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  1. Mercury

    IQBoss

    Version 1.0.4

    34 downloads

    IQBoss - a new event for your RUST server with the participation of NPCs Large and advanced configuration with which you can edit the event According to the standard, the configuration is already configured and has the theme "Ash Boss", you can fully change it at your discretion and set your own style of the event, it all depends on your imagination and desire, the configuration of the plugin will allow you to experiment perfectly and try different styles Required Plugins : (Free) - NpcSpawn The helicopter and chinook from the video do not belong to the plugin - this is a game moment that got into the frame Opportunities : Full customization of all NPCs Creating templates of NPC assistants for the boss Setting up an NPC Boss Behavior management via configuration settings Set the attack pattern for the boss via the configuration Mapping to G-Map Custom installation of the event location (you can specify any number on different monuments, or on one) (See the section "Commands") Setting up crates after killing the boss : - Number of crates - Items in crates - Prefab crates - Number of items in the drawer - Position in the crate Full NPC Setup : - NPC Clothing - NPC Weapons - Installing skins on NPCs - Installing mods for NPC weapons - HP NPC - Patrol/Visibility/Chase/NPC Attack Range - NPC Damage Multiplier - NPC Speed - NPC Scatter Multiplier Setting up the stages of the event (full-fledged adjustment of behaviors) : - Range of action - Action distance - Type of action - Recharge before action Chat Commands : /bosstp - teleport to the position where the event started (for administrators only) /boss.spawn - set the spawn point of the event on the monument (further configured in the configuration) Console Commands (F1) : show.monuments - view a list of all monuments { "Basic plugin setting": { "Cooldown before the event starts": 7200, "Radius of appearance of the boss's assistants": 4.0, "Setting up a marker on the G map": { "Use a marker (true-yes/false-no)": true, "Marker color": "#e08447", "Marker transparency": 0.4, "The radius of the marker on the map": 0.35 }, "Setting up prizes after killing the boss": { "Crate Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "The number of boxes that will spawn after killing the boss": { "Min": 3, "Max": 6 }, "Amount of items in crate": { "Min": 6, "Max": 6 }, "Possible items in the boxes": [ { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.facemask", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.kilt", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "roadsign.jacket", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.plate.torso", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "attire.egg.suit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hazmatsuit", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "autoturret", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rocket.basic", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 7 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 35.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle.explosive", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 60, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.rifle", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 30, "Max": 128 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "ammo.grenadelauncher.he", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "supply.signal", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 2 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.timed", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 3 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosive.satchel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 8 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "icepick.salvaged", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "chainsaw", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pickaxe", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 70.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.ak", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "grenade.f1", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3, "Max": 6 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lmg.m249", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rocket.launcher", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 15.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.semiauto", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "shotgun.spas12", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "smg.thompson", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "hmlmg", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.lr300", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "rifle.l96", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "furnace.large", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "pookie.bear", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scarecrow", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "secretlabchair", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1, "Max": 1 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "wood", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 5000, "Max": 25000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 1000.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur.ore", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 8000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 60.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "sulfur", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 1500, "Max": 5000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 40.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "stones", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 3000, "Max": 10000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "gunpowder", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 500, "Max": 1500 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "diesel_barrel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 50, "Max": 150 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "crude.oil", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 200, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 30.