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  1. Adem

    Custom Modules

    Version 1.2.2

    1,220 downloads

    Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars. Types of modules Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured. Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets. Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module. Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it. Underwater module Allows the car to move underwater. Chat commands (For administrators!) /givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument Console commands (RCON) givemodule <userId> <Custom item shortname> <amount> – give the item to player. Config en – example of plugin configuration in English ru – example of plugin configuration in Russian
    $14.99
  2. Mevent

    Crafts

    Version 2.10.18

    1,283 downloads

    Crafting system that allows you to create items, cars, vehicles, recyclers, etc! Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench - allows you to use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  3. Mevent

    Vehicle Buy

    Version 2.0.5

    540 downloads

    VehicleBuy - The Ultimate Vehicle Plugin for Rust Immerse yourself in the world of Rust with the VehicleBuy plugin! This powerful tool allows authorized players to easily access the /vehiclebuy command, which opens an intuitive interface for purchasing a variety of vehicles. With multiple payment options, including Items, Economics, and Server Rewards, you can enjoy a smooth gaming experience. Additionally, the Buy Cooldown feature helps maintain balance in the game. Upon purchasing a vehicle, players receive a unique gift: a skinned crate for land vehicles or a lifebuoy for water vehicles, which can be conveniently stored in their inventory. Features of VehicleBuy User-Friendly Interface: Access vehicle purchases through an easy-to-navigate GUI. Flexible Payment Methods: Choose from various payment options to suit your preferences. Customizable Settings: Administrators can adjust prices and fees as needed. Convenient Vehicle Recall: Use the /callback command to quickly retrieve your vehicle. Easy Re-packaging: Re-package vehicles using the /pickup command or by hitting them with a hammer. Commands /vehiclebuy: Open the vehicle purchase interface (for players) /callback "VehicleName": Retrieve your purchased vehicle /pickup: Re-package your vehicle or hit it three times with a hammer Admin Command: (VehicleName.add SteamID): Spawn vehicles directly into players' inventories vehiclebuy.template [fullscreen/inmenu]: Customize your UI templates with options for fullscreen or in-menu displays (only server console) Video Overview old overview: Test Server Join our test server to experience all our unique features firsthand! Copy the IP address below to start playing! connect 194.147.90.147:28015 FAQ Q: Where can I see an example of a config? A: Config
    $15.95
  4. Version 1.0.0

    24 downloads

    VehicleBoxes is a plugin that expands the vehicle storage system in the game. It allows players to attach and remove storage boxes from vehicles to create additional storage space and improve the overall utility of the vehicle. The plugin aims to improve the game experience in Rust by providing more flexibility in vehicle usage. It adds an extra layer of customization and practicality to vehicles, making them even more valuable objects in the game. Features: - Add Boxes: Players can add storage boxes to supported vehicles. - Remove Boxes: Players can remove added boxes from vehicles. - Vehicle Support: Currently supports Minicopter and Scrap Transport Helicopter. - Permission System: Ensures that only authorized players can add or remove boxes. - Configurable: Customizable box prefab and positioning for different vehicle types. Commands: /addbox Adds a storage box to the vehicle the player is looking at. /removebox Removes the storage box from the vehicle the player is looking at. Permissions: vehicleboxes.addbox Allows players to add boxes to vehicles. vehicleboxes.removebox Allows players to remove boxes from vehicles. Configuration: The plugin settings can be adjusted in the VehicleBoxes.json file in the config folder. Here you can change properties like the box prefab and the position/rotation for different vehicle types. { "BoxPrefab": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "VehiclePositions": { "assets/content/vehicles/minicopter/minicopter.entity.prefab": { "Position": { "x": 0, "y": 0.31, "z": -0.57 }, "Rotation": { "x": 0, "y": 90, "z": 0 } }, "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab": { "Position": { "x": -0.5, "y": 0.80, "z": 1.75 }, "Rotation": { "x": 0, "y": 0, "z": 0 } } } } Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE | FR | ES | IT | TR | RU | UK Please note that the language files were translated using the DeepL Language Tool load, run, enjoy
    Free
  5. Adem

    Biplane

    Version 1.1.1

    886 downloads

    This plugin will add a biplane to your server! You can configure its spawn on any monuments, give it as an item, and also put it up for sale in a custom AirWolf store, which is included in the plugin. The biplane can shoot rockets and drop bombs! In the plugin, you can create various configurations of biplanes, in which you can change their speed and power, set the number of slots in the box, allow or prohibit firing rockets and bombing, etc. The biplane can be placed on a standard carlift, in which the engine can be replaced or the aircraft repaired. Сontrol W – thrust; Mouse – direction; A/D – cren axis; Left mouse button – rocket shot; Right mouse button – dropping the bomb; Chat commands: /biplanemonument – adds the monument you are on in the plugin config; /biplanemonumentpoint – adds a random spawn point to the monument you are on; /biplaneseller – sets the spawn point of the seller on the monument you are on; /biplanesellerpoint – sets the spawn point of the biplane after purchase on the monument you are on; /givebiplane <itempresetname> – give yourself a biplane item. /biplanecustomspawnpoint - adds a custom biplane spawn point in your position Console commands givebiplane <itempresetname> – give yourself a biplane item; givebiplane <itempresetname> <userid> – give a biplane to player. Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $19.99
  6. Mevent

    Car Sharing

    Version 1.1.7

    69 downloads

    Adds to your server the ability to rent a car and ride it all over the map. You can also install bots in which you can rent a car. Commands share.ferrari [targetId] (give a Ferrari) share.mazda [targetId] (give a Mazda) share.skoda [targetId] (give a Skoda) share.opel [targetId] (give an Opel) Permissions You can set permission in config, for example: "Permission (example: carsharing.use)": "carsharing.use", Config { "Commands": [ "rent", "carsharing" ], "Permission (example: carsharing.use)": "", "Work with Notify?": true, "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, "Vehicle call item settings": { "Display Name": "RUSTSharing {carname}", "ShortName": "box.wooden.large", "Skin": 2591806406 }, "Cars": [ { "Permission (example: carsharing.vip)": "", "Command to give": "share.ferrari", "Image": "https://i.imgur.com/0GvWGOv.png", "Name": "Ferrari", "Cost per minute": 25.0, "Car class": "Luxe", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.mazda", "Image": "https://i.imgur.com/fAuuZIS.png", "Name": "Mazda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.skoda", "Image": "https://i.imgur.com/u07yAdY.png", "Name": "Skoda", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } }, { "Permission (example: carsharing.vip)": "", "Command to give": "share.opel", "Image": "https://i.imgur.com/fEzJjIm.png", "Name": "Opel", "Cost per minute": 10.0, "Car class": "Comfort", "Average Speed": "100", "Modular Car Settings": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] } } ], "Bots": { "8833355776": { "Car Classes (* - all)": [ "Comfort" ] }, "1317845641": { "Car Classes (* - all)": [ "Luxe", "Comfort" ] } } } VIDEO
    $19.95
  7. Adem

    JetPack

    Version 1.2.4

    2,240 downloads

    Take your players to new heights in the game of Rust, and get a few laughs watching people try to fly one for the first time! Introducing Jetpack! A plugin that allows your players to soar around like never before in the game of Rust. Grab this plugin and give your players something to talk about! Many functions have already been implemented like the ability to shoot while piloting a jetpack, and the plugin will continue to expand and grow with the community. You'll find the configuration covers almost anything you can think of, and you'll see a breakdown of the configuration file in the description below. By default you can simply press the middle mouse wheel to equip and remove the jetpack quickly, you can't run around once you've equipped it. You can customize loot crates the jetpack might appear in, and all of the stats from thrust to rotation and all of the other controls. Be sure to check the permission section and feel free to use the command creatively to give jetpacks as an award for completing other tasks on your server using the commands provided. Make sure you have some lowgrade handy, let's take to the skies! Сontrols Space bar - thrust W/S keys - pitch axis A/D keys - yaw axis Chat commands (check config for permissions) /jet - toggle jetpack on & off /givejetpack - give a jetpack to yourself Console commands (admin only) givejetpack - give a jetpack to yourself givejetpack SteamID - give a jetpack to player using their SteamID Plugin config en – example of plugin configuration in English ru – example of plugin configuration in Russian Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile Join the Mad Mappers Discord!
    $19.99
  8. Adem

