Jump to content

fullwiped

Creator
  • Posts

    620
  • Joined

  • Days Won

    2

Everything posted by fullwiped

  1. I’ve purchased it—thanks again for the update! Just as a friendly suggestion for future updates: if it’s compatible with Economics, it might be a nice touch to allow players to earn RP rewards as well, since that could be quite appealing to them. For example: "PrizeCommands": [ "deposit {player.id} 100" ]
  2. fullwiped

    Vehicle Buy

    Vehicbuy is working perfectly on our servers; I just tested it. Update the plugin if it’s not already up to date. Review your config settings or try using a fresh config after backing up the current one. Additionally, as an extra suggestion, check the permissions using Permission Manager.
  3. Hi , these metal armors can currently be learned for just 500 scrap from the Workbench Level 2 tech tree. This allows your players to easily craft them from the crafting menu (TAB). Since this armor system is still in its beta stage, I’d prefer to wait for some more testing before adding it directly to the configs. If your players are making a lot of requests about this, feel free to open a ticket at https://fullwiped.com/discord and I’ll be happy to help you out.
  4. Hello, I was wondering if the /claim command can be changed via config — it seems to conflict with kits and vote rewards. Also, is there an option to auto-start the event, for example once every hour?
  5. fullwiped

    TradeItem

    Is there support for trading items with RP (economics), or will it be added in the future?
  6. Open the RaidableBases.json file located in /serverfiles/carbon/configs with Notepad and set the messages you want to disable to false. "Event Messages": { "Ineligible For Rewards": { "Flying": false, "Vanished": false, "Inactive": true, "Not An Ally": true, "Not The Owner": true, "Not A Participant": true, "Remove Admins From Raiders List": false }, "Announce Raid Unlocked": true, "Announce Buy Base Messages": true, "Announce Thief Message": true, "Announce PVE/PVP Enter/Exit Messages": true, "Announce When Blocks Are Immune To Damage": true, "Show Destroy Warning": true, "Show Opened Message For PVE Bases": true, "Show Opened Message For PVP Bases": true, "Show Opened Message For Paid Bases": true, "Show Message For Block Damage Outside Of The Dome To Players Inside": false, "Show Message When Purchase Becomes Available": false, "Show Prefix": true, "Notify Plugin - Type (-1 = disabled)": -1, "Notification Interval": 1.0, "Send Messages To Player": true, "Save Thieves To Log File": false, "Distance To Notify Players When Near An Event": 0.0
  7. really like the plugin and its concept , but our maps don't have Bandit, we only use Outpost. Maybe in the future, spawning at Outpost could be possible too?
  8. fullwiped

    IQSorter

    Does this have carbon compatibility?
  9. fullwiped

    IQAlcoholFarm

    Will this plugin be compatible with the Carbon mod in the future? @Mercury
  10. thank you!
  11. fullwiped

    Admin Menu

    The alternative to this plugin was consuming an incredible amount of RAM and putting a strain on my servers. This plugin, however, doesn’t cause any issues with RAM usage, which is great. I'm not sure if a feature for temporarily muting users can be added, but it could be very useful.
  12. fullwiped

    Admin Map

    Admin Map is really useful, and I like it a lot. Without it, monitoring and tracking players on the server was really difficult.
  13. Open the .cs file with Notepad, press CTRL + F, and search for OY to find it easily.
  14. This command: "Remove Only Listed": false was set to true on my end. I changed it to false, and the issue seems to be resolved. However, the player's name is now changing from blue to green. In RCON, the following error appears. Perhaps this information could contribute to improving this great plugin. Have a nice day! (00:31:32) | Failed to call internal hook 'OnBetterChat' on plugin 'BetterChatGradients v1.0.3' [2030528761] (Object reference not set to an instance of an object) at Dictionary<string, object> Oxide.Plugins.BetterChatGradients.OnBetterChat(Dictionary<string, object> dict) in /home/rustserver/serverfiles/carbon/plugins/BetterChatGradients.cs:line 66 at object Oxide.Plugins.BetterChatGradients.InternalCallHook(uint hook, object[] args) in BetterChatGradients.cs/Internal:line 40 (00:31:32) | Failed to call internal hook 'OnPlayerChat' on plugin 'BetterChat v5.2.14' [2032160890] (Object reference not set to an instance of an object) at FormatSettings Oxide.Plugins.BetterChat+BetterChatMessage.GetOutput() in /home/rustserver/serverfiles/carbon/plugins/BetterChat.cs:line 687 at CancelOptions Oxide.Plugins.BetterChat.SendBetterChatMessage(BetterChatMessage chatMessage, ChatChannel chatchannel) in /home/rustserver/serverfiles/carbon/plugins/BetterChat.cs:line 163 at object Oxide.Plugins.BetterChat.OnPlayerChat(BasePlayer bplayer, string message, ChatChannel chatchannel) in /home/rustserver/serverfiles/carbon/plugins/BetterChat.cs:line 107 at object Oxide.Plugins.BetterChat.InternalCallHook(uint hook, object[] args) in BetterChat.cs/Internal:line 173
  15. Hello, @Reheight I have received reports from players that the /tag command does not work when the server restarts. I checked, and it was not hiding the prefixes. Then, I ran the following command in RCON: c.reload PrefixVisibility After this, it started working. To investigate the issue occurring at server startup, I also tried running: c.reload BetterChat After executing this, I tried using /tag to hide the prefixes again. Although it displayed the message "Your tags will no longer appear in chat", it still did not work. However, when I reloaded PrefixVisibility again using: c.reload PrefixVisibility The /tag command started working properly, and the prefixes were successfully hidden. Is there a solution for this issue? It seems that BetterChat loads later than PrefixVisibility during server startup, which might be causing this problem. I appreciate your advice and assistance. Thank you!
  16. fullwiped