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "scrap", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 20.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "metal.refined", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 1000 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 10.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "explosives", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 10, "Max": 30 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 50.0 }, { "Container Type : Main/Wear/Belt": "Main", "Position (defalut = -1)": 0, "ShortName": "lowgradefuel", "SkinID": 0, "Amount": 0, "Amount [Crate]": { "Min": 300, "Max": 600 }, "Display Name (empty - default) [Crate]": "", "Chance [Crate]": 80.0 } ] } }, "Settings NPC-Boss": { "Wear NPC": [ { "Shortname": "burlap.gloves", "SkinID": 920525330, "Mods weapon": null }, { "Shortname": "hoodie", "SkinID": 920518283, "Mods weapon": null }, { "Shortname": "pants", "SkinID": 920509574, "Mods weapon": null }, { "Shortname": "mask.balaclava", "SkinID": 920544450, "Mods weapon": null }, { "Shortname": "burlap.shoes", "SkinID": 922596367, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "flamethrower", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 20000.0, "The radius of visibility of bots": 70.0, "The display name of the bots": "PEPEL-BOSS", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, "Settings NPC-Helpers": [ { "Wear NPC": [ { "Shortname": "hat.tigermask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "machete", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 500.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER-LOW", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 }, { "Wear NPC": [ { "Shortname": "hat.ratmask", "SkinID": 0, "Mods weapon": null }, { "Shortname": "halloween.mummysuit", "SkinID": 0, "Mods weapon": null } ], "NPC Weapon Variation": [ { "Shortname": "knife.butcher", "SkinID": 0, "Mods weapon": [] }, { "Shortname": "grenade.f1", "SkinID": 0, "Mods weapon": [] } ], "Is this a stationary NPC?": false, "Health bots": 1000.0, "The radius of visibility of bots": 150.0, "The display name of the bots": "PEPEL-HELPER", "Roam Range": 30.0, "Chase Range": 150.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Scale damage": 1.0, "Aim Cone Scale": 0.1, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.0 } ], "Configuring plugins for Collaboration": { "Setting up collaboration with IQChat": { "IQChat :Custom prefix in the chat": "[<color=#ff4948>IQBoss</color>]", "IQChat : Custom avatar in the chat(If required)": "76561199206561118", "IQChat : Use UI notifications": false } }, "Spawn event's settings": { "water_treatment_plant_1": { "Spawn-Vector": [ { "x": 37.5561256, "y": 0.258712769, "z": -66.1273041 } ], "Title-Russia": "очистительных сооружениях", "Title-English": "sewage treatment plants" }, "airfield_1": { "Spawn-Vector": [ { "x": -67.03422, "y": 0.299999237, "z": 30.40028 }, { "x": 88.449295, "y": 0.008094788, "z": -70.0424042 }, { "x": -71.84445, "y": 0.0912208557, "z": -76.3673859 } ], "Title-Russia": "аэропорту", "Title-English": "airfield" }, "satellite_dish": { "Spawn-Vector": [ { "x": -2.37831259, "y": 6.05032349, "z": -2.687747 } ], "Title-Russia": "спутниковых антенах", "Title-English": "satellite dish" }, "junkyard_1": { "Spawn-Vector": [ { "x": 28.11554, "y": 0.203389168, "z": 4.140703 } ], "Title-Russia": "свалке", "Title-English": "junkyard" }, "trainyard_1": { "Spawn-Vector": [ { "x": 85.1474457, "y": 0.09121704, "z": 38.1284256 } ], "Title-Russia": "железнодорожном депо", "Title-English": "trainyard" } }, "Setting Stages": { "0": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 19500.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 10.0, "Event action distance": 5.5, "Cooldown before the event action": 0.2 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 13.5, "Cooldown before the event action": 15.0 } ] }, "1": { "Number of assistants at this stage": 5, "The minimum number of boss HP to activate this stage": 18000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 6.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 18.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 18.0, "Event action distance": 14.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 8.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 10.0, "Event action distance": 14.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 5.0 } ] }, "2": { "Number of assistants at this stage": 8, "The minimum number of boss HP to activate this stage": 12000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 2.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] }, "3": { "Number of assistants at this stage": 10, "The minimum number of boss HP to activate this stage": 8000.0, "Actions": [ { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 1.0, "Event action distance": 8.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 25.0, "Event action distance": 25.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 7.0, "Event action distance": 13.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 25.0, "Event action distance": 18.0, "Cooldown before the event action": 6.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 16.0, "Event action distance": 12.0, "Cooldown before the event action": 10.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 8.0, "Event action distance": 8.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "FireRain", "Event range": 12.0, "Event action distance": 10.0, "Cooldown before the event action": 4.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 20.0, "Event action distance": 12.0, "Cooldown before the event action": 1.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "RocketsRain", "Event range": 20.0, "Event action distance": 16.0, "Cooldown before the event action": 5.0 }, { "Specify one of the event types : Smoke/RocketsRain/FireRain": "Smoke", "Event range": 16.0, "Event action distance": 14.0, "Cooldown before the event action": 1.0 } ] } } }
    $35.00
  2. Mercury

