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Everything posted by fullwiped
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My Movie.mp4
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
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You're welcome. If you are satisfied with our service, leaving a review would greatly motivate us for future updates: https://codefling.com/plugins/admin-warn?tab=reviews Have a great and happy day.
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Hi, We've addressed this UI conflict on our end in AdminWarn v1.0.6. The overlay issue during active warnings has been resolved. The issue was related to overlapping CUI element naming during active warning displays, so AdminWarn now uses more unique internal UI names to avoid conflicts with other UI plugins. You may still occasionally see a minor InfoPanel-related log entry during plugin reload cycles, but this does not affect normal gameplay or functionality. Under normal server operation, AdminWarn and InfoPanel should now work correctly together. Please update AdminWarn to v1.0.6 and let us know if you run into any further issues. We're happy to look into it.
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Hello, could you please send me your InfoPanel config so I can better understand this and personally test it to find a better solution?
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Changed Status from Pending to Closed Changed Fixed In to 3.3.1
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Thanks for the edit. Have a lovely day!
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I noticed one thing. For plugins like IQGradeRemove, Skinbox, and Teleport, having multiple internal commands can make command limit cooldowns cause a lot of issues. For example, in IQGradeRemove, when using the UI menu, options like wood, stone, and metal are detected as separate commands, so players do not really get a chance to navigate the menu properly. Because of this, I set the cooldowns for these plugins to a very short time, like 3-4 seconds. I’m not sure if any improvement can be made for this, but I just wanted to mention it in case it helps. { "Enabled": true, "Command": "remove", "Commands alias": [ "up", "upgrade", "grade", "bgrade" ], "BlockCommand (If set to TRUE players will no longer be able to use this command. Default FALSE)": false, "SafeZone. Value [AllowOnly | Allow | Block] (Default Allow)": "Allow", "BuildingBlocked. Value [AllowOnly | Allow | Block] (Default Allow)": "Allow", "CanBeBypassed (If set to TRUE the command block can be bypassed. It depends on the user permissions)": false, "CooldownSeconds (-1 infinite)": 4, "MaxUsagePerMinute (-1 infinite)": 8, "MaxUsagePerHour (-1 infinite)": -1, "MaxUsagePerDay (-1 infinite)": -1, "MaxUsagePerWipe (-1 infinite)": -1, "BypassPermission (Permissions to bypass the block even if [CanBeBypassed] is set to false)": [] },
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I will do that, thank you
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Alright, I set it to “true”, restarted the plugin, refreshed the event, and recorded a video.
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Yes, when it is set to false, I did not get the note as loot from the NPC’s inventory. As soon as the NPC died, the note automatically dropped from the air next to the NPC onto the building floor.
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Hello, First of all, thank you for your kind reply to my review. You mentioned that you may add new features soon and that I can open a ticket. I must say your plugin is very successful and well-equipped. I don’t think it needs any major features, stability is the most important thing. I just had one very useful feature idea. If players who try to create spam with command binds, fast buttons, illegal clickers, or similar programs could be reported through a Discord webhook, it would help quickly detect malicious players attempting DDoS/click-spam style abuse and remove them from the servers. "MaxUsagePerMinute (-1 infinite)": 8, "MaxUsagePerHour (-1 infinite)": -1, "MaxUsagePerDay (-1 infinite)": -1, "MaxUsagePerWipe (-1 infinite)": -1 From what I can see, you already have a system for these limits. It would be great if players who intentionally try to exceed these limits within a few seconds could be detected and reported. I think this could be very useful. Have a nice day.
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Your support has been amazing, thank you again. You can close the ticket now. Have a great day!
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I tested it with this set to false. I killed the first NPC and no note dropped. Then I killed the NPC on the second floor and the note dropped on the ground. So I think this works. Thank you for your support.
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We use AlphaLoot as our loot system. I killed the NPCs with an MP5, so with normal weapon. Which files in this screenshot are related to this base? At least I can delete or remove them so it doesn’t spawn anymore. Because you have a larger base there, and the code/password was written on a note inside a box, just like in your video. It seems like only this specific base has an issue.
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- 19 comments
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- #alphaloot
- #alphaloot 5x
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(and 24 more)
Tagged with:
- #alphaloot
- #alphaloot 5x
- #5x loot table
- #alpha loot config
- #loot table
- #alpha loot tables
- #loot table configs
- #advanced alphaloot
- #5x config
- #5x server looot
- #5x loot
- #5x loot tables
- #alpha loot
- #alpha loot 5x
- #alphaloot 5x table
- #loot table config
- #alpha
- #alphaloot tables
- #alphaloot 5x loot tables
- #5x alpha
- #5x alphaloot tables
- #alpha loot 5x server
- #5x server
- #5x servers
- #5x server loot tables
- #5x server loot table
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Yes, the setting is true by default. No note dropped next to the NPC, and there wasn’t one in the loot either. If you have any other suggestions, that would be really helpful. Thank you
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Hello, this door is definitely locked and not open. My player reported this to me, and I checked it myself, but I can’t find the password.
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Hello, it looks like there is no codelock password in the notes inside the boxes in this building. Could it be somewhere else?
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A very well-thought-out plugin, I really like it. It has exactly the features I was looking for. I especially think it will be very effective against potential spam risks from UI buttons like fast buttons, or from many plugins that do not have any cooldown protection. I have not tested it long-term yet, but I hope it runs smoothly without using too much RAM or causing any crashes. As a first impression, I find it successful.
- 16 comments
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- 1
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- #command
- #command limiter
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(and 3 more)
Tagged with:
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- 40 comments
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- #wipe protect
- #new player protect
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- 8 comments
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- 1
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- #admin
- #admin tools
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(and 47 more)
Tagged with:
- #admin
- #admin tools
- #admin warn
- #warn
- #warning
- #warn players
- #admins
- #message
- #rust
- #rust admin
- #admin tool
- #admin warning
- #staff
- #rules
- #send message
- #chat
- #chat message
- #broadcast
- #ui
- #gui
- #ui message
- #gui message
- #admin gui message
- #admin warnings
- #adminwarn
- #moderation
- #moderation tools
- #admin control
- #staff tools
- #server management
- #gui warning
- #mandatory gui
- #ui notification
- #offline warning
- #rejoin message
- #manual warning
- #admin command
- #attention warning
- #rule
- #messages
- #notice
- #notices
- #admin notice
- #admin message
- #server warn
- #server warning
- #messaging
- #admin plugin
- #admin plugins
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Hello, for base loot adjustments you can use the Raidable Bases & Boats Loot Editor: https://codefling.com/tools/raidable-bases-boats-loot-editor If you need to move, add, or remove crates physically inside the base, you will need to use the FORTIFY program on Steam.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.3
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Glad it worked To keep the GUI standards intact, it’s best to keep it on a single line.