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Found 7 results

  1. Yun

    Toastify

    Version 2.0.2

    159 downloads

    WHAT IS IT FOR? This is a tool that creates temporary notifications on the user's screen, used to facilitate messages between plugins and server users. CONSOLE COMMANDS toastify [toast_id] [player] [message] - to send a toast notification for a specific player toastify.global [toast_id] [message] - to send a toast notification for everyone PERMISSION toastify.use- the permission to access the toastify commands API </> // Send a toast notification for the target player // Returns the ID of the toast to destroy it if necessary // @deprecated string SendToast(BasePlayer player, string toastId, string message, float? duration); // Use this new one instead of the above: string SendToast(BasePlayer player, string toastId, string title, string message, float? duration); // Destroy a toast notification void DestroyToast(BasePlayer player, string toastId); GOOD WAY TO IMPLEMENT If you want to integrate your plugin with Toastify, I recommend that you add an option in the configuration file of your plugin that the user can link their notification ID with the notifications you will use, you can see an example of how this was implemented in the FurnaceUpgrades or TCLevels configuration file. CONFIGURATION The default configuration file of the plugin: SCREENSHOT
    Free
  2. Version 1.0.18

    213 downloads

    Automated chat messages based on chat keywords, triggers or timer. You can also register custom chat commands with your own custom replies. What makes this plugin different is that you can target players from specific Groups or Permissions, and players are able to turn them on/off. Supported Triggers (will be expanded on) Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | CrateHacked | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone Chat Commands /tips - (Toggles on/off messages) can be changed in config) Admin Console Command showmessage [Type] <optional:target> - sends to the admin messages with this type (for viewing format) Message Config Setup Messages - List of messages that will be randomly picked from Enabled - Turn on/off Type - Message type, whether pick "Timed" or specify a trigger. Check sample types for available options. Target - Used if you set type to PermissionGranted/PermissionRevoked or EnteredZone/LeftZone and similar triggers, it holds target zoneid or permission name etc. Broadcast to all? - Whether to send to all eligible players when a player based trigger occurs. Permissions - Players with any of these permissions will receive the message. Groups - Players in any of these groups will receive the message. Blacklisted Permissions - Players with any of these permissions will not receive the message, even if they have Permissions or are in a Group specified above. Blacklisted Groups - Players in any of these groups will not receive the message, even if they have Permissions or are in a Group specified above. Player can disable? - If true, player can disable getting this message by typing /tips Variables Variables can be included in the messages text to show further info based on the trigger. (check Crate Hacked example below) {playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked Config Samples The following are sample messages config for each type, whatever will be mentioned below goes under Messages list in .../config/AutomatedMessages.json. Config { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "Chat Icon (SteamId)": 0, "Sample Types for Reference (Do Not Edit)": "Timed | ChatCommand | NewPlayerJoined | PlayerConnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone", "Toggle Chat Command": "tips", "Messages": [ // <-- Samples mentioned below goes here ] } AUTO REPLY Auto reply messages gets sent when a player sends to global chat a message containing all keywords specified in the Target field (comma separated - order and case does not matter). Sample: .... { "Messages (Random if more than one)": [ "Next wipe is on the 7th of September" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": true, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "when,wipe", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... TIMED Timed messages will send every number of minutes specified in the Interval field to everyone existing in the Groups or Permissions specified. Sample: .... { "Messages (Random if more than one)": [ "<color=#F3D428>[Tip]</color> Type <color=#98EECC>/tips</color> to turn on/off these messages.", "<color=#F3D428>[Tip]</color> Join us on discord by typing <color=#98EECC>https://discord.gg/....</color>." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "Timed", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 1, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... CUSTOM CHAT COMMAND You can reply with a message based on a custom chat command you specify in the Target field. (note: make sure not to use a chat command shared with another plugin) Sample: .... { "Messages (Random if more than one)": [ "https://discord.gg/###" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "ChatCommand", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "discord", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... CRATE HACKED You can announce when a player hacked a locked crate using the type "CrateHacked", and you can show the player name and hack location using the variables {playename} & {hacklocation}. Sample: .... { "Messages (Random if more than one)": [ "<color=#F3D428>{playername}</color> hacking a crate at <color=#98EECC>{hacklocation}</color>." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "CrateHacked", "Broadcast to all?": true, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, .... PERMISSION GRANTED/REVOKED You can send automated message when a player was granted or revoked permission by specifying the permission name in Target field. Sample (Permission Granted): .... { "Messages (Random if more than one)": [ "Permission buildinggrades.use granted." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "PermissionGranted", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "buildinggrades.use", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... PLAYER ADDED/REMOVED FROM GROUP You can send automated message when a player was added or removed from group by specifying the group name in Target field. Sample (Added to Group): .... { "Messages (Random if more than one)": [ "Added to vip group." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AddedToGroup", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "vip", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }, .... OTHER TRIGGERS Triggers like (NewPlayerJoined, PlayerConnected, PlayerDead) all do not require a Target. Sample (New Player Joined Server): .... { "Messages (Random if more than one)": [ "Welcome {playername} to <color=#F3D428>Our Server</color>, enjoy your stay.\n\nCommands you would want to memorize:\n<color=#98EECC>/outpost</color>\t\tTo teleport to outpost\n<color=#98EECC>/mini</color>\t\tPurchase/Spawn a minicopter\n<color=#98EECC>/info</color>\t\tFor more details" ], "Enabled": true, "Type (Check Sample Types above for Reference)": "NewPlayerJoined", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": false }, ....
    $4.99
  3. Version 0.1.1

