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About Me

  1. Version 1.5.10

    12,654 downloads

    This plugin adds a character progression system to your server in the form of a leveling and skill tree system. Players gain xp by cutting trees, mining rocks, killing NPCs etc, and are rewarded with skill points when they level up. These points can be used to unlock perks and buffs across a number of different skill trees. The plugin is extremely customizable and server owners can change, move, scale or disable any perk to tailor the setup to their server. It features: 116 unique buff types across 130 skill nodes. 13 unique skill trees. 67+ sources of xp, along with custom xp settings for BotRespawn and NpcSpawn. An extremely large amount of xp options to really tweak the plugin for your server. A functional tree system that prevents unlocking/upgrading of nodes if the player has not invested enough skill points into a tree. Fun & unique ultimate abilities across most trees. Global yield settings for servers that want to run 2x/3x etc. Ability to create custom skill trees and nodes using permissions from other plugins. Considerable amount of options for persistent data through server wipes. A prestige system to reward your most hardcore players. SkillTree allows users to focus on multiple skill trees and unlock nodes in each tree as they level, to make their characters more powerful and unique. Plugins that work well with Skill Tree RaidableBases - SkillTree integrates with RaidableBases by rewarding raiders with xp (either handled via SkillTree directly or via RaidableBases directly). The raiding tree can also exclusively work with RaidableBases if servers don't allow raiding. Economics & ServerRewards - integrated as a way to pay for the respec cost. SurvivalArena - Rewards the winner of the event with xp. Cooking - adds new skills to the Cooking tree as well as xp rewards when successfully cooking meals. BotRespawn - Adds additional xp sources for each NPC profile. NpcSpawn - Adds additional xp sources for each NPC profile. UINotify - Shows notifications relevant to leveling etc. ZombieHorde - Provides xp for killing zombies generated by this plugin. LootDefender - Provides the ability for shared xp when killing BradleyAPC. Configured through LootDefender. EpicLoot - Adds a skill to the Scavenging tree FishingHotspots - Allows for modified XP gain while fishing in a hotspot. ZoneManager - Allows you to disable buffs while in a zone. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) skilltree.noxploss - Prevents xp loss. skilltree.roguelike - If enabled via the config, will be required to participate in the Roguelike system. skilltree.teabonus - Ignores the config option preventing the yield increases from working with mining and woodcutting teas. skilltree.noscoreboard - Prevents players with this permission from being added to the scoreboard. skilltree.respec.bypass - removes the cost for respeccing skilltree.togglebc - required to toggle BetterChat titles on/off //Custom permission settings "Modified max skill points based on permissions [must be higher than default]": { "vip": 120 }, "Cost per point to respec based on permissions [must be lower than default]": { "vip": 10.0 }, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "vip": 500.0 }, "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "vip": 1.2 }, The permission for "vip" would be skilltree.vip Assigning this perm to players would override the default values for the respective settings (max skill points, respec cost, xp gain and xp loss). Command: st Description: Opens the skill tree menu. Requires skilltree.chat permissions. Command: updatexptable Description: Recalculates the xp table based on the config values. Requires Command: togglexpdrops Description: Toggles the xp popup when obtaining xp. Command: togglexphud Description: Toggles the xp hud on the players screen. Command: givexp Parameters: <name> <amount> <optional: Ignore modifiers true/false> Description: Gives the player matching the name parameter, xp equal to the amount parameter. Ignore modifiers will ignore all forms of xp boosts such as rested xp. Command: givesp Parameters: <name> <amount> Description: Gives the player matching the name parameter, skill points equal to the amount parameter. Command: resetdata Parameters: <name> Description: Resets the target players data. Command: turbo Description: Toggles the turbo on the boat if the player has the relevant perk. Command: togglebc Description: Toggles the BetterChat title on/off for the user. Command: movebar Description: brings up a ui that can be used to relocate the xp bar on the players screen. Command: stresetalldata Description: Resets all players data. Command: sb or score or scoreboard Description: Chat and console command that brings up the scoreboard, showing who has the most xp. Command: sttogglenotifications Description: Toggle notifications from buff triggers. Command: stgiveitem Parameters: <id> <shortname> <quantity> <skin ID> <optional: displayName> Description: gives an item to the target ID that matches the parameters. Console Command: strespecallplayers Description: Resets skills for all online and offline players. Console Command: strespecplayer Parameters: <target name/userID> Description: Resets the target online/offline players skills. Console Command: givexptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of xp to all players. If online only is true, it will only give it to those that are online. Console Command: givesptoall Parameters: <amount> <online only: true/false> Description: Will give the amount of skill points to all players. If online only is true, it will only give it to those that are online. Console Command: stremoveplayerdata Parameters: <userid> Description: Will remove the player data file for the specified userid. Console Command: sttogglebuffs Parameters: <true/false> Description: Disables/enableds buffs globally for all players. Experience can be gained from a number of different sources. The value for each source can be adjusted via the config. NodeHit - Hitting a stone, metal or sulfur mining node. NodeHitFinal - Finishing a stone, metal or sulfur mining node. TreeHit - Hitting a tree. TreeHitFinal - Knocking down a tree. SkinHit - Hitting an animal with a skinning tool. SkinHitFinal - Finishing off an animal with a skinning tool. CollectWildPlant - Collecting any map generated collectible, such as hemp, corn, pumpkin, stone, sulfur or metal. CollectGrownPlant - Collecting any player grown produce. BuildingBlockDeployed - Placing down a twig building block. FishCaught - Catching a fish. Crafting - Whenever a craft is successfully completed. XP is calculated based on the duration of the craft. ScientistNormal - Killing a blue scientist. ScientistHeavy - Killing a heavy scientists. SmallAnimal - Killing a small animal such as a chicken. MediumAnimal - Killing a medium animal such as a boar, wolf or stag. LargeAnimal - Killing a large animal such as a horse, shark or bear. Barrel - Destroying barrels. RoadSign - Destroying road signs. Scarecrow - Killing scarecrows or a zombie in ZombieHorde. Mission - Completing a mission in rust. BradleyAPC - Getting the last hit on Bradley. LootHackedCrate - First player to loot a locked crate. LootHeliCrate - First player to loot a heli crate. LootBradleyCrate - First player to loot a bradley crate. CookingMealXP - (Requires cooking plugin) XP is calculated per ingredient used. Example 2 tomatos and 8 bear meat would yield 100xp. RaidableBaseCompletion - Awards raiders of a RaidableBase xp upon the completion of the raid. Win_HungerGames - Awards xp to the winner of the Hunger Games arena. Win_ScubaArena - Awards xp to the winner of the Scuba arena. Win_Skirmish - Awards xp to the winner of the Skirmish arena. Gut_Fish - Awards xp when gutting a fish. default_botrespawn - default amount xp given when killing a bot made using botrespawn. Overriding values can be added to the config based on the bot group. crate_basic - when opening crates crate_elite - when opening crates crate_mine - when opening crates crate_normal - when opening crates carte_normal_2 - when opening crates crate_normal_2_food - when opening crates crate_normal_2_medical - when opening crates crate_tools - when opening crates crate_underwater_advanced - when opening crates crate_underwater_basic - when opening crates crate_ammunition - when opening crates crate_food_1 - when opening crates crate_food_2 - when opening crates crate_fuel - when opening crates crate_medical - when opening crates Harbor_Event_Winner - Winner of the Harbor event plugin Junkyard_Event_Winner - winner of the Junkyard event plugin PowerPlant_Event_Winner - winner of the Power plant event plugin Satellite_Event_Winner - winner of the Satellite event plugin Water_Event_Winner - winner of the Water event plugin Air_Event_Winner - winner of the Air event plugin. Armored_Train_Winner - winner of the Armored train plugin Convoy_Winner - winner of the Convoy event plugin. Supply_drop - first player that opens a supply drop. SurvivalArena_Winner - winning the SurvivalArena event. swipe_card_level_1 - using a green swipe card reader swipe_card_level_2 - using a blue swipe card reader swipe_card_level_3 - using a red swipe card reader boss_monster - killing an NPC from boss monster Zombie - Killing a ZombieHorde zombie UnderwaterDweller NPCs - NPCs in underwater labs JetPilot - JetPilot plugin ArcticBaseEvent_Winner - winner of the Arctic Base Event GasStationEvent_Winner - winner of the Gas Station Event SputnikEvent_Winner - winner of the Sputnik Event detect_diggable - triggered when a metal detector site is dig up. ShipWreckEvent_Winner - winner of the Ship Wreck Event pvp - when a player kills another player (default: off). Triangulation_Winner - winner of the triangulation event Caravan_Winner - winner of the Caravan event SupermarketEvent_Winner - winner of the Supermarket event Name: Mining Yield Description: Increases the amount of resources gained while mining. Name: Instant Mine Description: Gives the user a chance to instantly mine out a stone, sulfur or metal node. Name: Smelt On Mine Description: Gives the user a chance to smelt some of the ore as its mined from sulfur and metal nodes. Name: Mining Luck Description: Gives the user a chance to obtain items from the Mining luck loot table when they finish mining a node. Name: Mining Tool Durability Description: Decreses the durability loss of mining tools. Name: Woodcutting Yield Description: Increases the amount of resources gained while woodcutting. Name: Instant Chop Description: Gives the user a chance to instantly chop down a tree. Name: Woodcutting Coal Description: Gives the user a chance to obtain some charcoal while woodcutting. Name: Woodcutting Luck Description: Gives the user a chance to obtain items from the Woodcutting luck loot table when they finish cutting down a tree. Name: Woodcutting Tool Durability Description: Decreses the durability loss of woodcutting tools. Name: Skinning Yield Description: Increases the amount of resources gained while skinning. Name: Instant Skin Description: Gives the user a chance to instantly cut up an animal. Name: Skinning Tool Durability Description: Decreases the durability loss of skinning tools. Name: Skinning Cook Description: Gives the user a chance to received cooked meat, instead of raw meat, while skinning an animal. Name: Harvest Wild Yield Description: Increases the yield when harvesting map generated collectibles, such as berries, hemp, stone, sulfur and mushrooms. Name: Harvest Grown Yield Description: Increases the yield when harvesting player grown produce. Name: Extra Fish Description: Gives the user a chance of receiving an extra fish while fishing. Name: Double Bandage Heal Description: Doubles the healing power of cloth bandages. Name: Radiation Reduction Description: Reduces the amount of radiation damage taken by the player. Name: Extra Food Description: Increases the amount of calories the player receives when consuming food. Name: Fire Damage Reduction Description: Reduces the amount of fire damage received. Name: Fall Damage Reduction Description: Reduces the amount of fall damage received. Name: No Cold Damage Description: Removes all cold damage from the player. Name: Wounded Resist Description: Gives the player a chance to get straight back on their feet after entering the wounded state. Name: Animal Damage Resist Description: Reduces the damage taken by animals. Name: Riding Speed Description: Increases the speed of a horse while riding it. Name: Free Bullet Chance Description: Gives the player a chance to not expend a bullet when firing a gun. Name: Primitive Expert Description: Removes durability loss for primitive weapons. Name: Upgrade Refund Description: Gives the player a chance to receive their resources back when upgrading a building block. Name: Craft Speed Description: Increases the crafting speed of a player. Name: Research Refund Description: Gives the player a chance to receive their scrap back when researching an item on the research bench. Name: Craft Refund Description: Gives the player a chance to receive their crafting materials back