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About IQVehicleTurbo

IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges!

IQVehicleTurboBanner.png.5232631e73f54e210a196648b361808f.png

Visual effects were given special attention, with detailed glowing and fading effects during turbo activation!

Allows you to rev the turbo from a standstill.
To use the turbo, press "SHIFT" while driving.
Players will receive an on-screen notification when they get into a vehicle with turbo capabilities.

Features:
image_2024-07-15_22-08-35.png.c31c9ff884d81df4f38b531442386b6e.png

💢 NEW! Versatility :
Supports the ability to install turbines on players' helicopters and boats

Acceleration:
The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving!
The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use!
The damage system during acceleration is adjustable as a percentage for each permission level!

Visual Effects:
There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night!
The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport!

Permissions Settings:
Create unique presets for different groups of players based on permissions.
This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization.

Flexibility and Versatility:
IQVehicleTurbo is perfect for any server and any theme.
Regardless of your server's style or usage type!
This plugin fits seamlessly into both classic and fun servers!
You can use this plugin for events or on a permanent basis, making it completely versatile!

Attention to Detail:
Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more!

In the screenshots section, you can see images of the turbine's visual effects and how they look.
IQVehicleTurboBanner.png.5232631e73f54e210a196648b361808f.png

Configuration: 

{
  "Use turbines on bikes (true - yes/false - no)": true,
  "Use turbines on cars (true - yes/false - no)": true,
  "Settings for bikes by permissions [Permission] = Settings": {
    "iqvehicleturbo.premium": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30,
      "Speed threshold considered as low (for access to 'boost')": 5.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0
    },
    "iqvehicleturbo.vip": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50,
      "Speed threshold considered as low (for access to 'boost')": 8.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1
    },
    "iqvehicleturbo.default": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80,
      "Speed threshold considered as low (for access to 'boost')": 8.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2
    }
  },
  "Settings for cars by permissions [Permission] = Settings": {
    "iqvehicleturbo.premium": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30,
      "Speed threshold considered as low (for access to 'boost')": 5.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0
    },
    "iqvehicleturbo.vip": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50,
      "Speed threshold considered as low (for access to 'boost')": 8.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1
    },
    "iqvehicleturbo.default": {
      "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80,
      "Speed threshold considered as low (for access to 'boost')": 8.0,
      "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0,
      "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1,
      "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2
    }
  }
}

 

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