    Carbon

    After a BattleMetrics auto-restart, all mods stopped working. Is there a reason for this? I haven't encountered this issue before.
  17. Version 2.0.2

    59 downloads

    This custom package, created by us, includes 100 handcrafted bases across three difficulty levels, ranging from Easy to Hard. Note: The building skins in the package showcase images may differ from the spawned bases or use the default building skin. If you're looking for a more advanced pack, you can get the upgraded version here, which includes 210 bases ranging from Easy to Nightmare along with the Loot Tables package: https://codefling.com/bases/raidable-bases-mega-pack-loot-tables-210-bases Warning: The Raidable Bases plugin requires the Copy Paste plugin to function. You must install both for this bases pack to work. Raidable Bases (Paid): https://codefling.com/plugins/raidable-bases Copy Paste (Free): https://umod.org/plugins/copy-paste This Raidable Bases package includes: (In addition to the bases, it includes a well-configured config file that can be uploaded to /serverfiles/oxide/config, but its usage is optional. It also contains 5 different profile configs that can be uploaded to /oxide/data/RaidableBases/Profiles. These are also well-configured and optional to use. The usage of both is entirely up to you.) 40 Easy Bases 30 Medium Bases 30 Hard Bases WARNING: TWO DIFFERENT INSTALLATION METHODS (PLEASE READ BOTH AND APPLY ONLY THE ONE THAT FITS YOUR NEEDS) INSTALLATION GUIDE 1 (If you do not have a custom configuration and are not a professional in server configurations, choose this option. However, if you already have your own configuration and profile settings and do not wish to use the optional configs we provide—in other words, if you only need the bases—use the second installation guide instead.) Step 1: Place the Config File From the extracted ZIP files, locate the config folder and find the RaidableBases.json file. Move it to the following directory: /serverfiles/oxide/config Step 2: Place the Bases From the extracted ZIP files, locate the copypaste folder and move it to the following directory: /serverfiles/oxide/data Step 3: Place the Profiles Folder From the extracted ZIP files, locate the profiles folder and move it to the following directory: /serverfiles/oxide/data/RaidableBases Why Are Profiles Important? The profiles folder contains crucial settings that allow you to: Enable/disable the dome Enable/disable NPCs Adjust the number of lootable items These are just a few examples—there are dozens of important settings that directly affect how raid bases function. The config file alone is not enough—these files play a major role in customizing your raid bases. I strongly recommend reviewing each difficulty setting (Easy to Hard) inside the profiles folder and adjusting them based on your needs. Step 4: Restart the plugin via RCON: o.reload RaidableBases INSTALLATION GUIDE 2 (Use this installation method if you do not want to use our configurations and instead prefer to use your own config files and your own /oxide/data/RaidableBases/Profiles configurations.) In this case, you only need to add the bases. To do this, use the following commands in RCON: Step 1: You can add bases one by one or in bulk. After executing the commands in RCON, the bases will be registered inside the Profiles configuration. If you do not want to deal with these adjustments, it is recommended to use Installation Guide 1 instead. A- Example RCON commands: rb.config add "Easy Bases" fullwipedeasy31 rb.config add "Hard Bases" fullwipedhard31 B- Commands to Integrate Raid Bases in Bulk via RCON: rb.config add "Easy Bases" fullwipedeasy31 fullwipedeasy32 fullwipedeasy33 fullwipedeasy34 fullwipedeasy35 fullwipedeasy36 fullwipedeasy37 fullwipedeasy38 fullwipedeasy39 fullwipedeasy40 fullwipedeasy41 fullwipedeasy42 fullwipedeasy43 fullwipedeasy44 fullwipedeasy45 fullwipedeasy46 fullwipedeasy47 fullwipedeasy48 fullwipedeasy49 fullwipedeasy50 fullwipedeasy51 fullwipedeasy52 