    Space

    Version 1.3.8

    2,794 downloads

    The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station! A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons. There is no gravity in Space, the temperature is very low and there is no oxygen. You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables. The Space Station is guarded by customizable NPCs and a Space Bradley. Outer Space Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized. In order to survive in Outer Space, the player will need a Spacesuit. A Spacesuit can be customized to be any piece of clothing. In the config you can customize items that will perform the functions of the Spacesuit in whole or in part. To make space dark for players at any time of the day, use the NightVision plugin Space Station The Space Station consists of several compartments that are separated from each other by doors. Optionally, the doors can be locked and they will need to be raided. Inside the station there are crates with loot, NPCs, turrets, and fire turrets. At the end of the corridor there are two doors that open with blue cards and one door that opens with red. The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station Spaceship The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables. The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space. It can shoot torpedoes, which will help the player in capturing the space station. There are two seats in each spaceship. Shuttle Control Guide: Balloon A balloon is an ordinary balloon with which you can ride into outer space. The balloon can spawn near roads, in Space, or can be added to loot tables. Also, this function can be applied to all balloons on the server. If the balloon is in zero gravity, it can be used as an escape capsule! If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere. Dependencies Required NpcSpawn Chat commands (only for administrators) /spacestart – launches the event in a random configuration /spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration /spacestop – stops the event /spawnshuttle – spawn the shuttle in your position /spawnaerostat – spawn the aerostat in your position /spacepoint – creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config) Console commands (RCON only) spacestart – launches the event in a random configuration spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration spacestop – stops the event givepurplecard <userId> <amount> – gives a space card to a player giveshuttle <userId> <amount> – gives a shuttle to a player giveaerostat <userId> <amount> – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount> – gives <space_suit_preset> to a player Config plugin_en – example of plugin configuration in English station_en – example of station configuration in English plugin_ru – example of plugin configuration in Russian station_ru – example of station configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks void OnSpaceEventStop() void OnSpaceEventStart() API bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive() My Discord: adem9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $49.99
  9. Adem

    Pocket Zipline

    Version 1.1.5

    961 downloads

    Allow players to place ziplines! The plugin will add various types of ziplines to your server, for each of which you can adjust the speed, the maximum distance between points, the color of the cable and even the ability to go up! Just install two fasteners and they are automatically connected by a cable. To start moving, look at the rack and press E. f there is an obstacle on the way, the player will fall. The cable can be of various colors: red, black, blue, yellow or green! You can configure the spawn of different presets of ziplines in different crates or add items from the config to your server store! Permissions pocketzipline.give - allows you to give a zipline to yourself and other players Chat commands /givezipline <ZiplinePresetName> <amount> - give a zipline to yourself. Console commands givezipline <ZiplinePresetName> <amount> - give a zipline to yourself; givezipline <ZiplinePresetName> <amount> <userId> - give a zipline to player (Suitable for RCON); Config en - example of plugin configuration in English ru - example of plugin configuration in Russian
    $14.99
  10. Adem

    Paraplane

    Version 1.0.6

    390 downloads

    I introduce to you a brand new plugin to make custom and configurable use of the new addition of parachutes to the game of Rust! This plugin will add the ability for players on your server to use a Paraplane! Paragliders have the ability to gain altitude with the help of an engine on the player's back, as well as gain more speed in comparison with a parachute. You can create a great number of paraglider presets that can differ in HP, Speed, Drag, Fuel Consumption, and more! This plugin will give you the opportunity to create countless presets, your imagination is one of the only limitations! You can create parachute presets without an engine, where you can also configure and customize the default and additional parachutes that can appear in your loot tables. Paraplanes and Custom Parachutes can be given to yourself or players with the use of commands, or you can add them to any of your existing loot tables! The plugin comes with configuration options to place them in whatever loot tables you decide. Paraglider control The control of the paraglider completely coincides with the control of the parachute. To climb, hold down the [S] key and the engine key [SHIFT]. By default, to turn on the engine, the player needs to have fuel in the inventory. Chat commands (only for administrators) - /giveparaplane <paraplanePresetName> Console commands (RCON only) - giveparaplane <paraplanePresetName> <userid> <amount> Config - plugin_en – example of plugin configuration in English - plugin_ru – example of plugin configuration in Russian My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $14.99
  11. Adem

    PogoStick

    Version 1.0.6

    992 downloads

    I bring to you a new plugin that will add Pogo Sticks to your server! These Pogo Sticks will allow players to jump, somersault, and parkour in ways never seen before in the game. With default configuration, Pogo Sticks don't do as well on sand and snow, for obvious reasons right? But don't worry you can configure any of the pogo presets, such as the speed and height of jump for example. The Pogo Stick is an ordinary worn item with a skinID that can be given to the player by console command, or any of the other unique ways you might want to give them out in your servers. There are two activation modes for Pogo Sticks. With default configuration, the player has to put the item in a belt container. In this mode, the Pogo Stick is only used when it is selected as an active item. In the second mode, the Pogo Stick is activated when it is added to a clothing/armor container. In order to use the second mode, replace the shortnames of all Pogo Sticks with a clothing item. As an example "burlap.gloves.new" to replace a less noticable part of your wardrobe. In this second mode, players will be able to shoot and use items while on the Pogo Stick! The creativity is in your hands, have fun with it! Chat commands (only for administrators) /givepogo <pogoPresetName> - give the pogo stick to yourself Console commands (RCON only) givepogo <userID> <pogoPresetName> <amount> – give the pogo stick to player. Config plugin_en – example of plugin configuration in English plugin_ru – example of plugin configuration in Russian Dependencies (optional, not required) GUI Announcements Notify ZoneManager My Discord: Adem#9554 Join the Mad Mappers Discord here! Check out more of my work here!
    $9.99
  12. Version 1.7.0

    10,511 downloads

    Halloween Update Have you already prepared your server for Halloween? On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars. After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. New Year Update The New Year is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config. You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear New Year's map from the video: This plugin will add an armored train to your server, which can travel both in the subway and by rail. It can consist of any number of wagons. A helicopter can accompany it. Bradley, npc, turrets, simsites can be installed on the train. The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section “Custom spawn points” Custom spawn points If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train. Instruction: Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable “Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train Chat commands (only for administrators) /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration /atrainstartunderground <trainPresetName> /atrainstartaboveground <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position Console commands (RCON only) atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> – launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api bool IsArmoredTrainActive() bool StopArmoredTrain() bool StartArmoredTrainEvent() bool EndArmoredTrainEvent() bool IsTrainBradley(uint netID) bool IsTrainHeli(uint netID) bool IsTrainCrate(uint netID) bool IsTrainSamSite(uint netID) bool IsTrainWagon(uint netID) bool IsTrainTurret(uint netID) Vector3 ArmoredTrainLocomotivePosition() Hooks OnArmoredTrainEventStart OnArmoredTrainEventStop Contact me in Discord: Adem#955
    $29.99
  13. IIIaKa

    Real PvE

    Version 0.1.12

    698 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 1 1 1", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 1 1 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 12 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.
    $39.99
  14. _senyaa

