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Everything posted by fullwiped
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Hello, even though the settings are as below meaning the max protection time is 24 hours, some of my players said that some bases are never going offline, and are continuously protected because of the auto-loot transfer method shown in the screenshot. Is this a bug? If it’s not a bug, how can I fix it? "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 340.0, "Hourly cost per floor": 0.0, "Hourly base cost": 230.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 24, "Delay for offline protection (seconds)": 240, "Delay after taking damage (seconds)": 120, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true, "Allow barge protection (requires Barges plugin)": false, "Founder Limit": null } ],
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I agree with this recommendation, there absolutely needs to be local image support. Because of the images hosted on IBB, the panel becomes unusable in regions like Singapore and Australia. For this reason, I had to upload all the images to each local machine one by one and distribute them via links like http://IP/img/image.png
- 595 comments
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- #hud
- #interface
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- 595 comments
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- 1
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- #hud
- #interface
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Hello, in version 2.8.5, the convoy got stuck near the Water Treatment Plant as shown on the screen. My players reported that the vehicles and NPCs in the convoy kept disappearing and respawning within seconds. The NPCs weren’t shooting, and the crates could be looted infinitely. I just wanted to report this issue.
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- 3 comments
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- 1
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- #shop
- #shop plus
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Version 1.0.0
8 downloads
Warning: To use this config file, you need to purchase the Shop plugin developed by Mevent: https://codefling.com/plugins/shop Shop Plus is perfectly suited for modded servers with rich and plentiful loot. Here’s what’s new: - Added a Teas category featuring different types of teas. - Added a Pies category where various pies are listed. - Overpowered items such as Rocket, C4, Explosive 5.56 Bullet, and 40mm HE Grenade have been added with a high RP price. - Categories are now cleaner and more organized, with important items displayed at the top of each page. - Added items such as Turret and Test Generator, featuring bulk purchase options. - Armored doors and garage doors now include 10-piece purchase options with better prices compared to single-item purchases. - Highly used tools such as Jackhammer and Chainsaw now support 10-piece purchases with better prices compared to single-item costs. - Players can now exchange RP for scrap, for example 1,000 scrap for 50 RP or 10,000 scrap for 400 RP. - Added bulk purchase options that allow players to buy multiple quantities at a better total value. (In the Attire category, players can now choose between single or 10x quantities for items such as Facemask, Chest Plate, Kilt, Gloves, Jackets, and Boots, with reduced prices for larger purchases.) INSTALLATION RECOMMENDATION: 1- Extract the ZIP file you downloaded using WinRAR. You will find two folders: data and config. 2- Drag and drop these folders into one of the following directories, depending on which mod you use: For Oxide: /home/rustserver/serverfiles/oxide For Carbon: /home/rustserver/serverfiles/carbon 3- After that, upload the latest version of the Shop plugin to the plugins folder. If the Shop plugin is already installed, restart the server or use one of the following commands to reload it: For Oxide: o.reload Shop For Carbon: c.reload Shop This will ensure the plugin is properly restarted.$12.00- 3 comments
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- #shop
- #shop plus
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- #last wipe
- #map info
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Hi yes, the rustmap_outpost prefabs are really good and have extra vending machines. I had added items here using the custom vending setup plugin. It was really nice, I wish there were a way to apply this to your map, it would look great. Still, thank you.
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Hello, can I load the custom vending machine prefabs from RustMaps into the Outpost on this map? Is there a guide for this?
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- 776 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Really nice plugin, works smoothly and looks great. I believe it could become even more polished with a few small touches. For example, adding – / + / Max options to the trade button (like in Shop) would make trading large amounts much easier. Also, a small confirmation sound after a successful trade would make the experience feel more complete. "Use sound on successful trade": true, "Trade sound effect": "assets/prefabs/deployable/vendingmachine/effects/vending-machine-purchase-human.prefab" Thanks for sharing your work, it’s already an excellent plugin and has great potential to become perfect.
