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  1. Version 1.3.1

    77 downloads

    Once activated, the Dungeons plugin will strategically place portals around your map, urging players to explore their secrets. Each portal leads to a unique dungeon, carefully crafted with varying levels of difficulty, from Easy explorations to Nightmare challenges. The plugin dynamically determines the difficulty of each dungeon based on the number of entities it can spawn within. This ensures a balanced and exciting challenge for players, as the difficulty is chosen automatically for each dungeon. Additionally, this behavior is fully configurable, allowing you to fine-tune how difficulties are assigned. Players will face relentless AI enemies, strategically placed Auto Turrets, and rewarding loot tailored to the dungeon’s tier. As adventurers progress, they will unlock precious rewards justified by the risks taken. Map Integration Dungeons are clearly marked on the map, making it easy for players to locate and prepare for their next adventure. Each dungeon marker is color-coded to represent its difficulty: Green: Easy Yellow: Normal Orange: Medium Red: Hard Purple: Nightmare This visual system allows players to quickly identify the challenges ahead and plan their strategy accordingly. Customization This plugin offers unparalleled customization, allowing you to tailor almost every aspect of the dungeons to your server’s needs. NPCs: Name: Give your enemies distinctive personalities. Weapons: Arm them with the gear you want. Items and Loot: Define what they carry or drop upon defeat. Clothing and Skins: Customize their appearance for each dungeon tier. Damage and Health: Set their difficulty by adjusting damage scaling and health points. Behavior: Adjust roaming ranges, chase aggressiveness, and more! Auto Turrets: Configure the turrets’ health to make them as durable as you need. Equip them with weapons of your choice to increase the challenge for players. Loot Boxes: Fully customize the loot boxes with code locks for added security. Define the skin of each loot box to match the dungeon’s style. Specify the exact items inside, their quantities, and even the percentage chance for each item to appear. Automatic Dungeon Creation The plugin includes a configuration to automatically create dungeons at regular intervals. By default, this feature is disabled to ensure you have time to configure and test the plugin before activation. You can use the spawn command to manually create and test dungeons, ensuring everything is set up perfectly before enabling automatic spawning. Dynamic Difficulty Assignment: The plugin intelligently assigns dungeon difficulties based on how many entities (such as NPCs, turrets, and loot boxes) it can place in the dungeon. This ensures that challenges are always fair and scaled to the dungeon’s capacity. Difficulty assignment is fully configurable, allowing you to adjust thresholds and behavior to fit your server’s style. Administrator - Chat Commands /createdungeon: Creates a new dungeon on your server. /removeinactivedungeons: Removes inactive dungeons from the server. /removealldungeons: Removes all dungeons (active and inactive) from the server. /forceremovealldungeons: Forces the removal of all dungeons and cleans up all related entities. This command is intended to be used if the server shuts down unexpectedly and the plugin did not unload properly, or if an error occurs that leaves dungeons or entities in an inconsistent state. Permissions dungeonevents.enter dungeonevents.admin Plugin Configuration Customization is at the core of the Dungeons plugin. Adjust NPC types, loot probabilities, turret configurations, and much more through an intuitive configuration file. Contact me on Discord for quick assistance: [martedev6] Transform your server’s landscape with Dynamic Dungeon Adventures and keep players engaged with fresh, challenging content!
    $25.00
  2. Version 0.1.17

    1,584 downloads

    Useful API plugin that imitates in-game status bars, allowing the addition of custom status bars. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text; The ability to customize the color, size and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. advancedstatus.admin - Grants access to the chat command(by default /bar). { "Chat command": "bar", "Is it worth enabling console notifications for the successful loading of local images?": false, "Interval(in seconds) for counting in-game status bars": 0.5, "Interval(in seconds) for counting Building Privilege status bars. Note: Calculating Building Privilege is significantly more resource-intensive than other counts": 1.0, "Bar - Display Layer. If you have button bars, it's advisable to use Hud(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Under", "Bar - Left to Right": true, "Bar - Offset between status bars": 2, "Bar - Default Height": 26, "Main - Default Color": "#505F75", "Main - Default Transparency": 0.7, "Main - Default Material(empty to disable)": "", "Image - Default Image": "AdvancedBar_Image", "Image - Default Color": "#6B7E95", "Image - Default Transparency": 1.0, "Image - Outline Default Color": "#000000", "Image - Outline Default Transparency": 1.0, "Image - Outline Default Distance": "0.75 0.75", "Text - Default Size": 12, "Text - Default Color": "#FFFFFF", "Text - Default Transparency": 1.0, "Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text - Default Offset Horizontal": 0, "Text - Outline Default Color": "#000000", "Text - Outline Default Transparency": 1.0, "Text - Outline Default Distance": "0.75 0.75", "SubText - Default Size": 12, "SubText - Default Color": "#FFFFFF", "SubText - Default Transparency": 1.0, "SubText - Default Font": "RobotoCondensed-Bold.ttf", "SubText - Outline Default Color": "#000000", "SubText - Outline Default Transparency": 1.0, "SubText - Outline Default Distance": "0.75 0.75", "Progress - Default Color": "#89B840", "Progress - Default Transparency": 0.7, "Progress - Default OffsetMin": "25 2.5", "Progress - Default OffsetMax": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 17 } } Note: Default values will be used if the external plugin does not pass the property itself. EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "с" } images reload *ImageName* - Reloads the specified image from the image folder; all - Reloads all local images from the image folder. Example: /bar images reload all Note: To access the commands, the player must be an admin(console or owner) or have the advancedstatus.admin permission. OnAdvancedStatusLoaded: Called after the AdvancedStatus plugin is fully loaded and ready. OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnAdvancedStatusLoaded() { Puts("The AdvancedStatus plugin is loaded and ready to go!"); } void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } [PluginReference] private Plugin AdvancedStatus; There are 15 methods: IsReady CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars GetTotalClientBars GetTotalPlayerBars LoadImages LoadImage CopyImage DeleteImages DeleteImage BarExists InBuildingPrivilege There are 5 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the Timed bar, but additionally features an automatically filling progress bar; TimeProgressCounter - Similar to the TimeCounter bar, but additionally features an automatically filling progress bar. IsReady: Used to check if the AdvancedStatus plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)AdvancedStatus?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", "AdvancedStatusDemo_1" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", "AdvancedStatusDemo" }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Local", "AdvancedStatusDemo_Scrap" }, //<string>The name of the image file(without its extension) located in *SERVER*\data\AdvancedStatus\Images. Leave empty to use Image. { "Image_Sprite", "" }, //<string>Sprite image of the bar. Leave empty to use Image_Local or Image. { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStampStart", Network.TimeEx.currentTimestamp }, //<double>Responsible for specifying the start point of the time reference and 0% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Specifies the end time point after which the bar will be destroyed and 100% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStampDestroy", Network.TimeEx.currentTimestamp + 3 }, //<double>If TimeStampDestroy is specified and it is less than TimeStamp, the bar will be destroyed by TimeStampDestroy. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Reverse", false }, //<bool>Progress reverse. A value of false means that the progress will increase. Used if the bar type is TimeProgress or TimeProgressCounter. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID.Get(), parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player.userID.Get(), parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player.userID.Get(), barID, Name); //Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name); //Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin GetTotalClientBars: Used to get the number of client bars for the player. To call the GetTotalClientBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalClientBars", player.userID.Get());//Calling the GetTotalClientBars method, passing the name of BasePlayer/playerID GetTotalPlayerBars: Used to get the number of active custom bars for the player. To call the GetTotalPlayerBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalPlayerBars", player.userID.Get());//Calling the GetTotalPlayerBars method, passing the name of BasePlayer/playerID LoadImages: Used to check if the local images specified in the list are loaded. If any of the images are not loaded but their files exist in the images folder, the plugin will load them. To call the LoadImages method, you need to pass only 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImages", list, false);//Calling the LoadImages method, passing a list of image names LoadImage: Used to check if the local image is loaded. If the file is not loaded and exists in the images folder, the plugin will load it. To call the LoadImage method, you need to pass 2 parameters. The first one is the <string>image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImage", imgName, false);//Calling the LoadImage method, passing an image's name CopyImage: Used to create and load a copy of an existing image. To call the CopyImage method, you need to pass 3 parameters. The first parameter is the <string>source image's name, the second parameter is the <string>new image's name and the third one(optional) is <bool>force, which, if set to true, will force copy and reload the image even if it already exists. AdvancedStatus?.Call("CopyImage", "ZoneStatus_Default", "ZoneStatus_NewZone", false);//Calling CopyImage, passing the source image name and the new image name. DeleteImages: Used to delete a list of images and their files. To call the DeleteImages method, you need to pass 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImages", list, true);//Calling DeleteImages, passing a list of image names. DeleteImage: Used for removing the image and the image file. To call the DeleteImage method, you need to pass 2 parameters. The first parameter is the <string>image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImage", "ZoneStatus_NewZone", true);//Calling DeleteImage, passing the image name. BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player.userID.Get(), barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player.userID.Get());//Checking if the player has Building Privilege.
    $1.99
  3. IIIaKa

