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Maze updated to 2.0.0
Thank you so much for supporting till through. 

Support Discord: Discord

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About Maze

The Maze plugin adds intensive pvp combat within a maze environment. Players navigate through the maze, engaging in intense battles to eliminate opponents and be on top
 

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  • Easy to setup
  • Automation of maze arena
  • Includes Free 2 Maze Arena with pre-setuped arenas
  • Door Animation
  • Multiple arena setup
  • Easy configurable
  • Setup winning rewards
  • Discord Webhook support
  • Need help setting up the arena or customization? Knock me on Discord

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                     Setup Commands

  • /maze create <ArenaName> - Create a maze arena where you are standing
  • /maze edit <ArenaName> - Select an arena to edit
  • /maze radius <Number> - Change arena radius
  • /maze wallradius <Number> - Change arena wall radius which is your arena walls radius from center
  • /maze meshheight <Number> - Change arena mesh height is top and bottom from corner mesh
  • /maze location - Change arena location to where you are standing
  • /maze setcorner - Set corner location to where you are standing
  • /maze showmesh - Show created mesh after setting corners
  • /maze copywalls - Copy all the walls in the arena radius and store them
  • /maze pastewalls - Copy all the walls in the arena radius and store them
  • /maze setspawn - Set spawn postion for arena players to teleport
  • /maze spawnclear - Clear all spawn points
  • /maze adddoor - Place an arena door to your standing location
  • /maze removedoor - Remove arena door to your standing location (Radius 5f)
  • /maze cleandoors <ArenaName> - Remove all the arena doors from the arena
  • /maze list - Show all arena and its settings
  • /maze cleanarena - Clears the entire arena
  • /maze delete/remove <ArenaName> - Remove or deletes an arena
  • /maze start <ArenaName> - Starts a Maze(For Testing)

                     Start Commands

  • /mazestart - Starts a random maze from the config if available
  • /mazestart <ArenaName> - Starts the specific arena
  • /mazestop - Stops the running maze event

