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Version 0.1.12
690 downloads
Plugin for Real PvE servers, featuring damage prevention, anti-griefing measures, customizable PvP zones, an automatic loot queue in radtowns and raid zones, and much more. The ability to set "server.pve" to "true", which allows the server to have a "PvE" flag; Damage from NPC's are enabled when server.pve is true; The ability to inflict damage to one's own structures with "server.pve true"; The ability to destroy(including external walls) or rotate one's structures without any time constraints; The ability to force the decay of building blocks with Twigs grade, even if there is wood in the Tool Cupboard; The ability to toggle the gather resource restriction in someone else's Building Privileges; No one, except the owner or their friends, will be able to open their loot containers (chests, storages, bodies, etc.); Administrators can bypass loot restrictions; The ability to schedule the killing of players if they disconnect within someone else's Building Privilege; Disabling backpack and active item drop upon death, even if backpack is full; The ability to disable 'Give' messages; The ability to modify the items given at spawn on the beach; The ability to create an unlimited number of custom permissions; The ability to allow players to bypass the queue; The ability to set limits on sleeping bags, shelters and auto turrets for each permission; The ability to set a multiplier for the prices of monuments and events for each permission; The ability to customize the price and amount of vehicles for each of your custom permissions; The ability to assign vehicles to each player; The ability to customize the assigned price and available amount of vehicles for each of your custom permissions; An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege; The ability to loot monuments through a queue system; The ability to configure monuments, setting their looting price and time, and adjusting status bars for each monument; The ability to acquire the privilege to loot events (helicopters, bradleys, and raidable bases) through a purchase; The ability to customize the price of each event types and loot attempts (lives); NPCs only aggress against players who are looting monuments, events or raidable bases; Only players who are looting monuments, events or raidable bases can inflict damage to NPCs; RaidableBases are protected from griefing(no damage, no loot and etc). Only the owner can interact with the raid; Neutral RaidableBases can be purchased; Prices for purchasing neutral raids are configurable for each difficulty level; Configurable raid limits (currently available) along with discount multipliers for purchases, for each permission. File location: *SERVER*\oxide\data\RealPVE\PermissionConfig.json Default: https://pastebin.com/5VtWZZVr All permissions are created and configured in the config file under the "List of permissions" section. You can create as many permissions as needed and customize them flexibly. It is recommended to use the prefix "realpve" in the permission's name, for example: "realpve.vip". NOTE: The first permission will serve as the default permission for those who do not have any permissions. { "List of permissions. NOTE: The first permission will be used by default for those who do not have any permissions.": [ { "Permission Name": "realpve.default", "Bypass Queue": false, "Limit of beds": 15, "Limit of shelters": 1, "Limit of auto turrets": 12, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 0.0, "Monuments price multiplier": 1.0, "Events price multiplier": 1.0, "Limit of RaidableBases(at the time)": 1, "RaidableBases price multiplier": 1.0, "Vehicles settings": { "Horse": { "Limit": 1, "Price": 10.0 }, "Bike": { "Limit": 1, "Price": 5.0 }, "MotorBike": { "Limit": 1, "Price": 20.0 }, "Car": { "Limit": 1, "Price": 25.0 }, ... } }, { "Permission Name": "realpve.vip", "Bypass Queue": true, "Limit of beds": 20, "Limit of shelters": 2, "Limit of auto turrets": 15, "Seconds that will be skipped when opening HackableLockedCrate. Range from 0 to 900": 450.0, "Monuments price multiplier": 0.9, "Events price multiplier": 0.9, "Limit of RaidableBases(at the time)": 2, "RaidableBases price multiplier": 0.9, "Vehicles settings": { "Horse": { "Limit": 5, "Price": 9.0 }, "Bike": { "Limit": 5, "Price": 4.5 }, "MotorBike": { "Limit": 5, "Price": 18.0 }, "Car": { "Limit": 5, "Price": 22.5 }, ... } } ], "Version": { "Major": 0, "Minor": 1, "Patch": 1 } } An example of a monument/event/rb multipliers using default permissions. For example, if you set the price for the Harbor at $1000, a player with the default permission(1.0) will pay $1000 * 1 = $1000. Meanwhile, a player with a VIP permission(0.9) will pay $1000 * 0.9 = $900. However, if a player possesses a misbehaving permission with a value of 1.1, they will need to pay $1000 * 1.1 = $1100. { "Chat admin command": "adminpve", "Chat