    Real PvE

    Version 0.1.13

    751 downloads

    Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. P.S. Since the previous implementation with DynamicPVP was not correct and had some issues, I have added universal hooks(Developer API section) for general access from all PvP plugins, which are currently missing in DynamicPVP. I have requested the author to add them(3 lines), but for now, you will need to use the modified version of DynamicPVP.cs The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth assigning portals(Halloween and Christmas) to the first player?": true, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 0.39 0.28 0.7", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 0.39 0.28 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "PvP - Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 13 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10.0, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "Settings for the status bar": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75" }, "Settings for the progress status bar": { "Main_Color(Hex or RGBA)": "1 1 1 0.15", "Main_Transparency": 0.15, "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them. [PluginReference] private Plugin RealPVE; There are 6 universal hooks that the plugin is subscribed to, the use of which allows interaction with PVP in various PVE plugins: OnPlayerEnterPVP OnPlayerExitPVP OnEntityEnterPVP OnEntityExitPVP CreatePVPMapMarker DeletePVPMapMarker OnPlayerEnterPVP: Used to add a player to PVP mode/zone. To call the OnPlayerEnterPVP hook, you need to pass 2 parameters: <BasePlayer>player - The player to add to PVP; <string>zoneID - A unique identifier for your PVP zone. This parameter is very important because a player can be in multiple PVP zones at the same time and passing the zoneID in this case allows for correct processing of the player's location within them. Interface.CallHook("OnPlayerEnterPVP", player, "*Your unique zone identifier*");//Calling the OnPlayerEnterPVP hook to tell PVE plugins that the player needs to be added to the specified PVP zone. OnPlayerExitPVP: Used to remove a player from PVP mode/zone. Calling this hook guarantees the player’s removal from the specified PVP zone, but does not guarantee the removal from PVP mode, as there may be other zones in addition to yours. Also, when a player dies, they are automatically removed from all PVP zones. To call the OnPlayerExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BasePlayer>player - The player to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the player exits your PVP zone, you can also pass the PVP delay time. However, if the player still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnPlayerExitPVP", player, "*Your unique zone identifier*", 10f);//Calling the OnPlayerExitPVP hook to tell PVE plugins that the player needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the player no longer has any active PVP zones. OnEntityEnterPVP: Used to add an entity to PVP mode/zone. In the case of RealPVE, this hook is only necessary to add entities with an owner(player) to a PVP, allowing other players to interact with them, such as a player's corpse after death(PlayerCorpse) or a backpack after the corpse disappears(DroppedItemContainer). To call the OnEntityEnterPVP hook, you need to pass 2 parameters: <BaseEntity>entity - The entity to add to PVP; <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("OnEntityEnterPVP", entity, "*Your unique zone identifier*");//Calling the OnEntityEnterPVP hook to tell PVE plugins that the entity needs to be added to the specified PVP zone. OnEntityExitPVP: Used to remove an entity from PVP mode/zone. When an entity dies, it is automatically removed from all PVP zones. To call the OnEntityExitPVP hook, you need to pass 3 parameters, 1 of which is optional: <BaseEntity>entity - The entity to remove from PVP; <string>zoneID - A unique identifier for your PVP zone; <float>pvpDelay - Optional. When the entity exits your PVP zone, you can also pass the PVP delay time. However, if the entity still has other active PVP zones, your PVP delay will not take effect. Interface.CallHook("OnEntityExitPVP", entity, "*Your unique zone identifier*", 10f);//Calling the OnEntityExitPVP hook to tell PVE plugins that the entity needs to be removed from the specified PVP zone, with the pvpDelay(10 seconds) specified if the entity no longer has any active PVP zones. CreatePVPMapMarker: Used to create a map marker for the PVP zone. To call the CreatePVPMapMarker hook, you need to pass 5 parameters, 2 of which is optional: <string>zoneID - A unique identifier for your PVP zone; <Vector3>pos - The position of your PVP zone; <float>radius - The radius of the circle for your PVP zone; <string>displayName - Optional. The display name for the map marker; <BaseEntity>entity - Optional. The entity to which the map marker should be attached. Interface.CallHook("CreatePVPMapMarker", "*Your unique zone identifier*", pos, 25f, "ATTENTION! This is a PVP zone!");//Calling the CreatePVPMapMarker hook to tell PVE plugins to create a map marker for the specified zone, at the specified position with the given radius, but without specifying a parent entity. DeletePVPMapMarker: Used to delete a map marker for the PVP zone. To call the DeletePVPMapMarker hook, you need to pass only 1 parameter: <string>zoneID - A unique identifier for your PVP zone. Interface.CallHook("DeletePVPMapMarker", "*Your unique zone identifier*");//Calling the DeletePVPMapMarker hook to tell PVE plugins to delete a map marker for the specified zone. There are 5 hooks that the plugin calls: OnPlayerPVPDelay OnPlayerPVPDelayed OnPlayerPVPDelayRemoved OnZoneStatusText CanRedeemKit OnPlayerPVPDelay: Called when a player exits the last active PVP zone, allowing other plugins to overwrite the value for pvpDelay. Returning a float value allows changing the pvpDelay for the player. A value less than zero disables the pvpDelay. When calling the OnPlayerPVPDelay hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The initial value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. object OnPlayerPVPDelay(BasePlayer player, float pvpDelay, string zoneID) { Puts($"Attempting to set a PvP delay of {pvpDelay} seconds for player {player.displayName} in zone {zoneID}!"); if (zoneID == "*Your unique zone identifier*") { return 15f;//Overriding the values for pvpDelay } return null;//Leave unchanged } OnPlayerPVPDelayed: Called after the PVP delay has been set for the player. When calling the OnPlayerPVPDelayed hook, 3 parameters are passed: <BasePlayer>player - The player to whom the pvpDelay is applied; <float>pvpDelay - The value of pvpDelay; <string>zoneID - A unique identifier of PVP zone. void OnPlayerPVPDelayed(BasePlayer player, float pvpDelay, string zoneID) { Puts($"A PvP delay of {pvpDelay} seconds has been set for player {player.displayName} in zone {zoneID}!"); } OnPlayerPVPDelayRemoved: Called when the PVP delay is removed from the player after they enter a PVP zone with an active PVP delay. When calling the OnPlayerPVPDelayRemoved hook, only 1 parameter is passed: <BasePlayer>player - The player from whom the PVP delay has been removed. void OnPlayerPVPDelayRemoved(BasePlayer player) { Puts($"PVP delay has been removed for player {player.displayName} as they entered a PVP zone!"); } OnZoneStatusText: Called when the text with the nice name for the specified zone is needed, to be displayed in the status bar. When calling the OnZoneStatusText hook, 2 parameters are passed: <BasePlayer>player - The player for whom the nice name for the zone is being requested; <string>zoneID - A unique identifier of PVP zone. object OnZoneStatusText(BasePlayer player, string zoneID) { Puts($"Text for the status bar is required for zone {zoneID}"); if (zoneID == "*Your unique zone identifier*") { return lang.GetMessage("*langKey*", this, player.UserIDString);//<string>Overriding the value for the status bar text } return null;//Leave unchanged } CanRedeemKit: Called before giving the starter kit, in the OnDefaultItemsReceive hook. A non-zero value cancels this action. When calling the CanRedeemKit hook, only 1 parameter is passed: <BasePlayer>player - The player to whom the kit is being attempted to be given. object CanRedeemKit(BasePlayer player) { Puts($"Attempting to give the kit to player {player.displayName}!"); if (player.IsAdmin) { return false;//Cancel the action } return null;//Leave unchanged }
    $39.99
  4. Version 1.2.1

    385 downloads

    Get your server ready for Christmas! This plugin includes Chrismas Trees with loot that spawn on the map, custom junk pile decorations, Snowman NPCs, a custom Advent Calendar and much more. New: Customizable Advent Calendar With the new update, you can configure a custom reward for every day. To enable custom advent calendar rewards, set the config option "Enable custom advent calendar" to true. Features Christmas trees with presents Customizable NPC clothing Customizable junk pile decorations Snowman NPCs spawn across the map Custom advent calendar Configurable Snowman NPCs Christmas Trees: Christmas trees randomly spawn across the map, they also spawn presents and snowman NPCs around them. They are by default 4x as big as usual christmas trees and have a configurable despawn time. Snowman NPCs: Snowmans spawn across the map. As soon as a player approaches them, they turn into an NPC and start shooting the player with a snowball gun. The loot of these NPCs is fully configurable Junk Pile Decorations: Every junk pile can be customized with decorations. Out of the box the plugin comes with a default configuration for each junk pile. To edit the decorations of a junk pile, use the command /jp <type> where type is a letter from a to j each representing a different junk pile. A junk pile will spawn at your current position. To add objects to the junk pile just hit them with a hammer and use /jp save when you are done. Custom NPC clothing: Clothing can be configured individually for each NPC. Some NPCs also come with a default configuration. Note that the custom clothing might also impact other NPC plugins. Therefore it is not recommended to configure custom clothing for scientistnpc_heavy (Heavy Scientist). Required Dependencies: NPC Spawn: https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu Entity Scale Manager: https://umod.org/plugins/entity-scale-manager Permissions: christmas.edit - Required to edit junk pile desorations christmas.spawn - Required to spawn christmas trees and snowmans Commands: jp - Edit junkpile decorations (see Junkpile Decorations for more details) christmas.tree - Spawn a chistmas tree at the position you are looking at christmas.snowman - Spawn a snowman at the position you are looking at Configuration: { "Snowman config": { "Enable Snowman NPCs": true, "Snowman population": 200, "Snowman NPC spawn type (0 = when snowman is damaged, 1 = when player is near snowman (performance intensive))": 1, "Minimum distance between player and snowman before NPC spawns": 6.0, "Snowman NPC configuration": { "Name": "Snowman", "Health": 150.0, "Enable radio": false, "Roam range": 100.0, "Chase range": 50.0, "Sense range": 50.0, "Damage multiplier": 1.0, "Memory duration": 60.0, "Kit (requires Kits plugin)": "", "Clothing items": // Removed because too long }, "Snowman Loot": // Also too long }, "Christmas Tree config": { "Spawn christmas trees": true, "Christmas tree population": 40, "Amount of presents per tree": { "Min": 2, "Max": 5 }, "Tree despawn time (minutes)": 30, "Tree size (1 - 10)": 4.0, "Minmum distance between trees": 50.0, "Spawn Snowman NPCs around trees (Only works if Snowman NPCs are enabled)": true }, "Enable junk pile decorations": true, "Advent calendar config": { "Enable custom advent calendar": true, "Daily rewards": { "1": { "shortName": "scrap", "amount": 100, "skinId": 0 }, "2": { "shortName": "pistol.eoka", "amount": 1, "skinId": 0 }, "3": { "shortName": "woodtea.advanced", "amount": 1, "skinId": 0 } // And so on ... }, "NPC clothing config": { "Enable custom NPC clothing": true, "Custom NPC Clothing": // Very long } }
    $21.00
  5. Rainey

