Jyrgen
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Hello, Thank you for the response. I reattempted the test with the config provided by you, using all default server convars / settings and no other plugins. Here is the video of my results https://youtu.be/bHCar1mM5Jw?si=EeGnY9r7AtvbVftb 0:00 – Spawning new car, fuel settings is working. 0:38 – Reloading the plugin, fuel settings stop working. 1:02 – Unloading and reloading the plugin, still not working. 1:40 – Using car lift to reattach the module, fuel settings start working again. 2:48 – Reloading the plugin again, fuel settings stop working. The problem does not persist with other vehicles, only modular cars. What could be causing this in my case?
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Jyrgen started following Not working for modular car
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Hello, The plugin seems not to be working for modular cars. Modular car fuel settings only works if you remove and reattach the engine module. Once you restart the server or reload the plugin the setting stops working
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Thanks for responding, As one (terrible) workaround I have been attempting to find what the skins 10000-20000 do. Looking at Rust approved V2 skin list few numbers in between are missing. A problem with this is that you have to apply it to every skinnable object to find what the skin is used for. Perhaps there is any tool or method to find what object the V2 skin ID is used for. Then there is only 10, maybe 100 thousand possible combinations I can go through
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Jyrgen started following Hunger / thirst modifier for when stationary / walking / sprinting and Regarding older skins
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Hello Codeflingers! I am seeking information for a question that I have been trying to figure out for a while about older skins. Older skin IDs are not in accordance with the one displayed in workshop. For example the skin for the tracksuit pants in Rust is 10049 while on the workshop the ID is 490773561. Using the workshop ID in Rust for this skin does not work. The same creator has a very cool tracksuit jacket with workshop ID 510327126. The same principle applies to this skin but I am unable to find short ID version for that. In conclusion there are tons of amazing older Rust skins that use this short ID. I do personally prefer theses skins as they work much better with Rust aesthetics before the new skins went too tacky. Is there any way to give these old skins a use and find out the ID that is required to use for Rust. Cheers!
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Here is a plugin suggestion for survival oriented servers that Rust is missing. Mostly there is no benefit for walking, as sprinting is faster and has it same decay for hunger and thirst when sprinting. Also as food and especially water is abundant in Rust it would be excellent to have the ability to change the variables to give servers extra PVE challenge.