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I see the following repeated error in the Carbon logs. The server crashed a few times, and I came across this while checking the logs, is this a serious issue? [2025.10.26 12:57:02] [ERRO] Timer of 119s has failed in 'RaidProtection v3.4.16 by mr01sam' [callback] (The requested operation caused a stack overflow.) at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } x 455 in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { }
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Changed Status from Pending to Closed Changed Fixed In to 2.0.1
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- 21 comments
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- #alpha
- #alphaloot
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- #alpha
- #alphaloot
- #2x loot table
- #loot table
- #loot table 2x
- #2x server
- #2x config
- #x2 config
- #alpha loots
- #alpha 2x
- #alpha loot config
- #alpha loot cfg
- #loot cfg
- #cfg loot table
- #better loot
- #alpha loot
- #2x loot tables
- #2x server config
- #2x server cfg
- #better loot 2x
- #2x loot config
- #2x loot
- #2x loot cfg
- #cfg
- #loot config
- #2x server files
- #2x files
- #config
- #config 2x
- #2x alpha
- #2x alphaloot
- #alphaloot 2x
- #x2 loot table
- #best loot table
- #best server
- #2x server loot
- #2x server loot tables
- #best loot
- #best loot tables
- #2x best server
- #2x server configs
- #2x server setup
- #server setup
- #server installation
- #2x server installation
- #2x loot tables pack
- #2x loot tables package
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- 595 comments
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- #hud
- #interface
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(and 6 more)
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{ "Hook OnEventStart": [ "OnCaravanStart" ], "Hook OnEventStop": [ "OnCaravanStop" ], "Name": "Caravan", "Active color": "#10ff10", "Icon": "https://i.ibb.co/h1BMDdN1/caravann.png", "Color": "#fff", "Enable": true }, My settings for the Caravan event are as shown above, but the indicator on the HUD doesn’t turn green. Does anyone know why? All settings are enabled. For example, Convoy and ATrain display correctly.
- 595 comments
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- #hud
- #interface
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Good job @fermens One of the rare plugins that truly deserves 5 stars. The Discord alert feature is especially impressive. However, I have a suggestion for the developer. In the alerts, only the raider’s Steam name is shown. It would be great if the raider’s Steam64ID could also be displayed in parentheses next to their name. Some malicious players might imitate admin Steam names, making it look like an admin raided someone, which could cause confusion. Adding the Steam64ID would help prevent such situations. In Rust+, the raider’s name is sometimes not fully visible, and there is no detailed info when you tap the notification, but that might be a limitation of the app itself. It also works great on Carbon servers. I tried configuring Telegram but couldn’t get it to work. If possible, WhatsApp notifications would be a great alternative, though I’m not sure if Meta’s system supports that. Still, thank you for this excellent plugin. I think it’s very well made.
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@tofurahie
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Hello, there’s a critical issue in your latest 1.6.0 update that prevents Carbon servers from starting after a wipe. The servers failed to launch. When I reverted Gather Loot Multiplier to version 1.5.5, everything worked fine. I’d appreciate it if you could take a look at this. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.GatherLootMultiplier.ModifySpawnedEntity (BaseEntity entity) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SpawnGroup.Spawn_Patch0 (SpawnGroup,int) at SpawnGroup.Spawn () at SpawnGroup.SpawnInitial () at SpawnHandler.InitialSpawn () at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) at Bootstrap+<StartServer>d__22.MoveNext () at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (Filename: /home/.../carbon/plugins/GatherLootMultiplier.cs Line: 99)
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Changed Status from Pending to Closed Changed Fixed In to 3.0.1
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I’m glad the issue was resolved! To help us serve great server owners like you even better, you can leave a short review using the link below if you’d like. https://codefling.com/bases/raidable-bases-pack-loot-tables-easy-to-nightmare-110-bases?tab=reviews Have a great day and good luck!