    ExtraEvents

    Version 1.10.4

    614 downloads

    ExtraEvents can run multiple different and custom competitive events for players to win prizes; each event is highly configurable including chat/GameTip messages & items, commands, and/or kits rewards for one or more winners; regularly optimized to be as lightweight & efficient as possible; additional events and features planned. The configuration may seem long but it's simply repetitive to allow for greater customization. ExtraEvents comes out of the box running a random event every 1-2 hours with a scrap reward of 100 for the top player! Custom events and rewards can be added. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Events Included AnimalAnnihilation - Kill animals to win! BarrelBreakers - Break barrels to win! BotBash - Kill bots to win! CrateClash - Loot crates to win! FishingFrenzy - Catch fish to win! OreWar - Mine ore nodes to win! PlayerBattle – Kill players to win! ResourceRumble - Collect resources to win! RoadsignRun – Destroy roadsigns to win! TreeTrimmers - Chop trees to win! TunnelTussle – Kill tunnel dwellers to win! UnderwaterWar – Kill underwater lab scientists to win! Additional Events Included HighQualBrawl - Collect high quality metal ore at 3x (configurable) the normal rate MetalMash - Collect metal ore at 3x (configurable) the normal rate ResourceRun - Collect resources at 2x (configurable) the normal rate! StoneSmash - Collect stones at 3x (configurable) the normal rate SulfurSpree - Collect sulfur ore at 3x (configurable) the normal rate WoodWhirl - Collect wood at 3x (configurable) the normal rate Custom Events Can Be Added! Event Types destroy - counts destroyed/killed NPCs, players, barrels, roadsigns, etc. loot - counts looted crates & loot containers collect - adds collected resources/entity amounts together (adds total number of entities collected [500 wood, 1000 metal.ore, 10 cloth, etc.]) dispense - counts collected resource/entity types (counts entity types distributed [wood = 1 point, metal.ore = 1 point, cloth = 1 point, etc.]) fish - counts caught fish or killed sharks Permissions extraevents.admin Admin Commands (Console & Chat) (requires extraevents.admin permission) extraevents start - Start random event manually (regardless of Minimum Players Online) [/extraevents start] extraevents start EventName - Start event manually (case sensitive (uses default EventNames, not DisplayNames)) [/extraevents start EventName] extraevents end - End current event [/extraevents end] Player Chat Commands /extraevents ui - Toggle the UI visibility /extraevents image - Toggle event image visiblity independent from UI ADD CUSTOM EVENTS "BoarBrawl": { "Enable Event": true, "Event Name": "BoarBrawl", "Event Description": "Kill boar to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "boar" ], "Enable Event Permission": false, "Event Permission": "extraevents.boarbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] } Add extra winner positions to each event by adding to the Event Reward(s) [] group and extra Rewards by adding to the Item(s) [], Command(s) [], and Kits[] groups. Example (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit) "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ] FAQ Q: Is there a limit to the number of custom events I can create? Add as many custom events as you want! All custom "Event Types" and "Additional Event Types" must have a unique identifier (EX: "OreWar_Metal", "ResourceRumble_Stones", "ScarecrowSniper", etc.), must use the correct "Event Type" (EX: "dispense", "collect", "destroy", etc.), and must target the appropriate "Event Entities" (EX: "metal.ore", "stones", "scarecrow", etc.) Q: Can I add custom Additional Event Types? Yes! Same as the "Event Types" you can have as many "Additional Event Types" as you'd like, so long as they have a unique identifier (EX: "ResourceRun_Stones", etc.), use the correct "Event Type" (EX: "multiply"), and target the appropriate "Event Entities" (EX: "metal.ore", "stones", etc.) Q: Is there a limit to the number of reward positions? Nope, the sky is the limit! The plugin will automatically read any reward position you add to the Event Reward(s)[] group. Give rewards to the top 100 players if you want. Q: Is there a limit to the number of items, commands, kits, etc. each player can win? Again the sky is the limit! The plugin will read each item[], command[], kit[], etc. you add to the reward position as long as it is valid and enabled. Invalid items, commands, kits, etc. will be attempted and skipped on failure. Q: Can I remove an entire event from the config file if I'm not using it? No, if you remove an entire event from the configuration file it will re-add that event in its default state on reload. Use "Enable Event": false, to completely disable specific events. Q: What is the ExtraEvents.data file? What does it do? Why can't I read it? Can I delete it? The ExtraEvents.data file simply stores PlayerIDs for players who have disabled their event UIs & images and that is all. ExtraEvents uses an efficient ProtoBuf method of saving data to optimize performance (originally created by Google) which saves this file in binary and is why your average reader cannot compile it. If you delete the ExtraEvents.data file it will enable the UI and images for all of your players and they would have to disable it again manually. Q: What is (r g b a)? (r g b a) stands for (red green blue alpha[opacity]) and is a way of formatting colors, specifically for UI elements in our case. You can convert HEX (#FF0000) to RGBA (255 0 0 1.0) using online guides. Support for HEX and English colors coming soon. https://www.w3schools.com/colors/colors_hexadecimal.asp Q: Can I add multiple images per event? Sure, it will display any image you have in the Event Image(s)[] group. Default Config { "General Options": { "Chat Prefix": "<color=purple>ExtraEvents:</color>", "Chat Icon (Steam64 ID)": 76561199519603325, "Minimum Players Online to Automatically Start Random Event": 3, "Auto Random Event Start Time Min (seconds)": 3600, "Auto Random Event Start Time Max (seconds)": 7200, "Enable Console Messages": true, "Enable Log File": true, "Chat Command": "extraevents", "Admin Permission": "extraevents.admin", "All Events Permission (optional, overrides individual event permissions if enabled)": "extraevents.all" }, "Event Types": { "AnimalAnnihilation": { "Enable Event": true, "Event Name": "AnimalAnnihilation", "Event Description": "Kill animals to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "chicken", "stag", "boar", "wolf", "wolf2", "bear", "polarbear" ], "Enable Event Permission": false, "Event Permission": "extraevents.animalannihilation", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BarrelBreakers": { "Enable Event": true, "Event Name": "BarrelBreakers", "Event Description": "Break barrels to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "loot-barrel-1", "loot-barrel-2", "loot_barrel_1", "loot_barrel_2", "oil_barrel" ], "Enable Event Permission": false, "Event Permission": "extraevents.barrelbreakers", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "BotBash": { "Enable Event": true, "Event Name": "BotBash", "Event Description": "Kill bots to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "Scientist", "scientistnpc_roam", "scientistnpc_patrol", "scientistnpc_junkpile_pistol", "scientistnpc_peacekeeper", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_oilrig", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_heavy", "scientistnpc_full_shotgun", "scarecrow", "zombie", "npc_underwaterdweller", "npc_tunneldweller" ], "Enable Event Permission": false, "Event Permission": "extraevents.botbash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "CrateClash": { "Enable Event": true, "Event Name": "CrateClash", "Event Description": "Loot crates to win!", "Event Type (destroy, loot, collect, dispense, fish)": "loot", "Event Length (seconds)": 600, "Event Entities": [ "crate_basic", "crate_elite", "crate_normal", "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical", "crate_underwater_basic", "crate_underwater_advanced", "crate_tools", "crate_mine", "minecart", "vehicle_parts", "hiddenhackablecrate", "codelockedhackablecrate", "codelockedhackablecrate_oilrig", "supply_drop", "bradley_crate", "heli_crate", "crate_ammunition", "crate_fuel", "crate_medical", "crate_food_1", "crate_food_2", "foodbox", "loot_trash", "trash-pile-1", "tech_parts_1", "tech_parts_2", "wagon_crate_normal", "wagon_crate_normal_2", "wagon_crate_normal_2_food", "wagon_crate_normal_2_medical", "giftbox_loot", "presentdrop", "xmastunnellootbox" ], "Enable Event Permission": false, "Event Permission": "extraevents.crateclash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "FishingFrenzy": { "Enable Event": true, "Event Name": "FishingFrenzy", "Event Description": "Catch fish to win!", "Event Type (destroy, loot, collect, dispense, fish)": "fish", "Event Length (seconds)": 600, "Event Entities": [ "fish", "fish.herring", "fish.yellow_perch", "fish.brown_trout", "fish.anchovy", "fish.sardine", "simpleshark" ], "Enable Event Permission": false, "Event Permission": "extraevents.fishingfrenzy", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "OreWar": { "Enable Event": true, "Event Name": "OreWar", "Event Description": "Mine ore nodes to win!", "Event Type (destroy, loot, collect, dispense, fish)": "dispense", "Event Length (seconds)": 600, "Event Entities": [ "sulfur.ore", "metal.ore", "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.orewar", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] }, "PlayerBattle": { "Enable Event": true, "Event Name": "PlayerBattle", "Event Description": "Kill other players to win!", "Event Type (destroy, loot, collect, dispense, fish)": "destroy", "Event Length (seconds)": 600, "Event Entities": [ "player" ], "Enable Event Permission": false, "Event Permission": "extraevents.playerbattle", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! 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<color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended.", "No Participants": "No one participated in the <color=purple>{event_name}</color> event", "Multiple Winners Notification Delay (seconds)": 4.0 }, "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ] } }, "Additional Event Types": { "HighQualBrawl": { "Enable Event": true, "Event Name": "HighQualBrawl", "Event Description": "Collect high quality metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "hq.metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.highqualbrawl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "MetalMash": { "Enable Event": true, "Event Name": "MetalMash", "Event Description": "Collect metal ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "metal.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.metalmash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "ResourceRun": { "Enable Event": true, "Event Name": "ResourceRun", "Event Description": "Collect resources at 2x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 2.0, "Event Entities": [ "sulfur.ore", "metal.ore", "hq.metal.ore", "stones", "wood", "cloth", "leather" ], "Enable Event Permission": false, "Event Permission": "extraevents.resourcerun", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "StoneSmash": { "Enable Event": true, "Event Name": "StoneSmash", "Event Description": "Collect stones at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "stones" ], "Enable Event Permission": false, "Event Permission": "extraevents.stonesmash", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "SulfurSpree": { "Enable Event": true, "Event Name": "SulfurSpree", "Event Description": "Collect sulfur ore at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "sulfur.ore" ], "Enable Event Permission": false, "Event Permission": "extraevents.sulfurspree", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } }, "WoodWhirl": { "Enable Event": true, "Event Name": "WoodWhirl", "Event Description": "Collect wood at 3x the normal rate!", "Event Type (multiply)": "multiply", "Event Length (seconds)": 600, "Event Multiplier": 3.0, "Event Entities": [ "wood" ], "Enable Event Permission": false, "Event Permission": "extraevents.woodwhirl", "Show UI And Notifications To Players Without Event Permission?": false, "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.8 0.2", "Image Anchors Max (x y)": "0.83 0.245" } ], "Event UI": { "Enable UI": true, "UI Anchors Min (x y)": "0.695 0.025", "UI Anchors Max (x y)": "0.83 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center" }, "Event Notifications": { "Enable Chat Notifications": true, "Event Chat Prefix": "", "Event Chat Icon (Steam64 ID)": 0, "Enable GameTip Notifications": false, "GameTip Style (info OR alert OR error)": "info", "GameTip Duration (seconds)": 3.0, "Enable Event Upcoming Notification": false, "Event Upcoming Delay (seconds) (time before event starts after Event Upcoming Notification)": 30, "Event Upcoming": "The <color=purple>{event_name}</color> event will start in {upcoming_announcement_delay} seconds! <color=purple>{event_description}</color>", "Event Starting": "The <color=purple>{event_name}</color> event has started! <color=purple>{event_description}</color>", "Event Ending": "The <color=purple>{event_name}</color> event has ended." } } }, "Version": { "Major": 1, "Minor": 10, "Patch": 3 } }
    $24.99
  6. Version 1.9.3