    IQWipeBlock

    Version 1.3.2

    103 downloads

    IQWipeBlock - multifunctional temporary lock of items after a wipe Has the ability to : - An interface that generates line positions with blocking progress by itself - You can configure the lock completely in detail - Variations of additional item locks for the main item ( ammo or modules ), you can enable the unlock of additional items during the unlock of the main item or after it is unlocked - Support for blocking custom items with SkinID from plugins ( for example, the UraniumTools plugin) - Full item blocking - Blocking of separate modules to the item (body kits) - Blocking of separate cartridges to the object (can be combined with the blocking of modules (body kits) and vice versa) - Ability to highlight a locked item in your inventory - The selection of a blocked item in the inventory can be made in 3 different types (grid, lightning, flame, see the video review) - Detailed interface configuration : - You can customize the location of all the blocks, change their places - Two views of the unlock progress display ( configurable in the configuration) - Customize all colors - You can enable the quick menu for users - Allow users to hide and reveal the quick menu - Enable or disable the informative block with the display of colors ( informs about colors in the process of unlocking ) ( configurable in the configuration) - Supports multilanguage - Plugin support: - Duel - Battles - Duelist - ImageLibrary CONFIGURATION : { "Setting up Locks": { "Configuring weapon and Tool Locks": { "rifle.ak": { "Time to lock this item(in seconds)": 500, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": { "weapon.mod.8x.scope": 100 } }, "wood": { "Time to lock this item(in seconds)": 500, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": {} }, "stones": { "Time to lock this item(in seconds)": 600, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": {} }, "sulfur.ore": { "Time to lock this item(in seconds)": 700, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": {} } }, "Configuring Gear locks": { "shoes.boots": { "Time to lock this item(in seconds)": 600, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": {} } }, "Setting up explosive locks": { "explosive.timed": { "Time to lock this item(in seconds)": 7770, "SkinID for the item(if not required, leave the value 0)": 0, "Additional list related to this subject! (Items that can be applied to the main item, example Weapons - > Ammo)": {} } }, "Unlock additional items after unlocking the main one (true) or jointly (false)": true }, "Configuring the interface": { "In which part of the screen will the interface with the lock of weapons and tools be located(0-Left, 1-Center, 2-Right)": 0, "In which part of the screen will the interface with the equipment lock be located (0-Left, 1-Center, 2-Right)": 1, "In which part of the screen will the interface with blocking explosives and ammunition be located(0-On the Left, 1-In the Center, 2-on the Right)": 2, "Display the progress of opening an item by filling in the background": false, "Display information-instructions, which block is responsible for what": true, "Link to your background (If not required, leave the field blank)": "", "HEX background color": "#3B3A2EC3", "HEX background color blurr": "#00000044", "HEX background color blurr of additional items": "#00000076", "HEX text color": "#efedee", "HEX line color": "#5E5E5EC8", "HEX line color when unblocking": "#7D904EFF", "HEX background color of the blocked image": "#16161647", "HEX color of the background color of the blocked background": "#16161624", "HEX background color of the next item to unlock": "#161616FF", "HEX background color of the unlocked item": "#667345", "HEX background color of an unlocked item with additional locks": "#C67036", "HEX color of the subject lines with additional locks": "#D08654FF", "Sprite of the blocked element": "assets/icons/bp-lock.png", "Sprite in the quick access menu": "assets/icons/warning_2.png", "Should I hide the interface opening button after unlocking all items": false, "Use the time format (Full - D + H + M(/S) - true / Abbreviated - D/H/M/S - false)": false }, "Configuring the plugin": { "Use the label in the player's inventory if the item is locked(the label will be right on the item being locked)": true, "Enable menu to open wipeblock": false, "Enable the ability to hide the menu to users": true, "Select the label type : 0 - Grid, 1-Flame, 2-Lightning": 0, "Display time on all blocked items, regardless of progress": false, "Settings for collaboration with other plugins": { "IQChat : Chat Settings": { "IQChat : Custom prefix in chat": "[IQWipeBlock]", "IQChat : Custom avatar in the chat (If required)": "", "IQChat : Use UI notifications": false } }, "Notify players that all items have been fully unlocked (true - yes/false - no). The message is configured in lang": true, "Notify players every time they log on to the server that all items are unlocked (true - yes/false - no). The message is configured in lang": false } }
    $12.99
  3. Version 1.1.8

