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Found 8 results

  1. Version 1.0.1

    14 downloads

    Adds an exciting event for players to your server. When the event starts, players can get more loot from barrels. The event is easy to configure and can be triggered automatically or by command. Commands (admin only): /bbe_start - starts an event /bbe_stop - starts an event /bbe_forcestart - force the event to start Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Barrel breaker event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The barrel breaker event has begun, go and break all the barrels!", "End event message": "Barrel breaker event ended", "Items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 2, "max": 2 }, { "prefabName": "metal.fragments", "dropChance": 0, "min": 1, "max": 100 } ] }
    $9.99
  2. Version 1.2.6

    1,069 downloads

    Instant Barrel - Rust Plugin A plugin for Rust that optionally makes all barrels and road signs 1 hp and spawns their loot in player's inventory when destroyed. Works with tools and optionally weapons, farming distance for weapons can be adjusted via the config file Showcase video: Permission: Give players permission: InstantBarrel.on Config: { "Enable farming with weapons": true, "Max farming distance": 3.0, "Make barrels 1 hit to kill": false, "Enable barrel gibs": true }
    $4.99
  3. Qbis

    BigBarrel

    Version 1.1.3

    57 downloads

    This plugin adds a Big Barrel to the server, which fills with rewards for breaking barrels all over the server. About The barrel is attached to the city of the NPC or the administrator himself assigns a point for the Big Barrel. When players break the barrels, the Big Barrel fills with rewards and grows in size. As soon as it is 100% full, the countdown begins until these rewards are thrown around the Big Barrel. Settings Number of barrels to break before filling How many barrels do you need to break to add a reward to the Big Barrel How many barrels need to be broken to notify the chat about the fullness of the Big Barrel in% Configurable spawn point of the Big Barrel (by default it is tied to the NPC city) Creating a prefab for the Big Barrel Configuring which barrels on the map will count towards the Big Barrel. Setting up rewards and supporting custom 3D text near the barrel with all information Commands /bb pos - Set the spawn point for the Big Barrel (only for admin) /bb test - Artificially fills the Big Barrel with rewards to 100% (only for admin Video Config { "General settings": { "How many barrels do players need to break to start emptying the barrels": 100, "Every how many barrels a reward is added": 10, "How many seconds will items start pouring from the Big Barrel": 30, "BigBarrel spawn point (0, 0, 0 - the spawn will be tied to the NPC city)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Every N broken barrels notify about fullness of Big Barrel (0 - off)": 10, "What is the radius from the barrel to draw 3D text with information": 15.0, "Which barrel is taken as the basis for BigBarrel": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "What barrels count towards BigBarrel": [ "loot_barrel_1", "loot_barrel_2", "oil_barrel", "loot-barrel-1", "loot-barrel-2" ] }, "Rewards setting": [ { "Item shortname": "sulfur", "Item amount": 500, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "stones", "Item amount": 1000, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$" }, { "Item shortname": "techparts", "Item amount": 10, "Item skinID": 0, "Item name (if custom)": "" }, { "Item shortname": "weapon.mod.8x.scope", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "" } ], "Marker settings": { "Include marker": false, "Marker radius": 0.5, "Marker transparency": 0.4, "Marker color": "#10c916", "Marker name": "Big Barrel" }, "Config version": { "Major": 1, "Minor": 1, "Patch": 0 } }
    $7.00
  4. Version 1.0.3

    58 downloads

    Barrel Stacks is a Rust plugin that allows players to stack barrels on top of each other! Configuration: { "Only stack barrels in Building Privileged zones": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked barrels allowed": { "barrelstacks.use": 3, "barrelstacks.vip": 5 } } Language: { "MaxStackAmount": "You are trying to stack more than {0} barrels!", "OnlyStackSameType": "You can only stack the same type of barrels!", "CeilingBlock": "A ceiling is blocking you from stacking this barrel!", "BuildingBlock": "You need to be Building Privileged in order to stack barrels!" } Permissions: barrelstacks.use (Always grant this permission for usage, grant additional permissions for different maximum stack amounts) DO NOT USE COPY/PASTE PLUGIN TO PASTE STACKED BARRELS, IT WON'T WORK PROPERLY. In order to stack the barrels you have to press RIGHT CLICK while looking at the placed barrel and being near it!
    $10.00
  5. Version 1.0.2

    243 downloads

    Lock Barrels: Enhanced Security for Your Storage Barrels Overview: The << Lock Barrels >> plugin allows you to add a codelock to your storage barrels. Secure a lock in just a few clicks, the same way you would for a chest, and protect your valuable resources. Key Features: Easy Lock Installation: Add a codelock to your storage barrels as effortlessly as you would to a chest. Refresh Command: If the plugin is installed during a wipe, the << /refreshbarrels >> command will update all barrels to make them lockable. This command is unnecessary if the plugin is active from the beginning of the wipe. Configuration and Permissions: Customization via Config File: Adjust the command as you see fit. Permissions: << lockbarrels.admin >>: Required to use the << /refreshbarrels >> command.
    Free
  6. fruzer

