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Found 16 results

  1. Version 1.0.3

    64 downloads

    About Raidable Bases By Apes (150+ Pack) All Tiers! Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 150 raidable bases (plus an additional 40+ bonus raids- 190 +raids total!) that you can add to your servers Raidable Bases by Nivex. All levels are included (45+ easy, 45+ medium, 20+ hard, 20+ expert and 15+ nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. Near everything is skinned, some just to look pretty, some themed. Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack! All raids are tested on Planet of the Apes PvE. It is recommended you have NPC's inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged If you previously purchased any of the following, you will be purchasing duplicate bases: Easy Bases by Apes Pack 1 (20 pack) Easy Bases by Apes Pack 2 (20 pack) Medium Bases by Apes Pack 1 (20 pack) Medium Bases by Apes Pack 2 (20 pack) Hard Bases by Apes Pack 1 (20 pack) Expert Bases by Apes Pack 1 (20 pack) Nightmare Bases by Apes Pack 1 (15 pack) Halloween Bases by Apes (22 pack) Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $31.99
  2. Version 1.0.1

    12 downloads

    Raidable Base Medium Pack include 40 Raidable Bases with traps bases include all necessary items to have a Good Raid, don't wait and Boost your Raidable Base Rotation with these nice medium bases Rb.config add "Medium Bases" M-1 M-2 M-3 M-4 M-5 M-6 M-7 M-8 M-9 M-10 M-11 M-12 M-13 M-14 M-15 M-16 M-17 M-18 M-19 M-20 M-21 M-22 M-23 M-24 M-25 M-26 M-27 M-28 M-29 M-30 M-31 M-32 M-33 M-34 M-35 M-36 M-37 M-38 M-39 M-40
    $40.00
  3. Version 1.0.1

    35 downloads

    About Nightmare Bases By Apes (15 pack) Torture your players with these Nightmare bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Nightmare raids cost 52-55 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 15 Nightmare bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids and limiting the amount of rockets given in the higher tier to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining, and C4 is less damaging to traps These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, drain traps, or know when to jab a med stick in their arm and push past a trap they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Additional 5 raids (so 20 in total) are included as a bonus in case you want to remove a raid or two or if an update would break a feature of one. Nightmare #16 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. The average raid cost in this pack is 52 -55 rockets to raid as currently configured. May be better suited as expert bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 5, "Maximum Inside (-1 = ignore)": 5 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $6.00
  4. Version 1.0.0

    10 downloads

    - Inferno Arena Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $10.91
  5. Version 1.0.0

    8 downloads

    - Inferno Arena Lite Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $8.70
  6. badgyver

    Arena Dome

    Version 1.0.0

    13 downloads

    Create epic player vs. player battles with this original arena. Arena Dome is fully compatible with Zone Manager and Event Manager. Arena Dome contains NPCs, loot, walls for players to cover their backs, and several towers for players to shoot from above.
    $7.66
  7. Version 1.0.3

    76 downloads

    Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy in this pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid, one even has fireworks that go off when you get to TC! Easy #14 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing stairwell that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Includes 5 additional raids in case you want to remove a few due to difficulty/raid cost (so 25 bases total), extra value for your money! If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  8. Version 1.0.3

    66 downloads

    About Expert Bases by Apes (20 Pack) Torture your players with these Expert bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Expert raids cost 35-38 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 expert bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Expert #13 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. Have Npcs "spawn on bags" inside the bases, 4 per base (that is just inside, make sure to count the # you want outside) The average raid cost in this pack is 35-38 rockets to raid. May be better suited as hard bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 5 raids are included in case there is a few you are not happy with and want to remove. Otherwise they are just an added value! All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 4, "Maximum Inside (-1 = ignore)": 4 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $5.50
  9. Version 2.1.1

    33 downloads

    This plugin give the possibility to spawn a bunch of trap randomly across the map to make it a bit hard for your players. The selected numbers of traps are consistent through the server life, so as soon as 1 is activated, a new will spawn somewhere else. Traps set up after 30 sec after restart/reload. It can work with and without TruePVE . It handle separably the trap trigger and trap damage, what is configurable. The traps can't be picked up, only activated or disarmed. With the base setup it check for free location outside of monuments, radiation zones and ZoneManger zones. The traps dmg 50hp, can cause wounded effect with 50% for 5 second and TruePVE selected as to be used. Permissions surprisetrap.admin - To use the 3 command surprisetrap.trapdetect - Too be able to use a geiger counter to find traps on the map Commands Chat: /show - Show all possible found spawn location (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /trap - Show all active trap on the map (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /setup <mine|bear> - set up a trap where the character look, only for test purpose. (the new position will behave as a new spawn location, but only until the next restart) Console: show - information about the additional free spawn locations trap - information about the available amount of traps setup - manually start trap setup in case of not enough trap on the map (compared to the configured amount) Configuration "Bypass the distance limtiation on the trap and spawn location show command": false, "Enable/Disable Chat notification about player Death by any \"Random Trap\"": false, "If all originally set location occupied, then look for new position": true, "Minimum Distance From Building": 20.0, "Number of traps on the map": 500, "Prevent Traps To Be Respawn At Monuments": true, "Prevent Traps To Be Respawn At RadiationZone": true, "Prevent Traps To Be Respawn At ZoneManager": true, "Random knowdown duration": 5.0, "Retry to get a new location(the bigger the number, bigger the resource consumption to try a new free position)": 200, "The distance on the trap and spawn location show command (only if not bypassed)": 150, "Trap activation randomly knowdown": true, "Trapdamage default 50": 50.0, "Try to look free location this many times on server init (Not necesseary mean it will find this many free spot, bigger the number, bigger the resource consumption to try a new free position)": 2000, "Usage of Beartrap": true, "Usage of Landmine": true, "Usage of TruePVE": true, "Traps can be detected by players with Geiger detector": true, "The distance to detect by the player with Geiger detector": 50.0 API TrapDestroyedByPalyer(BaseTrap trap, BasePlayer player) can be used to catch triggen, when a player killed a trap (for example events or quest to destroy specificly spawned traps)
    $9.99
  10. Version 1.0.1

