Jump to content
Message added by IIIaKa,

In case you don't have AdvancedStatus, you should purchase the Bundle. The price is the same, but additionally, you'll receive AdvancedStatus.
P.S. Any suggestions for improvement will be taken into consideration.

14 Screenshots

  • 7.5k
  • 37
  • 65.63 kB
 Share

About Reputation Master

Adds a reputation system, similar to the well-known Infestation Survivor Stories(The WarZ).

More information on how the plugin works can be found at the bottom in the "Principle of work" section.

P.S. Before making a purchase, I kindly ask you to carefully review all the features of the plugin, especially the configuration file.

 

Ji0XU4D.png

  • Displaying the reputation to other players while a waving;
  • Displaying reputation above the player while aiming. Unfortunately, the reputation will also be displayed if a player is in certain bushes;
  • Displaying the reputation of all visible players in the bandit zone;
  • Forbidding bandits from visiting Safe Zones(except Bandit Camp). Also, notifying players about it.

 

n8420aH.png

  • reputationmaster.vip - Provides the ability to set a fake rank value.
  • reputationmaster.admin - Provides the ability to set or reset reputation value to other players.

 

MOEpxmo.png

{
  "ImageLibrary Counter Check": 5,
  "Reputation Master command": "rep",
  "Use GameTip for messages?": true,
  "Use ddraw command, for displaying the rank? NOTE! To use, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command": true,
  "Is it worth displaying reputation when aiming at a player with a scope (ddraw should be enabled)? NOTE! The player's reputation may be displayed in certain bushes": false,
  "The time of self-defense for a lawman against an attack by another lawman(in minutes).": 15,
  "Forbid bandits from visiting the SafeZone(except for Banditcamp)?": true,
  "The time(in seconds) a bandit can stay in the SafeZone before being killed, and anyone can loot their loot": 10.0,
  "The prefab name of the effect upon killing a bandit in the SafeZone": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab",
  "Banditcamp custom position(xyz, example: '91.96 36.47 558.32'). Leave it blank to use default.": "",
  "The minimum value for fake reputation": -10000,
  "The maximum value for fake reputation": 10000,
  "UI. Display rank in the status bar(the AdvancedStatus plugin is required)": true,
  "UI. Status - Height": 30,
  "UI. Position - Left to Right": true,
  "UI. Position - AnchorMin": "1 0.9",
  "UI. Position - AnchorMax": "1 0.9",
  "UI. Position - OffsetMin": "-208 -15",
  "UI. Position - OffsetMax": "-16 15",
  "UI. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf",
  "UI. Text - Font Color(empty to use by rank)": "",
  "UI. Text Value - Font Color(empty to use by rank)": "",
  "UI. Text - Font Size": 14,
  "UI. Background - Transparency": 0.6,
  "UI. Reputation Positive Value Image - URL": "https://i.imgur.com/HKqyHO8.png",
  "UI. Reputation Negative Value Image - URL": "https://i.imgur.com/mMdm55h.png",
  "UI. Added Value Sound - Prefab Name": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab",
  "List of available reputations": [
    {
      "MinRange": -3.40282347E+38,
      "MaxRange": -1000.0,
      "Name": "Assassin",
      "Reward": 20.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": false,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/CdDKpwv.png",
      "Color": "#FF341E"
    },
    {
      "MinRange": -999.99,
      "MaxRange": -600.0,
      "Name": "Villain",
      "Reward": 15.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": false,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/XBXToOD.png",
      "Color": "#FF7466"
    },
    {
      "MinRange": -599.99,
      "MaxRange": -300.0,
      "Name": "Hitman",
      "Reward": 10.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": false,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/9ZzkdWA.png",
      "Color": "#FF9489"
    },
    {
      "MinRange": -299.99,
      "MaxRange": -100.0,
      "Name": "Bandit",
      "Reward": 4.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": false,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/uF1M1DC.png",
      "Color": "#FF9D1E"
    },
    {
      "MinRange": -99.99,
      "MaxRange": -25.0,
      "Name": "Outlaw",
      "Reward": 3.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/e6Th4li.png",
      "Color": "#FFC442"
    },
    {
      "MinRange": -24.99,
      "MaxRange": -5.0,
      "Name": "Thug",
      "Reward": 2.0,
      "Penalty": 0.0,
      "IsLawman": false,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/SvFePzj.png",
      "Color": "#FFDA89"
    },
    {
      "MinRange": -4.99,
      "MaxRange": 9.99,
      "Name": "Civilian",
      "Reward": 1.0,
      "Penalty": -1.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": true,
      "ImgURL": "https://i.imgur.com/cgi9T1D.png",
      "Color": "#5EC0CA"
    },
    {
      "MinRange": 10.0,
      "MaxRange": 19.99,
      "Name": "Constable",
      "Reward": 2.0,
      "Penalty": -1.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/6M1TaL1.png",
      "Color": "#72DCDB"
    },
    {
      "MinRange": 20.0,
      "MaxRange": 79.99,
      "Name": "Deputy",
      "Reward": 3.0,
      "Penalty": -2.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/sDxPbEK.png",
      "Color": "#99FFFF"
    },
    {
      "MinRange": 80.0,
      "MaxRange": 249.99,
      "Name": "Lawman",
      "Reward": 4.0,
      "Penalty": -15.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/MZCEjDD.png",
      "Color": "#66FEFF"
    },
    {
      "MinRange": 250.0,
      "MaxRange": 499.99,
      "Name": "Guardian",
      "Reward": 10.0,
      "Penalty": -40.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/RrzkQls.png",
      "Color": "#1EFEFF"
    },
    {
      "MinRange": 500.0,
      "MaxRange": 999.99,
      "Name": "Vigilante",
      "Reward": 15.0,
      "Penalty": -60.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/OE9Qsti.png",
      "Color": "#00D6D6"
    },
    {
      "MinRange": 1000.0,
      "MaxRange": 3.40282347E+38,
      "Name": "Paragon",
      "Reward": 20.0,
      "Penalty": -125.0,
      "IsLawman": true,
      "AllowSafeZone": true,
      "IsDefault": false,
      "ImgURL": "https://i.imgur.com/6yzrXE0.png",
      "Color": "#0AFBFB"
    }
  ],
  "Version": {
    "Major": 0,
    "Minor": 1,
    "Patch": 0
  }
}

