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Artisan Goods 1.1.2

$16.00 $12.00
   (2 reviews)
Message added by Wrecks,

Feel free to join the Discord for quicker support, requests and more  

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About Artisan Goods

Set up your own loot table of Custom Food and Drinks!

Features 

Create items to meet your Servers Needs.

Food and Drinks can add or take away from the players Metabolism.

Drinks can even be set to blur vision for a configurable amount of time.

Spawn the Artisan NPC to handle RP or Economic trades.

Spawn the Artisan House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Bandit Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc.

Setup Discount purchase and Bonus purchase values to simulate supply and demand when selling to the NPC.

NPC can be kitted out with kits or setup the outfit of your liking within the config.

NPC sales can be logged via Discord.

Goods spawn container can be set and much much more in the configuration.

 

 

Commands

/gi - The active hotbar item that is an Artisan Good's properties will be displayed in chat.

/gg - Admin command to spawn all goods to inventory, useful for testing.

/spawnartisan - Spawns an Artisan NPC in your position

/removeartisan - removes the Artisan NPC you are looking at

/pasteartisanhouse – places the artisan building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more.

 

Default Config

{
  "Debug Goods use properties in console for admin?": true,
  "Position of Building for Bandit Camp Spawn": {
    "x": -57.95,
    "y": 2.65,
    "z": -57.43
  },
  "Rotation Correction of The Building": 77,
  "NPC Positioning If using Bandit Camp Spawn": {
    "x": -53.68,
    "y": 3.31,
    "z": -58.35
  },
  "Rotation Correction of The NPC": 90,
  "Dynamic (Bandit Camp) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true,
  "Discord Webhook URL": "INSERT_WEBHOOK_URL",
  "Chat Icon": 0,
  "Enable Goods Found Message?": true,
  "Goods Found Message Cooldown Time in Minutes": 120,
  "Blur Intensity - (0.1 to 1) Higher Values Blackout": 0.1,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Sales to NPC Enabled?": true,
  "Map Markers Enabled via Marker Manager Plugin?": true,
  "Maximum Amount of Items Sold at a Time": 3,
  "NPC Interaction Cooldown In Seconds": 3,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 1,
  "Enable Crate Spawns?": true,
  "Amount of each Item to spawn via Command?": 5,
  "Custom Goods": [
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1,
      "Item Name": "Wasteland Burger",
      "Skin ID": 3146069004,
      "Hydration Value (Negative Values Reduce)": 2,
      "Caloric Value (Negative Values Reduce)": 75,
      "Healing Value (Negative Values Reduce)": 75,
      "How long Before Vision is Obscured? (0 to disable)": 0,
      "How long to Obscure Vision? (0 to disable)": 0,
      "Is Marketable?": true,
      "Sale Price?": 30,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 1,
      "Chance out of 100% to Spawn into a Container": 15,
      "Container to Spawn this Item in": "dm food"
    },
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2,
      "Item Name": "Slightly Irradiated Brew",
      "Skin ID": 3146074155,
      "Hydration Value (Negative Values Reduce)": 30,
      "Caloric Value (Negative Values Reduce)": 10,
      "Healing Value (Negative Values Reduce)": -10,
      "How long Before Vision is Obscured? (0 to disable)": 10,
      "How long to Obscure Vision? (0 to disable)": 30,
      "Is Marketable?": true,
      "Sale Price?": 50,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 1,
      "Chance out of 100% to Spawn into a Container": 15,
      "Container to Spawn this Item in": "foodbox"
    },
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1,
      "Item Name": "Rustic Jam",
      "Skin ID": 3146834342,
      "Hydration Value (Negative Values Reduce)": 10,
      "Caloric Value (Negative Values Reduce)": 35,
      "Healing Value (Negative Values Reduce)": 30,
      "How long Before Vision is Obscured? (0 to disable)": 0,