when crafting an item. Name: Extra Scrap Barrel Description: Gives the player a chance to receive additional scrap when destroying a barrel. Name: Barrel Smasher Description: Allows the player to instantly smash a barrel with any weapon. Name: Extra Scrap Crate Description: Gives the player a chance to obtain extra scrap when looting a crate for the first time. Name: Component Chest Description: Gives the player a chance to obtain additional components when looting a crate for the first time. Name: Electronic Chest Description: Gives the player a chance to obtain additional electronics when looting a crate for the first time. Name: Component Barrel Description: Gives the player a chance to obtain additional components when smashing a barrel. Name: Electronic Barrel Description: Gives the player a chance to obtain additional electronics when smashing a barrel. Name: Melee Resist Description: Reduces the damage taken by melee weapons. Name: Iron Stomach Description: Allows the player to eat spoiled and raw food without being poisoned. Name: Boat Speed Description: Allows the user to activate a turbo boost while on a boat, increasing the boats speed. Name: Recycler Speed Description: Increases the speed of recycling for the player. Name: Smelt_Speed Description: Adds a chance for ore to smelt whenever wood is consumed, in addition to the standard smelt rate. Name: Heli_Fuel_Rate Description: Reduces the fuel consumption for your helicopters. Name: Boat_Fuel_Rate Description: Reduces the fuel consumption for your boats. Name: Vehicle_Mechanic Description: Allows the user to repair a vehicle at no cost. Name: Reviver Description: Brings a wounded player up with additional health if the reviving player has the buff. Name: Rationer Description: Provides the consumer a chance to receive their food/tea back once consumed. Name: PVP_Critical Description: Gives the attacker a chance to critically damage the target in PVP. Name: PVP_Damage Description: Increases the damage of all PVP attacks. Name: PVP_Shield Description: Reduces the damage of all incoming PVP attacks. Name: Metabolism_boost Description: Increases your calories and hydration above the maximum. Name: LootPickup Description: Chance to have the loot from destroyed barrels given moved directly to their inventory. Name: Node_Spawn_Chance Description: Chance to spawn a new node when a new one is mined out. Name: HealthRegen Description: Passively regenerates x health per second Name: AnimalTracker Description: Allows the user to use the /track command to find the direction of the closest animal. Name: ExtraPockets Description: Creates a backpack style storage system, providing players the ability to access the storage using a chat command (/pouch). Slots are given based on points spent. Name: Human_NPC_Damage Description: Increases damages against scientists. Name: Animal_NPC_Damage Description: Increases damages against animals. Name: Human_NPC_Defence Description: Decrease damage from scientist. Name: Craft_Duplicate Description: Chance to duplicate an item while crafting. Name: WaterBreathing Description: Breath underwater. Name: SharkResistance Description: Reduce damage taken from sharks. Name: SharkSkinner Description: Chance to receive random items while skinning sharks. Name: DeepSeaLooter Description: Chance to receive additional items while looting sunken crates. Name: InstantUntie Description: Instantly untie sunken crates. Name: UnderwaterDamageBonus Description: Increase damage to all living things while underwater (including underwater labs). Name: Permission Description: Used for permission based skills. Name: MaxRepair Description: Resets the max condition for any items that are repaired. Name: Durability Description: Reduces condition loss for all items that the player is using. Name: Regrowth Description: Provides a chance for a tree to respawn when cut down. Name: Skinning_Luck Description: Provides a chance to receive an item when skinning an animal. Name: Fishing_Luck Description: Provides a chance to receive an item when catching a fish. Name: Trap_Damage_Reduction Description: Reduces the damage received from traps. Name: Trap_Damage_Increase Description: Increases the damage done to traps. Name: Personal_Explosive_Reduction Description: Reduces the damage received from your own explosives. Name: Double_Explosion_Chance Description: Provides a chance for your explosives to trigger twice. Name: Lock_Picker Description: Provides a chance to open a locked entity that you do not have access to. Name: Explosion_Radius Description: Increases the explosion radius of your explosives. Name: Dudless_Explosive Description: Reduces the chance of your satchels and beancans being duds. Name: Woodcutting_Hotspot Description: Treats each hit on a tree as though you hit the hotspot. Name: Mining_Hotspot Description: Treats each hit on a node as though you hit the hotspot. Name: Extended_Tea_Duration Description: Increases the duration of tea buffs by x% per level. Name: Extended_Mag Description: Increases the magazine capacity of weapons by x% per level. Name: Tea_Looter Description: Provides you with a x% chance per level to find tea in certain containers. Name: Bite_Speed Description: Decreases the time it takes to hook a fish by x% per level. Name: Heli_Speed Description: Increases the max thrust speed of the heli by x% per level. Name: Sonar Description: Allows the user to run a command to find all nearby submerged objects (dive sites, sharks, scientists etc). Name: Comfort Description: Provides the player and all nearby team mates with a % of comfort per level. Name:Heal_Share Description: Provides surrounding team mates with a % of health received per level. Name:XP_Share Description: Provides surrounding team mates with a % of the xp you gain per level. Name: Tea_Share Description: Provides surrounding team mates with a % of tea buffs when you consume tea per level. Name: Metabolism_Share Description: Provides surrounding team mates with a % of hydration and calories received per level. Name: Human_Workbench Description: Creates a workbench aura on the player. The player and nearby team mates can use them as a workbench (the level of which is based on the skill level). Name: Recycler_Efficiency Description: Increases the recycler efficiency by x%. Name: Metal_Detector_Luck Description: Provides the player with a chance per level to obtain an additional item when they excavate metal detection sites. Name: Efficient_Digger Description: Provides the player with a chance per level to automatically dig up metal detection sites when they are flagged. Name: Magnetic_Digger Description: Provides the player with a chance per level to automatically collect dug up items. Name: RadiationBaseValue Description: Provides you with a base radiation resistance of % per level, even when naked. Name: RadiationResistModifier Description: Increases the effectiveness of your clothings radiation resistance by % per level. Name: BikeEnginePower Description: Increases the engine power of all bikes (peddal and motor) by x % per level. Name: DriverCollisionResistance Description: Decreases the damage taken from collisions while driving a vehicle by x% per level. Name: Harvesting_Luck Description: Provides a drop table when a player collects harvesting materials. Grown and wild collectibles have their own loot tables. Name: Woodcutting_Ultimate Description: Harvests the surrounding trees when cutting down a tree. Name: Mining_Ultimate Description: Provides access to a chat command to see all surrounding node locations. Name: Combat_Ultimate Description: Heals the player for a percentage of the damage that they deal to all sources. Name: Vehicle_Ultimate Description: Reduces damage dealt to the players mounted vehicle (default 100% deduction). Name: Harvester_Ultimate Description: Allows the player to set the genetic composition of plants. Name: Medical_Ultimate Description: Gives the player a chance to resurrect at their point of death if they choose to. Name: Skinning_Ultimate Description: Killing an animal with this buff active will provide the player with an enhanced ability for a period of time, depending on the animal killed. - Chicken: No fall damage. - Boar: Chance to find components while harvesting mushrooms and berries. - Wolf: Increased healing while near team mates. - Stag: Notification when a neutral player is nearby, and their last known location (configurable). - Bear: Scientists will not attack the player unless attacked. - Polarbear: Overshield. Name: Build_Craft_Ultimate Description: Use any coloured swipe cards in any reader. Name: Scavengers_Ultimate Description: Will automatically recycle components from barrels when they are broken. The xp table uses a common equation to calculate its levels and xp requirements. You can read more about the method here: https://blog.jakelee.co.uk/converting-levels-into-xp-vice-versa/ There is also a spreadsheet you can make a copy of and adjust the x value at the top of. Increasing the number minimizes the xp between levels. Find a good value, then put it in the "x" value under the "Leveling information" section in the config. It is recommended that you leave the y value at 2 or 3, and adjust the x value only. Rule of thumb: - 0.07: default - 0.04: grindy. API object STCanGainXP(BasePlayer player, BaseEntity source, double value, string source_string) object STCanGainXP(BasePlayer player, string plugin, double value) Returning a non-null value will cancel the xp gain. Source can return null so be sure to check that. string[] ST_GetPlayerLevel(BasePlayer player) // Example [ChatCommand("testapi")] void TestAPI(BasePlayer player) { var data = (string[])SkillTree.Call("ST_GetPlayerLevel", player); Puts($"Level: {data.First()}. XP: {data.Last()}"); } Returns the players level [0] and xp [1] values as a string[] object STCanReceiveYield(BasePlayer player, BaseEntity entity) Returning a non-null value will cancel the yield gain. object STOnLoseXP(BasePlayer player) Returning a non null value prevents the xp loss. double GetExcessXP(BasePlayer player) Gets the excess xp over the players current level as a double. RemoveXP(BasePlayer player, double value) Removes xp from the player equal to the value. Will not reduce the value below the start of their current level. void STOnPlayerLevel(BasePlayer player, int oldLevel, int newLevel); Triggers when a player levels up. No return value. void STOnPouchOpened(BasePlayer player, StorageContainer pouch) Triggers when a player opens the ExtraPockets storage. object STCanModifyHorse(BasePlayer player, RidableHorse horse, float modifier) Returning a non-null value will prevent the horse from being modified by the Riding_Speed buff. public void AddNode(string tree, string node, bool enabled, int max_Level, int tier, float value_Per_Buff, string _buff, string _buffType, string icon_url, object[] _perms = null) object[] perms { string perms_description, Dictionary<int, List<string>> tiers_and_perms } void AddCookingNodeToSkillTree() { if (SkillTree != null && SkillTree.IsLoaded) { Dictionary<int, Dictionary<string, string>> _perms = new Dictionary<int, Dictionary<string, string>>() { [1] = new Dictionary<string, string>() { ["cooking.instant"] = "Instant Cook" } }; string Description = "Cooking food with the Cooking plugin will be instant."; object[] perms = new object[] { Description, _perms }; string Tree = "Cooking"; string Node = "Instant Chef"; bool StartOn = true; int Max_Level = 1; int Tier = 2; float Value_per_Level = 1; string Buff = "Permission"; string BuffType = "Permission"; string URL = "https://i.imgur.com/3TMqFKG.png"; SkillTree.Call("AddNode", Tree, Node, StartOn, Max_Level, Tier, Value_per_Level, Buff, BuffType, URL, perms); } } Allows plugins to add custom nodes to trees. [HookMethod("IsExtraPocketsContainer")] public object IsExtraPocketsContainer(uint uid) { if (containers.ContainsKey(uid)) return True; return False; } [HookMethod("GetExtraPocketsContainerProvider")] public Func<uint, bool> GetExtraPocketsContainerProvider() { return new Func<uint, bool>(uid => { if (containers.ContainsKey(uid)) return true; return false; }); } [HookMethod("GetExtraPocketsOwnerIdProvider")] public Func<uint, string> GetExtraPocketsOwnerIdProvider() { return new Func<uint, string>(uid => { Containers data; if (containers.TryGetValue(uid, out data)) return data.userIDString; return null; }); } API for extra pockets. object STCanReceiveBonusLootFromContainer(BasePlayer player, LootContainer container) Prevents buffs from adding loot to containers if returning a non-null value. object STOnItemRepairWithMaxRepair(Item item) Returning non-null prevents the item bring repaired to max. object[] GetXPStats(ulong id) Returns object[]: int level, double xp, double current level start xp, double next level start xp. float GetBuffValue(BasePlayer player, string skill) Returns the current modifier for the specified buff. void AwardXP(ulong userid, double value, string plugin, bool noMod = false) Provides the player with the specified amount of xp public void DisableBuffs(ulong id) Disables buffs for a player public void EnableBuffs(ulong id) Enables buffs for a player
    $29.99
  2. Version 1.5.1