Note:

  • To use ddraw, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command.
  • The player's reputation may be displayed in certain bushes.

 

EuLVAdS.png

{
  "MinRange": -3.40282347E+38,
  "MaxRange": -1000.0,
  "Name": "Assassin",
  "Reward": 20.0,
  "Penalty": 0.0,
  "IsLawman": false,
  "AllowSafeZone": false,
  "IsDefault": false,
  "ImgURL": "https://i.imgur.com/CdDKpwv.png",
  "Color": "#FF341E"
},
{
  "MinRange": -4.99,
  "MaxRange": 9.99,
  "Name": "Civilian",
  "Reward": 1.0,
  "Penalty": -1.0,
  "IsLawman": true,
  "AllowSafeZone": true,
  "IsDefault": true,
  "ImgURL": "https://i.imgur.com/cgi9T1D.png",
  "Color": "#5EC0CA"
},
{
  "MinRange": 1000.0,
  "MaxRange": 3.40282347E+38,
  "Name": "Paragon",
  "Reward": 20.0,
  "Penalty": -125.0,
  "IsLawman": true,
  "AllowSafeZone": true,
  "IsDefault": false,
  "ImgURL": "https://i.imgur.com/6yzrXE0.png",
  "Color": "#0AFBFB"
 }
  • MinRange, MaxRange - Range of values for the group rank;
  • Name - Name of the rank;
  • Reward - Reward for killing or reviving(divided by 2) a player in this rank. If the initiating player has IsLawman = true, the value will be positive, otherwise, it will be negative;
  • Penalty - Penalty for a peaceful player of this rank, for killing another peaceful player. If the target did not initiate this pvp first;
  • IsLawman - Does the rank apply to peaceful players?
  • AllowSafeZone - Is this rank allowed to visit Safe Zones (except Bandit Camp)? The "Forbid bandits from visiting the SafeZone (except for Banditcamp)" config should be set to true;
  • IsDefault - Default rank. Note: only one rank can be set as default;
  • ImgURL - Rank image;
  • Color - Rank color.

