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fullwiped

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Everything posted by fullwiped

  1. Try using the latest version of the plugin. https://codefling.com/plugins/shop
  2. Perhaps you could create a paid Plus version of the plugin and offer it here. I would be happy to purchase it and support your work. I believe this feature is essential because, otherwise, players who want to avoid online raids could easily exploit the current behavior. Best regards.
  3. "Protection levels": [ { "Rank": 1, "Online protection percentage (0-100)": 0.0, "Offline protection percentage (0-100)": 100.0, "Hourly cost per authorized player": 90.0, "Hourly cost per floor": 0.0, "Hourly base cost": 50.0, "Cost per damage protected": 0.0, "Max protection time (hours)": 24, "Delay for offline protection (seconds)": 120, "Delay after taking damage (seconds)": 240, "Damage resets timer when owner is offline": true, "Allow tugboat protection": false, "Allow barge protection (requires Barges plugin)": false, "Founder Limit": 1 } ], For example, RaidProtection (https://codefling.com/plugins/raid-protection) has a similar setting. "Delay after taking damage (seconds)": 240,
  4. Cooldown in minutes Hello, I think there may be a misunderstanding. I understand what the current "Cooldown in minutes" option does. My suggestion is different. Here's the problem: Let's say Cooldown in minutes is set to 10. A player who wants to avoid being online raided can simply disconnect as soon as the first C4 explodes. On a large base, the raider will almost never finish the raid within 10 minutes. After those 10 minutes expire, all subsequent C4, rockets, and other raid damage become ineffective because offline protection activates, even though the raid has been continuously active the entire time. If I increase the cooldown to 20–30 minutes to compensate, then players who are genuinely offline complain that their bases remain unprotected for too long. What I'm suggesting is a different behavior: If the base receives any raid damage before the cooldown expires, the cooldown timer should reset back to the full value. Example: Cooldown = 10 minutes. The defender disconnects after the first C4. The raider continues using C4 and rockets every few minutes. Every new raid hit resets the cooldown back to 10 minutes. As long as raid damage continues, protection never activates. Protection would only activate after 10 consecutive minutes without any raid damage. This would allow legitimate raids to continue while still preventing players from abusing the system by disconnecting as soon as a raid starts.
  5. Hi, love the plugin. Would you consider adding a grace period option, if a player disconnects within X minutes of being attacked or attacking someone, offline protection won't activate? It prevents combat-logging abuse. Thanks! Also found a bug: the plugin's permissions don't appear in PermissionManager, but they do show up in AdminMenu. Might be worth looking into.
  6. Additional info: Combat block is triggered by close-range weapons/tools like an axe or torch. However, it does not work with weapons like revolvers, bows, or rifles. (08:48:11) | Unloaded plugin CombatBlock v1.1.1 by DezLife & Mercury (08:48:11) | Loaded plugin CombatBlock v1.1.1 by DezLife & Mercury [207ms] (08:48:11) | A hook request for 'OnPlayerAttack[baced6]' received: (08:48:11) | - The current status is FAILURE: Wrong null argument: ldfld NULL (08:48:11) | - Check for possible errors on the log file (08:48:11) | Error while patching hook 'OnPlayerAttack[baced6]' (Wrong null argument: ldfld NULL) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions)+(CodeInstruction codeInstruction) => { } [0] at void HarmonyLib.CollectionExtensions.Do<CodeInstruction>(IEnumerable<CodeInstruction> sequence, Action<CodeInstruction> action) at void HarmonyLib.MethodCreatorTools.EmitCodes(MethodCreator _, Emitter emitter, List<CodeInstruction> codeInstructions) at ValueTuple<MethodInfo, Dictionary<int, CodeInstruction>> HarmonyLib.MethodCreator.CreateReplacement() at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 (08:48:12) | [CombatBlock] 7 images downloaded successfully! (08:48:12) | [CombatBlock] Generating the interface, please wait for approximately 5-10 seconds (08:48:12) | [CombatBlock] The interface has been successfully loaded
  7. Hello, I’ve been using Combat Block for almost a year without any issues, but since the last force wipe, sometimes it seems like it isn’t working properly. My players sent me a video, but when I tested it on the same server, it worked for me. It looks like a strange issue, as it seems to not work for some players. Could you please let me know if an update is required? Video Project 5.mp4
  8. Version 1.0.0

    3 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 100x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (100x+ tables) - Medium Bases - Base_Loot (100x+ tables) - Hard Bases - Base_Loot (100x+ tables) - Expert Bases - Base_Loot (100x+ tables) - Nightmare Bases - Base_Loot (100x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  9. fullwiped

    New DLC

    Hello, It has been reported that the upgrade button does not appear on the new DLC furnaces. Will there be an update related to this? @Iftebinjan
  10. fullwiped

    IQGradeRemove

    I think it needs to be updated. Buttons like Wood, Stones, Metal, etc. are not clickable in the GUI
  11. The map is downloaded to this location. If you download it from there and upload it here or somewhere else, they can check the map. C:\Program Files (x86)\Steam\steamapps\common\Rust\maps
  12. fullwiped

    workbench upgrades

    Hello Flasher, I hope you are doing well. We keep the configs as up to date as possible. Once the items that will be added to the game in the upcoming wipe are finalized, we plan to update and add them. I am not at the office right now, so I cannot add them at the moment. However, if this is urgent, you can quickly add the new Workbench Upgrade items within 5 minutes using the link below: https://looty.cc/betterloot
  13. Version 1.0.0

    9 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 5x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (5x+ tables) - Medium Bases - Base_Loot (5x+ tables) - Hard Bases - Base_Loot (5x+ tables) - Expert Bases - Base_Loot (5x+ tables) - Nightmare Bases - Base_Loot (5x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  14. Version 1.0.0