    Jet Ski

    Version 1.4.8

    1,091 downloads

    This plugin adds jet skis with customizable physics! Chat Commands /jetski - Spawns jet ski near player (requires jetski.spawn permission) /jetski remove - despawns player's jet ski (requires jetski.despawn permission) /buyjetski - allows player to buy jet ski item and deploy it later (requires jetski.buy permission) Console Commands givejetski <amount> <player name> - give specified amount of jet skis to specified player (can be run in the server console or by player with jetski.admin permission) Admin Chat Commands (requires jetski.admin permission) /jetski_debug - show buoyancy points Each buoyancy point has force and size parameters Permissions jetski.admin - admin permission jetski.spawn - allows players to spawn a jetski via /jetski jetski.buy - allows players to buy jet ski deployable via /buyjetski jetski.free - allows players to use /jetski for free (if price is not 0) jetski.despawn - allows players to despawn a jet ski via /jetski remove Localization English Russian Configuration Example of JetSki.json { "(1.1) Jet ski price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "(1.2) Spawn cooldown (in seconds)": 120, "(1.3) Allow only 1 jet ski per player": false, "(1.4) Allow spawning jet skis only on beaches": false, "(1.5) Amount of jet skis /buyjetski command gives": 1, "(1.6) Starting fuel": 0, "(2.1) Allow picking up the jet ski only in building privilege": false, "(2.2) How much HP is reduced when the jet ski is picked up (0-100)": 25.0, "(2.3) Jet ski item name": "Jet Ski", "(2.4) Jet ski item skin ID": 2935987835, "(2.5) Jet ski item ID": 794443127, "(3.1)Make all snowmobiles jet ski": true, "(3.2) Allow Jet ski to drive on land": true, "(4.1) Enable 'boost' button (Left Shift)": false, "(4.2) 'Boost' button thrust": 10000.0, "(4.3) 'Boost' duration (seconds)": 5.0, "(4.4) 'Boost' cooldown (seconds)": 30.0, "(5.1) Engine thrust": 5000, "(5.2) Engine thrust on land": 49, "(5.3) Move slowly on grass or roads": true, "(5.4) Steering scale": 0.05, "(5.5) Automatically flip jet skis": false, "(5.6) Off axis drag": 0.35, "(5.7) Buoyancy force": 730.0, "(6.1) Jet ski prefab": "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab", "(6.2) Thrust point position": { "x": -0.001150894, "y": 0.055, "z": -1.125 }, "(6.3) Buoyancy points": [ { "Position": { "x": -0.62, "y": 0.09, "z": -1.284 }, "Size": 1.3 }, ... } ] } API BaseEntity SpawnJetski(Vector3 position, Quaternion rotation) Item CreateJetskiItem()
    $16.99
  15. Version 1.1.7

    92 downloads

    The "MyVehicle" plugin introduces a vehicle management system that allows admins/players to spawn, de-spawn, and manage a variety of vehicles directly within the game. Leveraging a user-friendly interface, players can access this feature through permissions-based commands, ensuring control and customization. The plugin supports configuration for different vehicles, including aspects like spawn distance, fuel amount, and unique permissions for each vehicle type. It also incorporates a cool-down system to regulate vehicle spawning frequency, enhancing game-play balance. Additionally, the plugin tracks and saves data on player-spawned vehicles, ensuring a seamless gaming experience even across server restarts. The plugin is light weighted with a clean and user friendly graphical user interface (GUI). Command: /myvehicle - Opens graphical user interface (GUI) of the vehicle spawner. Permissions: MyVehicle Use - Permission to use/open the GUI. MyVehicle Despawn - If you already have a vehicle spawned and you want to spawn another one of the same type, the previous will disappear. You can set which vehicles are affected by this permission in the config. MyVehicle cooldown.1m - 1 minute cool-down between spawning vehicles of the same type. MyVehicle cooldown.1h - 1 hour cool-down between spawning vehicles of the same type. MyVehicle cooldown.1d - 1 day cool-down between spawning vehicles of the same type. MyVehicle cooldown.30d - 30 day cool-down between spawning vehicles of the same type. myvehicle minicopter - Allow spawning Mini(s). myvehicle attackhelicopter - Allow spawning Attack Heli(s). myvehicle scrapheli - Allow spawning Scrap Heli(s). myvehicle baloon - Allow spawning Balloon(s). myvehicle rhib - Allow spawning RHIB(s). myvehicle horse - Allow spawning Horse(s). myvehicle tugboat - Allow spawning Tugboat(s). myvehicle subsolo - Allow spawning Solo Sub(s). myvehicle subduo - Allow spawning Duo Sub(s). myvehicle rowboat - Allow spawning Rowboat(s). myvehicle kayak - Allow spawning Kayak(s). myvehicle snowmobile - Allow spawning Snowmobile(s) and Tomaha(s). myvehicle sedan - Allow spawning Sedan(s) and Sedan Rail(s). myvehicle car2modules - Allow spawning Car(s) with 2 modules. myvehicle car3modules - Allow spawning Car(s) with 3 modules. myvehicle car4modules - Allow spawning Car(s) with 4 modules. myvehicle pedalbike - Allow spawning Pedal Bikes. myvehicle motorbike - Allow spawning Motorbikes. myvehicle motorbikesidecar - Allow spawning Motorbikes with Sidecars. myvehicle train - Allow spawning Locomotive(s), Workcart(s) and Caboose(s). myvehicle magnetcrane - Allow spawning Magnetcrane(s). myvehicle chinook - Allow spawning Chinook(s). myvehicle patrolheli - Allow calling in the Patrol Heli. myvehicle bradley - Allow spawning Bradley(s). The "Despawn Last" button will remove all spawned vehicles one by one from last to first! !!! Magnetcrane, Patrol Heli and Bradley should only be used by admins !!! Magnetcrane will explode if spawned outside Junkyard! Patrol Heli will spawn in a random location outside the map and will fly in. Bradley will open fire at player as soon as it is spawned! These vehicles ( if spawned with MyVehicle ) can also be despawned with the "Despawn Last" button from the GUI. Cars can be customized through the config. The identifiers for the modules can be obtained on https://rustlabs.com or https://www.corrosionhour.com Cockpit With Engine Vehicle Module: 170758448 Cockpit Vehicle Module: -1501451746 Armored Cockpit Vehicle Module: 1874610722 Engine Vehicle Module: 1559779253 Camper Vehicle Module: -1040518150 Fuel Tank Vehicle Module: 1186655046 Storage Vehicle Module: 268565518 Flatbed Vehicle Module: -1880231361 Large Flatbed Vehicle Module: -1693832478 Taxi Vehicle Module: -626174997 Rear Seats Vehicle Module: 1376065505 Passenger Vehicle Module: 895374329 Armored Passenger Vehicle Module: -1615281216 The tier of the engine parts can be set in the config. Use 1 for low, 2 for medium or 3 for high quality parts. I want to thank M&B-Studios for assisting me in putting this plugin together. I appreciate his help and recommend his work and services! Config: { "Vehicles": { "assets/content/vehicles/minicopter/minicopter.entity.prefab": { "Despawn": true, "DisplayName": "Mini Copter", "Permission": "myvehicle.minicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab": { "Despawn": true, "DisplayName": "Attack Heli", "Permission": "myvehicle.attackhelicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab": { "Despawn": true, "DisplayName": "Scrap Heli", "Permission": "myvehicle.scrapheli", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/rust.ai/nextai/testridablehorse.prefab": { "Despawn": false, "DisplayName": "Horse", "Permission": "myvehicle.horse", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rhib/rhib.prefab": { "Despawn": true, "DisplayName": "RHIB", "Permission": "myvehicle.rhib", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/tugboat/tugboat.prefab": { "Despawn": true, "DisplayName": "Tugboat", "Permission": "myvehicle.tugboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarinesolo.entity.prefab": { "Despawn": true, "DisplayName": "Solo Sub", "Permission": "myvehicle.subsolo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarineduo.entity.prefab": { "Despawn": true, "DisplayName": "Duo Sub", "Permission": "myvehicle.subduo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rowboat/rowboat.prefab": { "Despawn": true, "DisplayName": "Rowboat", "Permission": "myvehicle.rowboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/kayak/kayak.prefab": { "Despawn": true, "DisplayName": "Kayak", "Permission": "myvehicle.kayak", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/snowmobile.prefab": { "Despawn": true, "DisplayName": "Snowmobile", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab": { "Despawn": true, "DisplayName": "Tomaha", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab": { "Despawn": true, "DisplayName": "Balloon", "Permission": "myvehicle.baloon", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedantest.entity.prefab": { "Despawn": true, "DisplayName": "Sedan", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedanrail.entity.prefab": { "Despawn": true, "DisplayName": "Sedan Rail", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab": { "Despawn": true, "DisplayName": "Car 2", "Permission": "myvehicle.car2modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, 268565518 ], "EnginePartsTier": 1 }, "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab": { "Despawn": true, "DisplayName": "Car 3", "Permission": "myvehicle.car3modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, -1040518150 ], "EnginePartsTier": 2 }, "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab": { "Despawn": true, "DisplayName": "Car 4", "Permission": "myvehicle.car4modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 1559779253, 170758448, 268565518, 268565518 ], "EnginePartsTier": 3 }, "assets/content/vehicles/bikes/pedalbike.prefab": { "Despawn": true, "DisplayName": "Pedal Bike", "Permission": "myvehicle.pedalbike", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike.prefab": { "Despawn": true, "DisplayName": "Motorbike", "Permission": "myvehicle.motorbike", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike_sidecar.prefab": { "Despawn": true, "DisplayName": "Motorbike with Sidecar", "Permission": "myvehicle.motorbikesidecar", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab": { "Despawn": true, "DisplayName": "Locomotive", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart.entity.prefab": { "Despawn": true, "DisplayName": "Workcart", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 2", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 3", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/caboose/traincaboose.entity.prefab": { "Despawn": true, "DisplayName": "Caboose", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab": { "Despawn": true, "DisplayName": "Magnetcrane", "Permission": "myvehicle.magnetcrane", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/ch47/ch47.entity.prefab": { "Despawn": true, "DisplayName": "Chinook", "Permission": "myvehicle.chinook", "ButtonColor": "vlblue", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab": { "Despawn": true, "DisplayName": "Patrol Heli", "Permission": "myvehicle.patrolheli", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/m2bradley/bradleyapc.prefab": { "Despawn": true, "DisplayName": "Bradley", "Permission": "myvehicle.bradley", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 } }, "DefaultButtonColor": "vlgreen", "DespawnButtonColor": "vlorange", "CloseButtonColor": "vlred", "UIChatCommand": "myvehicle", "SpawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab", "DespawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab", "ChatPrefix": "<color=green>[MyVehicle]</color>", "UITitle": "Vehicle Spawner" } Language EN: { "NoPermission": "You don't have permission to use this command.", "NoVehicles": "You have no spawned vehicles to despawn.", "Despawned": "Your last spawned vehicle has been despawned.", "CantFind": "Could not find your last spawned vehicle.", "NotFound": "Vehicle not found.", "Spawn": "Spawning {0}.", "WaterVehicle": "This vehicle can only be spawned in water.", "Usage": "Usage: /spawn <vehicleType>", "NoType": "Vehicle type '{0}' not found.", "NoPermissionToSpawn": "You don't have permission to spawn '{0}'.", "Cooldown": "You need to wait for {0} seconds to spawn your vehicle.", "AlreadyDestroyed": "Previously destroyed vehicle has been removed from your data." }
    $4.99
  16. ohimbobert

