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14 Screenshots

About Reputation Master

Adds a reputation system, similar to the well-known Infestation Survivor Stories(The WarZ).

More information on how the plugin works can be found at the bottom in the "Principle of work" section.

 

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  • The ability to create an unlimited number of reputations. The only condition is that their value ranges must not overlap;
  • The ability to flexibly customize the bar for each reputation;
  • The ability to automatically reset reputations upon detecting a wipe;
  • The ability to show your reputation by waving to players;
  • The ability to see a player's reputation when aiming at them with scope items. Unfortunately, the reputation will also be displayed if a player is in certain bushes;
  • The ability to see the reputation of all players in the bandit zone;
  • The ability to prohibit players with a certain reputation from entering safe zones (except for the bandit zone). Also, notifying players about it;
  • The ability to set fake reputations to confuse players.

 

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  • reputationmaster.vip - Provides the ability to set a fake rank value.
  • reputationmaster.admin - Provides the ability to set or reset reputation value to other players.

 

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{
  "Chat command": "rep",
  "Is it worth enabling GameTips for messages?": true,
  "Is it worth resetting reputations upon detecting a wipe?": true,
  "Use ddraw command, for displaying the rank? NOTE! To use, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command": true,
  "Is it worth displaying reputation when aiming at a player with a scope (ddraw should be enabled)? NOTE! The player's reputation may be displayed in certain bushes": true,
  "The time of self-defense for a lawman against an attack by another lawman(in seconds)": 900,
  "Forbid bandits from visiting the SafeZone(except for Banditcamp)?": true,
  "The time(in seconds) a bandit can stay in the SafeZone before being killed, and anyone can loot their loot": 10.0,
  "The prefab name of the effect upon killing a bandit in the SafeZone": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab",
  "The minimum value for fake reputation": -10000,
  "The maximum value for fake reputation": 10000,
  "Is it worth using the AdvancedStatus plugin?": true,
  "UI. Position - Left to Right": true,
  "UI. Position - AnchorMin": "1 0.9",
  "UI. Position - AnchorMax": "1 0.9",
  "UI. Position - OffsetMin": "-208 -15",
  "UI. Position - OffsetMax": "-16 15",
  "UI. Reputation Positive Value Image - URL": "https://i.imgur.com/HKqyHO8.png",
  "UI. Reputation Negative Value Image - URL": "https://i.imgur.com/mMdm55h.png",
  "UI. Added Value Sound - Prefab Name": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab",
  "Wipe ID": null,
  "Version": {
    "Major": 0,
    "Minor": 1,
    "Patch": 3
  }
}

Note:

  • To use ddraw, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command.
  • The player's reputation may be displayed in certain bushes.

 

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[
  {
    "Name": "Assassin",
    "MinRange": -3.40282347E+38,
    "MaxRange": -1000.0,
    "Reward": 20.0,
    "Penalty": 0.0,
    "IsLawman": false,
    "AllowSafeZone": false,
    "Bar": {
      "Order": 20,
      "Height": 30,
      "Main_Color": "#FF341E",
      "Main_Transparency": 0.6,
      "Main_Material": "",
      "Image_URL": "https://i.imgur.com/CdDKpwv.png",
      "Image_Sprite": "",
      "Image_IsRawImage": false,
      "Image_Color": "#FF341E",
      "Text_Size": 14,
      "Text_Color": "#FF341E",
      "Text_Font": "RobotoCondensed-Bold.ttf",
      "SubText_Size": 12,
      "SubText_Color": "#FF341E",
      "SubText_Font": "RobotoCondensed-Bold.ttf"
    }
  },
  ...
  {
    "Name": "Civilian",
    "MinRange": -4.99,
    "MaxRange": 9.99,
    "Reward": 1.0,
    "Penalty": -1.0,
    "IsLawman": true,
    "AllowSafeZone": true,
    "Bar": {
      "Order": 20,
      "Height": 30,
      "Main_Color": "#5EC0CA",
      "Main_Transparency": 0.6,
      "Main_Material": "",
      "Image_URL": "https://i.imgur.com/cgi9T1D.png",
      "Image_Sprite": "",
      "Image_IsRawImage": false,
      "Image_Color": "#5EC0CA",
      "Text_Size": 14,
      "Text_Color": "#5EC0CA",
      "Text_Font": "RobotoCondensed-Bold.ttf",
      "SubText_Size": 12,
      "SubText_Color": "#5EC0CA",
      "SubText_Font": "RobotoCondensed-Bold.ttf"
    }
  },
  ...
  {
    "Name": "Paragon",
    "MinRange": 1000.0,
    "MaxRange": 3.40282347E+38,
    "Reward": 20.0,
    "Penalty": -125.0,
    "IsLawman": true,
    "AllowSafeZone": true,
    "Bar": {
      "Order": 20,
      "Height": 30,
      "Main_Color": "#0AFBFB",
      "Main_Transparency": 0.6,
      "Main_Material": "",
      "Image_URL": "https://i.imgur.com/6yzrXE0.png",
      "Image_Sprite": "",
      "Image_IsRawImage": false,
      "Image_Color": "#0AFBFB",
      "Text_Size": 14,
      "Text_Color": "#0AFBFB",
      "Text_Font": "RobotoCondensed-Bold.ttf",
      "SubText_Size": 12,
      "SubText_Color": "#0AFBFB",
      "SubText_Font": "RobotoCondensed-Bold.ttf"
    }
  }
]
  • MinRange, MaxRange - Range of values for the group rank;
  • Name - Name of the rank;
  • Reward - Reward for killing or reviving(divided by 2) a player in this rank. If the initiating player has IsLawman = true, the value will be positive, otherwise, it will be negative;
  • Penalty - Penalty for a peaceful player of this rank, for killing another peaceful player. If the target did not initiate this pvp first;
  • IsLawman - Does the rank apply to peaceful players?
  • AllowSafeZone - Is this rank allowed to visit Safe Zones (except Bandit Camp)? The "Forbid bandits from visiting the SafeZone (except for Banditcamp)" config should be set to true.