    VIPBarrel

    Version 1.0.0

    6 downloads

    The VIPBarrel plugin is a Rust plugin that enhances the gameplay experience by allowing players to multiply the loot they receive from breaking loot barrels. When a player activates the VIP barrel gather rate using the "/vipbarrel" command, their loot multiplier is set to a configurable value and every loot item obtained from breaking loot barrels is multiplied by this factor. The plugin includes cooldown periods and reminder notifications to manage the usage of the VIP barrel gather rate. Players can stop the VIP barrel gather rate at any time using the "/vipbarrelstop" command. This plugin adds a new dimension to looting gameplay in Rust by providing players with the opportunity to boost their loot gains from loot barrels. Config file: { "VIPGatherDuration": 240, "CooldownDuration": 300, "ReminderInterval": 30, "LootMultiplier": 2.0 }
    $3.99
  7. Version 1.10

    879 downloads

    Vanilla LootTable example for use with BetterLoot includes min and max amount of each item to spawn per container and min and max items to spawn per container.
    Free
  8. Ridamees

    OG Barrels

    Version 1.0.0

    2 downloads

    Years ago barrels used to drop all kinds of things, including AKs and C4, for those who were lucky enough to get them. OGBarrels brings that back! Featuring a 2016 style LootTable for barrels! Each item has configurable chances, making better items more rare and rewarding to find! Permission - "ogbarrels.use" Config/LootTable { "Barrel shortnames": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2" ], "Items drop amount": { "min": 1, "max": 2 }, "LootTable": [ { "shortname": "rifle.ak", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "ammo.pistol", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.fire", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.pistol.hv", "min": 1, "max": 20, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.explosive", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.incendiary", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rifle.hv", "min": 1, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.basic", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.rocket.hv", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ammo.shotgun.slug", "min": 1, "max": 15, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "antiradpills", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "apple.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "arrow.hv", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "axe.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.concrete", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.metal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.sandbags", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "barricade.woodwire", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "trap.bear", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bed", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "black.raspberries", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "blueberries", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.bolt", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "bone.armor.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.armor.pants", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bone.fragments", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "box.wooden.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.water", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bucket.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "burlap.gloves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "tool.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.beans.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "can.tuna.empty", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "candycane", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cctv.camera", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "ceilinglight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "charcoal", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.raw", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chicken.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "chocolate", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "cloth", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "coffeecan.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.corn", "min": 1, "max": 5, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crossbow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "crude.oil", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "explosive.timed", "min": 1, "max": 2, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosive.satchel", "min": 1, "max": 3, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "explosives", "min": 1, "max": 15, "drop chance": 0.25, "drop as bp chance": 0.0 }, { "shortname": "fat.animal", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "flamethrower", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "weapon.mod.flashlight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.burstmodule", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "furnace.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.stone", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "gates.external.high.wood", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "granolabar", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.beancan", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "grenade.f1", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fun.guitar", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hammer.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.boonie", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hat.miner", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hatchet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hazmatsuit", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.hemp", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.holosight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "hq.metal.ore", "min": 1, "max": 50, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "humanmeat.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "icepick.salvaged", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket.snow", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.angry", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "jackolantern.happy", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "trap.landmine", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "lantern", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "largemedkit", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.lasersight", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "leather", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "longsword", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mace", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "machete", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mask.balaclava", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "bearmeat", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.pork.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.pork.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "meat.boar", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.burned", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.cooked", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.raw", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "wolfmeat.spoiled", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.facemask", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "metal.fragments", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.ore", "min": 100, "max": 300, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "metal.plate.torso", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "metal.refined", "min": 10, "max": 30, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "fish.minnows", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "mushroom", "min": 1, "max": 3, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.muzzleboost", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.muzzlebrake", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pickaxe", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pistol.revolver", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "pistol.semiauto", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "pookie.bear", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.large", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.medium", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "xmas.present.small", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "pumpkin", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "seed.pumpkin", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "target.reactive", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "riot.helmet", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "roadsign.jacket", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "roadsign.kilt", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rocket.launcher", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "salvaged.cleaver", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "salvaged.sword", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "santahat", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "weapon.mod.small.scope", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "rifle.semiauto", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp chance": 0.15 }, { "shortname": "shelves", "min": 1, "max": 1, "drop chance": 0.75, "drop as bp chance": 0.0 }, { "shortname": "shotgun.pump", "min": 1, "max": 1, "drop chance": 0.25, "drop as bp 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