    145 downloads

    *** MAP WILL BE REWORK DUE TO WORLD UPDATE, THANKS FOR YOUR UNDERSTANDING*** Helheim Island: The Last Bastion is a 3800km map made by Keirox Custom Maps, one of the first map makers of Rust's history. Vanilla by default, moddable as you wish. The map is being worked on actively and getting updates regulary. Here is a video that will be very helpfull to know everything about the map ! *** 04/07/2024 UPDATE : THE LABORATORY EXPANSION IS HERE ! *** This update bring something that many was waiting for : the continuation of the Laboratory, the end game of Helheim Island. Not everything has been implemented, but you can already see the start of the real challenge coming up. Players will be able to go deeper in the laboratory in a next gen design, fresh area, and very dangerous one. You'll find a lot of heavy scientists in there. You can also see the environment interacting with your actions (electricity wise). At the end of it, you'll find a portal ! But the portal is not working yet. The portal is meant to be working (yes) and bring the player into a spaceship themed area, to discover what really happened to Helheim (where the virus came from) Patience, it's coming. This is just the beginning ! The map is optimized for performance. Prefabs count: 41500 Monuments list : CUSTOM : Helheim Airport, Helheim Powerplant, Hospital, Cathedral, Catacombs, Airbus Crashsite, The Refuge, Mines, Mines B, Laboratory FACEPUNCH : Missile Silo, Sewer Branch, Ferry Terminal, Small Harbor, Train Yard, Abandoned Supermarket, Oxium Gas Station, Mining Outpost, Artic Research Base, Stone/Sulfur/HQM Quarry, Underwater Lab, Bandit Camp, Fishing Villages This map is protected by a provided plugin. You can still edit the map with the provided files. The goal is that this map goes right into Facepunch's official servers in the future! My website: https://rust-keiroxcustommaps.com Discord (with over 2000 members): https://discord.gg/Yec8RP6
    $79.00
  7. Version 0.1.3

