Jump to content

Search the Community

Showing results for tags 'kill'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
    • Creators Directory
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 19 results

  1. Version 1.1.4

    467 downloads

    Event-tournament duels between players (1x1, 2x2, 3x3, etc) Event goal Players duel among themselves until the last survivor. In a situation with team muzzles, first they duel in teams, and then if there are not enough players for a team duel, then among themselves. What features: - Outsiders cannot enter the arena - Tournament participants in the role of spectators do not take damage and have a hardened metabolism - All things are saved and given to the participants after leaving the tournament, in the same form in which they were - After the event, the player returns to the same place from where he teleported to him - After a duel in the arena, all items dropped from duelists are cleaned - There is an API for compatibility between plugins - There is a blocking of prohibited chat and console commands in the tournament - Very thoughtful matchmaking generator for duels - Present UI - There is a full-fledged plugin setting with great functionality - There is an automatic start of tournaments after a certain time - Easy installation and configuration Installation: - Install CopyPaste [https://umod.org/plugins/copy-paste] - Install ArenaTournament - Ready Commands: /qq - register for the tournament [optional, as there is a button with UI] Admin commands: /o - launch a random tournament [admin or permission arenatournamentbeta.admin] at.start - start random tournament [admin] at.copy name of existing name of new - copy arena settings to create a new one [admin] Creating a new arena: Build an arena Put resources in the closet so that it would be enough for a wipe and hide it Place the spawn point of the first team using regular chairs [https://rustlabs.com/item/chair] Set a spawn point for the second team using gaming chairs [https://rustlabs.com/item/secret-lab-chair] Set a spectator respawn point using sirens [https://rustlabs.com/item/siren-light] Save arena /copy name Add the arena to the config using the command at.copy nameexisting namenew Open plugin config Change in the config in your new arena "Position [coordinates]" to random, but within the map (not outside the grid!) Set up the arena (Important! Do not specify "Tournament Modes" more than you have specified spawn locations for each of the teams) Restart plugin API: API: [PluginReference] Plugin ArenaTournament; private bool IsOnTournament(ulong userid) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", userid); } private bool IsDueling(BasePlayer player) { return ArenaTournament != null && ArenaTournament.Call<bool>("IsOnTournament", player); } Arena pack: https://haxlite.ru/fermens_Arenas.zip Demonstration: from the buyer
    $35.99
  2. IIIaKa