    3 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 10x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (10x+ tables) - Medium Bases - Base_Loot (10x+ tables) - Hard Bases - Base_Loot (10x+ tables) - Expert Bases - Base_Loot (10x+ tables) - Nightmare Bases - Base_Loot (10x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  15. Version 1.0.0

    3 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 3x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (3x+ tables) - Medium Bases - Base_Loot (3x+ tables) - Hard Bases - Base_Loot (3x+ tables) - Expert Bases - Base_Loot (3x+ tables) - Nightmare Bases - Base_Loot (3x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  16. fullwiped

    JetPack

    JetPack 1.3.7 1. The name 'PhysicsMaterialCombine' does not exist in the current context [CS0103] (JetPack 60 line 627)
  17. Version 1.0.0

    5 downloads

    To use this loot tables pack, you need to purchase the paid Raidable Bases plugin if you do not already own it: https://codefling.com/plugins/raidable-bases This Raidable Bases 2x+ Loot Tables (Easy to Nightmare) package includes: - Easy Bases - Base_Loot (2x+ tables) - Medium Bases - Base_Loot (2x+ tables) - Hard Bases - Base_Loot (2x+ tables) - Expert Bases - Base_Loot (2x+ tables) - Nightmare Bases - Base_Loot (2x+ tables) Beware: Our loot table package includes only the 5-tier loot tables within the Base_loot folder, ranging from easy to nightmare. It does not include the loot tables from the Difficulty_Loot or Weekday_Loot folders. INSTALLATION INSTRUCTIONS: Extract the downloaded zip file using WinRAR. Then, move the files to the following location, ensuring a clean setup without any other files: data/RaidableBases/Base_Loot You need to place the five prepared .json files for Easy through Nightmare bases into the Base_Loot folder. Important Note: The number of items that spawn in crates is determined not by the loot table but by five different configs found in the data/RaidableBases/Profiles directory, using the code below. For example, open Easy Bases.json inside the Profiles folder with Notepad, press CTRL+F, and search for "Amount Of Items To Spawn" In the example below, the spawn amount is set to 90. You can adjust this number to your preference, either increasing or decreasing it. Keep in mind that changing this will affect the drop rates in the loot table. These loot tables do not work like a BetterLoot or AlphaLoot system. They are more complex and may distribute loot based on higher loot rates, so it is difficult to predict the exact item drop rates. You may need to balance them yourself using the setting below. "Amount Of Items To Spawn": 90, You may also open the individual base profile files (e.g., Easy Bases.json, Medium Bases.json, Hard Bases.json, Expert Bases.json, Nightmare Bases.json) located in data/RaidableBases/Profiles and adjust the "Loot Amount Multiplier" to values such as 2.0 or 5.0. This will alter the existing loot balance. However, we recommend keeping this setting at 1.0, as changing it may disrupt the intended loot balance: "Loot Amount Multiplier": 1.0
    $17.99
  18. Version 1.0.1

    158 downloads

    Admin Buttons is a clean and customizable Rust admin HUD plugin designed to give server owners quick access to common admin tools through on-screen buttons. Local image support is enabled by default for stable and reliable icon loading, while optional web URL image support is also available when needed. Admin Command: Use /ab in chat to open or close the panel. Admin Permissions: oxide.grant group admin adminbuttons.admin c.grant group admin adminbuttons.admin Configuration: { "Chat command": "ab", "Panel position (0 = BottomLeft, 1 = TopLeft, 2 = TopRight, 3 = BottomRight)": 0, "UI Scale (%) — 100 = default, 75 = -25%, 50 = -50%, 150 = +50%": 100, "Auto-open on connect": true, "Play click sound": true, "Use local images (false = use Web URLs below)": true, "Web image URLs (recommended 128x128 transparent PNG, used only when 'Use local images' = false)": { "ADMIN": "https://i.ibb.co/TBBS73X2/ADMIN.png", "RADAR": "https://i.ibb.co/213xSyb1/RADAR.png", "NOCLIP": "https://i.ibb.co/Q7TvJZTP/NOCLIP.png", "VANISH": "https://i.ibb.co/qFyV9P6g/VANISH.png", "OUTPOST": "https://i.ibb.co/4gjrwZ25/OUTPOST.png", "BANDIT": "https://i.ibb.co/84NZhjkp/BANDIT.png", "TPMARKER": "https://i.ibb.co/F4JF9NP2/TPMARKER.png", "HEAL": "https://i.ibb.co/vvwVb83C/HEAL.png", "CLOSE": "https://i.ibb.co/ZRG7JtKr/CLOSE.png" }, "Buttons (left to right, max 8)": [ { "Label": "ADMIN", "Icon": "ADMIN", "Commands": [ "chat.say \"/admin\"" ] }, { "Label": "RADAR", "Icon": "RADAR", "Commands": [ "chat.say \"/radar\"" ] }, { "Label": "NOCLIP", "Icon": "NOCLIP", "Commands": [ "noclip" ] }, { "Label": "VANISH", "Icon": "VANISH", "Commands": [ "chat.say \"/vanish\"" ] }, { "Label": "OUTPOST", "Icon": "OUTPOST", "Commands": [ "outpost" ] }, { "Label": "BANDIT", "Icon": "BANDIT", "Commands": [ "bandit" ] }, { "Label": "TPMARKER", "Icon": "TPMARKER", "Commands": [ "teleport2marker" ] }, { "Label": "HEAL", "Icon": "HEAL", "Commands": [ "heal 100" ] } ] } ALSO OFFER: Admin Warn: Real Authority for Real Server Control!
    Free

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