    158 downloads

    IQCraftSystem is a unique crafting system with all sorts of crafting, craft even a tree(which can be put), even a copter! - Huge functionality - Advanced settings - You can craft whatever your heart desires. - Has a nice interface - Has all the interface settings in detail, in the configuration - Has sorting of items by category - Has a smooth design - Plugin support - Has conditions for crafting, which you can set separately for each item 1. The level of work bench 2. Have a rank 3. To have the skill to "Advanced crafting" with the support of IQPlagueSkill 4. Currency with IQEconomic support - Also the installation of items that are required for crafting - Categories that you can craft 1. game Items 2. Commands 3. Transport 4. BaseEntity-prefabs
    $10.00
  4. Mercury

    IQMarker

    Version 1.1.5

    92 downloads

    IQMarker is a new look at the already outdated and boring markers when hit! Now your players themselves customize what they want to see when they hit, so you can sell each customization item separately or give it out just like that! Absolutely every marker in the player is configured separately, when you change the marker type, the settings of the previous marker are saved, which gives more comfort to your players in choosing and configuring the marker for themselves! The player will be able to: - Choose the appropriate marker color - Choose when he wants to see the marker, for example when hitting a player or an animal, or a building, or a car! Anything at all! - The player can choose a separate type of marker (of which there are 3) - Marker icon, health bar or text with damage! - By selecting an icon or health bar-the player can also choose an additional setting for it with the display of damage or fall of the player! Watch the video review to clearly see how the plugin works! Permissions : iqmarker.use - give access to the marker iqmarker.usecolorlist - give access to the list of colors iqmarker.usecustomcolor - give access to a choice of custom colors iqmarker.usesize - give access to the ability to resize the marker And also all other rights to add-ons to the marker, for each color or icon, you set in the configuration file! Example - o.grant group default iqmarker.use Chat command: /hit - open the settings menu CONFIGURATION : { "Configuring the plugin": { "true-enable marker setting/false - disable setting": true, "Setting the available colors for the marker": [ { "Access rights for this color": "iqmarker.red", "HEX color": "#FF6666" }, { "Access rights for this color": "iqmarker.default", "HEX color": "#FF3366" }, { "Access rights for this color": "iqmarker.default", "HEX color": "#FF33CC" }, { "Access rights for this color": "iqmarker.purple", "HEX color": "#FF66FF" }, { "Access rights for this color": "iqmarker.purple", "HEX color": "#9900FF" }, { "Access rights for this color": "iqmarker.aqua", "HEX color": "#00CCFF" }, { "Access rights for this color": "iqmarker.green", "HEX color": "#33CC66" }, { "Access rights for this color": "iqmarker.default", "HEX color": "#FF9933" } ] }, "Configuring the plugin interface": { "Configuring the main panel": { "HEX background": "#444440A6", "Background Material": "assets/content/ui/uibackgroundblur-ingamemenu.mat", "Sprite logo": "assets/icons/workshop.png" }, "Setting up a panel with a marker setting": { "HEX buttons settings": "#93C34680", "HEX input fields for setting marker color": "#93C34680", "HEX of the selected marker display element": "#93C34680", "HEX of not selected marker display element": "#C3454580", "Sprite of a non-selected marker display elementt": "assets/icons/vote_up.png", "Sprite of the selected marker display element": "assets/icons/vote_down.png", "HEX panels with marker