    Team Announce

    Version 0.1.7

    43 downloads

    GUI and sound announcements to online players who has teammates. Announcements about teammates who have connected, disconnected, been injured or killed while sleeping. Also, announcements from the team leader, in Team chat channel using "!" as a first char. { "ImageLibrary Counter Check": 5, "Team Announce command": "teama", "Use GameTip for reply messages?": true, "Sound Announce Enabled": true, "Announce from Leader Enabled": true, "Announce Wounded Distance": 100.0, "Announce Wounded Scream Distance": 50.0, "Announce Wounded Scream Distance Sound": "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "Announces List": { "Connected": { "Language_Key": "MsgPlayerConnected", "Duration": 6.0, "Background_Color": "#4F6133", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#8CBA42", "Text_Size": 16, "Text_Color": "#8CBA42", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, "Disconnected": { "Language_Key": "MsgPlayerDisconnected", "Duration": 6.0, "Background_Color": "#BF3B26", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/5Q9rxNO.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, "LeaderAnnounce": { "Language_Key": "", "Duration": 6.0, "Background_Color": "#216699", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/RSaRsp0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#82C7F5", "Text_Size": 16, "Text_Color": "#82C7F5", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/aggro.prefab" }, "WoundedDistance": { "Language_Key": "MsgPlayerWoundedDistance", "Duration": 6.0, "Background_Color": "#FFC21A", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, "WoundedGrid": { "Language_Key": "MsgPlayerWoundedGrid", "Duration": 6.0, "Background_Color": "#FFC21A", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/jMAs33v.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/takecover.prefab" }, "DeadWhileSleeping": { "Language_Key": "MsgPlayerDeadWhileSleeping", "Duration": 6.0, "Background_Color": "#FFC21A", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/gwk73Tk.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/responddeath.prefab" }, "Banned": { "Language_Key": "MsgPlayerBanned", "Duration": 6.0, "Background_Color": "#BF3B26", "Background_Transparency": 0.8, "Background_Material": "", "Image_URL": "https://i.imgur.com/8WsmOMo.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_failed.prefab" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 7 } } EN: { "MsgPlayerConnected": "Your teammate {0} has been connected.", "MsgPlayerDisconnected": "Your teammate {0} has been disconnected.", "MsgPlayerWoundedDistance": "Your teammate {0} was wounded by {1}.\nHe is {2} meters away from you.", "MsgPlayerWoundedGrid": "Your teammate {0} was wounded by {1} at {2}.", "MsgPlayerDeadWhileSleeping": "Your teammate {0} was killed by {1} while he was sleeping at {2}.", "MsgPlayerBanned": "Your teammate {0} has been banned.\nReason: {1}.", "MsgEmptyTeam": "There is only you in your team.", "MsgNotLeader": "Only {0} is allowed to send announcements.", "MsgOfflineMates": "All your teammates are offline.", "MsgSetSound": "Sound {0}.", "MsgEnableConnected": "Connected Announcement Enabled!", "MsgDisableConnected": "Connected Announcement Disabled!", "MsgEnableDisconnected": "Disconnected Announcement Enabled!", "MsgDisableDisconnected": "Disconnected Announcement Disabled!", "MsgEnableWounded": "Wounded Announcement Enabled!", "MsgDisableWounded": "Wounded Announcement Disabled!", "MsgEnableDeath": "Sleeper Death Announcement Enabled!", "MsgDisableDeath": "Sleeper Death Announcement Disabled!", "MsgEnableAll": "All Announcement Enabled!", "MsgDisableAll": "All Announcement Disabled!", "MsgKillerUnknown": "Unknown", "bear": "Bear", "polarbear": "PolarBear", "wolf": "Wolf", "stag": "Stag", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "simpleshark": "Shark", "patrolhelicopter": "Patrol Heli", "bradleyapc": "Bradley APC", "scientistnpc_arena": "Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_cargo_turret_any": "Cargo Scientist", "scientistnpc_cargo_turret_lr300": "Cargo Scientist", "scientistnpc_ch47_gunner": "Chinook Scientist", "scientistnpc_excavator": "Excavator Scientist", "scientistnpc_full_any": "Scientist", "scientistnpc_full_lr300": "Scientist", "scientistnpc_full_mp5": "Scientist", "scientistnpc_full_pistol": "Scientist", "scientistnpc_full_shotgun": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } RU: { "MsgPlayerConnected": "Ваш союзник {0} подключился.", "MsgPlayerDisconnected": "Ваш союзник {0} отключился.", "MsgPlayerWoundedDistance": "Вашего союзника {0} серьезно ранил {1}.\nОн в {2} метрах от вас.", "MsgPlayerWoundedGrid": "Вашего союзника {0} серьезно ранил {1} в {2}.", "MsgPlayerDeadWhileSleeping": "Вашего союзника {0} убил {1}, пока тот спал в {2}.", "MsgPlayerBanned": "Ваш союзник {0} был заблокирован.\nПричина: {1}.", "MsgEmptyTeam": "У тебя нет союзников.", "MsgNotLeader": "Только {0} может отправлять объявления.", "MsgOfflineMates": "Все ваши союзники не в сети.", "MsgSetSound": "Воспроизведение звука {0}.", "MsgEnableConnected": "Оповещение о подключении союзников включено!", "MsgDisableConnected": "Оповещение о подключении союзников выключено!", "MsgEnableDisconnected": "Оповещение об отключении союзников включено!", "MsgDisableDisconnected": "Оповещение об отключении союзников выключено!", "MsgEnableWounded": "Оповещение о ранении союзников включено!", "MsgDisableWounded": "Оповещение о ранении союзников выключено!", "MsgEnableDeath": "Оповещение о смерти во сне союзников включено!", "MsgDisableDeath": "Оповещение о смерти во сне союзников выключено!", "MsgEnableAll": "Все оповещения о состоянии союзников включены!", "MsgDisableAll": "Все оповещения о состоянии союзников выключены!", "MsgKillerUnknown": "Неизвестно", "bear": "Медведь", "polarbear": "Полярный медведь", "wolf": "Волк", "stag": "Олень", "boar": "Кабан", "chicken": "Курица", "horse": "Лошадь", "simpleshark": "Акула", "patrolhelicopter": "Патрульный вертолет", "bradleyapc": "Танк", "scientistnpc_arena": "Ученый", "scientistnpc_cargo": "Защитник карго", "scientistnpc_cargo_turret_any": "Защитник карго", "scientistnpc_cargo_turret_lr300": "Защитник карго", "scientistnpc_ch47_gunner": "Защитник чинука", "scientistnpc_excavator": "Защитник экскаватора", "scientistnpc_full_any": "Ученый", "scientistnpc_full_lr300": "Ученый", "scientistnpc_full_mp5": "Ученый", "scientistnpc_full_pistol": "Ученый", "scientistnpc_full_shotgun": "Ученый", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist" } con - Personal enabling/disabling connected announcement; dis - Personal enabling/disabling disconnected announcement; wound - Personal enabling/disabling wounded announcement; death - Personal enabling/disabling sleeper's death announcement; sound - Personal enabling/disabling sound effects; all - Personal enabling all announcements; clear - Personal disabling all announcements(except leader and ban announces). Example: /teama con
    $3.99
  3. Version 1.0.7

    166 downloads

    Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration. The plugin comes with 99 unique death effects! There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled! Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time. Only effects that are enabled in the config can be selected. Command: /deatheffects Chat command deatheffects - brings up the ui. detoggle - toggles effects on/off detoggleclient - toggles the effects to be server-side/client-side Permission deatheffects.select - allows the player to use the UI. deatheffects.use - required to trigger a death effect Effects table 0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack Default effects spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls Config example: https://pastebin.com/BPUV9PvA
    $9.99
  4. Version 3.0.3

    1,387 downloads

    Simple kill/death ratio counter. User interface is fully customizable, each panel can be disabled. For each screenshot shown there is config file available. FEATURES Simple yet very customizable kill/death ratio counter with user interface. Counting of scientist/scracrow/zombie kills can be enabled, same for suicides. Plugin does not count kills from splash damage, for example explosions or fire. All config variations (7) shown on screenshots are available on my discord for customers. You can customize every aspect of ui by yourself in config however you need to basic understanding of anchors and offsets to position your panel, you can read more on this topic here. COMMANDS /kdr - show / hide ui kdr_wipe - admin console command to clear data PERMISSIONS simplekdr.use CONFIG EXAMPLE
    $5.65
  5. IIIaKa

