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fullwiped

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Everything posted by fullwiped

  1. fullwiped

    opps wrong place sorry

    Changed Status from Pending to Closed Changed Fixed In to 3.3.1
  2. fullwiped

    opps wrong place sorry

    Thanks for the edit. Have a lovely day!
  3. fullwiped

    Suggestion

    I noticed one thing. For plugins like IQGradeRemove, Skinbox, and Teleport, having multiple internal commands can make command limit cooldowns cause a lot of issues. For example, in IQGradeRemove, when using the UI menu, options like wood, stone, and metal are detected as separate commands, so players do not really get a chance to navigate the menu properly. Because of this, I set the cooldowns for these plugins to a very short time, like 3-4 seconds. I’m not sure if any improvement can be made for this, but I just wanted to mention it in case it helps. { "Enabled": true, "Command": "remove", "Commands alias": [ "up", "upgrade", "grade", "bgrade" ], "BlockCommand (If set to TRUE players will no longer be able to use this command. Default FALSE)": false, "SafeZone. Value [AllowOnly | Allow | Block] (Default Allow)": "Allow", "BuildingBlocked. Value [AllowOnly | Allow | Block] (Default Allow)": "Allow", "CanBeBypassed (If set to TRUE the command block can be bypassed. It depends on the user permissions)": false, "CooldownSeconds (-1 infinite)": 4, "MaxUsagePerMinute (-1 infinite)": 8, "MaxUsagePerHour (-1 infinite)": -1, "MaxUsagePerDay (-1 infinite)": -1, "MaxUsagePerWipe (-1 infinite)": -1, "BypassPermission (Permissions to bypass the block even if [CanBeBypassed] is set to false)": [] },
  4. fullwiped

    Codelock password

    I will do that, thank you
  5. fullwiped

    Codelock password

    Alright, I set it to “true”, restarted the plugin, refreshed the event, and recorded a video.
  6. fullwiped

    Codelock password

    Yes, when it is set to false, I did not get the note as loot from the NPC’s inventory. As soon as the NPC died, the note automatically dropped from the air next to the NPC onto the building floor.
  7. fullwiped

    Suggestion

    Hello, First of all, thank you for your kind reply to my review. You mentioned that you may add new features soon and that I can open a ticket. I must say your plugin is very successful and well-equipped. I don’t think it needs any major features, stability is the most important thing. I just had one very useful feature idea. If players who try to create spam with command binds, fast buttons, illegal clickers, or similar programs could be reported through a Discord webhook, it would help quickly detect malicious players attempting DDoS/click-spam style abuse and remove them from the servers. "MaxUsagePerMinute (-1 infinite)": 8, "MaxUsagePerHour (-1 infinite)": -1, "MaxUsagePerDay (-1 infinite)": -1, "MaxUsagePerWipe (-1 infinite)": -1 From what I can see, you already have a system for these limits. It would be great if players who intentionally try to exceed these limits within a few seconds could be detected and reported. I think this could be very useful. Have a nice day.
  8. fullwiped

    Codelock password

    Your support has been amazing, thank you again. You can close the ticket now. Have a great day!
  9. fullwiped

    Codelock password

    I tested it with this set to false. I killed the first NPC and no note dropped. Then I killed the NPC on the second floor and the note dropped on the ground. So I think this works. Thank you for your support.
  10. fullwiped

    Codelock password

    We use AlphaLoot as our loot system. I killed the NPCs with an MP5, so with normal weapon. Which files in this screenshot are related to this base? At least I can delete or remove them so it doesn’t spawn anymore. Because you have a larger base there, and the code/password was written on a note inside a box, just like in your video. It seems like only this specific base has an issue.
  11. fullwiped

    Codelock password

    Yes, the setting is true by default. No note dropped next to the NPC, and there wasn’t one in the loot either. If you have any other suggestions, that would be really helpful. Thank you
  12. fullwiped

    Codelock password

    Hello, this door is definitely locked and not open. My player reported this to me, and I checked it myself, but I can’t find the password.
  13. fullwiped

    Codelock password

    Hello, it looks like there is no codelock password in the notes inside the boxes in this building. Could it be somewhere else?
    A very well-thought-out plugin, I really like it. It has exactly the features I was looking for. I especially think it will be very effective against potential spam risks from UI buttons like fast buttons, or from many plugins that do not have any cooldown protection. I have not tested it long-term yet, but I hope it runs smoothly without using too much RAM or causing any crashes. As a first impression, I find it successful.
  14. fullwiped

    Wipe Protect

    Please fix this when you are available. Thank you. (10:11:41) | Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wipe_protectt_0 - Image URL: https://icon-library.com/images/protect-icon/protect-icon-18.jpg
  15. fullwiped

    Loot table

    Hello, for base loot adjustments you can use the Raidable Bases & Boats Loot Editor: https://codefling.com/tools/raidable-bases-boats-loot-editor If you need to move, add, or remove crates physically inside the base, you will need to use the FORTIFY program on Steam.
  16. fullwiped

    About title

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
  17. fullwiped

    About title

    Glad it worked To keep the GUI standards intact, it’s best to keep it on a single line.
  18. fullwiped

    About title

    But please keep in mind that Rust and this plugin have some GUI and text limitations in this area. You can customize it like in the example. If you need any further help, feel free to message me. When I’m available and back at the office, I’ll try to help.
  19. fullwiped

    About title

    Good news, rich text is fully supported in the plugin already, no update needed. You can freely use <color=#hex>, <size=N>, <b> and combine/nest them inside any lang value. Here's an example based on your file with Japanese text sized down to 11: { "NoPermission": "You don't have permission to use this command.", "WarnUsage": "Usage: /warn <player name or steamid> <message>", "PlayerNotFound": "Player not found. Use SteamID for offline players.", "DuplicateWarning": "Duplicate warning prevented for player {0}", "WarningSent": "Warning sent to {0}: {1}", "WarningSaved": "Warning saved for offline player {0}.", "WarnAllUsage": "Usage: /warnall <message>", "WarnAllSent": "Global warning sent to {0} online players: {1}", "ConsoleWarnUsage": "Usage: warn <player name or steamid> <message>", "ConsoleWarnAllUsage": "Usage: warnall <message>", "AcknowledgeThanks": "Thank you for acknowledging the warning.", "GuiTitle": "<color=#FFFF00><b>SERVER WARNING</b></color>", "GuiButtonText": "<size=24><b>✔ I understood | <size=11>✔ 理解しました。</size></b></size>", "GuiDatePrefix": "Date", "GuiWarningFormat": "Hello {0}, you have received a warning.\n<color=#FFD700><size=11>{0}様、鯖缶から<b>警告</b>を受けています。</size></color>" }
  20. fullwiped

    About title

    Hello, sorry for the late reply. Please send me the language file you’d like to use and I’ll take a look. The plugin is primarily designed for English, but if it’s feasible, I’ll try to add support for Japanese characters, although I can’t promise anything.
  21. Hello, regarding keycard loot: if they exist in the default setup, they should be present here as well. I don’t recall specifically removing keycards. These items already spawn separately as loot in places like markets or on desks, so as far as I remember, they don’t need to be included in loot containers. https://wiki.rustclash.com/search=keycard
  22. fullwiped

    Servers

    This plugin is really good. If a direct “Connect” button is visible on the main panel, meaning this simple button design is implemented, it could become even more impressive. Good work.

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