      "How long to Obscure Vision? (0 to disable)": 0,
      "Is Marketable?": true,
      "Sale Price?": 75,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 2,
      "Chance out of 100% to Spawn into a Container": 10,
      "Container to Spawn this Item in": "dm food"
    },
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 2,
      "Item Name": "Imported Wine",
      "Skin ID": 3146836410,
      "Hydration Value (Negative Values Reduce)": 40,
      "Caloric Value (Negative Values Reduce)": 10,
      "Healing Value (Negative Values Reduce)": -10,
      "How long Before Vision is Obscured? (0 to disable)": 14,
      "How long to Obscure Vision? (0 to disable)": 36,
      "Is Marketable?": true,
      "Sale Price?": 90,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 1,
      "Chance out of 100% to Spawn into a Container": 10,
      "Container to Spawn this Item in": "foodbox"
    },
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1,
      "Item Name": "Not Wolf Jerky",
      "Skin ID": 3146836992,
      "Hydration Value (Negative Values Reduce)": 2,
      "Caloric Value (Negative Values Reduce)": 70,
      "Healing Value (Negative Values Reduce)": 60,
      "How long Before Vision is Obscured? (0 to disable)": 0,
      "How long to Obscure Vision? (0 to disable)": 0,
      "Is Marketable?": true,
      "Sale Price?": 125,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 2,
      "Chance out of 100% to Spawn into a Container": 5,
      "Container to Spawn this Item in": "dm food"
    },
    {
      "Base Item - 1 Mushroom (Food) - 2 (Drink)": 1,
      "Item Name": "Fresh Bread",
      "Skin ID": 3146837480,
      "Hydration Value (Negative Values Reduce)": 1,
      "Caloric Value (Negative Values Reduce)": 60,
      "Healing Value (Negative Values Reduce)": 40,
      "How long Before Vision is Obscured? (0 to disable)": 0,
      "How long to Obscure Vision? (0 to disable)": 0,
      "Is Marketable?": true,
      "Sale Price?": 150,
      "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
      "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
      "Minimum Amount To Spawn into a Container": 1,
      "Maximum Amount To Spawn into a Container": 1,
      "Chance out of 100% to Spawn into a Container": 3,
      "Container to Spawn this Item in": "dm food"
    }
  ],
  "NPC Clothing Options": [
    {
      "Shortname": "pants",
      "Skin": 2869683028
    },
    {
      "Shortname": "hoodie",
      "Skin": 2886142716
    },
    {
      "Shortname": "shoes.boots",
      "Skin": 2454376365
    },
    {
      "Shortname": "hat.boonie",
      "Skin": 2838981168
    }
  ]
}

 

Lang

{
  "GoodsFound": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item for added benefits:exclamation:",
  "GoodsFoundEconomics": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#85bb65>$</color>:exclamation:",
  "GoodsFoundSR": "[<color=yellow>Artisan Goods</color>] You found an <color=yellow>Artisan Good</color> you can consume this item or sell it to The Artisan Goods Collector for <color=#cd5c5c>RP</color>:exclamation:",
  "NoPerms": "[<color=yellow>Artisan Goods</color>] You do not have permission to run this <color=red>Command</color>!",
  "NoGoods": "[<color=yellow>The Artisan</color>] :nervous: You have no <color=yellow>Goods</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:",
  "GoodsSpawned": "[<color=yellow>Artisan Goods</color>] :wave: <color=green>All</color> <color=yellow>Artisan Goods</color> have been deposited to your Inventory.",
  "ArtisanCooldownMessage": "[<color=yellow>The Artisan</color>] :wave: Just wait <color=green>{0}</color> seconds, I have to finish putting stuff away...",
  "EconomicsMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).",
  "SrMessage": "[<color=yellow>The Artisan</color>] :eyes: \n\n Best I can do is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).",
  "SaleDisabled": "[<color=yellow>Artisan Goods</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again."
}

 


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