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{
  "Maze Automatic Event": true,
  "Maze Automatic Event Interval Minimum (In Seconds)": 3600,
  "Maze Automatic Event Interval Maximum (In Seconds)": 7200,
  "Maze Minimum player requires to starts Auto": 2,
  "Maze Automatic Event Random From List": [
    "mazeareana",
    "maze2areana"
  ],
  "Maze Event Player Teleport Timer (In Seconds)": 15,
  "Maze Event Before Notification (In Seconds)": 300,
  "Maze Event Door Opening Notification (In Seconds)": 300,
  "Maze Event Door Closing In (In Seconds)": 600,
  "Maze Event Removing Walls Radius": 10,
  "Maze Event Shrink Amount": 3,
  "Maze Event Removing Walls Timer (In Seconds)": 15,
  "Save old postion to teleport players back when event ends": true,
  "Teleport winning players after x seconds of maze ends": 300,
  "Show Kill Streak Messages": true,
  "Maze Event Door Prefab": "assets/content/structures/interactive_garage_door/sliding_blast_door.prefab",
  "Maze Walls Item List": [
    "assets/prefabs/building/wall.external.high.stone/wall.external.high.stone.prefab"
  ],
  "Maze Event Blocked items": [
    "grenade.beancan",
    "grenade.f1",
    "rock",
    "rocket.launcher",
    "ammo.rocket.basic",
    "ammo.rocket.smoke",
    "ammo.rocket.hv",
    "ammo.rocket.seeker",
    "ammo.rocket.fire",
    "explosive.satchel",
    "explosive.timed",
    "ammo.grenadelauncher.smoke",
    "ammo.grenadelauncher.buckshot",
    "ammo.grenadelauncher.he",
    "grenade.flashbang",
    "grenade.molotov",
    "multiplegrenadelauncher",
    "grenade.smoke"
  ],
  "Maze Event Blocked Commands": [
    "kit",
    "trade",
    "remove",
    "tpa",
    "home",
    "shop",
    "clan"
  ],
  "Maze Map Marker Setting": {
    "Display Name": "Maze",
    "Marker Radius": 0.4,
    "Marker Transparency": 0.75,
    "Marker Color": "#FFFF00"
  },
  "Maze Rewards": {
    "Give commmands rewards upon winning the event": true,
    "Rewards player with higest kill from winning clan": true,
    "Rewards upon winning({PLAYER})": [
      "inventory.giveto {PLAYER} supply.signal 1"
    ],
    "Spawn Hackablelocked crates upon winning the event": true,
    "Spawn Hackablelocked crates amount": 1
  },
  "Maze Chat Setting": {
    "Chat Avatar Icon": 0,
    "Chat Prefix": "<color=#FFFF00>Maze</color> -> ",
    "Winner Message": [
      "<color=#FFD700>Maze Results:</color>",
      "\n",
      "Winner -> <color=#FFFF00>{WinningClanName}</color>",
      "",
      "{PlayerStats}",
      "",
      "<color=#FFD700>Totals:</color> Kills: {ClanTotalKills}, Deaths: {ClanTotalDeaths}, KDR: {ClanTotalKDR}",
      "Damage: {ClanTotalDamage}, Headshots: {ClanTotalHeadshots}",
      "",
      "<color=#FFD700>Aggregate Maze Totals:</color>",
      "- Total Kills: <color=#FFD700>{TotalKills}</color>",
      "- Total Damage: <color=#FFD700>{TotalDamages}</color>",
      "- Number of Participants: <color=#FFD700>{Participents}</color>"
    ],
    "Participents Message": [
      "<color=#FFD700>Personal Stats</color>",
      "Kills: <color=#FFD700>{Kills}</color>, Deaths: <color=#FFD700>{Deaths}</color>, KDR: <color=#FFD700>{KDR}</color>, Total Damage: <color=#FFD700>{Damages}</color>, HeadShots: <color=#FFD700>{Headshots}</color>",
      "Shooting Accuracy: <color=#FFD700>{Accuracy}%</color>, HeadShot Accuracy: <color=#FFD700>{HeadshotAccuracy}%</color>"
    ],
    "Maze Event Top Bar Message": [
      "<size=25><color=#FFFF00><b>MAZE</b></color></size>",
      "<size=15><color=#FFFF00><b>{DYNAMIC_TIMER}</b></color></size>",
      "",
      "<size=15><color=#FFFF00>{TotalTeams}</color><b> TEAMS REMAINING</b></size>",
      "<size=15><color=#FFFF00>{TotalPlayers}</color><b> PLAYERS REMAINING</b></size>"
    ]
  },
  "Discord Setting": {
    "Enable Discord Webhook": false,
    "Discord Webhook URL": "",
    "Discord Webhook Message": [
      "**MAZE ARENA**",
      "",
      "**Details**",
      "Total Kills: `{TotalKills}`",
      "Total Teams: `{TotalTeams}`",
      "Total Players: `{Participents}`",
      "",
      "**Winners**",
      "**{WinnerClanName}**",
      " Kills: `{ClanKills}`   Deaths: `{ClanDeaths}`",
      " Headshots: `{ClanHeadshots}`  Damages: `{ClanDamages}`",
      "",
      "**Members**",
      "{MembersStats}"
    ]
  },
  "Auto Maze Arena Setup": {
    "Start Maze Arena Setup": true,
    "Auto Arena Setup": {
      "AutoMaze1": {
        "Maze Center Item": "skullspikes.candles",
        "Maze Arena Locate Radius": 100.0,
        "Maze Arena Wall Radius": 40.0,
        "Maze Arena Mesh Top & Bottom Height": 50.0,
        "Maze Spawn Points Item": "woodbox_deployed",
        "Maze Door Item": "workbench1.deployed",
        "Maze Corner Item": "mailbox"
      }
    }
  }
}
Quote
{
  "EventStartingNotify": "Starting in {0} seconds",
  "EventStartingIn": "Starting in {0} seconds",
  "EventStarted": "Event has started. Please use <color=#FFFF00>/maze</color> command to teleport to Maze",
  "EventTeleporting": "You are teleporting in {0} seconds",
  "EventStop": "Event has ended",
  "EventNoWinner": "No winner found",
  "EventDoorOpening": "Door opening in {0} seconds",
  "EventDoorOpned": "Door has been opened. You can enter the Maze Arena now.",
  "EventDoorClosing": "Door Closing in {0} seconds",
  "EventDoorClosed": "Door has been closed. No players can join in the event now",
  "EventRemovingWalls": "Removing outter walls in {0} seconds",
  "WinningPlayers": "Winning players will be teleported back in {0} seconds",
  "EventBannedItems": "You cannot enter this event with banned items in your inventory! Items removed from your inventory: <color=#DC143C>{0}</color>",
  "NoEventRunning": "There is no event running to teleport",
  "NoClan": "Please create a Clan before entering the event",
  "AlreadyPosition": "You are already at the event location",
  "CantTeleport": "You can't teleport to Maze at this moment",
  "TeleportCanceled": "Teleportation to maze cancelled"
}

 

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  • OnMazeStarts(string ArenaName, DateTime timeNow)
  • OnMazeWinnerAnnounce(HashSet<ulong> winnerList, DateTime timeNow)

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