    7 downloads

    Energize Interactions in Rust with Custom Messages! Unlock the potential of Rust's in-game chat with PlayerEventChatMessages-a plugin that elevates player interaction to an art form. Craft a vibrant community by enabling players to express themselves uniquely following in-game events, and in doing so, discreetly open up a new channel for economic opportunity on your server Key Features: Message Customization: Give your players the ability to purchase and select their chat messages to celebrate or announce specific actions. Flexible Monetization: Use the currency of your choice (Economics, Server Rewards, or your own plugin.) to enable players to acquire these distinctive messages. VIP Exclusivity: Control the ability to make certain messages exclusive to your VIP players, increasing the appeal for premium status. Configurable User Interface: A fully adaptable window, allowing you to change colors, size, and more, for a unique and personalized display. Integrated Localization: Tailor messages to the players' language, with a default configuration including forty messages already translated into English and French. Events Handled: Player Death Player Kill Player Connect Player Disconnect Dedicated Support: Rapid Assistance: Your seamless gaming experience is my priority. I'm readily available for support inquiries. Feel free to contact me on Codefling or join my Discord for swift and personalized assistance: https://discord.gg/CqNA32bzd3 Easy Configuration: Configuration File: 'Config/PlayerEventChatMessages.json' - Modify or add fields as needed. Message Management: The key defines the unique identifier of your message for translations. Accessibility: Enable or disable specific messages, making some inaccessible without completely deleting them. Triggering: Configure the sending time of messages according to the related event: "PlayerDead, PlayerKill, PlayerConnect, PlayerDisconnect". Message Customization: Language File: Lang/<language>/PlayerEventChatMessages.json - Associate the configuration ID with the desired message value. Dynamic Insertion: Use keywords such as `<owner_name>` and `<victim_name>` to integrate the players names into the messages. Adding Color: Beautify your messages with color tags for added visibility. Intuitive User Interface: With a multitude of customization options, create a user interface that perfectly matches the aesthetic of your server. Easy to configure and manage, our interface ensures a seamless integration with the game. Command & Control: - Commands: Set the stage for interaction with a customizable command for opening the chat window, defaulting to '/pevent'. - Permissions: Manage how players interact with the economy and the plugin with granular permissions: PlayerEventChatMessages.VIP for VIP content PlayerEventChatMessages.Default for standard plugin access PlayerEventChatMessages.UnlimitedCooldown for cooldown-free message usage Json Example : { "(By player) Message Cooldown for any types (seconds)": 1800.0, "(By player) Message Cooldown for each types (seconds)": 5.0, "Commands for show UI": [ "pevent_show", "pevent" ], "Money": { "Money Plugin Type ('Economics' | 'ServerRewards' | 'Custom')": "Economics", "(Custom) Plugin Name": "", "(Custom) Plugin Hook => int/double/float Hook(string id)": "", "(Custom) Plugin Hook => bool Hook(string id, int val)": "" }, "UI": { "Rects": { "Window Rect": { "X Size Min": -250.0, "Y Size Min": -210.0, "X Size Max": 250.0, "Y Size Max": 210.0, "Position X": 0.5, "Position Y": 0.5, "Width": 500.0, "Height": 420.0 }, "Top Rect": { "X Size Min": 0.0, "Y Size Min": -25.0, "X Size Max": 500.0, "Y Size Max": 0.0, "Position X": 0.0, "Position Y": 1.0, "Width": 500.0, "Height": 25.0 }, "Close Rect": { "X Size Min": -25.0, "Y Size Min": -25.0, "X Size Max": 0.0, "Y Size Max": 0.0, "Position X": 1.0, "Position Y": 1.0, "Width": 25.0, "Height": 25.0 }, "Categories Rect": { "X Size Min": 0.0, "Y Size Min": 0.0, "X Size Max": 75.0, "Y Size Max": 395.0, "Position X": 0.0, "Position Y": 0.0, "Width": 75.0, "Height": 395.0 }, "Content Rect": { "X Size Min": 80.0, "Y Size Min": 0.0, "X Size Max": 485.0, "Y Size Max": 385.0, "Position X": 0.0, "Position Y": 0.0, "Width": 405.0, "Height": 385.0 } }, "Title": { "Title Font Size": 12, "Title Font Color": "1 1 1 1", "Title Font": "robotocondensed-bold.ttf" }, "Money Top": { "Money Icon Ratio": 0.8, "Money Text Size": 10 }, "Categories": { "Category Height": 25.0, "Category Width": 75.0, "Category Font Size": 12, "Is Vertical": true }, "Icons": { "Money Icon Url": "https://i.postimg.cc/wy9FkWx3/icons8-cher-2-48.png", "New Icon Url": "https://i.postimg.cc/Yqgy13FV/icons8-nouveau-48.png", "Vip Icon Url": "https://i.postimg.cc/ft5CqxkC/icons8-vip-48.png" }, "Messages": { "Message Item Height": 30.0, "Max Message Per Line": 5.0, "Message Margin Height": 5.0, "Message Margin Width": 5.0, "Message Font Size": 12, "Icon Ratio (VIP, New, Money)": 0.8 }, "Theme": { "Colors": { "Surface": "0.133 0.133 0.133 1", "Background": "0.094 0.094 0.094 1", "TextPrimary": "1 1 1 1", "TextOnSelected": "1 1 1 1", "Primary": "1 1 1 1", "Selected": "0.77 0.26 0.171 1", "CloseButton": "0.8 0 0 1" } } }, "Messages (go to lang directory for values)": { "1": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerDead", "Obtention": { "Price (0 => free)":150 } }, "2": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerConnect", "Obtention": { "Price (0 => free)":150 } }, "3": { "Enabled": true, "Trigger Type ('PlayerDead' | 'PlayerKill' | 'PlayerConnect' | 'PlayerDisconnect')":"PlayerKill", "Obtention": { "Price (0 => free)":150 } } } }
    $8.99
  4. Version 1.0.0

