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About Harbor Event

This event that takes place in Harbor location

 

 

Description

This event begins with a warning in the chat that a ship will soon arrive at Harbor to load valuable cargo.
After the time has elapsed, a ship appears in any of Harbor locations available on the map, into which a crane loads a container.
The loading zone is guarded by a tank and 7 NPCs by default.
The entrance to the container is closed, to open the door, you need to press button in the crane cabin.
Inside the container, by default, there is a CCTV camera, a locked crate, 2 DM, 2 elite and 2 military crates.
The location and loot of all the crates/NPCs can be configured in the configuration, as well as add or remove unnecessary crates/NPCs.
Also, the ship will spawn a standard loot from the ship, i.e. 3 locked crates, etc.
The configuration file also allows you to change the tank and loot in it.
When an event appears, a marker is displayed on the map (configured in the configuration file).
All players who are in the event zone will have a timer with a countdown to the end of the event.
At the end of the event, the ship sails from the island

 

Dependencies Required

  • NpcSpawn - available in included ReadMe

 

Dependencies (optional, not required)

 

Chat commands (only for administrators)

/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)

 

Console commands (RCON only)

harborstart – starting of the event
harborstop – ending of the event

 

Plugin Config

  • en - example of plugin configuration in English
  • ru - example of plugin configuration in Russian

 

Hooks

void OnHarborEventStart() – called when the event starts

void OnHarborEventEnd() – called when the event ends

 

Contact me in Discord: KpucTaJl#8923

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