    MyBike

    Version 1.0.1

    6 downloads

    MyBike Plugin for Rust Version: 1.0.0 Developer: Bobert Oxide Plugin - Carbon Plugin Transform Your Rust Experience! Bring a new level of mobility and fun to your Rust server with the MyBike plugin. Give your players the freedom to spawn their own motorbikes and pedalbikes, adding an immersive and exciting transportation feature that enhances gameplay. Features: Customizable Vehicle Spawning Players can easily spawn and manage their own Motorbike and Pedalbike using simple in-game commands. - Spawn a Motorbike with `/mymoto` - Spawn a Pedalbike with `/mybike` Control who can spawn vehicles, how long they need to wait between spawns, and whether they can spawn multiple vehicles at once or just one at a time. Fully Configurable Server owners and admins have full control with an auto-generated config file, allowing you to adjust: - Cooldown timers between spawns (default is 10 minutes). - Vehicle health settings to ensure they survive or challenge the wilderness of Rust. - Distance limitations for fetching or despawning vehicles. - Auto-despawn on disconnect for clutter-free management. Preview of Config File { "Limit players to one vehicle of any type at a time": true, "Motorbike Settings": { "Spawn commands": [ "mymoto" ], "Fetch commands": [ "fmoto" ], "Despawn commands": [ "nomoto" ], "Max spawn distance": 5.0, "Max fetch distance": -1.0, "Max despawn distance": -1.0, "Spawn health": 750.0, "Destroy on disconnect": true, "Spawn cooldown (seconds)": 600 }, "Pedalbike Settings": { "Spawn commands": [ "mybike" ], "Fetch commands": [ "fbike" ], "Despawn commands": [ "nobike" ], "Max spawn distance": 5.0, "Max fetch distance": -1.0, "Max despawn distance": -1.0, "Spawn health": 1000.0, "Destroy on disconnect": false, "Spawn cooldown (seconds)": 600 } } Vehicle Management Made Easy - Fetch your ride: Forgot where you parked? Bring your vehicle to you instantly with `/fmoto` or `/fbike`. - Despawn your vehicle: Quickly clean up by despawning with `/nomoto` or `/nobike`. Optional Admin Permissions Restrict access to vehicle spawning based on permissions, perfect for reward-based systems or VIP features. Control which groups can spawn motorbikes and pedalbikes. Seamless Integration - No unnecessary dependencies – works out of the box with your Rust server using the Oxide framework. - Plug-and-play setup – just upload, configure, and reload! How It Works: Players can spawn and manage their bikes with ease using in-game commands. The plugin ensures vehicles are responsibly managed with despawn options and fetch commands for a smooth experience. - Realistic Bike Models: Enjoy high-quality, immersive bike models for both motorbikes and pedalbikes. - Cooldown System: Prevent vehicle spam with a configurable cooldown between spawns. - Single or Multiple Vehicles: Choose whether players can spawn one vehicle at a time or both a motorbike and pedalbike simultaneously. Commands: - `/mymoto` – Spawns a Motorbike - `/mybike` – Spawns a Pedalbike - `/fmoto` – Fetches your Motorbike - `/fbike` – Fetches your Pedalbike - `/nomoto` – Despawns your Motorbike - `/nobike` – Despawns your Pedalbike Installation: 1. Upload the Plugin: Drop the `MyBike.cs` file into your `oxide/plugins/` directory. 2. Configure: Customize the settings in the auto-generated config file at `oxide/config/MyBike.json`. 3. Reload: Reload the plugin using `oxide.reload MyBike`, or restart your server. Why Choose MyBike? - Enhance Gameplay: Give your players fun, fast, and customizable transportation. - Streamlined Management: The plugin ensures smooth, efficient vehicle management with easy-to-use commands and powerful backend controls. - Customizable: Easily adjust settings to fit your server’s needs with the intuitive configuration file.
    $9.99
  17. IIIaKa

    Fuel Status

    Version 0.1.3

    211 downloads

    The plugin displays the vehicle's fuel level in the status bar. Depends on AdvancedStatus plugin. The ability to display the vehicle's fuel level(gauge) in the status bar; The ability to notify when a low fuel level is reached; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder (*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to set a color for each percentage of fuel. { "Fuel indicator refresh interval in seconds": 5.0, "Notifications - The percentage(0.0 to 1.0) of fuel at which notifications will occur. A value of 0 disables this": 0.2, "Notifications - The effect that will be triggered upon a warning. Choose the effect carefully! An empty string disables the effect call": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", "Status. Bar - Height": 26, "Status. Bar - Order": 1, "Status. Background - Color(Hex or RGBA)": "#FFFFFF", "Status. Background - Transparency": 0.15, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/LP54lLZ.png", "Status. Image - Local(Leave empty to use Image_Url)": "FuelStatus_Fuel", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#E2DBD6", "Status. Image - Transparency": 0.55, "Status. Text - Size": 15, "Status. Text - Color(Hex or RGBA)": "#E2DBD6", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 7, "Status. Progress - Transparency": 0.8, "Status. Progress - OffsetMin": "25 2.5", "Status. Progress - OffsetMax": "-3.5 -3.5", "Status. Progress - Zero Text Size": 12, "Status. Progress - Zero Text Color(Hex or RGBA)": "#F70000", "List of Gauge Indicators": [ { "MinRange": 0.0, "MaxRange": 0.2, "Color(Hex or RGBA)": "#F70000" }, { "MinRange": 0.2, "MaxRange": 0.6, "Color(Hex or RGBA)": "#F7BB00" }, { "MinRange": 0.6, "MaxRange": 1.0, "Color(Hex or RGBA)": "#B1C06E" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } The values of MaxRange and MinRange set the range of values over which the color applies. The values for MaxRange and MinRange must be between 0.0 and 1.0 (inclusive), where 0.0 equals 0%, and 1.0 equals 100%. The value of MaxRange must be equal to the value of MinRange of the previous. EN: { "MsgProgressZero": "Out of fuel, refill required!", "MsgFuelLow": "Warning: Fuel level is low!" } RU: { "MsgProgressZero": "Нет топлива!", "MsgFuelLow": "Внимание: уровень топлива низкий!" }
    $3.99
  18. Version 1.2.5