command": "realpve", "Is it worth forcibly implementing PvE for a server?": true, "Is it worth enabling GameTips for messages?": true, "Is it worth preventing the sending of 'Give' messages?": true, "Is it worth preventing resource gathering in someone else's building privilege area?": false, "Is it worth preventing the pickup of plants spawned by the server in someone else's building privilege zone?": false, "Is it worth preventing players from handcuffing others?": true, "Is it worth preventing a backpack from dropping upon player death?": true, "Is it worth preventing damage to the laptop of the Hackable Crate?": true, "Is it worth removing the penalties for recyclers in safe zones?": true, "Which currency symbol and format will be utilized?": "${0}", "Vehicles - Time(in seconds) to display the marker when searching for a vehicle. A value of 0 disables the marker": 15.0, "Anti-Sleeper - Time in seconds after which a player will be killed if they disconnect while inside someone else's Building Privilege. Set to 0 to disable": 1200.0, "PatrolHelicopterAI - Monument Crash. If set to true, the helicopter will attempt to crash into the monument": false, "PatrolHelicopterAI - Use Danger Zones. If set to false, the helicopter will function as it did before the April update": false, "PatrolHelicopterAI - Flee Damage Percentage. A value of 1 or above will make the helicopter behave as it did before the April update": 1.0, "Is Npc Random Raids enabled?": true, "PvP - Is friendly fire enabled by default when creating a team?": false, "PvP - Is it worth adding map markers for PvP zones?": true, "PvP - Name of the map maker": "PvP Zone!", "PvP - Settings for the status bar": { "Order": 9, "Height": 26, "Main_Color(Hex or RGBA)": "1 1 1 1", "Main_Transparency": 0.15, "Main_Material": "", "Image_Url": "https://i.imgur.com/oi5vIkk.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_PvP", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "1 1 1 1", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FF6347", "Progress_Transparency": 0.7, "Progress_OffsetMin": "0 0", "Progress_OffsetMax": "0 0" }, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 12 } } ENG: https://pastebin.com/ZMUL6pYL RUS: https://pastebin.com/Mx8cbMts Main commands(/realpve ) : vehicle: find - helps to find a player's vehicle; unlink - unlinks the vehicle without the need to approach it; clear - unlinks all vehicles. team: ff - Enable/Disable damage to teammates. Only the group leader can use this command. Admin commands(/adminpve). Permission "realpve.admin" required: loot - Toggle unrestricted looting. If a userID is added at the end, the command will apply to that player, otherwise, it will apply to the person who entered it. monument: pvp - Toggle the PvP flag for a monument. If a monumentID is added at the end, the command will apply to that monument, otherwise, it will apply to the monument the player is currently in. Example: /realpve team ff /realpve vehicle find *netID* /adminpve loot /adminpve loot *userID* /adminpve monument pvp /adminpve monument pvp *monumentID* This plugin provides the ability to claim vehicles, thereby preventing theft and griefing from other players. In permissions, you can set the price and quantity restrictions for each type of vehicle, ensuring flexible customization according to your preferences. An assigned vehicle can't be damaged, looted or pushed by other players, but it can be pushed if it is within someone else's Building Privilege. File location: *SERVER*\oxide\data\RealPVE\MonumentConfig.json Default: https://pastebin.com/XY1d9YaM This plugin introduces queue system and loot purchases for monuments. You can customize the price and time for looting for each monument. Within monuments, only the "Looter" and his friends have the ability to loot, pick up items or damage entities. Additionally, NPCs and animals within monuments do not aggress against other players and do not receive damage from them. If a player dies within the monument, they will have a grace period to return. This allows players to safely loot monuments without fear of griefing. Example of monument configuration: "ferry_terminal_1": { "Type(This parameter is just a hint. Changes won’t have any effect)": "RadTown", "Time in seconds(1-15) given to respond for purchasing monument looting": 5.0, "ShowSuffix": true, "Broadcast": true, "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other, and loot will be publicly accessible": false, "PvP - Sets the delay in seconds that a player remains in PvP mode after leaving a PvP monument. 