    368 downloads

    Discord Core adds some basic connections between your RUST and Discord server. It allows you to display player count, Discord to Game chat and send message to server or connected players. Features Allows you to connect user's RUST account to Discord account. Allows to send private messages to connected players. You can grant discord/game role to players who connected accounts. You can create Discord to RUST chat and display messages from RUST in Discord channel. Can display your player count in bot status. Allows you to send private and server messages through API. Important Notice To make this plugin works, you need to have Discord Extension and pre-made Discord Bot. Full tutorial how to make it is available on Discord Extension web page. The bot needs to be connected to only one server! Commands /discord - Generates or shows your discord connection code. (Editable in config) How to connect? To connect your Steam account to Discord, you need to generate the code through /discord command and send the code as a private message to your previously created bot. For Developers void API_SendPrivateMessage(string userId, string message) - If player is connected, it sends private message to connected discord user. void API_SendMessage(string channelId, string message) - Sends message to channel on discord. Default Configuration (Version 1.0.0) { "BOT API Token": "Paste Token Here!", "Commands": [ "discord", "dc", "connect" ], "Show Player Count In Status": false, "Connect Granted - Discord Group ID": "", "Connect Granted - RUST Group Name": "", "RUST Chat - Discord Channel ID": "", "RUST Chat - Discord Output Format": "**{0}** » *{1}*", "RUST Chat - RUST Output Format": "<color=#aaee32>[Discord]</color> <color=#5c81ed>{0}</color> » {1}" }
    Free
  5. Version 1.0.2

    16 downloads

    Send Gametip messages on a timed interval to online players, and recieve queued Gametips. Features: Simple configuration. Sends Gametip messages on a configurable timed interval and duration (seconds). Can use a permission to ignore a player to get the messages. API support for other plugins to use its simplified queue system. Support for SignArtist, NTeleportation , TownTeleport Vanilla messages are built in set gametip.server_event_tips to false in your servers setup to better use the vanilla event notifications Permissions Exclude: Global Timed Random messages randomtipsplus.exclude : To exclude the player from getting the Random Global Gametips sent by this plugin. Permissions Triggers: Assign these to make the players recieve messages on each function randomtipsplus.hackcrate : When starting to hack a Hackable crate. randomtipsplus.vehiclestart : When player starts a modular car randomtipsplus.substart : When player starts a solo or duo submarine. randomtipsplus.boatstart : When player starts a motorrowboat or a rhib randomtipsplus.tugboatstart : When player starts a tugboat randomtipsplus.minihelistart : When a player starts a minicopter randomtipsplus.scraphelistart : When player starts a scraphelicopter randomtipsplus.excavator : After player fuells the Excavator randomtipsplus.signartist : After player uploaded a image to a sign randomtipsplus.toolcupboard : When player places a Toolcupboard randomtipsplus.recycler : When player finishes recycling randomtipsplus.sleepingbag : When player placed a sleepingbag/bed/towel Permissions NTeleportation : randomtipsplus.nteleportationhome : On using /home commands randomtipsplus.nteleportationtpa : On using /tpa command randomtipsplus.nteleportationtpat : On using /tpat command randomtipsplus.nteleportationtpb : On using /tpb command randomtipsplus.nteleportationtpc : On using /tpc command randomtipsplus.nteleportationtpr : On using /tpr command randomtipsplus.nteleportationtown : On using /town command randomtipsplus.nteleportationoutpost : On using /outpost command randomtipsplus.nteleportationbandit : On using /bandit command randomtipsplus.nteleportationisland : On using /island commands Permissions TownTeleport : randomtipsplus.townteleportotp : On using /otp command randomtipsplus.townteleportbtp : On using /btp command