    65 downloads

    Adds a reputation system, similar to the well-known Infestation Survivor Stories(The WarZ). More information on how the plugin works can be found at the bottom in the "Principle of work" section. The ability to create an unlimited number of reputations. The only condition is that their value ranges must not overlap; The ability to flexibly customize the bar for each reputation; The ability to automatically reset reputations upon detecting a wipe; The ability to show your reputation by waving to players; The ability to see a player's reputation when aiming at them with scope items. Unfortunately, the reputation will also be displayed if a player is in certain bushes; The ability to see the reputation of all players in the bandit zone; The ability to prohibit players with a certain reputation from entering safe zones (except for the bandit zone). Also, notifying players about it; The ability to set fake reputations to confuse players. reputationmaster.vip - Provides the ability to set a fake rank value. reputationmaster.admin - Provides the ability to set or reset reputation value to other players. { "Chat command": "rep", "Is it worth enabling GameTips for messages?": true, "Is it worth resetting reputations upon detecting a wipe?": true, "Use ddraw command, for displaying the rank? NOTE! To use, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command": true, "Is it worth displaying reputation when aiming at a player with a scope (ddraw should be enabled)? NOTE! The player's reputation may be displayed in certain bushes": true, "The time of self-defense for a lawman against an attack by another lawman(in seconds)": 900, "Forbid bandits from visiting the SafeZone(except for Banditcamp)?": true, "The time(in seconds) a bandit can stay in the SafeZone before being killed, and anyone can loot their loot": 10.0, "The prefab name of the effect upon killing a bandit in the SafeZone": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "The minimum value for fake reputation": -10000, "The maximum value for fake reputation": 10000, "Is it worth using the AdvancedStatus plugin?": true, "UI. Position - Left to Right": true, "UI. Position - AnchorMin": "1 0.9", "UI. Position - AnchorMax": "1 0.9", "UI. Position - OffsetMin": "-208 -15", "UI. Position - OffsetMax": "-16 15", "UI. Reputation Positive Value Image - URL": "https://i.imgur.com/HKqyHO8.png", "UI. Reputation Negative Value Image - URL": "https://i.imgur.com/mMdm55h.png", "UI. Added Value Sound - Prefab Name": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } Note: To use ddraw, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command. The player's reputation may be displayed in certain bushes. [ { "Name": "Assassin", "MinRange": -3.40282347E+38, "MaxRange": -1000.0, "Reward": 20.0, "Penalty": 0.0, "IsLawman": false, "AllowSafeZone": false, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#FF341E", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/CdDKpwv.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FF341E", "Text_Size": 14, "Text_Color": "#FF341E", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FF341E", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, ... { "Name": "Civilian", "MinRange": -4.99, "MaxRange": 9.99, "Reward": 1.0, "Penalty": -1.0, "IsLawman": true, "AllowSafeZone": true, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#5EC0CA", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/cgi9T1D.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#5EC0CA", "Text_Size": 14, "Text_Color": "#5EC0CA", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#5EC0CA", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, ... { "Name": "Paragon", "MinRange": 1000.0, "MaxRange": 3.40282347E+38, "Reward": 20.0, "Penalty": -125.0, "IsLawman": true, "AllowSafeZone": true, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#0AFBFB", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/6yzrXE0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#0AFBFB", "Text_Size": 14, "Text_Color": "#0AFBFB", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#0AFBFB", "SubText_Font": "RobotoCondensed-Bold.ttf" } } ] MinRange, MaxRange - Range of values for the group rank; Name - Name of the rank; Reward - Reward for killing or reviving(divided by 2) a player in this rank. If the initiating player has IsLawman = true, the value will be positive, otherwise, it will be negative; Penalty - Penalty for a peaceful player of this rank, for killing another peaceful player. If the target did not initiate this pvp first; IsLawman - Does the rank apply to peaceful players? AllowSafeZone - Is this rank allowed to visit Safe Zones (except Bandit Camp)? The "Forbid bandits from visiting the SafeZone (except for Banditcamp)" config should be set to true. Path: *SERVER*\oxide\data\ReputationMaster\ReputationsData.json EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgResetAllValues": "Successfully reset {0} reputations!", "MsgResetPlayerValue": "{0}'s reputation successfully reset!", "MsgFakeValueSucceeded": "Value {0} successfully set as fake!", "MsgFakeValueFailed": "You need to specify a digit value for the fake reputation.", "MsgBanditZoneSet": "Position {0} successfully set for Bandit Camp!", "MsgBanditZoneFailed": "Failed to set {0} as the position for the Bandit Camp!", "MsgPlayerNewValue": "Player {0} assigned a new reputation value: {1}({2})!", "MsgPlayerNewValueWrong": "Incorrect format! Example: '/rep *userNameOrId* *value*'.", "MsgReputation": "Reputation", "MsgNewReputation": "Congratulations! You've reached a new reputation rank {0}!", "MsgKillNoPenalty": "You have killed {0}({1}). However, since he attacked you first, you will not be penalized.", "MsgLawmanToLawman": "You attacked {0}({1}) first. If he kills you within {2} minutes, he will not receive a penalty.", "MsgBanditEnterSafeZone": "You are not welcome here! If you do not leave this place, you will be killed in {0} seconds.", "MsgBanditLeaveSafeZone": "Do not return here anymore! Individuals like you belong in the Bandit Camp!", "MsgLawmanEnterBanditZone": "You've entered the Bandit Camp! Be cautious, there are plenty of outlaws around here!", "MsgLawmanLeaveBanditZone": "You've left the Bandit Camp! We recommend avoiding this place.", "MsgBanditEnterBanditZone": "Welcome to the Bandit Camp! Make yourself at home!", "MsgBanditLeaveBanditZone": "You've left the Bandit Camp! We hope for your swift return!", "MsgShowPlayerReputation": "{0}'s rank is {1}({2})." } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgResetAllValues": "Успешно сброшено {0} репутаций!", "MsgResetPlayerValue": "Репутация игрока {0} успешно сброшена!", "MsgFakeValueSucceeded": "Ложное значение {0} успешно установлено!", "MsgFakeValueFailed": "Вам необходимо указать числовое значение ложной репутации.", "MsgBanditZoneSet": "Позиция {0}, успешно установлена для Лагеря Бандитов!", "MsgBanditZoneFailed": "{0} не удалось установить как позицию для Лагеря Бандитов!", "MsgPlayerNewValue": "Игроку {0} установлено новое значение репутации: {1}({2})!", "MsgPlayerNewValueWrong": "Не верный формат! Пример: '/rep *имяИлиИд* *значение*'.", "MsgReputation": "Репутация", "MsgNewReputation": "Поздравляем! Вы получили новый ранг репутации {0}!", "MsgKillNoPenalty": "Вы убили {0}({1}). Но так как он первым вас атаковал, вас не накажут.", "MsgLawmanToLawman": "Вы первым атаковали {0}({1}). Если он вас убьет в течении {2} минут, то не получит штрафа.", "MsgBanditEnterSafeZone": "Вам здесь не рады! Если вы не покинете это место, то вас убьет через {0} секунд.", "MsgBanditLeaveSafeZone": "Больше сюда не возвращайтесь! Таким как вы место в Лагере Бандитов!", "MsgLawmanEnterBanditZone": "Вы пришли в Лагерь Бандитов! Будьте бдительны, здесь полно отморозков!", "MsgLawmanLeaveBanditZone": "Вы покинули Лагерь Бандитов! Советуем обходить это место.", "MsgBanditEnterBanditZone": "Добро пожаловать в Лагерь Бандитов! Будьте как дома!", "MsgBanditLeaveBanditZone": "Вы покинули Лагерь Бандитов! Надеемся на скорое ваше возвращение!", "MsgShowPlayerReputation": "Ранг игрока {0}: {1}({2})." } fake *value* - Sets a fake reputation value for display to other players. Permissions "reputationmaster.vip" or "reputationmaster.admin" required. reset *userNameOrID* - Resets the reputation of the specified player. Permission "reputationmaster.admin" required. reset all - Resets the reputation of all players. Permission "reputationmaster.admin" required. *userNameOrID* *value* - Sets a new reputation value for the specified player. Permission "reputationmaster.admin" required. Example: /rep fake 150 ReputationValueUpdated: Called after the player's reputation value has changed. Works only for players that are not NPCs. void ReputationValueUpdated(ulong userID, string repName, float repValue) { Puts($"{userID} updated a reputation value to {repValue}. Current reputation rank is {repName}."); } ReputationUpdated: Called after the player receives a new reputation rank. Works only for players that are not NPCs. void ReputationUpdated(ulong userID, string oldRep, string newRep, bool isLawman, bool allowSafeZone, float repValue) { Puts($"{userID} has updated their rank from {oldRep} to {newRep}. Is peaceful: {isLawman}\nSafe Zones: {allowSafeZone}\nReputation Value: {repValue}"); } (float) GetReputationValue(ulong userID) - Returns the reputation value of the specified player. Returns null if the player is not found. (string) GetReputationName(ulong userID) - Returns the reputation name of the specified player. Returns null if the player is not found. (bool) GiveReputationNPC(BasePlayer npc, float value, float fakeValue = 0f) - Sets the reputation for NPCs. Returns true if successful, and false otherwise. You can create as many reputation ranks as you want, but there are only two main groups: Lawmen(peaceful or civilians); Outlaws(bandits). Each kill has a different scores depending of the reputation rank of the victim and attacker. For exampe, if you are a Civilian, you will receive: Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: +2 Outlaw: +3 Bandit: +4 Hitman: +10 Villain: +15 Assassin: +20 Reviving: For reviving a player, you will receive a reward divided by 2. If the target is a lawman, the reward will be positive, else if a target is a bandit, it will be negative. Also, this is the only way out of bandit rank for bandits. Outlaw: When you reach the outlaw reputation, you have no more back! Except for reviving a peaceful player. You can kill other bandits but still counting as negative reputation! So, after you reach the outlaw reputation rank, scores by killing a player of a certain reputation will be as follows(negative reward value) : Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: -2 Outlaw: -3 Bandit: -4 Hitman: -10 Villain: -15 Assassin: -20 Lawman: The scores will be as follows for each kill a outlaw reputation ranks(positive reward value) : Assassin: +20 Villain: +15 Hitman: +10 Bandit: +4 Outlaw: +3 Thug: +2 But for killing a peaceful player, you will receive penalties based on your rank. A list of penalties for each reputation rank: Paragon: -125 Vigilante: -60 Guardian: -40 Lawman: -15 Deputy: -2 Constable: -1 Civilian: -1 There is also a self-defense system that works as follows: If a peaceful player initiates an attack on another peaceful player, a timer of 15 minutes(sets from config) is activated, during which the victim can kill the attacker without penalties. So, it's very hard to become a lawman, and it's very easy to get out from lawman.
    $4.99
  8. Version 1.4.0

