Jump to content

3 Screenshots

  • 31.5k
  • 169
  • 42.91 kB
  • Update details
    v0.1.10
    Released
    Download size42.91 kB
    Total versions11
    Time between versions 77 days
    Typical update pace About every 92 days
    Freshness Updated yesterday

About Skull Trophy

Useful multifunctional plugin related to trophy harvesting.

 

Features.png

  • The ability to automatically add a player's skull to their inventory without the need to harvest it;
  • The ability to replace a player's skull upon harvesting;
  • The ability to set the chance of harvesting a player's heart;
  • The ability to harvest head bags without a special knife;
  • The ability to customize head bags by type and separately for players;
  • The ability to set icons for head bags;
  • The ability to customize the name of head bags by type;
  • The ability to add custom head bags for entities that don't have them by default;
  • The ability to prevent harvesting one's own head bag if the corresponding permission is present.

 

Permissions.png

  • skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy.
  • skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart.
  • skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types.

 

Default-Config-File.png

{
  "Chat command": "strophy",
  "Is it worth enabling GameTips for messages?": true,
  "List of language keys for creating language files": [
    "en"
  ],
  "Is it worth ignoring Facepunch's rules regarding skins and DLCs?": false,
  "Is it worth creating a player's skull in their inventory upon suicide?": false,
  "Is it worth creating skulls for NPCs(Disabled, EnabledForAll, EnabledForSkinnedOnly)?": "EnabledForSkinnedOnly",
  "List of NPC skinIDs for skull creation": [
    14922524,
    8675309
  ],
  "Is it worth allowing the Head Bag to be harvested without a special knife?": true,
  "Text format when harvesting the Head Bag": "<color=#FFFFFF>{0}</color>",
  "List of skin IDs for Head Bag icons": {
    "Chicken": 3075281761,
    "Snake": 3470214843,
    "Boar": 3074393967,
    "Stag": 3074394545,
    "Horse": 3074392217,
    "Wolf": 3074393525,
    "Panther": 3470215653,
    "Tiger": 3470216364,
    "Bear": 3074392575,
    "Polarbear": 3470216633,
    "Crocodile": 3470217480,
    "SimpleShark": 3252067977,
    "BasePlayer": 3074297551,
    "ScientistNPC": 3075282198,
    "ScientistNPC2": 3676211119,
    "UnderwaterDweller": 3075283082,
    "TunnelDweller": 3075283387,
    "BanditGuard": 3075283702,
    "ScientistHeavy": 3075283936,
    "ScientistPeacekeeper": 3075284145,
    "ScientistNVG": 3075284355,
    "ScientistOutbreak": 3470232890,
    "NPCShopKeeper": 3534310675,
    "ScarecrowNPC": 3075284618,
    "GingerbreadNPC": 3075284816
  },
  "List of displayed names by type for the Head Bag": {
    "Chicken": "Chicken",
    "Snake": "Snake",
    "Boar": "Boar",
    "Stag": "Stag",
    "Horse": "Horse",
    "Wolf": "Wolf",
    "Panther": "Panther",
    "Tiger": "Tiger",
    "Bear": "Bear",
    "Polarbear": "Polar Bear",
    "Crocodile": "Crocodile",
    "SimpleShark": "Shark",
    "ScientistNPC": "Scientist",
    "UnderwaterDweller": "Underwater Dweller",
    "TunnelDweller": "Tunnel Dweller",
    "BanditGuard": "Bandit Guard",
    "ScientistHeavy": "Scientist Heavy",
    "ScientistPeacekeeper": "Peacekeeper",
    "ScientistNVG": "Scientist NVG",
    "ScientistOutbreak": "Scientist Outbreak",
    "NPCShopKeeper": "Shop Keeper",
    "ScarecrowNPC": "Scarecrow",
    "GingerbreadNPC": "Gingerbread"
  },
  "Chance of harvesting the Heart(0-100)": 50,
  "Shortname of the source item for the Heart": "chicken.cooked",
  "Skin ID of the icon for the Heart": 3075285011,
  "Name of the effect when eating the Heart. An empty string disables the effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab",
  "Temperature applied when eating the Heart. A negative value adds cold, a positive value adds heat": 30.0,
  "Text format when harvesting the Heart": "<color=#FFFFFF>{0}</color>",
  "Is it worth replacing the Skull(vanilla) when it's harvested?": true,
  "The shortname of the item that replaces the Skull when it's harvested. An empty string removes the item": "skull.trophy",
  "Text format when harvesting Trophies": "<color=#FFFFFF>{0}</color>",
  "List of random shortname Trophies upon harvesting": [
    "trophy",
    "skull.trophy",
    "skull.trophy.table",
    "skull.trophy.jar",
    "skull.trophy.jar2",
    "huntingtrophylarge",
    "huntingtrophysmall",
    "fishtrophy"
  ],
  "Version": {
    "Major": 0,
    "Minor": 1,
    "Patch": 10
  }
}

 