0 disables the delay": 10, "PvP - Is it worth adding map markers for monuments if they are PvP zones?": true, "LootingTime": 900, "Price": 15.0, "Is it worth using a progress bar for bars with a counter?": true, "BarSettings": { "Order": 10, "Height": 26, "Main_Color(Hex or RGBA)": "#FFBF99", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/awUrIwA.png", "Image_Local(Leave empty to use Image_Url)": "RealPVE_ferry_terminal_1", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color(Hex or RGBA)": "#FFDCB6", "Image_Transparency": 1.0, "Is it worth enabling an outline for the image?": false, "Image_Outline_Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Image_Outline_Transparency": 0.0, "Image_Outline_Distance": "0.75 0.75", "Text_Size": 12, "Text_Color(Hex or RGBA)": "1 1 1 1", "Text_Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the text?": false, "Text_Outline_Color(Hex or RGBA)": "#000000", "Text_Outline_Transparency": 1.0, "Text_Outline_Distance": "0.75 0.75", "SubText_Size": 12, "SubText_Color(Hex or RGBA)": "1 1 1 1", "SubText_Font": "RobotoCondensed-Bold.ttf", "Is it worth enabling an outline for the sub text?": false, "SubText_Outline_Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "SubText_Outline_Transparency": 0.0, "SubText_Outline_Distance": "0.75 0.75", "Progress_Reverse": true, "Progress_Color": "#FFBF99", "Progress_Transparency": 0.8, "Progress_OffsetMin": "", "Progress_OffsetMax": "" } } Type - This field serves only as an indicator for you. The changes won't have any impact; ShowSuffix - Suffix display. Some monuments (for example Warehouses) have suffixes in the name, like "Warehouse #12"; Broadcast - Enabling or disabling broadcasts when a monument is occupied or vacated; LootingTime - Time allocated for looting the monument; Price - The price for which you can start looting the monument. 0 means looting is free; BarSettings - Settings for the Advanced Status Bar. You can also choose the types of monuments by specifying them under the "List of tracked types of monuments" section. A list of all available types can be viewed on the MonumentsWatcher's page in the "Developer API" section. "List of tracked types of monuments": [ "RadTown", "RadTownWater", "RadTownSmall", "TunnelStation", "Custom" ] Events, similar to monuments, offer the opportunity to claim events. All events are configured in the config file under the "Settings for the events" section. You can customize the price of looting and looting attempts(deaths, including friends). Just like in monuments, only the "Looter" and his friends have the ability to loot and damage entities. Additionally, in events, NPCs do not aggress against other players. If a player(including friends) exceeds the death limit, the event became free, thereby providing other players with the opportunity to claim the event. Example of event configuration: { "Settings for the PatrolHelicopter events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Settings for the BradleyAPC events": { "IsEnabled": true, "Time in seconds (1-15) given to respond for purchasing this event. Note: This is shown to everyone who deals damage, and the first person to buy it will claim it": 5.0, "Is it worth removing fire from crates?": true, "The price to capture the event. 0 means the event is free": 50.0, "The number of deaths after which the event becomes public": 5 }, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } Price - The price to claim the event. 0 means looting is free; DeathLimit - Limit of deaths after which the event becomes free. File location: *SERVER*\oxide\data\RealPVE\NewbieConfig.json Default: https://pastebin.com/QHZCqpji An example of an item list given for the main inventory: "List of items for the main inventory": [ { "ShortName": "note", "Slot": 0, "Amount": 1, "SkinID": 0, "Text": "MsgNoteText" } ] P.S. In the Text field, you need to specify the language key. Or, you can just write any text, but there won't be a translation of the text. File location: *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json Default: https://pastebin.com/rpDng7Fd Integration with the RaidableBases plugin does not restrict its functionality in any way. On the contrary, it adds an anti-grief system that protects bases from malicious players. In raid bases, NPCs and other entities can only receive damage from the raid owner or their friends; Turrets and traps do not aggress against outsiders; You can customize the price of claiming to each difficulty and set individual discounts for each permission. You can still purchase raid bases using the /buyraid command. Raid bases without owners(buyable, maintained, manual and scheduled) can be bought for a price set in the configuration file or assigned to the first player who enters its radius, if the final price(price * discount) less or equals to 0. Additionally, as a bonus, upon buying this plugin, you receive 5 free bases for 3 difficulty levels, along with configured loot for them.$39.99- 24 comments
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Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Version 0.1.6
516 downloads