    17 downloads

    About Halloween Bases By Apes (20+ Pack) All Tiers! Give your players the gift of many deaths this Halloween! Torture your players with these Halloween Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 22 raidable bases that you can add to your servers Raidable Bases by Nivex. All levels are included (7 easy, 6 medium, 4 hard, 3 expert and 2 nightmare) Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. (hmedium1s, hexpert2s, and hnightmare2s) Make sure to have your config set so autoturrets and sam sites do not require power. It is recommended you have NPC's spawn inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Two bases (hhard2 and hexpert2) have a trap that requires npcs, their death triggers a trap door. So you need npcs in each raid and the raidable bases data file set to npcs spawn on bag. Raid works without the npcs, but noone expects that trigger lol. Near everything is skinned for Halloween, with sound effects and more traps than you can shake a stick at! Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $6.50
  11. Version 1.0.1

    27 downloads

    Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 medium bases (+5 bonus raids) that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing a 2 x 2 on my friends server (edits were made to the base, stone exterior and one less hatch now) These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Medium #43 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. it has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. I do not recommend randomizing door skins in your config, there are doors that are skinned clear to bait players to blow themself up. If upgrading or replacing doors be sure to check if a door controller is attached. The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. It is recommended you have 2 NPC's inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. there are a total of 25 base files in case you want to remove a few that are not to your liking. Otherwise the extra 5 are a bonus! Files are labeled medium026-medium050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 2, "Maximum Inside (-1 = ignore)": 2 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.50
  12. Version 1.0.3

    46 downloads

    About Easy Bases by Apes Pack 2 (20 Pack) Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (20 pack) In the "Bases" Folder you will find 20 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy from a previous pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Easy's #026 and 037 of this pack is marked with an "s" in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing mechanics that require it Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 5-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Extra bases included in case you would like to remove some for difficulty/raid cost purposes (5 additional, so 25 bases total). Bonus Value for your money! Bases are labeled easy026-easy050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $4.00
  13. Version 1.0.3

    83 downloads

    About Hard Bases by Apes (20 Pack) Torture your players with these Hard bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these hard raids cost 18-22 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20 hard bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. Here is a video of us testing Sev's Seaside Shanty in this pack on my friends Server These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Hards #11 and #18 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing floors that require it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 18-22 rockets to raid. May be better suited as medium bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 3, "Maximum Inside (-1 = ignore)": 3 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,
    $5.00
  14. Version 1.0.1

    11 downloads

    I was inspired by this construction by the game Assasins Creed 4 BF. Old technologies of a forgotten civilization were hidden in this cave, during the time of pirates, pirates captured this cave and searched for a treasure in it for a long time. In our time, we can see what happened to the cave, it has old magic stones, shovels left over from pirates and mechanisms of our time. This cave perfectly conveys the contrast of the differences of times and technologies What's on this RadTown?! There is a trap with a floor that goes out from under your feet, the player can catch an opponent while he processes resources on the 2nd floor After falling, the player can fall on the laser and the Tesla coil will work On the 3rd floor there are 2 rooms with loot, to open the first room, you just need to turn the wheel. To open the second room, you need a red card and a fuse. Boats rarely appear inside the cave. Barrels with fuel and components will appear inside the cave, the player will always be able to sail away if he has a boat. All the water in the cave is drinkable If there is a person on the 2nd floor, then a siren is triggered, which will show you that there is a person there Total objects 4860 For proper installation, focus on the water lilies, they should be exactly on the water. If you want me to change something or add to this building, then write in the reviews, I want to develop and I am interested to see your thoughts and suggestions
    $9.00
  15. Version 1.0.0

    520 downloads

    A Raidable metal Trap Base with a safe'ish route to the treasure boxes if you are one of those lucky people lol There are 6 large wooden boxes to put loot in and there are 3 large wooden boxes hidden behind a wall ( you will need to fill the large wooden boxes with loot ) There are Machine Gun Auto Turrets with Exploding Rounds, Shotgun Traps, Flame Turrets, Barbed Wooden Barriers Snap Traps and Landmines. its my first attempt at a raidable base with traps so with that in mind, please be kind in the comments hahahhaha ive done a stone version of this also.
    Free
  16. Version 1.0.0

    400 downloads

    A Raidable Stone Trap Base with a safe'ish route to the treasure boxes if you are one of those lucky people lol There are 6 large wooden boxes to put loot in and there are 3 large wooden boxes hidden behind a wall ( you will need to fill the large wooden boxes with loot ) There are Machine Gun Auto Turrets with Exploding Rounds, Shotgun Traps, Flame Turrets, Barbed Wooden Barriers Snap Traps and Landmines. its my first attempt at a raidable base with traps so with that in mind, please be kind in the comments hahahhaha ive done a metal version of this also ( just upgraded from stone to metal )
    Free
1.1m

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