randomtipsplus.townteleportttc : On using /ttc command Configuration Main : Debugg : Is disabled by default but can be activated if needed Show Messages is set to false by default so it will not run the standard messages on plugin install. If you don't want to use a prefix, then you can leave it empty. Global Tip Duration : Lifetime of the Global random sent messages Warning tips (RED) have a max lifetime of 5 seconds Messages : have a 2 line size , (/n) and (<color=orange>[view webpage]</color>) can be used Text is always sent as UPPERCASE. Configuration Vanilla : Only a true or false setting. Save Warning : Gives a warning each time the server saves to all players Messages can be changed in the language file Configuration Event : Various settings on certain triggers Includes triggers on placing Bags and Toolcupboards Configuration Teleports : (Important) if not using this feature then leave both Use NTeleportation triggers & Use TownTeleport triggers false so the plugin unsubscribes the hooks used for these (performance) { "Use Debug": false, "Show Messages": false, "Prefix": "[YourServer]", "Interval (seconds)": 600, "Global Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [ "Join our Discord ,Click <color=orange>[view webpage]</color> button.", "We run several cool Plugins !", "Grab one of our kits using /kit .", "<color=red>Color</color> code is supported" ], "Vanilla Events": { "Save Warning": false, "Attack Helicopter": false, "Airdrop": false, "Bradley": false, "Cargoship": false, "CH47": false, "Excavator": false, "Small oilrig": false, "Large oilrig": false, "Mining Quarry": false }, "Event Settings": { "Excavator fuelling": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Hack Lock": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Recycler panel close": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Bag placement": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Toolcupboard placement": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Vehicle Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Boat Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Submarine solo Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Submarine duo Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Tug Boat Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Mini Copter Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "Scrap Heli Start": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "SignArtist Paint finished": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] } }, "Use NTeleportation triggers": false, "Use TownTeleport triggers": false, "NTeleportation (/home)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/tpr)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/tpa)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/tpb)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/tpc)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/town)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/outpost)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/bandit)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/island)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "NTeleportation (/tpat)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "TownTeleport (/otp)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "TownTeleport (/btp)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] }, "TownTeleport (/ttc)": { "Use Profile": false, "Tip Duration (seconds)": 5.0, "Show as warning (max 5 sec)": false, "Messages": [] } } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "AttackHeli": "The attack heli is patrolling the sky.", "Bradley": "A Bradley started roaming the roads.", "CargoPlane": "Airdrop inbound !", "CargoShip": "The Cargoship Has Entered the Waters.", "CH47": "A ch47 started its round.", "Excavator": "The Excavator just started digging !", "OilSmall": "Small Oilrig just came online !", "OilLarge": "Large Oilrig just came online !", "ServerSave": "Saving server entity's You might experience some lag !", "Quarry": "Someone started running a quarry!", "NotActive": "N/a Tell admin to check cfg" }
    $8.50
  6. ThePitereq