Path: *SERVER*\oxide\data\ReputationMaster\ReputationsData.json

 

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EN:
{
  "MsgNotAllowed": "You do not have permissions to use this command!",
  "MsgPlayerNotFound": "The specified player was not found!",
  "MsgPlayerMoreThanOne": "More than one player found!",
  "MsgResetAllValues": "Successfully reset {0} reputations!",
  "MsgResetPlayerValue": "{0}'s reputation successfully reset!",
  "MsgFakeValueSucceeded": "Value {0} successfully set as fake!",
  "MsgFakeValueFailed": "You need to specify a digit value for the fake reputation.",
  "MsgBanditZoneSet": "Position {0} successfully set for Bandit Camp!",
  "MsgBanditZoneFailed": "Failed to set {0} as the position for the Bandit Camp!",
  "MsgPlayerNewValue": "Player {0} assigned a new reputation value: {1}({2})!",
  "MsgPlayerNewValueWrong": "Incorrect format! Example: '/rep *userNameOrId* *value*'.",
  "MsgReputation": "Reputation",
  "MsgNewReputation": "Congratulations! You've reached a new reputation rank {0}!",
  "MsgKillNoPenalty": "You have killed {0}({1}). However, since he attacked you first, you will not be penalized.",
  "MsgLawmanToLawman": "You attacked {0}({1}) first. If he kills you within {2} minutes, he will not receive a penalty.",
  "MsgBanditEnterSafeZone": "You are not welcome here! If you do not leave this place, you will be killed in {0} seconds.",
  "MsgBanditLeaveSafeZone": "Do not return here anymore! Individuals like you belong in the Bandit Camp!",
  "MsgLawmanEnterBanditZone": "You've entered the Bandit Camp! Be cautious, there are plenty of outlaws around here!",
  "MsgLawmanLeaveBanditZone": "You've left the Bandit Camp! We recommend avoiding this place.",
  "MsgBanditEnterBanditZone": "Welcome to the Bandit Camp! Make yourself at home!",
  "MsgBanditLeaveBanditZone": "You've left the Bandit Camp! We hope for your swift return!",
  "MsgShowPlayerReputation": "{0}'s rank is {1}({2})."
}
RU:
{
  "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!",
  "MsgPlayerNotFound": "Указанный игрок не найден!",
  "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!",
  "MsgResetAllValues": "Успешно сброшено {0} репутаций!",
  "MsgResetPlayerValue": "Репутация игрока {0} успешно сброшена!",
  "MsgFakeValueSucceeded": "Ложное значение {0} успешно установлено!",
  "MsgFakeValueFailed": "Вам необходимо указать числовое значение ложной репутации.",
  "MsgBanditZoneSet": "Позиция {0}, успешно установлена для Лагеря Бандитов!",
  "MsgBanditZoneFailed": "{0} не удалось установить как позицию для Лагеря Бандитов!",
  "MsgPlayerNewValue": "Игроку {0} установлено новое значение репутации: {1}({2})!",
  "MsgPlayerNewValueWrong": "Не верный формат! Пример: '/rep *имяИлиИд* *значение*'.",
  "MsgReputation": "Репутация",
  "MsgNewReputation": "Поздравляем! Вы получили новый ранг репутации {0}!",
  "MsgKillNoPenalty": "Вы убили {0}({1}). Но так как он первым вас атаковал, вас не накажут.",
  "MsgLawmanToLawman": "Вы первым атаковали {0}({1}). Если он вас убьет в течении {2} минут, то не получит штрафа.",
  "MsgBanditEnterSafeZone": "Вам здесь не рады! Если вы не покинете это место, то вас убьет через {0} секунд.",
  "MsgBanditLeaveSafeZone": "Больше сюда не возвращайтесь! Таким как вы место в Лагере Бандитов!",
  "MsgLawmanEnterBanditZone": "Вы пришли в Лагерь Бандитов! Будьте бдительны, здесь полно отморозков!",
  "MsgLawmanLeaveBanditZone": "Вы покинули Лагерь Бандитов! Советуем обходить это место.",
  "MsgBanditEnterBanditZone": "Добро пожаловать в Лагерь Бандитов! Будьте как дома!",
  "MsgBanditLeaveBanditZone": "Вы покинули Лагерь Бандитов! Надеемся на скорое ваше возвращение!",
  "MsgShowPlayerReputation": "Ранг игрока {0}: {1}({2})."
}