    4,032 downloads

    This plugin will allow players with permission to spawn police vehicles. This is perfect for any RP server. Current vehicles available are police car, police transport vehicle, police miniheli, police scrap transport helicopter and police boat. Each player may only have one vehicle spawned and in use at once, this is to stop players crashing the server. If the player has the permission for unlimited vehicles then they can spawn an unlimited amount, to remove a vehicle if the player has the unlimited permission they must look at the vehicle they wish to remove and use the removal vehicle command, if the player only has the use permission then they do not need to look at the vehicle. Each vehicle will spawn with an amount of fuel set in the configuration file. The siren is a new feature which uses web radio to function, some issues have been found where the siren stops or gets stuck in a loop, this is due to the radio station not the plugin as it is hosted for free as this is a free plugin, the station can be changed in the config if you would like to set up your own siren sound or a premium station. Any issues found can be resolved by stopping and starting the radio if you do not want to set up your own station. Permission required for player to use plugin: PoliceVehicles.use Permission required to allow player to spawn unlimited vehicles: PoliceVehicles.unlimited Commands: "/policecar" spawns police car "/policetransport" spawns police transport vehicle "/policeheli" spawns police minicopter "/policehelilarge" spawns police scrap transport helicopter "/policeheliattack" spawns police attack helicopter "/policeboat" spawns police boat "/policetugboat" spawns police tugboat with doors, locks, CCTV station, Phones and Cells "/policesnowmobile" spawns police snowmobile "/policetrain" spawnss a police train (must be looking at train tracks and no other trains blocking spawn position) "/removevehicle" destroys players current vehicle, allowing them to spawn an new/different one Configuration file: { "Police car fuel amount on spawn": 500, "Police transport vehicle fuel amount on spawn": 500, "Police snowmobile vehicle fuel amount on spawn": 500, "Police heli fuel amount on spawn": 500, "Police heli large fuel amount on spawn": 500, "Police attack heli fuel amount on spawn": 500, "Police boat fuel amount on spawn": 500, "Police tugboat fuel amount on spawn": 500, "Police train fuel amount on spawn": 500, "Lock police car engine parts": true, "Lock police transport vehicle engine parts": true, "Police car engine parts tier": 3, "Police Transport engine parts tier": 3, "Lock police car fuel": true, "Lock police transport fuel": true, "Lock police snowmobile fuel": true, "Lock police heli fuel": true, "Lock police heli large fuel": true, "Lock police boat fuel": false, "Lock police train fuel": true, "Police Heli spawn spotlight": true, "Police Boat spawn spotlight": true, "Broadcast message when vehicles spawn": false, "Siren radio station": "http://stream.zeno.fm/7cyp2kaxhchvv" } Requires Spawn Modular Car plugin for police car and police transport vehicle: https://umod.org/plugins/spawn-modular-car Optionally Vehicle Deployed Locks can be installed which allows all vehicles to spawn with codelocks https://umod.org/plugins/vehicle-deployed-locks
    Free
  3. Version 1.0.1