    PopUp API

    Version 2.0.3

    1,249 downloads

    PopUp API moves all notifications into one minimalistic plugin. Very useful during actions in player's inventory when chat is invisible. New 2.0 Version have fully customizable pop-ups with infinite designs to be created. ImageLibrary plugin is required only, if you use images in your pop-ups. Features You can create infinite amount of customized pop-ups. You can show pop-ups to players with use of built-in command. Details support. You can add many panel/image details to your pop-up background. Create pop-up presets in your plugins. You can hook the function in your own plugin to create a new preset with a simple JObject hook. Commands showpopup <userId> <configName> <time> <fontSize> "<text>" - Show's pop-up with set preset to desired player. showpopup * <configName> <time> <fontSize> "<text>" - Show's pop-up with set preset to all players. How to create presets? Creating presets is very easy. You just need to know basics of RUST UI. Let's start from the beginning. Anchor Position It's a position on screen where pop-up will be hooked. It's based on 2 values in one string. Example: "0.5 1" Values are numbers from 0 to 1. First one is the width position of the anchor. Width is calculated from left to right. The second one is the height position of the anchor. Height is calculated from the bottom to the top. In our example, our pop-up is anchored to the middle-top of the screen. Value "0 0" would be bottom-right, and "1 1" would be top-left. Panel Parent Each UI have their parent. Based on that, it will know how "deep" it needs to be displayed. Sometimes we want pop-up to be shown in inventory, some of them not. Here is a small list of valid values with addition of RUST screen UIs. Indexes are from top to bottom. Overall > RUST Chat Overlay Hud.Menu > RUST Inventory Hud Under Panel Family Name It's a really basic config value. If you don't want your different pop-ups to overlap if they are in the same position, make the family name the same. Like if you want to create the pop-up on the middle top, keep the family name "Legacy", it will keep pop-ups remove if new one will show up there. Text/Background Position Basic RUST UI scale 1.0 is made on 1280x720 resolution. Position is just an offset from your previously set anchor. It's based on 2 values in one string. Example: "-180 -250" First value is width position, second is height position. Like in anchor option. For example, if you set Min. Value to "-200 -100" and Max. Value to "200 0" and if we will take the anchor of "0.5 1" our UI will be the size of 400x100 proportionally scaled to your resolution from 1280x720. Text Anchor These values are how text is positioned on your pop-up. A full list of anchors is available on Unity Docs HERE! Available Fonts Unfortunatelly RUST Fonts are limited to 4 for now. Here's a full list of them: DroidSansMono.ttf PermanentMarker.ttf RobotoCondensed-Bold.ttf RobotoCondensed-Regular.ttf The rest options should be easy to configure. Just test them! ^^ For Developers PopUp API 2.0 void ShowPopUp(BasePlayer player, string panelName, string text, int fontSize = 16, float time = 10f) #Shows pop-up in new 2.0 format. EXAMPLE USAGE: PopUpAPI.Call("ShowPopUp", player, "Market", Lang("MyLangMessage", player.UserIDString), 20, 15f); PopUp API void API_ShowPopup(BasePlayer player, string