 

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  • fake *value* - Sets a fake reputation value for display to other players. Permissions "reputationmaster.vip" or "reputationmaster.admin" required.
  • reset *userNameOrID* - Resets the reputation of the specified player. Permission "reputationmaster.admin" required.
    • reset all - Resets the reputation of all players. Permission "reputationmaster.admin" required.
  • *userNameOrID* *value* - Sets a new reputation value for the specified player. Permission "reputationmaster.admin" required.

Example: /rep fake 150

 

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  • ReputationValueUpdated:
    • Called after the player's reputation value has changed. Works only for players that are not NPCs.

 

void ReputationValueUpdated(ulong userID, string repName, float repValue)
{
  Puts($"{userID} updated a reputation value to {repValue}. Current reputation rank is {repName}.");
}

 

  • ReputationUpdated:
    • Called after the player receives a new reputation rank. Works only for players that are not NPCs.

 

void ReputationUpdated(ulong userID, string oldRep, string newRep, bool isLawman, bool allowSafeZone, float repValue)
{
  Puts($"{userID} has updated their rank from {oldRep} to {newRep}. Is peaceful: {isLawman}\nSafe Zones: {allowSafeZone}\nReputation Value: {repValue}");
}

 

 

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  • (float) GetReputationValue(ulong userID) - Returns the reputation value of the specified player. Returns null if the player is not found.
  • (string) GetReputationName(ulong userID) - Returns the reputation name of the specified player. Returns null if the player is not found.
  • (bool) GiveReputationNPC(BasePlayer npc, float value, float fakeValue = 0f) - Sets the reputation for NPCs. Returns true if successful, and false otherwise.

 

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You can create as many reputation ranks as you want, but there are only two main groups:

  • Lawmen(peaceful or civilians);
  • Outlaws(bandits).

Each kill has a different scores depending of the reputation rank of the victim and attacker. For exampe, if you are a Civilian, you will receive:

  • Paragon: -20
  • Vigilant: -15
  • Guardian: -10
  • Lawman: -4
  • Deputy: -3
  • Constable: -2
  • Civillian: -1
  • Thug: +2
  • Outlaw: +3
  • Bandit: +4
  • Hitman: +10
  • Villain: +15
  • Assassin: +20

Reviving:

For reviving a player, you will receive a reward divided by 2. If the target is a lawman, the reward will be positive, else if a target is a bandit, it will be negative. Also, this is the only way out of bandit rank for bandits.

Outlaw:

When you reach the outlaw reputation, you have no more back! Except for reviving a peaceful player.
You can kill other bandits but still counting as negative reputation! So, after you reach the outlaw reputation rank, scores by killing a player of a certain reputation will be as follows(negative reward value) :

  • Paragon: -20
  • Vigilant: -15
  • Guardian: -10
  • Lawman: -4
  • Deputy: -3
  • Constable: -2
  • Civillian: -1
  • Thug: -2
  • Outlaw: -3
  • Bandit: -4
  • Hitman: -10
  • Villain: -15
  • Assassin: -20

Lawman:

The scores will be as follows for each kill a outlaw reputation ranks(positive reward value) :

  • Assassin: +20
  • Villain: +15
  • Hitman: +10
  • Bandit: +4
  • Outlaw: +3
  • Thug: +2

But for killing a peaceful player, you will receive penalties based on your rank. A list of penalties for each reputation rank:

  • Paragon: -125
  • Vigilante: -60
  • Guardian: -40
  • Lawman: -15
  • Deputy: -2
  • Constable: -1
  • Civilian: -1

 

There is also a self-defense system that works as follows: If a peaceful player initiates an attack on another peaceful player, a timer of 15 minutes(sets from config) is activated, during which the victim can kill the attacker without penalties.

 

So, it's very hard to become a lawman, and it's very easy to get out from lawman.

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