 

DxI83SK.png

EN:
{
  "MsgNotAllowed": "You do not have permissions to use this command!",
  "MsgPlayerNotFound": "The specified player was not found!",
  "MsgPlayerMoreThanOne": "More than one player found!",
  "MsgResetAllValues": "Successfully reset {0} reputations!",
  "MsgResetPlayerValue": "{0}'s reputation successfully reset!",
  "MsgFakeValueSucceeded": "Value {0} successfully set as fake!",
  "MsgFakeValueFailed": "You need to specify a digit value for the fake reputation.",
  "MsgBanditZoneSet": "Position {0} successfully set for Bandit Camp!",
  "MsgBanditZoneSetDefault": "Default position {0} set for Bandit Camp!",
  "MsgBanditZoneSetNoSafeZone": "Safe Zone is not available near position {0}!",
  "MsgBanditZoneFailed": "Failed to set {0} as the position for the Bandit Camp!",
  "MsgPlayerNewValue": "Player {0} assigned a new reputation value: {1}({2})!",
  "MsgPlayerNewValueWrong": "Incorrect format! Example: '/rep *userNameOrId* *value*'.",
  "MsgReputation": "Reputation",
  "MsgNewReputation": "Congratulations! You've reached a new reputation rank {0}!",
  "MsgKillNoPenalty": "You have killed {0}({1}). However, since he attacked you first, you will not be penalized.",
  "MsgInit": "You attacked {0}({1}) first. If he kills you within {2} minutes, he will not receive a penalty.",
  "MsgBanditEnterSafeZone": "You are not welcome here! If you do not leave this place, you will be killed in {0} seconds.",
  "MsgBanditLeaveSafeZone": "Do not return here anymore! Individuals like you belong in the Bandit Camp!",
  "MsgLawmanEnterBanditZone": "You've entered the Bandit Camp! Be cautious, there are plenty of outlaws around here!",
  "MsgLawmanLeaveBanditZone": "You've left the Bandit Camp! We recommend avoiding this place.",
  "MsgBanditEnterBanditZone": "Welcome to the Bandit Camp! Make yourself at home!",
  "MsgBanditLeaveBanditZone": "You've left the Bandit Camp! We hope for your swift return!",
  "MsgShowPlayerReputation": "{0}'s rank is {1}({2})."
}
RU:
{
  "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!",
  "MsgPlayerNotFound": "Указанный игрок не найден!",
  "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!",
  "MsgResetAllValues": "Успешно сброшено {0} репутаций!",
  "MsgResetPlayerValue": "Репутация игрока {0} успешно сброшена!",
  "MsgFakeValueSucceeded": "Ложное значение {0} успешно установлено!",
  "MsgFakeValueFailed": "Вам необходимо указать числовое значение ложной репутации.",
  "MsgBanditZoneSet": "Позиция {0}, успешно установлена для Лагеря Бандитов!",
  "MsgBanditZoneSetDefault": "Позиция по умолчанию {0}, установлена для Лагеря Бандитов!",
  "MsgBanditZoneSetNoSafeZone": "Рядом с позицией {0} нет Сейф Зоны!",
  "MsgBanditZoneFailed": "{0} не удалось установить как позицию для Лагеря Бандитов!",
  "MsgPlayerNewValue": "Игроку {0} установлено новое значение репутации: {1}({2})!",
  "MsgPlayerNewValueWrong": "Не верный формат! Пример: '/rep *имяИлиИд* *значение*'.",
  "MsgReputation": "Репутация",
  "MsgNewReputation": "Поздравляем! Вы получили новый ранг репутации {0}!",
  "MsgKillNoPenalty": "Вы убили {0}({1}). Но так как он первым вас атаковал, вас не накажут.",
  "MsgInit": "Вы первым атаковали {0}({1}). Если он вас убьет в течении {2} минут, то не получит штрафа.",
  "MsgBanditEnterSafeZone": "Вам здесь не рады! Если вы не покинете это место, то вас убьет через {0} секунд.",
  "MsgBanditLeaveSafeZone": "Больше сюда не возвращайтесь! Таким как вы место в Лагере Бандитов!",
  "MsgLawmanEnterBanditZone": "Вы пришли в Лагерь Бандитов! Будьте бдительны, здесь полно отморозков!",
  "MsgLawmanLeaveBanditZone": "Вы покинули Лагерь Бандитов! Советуем обходить это место.",
  "MsgBanditEnterBanditZone": "Добро пожаловать в Лагерь Бандитов! Будьте как дома!",
  "MsgBanditLeaveBanditZone": "Вы покинули Лагерь Бандитов! Надеемся на скорое ваше возвращение!",
  "MsgShowPlayerReputation": "Ранг игрока {0}: {1}({2})."
}