text, float time = 10f, string parent = "Hud.Menu", int fontSize = 25) #(Deprecated) Shows pop-up in old 1.0 format. For older plugins. Creating PopUp Schemas bool AddNewPopUpSchema(string pluginName, JObject schema) #Allows you to call plugin to create new pop-up preset for your plugin. EXAMPLE USAGE: JObject popUpConfig = new JObject() { { "key", "Market" }, #<- Config Key value. { "anchor", "0.5 1" }, { "name", "Legacy" }, { "parent", "Hud.Menu" }, { "background_enabled", true }, { "background_color", "0.145 0.135 0.12 1" }, { "background_fadeIn", 0.5f }, { "background_fadeOut", 0.5f }, { "background_offsetMax", "180 0" }, { "background_offsetMin", "-180 -65" }, { "background_smooth", false }, { "background_url", "" }, { "background_additionalObjectCount", 1 }, #<- This is value how many details is in this schema. { "background_detail_0_color", "0.185 0.175 0.16 1" }, { "background_detail_0_offsetMax", "356 65" }, { "background_detail_0_offsetMin", "4 4" }, { "background_detail_0_smooth", false }, { "background_detail_0_url", "" }, { "text_anchor", "MiddleCenter" }, { "text_color", "0.91 0.87 0.83 1" }, { "text_fadeIn", 0.5f }, { "text_fadeOut", 0.5f }, { "text_font", "RobotoCondensed-Bold.ttf" }, { "text_offsetMax", "180 0" }, { "text_offsetMin", "-180 -65" }, { "text_outlineColor", "0 0 0 0" }, { "text_outlineSize", "0 0" } }; PopUpAPI.Call("AddNewPopUpSchema", Name, popUpConfig); Default Configuration (Version 2.0.0) { "PopUp Schematics": { "Legacy": { "Anchor Position": "0.5 1", "Panel Parent": "Hud.Menu", "Panel Family Name": "Legacy", "Text": { "Text Position - Min": "-180 -250", "Text Position - Max": "180 -50", "Font (list available on website)": "RobotoCondensed-Bold.ttf", "Text Color": "1 1 1 1", "Text Anchor": "MiddleCenter", "Outline - Color": "0 0 0 1", "Outline - Size": "0.7 0.7", "Fade In Time (in seconds)": 0.5, "Fade Out Time (in seconds)": 0.5 }, "Background": { "Enabled": false, "Background Position - Min": "-180 -250", "Background Position - Max": "180 -50", "Background Color": "1 1 1 1", "Smooth Background": false, "Background Image URL": "", "Fade In Time (in seconds)": 0.5, "Fade Out Time (in seconds)": 0.5, "Background Details": [] } }, "NoWay": { "Anchor Position": "0.5 1", "Panel Parent": "Hud.Menu", "Panel Family Name": "Legacy", "Text": { "Text Position - Min": "-100 -200", "Text Position - Max": "100 -125", "Font (list available on website)": "RobotoCondensed-Bold.ttf", "Text Color": "0.91 0.87 0.83 1", "Text Anchor": "MiddleCenter", "Outline - Color": "0 0 0 0", "Outline - Size": "0 0", "Fade In Time (in seconds)": 0.5, "Fade Out Time (in seconds)": 0.5 }, "Background": { "Enabled": true, "Background Position - Min": "-100 -200", "Background Position - Max": "100 -125", "Background Color": "0.145 0.135 0.12 1", "Smooth Background": false, "Background Image URL": "", "Fade In Time (in seconds)": 0.5, "Fade Out Time (in seconds)": 0.5, "Background Details": [ { "Background Position - Min": "4 4", "Background Position - Max": "196 71", "Background Color": "0.185 0.175 0.16 1", "Smooth Background": false, "Background Image URL": "" }, { "Background Position - Min": "-100 -120", "Background Position - Max": "300 110", "Background Color": "1 1 1 1", "Smooth Background": false, "Background Image URL": "https://images.pvrust.eu/ui_icons/PopUpAPI/noway_0.png" } ] } } } }
    Free
  7. Version 1.2.5