    Skull Trophy

    Version 0.1.3

    41 downloads

    Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it. Note: Updated clothing will only be displayed on head bags that were gathered after this update. Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it. skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types. { "Skull Trophy is Enabled": true, "Skull Trophy command": "strophy", "Use GameTip for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Drop the skull on the ground if the inventory is full?": true, "Replace Skull on gathering": true, "Head Bag. Is it allowed to gather a head bag without a special knife?": true, "Head Bag. Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag. Head names for types": { "Horse": "Horse", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart. Drop chance(0-100)": 50, "Heart. Source item short name": "chicken.cooked", "Heart. Workshop icon ID": 3075285011, "Heart. Prefab name of the eating effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart. Temperature change upon eating": 30.0, "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } [bool]Skull Trophy is Enabled - Enables or disables the plugin functionality. [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops. EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!", "MsgPosterMyUpdated": "You have successfully added yourself to the wanted poster!", "MsgPosterTargetUpdated": "You have successfully added player {0} to the wanted poster!", "MsgPosterNotFound": "You need to stand next to the wanted poster and look at it!", "MsgPosterCanNotUpdate": "You cannot update this wanted poster!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!", "MsgPosterMyUpdated": "Вы успешно добавили себя на постер разыскиваемых!", "MsgPosterTargetUpdated": "Вы успешно добавили игрока {0} на постер разыскиваемых!", "MsgPosterNotFound": "Вам нужно стоять возле постера разыскиваемых и смотреть на него!", "MsgPosterCanNotUpdate": "Вам нельзя обновить данный постер разыскиваемых!" } clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.
    $4.99
  6. Version 1.0.0

    4 downloads

    Give your professional players another reason to excel with this volcano. - To access the volcano you will have to overcome the oil ring to get to the main box, activate the elevator with a button that will give you access to the elevator door. - As you go down to the volcano via the elevator, you can equip yourself and take some anti-radiation pills, you will need them. - Inside the volcano you will have to choose wisely the way to activate the door using a fuse and a red card, be careful, the access to this mechanism is dangerous, remember you are in a volcano, the ground is lava!!!!
    $12.90
  7. Version 1.0.1

    7 downloads

    The Arecibo Observatory, also known as the National Astronomy and Ionosphere Center (NAIC) and formerly known as the Arecibo Ionosphere Observatory, is an observatory in Barrio Esperanza, Arecibo, Puerto Rico owned by the US National Science Foundation (NSF). IT CONTAINS: Great variety of Parkour, Puzzles, NPCs, Loot, Hackable Crates and a nice decoration. RECOMMENDATION: This monument has a high difficulty to complete, it is recommended for two players, although with higher difficulty one player can also complete this monument.
    $12.90
  8. Version 1.0.0

    12 downloads

    - Inferno Arena Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $10.91
  9. Version 1.0.0

    8 downloads

    - Inferno Arena Lite Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.
    $8.70
  10. Version 0.0.7

    135 downloads

    A plugin that allows server owners to prevent their staff from bypassing suicide cooldown, along with adding configurable suicide cooldowns. Working on a better unload and load process. Documentation Just use the config to enable/disable the default respawn cooldown of 60 seconds, if you put false for the Default Suicide Cooldown, then it will follow whatever cooldown value you put into Suicide Cooldown. This can be however long you want, from 0-9999999. Initalization Upon loading the plugin, it will update the users cooldown if the default cooldown is disabled and the cooldown is less than 60 seconds (the default). This means if you have it set to 40 seconds, and the users cooldown is at 50, it will be set to 40 instead. However, if the cooldown happens to be 120 seconds, the plugin during loading will do nothing because I have no fair way of making a user who suicided prior to loading the plugin wait longer after already waiting a while. Unloading Upon unloading this plugin, if the cooldown for the user is longer than the default cooldown, it will update their cooldown to the default cooldown. However, if your suicide cooldown is less than typical respawn times, it does nothing since I couldn't find a fair way to set it to 60 without knowing that they did or didn't just wait 50 seconds to try to suicide (ie, if the suicide cooldown happened to be 55), and then the plugin got unloaded and the user now has to wait another 60 seconds. Config (Default Config) { "Default Suicide Cooldown": false, "Suicide Cooldown": 10, "Round the suicide cooldown to a whole number when displaying to user": true, "Send responses to the user via F1 Console": true, "Send responses to the user via chat": true }
    Free
  11. MON@H