    61 downloads

    IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges! Visual effects were given special attention, with detailed glowing and fading effects during turbo activation! Allows you to rev the turbo from a standstill. To use the turbo, press "SHIFT" while driving. Players will receive an on-screen notification when they get into a vehicle with turbo capabilities. Features: NEW! Versatility : Supports the ability to install turbines on players' helicopters and boats Acceleration: The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving! The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use! The damage system during acceleration is adjustable as a percentage for each permission level! Visual Effects: There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night! The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport! Permissions Settings: Create unique presets for different groups of players based on permissions. This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization. Flexibility and Versatility: IQVehicleTurbo is perfect for any server and any theme. Regardless of your server's style or usage type! This plugin fits seamlessly into both classic and fun servers! You can use this plugin for events or on a permanent basis, making it completely versatile! Attention to Detail: Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more! In the screenshots section, you can see images of the turbine's visual effects and how they look. Configuration: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }
    $9.69
  19. Version 0.0.3

    119 downloads

    This plugin equips personal bots with intelligence for driving cars. All you need to do is sit in the passenger seat and set the destination point on the map. In the config, you can change the maximum speed, the maximum number of crossways for the search engine, disable the obstacle detection system (beta) and change some other settings. Don't forget to enable the ability to drive vehicles in the PersonalNPC configuration. Video demonstration: { "Permission to use this addon on all bots of player (not required)": "pnpcaddoncar.override-setup", "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 5.0 }, "Minor settings": { "Enable visual debug?": false } }
    $15.00
  20. walkinrey

    Auto Pilot

    Version 1.0.4

    102 downloads

    This plugin adds an autopilot for your players, which they can use in cars and helicopters with a permission. Player needs to enter /autopilot command, put a marker on the map and the autopilot will drive there. While driving, player can disable autopilot with "/autopilot disable" command or by leaving the vehicle. At the moment, next types of vehicles are supported: Modular cars Motorcycles Bicycles Helicopters Minicopters Scrap Transport Helicopters You can setup: Helicopter AI Max height above the ground Minimum height to fly forward/backward Max slope by forward axis Pitch strength Throttle strength Land throttle strength YAW strength (rotation around its axis) Car AI Search Mechanism settings Max crossways amount for search method (0-2) Driver settings Max speed Obstacle detection settings Disable obstacle detection Ray length Minor settings Enable visual debug Video demonstration: By default, the plugin has 2 localization files, for Russian and English Permissions: "autopilot.car" - use autopilot on car "autopilot.helicopter" - use autopilot on helicopters Configuration: { "Helicopter AI Setup": { "Max height above the ground": 25.0, "Minimum height to fly forward/backward": 15.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.2, "Throttle strength": 1.0, "Land throttle strength": 0.5, "YAW strength (rotation around its axis)": 1.0, "Min follow height": 10.0 }, "Car AI Setup": { "Search Mechanism settings": { "Max crossways amount for search method (0-2)": 2 }, "Driver settings": { "Max speed": 15.0 }, "Obstacle detection settings": { "Disable obstacle detection?": false, "Ray length": 5.0 }, "Minor settings": { "Enable visual debug?": false } } }
    $20.00
  21. Version 1.0.4

    39 downloads

    VehicleEditor allows players to modify their vehicles as they wish. Whether it's chairs, sofas, furnaces, recyclers, turrets, or lights – everything can be customized. This plugin provides players with the freedom to design their vehicles to their liking and make functional adjustments. Features: Vehicle Modification: Players can modify their vehicles by entering the command `/place` while standing next to a vehicle. Power Supply: Turrets and lights receive power automatically once the engine is running. Configurable Settings: Various parameters can be set in the configuration file, such as: Maximum number of vehicles that can be modified Number of items that can be placed Allowed items Allowed vehicles for modification Available Vehicles for Modification: Car Rowboat Minicopter Motorbike PedalBike Train Horse HotAirBalloon ScrapTransportHelicopter RHIB (Rigid Hull Inflatable Boat) TugBoat SnowMobile Locomotive Chat Commands: /place: Allows the modification of a vehicle when the player is standing next to it. /place true: When this is used, every vehicle created with the global setting will be added for everyone – when buying, spawning, everywhere. /edit to re-edit the vehicles Permissions: `vehicleeditor.modify1`: Allows players to modify their vehicles. `vehicleeditor.modify2`: Allows players to modify their vehicles. Video: Configuration Options: "VehicleEditor.car": { "EditVehicles": 1, "Car": true, "Rowboat": false, "Minicopter": false, "Motorbike": false, "PedalBike": false, "Train": false, "Horse": false, "HotAirBalloon": false, "ScrapTransportHelicopter": false, "RHIB": false, "TugBoat": false, "SnowMobile": false, "Locomotive": false, "NumberOfItems": 3, "ItemList": { "box.wooden": true, "box.wooden.large": true, "stash.small": true, "chair": true, "sofa": true, "autoturret": true, "recycler": true, "vendingmachine": true, "coffin.storage": true, "furnace": false, "industrial.wall.light.green": true, "industrial.wall.light.red": true, "industrial.wall.light": true, "storage_barrel_b": true, "storage_barrel_c": true, "xmas.lightstring": true, "electric.simplelight": true, "searchlight": true, "arcade.machine.chippy": true, "workbench1": true, "workbench2": true, "workbench3": true, "locker": true, "pookie.bear": true }, "AutoStromOnMotorStart": true, "VehicleMoveDistances": { "autoturret": { "BF": 10.0, "BCK": 15.0 } }, "GlobalSettings": true }, This plugin offers extensive customization of vehicles, greatly enhancing and personalizing the gameplay experience.
    $9.99
  22. Version 1.5.1

    3,979 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeheliattack" spawns police attack helicopter "/policeboat" spawns police boat "/policetugboat" spawns police tugboat with doors, locks, CCTV station, Phones and Cells "/policesnowmobile" spawns police snowmobile "/policetrain" spawnss a police train (must be looking at train tracks and no other trains blocking spawn position) "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police snowmobile vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police attack heli fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Police tugboat fuel amount on spawn": 500, "Police train fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Lock police car fuel": true, "Lock police transport fuel": true, "Lock police snowmobile fuel": true, "Lock police heli fuel": true, "Lock police heli large fuel": true, "Lock police boat fuel": false, "Lock police train fuel": true, "Police Heli spawn spotlight": true, "Police Boat spawn spotlight": true, "Broadcast message when vehicles spawn": false, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car Optionally Vehicle Deployed Locks can be installed which allows all vehicles to spawn with codelocks https://umod.org/plugins/vehicle-deployed-locks
    Free
  23. tofurahie

    Car Tuning

    Version 1.0.15

    262 downloads

    permission for use - cartuning.use Open UI - /tuning (you need to look right at the car) FEATURES: Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green) P.s - (My Discord - tofurahie#4144) Config: { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
    $14.99
  24. TGWA