    582 downloads

    SimpleKillMessages displays death and kill information in the chat upon death, with some additional features. The plugin has a config file where the prefix, chat icon, and other settings can be modified. It also includes the option to prevent NPC interactions from being processed/counted and to keep a player's held item in their hotbar upon death. Additionally, the plugin has the option to reward kills with points from the "Economics" plugin, with the number of points per kill being adjustable in the config file. The plugin also includes default messages for various death scenarios, such as death by wounds, suicide, burning, melee, and more. Configuration The SimpleKillMessages plugin has a config file where the following options can be modified: Prefix: This is a string that will be displayed before each death/kill message in chat. By default, it is set to "<color=#42f566>SERVER:</color> ". Chat Icon: This is an ID that corresponds to a Steam account. By default this option is set to 0. Prevent NPC: This is a boolean value (true or false) that determines whether NPC interactions should be processed/counted. If set to false, NPCs kills will show in chat and give economy points. By default, this option is set to true. Prevent Drop On Death: This is a boolean value (true or false) that determines whether a player's held item should be kept in their hotbar upon death. If set to true, the player's held item will not be dropped upon death. By default, this option is set to true. Economics Rewards Enabled: This is a boolean value (true or false) that determines whether kills should be rewarded with points from the "Economics" plugin. If set to true, kills will be rewarded with points. By default, this option is set to false. Economics Points Reward: This is a double (decimal) value that determines the number of points to be rewarded for each kill when Economics Rewards Enabled is set to true. By default, this option is set to 2. Show Messages Global?: This is a boolean value (true or false) that determines whether kills should be announced globally to other players aside from those involved. By default, this option is set to false. Global Radius/Distance?: This is a float value (number) that determines how the radius/distance you have to be within of the player who died to receive their death message. By default this is 0 so everyone on the server will see it. Use Radius?: This is a boolean (true or false) that determines if you use a radius to determine who gets the messages. If false you will use the distance between a player rather than a radius of the player who died to calculate who we should send the message to. The only difference here can be performance Features Display death/kill information in chat upon death: Upon death, a message will be displayed in chat with information about the player's death or the player they killed. The message will include the prefix and chat icon set in the config file. Keeping held item in hotbar upon death: When the Prevent Drop On Death option is set to true, a player's held item will not be dropped upon death. This can be useful for servers where the admins want to prevent players from losing valuable items upon death. Reward kills with points: When the Economics Rewards Enabled option is set to true, players will be rewarded with points for each kill they make. The number of points rewarded can be set with the Economics Points Reward option. This feature requires the "Economics" plugin to be installed on the server. Default messages for various death scenarios: The SimpleKillMessages plugin includes default messages for various death scenarios, such as death by wounds, suicide, burning, melee, and more. These messages can be customized in the plugin's code if desired. Display death messages globally or within a radius of the player who died.
    Free
1.1m

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