    PunishAttacker

    Version 1.8.0

    109 downloads

    Tired of someone shooting into your players face on your PVE server? While it deal no damage it may lead to fps loss and be really annoying. This plugin will help you to punish them. The main idea of the plugin is to punish a player attacking another. There is variety of options in config file. First of all, remember, after you will configurate this plugin you will need to allow damage from player to player (PVP mode) in your PVE plugin like TruePVE, NextGenPVE etc. This is needed to being able to identify and get amount of damage which one player made to another. This plugin will prevent the damage, so there is nothing to worry about. But keep in mind that from now on, PVP damage is handled by this plugin. So if you decided to unload this plugin, before you do - don't forget to block player to player damage in your PVE plugin. Next, you need to decide what exactly you want to do with attackers to punish them. Plugin will count every hit attacker made to another player. More hits - heavier punishment, because hits counter serves as multiplier. There are 3 thresholds by number of hits attacker made: The number of hits allowed without punishment The number of hits before death is used as a punishment The number of hits before kick is used as a punishment Start with setting a number of hits you may allow do deal without punishment. Notifications to stop attacking players still appear if enabled in the settings. Then set initial percentage of damage that attacker will get back. For example, by default it set to 0.5, so if attacker hits another player and dealt 30 hp damage he will get 50% back = -15 hp. Additionally ServerRewards RP will be discounted (if enabled in config) by formula: Initial server reward RP amount * The number of hits attacker made. After reaching death as punishment threshold punishment include death. After reaching kick as punishment threshold punishment include kick (if enabled in config) and additionally ZLevelsRemastered levels skills amount may also be taken (if enabled in config). There are 2 ways to inflict damage on an attacker - using the slap plugin (if activated in config and loaded) or simply by taking away health. Here is an example of how this plugin works with default thresholds values (5, 10, 15) and Initial percentage damage (0.5) with 50 hp damage dealt by each shot. So by default, first threshold is 5 hits without punishment. Every hit attacker made he gets notification to stop attacking players. If player will continue hitting another player and reach first threshold 5 hits, on 6th hit he will get punishment: -25 hp (-50 hp, -75 hp and so on) and -100 RP (-200 RP, -300 RP and so on). If player will continue hitting another player and reach second threshold 10 hits, on 10th hit and every hit afterwards he will get punishment: death. If player will continue hitting another player and reach third threshold 15 hits, on 15th hit and every hit afterwards he will get punishment: kick and -10 levels skills in ZLevelsRemastered. You may also change time (5 minutes default) after which hits number will be cleared and count will start from scratch. Zone Manager support. If ZoneManager include mode is set to true, only attackers in specified zones will be punished. If set to false, only attackers outside specified zones will be punished. As a bonus, this plugin may help to solve several other problems: Protect personal growables from being damaged by other players Protect personal vehicles from being damaged by other players Prevent any fireball damage There is a problem with fireball damage in rust - you can't detect the author of this type of damage. So there is no way to know whose fireball is attacking target. This type of damage is dealt only by incendiary bullets. So to prevent players from abusing this you may want to disable incendiary bullets damage entirely. ## Permissions punishattacker.use -- give player/group this permission to activate punishment system for them punishattacker.immunity -- allows player to be ignored by punishment system ## Commands This plugin provides no commands ## Configuration Enable / disable notifications / logging Set SteamIDIcon steamid to set desired account icon in chat messages Enable / disable modes/plugins support ## Localization Plugins phrases are available on 2 languages out of the box: English and Russian { "Format.Prefix": "<color=#00FF00>[PunishAttacker]</color>: ", "Punishment.Damage": "Attacking other player punishment damage: <color=#FFA500>{0}</color>", "Punishment.Kick": "Kicked for continuously attacking other player", "Punishment.Kill": "<color=#FFA500>{0}</color> was attacking <color=#FFA500>{1}</color> and was punished", "Warning.First": "Stop attacking players or you will be punished!", "Warning.Second": "Stop attacking players or you will be killed!", "Warning.Third": "Stop attacking players or you will be kicked!" } Log file example: punishattacker_punishments-2021-07-16.txt
    $15.00
  12. Version 1.0.0

    113 downloads

    Anasazi Ruins it's a custom monument made by @kilgoarand updated & maintained by me for the Anasazi custom map. Players can find 2 green crates on top of the ruins and a normal crate near the stairs to climb the ruins. Entity Count : 208
    Free
  13. Version 1.4.1