    GunShips

    Version 1.1.57

    647 downloads

    Ever wanted to be able to rain death on your enemies while being in what is essentially a flying tank!? The GunShip plugin allows you to spawn 16 different preconfigured customized vehicles allowing for new ways to play the game! Whether it is base raiding, pvp, or monument clearing youll always have the right tools, and the right firepower, to get the job done! The plugin itself requires one main dependency but has a few optional ones as well. After Entity Scale Manager is installed all vehicles will be able to be spawned in and used right out of the box! Support Please read through this as well as the extended documentation available on my discord before flagging a ticket! Open a support request here or join the discord and get in touch with me directly! I may not answer right away, please allow around 24 hours for me to be able to help you with your request! Dependency Setup REQUIRED DEPENDENCIES: Entity Scale Manager OPTIONAL DEPENDENCIES: Death Notes Sign Artist Server Rewards Economics Raidable Bases Entity Scale Manager (Required) Once downloaded, upload the plugin to the same directory as the GunShip plugin and check console to ensure it has loaded, once it has reload the GunShip plugin (if needed). OPTIONALLY you can change the following setting in the config file of Entity Scale Manager to make the scaling spheres disappear. // Change the below value to true if you would like to enable it in the EntityScaleManager.json config file. { "Hide spheres after resize (performance intensive)": false } Death Notes (Optional) Implementing Death Notes allows players to see custom death messages when a player kills something or gets killed by something on a server. When using Death Notes with the GunShip plugin you can see additional custom death messages for when a NPC / Player is killed by a GunShip vehicle. Near the end of the DeathNotes.json configuration file in the oxide/config directory you can add the following lines to enable the custom death messages! "muzzlebrake.entity": "Armed Sedan", "lasersight.entity": "Heavy Technical", "smoke_grenade.weapon": "Light Technical", "hammer.entity": "Apache Attack Helicopter", "spraycan.weapon": "Huey Attack Helicopter", "flare.weapon": "Viper Attack Helicopter", "detonator.entity": "Enforcer UAV", "supplysignal.weapon": "Cargo Truck" Append the above lines to the end of the 'Weapons' section of the config. It should look like something below. Sign Artist (Optional) Sign artist is used to load custom images onto signs from a url. In the GunShip plugin it is used to load the specified image to all signs by default when they are initially spawned in. Upload the the oxide/plugins directory and enjoy! Reseller Info As of version 1.0.5 the reseller framework has been added! This new feature allows server owners to optionally add the 'reseller' / salesman role into their servers allowing a assigned player to sell other players gunship vehicles. Additionally if enabled the assigned player can also make a comission of the configured currency for the sale depending on how much money they took off of the original price of the vehicle. For a reseller to be able to make commission the option for enable reseller comission must be enabled. If you want the ability to allow resellers to edit the price of the vehicle within the configured discount range enable the Allow Resellers to Modify Price option in the config file. The actual comission is based off of the amount that the reseller did not take off of the sale. For example, if the reseller ran /sellgs huey 15 false they would make 5% of the total sale meaning that the comission is (sale price) * ((configured discount max) - (specified discount)) = reseller commission amount Custom Item Info Land / Air Vehicles Item Shortname: box.wooden Water Vehicles Item Shortname: boogieboard Steam Skin IDs: Permission Info System Permissions gunship.vip - Enables VIP perks / settings for players with this permission. gunship.spawn - Required to spawn any gunship vehicle (just to use the /gunship command). gunship.nocooldown - Players with this permission do not have a spawn command cooldown. gunship.admin - Players get admin settings / perks. gunship.target_immune - Players with this permission cannot be targeted by GunShip managed AutoTurrets (Vehicle Auto Turrets). gunship.nowipefee - Players with this permission do not pay a wipe fee for any vehicle (Start of wipe fee). gunship.norespawnfee - Players with this permission do not pay a respawn fee to spawn their vehicle after paying the wipe fee. gunship.norecallfee - Removes the cost of using the /gunship.util recall vehicle_name command gunship.nohominglock - Players that have this permission cannot be locked onto by a gunship smart missile system (what the guardian uses) gunship.reseller - Allows a player to use the reseller commands and sell vehicle items to other players and make commission (if enabled) Vehicle Permissions gunship.apache - Huey Attack Helicopter gunship.guardian - Guardian Homing AA Helicopter gunship.stinger - Agile Missile Attack Helicopter gunship.viper - Agile Gunner Attack Helicopter gunship.cobra - AA Helicopter gunship.huey - Heavy Attack Helicopter gunship.reaper - Heavy Attack Helicopter gunship.technical - Light Armoured Ground Attack Vehicle gunship.heavy_technical - Heavy Armoured Ground Attack Vehicle gunship.cargo_truck - Heavy Armoured Ground Transport Vehicle gunship.sedan - Heavy Ground Attack Vehicle gunship.fighter - Agile Attack Helicopter gunship.stallion - Heavy Cargo Transport Helicopter gunship.cougar - Light Cargo Transport Helicopter gunship.enforcer - Tactical UAV gunship.attack_rhib - Light Gun Boat Command Info Player Commands: /gunship - USE: /gunship <vehicle_name> - The base GunShip command. Used for spawning vehicles. /gunship.help - USE: /gunship.help - Displays the help information for all vehicles. (Grey Names: No Permission, Yellow Names: Has Permission) /gunship.util - USE: /gunship.util <kill/recall/find> <vehicle_name> - Kill, recall, or find, the specified vehicle (if it is spawned) Admin Commands: /clearsave - USE: /clearsave - Wipe the save file in its entirety. /gunship.reloadconfig - USE: /gunship.reloadconfig - Reload the configuration values without reloading the plugin. /vehiclereport - USE: /vehiclereport - Get the information of the actively spawned vehicles. /checkstatus - USE: /checkstatus - View a report of the information relating to the vehicle you are looking at. /resetwf_all - USE: /resetwf_all - Reset the wipe fees of all players. /resetwf_player - USE: /resetwf_player <player_name> - Reset the wipe fees of the specified player. Debug Commands: /getlayer - USE: /getlayer - Return the layer information of the entity that you are currently looking at, prints to RCON console. /getparent - USE: /getparent - Return the information about the parent of the entity you are looking at (if any). /getname - USE: /getname - Return the name, item id, and skin id, of the currently held item. Reseller Commands (Requires gunship.reseller): /sellgs - USE: /sellgs <profile_name> <discount_percentage> <is_one_time_sale (true/false)> - Create a vehicle sale offer for the player you are facing /processsale - USE: /processsale <"confirm"/"cancel"> - Confirms or cancels the current sale offer and sends it to the customer Reseller Customer Commands: /buygs - USE: /buygs <"confirm"/"cancel"> - Confirms or cancels the given sale offer after being sent by a reseller Configuration File { "General Config": { "Chat Settings": { "Chat Message Icon": 0, // The default icon of all images sent by the plugin "Chat Message Prefix": "[<color=#d93d3d>GunShip</color>]" // The default chat prefix of all messages sent by the plugin }, "Sign Settings": { "Load Default Image on All Vehicle Signs": false, // Whether or not to load a default image when a vehicle is first spawned in "Sign URL Load (Requires Sign Artist)": "", // The URL of the default image to be loaded on the the sign "Load default image on vanilla vehicles": true }, "Vehicle Purchase Settings": { "Enable Wipe Fee": true, // Whether or not to enable the wipe fee "Enable Respawn Fee": true, // Whether or not to enable the respawn fee "Respawn Fee": 500.0, // The Respawn Fee amount "Recall Fee (To disable set to 0)": 200.0, // The recall fee amount "Payment Settings": { "Use Economics Plugin (Priority, will use this over SR if enabled)": false, "Use Server Rewards Plugin": false, "Use Custom Currency": true, // Whether or not to use a custom currency instead of SR or Economics "Points Name (when using SR or Economics)": "dollars", "Custom Currency Item Shortname (Specify item shortname [e.g scrap, or metal.refined])": "scrap", // Shortname of the custom currency "Custom Currency Skin (0 = Default Skin)": 0, // The Skin Id of the custom currency "Custom Currency Display Name (Leave empty for default item name)": "" // The display name of the custom currency } }, "PvP Settings": { "Enable PvE Mode (Disable all Damage between Players / Owned Entities and GunShip Vehicles)": false, // Enable the PvE Damage profile "Damage Options (Individual Settings)": { "Disable Gunship Damage to Owned Vehicles": false, "Disable Gunship