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The Angler 2.0.2

$15.00 $10.50
   (5 reviews)
Message added by Wrecks,

Feel free to join the Discord for quicker support, requests and more.

discord.gg/pHTGMJHgzp

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About The Angler

Purchase a License, Fish, Sell, Profit.

Works with Kits & Marker Manager.

Requires Economics or Server Rewards to handle sales.

With "The Angler” you open yet another lane of Economic gameplay for your server.

Set a License fee in order to be able to catch fish with bonus customizable items, for players to sell for monetary gain.

Set drop rates per fish type, and setup unique loot tables for each, Sell to the Angler with Economics or Server Rewards.

Output all Sales to Discord to track your Economy and make Adjustments as needed to The Angler NPCS "Bonus Buy” & "Discount Buy” as needed to suit your taste.

Now has a Leaderboard feature for extra competition.

 

 

Commands

/gaw – Requires Admin Permission – Will spawn your custom Angler items into your inventory, Good for testing sale rates.

/spawnangler – Requires Admin Permission – Will spawn an Angler NPC in your Position.

/removeangler– Requires Admin Permission – Will remove the Angler NPC you are looking at.

/BuyAL – With Sufficient funds, the player can purchase an Angler License

/anglerleaderboard - Requires Admin - Broadcasts standings to chat

/anglerstats - Allows Players to see own standings

 

Config

 

{
  "Leaderboard Options": {
    "Enable Fish Weight Leaderboard": true,
    "Clear on Wipe?": true,
    "Leaderboard Update Announcement Interval in Minutes - 0 = Disabled": 78,
    "Top x Players to Display in Announcement": 5,
    "Minimum Fish Weight": 0.1,
    "Maximum Fish Weight": 50,
    "Weight Threshold to Announce to Chat on Catch": 30
  },
  "Console Command to Purchase an Angler License? (For GUI Shops)": "buyal",
  "Chat Command to Purchase an Angler License?": "buyal",
  "Discord Webhook URL": "",
  "Chat Icon": 0,
  "NPC Kit Enabled?": false,
  "NPC Kit Name?": "",
  "Angler license Fee?": 10000,
  "Remove license on Death?": true,
  "Sales to NPC Enabled?": true,
  "Dynamic (Fishing Village) Spawn Of The NPC Enabled?": true,
  "Spawn the NPC at every Fishing Village Monument Possible?": true,
  "Map Markers Enabled via Marker Manager Plugin?": true,
  "Maximum Amount of Items Sold at a Time": 3,
  "NPC Interaction Cooldown In Seconds": 3,
  "Economy Plugin - 1 Economics - 2 Server Rewards": 1,
  "Amount of each Item to spawn via Command?": 5,
  "NPC Clothing Options": [
    {
      "Shortname": "burlap.trousers",
      "Skin": 2365579502
    },
    {
      "Shortname": "burlap.shirt",
      "Skin": 2365505183
    },
    {
      "Shortname": "burlap.shoes",
      "Skin": 2215057317
    },
    {
      "Shortname": "burlap.headwrap",
      "Skin": 2359491836
    },
    {
      "Shortname": "burlap.gloves",
      "Skin": 2372084042
    }
  ],
  "Fish Loot Tables": {
    "fish.catfish": [
      {
        "Item Shortname": "fishing.tackle",
        "Item Name": "Silver Scale",
        "Skin ID": 3151770645,
        "Total Amount": 1,
        "Is Marketable?": true,
        "Sale Price?": 40,
        "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
        "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
        "Chance out of 100% to Spawn on Catch?": 16
      }
    ],
    "fish.herring": [
      {
        "Item Shortname": "fishing.tackle",
        "Item Name": "Gold Scale",
        "Skin ID": 3151771073,
        "Total Amount": 1,
        "Is Marketable?": true,
        "Sale Price?": 100,
        "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
        "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
        "Chance out of 100% to Spawn on Catch?": 8
      }
    ],
    "fish.minnows": [
      {
        "Item Shortname": "fishing.tackle",
        "Item Name": "Rainbow Scale",
        "Skin ID": 3151771508,
        "Total Amount": 1,
        "Is Marketable?": true,
        "Sale Price?": 250,
        "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
        "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
        "Chance out of 100% to Spawn on Catch?": 2
      }
    ],
    "fish.salmon": [
      {
        "Item Shortname": "fishing.tackle",
        "Item Name": "Magic Conch",
        "Skin ID": 3151772594,
        "Total Amount": 1,
        "Is Marketable?": true,
        "Sale Price?": 20,
        "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10,
        "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5,
        "Chance out of 100% to Spawn on Catch?": 20
      }
    ]
  }
}

 

 

Language

 

{
  "NoPerms": "[<color=#009dc4>The Angler</color>] You do not have permission to run this <color=red>Command</color>!",
  "NoWares": "[<color=#009dc4>The Angler</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:",
  "WaresSpawned": "[<color=#009dc4>The Angler</color>] :wave: <color=green>All</color> <color=#009dc4>Angler Wares</color> have been deposited to your Inventory.",
  "AnglerCooldownMessage": "[<color=#009dc4>The Angler</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I'm filleting this catch...",
  "EconomicsMessage": "[<color=#009dc4>The Angler</color>] :eyes: \n\n Best I can part with is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).",
  "SrMessage": "[<color=#009dc4>The Angler</color>] :eyes: \n\n Best I can part with is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).",
  "SaleDisabled": "[<color=#009dc4>The Angler</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.",
  "NoAnglerLicense": "[<color=#009dc4>The Angler</color>] You don't have a valid <color=orange>Angler License</color>. \nUse <color=orange>/BuyAL</color> to purchase one if you have the cash.",
  "AlreadyHasLicense": "[<color=#009dc4>The Angler</color>] You already have an <color=orange>Angler License</color>.",
  "BuyAnglerLicenseSuccess": "[<color=#009dc4>The Angler</color>] Angler License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy Fishing <color=#009dc4>{2}</color>!",
  "InsufficientFunds": "[<color=#009dc4>The Angler</color>] You don't have enough funds to purchase The Angler License. \nIt costs <color=orange>{0}</color><color=green>{1}</color>.",
  "ItemObtained": "[<color=#009dc4>The Angler</color>] You found a <color=green>{0}</color> tangled in the line.",
  "BigFishMessage": "[<color=#009dc4>The Angler</color>] \n\n <color=orange>Big Catch Alert</color> \n\n <color=green>{0}</color> has caught a <color=orange>{1}</color> weighing in at <color=green>{2} pound(s)</color>.",
  "RegularCatchMessage": "[<color=#009dc4>The Angler</color>] You caught a <color=orange>{0}</color> weighing in at <color=green>{1} pound(s)</color>.",
  "LeaderboardBanner": "[<color=#009dc4>The Angler Leaderboard</color>]",
  "LeaderboardAppend": "<color=blue>{0}</color>. <color=green>{1}</color> with a total of <color=blue>{2}</color> pound(s) of fish caught.",
  "AnglerStats": "[<color=#009dc4>The Angler</color>] You have caught a total of <color=blue>{0}</color> pound(s) of fish."
}

 

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