    38 downloads

    This plugin gives the possibility to trigger a timed events or an event between two server restart. The event will choose randomly a weapon category. During the event, after the minimum category distance was achieved, the player will be on the leader board. The less attachment the weapon has, the players can earn extra percent points, what is count in the end, when the rewards are given. For example, if the first place worth 50 and the reward type is a Small Halloween Bag, and the player had no attachment on the weapon what he used, then he got a 100% extra point, what will double the price and he will get 100 Small Halloween Bag. Each additional attachment deduct ~33%. So for example, if the player has a Flashlight, a Scope and a Silencer, he will get 0% extra point in the end. (With the attachment-less weapon, automatically 100% bonus given) If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) are over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. If no weapon category is enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "minimum_hour_before_reset": 12, "event_duration_in_hour": 6, "event_reward_type": "0, 1, 2", "event_top1_reward": 50, "event_top2_reward": 40, "event_top3_reward": 30, "rp_reward_multiplier": 10, "economics_reward_multiplier" : 10.0, "additional_winners_reward": 15, "max_winners": 10, "event_based_challenge": false, "reminder_enabled": true, "reminder_time_in_minute": 30, "disable_pvp" = false, "event_based_delay" = 0, "first_event_delay_in_min" = 5, "enable_extra_point_feature" = true, "SC_UIPanel_Color": "0.39 0.39 0.39 0.8", "SC_Player_Color": "0.76 0.90 0.29 1", "SC_Description_Color": "0.76 0.90 0.29 1", "SC_Description_Color_Img": "0.39 0.39 0.39 0.9", "SC_Distance_Color": "0.76 0.90 0.29 1", "SC_Weapon_Color": "0.76 0.90 0.29 1", "SC_Extra_point_Color": "0.76 0.90 0.29 1", "SC_Title_Color": "0.76 0.90 0.29 1", "SC_CloseButton_Color": "0.5 0.5 0.5 1", "SC_Close_Color": "0.76 0.90 0.29 1", "rifle_weapon_cat": [ "lr300.entity", "l96.entity", "m39.entity", "semi_auto_rifle.entity", "ak47u.entity", "bolt_rifle.entity" ], "rifle_weapon_cat_enabled": true, "rifle_weapon_cat_min_dist": 100.0, "smg_weapon_cat": [ "smg.entity", "thompson.entity", "mp5.entity", "m249.entity" ], "smg_weapon_cat_enabled": true, "smg_weapon_cat_min_dist": 100.0, "shotgun_weapon_cat": [ "double_shotgun.entity", "shotgun_waterpipe.entity", "shotgun_pump.entity", "spas12.entity" ], "shotgun_weapon_cat_enabled": true, "shotgun_weapon_cat_min_dist": 100.0, "pistol_weapon_cat": [ "pistol_eoka.entity", "m92.entity", "python.entity", "pistol_revolver.entity", "nailgun.entity", "pistol_semiauto.entity" ], "pistol_weapon_cat_enabled": true, "pistol_weapon_cat_min_dist": 100.0, "bow_weapon_cat": [ "bow_hunting.entity", "compound_bow.entity", "crossbow.entity" ], "bow_weapon_cat_enabled": true, "bow_weapon_cat_min_dist": 50.0, } Definition of configurations: event_based_challenge - If it is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) minimum_hour_before_reset - If "event_based_challenge" is set to false, then a server start to server restart long event will be active, and "minimum_hour_before_reset" hour need to be between the two to give reward to the players (it is for avoid too many reward in case of often server restarts) event_duration_in_hour - If event_based_challenge set to true, then the given hour long events will be started, and as soon as the event is over, the next X hour long will started event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) 3 - Economics point from Economics plugin [if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/economics) max_winners - maximum number of rewarded player, after the first 3 place, the additional_winners_reward amount will be given event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place additional_winners_reward - - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the rest of the place until maximum winner is reached rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics point as a reward reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format enable_extra_point_feature - Disable the extra point feature event_based_delay - If the event based configuration is set, it can be now configured, what time shall be between two event (By default as soon as the event is over a new immediately start) first_event_delay_in_min - customize when the first event after server start to start instead of the originally introduced 5 min disable_pvp - disable player kills (to avoid bypass and exploit long kills with other friendly players, also added Friends, Clan and team support to discard the friendly fire even if the pvp enabled) ****_weapon_cat - different weapon categories, the listed weapons will be considered as an allowed weapons for the selected challenge ****_weapon_cat_enabled - if it is set to true, the category can selected as challenge ****_weapon_cat_min_dist - minimum distance for the kill with the selected category weapons to earn place Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum Commands /sc - Show information about Sniper Challenges /sc info - Show information about Sniper Challenges /cch show - Show currently Active Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.
    $15.00
  14. Version 1.5.1