Damage to Players": false, "Enable Friendly Fire": false, // Disable Friendly fire between teammates "Disable Player Damage to Gunships": false, "Disable Player Damage to All OWNED Vehicles (Global)": false, "Disable Global Fireball Damage": false, // Disable Fireball Damage to everything! "Disable Fireball Damage to GunShips": true,// Disable Fireball damage to gunships only (Above value overrides this) "Allow Fireball Damage in Raidable Base Raid Zones": true, "Disable Gunship To Building Damage": false, // Disable GunShip to OWNED player building damage "Disable GunShip Vehicle decay": true, "GunShips Override True PvE Damage Checks": false // Override the behaviour of TruePvE using the above damage settings for outgoing gunship damage "Building Damage Settings": { "Disable GunShip to Building Damage": true, "Allow Owned Building Damage (Players can damage their own buildings)": true, "Allow Friendly Fire Building Damage Between Teammates": true } } }, "Gunship System Targeting Settings": { "Allow GunShip Turrets to Target Sleepers": false, "Allow GunShip Turrets to Target Players": true, "Allow Gunship Sam Sites to target players": true, "Allow Gunship SAM Sites to target Patrol Helicopter": false, "Allow Non-GunShip SAM sites to target gunship vehicles": true, "Allow Gunship Homing Missiles to Lock onto Patrol Helicopter": true, "Allow Gunship Homing Missiles to Lock onto Bradley APC": true, "Enable Homing Lock PvP": true, // Enable the gunship smart missiles to lock onto players (Guardian Smart Missiles) "Enable Homing Lock Friendly Fire (between teammates)": false // Allow homing lock from smart missiles to friendly players (teammates) }, "Spawn Cooldown Time": 120.0, "Use Vehicle Locks Plugin to Manage Vehicle and Storage Access": false, "Drop items and fuel from GunShip vehicle on death": true, "Disable Auto Save Message": true }, "Spawn Point Config": { "Enable Spawn Point Config": false, "Spawn Point Data": { "Spawn Point List": { "default": { "Monument Prefab": "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "Spawn Point Location (Local)": { "x": -87.03, "y": 0.3, "z": 37.91 }, "Spawn Point Rotation (Local)": { "x": 0.0, "y": 0.0, "z": 0.0 } } } } }, "VIP Permission Config": { "VIP Permission": "vip", "Enable VIP Cooldown Config (if false, uses default)": true, "VIP Perks Config": { "Enable VIP Perks (Set False to Disable All)": true, "VIP Vehicle Respawn Cooldown": 15, "VIP Respawn Fee Amount": 150 } }, "Permission Config": { "Spawn Permission": "spawn", "No Cooldown Permission": "nocooldown", "GunShip Turret Targeting System Immunity": "target_immune", "No Wipe Fee Permission": "nowipefee", "No Respawn Fee Permission": "norespawnfee", "No Recall Fee Permission": "norecallfee", "Administrator Permission (Enables Config from Admin Permission Config Settings)": "admin", "Homing Lock Immunity Permission": "nohominglock", "Admin Settings": { "Admin Default Minimum Permission Level -> Player Connection Level 0, 1, or 2": 2, "Admin Default Permissions (players with auth level >= configured level)": { "Auto Override Storage": true, "Auto Override Mount": true, "Admins Can be targeted by Gunship System": true, "Auto Override Spawn Cooldown": true, "Auto Overrride Wipe Fee": true, "Admin Override Respawn Fee": true, "Enable Wipe Fee Reset Commands (/resetwf_player & /resetwf_all)": true }, "Admin Permission Config (players with the gunship.admin permission)": { "Auto Override Storage": true, // Admins can open any gunship vehicle storage regardless of auth "Auto Override Mount": true, // Admins can mount any vehicle regardless of auth "Admins Can be targeted by Gunship System": true, // Allow admins to be targeted by gunship auto turrets "Auto Override Spawn Cooldown": true, "Auto Overrride Wipe Fee": true, "Admin Override Respawn Fee": true, "Enable Wipe Fee Reset Commands (/resetwf_player & /resetwf_all)": true } } }, "Vehicle Mod Config": { "Vanilla Vehicle Global Settings": { "Drop Dead Vehicle Items": true, "Scraptransport Helicopter Config": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Boxes to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Minicopter Config": { "Add Radio to Minicopter": true, "Add Sign to Minicopter": true, "Add Storage Box to Minicopter": true }, "Sedan Config": { "Add Radio to Sedan": true, "Add Boxes to Sedan": true }, "Attack Helicopter Config": { "Add Radio to Player Attack Helicopter": true, "Add Boxes to Player Attack Helicopter": false } } }, "Vehicle config": { "Vehicle Control Config": { "Disable remote turret control of gunship auto turrets": true }, "Apache Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Apache", "Vehicle Wipe Fee Price": 6500, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "apache", "Infinite Machine Gun Ammo": false, "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Minicopter Fighter Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Minicopter Fighter", "Vehicle Wipe Fee Price": 2800, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "fighter", "Mod Configuration": { "Add Radio to Minicopter": true, "Add Sign to Minicopter": true, "Add Heater to Minicopter": true, "Add Back Light to Minicopter": true }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Sedan Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Armed Sedan", "Vehicle Wipe Fee Price": 2000, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "sedan", "Infinite Machine Gun Ammo": false, "Mod Configuration": { "Add Radio to Sedan": true, "Add Boxes to Sedan": true } }, "Technical Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Light Technical", "Vehicle Wipe Fee Price": 1900, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "technical", "Mod Configuration": {}, "Engine Configuration": { "Engine Parts Config": { "Add Engine Parts": false, "Engine Parts Grade (0 = Low Quality, 1 = Medium Quality, 2 = High Quality)": 0, "Lock Engine when using added parts": true }, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Heavy Technical Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Heavy Technical", "Vehicle Wipe Fee Price": 2600, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "heavy_technical", "Mod Configuration": {}, "Engine Configuration": { "Engine Parts Config": { "Add Engine Parts": false, "Engine Parts Grade (0 = Low Quality, 1 = Medium Quality, 2 = High Quality)": 0, "Lock Engine when using added parts": true }, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Cargo Truck Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Cargo Truck", "Vehicle Wipe Fee Price": 2800, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "cargo_truck", "Add Default Image to Signs": true, "Mod Configuration": {}, "Engine Configuration": { "Engine Parts Config": { "Add Engine Parts": false, "Engine Parts Grade (0 = Low Quality, 1 = Medium Quality, 2 = High Quality)": 0, "Lock Engine when using added parts": true }, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Cougar Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Cougar", "Vehicle Wipe Fee Price": 4600, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "cougar", "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Stallion Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Stallion", "Vehicle Wipe Fee Price": 5200, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "stallion", "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Stinger Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Stinger Attack Minicopter", "Vehicle Wipe Fee Price": 4400, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "stinger", "Infinite Rockets": false, "Mod Configuration": { "Add Radio to Minicopter": true, "Add Sign to Minicopter": true, "Add Heater to Minicopter": true, "Add Back Light to Minicopter": true }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 2.0, "y": 2.0, "z": 2.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Huey Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Huey Attack Helicopter", "Vehicle Wipe Fee Price": 7600, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "huey", "Infinite Rockets": false, "Infinite Machine Gun Ammo": false, "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } }, "Disable MiniGun Scaling (Enable No Sphere Setting in EntityScaleManager if visual issues)": false }, "Cobra Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Cobra AA Helicopter", "Vehicle Wipe Fee Price": 4600, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "cobra", "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Viper Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Viper Attack Minicopter", "Vehicle Wipe Fee Price": 4100, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "viper", "Infinite Machine Gun Ammo": false, "Mod Configuration": { "Add Radio to Minicopter": true, "Add Sign to Minicopter": true, "Add Heater to Minicopter": true, "Add Back Light to Minicopter": true }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Enforcer Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Enforcer Attack Drone", "Vehicle Wipe Fee Price": 6100, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "enforcer" }, "Guardian Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Guardian AA Helicopter", "Vehicle Wipe Fee Price": 