    2 downloads

    - FEATURES • Size: 4000. • Objects: 147114. • Map protection plugin included. • The map can be edited: Yes. - CONTAINS ALL OFFICIAL MONUMENTS • Radtown • Ferry Terminal • Nuclear missile silo • Large oil platform • Small oil platform • Submarine laboratories • Harbor • Large fishing villages • Fishing villages • Launch site • Satellite dish • The Dome • HQM Quarry • Stone quarry • Sulfur quarry • Arctic Research Base • Sewer Branch • Train yard • Junkyard • Abandoned military bases • Military tunnel • Caves • Large barns • Ranch • Bandit camp • Power plant • Swamp • Airfield • Giant excavation • Outpost • Lighthouse - PREFABS AND CUSTOM MONUMENTS • Zeppelin (Puzzle-parkour). • Ghostbusters Barracks, this is a faithful monument to the fire station used by the ghostbusters, contains puzzles, traps, loot, npc, ghostbusters logo. • Resource areas with flies: Lakes, Ore, Wood, Food. • Scalextric: A huge racing track with remote control, a tank watches over the tracks. • Skateboard: Build your base here. • Cargo Ship model: Full of loot, but watch your step sailor because you will find enemies on board. • Bullring: Use the Zone Manager plugin to place an event. • Ball: Build your base indoors. • Cake, a huge and delicious chocolate cake, inside you will find a not very pleasant surprise. • Billiard: An original area to build your base, access through the holes to discover a new world inspired by Mario Bross. • Train Stations, with waiting room, loot and NPC, with secondary rail respawn. • Fireplace: Look up, the Grinch is stuck. • Fishbowl, a huge aquatic area, contains a great variety of fish, in this area you will find the laboratory among other things. • Rubik's Cube: A colorful place to build your base. • Concert: Make your players have fun in this music zone. Turn on the music and lights, ants and flies will be your chorus. • Zeppelin with dish, if you need a place far away from your enemies this is a good option to build your house, besides it is located in the air. • Nintendo: A safe area to recycle, buy and trade. build your base on the controls. • Big Xmas Tree: A gigantic Xmas Tree. Build your base anywhere on the Xmas Tree. Moreover, BIG Xmas Tree is not only a decoration, it also contains a snowy village inside the pot. • Maze: Be careful and don't get lost, this maze contains loot, but also npcs. "In RATS you will find many hidden areas that have not been mentioned, so equip yourself and explore this great miniature adventure" - TIPS • Climb through walls, furniture and ceilings. • Take advantage of any area with total freedom to build your home. • Have fun .
    $54.90
  4. RustFlash

    MyTugBoat

    Version 1.0.0

    7 downloads

    Hey friends, welcome to my boat! Today I have something really nice for you: My plugin for the Tug boat offers you numerous additional options. It's perfect for farming, but also for monitoring your own protection! As soon as you start the engine, you have access to the boat radar. If you move away or switch off the engine, the radar is closed. You can use the radar to move through the world. The position and direction of travel are displayed based on the compass direction. You can also use the radar to scan the underwater world using sound - just like a real boater. Enemy players, sharks and, of course, underwater loot are displayed on your radar based on the position on the radar. Make the water world more interesting for your players! I hope you have a lot of fun with this plugin. If you want, you are welcome to join our support discord. This plugin works perfectly with our TugFarm plugin! Features: UI - A real-time radar Compass - Display of the compass direction Loot - Detection of underwatercrates Sharks - Detection of sharks NPCs - Uncovering NPCs Commands: You have no Commands Permissions: mytugboat.use Allows to use this Plugin. load, run, enjoy
    $10.99
  5. RustFlash

    Sleep

    Version 2.0.0

    142 downloads

    Description The Sleep plugin allows players to enter sleep mode and automatically heal during that time. Players with the appropriate permission can use the /sleep command to go into sleep mode, during which their health will continuously regenerate. Admins have the ability to bypass the cooldown, allowing them to use the command as often as they like. Features - Players can use the /sleep command to enter sleep mode and heal themselves. - Automatic healing of 5 HP every 5 seconds while the player is sleeping, as long as their health is below 100 HP. - The health bar shows the healing progress and is displayed at the top center of the screen. - The UI is removed once the player is fully healed (100% health) or leaves sleep mode. - Admins with the .admin permission can use the command without a cooldown. Config There are no configurable options. The plugin is designed with all essential settings hardcoded: Healing Amount: 5 HP every 5 seconds Max Health: 100 HP Cooldown for players: 60 seconds No configuration files are needed. Permissions The plugin uses two permissions: sleep.use Allows players to use the /sleep command. Players are subject to a 60-second cooldown. sleep.admin -Allows players to use the /sleep command without a cooldown. Ideal for administrative purposes or special player roles. load, run, enjoy Support Discord
    $3.59
  6. Version 2.0.0

    5 downloads

    BlackMarket is a complex plugin that awakens the dark dealings of the underground. It offers players a completely new gaming experience by introducing illegal trading activities with special currencies. Thanks to the various customization options, the plugin can be perfectly adapted to individual needs. ⇨ MoneyWash Dealer: ↪ The MoneyWash Dealer offers the possibility to exchange black money for a special currency. By default, Scrap is exchanged for Golden Scrap - my exclusive currency that is used on my server. Players can thus safely launder their illegal winnings to use them for other transactions. ⇨ Black Market Merchant: The Black Market Merchant provides access to various stores: ↪ Weapons Shop: Players can purchase exclusive weapons here. ↪ Ammoshop: A place to stock up on ammunition. ↪ Special Items & Fun Items: Players can purchase unique items or fun items that can only be paid for with special currencies such as Golden Scrap. You can, of course, customize the stores to suit your needs. ⇨ Dynamic dealer behavior: ↪ The two dealers don't stay in one place for long. To avoid being caught, they change their position every X minutes. As a result, they always remain hidden and ensure an immersive and dynamic gaming experience. ↪ no Commands ↪ blackmarket.moneywash - Allows basic use of the Money Wash Dealer. ↪ blackmarket.dealer - Allows basic use of the Black Market Dealer. ↪ The plugin offers numerous configuration options so that it can be easily customized to the needs of each server. See this one: How can I set up BlackMarket? load, run, enjoy Support Discord ⇽ Free Download GoldenScrap Plugin *Attention because there are frequent questions after the purchase I would like to explain 1-2 things here! If you buy the plugin, it is naked! You must define your monuments before putting it into operation. Since everyone has different needs, I have made the plugin simple so that everyone can adjust these settings with copy/paste and numbers. I have made you an example using airfield. You can set this for each monument. You make these settings only once! The dealers spawn at a map wipe regardless of the direction of the monument, how high it is or how it is inclined again at this point. Do the work for yourself. If you find great spots, please share them on discord via ticket. Maybe I’ll make a long list of choices if enough people get in touch
    $39.99
  7. Version 2.0.0