 

OxWiTBA.png

  • fake *value* - Sets a fake reputation value for display to other players.
  • reset *userNameOrID* - Resets the reputation of the specified player. Permission "reputationmaster.admin" required.
    • reset all - Resets the reputation of all players. Permission "reputationmaster.admin" required.
  • *userNameOrID* *value* - Sets a new reputation value for the specified player. Permission "reputationmaster.admin" required.
  • banditzone *pos* - New position(x, y, z) for the bandit zone. Requires a safezone. Permission "reputationmaster.admin" required.

Example: /rep fake 150

 

l9x1AEn.png

  • ReputationValueUpdated:
    • Called after the player's reputation value has changed.

 

void ReputationValueUpdated(ulong userID, string repName, float repValue)
{
  Puts($"{userID} updated a reputation value to {repValue}. Current reputation rank is {repName}.");
}

 

  • ReputationUpdated:
    • Called after player received a new reputation rank.

 

void ReputationUpdated(ulong userID, string oldRep, string newRep, bool isLawman, bool allowSafeZone, float repValue)
{
  Puts($"{userID} has updated their rank from {oldRep} to {newRep}. Is peaceful: {isLawman}\nSafe Zones: {allowSafeZone}\nReputation Value: {repValue}");
}

 

 

IFs2EUI.png

  • (float) GetReputationValue(ulong userID) - Returns the reputation value of the specified player. Returns null if the player is not found.
    • GetReputationValue(string userID)
  • (string) GetReputationName(ulong userID) - Returns the reputation name of the specified player. Returns null if the player is not found.
    • GetReputationName(string userID)

 

Gai1C3h.png

You can create as many reputation ranks as you want, but there are only two main groups:

  • Lawmen(peaceful or civilians);
  • Outlaws(bandits).

Each kill has a different scores depending of the reputation rank of the victim and attacker. For exampe, if you are a Civilian, you will receive:

  • Paragon: -20
  • Vigilant: -15
  • Guardian: -10
  • Lawman: -4
  • Deputy: -3
  • Constable: -2
  • Civillian: -1
  • Thug: +2
  • Outlaw: +3
  • Bandit: +4
  • Hitman: +10
  • Villain: +15
  • Assassin: +20

Reviving:

For reviving a player, you will receive a reward divided by 2. If the target is a lawman, the reward will be positive, else if a target is a bandit, it will be negative. Also, this is the only way out of bandit rank for bandits.

Outlaw:

When you reach the outlaw reputation, you have no more back! Except for reviving a peaceful player.
You can kill other bandits but still counting as negative reputation! So, after you reach the outlaw reputation rank, scores by killing a player of a certain reputation will be as follows(negative reward value) :

  • Paragon: -20
  • Vigilant: -15
  • Guardian: -10
  • Lawman: -4
  • Deputy: -3
  • Constable: -2
  • Civillian: -1
  • Thug: -2
  • Outlaw: -3
  • Bandit: -4
  • Hitman: -10
  • Villain: -15
  • Assassin: -20

Lawman:

The scores will be as follows for each kill a outlaw reputation ranks(positive reward value) :

  • Assassin: +20
  • Villain: +15
  • Hitman: +10
  • Bandit: +4
  • Outlaw: +3
  • Thug: +2

But for killing a peaceful player, you will receive penalties based on your rank. A list of penalties for each reputation rank:

  • Paragon: -125
  • Vigilante: -60
  • Guardian: -40
  • Lawman: -15
  • Deputy: -2
  • Constable: -1
  • Civilian: -1

 

There is also a self-defense system that works as follows: If a peaceful player initiates an attack on another peaceful player, a timer of 15 minutes(sets from config) is activated, during which the victim can kill the attacker without penalties.

 

So, it's very hard to become a lawman, and it's very easy to get out from lawman.


IIIaKa's Collection

User Feedback

1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.4k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.