply signals to the server, with which you can call AirDrop when any objects are spawned, you can also call a stone, which will be subject to increased mining rates, get a bonus item when you break the stone Config: { "Custom AirDrop settings": [ { "Displayed Item Name | Signal Grenade": "Signal Grenade | Minicopter", "PrefabName | Signal Grenade": "assets/content/vehicles/Minicopter/Minicopter.entity.prefab", "SkinID item | Signal Grenade": 3060835632, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Sulfur stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "SkinID item | Signal Grenade": 3060813889, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Metal stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "SkinID item | Signal Grenade": 3060812671, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] }, { "Displayed Item Name | Signal Grenade": "Signal Grenade | Default stone", "PrefabName | Signal Grenade": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "SkinID item | Signal Grenade": 3060813413, "Chance of dropping a signal grenade": 40, "Bonus item of breaking stone": [ { "Item Shortname": "metalpipe", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 }, { "Item Shortname": "metalblade", "SkinID": 0, "Minimum amount": 10, "Maximum amount": 20 } ] } ], "Use rates to mine rocks with AirDrop ?": true, "Rates for gather stone with AirDrop | Permission - Rates": { "customdrop.x2": 2.0, "customdrop.x3": 3.0, "customdrop.x4": 4.0 }, "Config version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $8.00
  12. Version 1.1.1

    506 downloads

    HUD based alert system, no configuration required. The main objective is to broadcast an alert when important server wide events are starting, such as: Bradley event starts Cargo ship event starts Cargo plane (airdrop) event starts Patrol event starts Chinook event starts Oilrig defense Standard hackable crate drop This plugin also exposes an API which allows other plugins to use the same alert system to broadcast messages. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started"); } You can easily change the background color and text color of the announcement. The following snippet will change the background color to #00FF00 and the text color to #F0F0F0. [PluginReference] private Plugin OxidationEventAnnouncer; // (...) private void OnMyImportantEvent() { OxidationEventAnnouncer.Call("Broadcast", "My important event has started", "#00FF00", "#F0F0F0"); }
    Free
  13. We need a plugin: Feature: 1.Plugin will show a mark(icon) on Map and it also Broadcast a Screen banner message to player when AirDrop coming. I suggest that broadcast a message to all players in advance when the airdrop has not reached the landing area,otherwise players will not have time to go to airdrop area to fight for it. 2.More lang support We would like to pay for it.thanks
1.2m

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