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Uranium Tools 1.3.6

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About Uranium Tools

UraniumTools - is a different way of looking at "Magic Tools"

When mining an object from uranium, the player will receive a debuff for each hit, there is also a mutation of the resource and its multiplication. Absolutely everything is configured in the config, you can also selectively disable some functionality

You can create various items with unique abilities :
- Enable radiation damage to the item
- Enable cold damage to the item
- Enable thirst damage to the item
- Enable starvation damage on an item
- Enable bleeding damage to the item
- Enable damage to the item's health level
- You can combine debuffs on one item
- Enable the possibility of its breakdown
- Enable mutation of mined items
- Enable multiplication of mined items
- Enable the possibility of dropping items from boxes with chance settings

And all this can be turned on and off selectively for any subject!

COMMAND :

/ut_give Steam64IDorNick Key - give item

CONFIGURATION : 

{
  "Setting up uranium instruments (KEY (must be unique) - SETTING)": {
    "uranpickaxe": {
      "Shortname Tool": "pickaxe",
      "Display name": "Uranium Pickaxe",
      "Tool SkinID": 859006499,
      "Disable item breakage ? (Item will not wear out)": false,
      "Mutation (Will recycle resource when mined) [true/false]": true,
      "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true,
      "Increase loot X times per hit": 2.0,
      "Enable item dropout from boxes": true,
      "Crate Name = Rare": {
        "crate_elite": 100,
        "crate_normal": 50
      },
      "DebuffVarible": {
        "Use debuff on hit? (true - yes/false - no)": true,
        "Specify what debuffs will be (you can combine them by specifying several types)": [
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0,
            "Factor": 5.0
          }
        ]
      }
    },
    "uranphatchet": {
      "Shortname Tool": "hatchet",
      "Display name": "Uranium Hatchet",
      "Tool SkinID": 860588662,
      "Disable item breakage ? (Item will not wear out)": false,
      "Mutation (Will recycle resource when mined) [true/false]": false,
      "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true,
      "Increase loot X times per hit": 5.0,
      "Enable item dropout from boxes": false,
      "Crate Name = Rare": {
        "crate_elite": 100,
        "crate_normal": 50
      },
      "DebuffVarible": {
        "Use debuff on hit? (true - yes/false - no)": true,
        "Specify what debuffs will be (you can combine them by specifying several types)": [
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0,
            "Factor": 5.0
          }
        ]
      }
    },
    "coldpickaxe": {
      "Shortname Tool": "hatchet",
      "Display name": "Cold Hatchet",
      "Tool SkinID": 1962047190,
      "Disable item breakage ? (Item will not wear out)": false,
      "Mutation (Will recycle resource when mined) [true/false]": false,
      "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true,
      "Increase loot X times per hit": 5.0,
      "Enable item dropout from boxes": false,
      "Crate Name = Rare": {
        "crate_elite": 100,
        "crate_normal": 50
      },
      "DebuffVarible": {
        "Use debuff on hit? (true - yes/false - no)": true,
        "Specify what debuffs will be (you can combine them by specifying several types)": [
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 1,
            "Factor": 5.0
          }
        ]
      }
    },
    "multiaxe": {
      "Shortname Tool": "pickaxe",
      "Display name": "Multi Pickaxe",
      "Tool SkinID": 2576194411,
      "Disable item breakage ? (Item will not wear out)": true,
      "Mutation (Will recycle resource when mined) [true/false]": true,
      "Resource multiplication (When hit by a tool, it will increase production by X times) [true/false]": true,
      "Increase loot X times per hit": 15.0,
      "Enable item dropout from boxes": false,
      "Crate Name = Rare": {
        "crate_elite": 100,
        "crate_normal": 50
      },
      "DebuffVarible": {
        "Use debuff on hit? (true - yes/false - no)": true,
        "Specify what debuffs will be (you can combine them by specifying several types)": [
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 1,
            "Factor": 5.0
          },
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 0,
            "Factor": 5.0
          },
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 4,
            "Factor": 5.0
          },
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 5,
            "Factor": 5.0
          },
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 2,
            "Factor": 5.0
          },
          {
            "Set the type of debuff on hit: 0 - Radiation, 1 - Cold, 2 - Bleeding, 3 - HP Drain, 4 - Calories, 5 - Hydration": 3,
            "Factor": 5.0
          }
        ]
      }
    }
  },
  "Enable one-time tool repair": true,
  "Forbid repair": true,
  "Disable Item Recycling": false,
  "Prefix in chat for message(IQChat)": "<color=#0000FFF><b>[UraniumTools]</b></color>"
}

 


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