    49 downloads

    HallOfShame is an entertaining and interactive plugin that records the most “embarrassing” statistics of the players and presents them in the chat. Features: Diverse statistics: Currently records the following player statistics, including: - Deaths by animals - Suicides - Helicopter crashes - Deaths from turrets - Starvation - Disconnections - Bans and kicks - Scientists - Cactus deaths - Radiation Deaths From version 2.0.0 there is the option to send the stats in Discord via a webhook! Automatic announcements: Sends funny “Shame” messages to the server chat at regular intervals. Multilingual support: Fully localized for multiple languages, including English, German, French, Spanish, Italian, Turkish, Russian and Ukrainian. Configurable: Easy to customize settings, including the frequency of announcements and the ability to exclude certain users or groups. Persistent data: Stores player statistics so that player “fame” is preserved beyond server restarts. Admin test command: Administrators can trigger test messages with the /shametest command. The player with the highest number is always presented in the chat! Commands: /shametest Permission: hallofshame.use - Players with this authorization are included in the statistics. hallofshame.admin - Enables the use of the test command. Config: { "AnnouncementInterval": 3600.0, "DiscordAnnouncementInterval": 86400.0, "DiscordWebhook": "https://discord.com/api/webhooks/YOURWEBHOOKLINK", "ExcludedGroups": [], "ExcludedUsers": [], "RaidableSleepersEnabled": true, "ShowAnimalDeaths": true, "ShowBans": false, "ShowCactusDeaths": true, "ShowDisconnections": false, "ShowHelicopterCrashes": true, "ShowKicks": false, "ShowRadiationDeaths": true, "ShowRaidableSleeperThefts": true, "ShowScientistDeaths": true, "ShowStarvation": true, "ShowSuicides": true, "ShowTurretDeaths": true } Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE | FR | ES | IT | TR | RU | UK Please note that the language files were translated using the DeepL Language Tool --- load, run, enjoy load, run, enjoy Support Discord
    $4.99
  8. Version 1.3.0

    136 downloads

    Сreates a feudal system. Now on your server players can take one of 5 roles: Roles of Lords: There are 4 lords in total, each of which has its own territory (one of the parts of the world). If you farm resources in a given territory, then you will pay the tax set by the lord of this territory to his treasury. The role of the king: The king does not have his own territory from which he will receive taxes, however, every time the lord takes tax from his treasury, he also gives a part in the form of tax to the king (the king sets his own tax).The role can be taken through the interface (if it is not already taken).Also, if a regular player kills the ruler, then he will take his place If the ruler has not logged into the server for more than the time specified in the config, his role will be released Config: { "Global settings": { "Command for open menu": "feodal", "Lords map markers update frequency": 10, "Use Virtual Treasury?(true = virtual | false = real box treasury)": false, "SkinID for treasury chest(if use real box)": 2881793914, "Allow multiple lords per team": false, "SteamID for icon in chat messages": 0 }, "Role settings": { "Minimum tax": 15, "Maximum tax": 50, "Offline time to remove a role": 36 }, "Economics settings": { "Use payed roles? (0 - No pay for role | 1 - Economics | 2 - ServerRewards)": 1, "Price for King role": 1000, "Price for Lord role": 500 } } Lang: { "CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!", "CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)", "CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)", "CM_CANTBERULER": "You are already a ruler", "CM_LEAVEROLE": "Successfully left your role as ruler", "CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)", "CM_TAXCANBE": "The tax can be from {0}% to {1}%", "CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.", "UI_RULERS": "RULERS", "UI_KING": "KING", "UI_BECOMEAKING": "CLICK TO\nBECOME A KING", "UI_TAX": "TAX", "UI_LORD": "LORD", "UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD", "UI_INVENTORY": "INVENTORY", "UI_APPLY": "APPLY", "UI_LEAVE": "<size=15>STOP BEING A RULER</size>" }
    $39.99
  9. Version 2.2.0

    60 downloads

    Description: This plugin shows your players with authorization a fuel display. No more lost crashes because the tank is empty. You always have the fuel level in view. Features: Opens a UI with fuel display showing how much fuel is in the tank as soon as you start the engine Removes the UI automatically as soon as you get out. Permission: fueldisplay.use Required to see the Fuel display load, run, enjoy Support Discord
    $4.99
  10. Version V01

    11 downloads

    Where the rugged allure of the Wild West meets the untamed realms of Rust! This meticulously crafted prefab is a testament to the spirit of the frontier, offering server owners an immersive western-themed experience that will transport their players to a bygone era of cowboys, outlaws, and high-stakes showdowns. Main Features Include: Western Ambiance: Immerse players in the Old West vibe with rustic textures, swinging saloon doors, and the scent of aged timber. Iconic Bar Setup: Equip your bartender with a discreet gun holder under the bar. Serve root beer or firewater as patrons soak in the rustic charm. Hidden Smoke Machines: For the extra ambience, just fill with Low Grade and you're good to go. High-Stakes Poker Tables: Invite cowboys and outlaws to try their luck at fully functional poker tables. Watch friendships tested over a game of cards. Rooftop Watchpost: Keep an eye on the horizon from the secret rooftop watchpost. Perfect for spotting trouble approaching from any direction. Seamless Map Integration: Easily blend the Rusty Saloon into custom maps with the use of Rust Edit, enhancing the overall Wild West experience for your players. Embrace the spirit of the Old West with the Rusty Saloon prefab. Transform your Rust server into a frontier haven where legends are born, friendships are tested, and every footstep echoes with the legacy of the Wild West. Saddle up and let the Rusty Saloon be the centerpiece of your server's next chapter! This Prefab includes two variants. A - With all signs and lights. B - Lights and signs removed so you can customize as needed. NOTE: Please ensure that you have the latest version of Oxide installed and updated on your server. If not, some components of the prefab will not work as expected. If the Saloon doors do not show up in game, break the prefab in Rust Edit. The Saloon doors will appear black in Rust edit with their scale X set to 0.01 This is due to a bug with the movement colliders in game. If it is not done the closed doors will block player movement as if they are open. There is no prevent building volume included with the Prefab. If one is added, the wanted posters will not be editable and the weapon mounts will not work. If you require building block for certain players I can recommend using Zone Manager, setting the zone flag (nobuild) to block building and then giving your bartender / staff the "zonemanager.ignoreflag.nobuild " permission. For any issues please Reach out to me on Discord: potato_sheep
    $5.00
  11. Version V01

    7 downloads

    Step into the heart of law and order in the untamed lands of Rust with the Sheriff's Haven Prefab. This meticulously crafted structure embodies the essence of the Wild West, offering server owners an immersive experience that transports players to a time when justice was served at the end of a loaded six-shooter. Main Features Include: Lawman's Ambiance: Immerse players in the rugged atmosphere of the Old West with weathered textures, creaking jail cell doors, and the echo of spurs in the air. Sheriff's Office Setup: Equip your sheriff with a commanding desk and a discreet weapon holster. Administer justice while maintaining the rustic charm of the frontier. Built-in Jail: Keep outlaws in check with a functional jail cell. The barred windows and iron doors tell tales of desperados who dared to cross the line. Rooftop Lookout: Ascend to the rooftop lookout and surveil the horizon. Ideal for keeping an eye out for trouble and maintaining order in the vast wilderness Gallows: Included separately, the Gallows stands as a stark reminder of consequences for those who defy the law. A visual testament to the seriousness of justice in the Wild West. Seamless Map Integration: Effortlessly blend the Sheriff's Haven into custom maps with Rust Edit, enhancing the overall Wild West experience for your players. Embrace the spirit of frontier justice with the Sheriff's Office Prefab. Transform your Rust server into a bastion of law and order where stories of outlaws meet their resolution. Saddle up and let the Sheriff's Office be the focal point of your server's next chapter! This Prefab includes two variants. A - With all signs and lights. B - Lights and signs removed for easy customization. NOTE: Please ensure that you have the latest version of Oxide installed and updated on your server. If not, some components of the prefab will not work as expected. If the Saloon doors do not show up in game, break the prefab in Rust Edit. The Saloon doors will appear black in Rust edit with their scale X set to 0.01 This is due to a bug with the movement colliders in game. If it is not done the closed doors will block player movement as if they are open. There is no prevent building volume included with the Prefab. If one is added, the wanted posters will not be editable and the weapon mounts will not work. If you require building block for certain players I can recommend using Zone Manager, setting the zone flag (nobuild) to block building and then giving your bartender / staff the "zonemanager.ignoreflag.nobuild " permission. For any issues please Reach out to me on Discord: potato_sheep
    $5.00
  12. Version 1.0.0