    94 downloads

    Quarries have evolved into personal computers that can be placed within player bases, providing full customization. Everything, from fuel types to unlimited upgrades, is configurable, including upgrade requirements, mined items, and fuel. Seamlessly integrating with the industrial system. FEATURES Intuitive UI: Simulates old DOS programs for easy use Full Customization: Item output, fuel, and upgrade requirements can be adjusted Unlimited Upgrades: Use items, Economics, and ServerRewards for upgrades Base Placement: Quarry Computers can be placed inside bases Industrial Automation-Ready: With permissions for seamless integration Screen Activation: Easily see if the computer is on, with random percentage displays Multi-Language Support: Fully translatable Player Permissions: Control how many quarries a player can own and upgrade Persistent Data: Upgrades and item levels are saved across restarts VIDEO SHOWCASE Here’s how to add the recycler to your shop: Use the Command: gq %steamID% PERMISSIONS "quarrycomputer.give" Grants the player the ability to use the customizable command (/gq <User>) to give themselves or other players a Quarry Computer. "quarrycomputer.industrialinput" AND "quarrycomputer.industrialoutput" Allows players to connect industrial storage adaptors to their quarries, enabling automated resource handling. "quarrycomputer.vip" Provides players with additional benefits or features, such as having a higher limit on the number of quarries they can deploy. "quarrycomputer.norequirements" Allows players to upgrade their quarries without needing to meet the usual item or resource requirements. "quarrycomputer.admin" Provides administrative control over players' quarries, such as the ability to manage or interact with any quarry regardless of ownership. CONFIGURATION You can have as many upgrade levels as you want. Use Economics and ServerRewards on the item shortnames to use currency. Any in-game item can be used. Requirements can utilize Economics and ServerRewards based on the item shortname. Item shortnames are validated when the plugin loads, with a warning issued if they need to be fixed. { "Use LangAPI Plugin": true, "Use Notify Plugin": true, "RP Image URL": "https://i.ibb.co/C22VZDj/money.png", "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "Fuel Configuration": { "Shortname": "diesel_barrel", "Resource Extraction Interval In Seconds": 3600, "Fuel Required Per Extraction": 1 }, "No Upgrades (Level 1)": { "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 1440 }, { "Shortname": "crude.oil", "Amount": 720 }, { "Shortname": "stones", "Amount": 7200 }, { "Shortname": "metal.ore", "Amount": 1440 }, { "Shortname": "hq.metal.ore", "Amount": 180 }, { "Shortname": "sulfur.ore", "Amount": 1440 } ] }, "Upgrades (Level 2+)": [ { "Storage Slots": { "Fuel": 2, "Resources": 8 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 1620 }, { "Shortname": "crude.oil", "Amount": 900 }, { "Shortname": "stones", "Amount": 9000 }, { "Shortname": "metal.ore", "Amount": 1800 }, { "Shortname": "hq.metal.ore", "Amount": 270 }, { "Shortname": "sulfur.ore", "Amount": 1620 } ], "Required Items To Upgrade": [ { "Shortname": "wood", "Amount": 14000 }, { "Shortname": "stones", "Amount": 7000 }, { "Shortname": "metal.fragments", "Amount": 1000 }, { "Shortname": "metal.refined", "Amount": 20 }, { "Shortname": "carburetor1", "Amount": 1 }, { "Shortname": "crankshaft1", "Amount": 1 }, { "Shortname": "piston1", "Amount": 1 }, { "Shortname": "sparkplug1", "Amount": 1 }, { "Shortname": "valve1", "Amount": 1 }, { "Shortname": "scrap", "Amount": 650 }, { "Shortname": "sheetmetal", "Amount": 5 }, { "Shortname": "tarp", "Amount": 5 } ] }, { "Storage Slots": { "Fuel": 3, "Resources": 10 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 1980 }, { "Shortname": "crude.oil", "Amount": 1080 }, { "Shortname": "stones", "Amount": 10800 }, { "Shortname": "metal.ore", "Amount": 2160 }, { "Shortname": "hq.metal.ore", "Amount": 360 }, { "Shortname": "sulfur.ore", "Amount": 1980 } ], "Required Items To Upgrade": [ { "Shortname": "wood", "Amount": 25000 }, { "Shortname": "stones", "Amount": 13000 }, { "Shortname": "metal.fragments", "Amount": 2000 }, { "Shortname": "metal.refined", "Amount": 40 }, { "Shortname": "carburetor1", "Amount": 1 }, { "Shortname": "crankshaft1", "Amount": 1 }, { "Shortname": "piston1", "Amount": 2 }, { "Shortname": "sparkplug1", "Amount": 2 }, { "Shortname": "valve1", "Amount": 2 }, { "Shortname": "scrap", "Amount": 1300 }, { "Shortname": "sheetmetal", "Amount": 5 }, { "Shortname": "tarp", "Amount": 5 } ] }, { "Storage Slots": { "Fuel": 4, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 2160 }, { "Shortname": "crude.oil", "Amount": 1260 }, { "Shortname": "stones", "Amount": 16200 }, { "Shortname": "metal.ore", "Amount": 2520 }, { "Shortname": "hq.metal.ore", "Amount": 450 }, { "Shortname": "sulfur.ore", "Amount": 2160 } ], "Required Items To Upgrade": [ { "Shortname": "wood", "Amount": 50000 }, { "Shortname": "stones", "Amount": 25000 }, { "Shortname": "metal.fragments", "Amount": 4000 }, { "Shortname": "metal.refined", "Amount": 80 }, { "Shortname": "carburetor2", "Amount": 1 }, { "Shortname": "crankshaft2", "Amount": 1 }, { "Shortname": "piston2", "Amount": 2 }, { "Shortname": "sparkplug2", "Amount": 2 }, { "Shortname": "valve2", "Amount": 2 }, { "Shortname": "scrap", "Amount": 2600 }, { "Shortname": "sheetmetal", "Amount": 5 }, { "Shortname": "tarp", "Amount": 5 } ] }, { "Storage Slots": { "Fuel": 5, "Resources": 14 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 2340 }, { "Shortname": "crude.oil", "Amount": 1440 }, { "Shortname": "stones", "Amount": 14400 }, { "Shortname": "metal.ore", "Amount": 2880 }, { "Shortname": "hq.metal.ore", "Amount": 540 }, { "Shortname": "sulfur.ore", "Amount": 2520 } ], "Required Items To Upgrade": [ { "Shortname": "wood", "Amount": 50000 }, { "Shortname": "stones", "Amount": 50000 }, { "Shortname": "metal.fragments", "Amount": 8000 }, { "Shortname": "metal.refined", "Amount": 200 }, { "Shortname": "carburetor3", "Amount": 1 }, { "Shortname": "crankshaft3", "Amount": 1 }, { "Shortname": "piston3", "Amount": 2 }, { "Shortname": "sparkplug3", "Amount": 2 }, { "Shortname": "valve3", "Amount": 2 }, { "Shortname": "scrap", "Amount": 6000 }, { "Shortname": "sheetmetal", "Amount": 5 }, { "Shortname": "tarp", "Amount": 5 } ] }, { "Storage Slots": { "Fuel": 6, "Resources": 16 }, "Resources Output Per Extraction": [ { "Shortname": "lowgradefuel", "Amount": 2520 }, { "Shortname": "crude.oil", "Amount": 2160 }, { "Shortname": "stones", "Amount": 16200 }, { "Shortname": "metal.ore", "Amount": 3240 }, { "Shortname": "hq.metal.ore", "Amount": 630 }, { "Shortname": "sulfur.ore", "Amount": 2880 }, { "Shortname": "gunpowder", "Amount": 4680 }, { "Shortname": "explosives", "Amount": 135 } ], "Required Items To Upgrade": [ { "Shortname": "mining.quarry", "Amount": 1 }, { "Shortname": "mining.pumpjack", "Amount": 1 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 2 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.6 0.6 0.6 0.95", "Line Color": "1 1 1 1", "Left Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0 1 1", "Remove Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0.5 0 0 1", "Upgrade Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0 0 0 0.9", "Shadow Color": "0 0 0 0.85", "Border Color": "1 1 1 1", "Background Color": "0 0 0 1", "Button Color": "0.6 0.6 0.6 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 3, "Patch": 4 } } Alternative Configuration: { "Use LangAPI Plugin": true, "Use Notify Plugin": true, "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 40, "Fuel Required Per Extraction": 100 }, "No Upgrades (Level 1)": { "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 4 }, { "Shortname": "stones", "Amount": 35 }, { "Shortname": "metal.ore", "Amount": 7 }, { "Shortname": "sulfur.ore", "Amount": 7 } ] }, "Upgrades (Level 2+)": [ { "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 6 }, { "Shortname": "stones", "Amount": 50 }, { "Shortname": "metal.ore", "Amount": 10 }, { "Shortname": "sulfur.ore", "Amount": 10 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, { "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 1 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.02 0.31 0.49 0.95", "Line Color": "0.02 0.73 0.8 1", "Left Panel": { "Shadow Color": "0.02 0.15 0.2 0.97", "Font Color": "1 1 1 1", "Background Color": "0.2 0.26 0.36 1", "Remove Button": { "Background Color": "0.67 0.51 0.65 0.95", "Font Color": "0 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.44 0.62 0.79 0.95", "Font Color": "0 0 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.96 0.72 0.82 0.95", "Font Color": "0 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0.02 0.27 0.33 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0.07 0.2 1", "Upgrade Button": { "Background Color": "0.51 0.58 0.67 0.95", "Font Color": "0 0 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0.01 0.1 0.14 0.9", "Shadow Color": "0.02 0.11 0.13 0.85", "Border Color": "0.26 0.32 0.38 1", "Background Color": "0.15 0.24 0.37 1", "Button Color": "0.44 0.62 0.79 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 3, "Patch": 0 } }
    $16.00
  9. Version 1.0.3

    268 downloads

    Gravel Pit is a 4000 vanilla blend custom map that has been redone to fix most issues with procedurally generated maps. It comes with many large custom rock formations to build on and much more for your players to enjoy and explore. (WARNING: If you edit this map, you need the latest version of Rustedit from the RE discord, or it will break. I am not responsible for any map fixes if you have edited the map yourself and it no longer works as intended, though I am always willing to help) Custom Monuments and POIs Oil Depot Oil Fields Research Post LPG Terminal Extraction Rig Pump Station Gas Plant Gravel Pit Large Bouys Custom Canyons Vanilla Monuments Water Treatment Harbor Missle silo Power Plant Launch site Outpost Dome Radtown Lighthouse Giant Excavator Arctic Research Base Gas Station Mining Outpost All mining Quarrys Military Tunnels Junkyard Satellite Dish Fishing Village (Big and small) Ferry Terminal Supermarket Bandit Camp Large Barn Both Oil rigs
    Free
  10. Version 2.0.1

    31 downloads

    Dust 2 CSGO’s custom Rust (prefab) Dust II, also known as file de_dust2, is a video game map featured in the Counter-Strike first-person shooter series. Dust II is now fully reworked for use in Rust, and I hope your players enjoy it. also when buying, I can put it on your card for free, for this, write to me in Discord
    $10.00
  11. Version 2,0,0

    18 downloads

    I would like to offer you my version of the popular map from the game Counter-Strike: Global Offensive (2) - CS_ASSAULT. This monument is perfect for any server as I have meticulously worked on it and included everything just like in the original version. ABOUT THE MONUMENT: It consists of a train stop, residential buildings, and the main hangar with 4 entrances: The first entrance, which is also the main one, is the main gate. The second entrance is a black exit on the opposite side of the hangar. The third entrance is on the opposite side of the hangar on the second floor. And the fourth exit is through the ventilation shaft connecting the parapet of the second floor and the guardroom. Loot: On the outside, you can find regular crates, while military crates are located inside. The monument will be constantly updated.
    $10.00
  12. Version v1.0.3

    23 downloads

    AZTEC Rust prefab AZTEC, also known as file de_aztec, is a video game map featured in the Counter-Strike 2 first-person shooter series. AZTEC Rust Prefab You will feel like an explorer of the ancient Aztec civilization, navigating through a magical map with ancient pyramids, challenging parkour, and an unparalleled waterfall!. Discord
    $14.50
  13. Version 1.0.0

    8 downloads

    I present to you the Arena for your server! A compact arena with interesting hideouts and passages that will give your players a taste of true hardcore. Specifically for battlefield servers and training servers. Perfectly balanced, this arena is exactly what you’ve been looking for on your server! Number of prefabs: 200~
    $9.00
  14. Version 2.0.22