typee": "#FFFFFF29", "HEX buttons with available marker type": "#93C344FF", "HEX buttons with unavailable marker type": "#C3454580", "HEX buttons with the selected marker type": "#93C34480" }, "HEX text colors": "#FFFFFFFF" }, "Setting up markers": { "Setting up the HealthBar marker": { "General setting": { "Display name": "<size=16><b>HEALTH INDICATOR</b></size>", "Description": "<size=11>WHEN HIT,THE HEALTH INDICATOR OF THE TARGET YOU ARE ATTACKING WILL APPEAR</size>", "Random position settings for the position of the icon/text/strip when shots are fired": { "Use a random position of the icon/text/stripe position? (true - yes/false - no)": false, "Position spread level": 60.0 } }, "Permission to access the HealthBar token type": "iqmarker.healthbar", "Permission to access the HealthBar extension, displaying damage next to the indicator": "iqmarker.damagetext", "Permission to access the HealthBar add-on, displaying the player drop icon": "iqmarker.healthbarwound" }, "Setting the DamageText marker": { "General setting": { "Display name": "<size=16><b>TEXT INDICATOR</b></size>", "Description": "<size=11>WHEN HIT, THE DAMAGE DONE WILL BE DISPLAYED</size>", "Random position settings for the position of the icon/text/strip when shots are fired": { "Use a random position of the icon/text/stripe position? (true - yes/false - no)": false, "Position spread level": 60.0 } }, "Permission to access the DamageText token type": "iqmarker.damagetext", "Permission to access the DamageText extension, displaying the icon with the player falling": "iqmarker.damagetextwound" }, "Setting up the Icon marker": { "General setting": { "Display name": "<size=16><b>ICON INDICATOR</b></size>", "Description": "<size=11>WHEN HIT, THE ICON WITH THE HIT WILL BE DISPLAYED</size>", "Random position settings for the position of the icon/text/strip when shots are fired": { "Use a random position of the icon/text/stripe position? (true - yes/false - no)": false, "Position spread level": 60.0 } }, "Permission to access the Icon token type": "iqmarker.icon", "Permission to access the Icon extension, displaying damage next to the indicator": "iqmarker.icondamagetext", "Permission to access the HealthBar add-on, displaying the player drop icon": "iqmarker.iconwound", "Icon list(Name-link to the 64x64 icon)": [ { "Permissions": "", "PNG": "https://i.imgur.com/mIbPpj3.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/XCSkVNk.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/RACMuqg.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/tqtF73m.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/uIHaR7Q.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/Dbxnsm1.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/bzsU7kE.png" }, { "Permissions": "", "PNG": "https://i.imgur.com/2Wke9lp.png" } ] } }, "Setting for new users(Be careful, these settings are given by default regardless of rights,if the player turns them off and he does not have rights, he will need them to re-enable)": { "Is the token enabled for new players?(true-yes/false-no)": true, "Standard marker color for new players(HEX)": "#05bec5", "Standard marker type for new games (0 - Text with damage | 1-HP bar | 2-Icon)": 2, "Standard marker size for new games (0 - Small | 1 - Medium | 2 - Large).)": 1, "Additional HP band settings for new tracks": { "Enable text display with damag(true-yes/false-no)": false, "Enable display of drop icon(true-yes/false-no)": false }, "Additional text settings with damage for new tracks": { "Enable text display with damag(true-yes /false-no)": false }, "Advanced icon settings for new icons": { "Enable text display with damag(true-yes / false-no)": true, "Enable display of drop icon(true-yes/false-no)": true } } }
    $20.00
  5. Version 1.0.5