A plugin creating a trigger box around Monuments and CargoShips to track entry and exit of players, npcs and entities from it. The list of all monuments can be viewed in the: Vanilla - *SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json Custom - *SERVER*\oxide\data\MonumentsWatcher\CustomMonumentsBounds.json Note: MonumentsWatcher is utilized as an API for other plugins. You won't obtain any functionality beyond displaying monument boundaries without an additional plugin. The ability to automatically generate boundaries for vanilla and custom monuments; The ability to automatically regenerate boundaries for monuments on wipe; The ability to automatically adding languages for custom monuments; The ability to manually configure boundaries for monuments; The ability to track the entrance and exit of players, npcs and entities in a Monument and CargoShip; The ability to display boundaries. monumentswatcher.admin - Provides the capability to recreate or display monument boundaries. { "Chat command": "monument", "Use GameTip for messages?": true, "Is it worth recreating boundaries(excluding custom monuments) upon detecting a wipe?": true, "List of tracked types of monuments. Leave blank to track all": [], "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 6 } } Monument bounds example: "airfield_1": { "Center": { "x": 335.881531, "y": 9.936, "z": 2096.53345 }, "CenterOffset": { "x": 0.0, "y": 15.0, "z": -25.0 }, "Size": { "x": 360.0, "y": 60.0, "z": 210.0 }, "Rotation": { "x": 0.0, "y": 44.06058, "z": 0.0 } }, ... Custom Monument bounds example: "exit69": { "MonumentType": 12, "Center": { "x": 336.676483, "y": 47.65218, "z": -39.02194 }, "CenterOffset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Size": { "x": 100.0, "y": 100.0, "z": 100.0 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, ... Note: MonumentType can be found in the Developer API section. ENG: https://pastebin.com/nsjBCqZe RUS: https://pastebin.com/ut2icv9T Note: After initialization, the names of custom monuments will also be added here. rotation - Sets the monument rotation based on the argument or the player's view direction; recreate - Recreating boundaries for all monuments; show - Displays the boundaries of the monument in which the player is located, either by specified ID or key. Example: Rotation: /monument rotation - Rotation of the monument towards the player's head direction, in which the player is located /monument rotation gas_station_1_0 256.5 - Monument rotation with specified arguments: monument ID and Y coordinate Display by monument key(Will display all monuments with such a key): /monument show gas_station_1 Display by monument ID(Will display one monument with the specified ID): /monument show gas_station_1_4 void OnMonumentsWatcherLoaded() Called when the MonumentsWatcher plugin has fully loaded. void OnCargoWatcherCreated(string monumentID, string type) Called when a watcher is created for a CargoShip. void OnCargoWatcherDeleted(string monumentID) Called when a watcher is removed for a CargoShip. void OnMonumentsWatcherLoaded() { Puts("MonumentsWatcher plugin is ready!"); } void OnCargoWatcherCreated(string monumentID, string type) { Puts($"Watcher for monument {monumentID}({type}) has been created!"); } void OnCargoWatcherDeleted(string monumentID) { Puts($"Watcher for monument {monumentID} has been deleted!"); } Entered hooks: void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) Called when a player enters any monument void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) Called when an NPC player enters any monument void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) Called when any other BaseEntity enters any monument void OnPlayerEnteredMonument(string monumentID, BasePlayer player, string type, string oldMonumentID) { Puts($"{player.displayName} entered to {monumentID}({type}). His previous monument was {oldMonumentID}"); } void OnNpcEnteredMonument(string monumentID, BasePlayer npcPlayer, string type, string oldMonumentID) { Puts($"Npc({npcPlayer.displayName}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } void OnEntityEnteredMonument(string monumentID, BaseEntity entity, string type, string oldMonumentID) { Puts($"Entity({entity.net.ID}) entered to {monumentID}({type}). Previous monument was {oldMonumentID}"); } Exited hooks: void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) Called when a player exits any monument void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) Called when an NPC player exits any monument void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) Called when any other BaseEntity exits any monument void OnPlayerExitedMonument(string monumentID, BasePlayer player, string type, string reason, string newMonumentID) { Puts($"{player.displayName} left from {monumentID}({type}). Reason: {reason}. They are now at '{newMonumentID}'."); } void OnNpcExitedMonument(string monumentID, BasePlayer npcPlayer, string type, string reason, string newMonumentID) { Puts($"Npc({npcPlayer.displayName}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } void OnEntityExitedMonument(string monumentID, BaseEntity entity, string type, string