    117 downloads

    This plugin gives the possibility to trigger a timed event, with a random long time (choose randomly between min and max configured time). The event will choose randomly a type, KILL or Gather (prior the config), after it choose a random objective from the corresponding list. During the event, after the objective is triggered (for example: Sulfur ore mined completely, Barrel destroyed, Bear killed, Tree chopped down.. etc), the player will get point /objective. Top 3 player (or player group if there is even in the points) will get reward, if they reach the minimum configured point. If the Players not gain points, they will be not listed on the Scoreboard. Rewards can be claimed after the event(s) over. First event will start after 5 min as soon as the plugin loaded in. The plugin have several protection against wrong configuration. Only 1 event can be active at time. If the TIME related configurations allow overlay, the maximum event time will be set as (event_repeat_time_in_hour*60)-5 Minute, to not affect the next event start. If no event type enabled, no event will started and message will be written to the server console. If no reward or invalid reward number set in the configuration, list of rewards will be cleared, 0 and 1 will be added as default (see the meaning below). If ServerRewards/Economics plugin not installed, this type of reward will be not selected. Configuration Default configuration: { "_Plugin_Cfg_Version": { "Major": 1, "Minor": 2, "Patch": 0 }, "CCH_Challenge_color": "0.76 0.90 0.29 1", "CCH_Desc_color": "0.76 0.90 0.29 1", "CCH_ScoresPanel_color": "0.39 0.39 0.39 0.75", "CCH_Time_color": "0.76 0.90 0.29 1", "CCH_Top1_color": "1 1 1 1", "CCH_Top2_color": "1 1 1 1", "CCH_Top3_color": "1 1 1 1", "CCH_Top3_yourpoint_color": "1 1 1 1", "CCH_UIPanel_color": "0.39 0.39 0.39 0.5", "event_gather_type": "{\"tree\":15,\"metal\":15,\"sulfur\":15,\"stone\":15,\"barrel\":15,\"berry\":15,\"corn\":15,\"hemp\":15,\"mushroom\":15,\"pumpkin\":15,\"potato\":15,\"crate\":15,\"foodbox\":15,\"minecart\":15}", "event_gather_type_enabled": true, "event_kill_type": "{\"bear\":15,\"wolf\":15,\"boar\":15,\"murderer\":15,\"scientist\":15,\"scarecrow\":15}", "event_kill_type_enabled": true, "event_long_max_in_minute": 1, "event_long_min_in_minute": 1, "event_minimum_player": 1, "event_points_by_entity": 5, "event_repeat_time_in_hour": 2, "event_reward_type": "0, 1, 2, 3", "event_top1_reward": 18, "event_top2_reward": 12, "event_top3_reward": 6, "grownable_collect_enabled": false, "rp_reward_multiplier": 10.0, "economics_reward_multiplier": 10.0, "reminder_enabled": true, "reminder_time_in_minute" : 30 } Definition of configurations: event_gather_type - List of collect/gatherable items, next to them after the ":" the minimum points to earn reward. (For example not much foodbox or minecart spawned) event_gather_type_enable - Gather type of events can be disabled/enable event_kill_type - List of killable enemys, next to them after the ":" the minimum points to earn reward. (For example not much animal spawned) event_kill_type_enabled - Gather type of events can be disabled/enable event_long_max_in_minute - Minimum Time for a generated event (Time choosen randomly between min and max) event_long_min_in_minute - Maximum Time for a generated event (Time choosen randomly between min and max) event_minimum_player - Minimum Player number. Below this the event will not started event_points_by_entity - Point gained by gather/kill one of the objective event_repeat_time_in_hour - Events repeated in every given hour event_reward_type - 0 - (Bronze Easter Egg - item ID: 844440409) 1 - ( Small Halloween Bag item ID: 1319617282) 2 - RP from [ServerRewards plugin if installed, if not, it can not be choosen even if in the list](https://umod.org/plugins/server-rewards) event_top1_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the first place event_top2_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the second place event_top3_reward - Amount of choosen item/RP(base for a the rp_reward_multiplier below) for the third place grownable_collect_enabled - To avoid player advantage, with big crop farms, the growned crops can be disabled/enabled to count as a gathered objective rp_reward_multiplier - ServerRewards multiplier for the RP reward, if the event is generated to give RP as a reward. economics_reward_multiplier - Economics multiplier for the Economics reward, if the event is generated to give Economics as a reward. reminder_enabled - enable/disable the repeated reminder to the players with unclaimed reward reminder_time_in_minute - reminder time in minute format Colors: the first 3 number is the corresponding RGB color number, but between 0-1 with float numbers. So if you want to write an RGB, where the RED is 210, then the first number in the config will be 210/255=0.82. The last number is the opacity 0 is invisible, 1 the maximum. _Plugin_Cfg_Version - only present for compatibility check Commands /cch info - Show information about Custom Challenges /cch show - Show currently Active Challenge Scoreboard /cch hide - Hide Challenge Scoreboard /cch claim - Claim rewards after event(s) Localization English language file generated by default, texts supported by the language files. Logging Reported winner and claimed rewards stored in the oxide/logs folder.
    $15.00
  15. Version 1.0.0

    210 downloads

    Notify Addon that will popup the notification when killing animals. Features : works with both the Notify versions. lightweight Simple config Animal naming can be changed through language file. Permission system Option through config to use any Notify profile (can create profiles) Supported Animals : Bear Polarbear Boar Chicken Horse (Wld horse) Stag Wolf Zombie (minecraft) Simpleshark (Shark) Permissions : notifyanimalfeed.use : Grant user permission to see the feed Configuration : { "Notify profile ID": 0 } Localisation : {Killer} : Player name will be displayed on this location {Victim} : Animal name will be displayed on this location (can be customised in language file) {Weapon} : Weapon/explosives/traps/fire will be displayed on this location {_Distance} : Distance between animal and player will be displayed here Make sure to use all 4 when changing the language file text including brackets. { "FeedAnimal": "<color=orange>{Killer}</color> killed a <color=yellow>{Victim}</color> with a <color=yellow>{Weapon}</color> from <color=yellow>{_Distance}</color>m", "Bear": "Bear", "PolarBear": "Polar Bear", "Boar": "Pig", "Chicken": "Chicken", "Horse": "Wild Horse", "Stag": "Stag", "Wolf": "Wolf", "SimpleShark": "Shark" }
    Free
  16. Miho