fullwipedeasy53 fullwipedeasy54 fullwipedeasy55 fullwipedeasy56 fullwipedeasy57 fullwipedeasy58 fullwipedeasy59 fullwipedeasy60 fullwipedeasy61 fullwipedeasy62 fullwipedeasy63 fullwipedeasy64 fullwipedeasy65 fullwipedeasy66 fullwipedeasy67 fullwipedeasy68 fullwipedeasy69 fullwipedeasy70 rb.config add "Medium Bases" fullwipedmed31 fullwipedmed32 fullwipedmed33 fullwipedmed34 fullwipedmed35 fullwipedmed36 fullwipedmed37 fullwipedmed38 fullwipedmed39 fullwipedmed40 fullwipedmed41 fullwipedmed42 fullwipedmed43 fullwipedmed44 fullwipedmed45 fullwipedmed46 fullwipedmed47 fullwipedmed48 fullwipedmed49 fullwipedmed50 fullwipedmed51 fullwipedmed52 fullwipedmed53 fullwipedmed54 fullwipedmed55 fullwipedmed56 fullwipedmed57 fullwipedmed58 fullwipedmed59 fullwipedmed60 rb.config add "Hard Bases" fullwipedhard31 fullwipedhard32 fullwipedhard33 fullwipedhard34 fullwipedhard35 fullwipedhard36 fullwipedhard37 fullwipedhard38 fullwipedhard39 fullwipedhard40 fullwipedhard41 fullwipedhard42 fullwipedhard43 fullwipedhard44 fullwipedhard45 fullwipedhard46 fullwipedhard47 fullwipedhard48 fullwipedhard49 fullwipedhard50 fullwipedhard51 fullwipedhard52 fullwipedhard53 fullwipedhard54 fullwipedhard55 fullwipedhard56 fullwipedhard57 fullwipedhard58 fullwipedhard59 fullwipedhard60 Step 3: Restart the plugin via RCON: o.reload RaidableBases EXTRA IMPORTANT INFORMATIONS: We do not use a dome, NPCs, or arena walls around raid bases on our servers, and in the ZIP file we provided, these features are also disabled by default. If you want to enable them, you will need to adjust the settings accordingly. For example, to enable the dome, follow the steps below: Navigate to: /oxide/data/RaidableBases/Profiles Open the files inside the Profiles folder with a text editor. Locate the following settings: (This is already set to false because it is required for markers to appear on the map.) "Spawn Silently (No Notification, No Dome, No Map Marker)": false, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 0, Change the value from 0 to 5 as shown below: "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, In our setup: - Timed events and purchasable events are disabled. - After a wipe, easy bases will start spawning 30 minutes later. - Nightmare bases will begin spawning 48 hours (2 days) later. Imagine starting the game with just a torch in hand and immediately encountering a nightmare base on the shore. You’d likely quit the game right away—this setting is crucial for us to avoid such scenarios. Configuration Example: serverfiles/oxide/config "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 30, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.5, "Medium": 1.0, "Hard": 3.0, "Expert": 24.0, "Nightmare": 48.0 All of our bases from Easy to Nightmare are equipped with turret protection. If you do not want turrets to spawn in your raidable bases on your server, you can use the following method. Go to the file path /data/RaidableBases/Profiles, open the JSON files inside with a text editor, and apply the following: "Kill These Prefabs After Paste": [ "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "autoturret_deployed" ], If you need not only these bases but also the loot tables for the items that will spawn inside them, check out our one-of-a-kind, exceptional Raidable Base Loot Tables at the link below: https://codefling.com/customizations/raidable-bases-loot-tables-pack (Our loot tables are designed to cater to different server types, including Vanilla (1x) servers as well as 2x, 3x, 5x, 10x, and higher multipliers to match various loot requirements.) If you are satisfied with this package, you can support us by leaving a 5-star review on the site where you purchased it. Your feedback motivates us to continue improving and providing even better configurations for dedicated server owners like you. Thank you! Support: FULLWIPED DISCORD
    $33.99

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
159.9k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.