    2 downloads

    Fully usable hotel with rooms and electrical system. -Garage with automatic doors. -Rooms with incredible views, buildable and usable. -Roof with helipad recreational area. -Fully functional lifts.
    $15.00
  13. Mevent

    Bank System

    Version 1.3.12

    1,035 downloads

    Adds a banking system to the game. It is an extended system of economics. Features ATM system (each player can install his own ATM and receive profit from it) ATMs can break ATMs can be repaired Money transfer system between players HumanNPC support Ability for players to earn money Adds a new item to the game (banknotes) Auto Wipe (each item can be customized) Working through third-party economy plugins (optional) Conversion from ServerRewards and Economics Commands bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance to the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transferring money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards- convert from ServerRewards Hooks private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) Permissions You can set permission in config, for example: "Permission (example: banksystem.use)": "banksystem.use", You can also configure permissions for ATM breakage % FAQ Q: Where can I see an example of a config? A: Config
    $29.95
  14. Version 1.0.5

    101 downloads

    Identity Card is a roleplay base plugin that gives you the opportunity to create an id card that displays the name, location, and profession of a player. By typing in /idcard players with the proper permission will be able to open up a form to enter in all the needed information for the id card. The id card item it the green key card and will be displayed with a custom icon in your inventory. Everybody on the server is able to pick up an id card and view it in his active hotbar slot by pressing E to open the view and R to close it. Id cards should not be placed in Backpacks and should not be stackable, so make sure to block the green key card from your backpack system if you have one and do not allow green key cards to be stacked in a stackmodifying plugin. Discord: https://discord.gg/jMfCUJd4eE Summary Video Permissions Identitycard.create - allows you to open the UI and create a id card. Chat Commands /idcard - allows you to open the UI if permission identitycard.create is granted. Lang Files German and English translation included Data File Identity Cards will be saved in a data file
    $25.00
  15. CommandoSoldat

    Phone

    Version 1.0.5

    34 downloads

    Phone is a roleplay based Plugin that give you a much better Phone book then the standart one from rust itselfe. You can search for Phones by name and call directly from the ui. If you have missed a call from a other person you can see those missed calls in the Missedcalls list and call them back from that list. Also you are able to register more Apps in the PhoneUI and make it a universal tool to execute other plugin commands by a visual Phone app. Whatch my Tutorial video to see all the details about it. For more help and service check out my discord server. Discord: https://discord.gg/5DDvvgyzsG Tutorial Video !!! [UI Updated] UI is not the same as in the video see pictures above !!! Permissions Phone.use - allows the player to use the Phone Plugin Lang files German and English translation included Data file Missed calls will be saved Config { "UI-Phone-Images": { "PhoneBook": { "URL": "https://cdn.discordapp.com/attachments/1096420611460448288/1113742113180495923/telefonbuch.png", "Command": "tb" } } }
    $25.00
  16. Version 1.0.27

    1,947 downloads

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button). deployablenature.admin - Required to use the giveprefab command. deployablenature.market.chat - Required to use the market chat command. deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc). deployablenature.gather - Required for players to obtain drops while gathering. deployablenature.use - Required to deploy nature items. deployablenature.free - allows access to the nature market for free. There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them. Example: "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price. Command: giveprefab Parameters: <skin id> <quantity> Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks" Permission: deployablenature.admin Command: naturemarket Permission: deployablenature.market.chat Command: dnpickup Permission: None Command: giveprefab (console) Parameters: <player id/name> <skin id> <quantity> Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy" Permission: deployablenature.admin Console Command: dnkillentities - wipes all nature entities from the map. Parameters: <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload. Example: dnkillentities or dnkillentities true. Permission: deployablenature.admin if running from player console. Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player Parameters: <player name/id> Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy". Permission: deployablenature.admin if running from player console. Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe. Parameters: <true/false> Example: dnpurge true - would enable purge mode. Permission: deployablenature.admin if running from player console. You most likely won't need the below information, but it is here for more advanced users. Prefab Types 0: Rock 1: Tree 2: Bush 3: Animal Tree Types 0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow Bush Types 0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms Example config https://pastebin.com/E5duDqtf API public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
    $15.00
  17. Version 1.3.1RE

    237 downloads

    This version is for server owners to edit on 'Rust Edit' and customise the map to suit your server style, but also to give support to the maps development. I will continue to maintain this version along side the free version. This is my 6K United Kingdom of Rust (UKoR6K) map +Password. Note: I have provided the config and data files for some optional plugins to use on the map so you don't have to start from scratch. Feel free to edit those configs as you see fit.. Any issues, just let me know. Have fun! Promotion! Get [3.6K]United Kingdom of Rust 3.6K [+Password] in the bundle price over there ---->>> Map Size: 6000 Edits: Locked (Password Included) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events here.) My very own 'Bank Heist' custom bank prefab included!! Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo Ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1 VAULT808 ..more to come! Disclaimer: The map is balanced in it's original state, so please be responsible when editing the map. I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    $30.00
  18. ArtiIOMI

    Nature

    Version 1.1.8

    56 downloads

    The plugin changes the system of plants and trees to a more realistic one. Features Watering plants planted in the ground. Fertilizing plants planted in the ground. Possibility to block planting in unauthorized fields. All trees grow and have stages of growth. Tree seedlings were introduced. The method of obtaining wood has been changed. Video Preview https://youtu.be/stoRXnVGpik https://streamable.com/tktvrq https://streamable.com/my4z28 https://streamable.com/mcyvwl UNINSTALLING Delete the file from the plugins folder, or disable the feature in the configuration file. A server restart is required to uninstall the new plant system! Configuration Credits @UmodTeam for adding hooks. @Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
    $25.00
  19. AhigaO

    Weight

    Version 1.0.2

    342 downloads

    The plugin will add weight for the players on your server. In the config, you can set the weight for each item in the game. If a player exceeds the weight limit that he can carry, he will not be able to budge.The amount of the maximum weight of the player is determined by the permission that you set in the config (The first permission is given to all players). Config: { "Carry Weight Settings for Players": { "weight.default": 500, "weight.vip": 800, "weight.premium": 1200 }, "Player item check interval(Influences optimization)": 1.0, "Weight for all items not listed below": 0.1, "Weight setting for items(per 1 item)": { "rifle.ak": 5.0, "wood": 0.2 } }
    Free
  20. The_Kiiiing