6100, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "guardian", "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } }, "Attack RHIB Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Attack RHIB", "Vehicle Wipe Fee Price": 3100, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "attack_rhib" }, "Reaper Config": { "General Vehicle Settings": { "Vehicle Enabled": true, "Use Permission": true, "Vehicle Drops fuel": true }, "Vehicle Display Name": "Reaper Attack Helicopter", "Vehicle Wipe Fee Price": 6500, "Vehicle Wipe Fee Price (VIP)": 0, "Vehicle Spawn Permission": "reaper", "Mod Configuration": { "Add Radio to Scrap Transport Helicopter": true, "Add Sign to Scrap Transport Helicopter": true, "Add Heater to Scrap Transport Helicopter": true, "Number of Boxes to Add (1-6)": 2 }, "Engine Configuration": { "Thurst Multiplier (1 = Vanilla Default)": 1.0, "Lift Fraction Multiplier (0 = Vanilla Default)": 1.0, "Control Torque Multipler": { "x": 1.0, "y": 1.0, "z": 1.0 }, "Fuel Consumption (100 = Vanilla Default)": 1.0, "Fuel Config": { "Add Fuel to Vehicle": false, "Only add fuel on initial spawn": true, "Fuel Amount": 150, "Fuel Skin ID (0 = Default)": 0, "Fuel Custom Name (Leave blank for default)": "" } } } }, "Item Spawn Settings": { // For non-reseller spawn items, only for use with small wooden box spawn item "Enable Item Spawning": true, // Whether or not Item Spawning is Enabled "Require Vehicle Permission to Place Vehicle Item": false, // Require the player to have the associated permission for the vehicle to be able to spawn it with a item "Grant Vehicle Permission on Item Use (Recommended for Shop use)": true, // Grant the vehicle permission when the spawn item is deployed "Grant Vehicle Wipe fee On Use (Recommended for Shop use)": true, // Grant the vehicle wipe fee when the spawn item is deployed "Only Allow Wipe Fee to be Paid via a Reseller": false // Only allow wipe fee payments through a spawn item / reseller transaction }, "Reseller Config": { "Enable GunShip Vehicle Reselling": false, // Enable the Roleplay reselling framework "Sale Confirmation TTL (seconds)": 300, // The amount of time a transaction can take before it expires "Allow sale of a vehicle that a player already has": false, // Allow full vehicle sales even when a player already has the vehicle perm "Reseller Permission": "reseller", // The reseller pemission suffix -> gunship.reseller_permission_name "Reseller Price Editor Options": { "Allow Resellers to Modify Price": true, // Allow resellers to set a discount percentage "Enable Reseller Commission": true, // Allow resellers to be paid comission for the discount remainder percentage of the sale "Price Disount Percentage": 20.0, // The % amount the reseller can play around with in a sale "Sale Pricing Options": { "One Time Sale Price Options": { "Total Price Discount Percentage (0-99)": 40.0 // The initial % discount of a vehicle's wipe fee in a one-time-purchase sale }, "Full Sale Price Options (Grants Vehicle Permission)": { "Total Price Discount Percentage (0-99)": 0.0, // The initial % discount of a vehicle's wipe fee in a full vehicle sale "Enable item give on full sale": false } } } }, "Experimental Settings": { "Enable NoDismount on Vehicle Load Data": false, // Disable players getting dismounted from vehicles when the plugin reloads (not recommended) "Enable No Drone Sway for All modified drones": false // Enable No Sway Script for all drones w/ attatched entities (enabled for enforcer) }, "Debug Settings": { "Log Death": false, // Log Death Info "Log Vehicle Kill": false, // Log Vehicle Death Info "Log Vehicle Respawn Script": false, // Log Raw Respawn Script Output "Log Raw Save Data (Not Recommended to Turn on)": false, // Log Raw Save Messages "Log Pre-load info": false, "Enable Damage Logs": false, // Log Damage Output "Enable Gunship Item Logging": false, // Log Internal Item Logging "Enable Reseller Logging": false, // Log Internal Reseller Logging "Enable Engine Modifier Logging": false // Log info / changes related to the adjustment of vehicle's engines on spawn } } Monument Spawn Nodes (API / Command Implementation) The monument spawn node feature allows you to set up preset spots where you can spawn vehicles via a command (intended for use with a third-party plugin). Node Setup Enable the spawn node config by setting "Enable Spawn Point Config" to true Goto a spot within a monument where you want to have the vehicles spawn. Execute the /getspawnpoint command in chat, this will give you the closest monument’s prefab path as well as the relative position within the monument for use within the config file. The data from this command will also be printed to RCON as well. Either copy or directly edit the entire entry of the “default” preset in the “Spawn Point List” within the GunShip.json config file and change the name from “default” to whatever name you want to use to reference this spawn point later on. Change “Monument Prefab” to the prefab given by the command you ran in step 2 Change x, y, z entries within the “Spawn Point Location (Local)” entry to that of the coordinates that were given from the command in step 2 Confirm your changes and save the changes to your config file. Vehicle Spawning / Node Usage To actually spawn a vehicle at a created node run the following command via RCON or a hook (within a plugin, the arguments and usage will be the same) Command: SpawnVehicle_AtNode <node_name> <vehicle_name> <player_steam_id> Arguments: Node Name: The name of the node, (e.g “default”) Vehicle Name: The name of the vehicle (e.g “huey”) Player Steam Id: The steam id of the player you are spawning the vehicle for Example: > spawnvehicle_atnode “default” “huey” “81658972110849190” Use with a NPC Vendor By default the command will work similar to the /gunship or /gs command in that it will try to check if a player has paid the wipe fee (if enabled) for the specified vehicle, if not, charge them, and if they don’t have enough funds it will not spawn the vehicle. Additionally if the spawn node is blocked by another vehicle the new vehicle will not be spawned. As such it is recommended to not charge the user on a sale through a third party plugin such as through an npc vendor. However if this is not possible please refer to the below message. When using a third party plugin’s vendor it is recommended to do the following if you do not want the gunship plugin to check for a player’s purchase or for any vehicle obstructions to avoid the vehicle spawn being canceled. Change "Disable Vehicle Payment Processing" to true Change "Check For Spawn Node Obstructions" to false !! IMPORTANT !! The API does not assign the vehicle’s permission, and if "Disable Vehicle Payment Processing" is set to true the player will not have their wipe fee processed. If you want to have the player get the permission for the vehicle as well as have their wipe fee paid without having the gunship plugin charge them and potentially cancel the command if they do not have funds please add the following commands to the list of commands to be ran. > addplayervehicle <player_steam_id> <vehicle_name> > o.grant user <player_steam_id> gunship.<vehicle_permission> API bool CheckIfGunShip_API(NetworkableId entId) // Returns if whether or not the specified Net ID is a GunShip Vehicle bool GiveGunShipItem(BasePlayer player, string profilename) // Give the specified player a gunship spawn item bool SpawnGunShip(string profileName, ulong playerId, Vector3 position, Quaternion rotation, bool checkFunds, bool takeFunds, bool overridePermission, bool limitCheck) // Spawn a GunShip vehicle bool AddPlayerVehicle(string player, string profileName) // Add the specified vehicle to the list of purchased vehicles for that player bool RemovePlayerVehicle(string player, string profileName) // Remove the specified vehicle from the list of purchased vehicles for that player bool SpawnVehicle(string nodeName, string profileName, string playerID) // Spawn a vehicle at the specified node
    $32.99
  25. Version 2.0.0

    43 downloads

    This 'one grid' map is ready for the upcoming Diver Propulsion Vehicle, with plenty of sunken monuments and a stunning mainland custom landscape. This map could also be used for a competition / tournament Low Prefab count: ∼2250 CUSTOM MONUMENTS - Mini Airfield - Sunken HQM, Sulfur & Stone quarries (fully functional) - Sunken Water Treatment Plant (fully functional, besides sewers and underground tunnels) - Sunken Satellite Dish (fully functional) - Sunken Power Plant (fully functional, besides sewers and underground tunnels) - Bandit Fishing Village - this safe zone contains the best from outpost, bandit and the vanilla fishing village. FEATURES - Custom Landscape - Ring Road (ready for the upcoming travelling vendor & bikes update) - Custom caves for players to discover and build in - Islands for players to build on and fight over - 1 Tugboat spawn above each sunken monument (besides quarries) VANILLA MONUMENTS - Lighthouse - Oxum's Gas Station - Supermarket - Small Oil Rig - Large Oil Rig NOTES – Need help? You can always contact me on my discord server @ discord.gg/TJxwpKT2Ge – The password for the editor is included with the map.
    $21.90
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