    726 downloads

    RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Custom Recycle plugin expands the possibilities of RUST recycler recipes. You can customize and remove existing recipes, and add new ones, even for non-recyclable items. Additionally, you can add levels to your recycler to increase its speed. The only limit with this plugin is your imagination! Edit existing recycler recipes and add your own. Disable RUST's default recipes. Set editable chances for custom recipe items. Change the speed of the recycler. Place and pick up the recycler. Set custom recycle amounts with levels. A RUST-themed level UI. Supports currency plugins. Level progress is saved when the recycler is picked up. giverecycler <userId> - Gives you or player (if ID is set) an placeable recycler. (From player console - requires permission) customrecycle.give - Required to use giverecycler command from player console. ImageLibrary plugin is required ONLY when Recycler Levels are enabled. When you have problems like DOUBLE RECYCLER PLACING try CHANING ITEM NAME in configuration! { "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Recycler Speed (5 = Default)": 5.0, "Recycler Speed Permissions": { "customrecycle.admin": 1.0, "customrecycle.vip": 4.0 }, "Require Permission To Place": false, "Placed Recycler Amount Permissions": { "customrecycle.admin": 1000, "customrecycle.default": 1, "customrecycle.vip": 3 }, "Recycler Item Name": "Recycler", "Allow Placing Only On Floor": false, "Allow Placing On Tug Boat": false, "Enable Better Amount Accuracy (More Calculations)": true, "Allow Pickup Recycler To Everyone Authed": true, "Disabled Vanilla Recipes": [ "axe.salvaged", "box.wooden.large" ], "Recycler Levels - Enable": true, "Recycler Levels - Save Levels On Pickup In Name": false, "Recycler Levels - Enable For No Owner": false, "Recycler Levels - Money Plugin (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ServerRewards)": 0, "Recycler Levels - Money Plugin Currency (If ShoppyStock Is Used)": "rp", "Recycler Levels": [ { "Recycler Stack Percentage Per Tick": 0.15, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" } ] }, { "Recycler Stack Percentage Per Tick": 0.2, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" } ] } ], "Custom Recyclables - Show Level Bonus": true, "Custom Recyclables - Allow Only In Placed Recyclers": false, "Custom Recyclables (Shortname or SkinID)": { "2483299228": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800428, "Item Display Name": "Golden Jackhammer Body" }, { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800641, "Item Display Name": "Golden Jackhammer Drill" } ] }, "metal.refined": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "metal.fragments", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 50, "Maximum Item Amount": 100, "Item Skin": 0, "Item Display Name": "" } ] }, "rifle.ak": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "techparts", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin": 0, "Item Display Name": "" }, { "Item Shortname": "scrap", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 30, "Maximum Item Amount": 70, "Item Skin": 0, "Item Display Name": "" } ] } } }
    $10.00
  15. Version 0.1.1

    51 downloads

    The plugin that displays temporary permissions and groups in the status bar. Depends on TemporaryPermissions and AdvancedStatus plugins. The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to customize the bar for each permission and group; The ability to generate language keys for each permission and group; The ability to specify additional languages for generation. { "Chat command": "pstatus", "Is it worth enabling GameTips for messages?": true, "Is it worth clearing saved settings for permissions and groups upon detecting a wipe?": false, "Is it worth copying local images for new permissions or groups? Note: If set to true, it may create a lot of unnecessary images": false, "Is it worth enabling the bar display for new permissions?": true, "Is it worth enabling the bar display for new groups?": true, "Language - Addition languages (except en and ru)": [ "" ], "Type of status bar for permissions. Note: You can only choose between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Type of status bar for groups. Note: You can only choose between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Default status bar settings for new permissions and groups": { "BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/BtK7YHa.png", "Image_Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFF53D", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color(Hex or RGBA)": "#FFD700", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } EN: { "MsgDisplayEnabled": "Displaying the bar is enabled!", "MsgDisplayDisabled": "Displaying the bar is disabled!", "MsgUntilWipe": "Until wipe" } RU: { "MsgDisplayEnabled": "Отображение бара включено!", "MsgDisplayDisabled": "Отображение бара выключено!", "MsgUntilWipe": "До вайпа" } The language file is generated during the plugin initialization process. Additionally, when creating a new permission or group, a key for it will be automatically added. Note: You can also specify in the configuration file the generation of language files for other languages besides en and ru.
    $9.99
  16. Version 2.0.3

    583 downloads

    This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks! You can get the fastest support in our Discord: Alias™ dev. Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Toggle & Loot protection Each quarry have their own protection settings. There is also protection system by permissions for static quarries. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not). Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Configuration Main config (oxide/config/aQuarry.json) Static quarries config (oxide/data/aQuarry/StaticQuarries/) Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID» «SkinID» => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self Permissions: aQuarry.admin => allows to use «quarry.give» and «quarry.giveme» commands from in-game console API bool CanBuildCustomQuarry(Planner plan, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right before other built-in checks. // Returning false will cancel the construction. void OnCustomQuarryBuilded(MiningQuarry quarry, BasePlayer builder, bool IsQuarryOrPumpjack) // Called right after player has built custom quarry or pumpjack.
    $24.00
  17. Version 1.0.0

    7 downloads

    Custom fidhing village was include 3 levels: First level, have a typical village houses with vendors and vending machines. Second level, contain a generator room, few houses for vendors and farms was built on old barge and ready to quench your thirst, because fresh purifide water is collected in barrels. Third level rich in scene with music instruments for good timespending, good lighting, BBQ zone and coool own casino. Used NPC Spawn and Volumes prefabs. For correctly work please install RustEditExt library befor running the server.
    $9.99
  18. IIIaKa

    Bed Status

    Version 0.1.1

    17 downloads

    The plugin displays the time until the bed cooldown ends in the status bar. Depends on AdvancedStatus plugin. The ability to set a limit on the number of displayed bars; The ability to skip sleeping bags with the same unlockTime; The ability to set the bar's deletion time for each type, earlier than the cooldown time expires; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to customize the bar for each type of bed. { "Is it worth skipping sleeping bags with the same UnlockTime?": true, "Limit on the simultaneously displayed bars. A value of 0 disables the limitation": 5, "Limits the length of the displayed bag name. A value of 0 disables the limitation": 20, "List of status bar settings for each bag type": { "BedStatus_SleepingBag": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 21, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/9kTXWBz.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_SleepingBag", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "BedStatus_Bed": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 22, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/LXyo8X4.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_Bed", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#F79E61", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#F79E61", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 0", "Progress_OffsetMax": "0 0" }, "BedStatus_BeachTowel": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 23, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/hYp0VXa.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 2, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "25 2.5", "Progress_OffsetMax": "-3.5 -3.5" }, "BedStatus_Camper": { "BarType(TimeProgressCounter or TimeCounter)": "TimeProgressCounter", "Order": 24, "Height": 26, "Main_Color(Hex or RGBA)": "#FFFFFF", "Main_Transparency": 0.15, "Main_Material(empty to disable)": "", "Image_Url": "https://i.imgur.com/PCGeaee.png", "Image_Local(Leave empty to use Image_Url)": "BedStatus_BeachTowel", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": true, "Image_Color(Hex or RGBA)": "#FFB200", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "#E2DBD6", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "#E2DBD6", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75", "Time in seconds after which the bar will be destroyed. Leave 0 to destroy the bar when the time expires": 0, "Progress_Reverse": false, "Progress_Color(Hex or RGBA)": "#F79E61", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 1 } }
    $3.99
  19. IIIaKa

    Promo Status

    Version 0.1.2

    35 downloads

    The plugin allows displaying the promo code in the status bar. Depends on AdvancedStatus plugin. The ability to display the promo code in the status bar. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. promostatus.admin - Provides the ability to set or delete promo code. { "Promo command": "promo", "Use GameTip for messages?": true, "Promo code": "", "Expiration date of the promo code. Example: 2023-12-22 18:53": "", "Time in seconds for displaying the promo code in the status bar": 3600, "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color": "#FFD33A", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/q15Cmu5.png", "Status. Image - Local(Leave empty to use Image_Url)": "PromoStatus_Promo", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color": "#FFD33A", "Status. Image - Transparency": 1.0, "Status. Text - Size": 12, "Status. Text - Color": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. SubText - Size": 12, "Status. SubText - Color": "#FFFFFF", "Status. SubText - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } EN: { "MsgText": "PROMO CODE:", "MsgNotAllowed": "You do not have permissions to use this command!", "MsgAddNewPromo": "Added a new promo code {0}. Valid until {1}.", "MsgAddNewPromoFailed": "An error occurred while adding the promo code. Example: /promo \"test\" \"2024-01-13 09:29\"", "MsgAddNewPromoDateFailed": "Date must be greater than the current date!", "MsgSetNewDisplay": "New display time({0}) for the promo code has been set in the bar.", "MsgSetNewDisplayFailed": "An error occurred while setting a new display time for the promo code. Example: /promo display 3600", "MsgDeletePromo": "The promo code has been deleted!" } RU: { "MsgText": "ПРОМОКОД:", "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgAddNewPromo": "Добавлен новый промокод {0}. Действителен до {1}.", "MsgAddNewPromoFailed": "Произошла ошибка при добавлении промокода. Пример: /promo \"test\" \"2024-01-13 09:29\"", "MsgAddNewPromoDateFailed": "Дата должна быть больше текущей!", "MsgSetNewDisplay": "Установлено новое время({0}) отображения промокода в баре.", "MsgSetNewDisplayFailed": "Произошла ошибка при установки нового времени отображения промокода. Пример: /promo display 3600", "MsgDeletePromo": "Промокод был удален!" } display *time* - Sets the display time of the bar in seconds. Permission "promostatus.admin" required. delete - Deletes the promo code. Permission "promostatus.admin" required. *code* *time* - Sets a new promo code. Permission "promostatus.admin" required. Example: /promo display 360 /promo test "2023-12-25 18:53"
    $3.99
  20. Version 0.1.6