    Medic

    Version 1.0.5

    143 downloads

    This plugin brings a completely new wounding system to your server. When players get wounded, they will have to wait for a medic to pick them up, otherwise they will respawn after a predefined time. Medics can see the position of wounded players on the map and get a chat message informing them about newly wounded players. While a player is wounded, they can not be picked up or killed by other players. Features: Highly customizable Wounding system is only active if enough medics are online Wounded players can not be picked up or damaged by other players Medics can see the position of wounded players on the map Time until respawn can be adjusted in the config A custom message to be displayed to wounded players can be set in the config Ideal for roleplay servers New Features in vesion 1.0.1: A payout can be configured for medics for reviving players and for working a certain time (To disable payouts, just set the payout amount in the config to 0) Players can no longer hurt active medics (can be disabled in config) Active medics can no longer hurt players (can be disabled in config) Medics now have a configurable cooldown for using weapons after they stop working New Features in version 1.0.2: ZoneManager is now supported Medic system can be configured to only work in certain zones Medic system can be blocked in certain zones New Features in version 1.0.3: Added support for ServerRewards and Economics Added the option to disable crawling for wounded players Wounded players can now be revived by everyone with a configurable chance of success Added game tips for medics (can be disabled in config) Moved chat messages to lang file How it works: Players with the permission medic.medic can type /medic in the chat, then they are active medics and get notified about wounded players. If the system is active, only medics can pick up players by holding right-click on them with a medical syringe. In the config there is a number that determines how many medics have to be active for the system to work. If not enough medics are active, the default wounding system will be used. The command /medicinfo informs players about the number of currently active medics and wether the default wounding system is active. Configuration: { "Wounded time before death (seconds)": 300.0, "Health after player has been revived (0 = start health)": 0.0, "Reset metabolism after player has been revived": true, "Use default wounding if less than x medics are active": 2, "Display message to wounded players": "You are currently wounded and a medic has been informed", "Medic symbol (should be rectangular)": "https://i.imgur.com/3CDQncQ.png", "Medic symbol position on screen": { "x": 0.29, "y": 0.03 }, "Medic symbol size on screen": { "x": 0.07, "y": 0.07 }, "Map marker color for wounded players (in hex format)": "FF0000", "Language Settings": { "medic_start_shift": "You are now working as a medic", "medic_end_shift": "You are no longer working as a medic", "medic_info": "There are currently {0} active medics, the default wounding system is {1}", "medic_revived": "{0} has been successfully revived by {1}", "player_revived": "You have been revived by {0}", "medic_wounded": "{0} is wounded at {1}. Without medical aid, {0} will die in {2} seconds", "medic_death": "Any help came too late for {0}. {0} is dead now", "medic_payout": "You received {0} x{1} as a payout for your work", "medic_revive_payout": "{0} x{1} has been added to your account for reviving {2}. You will receive it at the end of your shift.", "medic_no_damage": "You can not hurt an active medic!", "medic_no_attack": "You can not hurt other players while you working as a medic", "medic_attack_cooldown": "You can not hurt other players because you recently worked as a medic. Remaining cooldown: {0} seconds.", "enabled": "enabled", "disabled": "disabled", "wounded": "wounded" }, "Currency item shortname": "scrap", "Currency item skin id": 0, "Currency item custom name": "", "Minimum coherent work time for work payout (in minutes)": 10.0, "Work payout amount per time defined above": 50, "Payout for reviving player": 10, "Active medics can not be hurt by other players": true, "Active medics can not hurt other players": true, "Cooldown for attacking players after medic stopped working (minutes)": 5.0, "Zone restrictions (0: none, 1: Allow Medic only in specified zones, 2: Don't allow Medic in specified zones)(reqires ZoneManager)": 0, "Zone list: (zone ids)": [ "zone1", "zone2" ] } Permissions: medic.medic - Permission for medics medic.debug - Debug permission (explained below) Required dependencies: Marker API: https://codefling.com/plugins/marker-api Image Library: https://umod.org/plugins/image-library Zone Manager (optional): https://umod.org/plugins/zone-manager Developer API Check whether a player will become wounded or die when damaged (bool) CanDie(BasePlayer player) Check if the default wounding or the custom medic system is active (bool) UseDefaultWounding() Debuging: Players with the permission medic.debug have access to the command /recover which allows them to pick themselves up when they are wounded. Useful when testing the plugin.
    $12.00
  21. Version 1.3.1

    3,209 downloads

    Map Size: 6000 Prefab: 85k+ Edits: Not permitted (you can purchase the RustEdit version and support the maps development HERE) The gameplay goal for this map was to slightly change the way you play Rust and promote a more realistic experience that rewards exploration. To do this, I have totally removed the roadside junk pile spawns you'd usually see beside the roads of a vanilla map. Loot is now mostly allocated to certain zones, so If you want lots of a specific resource, you will have to leave your base area and explore the map and it's zones. Explore the map and you will be rewarded. Not only with loot, but insider knowledge. There are many secret places hidden around the map. Some small and very well hidden and some hidden in plain sight. I figure it's better a player be rewarded by discovering secret locations instead of relying on monument markers for everything, so if you see something intriguing, go check it out. You never know what you may find. Some of the urban areas may seem small, but I tried to put at least something to represent the larger populated cities of England & Wales. These are still more than equal to small vanilla monuments regarding loot. It's also important to note that players are free to create player-built settlements beside urban zones and increasing a specific cities density, in fact I encourage it. That's why the nobuild zones are minimally size to allow building close by. Houses, Ruined Houses, Boarded Rowhouse, High-rise buildings, Petrol Stations, Bus Stops Vehicle Junk Piles spawn on Driveways & Carparks Yard Junk Piles spawn on back yards Rusty Robob Vendors in the Shops Jump puzzles a plenty Urban Warfare! Trees, Logs, Stones, Berries, Mushrooms, Hemp Lumberjack Cabins & Mission NPC Wild Animal Spawns Harbours, Docks, Racetracks, Factory & Warehouse Buildings Industrial Prop Junk Pile spawns Abandoned Static Vehicles & Trucks (Requires Static Lootables Plugin) Fuel Tanks (Requires Static Lootables Plugin) Fuel Barrels Recycler Oil Refinery Airfield, Dome, Military Tunnels, Satellite Dish, Launch Site, Towers, Naval Base The usual crates & barrels Security Cards Military Gear High End Loot Ammo Vehicles Guns! Metal Ore, Sulfur Ore, HQ Metal Ore, Stone Only 'Minable' Stone Ore will spawns in England & Wales (No Metal or Sulfur) Normal/Vanilla 'Minable' Ore spawns in Scotland & Ireland Excav808 (The Custom-Built and fully working Excavator) Mining Pits (Including Mining Mission NPC) Realistic Forest splat (Every National Park is where it should be. Google map it!) 50 Custom made variations of Junk Piles Ireland is a no-build zone (Hardcore PVP/PVE Zone) Bradley Patrols the main road on Ireland and Isle of Man Only Stone Ore spawns in England & Wales (No Metal/Sulfur Ore) Jumps (More Special GTA style jumps will be added to challenge drivers. Destruction Derby Arena. (Host amazing vehicular events) Automated Above-Ground Rail Network 5 Custom Tunnels England Network - Stops at London Outpost, Trainyard, Destruction Derby, Newcastle, Liverpool docks, Midlands Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield Requires Automated Workcart plugin Custom Plugin config Files Included Racetracks - Data & Config Files included Racetrack 1 - Tarmac Track, Typical Rust Theme, 5 laps Drift Racetrack - Ice Track, Winter/Icy Theme, 2 laps Ring of Death - Ring Road, Damage On, 5 Laps Dublin Docks - Tarmac Track, Industrial Theme, 3 Laps Destruction Derby - Damage On - 10 Laps Vanilla Monuments Military Tunnels Oilrig (Large & Small) Airfield Bandit Town Lighthouse Dome Scrapyard Military Base Underwater Labs Satellite Dish Sulfur Quarry High Quality Metal Quarry Custom Monuments Cobalt Harbour Chop Shop Dublin Docks Excavator (Fully Working) London Outpost Large Oil Refinery Mining Outpost MLRS Base Camp (Isle of Man) Racetrack 1 Racetrack 2 Russian Submarine Fleet Sunken Cargo ship Stone Henge Loch Ness Lough Neagh CCTV Codes RACETRACK0, 1, 2, 3, 4, 5, 6, 8 COBALTHARBOUR1, 2, 3 LIVERPOOL1, 2, 3 SNOWTRACK0, 1 LONDON1, 2 TRAINYARD1, 2, 3 VAULT808 DUBLINDOCKS1, 2 JUMPTRAFFIC NAVALBASE HIGHRISE1 TRAINYARDBUNKER ..more to come! Special Thanks Knockcree for allowing me to chop up his broken Outpost monument for my London Outpost. 38-RA for being so kind to give me one of his older Russian Submarines. His creations are amazing and so detailed. You can check his stuff out HERE A big thanks to all the supporters of the map! Tasty • Tails • HowlingWolf • strand • Christian Gaevert • Lushenko • Basanta Malakar • Admiral Nappa Torsten Metz • Jarrod Everhart • Laur_xo • Jigsaw • ooooldguy • Luuxen • Andrel38 CM1234 • astra • keithvsmith • LazyPVE • Pilgrim • DE7AULT • Haya • Tradertet • TheLoginator TheRiddledNote • Mercy • Dazzorm • CupsOhJoe • Taracmeden • CyberWarden bulldogbateson • Papa Vibes • Exelfoli • warwick815 • geekyplaster • Abs • MrLiquid • Gold Mysterious lazywoodz • MrsTricks • BialyMisiaczek • tabitha1511 Requests Setup for Automated Workcarts on both rail networks Oxide - Automated Workcarts Files.zip ( Ireland Network - Stops at Dublin Docks, Satellite Dish, Launch, Dome and Airfield ) No building restrictions on Ireland UKoR6Kv1.0.14buildireland.zip BetterNPC - Config & Data BetterNPC files.zip Note: I am always here to help & advise you with any issues you may have. I'm also willing to make small edits for you, as long as they aren't too complicated or time consuming. If you have any questions, contact me on Discord: smoke.uk#1373
    Free
  22. Version V2