    39 downloads

    IQPlagueSkill is skill system that allows players to get advantages for playing on the server! Players must collect DNA points to study, for this they must fulfill simple conditions that are configured in the configuration file! There Is support for many plugins and various skills! What can be done with each skill : - You can enable and disable each skill separately - Customize its icon via a link to a PNG file To configure the icon using a Sprite from the game - Change the skill description - Change the skill name - Change the price for a skill - Any of his personal settings (individually in each skill) Neutral skills: - These skills help players simplify features in other plugins that this skill belongs to What is a pathogen and what does IT do - A pathogen is a virus, a disease gene that will destroy the player's genes, or rather their skills - You can customize the chance of players being infected with this virus - You can configure the time after which the virus infection will take place - You can configure the time after which the virus will destroy one skill - You can enable and disable this virus Skills available in the plugin and their functionality : Miner : Adds the ability to increase the rating of extracted resources - You can use custom mining ratings for each resource. - You can add a common rating multiplier for all resources Regeneration: Adds the ability to regenerate the player - You can change the amount of HP that will be regenerated by the player - You can set the time after which the player's HP will be regenerated Mastery of: Adds the ability to reduce the wear of items to the player - You can adjust the percentage that will reduce the player's weapon wear Hard skin: Adds the ability to get rid of the cold in cold biomes for the player Do not shake: Adds the ability to get up to the player after a serious injury - You can change the % chance of a player standing up after a fall - You can change the time after which the skill will work and win back the chance to the player - You can enable or disable deleting a skill from a player after it is successfully triggered Metabolism: Adds the ability to revive the player with the indicators that you set - You can change the % chance of rebirth with these indicators - You can change the number of HP when reviving - You can change the amount of Thirst when reviving - You can change the amount of Satiety when reviving Pathogen protection: Adds the ability to protect against the Pathogen - After successful activation - the skill will reset killing the pathogen: Adds the ability to get rid of the pathogen virus - Appears only after the player is infected with the Pathogen virus - Skill resets after using The Genesis gene: Adds the ability to save % of the DNA after a server wipe - You can configure the number of % of saved DNA Unity with nature: Adds the ability to earn DNA for animal prey - You can configure the Minimum and Maximum amount of DNA loss(it will be random within the limits specified by you) - You can customize the chance of dropping DNA - You can use a custom sheet for each animal - In the custom list, you can specify the Minimum and Maximum amount of DNA - In the custom list, you can specify your chance of DNA loss Unity with the earth: Adds the ability to earn DNA for resource extraction - You can set up a custom sheet for each item - In the custom list, you can specify the Minimum and Maximum amount of DNA - In the custom list, you can specify your chance of DNA loss Anabiotics: Adds the ability to get increased HP indicators for using first aid kits,syringes, and other healing drugs - You can customize a custom list with items - In the custom list, you specify the shortname of the item and the number of HP that it will give Crafter: Adds the ability to quickly craft items - You can configure how many times the skill will increase the crafting speed You can't find me : Additional skill that opens with the IQHeadReward plugin - Adds the ability to get rid of the bounty on the head - After triggering, the skill will be reset Video review - Additional opportunity to earn DNA points: - You can enable and disable the ability to earn DNA with: 1. Killing NPCs 2. Killing animals 3. Killing players - With a configurable Minimum and Maximum amount of DNA loss - With a configurable % chance of dropping points. Supported plugins: - IQEconomics support is available - IQHeadReward support is available - Friends support is available - There is support for Clans - Support is available Battles - Duel support is available - IQChat you can create your own notifications in the chat,to setup a chat room with this plugin With IQEconomics you will be able to change the currency of the DNA on the currency system of the economy,which will also work with the plugin With IQHeadReward you have a new ability for players With Friends,Clans,Battles,Duel protection works and farm DNA on his teammates and other minor modifications Interface setting : - You can change absolutely the entire interface - Change the background - Change blocked/active / available icons for skills Panel of information about the skills - Skill learning button - Change the overall text color - Change the color of the skill description and name text Automatic WIPE of the plugin: - You can enable automatic cleaning of skills after VAPE server(works with the skill Geneziz gen) additional features: - I thought about the economic part for your server - You will be able to sell them to DNA (in the Teams section) - You can sell the entire skill set (in the Teams section) - You will be able to sell immunity from the Pathogen in permises Important : This plugin will be one of the biggest in the branch of the plugins IQ , I'm going to do another set of plugins that will complement this, ideas very much! I'm going to create a couple of additional systems,which will combine great functionality and will not conflict with others, for you it will,as an alternative to replace a few plugins - one of my, still with great functionality
    $30.00
481.5k

Downloads

Total number of downloads.

2.7k

Customers

Total customers served.

36k

Files Sold

Total number of files sold.

602.5k

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Total payments processed.

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