    545 downloads

    A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);
    Free
  21. IIIaKa

    Zone Status

    Version 0.1.5

    175 downloads

    The plugin displays the current zone or monument to the player in the status bar. Depends on ZoneManager, MonumentsWatcher and AdvancedStatus plugins. P.S. The settings for each zone or monument are located in the ".\oxide\data\ZoneStatus" folder. The ability to display the player's current monument; The ability to automatically change monuments names when the player switches languages; The ability to display the player's current zone; The ability to enable or disable visibility for each of the zones; The ability to customize the style for each of the zones(in the data file); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Is it worth deleting all saved Zone bars upon detecting a Wipe?": true, "Is it worth deleting all saved Monument bars upon detecting a Wipe?": true, "Is it worth deleting all unused Zones during initialization?": false, "The name of the zone which has no name": "No name zone", "Is it worth copying local images for new zones or monuments? Note: If set to true, it may create a lot of unnecessary images": false, "Is it worth enabling the bar display for new zones?": true, "Is it worth enabling the bar display for new monuments?": true, "Default status bar settings for new zones and monuments": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#A064A0", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/mn8reWg.png", "Image_Local(Leave empty to use Image_Url)": "ZoneStatus_Default", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#A064A0", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } [PluginReference] private Plugin ZoneStatus; There is 1 method: UpdateZoneSettings UpdateZoneSettings: Used to change bar settings for zones from ZoneManager. To call the UpdateZoneSettings method, you need to pass 3 parameters, 1 of which is optional: <string>zoneID - The Id of the zone; <object[]>args - Array of objects to update; <bool>redraw - Optional. Is it worth redrawing the status bars for players? Defaults to true. Note: It is not necessary to pass all parameters, but the indices are strictly tied to the parameters. object[] args = new object[] { true, //0. Display - Is it worth displaying the status bar for this zone? "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. "https://i.imgur.com/mn8reWg.png", //3. Image_Url - Url of the status bar icon. "ZoneStatus_Default", //4. Image_Local - Name of the local image for the status bar. Note: The image must exist.(Leave empty to use Image_Url). false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f, //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. "#FFFFFF", //8. Text_Color - Primary text color. "#FFFFFF" //9. SubText_Color - Subtext color. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating. Example with incomplete parameters: object[] args = new object[] { null, //0. Display - Skip index 0, as it is reserved for Display. "#A064A0", //1. Background_Color - Primary HEX color of the status bar. 0.8f, //2. Background_Transparency - Opacity of the primary status bar color. null, //3. Image_Url - Skip index 3, as it is reserved for Image_Url. null, //4. Image_Local - Skip index 4, as it is reserved for Image_Local. false, //5. Image_IsRawImage - True for multicolored images, false for monochromatic images. "#A064A0", //6. Image_Color - Color of the status bar icon. For Image_IsRawImage = false. 1f //7. Image_Transparency - Opacity of the status bar icon. For Image_IsRawImage = false. }; ZoneStatus?.Call("UpdateZoneSettings", zoneID, args, true); //Call the API method UpdateZoneSettings with all necessary arguments for updating.
    $3.99
  22. Version 0.1.4

    74 downloads

    The plugin displays godmode and noclip indicators in the status bar. Depends on AdvancedStatus plugin. The ability to display godmode and noclip indications in the status bar. The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Chat command": "fgs", "Is it worth enabling GameTips for messages?": true, "Check interval in seconds": 1.0, "Status Bar Settings for God": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#E3BA2B", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/XmZBOuP.png", "Image_Local(Leave empty to use Image_Url)": "FlyingGodStatus_God", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFD33A", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgGod", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" }, "Status Bar Settings for Noclip": { "Order": 20, "Height": 26, "Main_Color(Hex or RGBA)": "#66A4D2", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/LY0AUMG.png", "Image_Local(Leave empty to use Image_Url)": "FlyingGodStatus_Noclip", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#31648B", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 1.0, "Image_Outline_Distance": "0.75 0.75", "Text_Key": "MsgNoclip", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text_Offset_Horizontal": 0, "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText(Leave empty to disable)": "", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 1.0, "SubText_Outline_Distance": "0.75 0.75" }, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } EN: { "MsgGod": "You are immortal", "MsgNoclip": "You are flying", "MsgGodEnabled": "Display of Godmode bar enabled!", "MsgGodDisabled": "Display of Godmode bar disabled!", "MsgNoclipEnabled": "Display of Noclip bar enabled!", "MsgNoclipDisabled": "Display of Noclip bar disabled!" } RU: { "MsgGod": "Вы неуязвимы", "MsgNoclip": "Вы в полете", "MsgGodEnabled": "Отображение Godmode бара включено!", "MsgGodDisabled": "Отображение Godmode бара выключено!", "MsgNoclipEnabled": "Отображение Noclip бара включено!", "MsgNoclipDisabled": "Отображение Noclip бара выключено!" } god - Enabling and disabling personal Godmode bar display. fly - Enabling and disabling personal Noclip bar display. Example: /fgs god
    $3.99
  23. Version 1.1.5

    11 downloads

    Small Island-this minimap is made for very tight gameplay between players. Features: Map Size – 1000 Prefab Count: – 6479 Small Island HDRP (Mini Map) This map, despite its size, has a very large functionality for the game. Is there a small railway network on the map, for spawning workcart, I recommend using the WorkcartSpawner plugin. There is also a network of underground metro tunnels, one of the stations is located on Oil Rig. JunkTown is located in the center of the map. The map is balanced by loot and finding cards. Some custom monuments have puzzles on them. Good luck fighters. Custom Monument: Junk Town Railways Motel Passenger Barge Station Recucler Bridge Monuments FP: – Big Oil Rig – Small Oil Rig – Lighthouse – Fishing Village – Tunnel Metro
    $14.99
  24. Version 1.0.7

    15 downloads

    Another great mini-map with a lot of content for your players. The main component of the map has 3 islands, 2 large and 1 small. The islands are connected by 2 bridges. There is a railway on the map, there is also a metro with 4 stations and underwater laboratories. Map size – 1000 Prefabs Counts – 8834. Features: Custom monuments: Abandoned airfield Watchtower camp Small bandit camp 2 barges with loot 1 underwater cave for building a base Railway on the surface 2 bridges Monuments of FP: – Outpost – Oilrig – Underground tunnels – Lighthouse – Fishing village – Underwater Laboratory
    $14.90
  25. Version 1.2.0

    173 downloads

    Extra VendingMachine adds a vending machine at outpost with custom items to be added via a config All items has a refill timer . Setting it at 0 disables the timer for that item (time in seconds) Permission ExtraVendingMachine.use - if config is set to true this is needed from player to use vending machine Config file example item to buy will be the item sold to client item to sell will be what player pays for the buyitem so in this example itemtobuy is 5.56 ammo and itemtosell is scrap vending machine is selling ammo for scrap max stock is amount of ammo in vending machine to sell NOTE : only first 7 sellorders will be listed in vending machine { "ShopName1": "The Awesome Shop 1", "ShopName2": "The Awesome Shop 2", "SpawnCorrection1": { "x": -2.5, "y": 0.0, "z": 7.0 }, "SpawnCorrection2": { "x": -3.5, "y": 0.0, "z": 6.0 }, "SpawnRotation1 in degrees": 0.0, "SpawnRotation2 in degrees": -90.0, "Use Permission to access Vending machine": false, "use2VendingMachines": true, "VendingSellOrder1": [ { "ItemBuyAmount": 1, "ItemName": "goNoob", "ItemsellAmount": 200, "ItemSkinID": 3385529905, "ItemToBuy": 223891266, "ItemToSell": -932201673, "MaxStock": 10, "RefillAmount": 1, "Refilltime": 1500 }, { "ItemBuyAmount": 1, "ItemName": "", "ItemsellAmount": 50, "ItemSkinID": 0, "ItemToBuy": -1442559428, "ItemToSell": -932201673, "MaxStock": 10, "RefillAmount": 1, "Refilltime": 600 }, { "ItemBuyAmount": 1, "ItemName": "", "ItemsellAmount": 200, "ItemSkinID": 1390752238, "ItemToBuy": -148794216, "ItemToSell": -932201673, "MaxStock": 10, "RefillAmount": 1, "Refilltime": 1500 }, { "ItemBuyAmount": 128, "ItemName": "", "ItemsellAmount": 100, "ItemSkinID": 0, "ItemToBuy": -1211166256, "ItemToSell": -932201673, "MaxStock": 10000, "RefillAmount": 128, "Refilltime": 1500 }, { "ItemBuyAmount": 1, "ItemName": "", "ItemsellAmount": 500, "ItemSkinID": 0, "ItemToBuy": -1003665711, "ItemToSell": -932201673, "MaxStock": 20, "RefillAmount": 5, "Refilltime": 0 }, { "ItemBuyAmount": 1, "ItemName": "", "ItemsellAmount": 100, "ItemSkinID": 0, "ItemToBuy": 602628465, "ItemToSell": -932201673, "MaxStock": 50, "RefillAmount": 10, "Refilltime": 300 }, ], "VendingSellOrder2": [ { "ItemBuyAmount": 1, "ItemName": "hole", "ItemsellAmount": 1000, "ItemSkinID": 832577120, "ItemToBuy": 223891266, "ItemToSell": -932201673, "MaxStock": 10, "RefillAmount": 1, "Refilltime": 1500 }, { "ItemBuyAmount": 1, "ItemName": "", "ItemsellAmount": 500, "ItemSkinID": 0, "ItemToBuy": 573676040, "ItemToSell": -932201673, "MaxStock": 10, "RefillAmount": 1, "Refilltime": 1500 }, ], }
    $6.00
1.5m

Downloads

Total number of downloads.

7k

Customers

Total customers served.

105.2k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

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