    Kill Bonus

    Version 1.1.1

    11 downloads

    Video - Link KillBonus provides a variety of rewards to players each time they kill an enemy player. This can include health recovery, metabolism recovery, ammo reloading, or the execution of pre-defined custom commands. It supports a range of commands. Furthermore, it records the kill counts of both players and clans, allowing the execution of custom commands upon achieving certain kill milestones. The KillBonus plugin is highly useful for various events and offers a high degree of versatility depending on the user's customization. [Features] 1. Dynamic Reward System: It offers a variety of rewards each time a player defeats an enemy, including health recovery, metabolism recovery, ammo reloading, or executing pre-defined custom commands. 2. Kill Count Tracking: The plugin tracks the kill counts of both individual players and clans, thereby providing a comprehensive performance analysis. 3. Custom Command Execution: Upon achieving certain kill milestones, the plugin allows for the execution of custom commands, offering an exciting reward system for players. 4. Player and Clan Kill Data Reset: The plugin supports data reset functionality for both individual players and clans, ensuring the gameplay remains fresh and engaging. 5. Localization: KillBonus offers multi-language support, ensuring seamless integration and interaction with the game, regardless of the player's language. 6. Console and Chat Command: Offers a wide range of commands for customization and game management, accessible through both the game console and chat. 7. Customizable Settings: With the configuration file, you can easily customize the game settings to suit your needs. 8. Advanced Data Management: All player and clan kill data is managed using a dedicated data management system, ensuring accurate tracking and storage. 9. Event Trigger System: This feature enables custom commands to be executed when certain conditions are met, such as after a specific number of kills. 10. Integration: KillBonus has been designed to be compatible with a variety of gaming setups, offering compatibility with other plugins and systems. 11. Remember that the maximum value of the KillBonus plugin lies in its flexibility and adaptability, providing server owners with a tool that can be customized to suit their unique gameplay and reward systems. [Permissions] killbonus.default - Required to use default settings killbonus.vip - Required to use vip settings killbonus.vvip - Required to use vvip settings killbonus.admin - Required to use commands [Config] { "Wipe Data on new map save": true, // Whether to wipe data when a new map is saved "ChatMessage Enabled": true, // Whether chat messaging is enabled "UI Enabled(Required - Notify.cs/notify.see)": false, // Whether the UI is enabled (Notify.cs/notify.see is required for this) "Is logging enabled?": true, // Whether logging is enabled "Player kill settings": { "Are player kill bonus enabled?": true, // Whether bonuses for killing players are enabled // Following settings specify the default recovery amount and limit for health, thirst, hunger and whether auto-reload and ammo consumption are enabled "Default player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 10.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 10.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 10.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 100", "giveto $player.id wood 100" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, // Execute commands for every X kills achieved "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Similar settings for VIP players "VIP player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 20.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 20.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 20.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 300", "giveto $player.id wood 300" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Similar settings for VVIP players "VVIP player settings": { "Is HP recovery enabled?": true, "HP recovery amount": 30.0, "Maximum HP for recovery": 100.0, "Is thirst recovery enabled?": true, "Thirst recovery amount": 30.0, "Maximum thirst for recovery": 250.0, "Is hunger recovery enabled?": true, "Hunger recovery amount": 30.0, "Maximum hunger for recovery": 500.0, "Is auto-reload enabled?": true, "Is ammo consumption enabled?": true, "How many custom commands will be executed?(-1 : All)": -1, "Custom commands": [ // The custom commands to be executed "giveto $player.id scrap 500", "giveto $player.id wood 500" ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, "How many Every Xkill Bonus commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, // Custom commands based on kill count "Custom kill bonus commands": [ { "Kill count for command trigger": 10, // The kill count required to trigger the command "How many Achieved custom commands will be executed?(-1 : All)": -1, "Commands to execute": [ // The commands to be executed "giveto $player.id scrap 500", "giveto $player.id wood 500" ] }, { "Kill count for command trigger": 20, "How many Achieved custom commands will be executed?(-1 : All)": -1, "Commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, "Clan kill settings (Required - Clans)": { "Are clan kill rewards enabled?": false, // Whether rewards for clan kills are enabled "Custom clan kill reward commands": [ // Custom commands for clan kill rewards { "Kill count for command trigger": 10, // The kill count required to trigger the command "How many ClanKill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ // 'Clan commands to execute' will be executed as many times as there are clan members. "giveto $clanmembers scrap 500", // Here, the variable "$clanmembers" will only be active. "giveto $clanmembers wood 500" ], "How many ClanKill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ // The commands to be executed for the player "giveto $player.id scrap 500", "giveto $player.id wood 500" ] }, { "Kill count for command trigger": 20, // The kill count required to trigger the command "How many ClanKill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ // The commands to be executed for the clan "giveto $clanmembers scrap 500", "giveto $clanmembers wood 500" ], "How many ClanKill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ // The commands to be executed for the player "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ], "Every X kill bonus commands": [ { "Kill count for command trigger": 5, // Execute commands for every X kills achieved "How many ClanEvery X Kill Clan commands will be executed?