    21 downloads

    I present to you my new creation, it offers everything of a vanilla procedural map and apart from a whole fantasy world with dungeons and puzzles that make you and your team have to work as a team to overcome the different tests. and apart from some fantasy of castles with dungeons. It is as optimized as possible since many of the decorations that Rust has cause drops in Fps so they have not been placed on this map. The map has four dungeons of which three are of different levels and the fourth is a dungeon on an island in the sky. The map can be edited. Size: 4500 Prefabs: 22K Compatibility -Armored Train -Raidable Bases -Satellite Dish Event -Survival Arena -Airfield Event -Boss Monster -Convoy Monuments vanilla -Gas station 2 -Mining outpost 2 -Supermarket 2 -Underwatwr lab 1 -Artic base 1 -Dome 1 -Sewer branch 1 -Large barn 1 -Lighthouse 2 -Power plant 1 -Junker yard 1 -Outpost 1 -Bandit camp 1 -Lunch site 1 -Water plant 1 -Train yard 1 -Harbor 1 -Satelite dish 1 -Gigant excavator 1 -Tunel military 1 -Airfield 1 -Stone quarry 1 -Sulfur quarry 2 -HQM quarry 1 -Abandoned military base 1 -Fishing village 3 -Oilrig big 1 -Oilrig small 1 Monuments Custom -Castle of blood -Dragon tomb -Poseidon -Flying island -Dungeon tree -TP (market with the X on map) you can use the Portal or Custom portal plugin. Find out about the use in readme, if you find any error, do not hesitate to contact me, zeroabsoluto_273
    $25.00
  23. Version 1.3.0

    32 downloads

    Allows your players to personalize their horses by naming them and displaying these names by sitting on the horse or using a command. This plugin fosters a deeper connection between players and their horses. Players often already get quite attached and like to call there horses names so this adds a nice little touch. Tired of players not knowing whos horse is who's? Do you want to know if that's really the stolen horse your looking for? This is the solution. Installation and Setup: 1. Permissions - nameyourhorse.use: Allows players to name their horses. - nameyourhorse.rename: Allows players to rename horses already named. 2. Commands /namehorse <name> - Names the horse the player is looking at with the specified name. /checkname - The /checkname command allows players to check the name of the horse they are currently looking at. This is useful for identifying horses, especially if multiple horses are present or if a player wants to confirm the name of their horse (Great for police). How It Works: Players use the `/namehorse` command to name horses they are looking at. If a horse is already named, players will need the `nameyourhorse.rename` permission to rename it. Example Usage: - A player with the `nameyourhorse.use` permission looks at their horse and types `/namehorse Shadowfrax`. The horse is now named Shadowfrax, and the name will be visible in the UI panel. Release Video
    $6.99
  24. Version 2.1.1

    6 downloads

    Ten years have passed since the stalkers and the military left the Zaton. Now this once dangerous but lively location has turned into a gloomy, desolate place, absorbed by nature and time. Nature is slowly but surely taking its toll. Vegetation enriched with mutations caused by radiation has completely captured the Zaton. Trees and shrubs have sprouted even through asphalt and concrete, turning once industrial areas into a real jungle. The Zaton has become a haven for all kinds of animals. Without human presence, they feel like they own the territory. The old camps and bases now serve as the lairs of these creatures. The gloomy silence is interrupted only by the occasional footsteps of unseen creatures that wander among the ruins. Now a Zaton is a place that draws in like a trap. And everyone who comes here knows that only a few can come back. But those who return may find answers to the darkest secrets of the Zone — or disappear forever. Map Features Map size: 4000; Prefabs count: ≈42000; Optimized monuments to reduce the load on the client; Adapted to the classic/RP servers; Caches of useful loot are hidden all over the map; Chinook drop zones on custom monuments; Custom APC path; Custom safezone; Ziplines; Underground sctructures; A large number of small locations; Custom puzzles on monuments; Vertical gameplay is implemented; The gameplay is adapted to RUST; Custom camera codes; The enigmatic and slightly mystical atmosphere of the zone. List of Monuments Sawmill; Swamp; Burnt Farmstead; «Izumrudnoye»; Krug Antenna Complex; Oakpine Anomaly; Iron Forest Anomaly; Fuelling Station; Substation Workshops; Circus Anomaly; Waste Processing Station; Scar Anomaly; Old Barge; Preobrazhensky Bridge; Ranger Station; Dock Cranes; Shevchenko; Skadovsk; Dredge Station; Boiler Anomaly; Testing Workshop of Item №62; Bloodsucker Lair; Radtown; Overpass "Jupiter 5" The Oasis. In the future, the map will be updated based on reviews. О карте Прошло десять лет с момента, когда сталкеры и военные покинули Затон. Теперь эта когда-то опасная, но оживленная локация превратилась в мрачное, запустевшее место, поглощенное природой и временем. Природа медленно, но уверенно берет свое. Растительность, обогащенная мутациями, вызванными радиацией, полностью захватила Затон. Деревья и кустарники проросли даже через асфальт и бетон, превращая когда-то промышленные зоны в настоящие джунгли. Затон стал прибежищем всех видов животных. Без человеческого присутствия они чувствуют себя хозяевами территории. Старые лагеря и базы теперь служат логовами этих созданий. Мрачная тишина прерывается лишь редкими звуками шагов невиданных существ, которые блуждают среди руин. Теперь Затон — это место, которое затягивает в себя, как ловушка. И все, кто сюда приходит, знают: назад могут вернуться лишь немногие. Но те, кто вернется, могут обрести ответы на самые темные тайны Зоны — или исчезнуть навсегда. Особенности Карты Размер: 4000; Количество префабов: ≈41000; Оптимизированные монументы для снижения нагрузки на клиента; Адаптирована для классических/RP серверов; Тайники с полезным лутом, спрятанные по всей карте; Зоны сброса ящика с чинука на кастомных монументах; Кастомный путь патрулирования БТРа; Кастомная сейвзона; Зиплайны; Подземные структуры; Большое количество маленьких локаций; Кастомные загадки на монументах; Реализован вертикальный геймплей; Геймплей адаптирован под RUST; Кастомные коды от камер; Загадочная и слегка мистическая атмосфера зоны. Список Монументов Лесопилка; Топь; Сгоревший хутор; «Изумрудное»; ВНЗ «Круг»; Аномалия «Соснодуб»; Аномалия «Железный Лес»; Заправка; Цеха подстанции; Аномалия «Цирк»; Станция переработки отходов; Аномалия «Рубец»; Старая баржа; Мост им. Преображенского; Лесничество; Портовые краны; «Шевченко»; «Скадовск»; Земснаряд; Аномалия «Котёл»; Логово кровососов; Испытательный цех изделия №62; Путепровод "Юпитер 5" Оазис. В будущем, карта будет обновляться по отзывам.
    $60.00
  25. Version 1.0.0

    3 downloads

    - BIG Xmas Tree is a gigantic Xmas Tree. Build your base anywhere on the Xmas Tree. - Moreover, BIG Xmas Tree is not only a decoration, it also contains a snowy village inside the pot. This village is known as Shit Village, your goal will be to get access to it, overcome different challenges such as: - The Star: Conquer the star to give energy to the Great Cairn of Power. - The Zipline: Your goal is to reach the pot under the Xmas Tree, move with the ziplines, but be very careful, some zip lines are sabotaged. - The Flowerpot: Access the inside of the Flowerpot to start the first test. - The Killer Tiles: Find the hole to access the next test, be very careful, some tiles contain traps. - The Maze: Your goal is easy, find the exit and you will master the clouds. - The Clouds: Show your courage in this original parkour created with clouds, jump between the clouds to go down to the Village of Shit. - The Shit Village: Take over the power of the village, kill the NPCs and get your reward. - The Exit: You will find the exit in a corner of the Shit Village, the exit is marked with a fire.
    $14.90
1.5m

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