Localization.png

EN:
{
  "CmdMainAdmin": "Available admin commands:\n\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>clear</color> <color=#D1CBCB>all/types/players/*nameOrId*</color>(optional) - Clear saved data for the hunting trophy\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>save</color> <color=#D1CBCB>*type*/*nameOrId*</color>(optional) - Save outfit for the hunting trophy\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>copy</color> <color=#D1CBCB>*nameOrId*</color> - Copy outfit for the hunting trophy from the specified player\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>add</color> <color=#D1CBCB>*type*</color> - Add an entity type for the hunting trophy\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>remove</color> <color=#D1CBCB>*type*</color> - Remove an entity type from the hunting trophy\n\n--------------------------------------------------",
  "CmdMain": "Available commands:\n\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>clear</color> - Clear saved data for the hunting trophy\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>save</color> - Save outfit for the hunting trophy\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>copy</color> <color=#D1CBCB>*nameOrId*</color> - Copy outfit for the hunting trophy from the specified player\n\n--------------------------------------------------",
  "CmdNotAllowed": "You do not have permissions to use this command!",
  "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.",
  "CmdMultiplePlayers": "Multiple players found for '{0}': {1}",
  "CmdClearAll": "The saved clothing of all players and NPCs has been reset!",
  "CmdClearAllTypes": "The saved clothing by types has been reset!",
  "CmdClearAllPlayers": "The saved clothing of all players has been reset!",
  "CmdClearPlayer": "{0}'s saved clothing has been reset!",
  "CmdClearMyself": "Your saved clothing has been reset!",
  "CmdWearSavedForType": "Clothing for type '{0}' has been saved!",
  "CmdWearSavedFor": "Clothing for player '{0}' has been saved!",
  "CmdWearSaved": "Your clothing has been saved!",
  "CmdWearCopied": "{0}'s clothing has been successfully copied!",
  "CmdPlayerNoSavedWear": "The player did not save their clothing!",
  "CmdTypeAdded": "A new type of '{0}' has been created! It used your clothing.",
  "CmdTypeRemoved": "Type '{0}' has been successfully deleted!"
}
RU:
{
  "CmdMainAdmin": "Доступные админ команды:\n\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>clear</color> <color=#D1CBCB>all/types/players/*имяИлиАйди*</color>(опционально) - Очистка сохранённых данных для трофейного панно\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>save</color> <color=#D1CBCB>*тип*/*имяИлиАйди*</color>(опционально) - Сохранение одежды для трофейного панно\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>copy</color> <color=#D1CBCB>*имяИлиАйди*</color> - Копирование одежды для трофейного панно с указанного игрока\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>add</color> <color=#D1CBCB>*тип*</color> - Добавить тип сущности для трофейного панно\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>remove</color> <color=#D1CBCB>*тип*</color> - Удалить тип сущности для трофейного панно\n\n--------------------------------------------------",
  "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>clear</color> - Очистка сохранённых данных для трофейного панно\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>save</color> - Сохранение одежды для трофейного панно\n<color=#D1CBCB>/strophy</color> <color=#D1AB9A>copy</color> <color=#D1CBCB>*имяИлиАйди*</color> - Копирование одежды для трофейного панно с указанного игрока\n\n--------------------------------------------------",
  "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!",
  "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.",
  "CmdMultiplePlayers": "По значению '{0}' найдено несколько игроков: {1}",
  "CmdClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!",
  "CmdClearAllTypes": "Сохраненная одежда по типам была обнулена!",
  "CmdClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!",
  "CmdClearPlayer": "Сохраненная одежда игрока '{0}' была обнулена!",
  "CmdClearMyself": "Ваша сохраненная одежда была обнулена!",
  "CmdWearSavedForType": "Одежда для типа '{0}' была сохранена!",
  "CmdWearSavedFor": "Одежда для игрока '{0}' была сохранена!",
  "CmdWearSaved": "Ваша одежда была сохранена!",
  "CmdWearCopied": "Одежда игрока '{0}' была успешно скопирована!",
  "CmdPlayerNoSavedWear": "Игрок не сохранял свою одежду!",
  "CmdTypeAdded": "Новый тип '{0}' был создан! Использовалась ваша одежда.",
  "CmdTypeRemoved": "Тип '{0}' был успешно удален!"
}

 

Commands.png

Admin commands:

  1. clear all/types/players/*nameOrId*(optional) - Clear saved data for the hunting trophy;
  2. save *type*/*nameOrId*(optional) - Save outfit for the hunting trophy;
  3. copy *nameOrId* - Copy outfit for the hunting trophy from the specified player;
  4. add *type* - Add an entity type for the hunting trophy;
  5. remove *type* - Remove an entity type from the hunting trophy.

Players commands:

  1. clear - Clear saved data for the hunting trophy;
  2. save - Save outfit for the hunting trophy;
  3. copy *nameOrId* - Copy outfit for the hunting trophy from the specified player.

Example:

  • /strophy clear all
  • /strophy copy iiiaka

 


User Feedback

2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

151.6k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.