(-1 : All)": -1, "Clan commands to execute": [ "giveto $clanmembers scrap 500", "giveto $clanmembers wood 500" ], "How many ClanEvery X Kill Player commands will be executed?(-1 : All)": -1, "Player commands to execute": [ "giveto $player.id scrap 500", "giveto $player.id wood 500" ] } ] }, "version": "1.1.1" // The version of this configuration } [Command] For chat or console(not /) commands: /kb addpk <playernameorid> <amount>: Adds kills for a specific player. /kb removepk <playernameorid> <amount>: Removes kills for a specific player. /kb addpa <playernameorid> <achievementname>: Adds an achievement for a specific player. /kb removepa <playernameorid> <achievementname>: Removes an achievement for a specific player. /kb addck <playernameorid> <amount>: Adds kills for the clan. /kb removeck <playernameorid> <amount>: Removes kills for the clan. /kb addca <playernameorid> <achievementname>: Adds an achievement for the clan. /kb removeca <playernameorid> <achievementname>: Removes an achievement for the clan. /kbreset all: Resets all kill data and clan kill data. /kbreset player: Resets only the kill data for players. /kbreset clan: Resets only the clan kill data. [Placeholders] $player.clanname $player.clankilldata $player.clankillachievedata $clanmembers $player.killdata $player.killachievedata $player.id $player.name $player.ip $player.ping $player.position $player.health [Localization] { "KillReward": "{0}<color=red>Kill</color> {1} {2} {3} {4}", "KillRewardWithClan": "{0}<color=red>Kill</color> {1}<color=red>ClanKill</color> {2} {3} {4} {5}", "HPRecovery": "<color=green>HP</color>+{0} ", "ThirstRecovery": "<color=#45BCFF>Hydration</color>+{0} ", "HungerRecovery": "<color=orange>Calories</color>+{0} ", "AmmoRefill": "<color=purple>Ammo</color>+{0} ", "Achieved": "<color=#45BCFF>You achieved</color> {0}<color=red>Kill</color>!", "ClanAchieved": "<color=#45BCFF>Your clan achieved</color> {0}<color=red>Kill</color>!", "anounceAchieved": "<color=green>[{0}]</color> {1}<color=red>Kill</color> Achieved!", "anounceClanAchieved": "<color=green>[{0}]Clan</color> {1}<color=red>Kill</color> Achieved!", "EveryXkill": "<color=#FF009B>Every</color> {0}<color=red>Kill Bonus</color>!", "ClanEveryXkill": "<color=#FF009B>Every</color> {0}<color=red>ClanKill Bonus</color>!", "UsagePlayerAmount": "Usage: /kb addpk or /kb removepk <playerNameOrId> <amount>", "AmountMustBeInteger": "Amount must be an integer.", "PlayerKillsAdded": "Player kills has been added.", "PlayerKillsRemoved": "Player kills has been removed.", "KillDataReset": "Player Kill data has been reset.", "ClanKillDataReset": "Clan kill data has been reset.", "AllDataReset": "All data has been reset.", "PlayerAchievementAdded": "Player achievement has been added.", "PlayerAchievementRemoved": "Player achievement has been removed.", "ClanKillsAdded": "Clan kills have been added.", "ClanKillsRemoved": "Clan kills have been removed.", "ClanAchievementAdded": "Clan achievement has been added.", "ClanAchievementRemoved": "Clan achievement has been removed.", "Amountpositivenumber": "Amount must be an positive number.", "InvalidKbCommand": "Invalid command. Usage: /kb(kb) <command> <target> <amount>", "FailedCommand": "Failed command.", "InvalidResetCommand": "Invalid command. Usage: /kbreset | kbreset <player | clan>", "Noperm": "You don't have permission to do this." } [API] private string GetPlayerKills(string playerNameOrId) // Retrieves the kill count of a specific player. private Dictionary<int, bool> GetPlayerAchievements(string playerNameOrId) // Retrieves the achievement information of a specific player. private string GetClanKills(string clanID) // Retrieves the kill count of a specific clan. private Dictionary<int, bool> GetClanAchievements(string clanID) // Retrieves the achievement information of a specific clan. private bool PlayerHasAchievement(string playerNameOrId, int achievementID) // Checks if a specific player has a particular achievement. private bool ClanHasAchievement(string clanID, int achievementID) // Checks if a specific clan has a particular achievement. private void AddPlayerKills(string playerNameOrId, int amount, BasePlayer playermsg = null, string message = null) // Adds kills to a specific player. private void RemovePlayerKills(string playerNameOrId, int amount, BasePlayer playermsg = null, string message = null) // Removes kills from a specific player. private void AddPlayerAchievement(string playerNameOrId, int achievementID, BasePlayer playermsg = null, string message = null) // Adds an achievement to a specific player. private void RemovePlayerAchievement(string playerNameOrId, int achievementID, BasePlayer playermsg = null, string message = null) // Removes an achievement from a specific player. private void AddClanKills(string clanTag, int amount, BasePlayer playermsg = null, string message = null) // Adds kills to a specific clan. private void RemoveClanKills(string clanTag, int amount, BasePlayer playermsg = null, string message = null) // Removes kills from a specific clan. private void AddClanAchievement(string clanTag, int achievementID, BasePlayer playermsg = null, string message = null) // Adds an achievement to a specific clan. private void RemoveClanAchievement(string clanTag, int achievementID, BasePlayer playermsg = null, string message = null) // Removes an achievement from a specific clan. private void ResetKillData() // Resets all kill data. private void ResetClanKillData() // Resets all clan kill data.
    $6.99
  17. Version 1.0.3

    848 downloads

    Features Removes the delay after suiciding. Usage - Copy the downloaded DLL file into server/HarmonyMods folder Support - If you need help or If you have any issues or suggestions you can contact me by joining my discord server: https://discord.gg/efVKDG6z6F or by adding me on discord: Farkas#6006
    Free
  18. Tryhard

    Kill Options

    Version 1.0.0

    144 downloads

    Kill Options - Rust Plugin A plugin for Rust that refills players magazine, heals the player and stops bleeding after getting a kill Permissions: KillOptions.on Config File: { "Fill player magazine after getting a kill": true, "Heal player after getting a kill": true, "Stop bleeding after getting a kill": true }
    Free
1.1m

Downloads

Total number of downloads.

5.7k

Customers

Total customers served.

82.7k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.