reason, string newMonumentID) { Puts($"Entity({entity.net.ID}) left from {monumentID}({type}). Reason: {reason}. They are now in {newMonumentID}"); } [PluginReference] private Plugin MonumentsWatcher; There are 13 types of monuments: SafeZone(0): Bandit Camp, Outpost, Fishing Village, Ranch and Large Barn. RadTown(1): Airfield, Arctic Research Base, Abandoned Military Base, Giant Excavator Pit, Ferry Terminal, Harbor, Junkyard, Launch Site; Military Tunnel, Missile Silo, Power Plant, Sewer Branch, Satellite Dish, The Dome, Train Yard, Water Treatment Plant. RadTownWater(2): Oil Rig, Underwater Lab and CargoShip. RadTownSmall(3): Lighthouse, Oxum's Gas Station, Abandoned Supermarket and Mining Outpost. TunnelStation(4) MiningQuarry(5): Sulfur Quarry, Stone Quarry and HQM Quarry. BunkerEntrance(6) Cave(7) Swamp(8) IceLake(9) PowerSubstation(10) WaterWell(11) Custom(12) There are 22 api methods: GetMonumentDisplayName: Used to retrieve the nice name of the monument, considering the player's language. Returns an empty string on failure. To call the GetMonumentDisplayName method, you need to pass 3 parameters: monumentID as a string; userID as either a string or a ulong. You can provide 0 or empty string to get default(eng) language; displaySuffix() as a bool. Should the suffix be displayed in the name if there are multiple such monuments? This parameter is optional. (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.userID, true); (string)MonumentsWatcher?.Call("GetMonumentDisplayName", monumentID, player.UserIDString, true); GetMonumentType: Used to retrieve the monument type. Returns an empty string on failure. To call the GetMonumentType method, you need to pass 1 parameter: monumentID as a string. (string)MonumentsWatcher?.Call("GetMonumentType", monumentID); GetMonumentPosition: Used to retrieve the position of the monument. Returns Vector3.zero on failure. To call the GetMonumentPosition method, you need to pass 1 parameter: monumentID as a string. (Vector3)MonumentsWatcher?.Call("GetMonumentPosition", monumentID); GetMonumentsList: Used to retrieve an array of monumentIDs for all available monuments. (string[])MonumentsWatcher?.Call("GetMonumentsList"); GetMonumentsTypeDictionary: Used to retrieve a dictionary of all available monuments with their types. (Dictionary<string, string>)MonumentsWatcher?.Call("GetMonumentsTypeDictionary"); GetMonumentsByType: Used to retrieve an array of all available monuments by type. To call the GetMonumentsByType method, you need to pass 1 parameter: monument type as a string. (string[])MonumentsWatcher?.Call("GetMonumentsByType", "SafeZone"); GetMonumentPlayers: Used to retrieve a list of players in the monument. Returns null on failure. To call the GetMonumentPlayers method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentPlayers", monumentID); GetMonumentNpcs: Used to retrieve a list of npc players in the monument. Returns null on failure. To call the GetMonumentNpcs method, you need to pass 1 parameter: monumentID as a string. (HashSet<BasePlayer>)MonumentsWatcher?.Call("GetMonumentNpcs", monumentID); GetMonumentEntities: Used to retrieve a list of entities in the monument. Returns null on failure. To call the GetMonumentEntities method, you need to pass 1 parameter: monumentID as a string. (HashSet<BaseEntity>)MonumentsWatcher?.Call("GetMonumentEntities", monumentID); GetPlayerMonument: Used to retrieve the monumentID of the monument in which the player is located. Returns an empty string on failure. To call the GetPlayerMonument method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string)MonumentsWatcher?.Call("GetPlayerMonument", player); (string)MonumentsWatcher?.Call("GetPlayerMonument", player.userID); GetNpcMonument: Used to retrieve the monumentID of the monument in which the npc player is located. Returns an empty string on failure. To call the GetNpcMonument method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer); (string)MonumentsWatcher?.Call("GetNpcMonument", npcPlayer.net.ID); GetEntityMonument: Used to retrieve the monumentID of the monument in which the entity is located. Returns an empty string on failure. To call the GetEntityMonument method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string)MonumentsWatcher?.Call("GetEntityMonument", entity); (string)MonumentsWatcher?.Call("GetEntityMonument", entity.net.ID); GetPlayerMonuments: Used to retrieve an array of monumentIDs for the monuments in which the player is located. Returns null on failure. To call the GetPlayerMonuments method, you need to pass 1 parameter: player as BasePlayer or userID as a ulong. (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player); (string[])MonumentsWatcher?.Call("GetPlayerMonuments", player.userID); GetNpcMonuments: Used to retrieve an array of monumentIDs for the monuments in which the npc player is located. Returns an null on failure. To call the GetNpcMonuments method, you need to pass 1 parameter: npcPlayer as BasePlayer or NetworkableId. (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer); (string[])MonumentsWatcher?.Call("GetNpcMonuments", npcPlayer.net.ID); GetEntityMonuments: Used to retrieve an array of monumentID for the monuments in which the entity is located. Returns an null on failure. To call the GetEntityMonuments method, you need to pass 1 parameter: entity as a BaseEntity or NetworkableId. (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity); (string[])MonumentsWatcher?.Call("GetEntityMonuments", entity.net.ID); GetMonumentByPos: Used to obtain the monumentID based on coordinates. Returns an empty string on failure. To call the GetMonumentByPos method, you need to pass 1 parameter: position as a Vector3. (string)MonumentsWatcher?.Call("GetMonumentByPos", pos); Note: This method returns the first encountered monument. Occasionally, there may be multiple monuments at a single point. Therefore, it is recommended to use the GetMonumentsByPos method. GetMonumentsByPos: Used to obtain a string array of monumentIDs based on coordinates. Returns null on failure. To call the GetMonumentsByPos method, you need to pass 1 parameter: position as a Vector3. (string[])MonumentsWatcher?.Call("GetMonumentsByPos", pos); IsPosInMonument: Used to check if the specified position is within the monument. Returns a false on failure. To call the IsPosInMonument method, you need to pass 2 parameters: monumentID as a string; position as a Vector3. (bool)MonumentsWatcher?.Call("IsPosInMonument", monumentID, pos); IsPlayerInMonument: Used to check if the player is in the monument. Returns a false on failure. To call the IsPlayerInMonument method, you need to pass 2 parameters: monumentID as a string; player as a BasePlayer or userID as a ulong. (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player); (bool)MonumentsWatcher?.Call("IsPlayerInMonument", monumentID, player.userID); IsNpcInMonument: Used to check if the npc player is in the monument. Returns a false on failure. To call the IsNpcInMonument method, you need to pass 2 parameters: monumentID as a string; npcPlayer as a BasePlayer or NetworkableId. (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer); (bool)MonumentsWatcher?.Call("IsNpcInMonument", monumentID, npcPlayer.net.ID); IsEntityInMonument: Used to check if the entity is in the monument. Returns a false on failure. To call the IsEntityInMonument method, you need to pass 2 parameters: monumentID as a string; entity as a BaseEntity or NetworkableId. (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity); (bool)MonumentsWatcher?.Call("IsEntityInMonument", monumentID, entity.net.ID); ShowBounds: Used to display the monument boundaries to the player. Note: Since an Admin flag is required for rendering, players without it will be temporarily granted an Admin flag and promptly revoked. To call the ShowBounds method, you need to pass 3 parameters: monumentID as a string; player as a BasePlayer; displayDuration as a float. Duration of displaying the monument boundaries in seconds. This parameter is optional. MonumentsWatcher?.Call("ShowBounds", monumentID, player, 20f);$1.99 -
Version 0.1.17
1,483 downloads
Useful API plugin that imitates in-game status bars, allowing the addition of custom status bars. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text; The ability to customize the color, size and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. advancedstatus.admin - Grants access to the chat command(by default /bar). { "Chat command": "bar", "Is it worth enabling console notifications for the successful loading of local images?": false, "Interval(in seconds) for counting in-game status bars": 0.5, "Interval(in seconds) for counting Building Privilege status bars. Note: Calculating Building Privilege is significantly more resource-intensive than other counts": 1.0, "Bar - Display Layer. If you have button bars, it's advisable to use Hud(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Under", "Bar - Left to Right": true, "Bar - Offset between status bars": 2, "Bar - Default Height": 26, "Main - Default Color": "#505F75", "Main - Default Transparency": 0.7, "Main - Default Material(empty to disable)": "", "Image - Default Image": "AdvancedBar_Image", "Image - Default Color": "#6B7E95", "Image - Default Transparency": 1.0, "Image - Outline Default Color": "#000000", "Image - Outline Default Transparency": 1.0, "Image - Outline Default Distance": "0.75 0.75", "Text - Default Size": 12, "Text - Default Color": "#FFFFFF", "Text - Default Transparency": 1.0, "Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Text - Default Offset Horizontal": 0, "Text - Outline Default Color": "#000000", "Text - Outline Default Transparency": 1.0, "Text - Outline Default Distance": "0.75 0.75", "SubText - Default Size": 12, "SubText - Default Color": "#FFFFFF", "SubText - Default Transparency": 1.0, "SubText - Default Font": "RobotoCondensed-Bold.ttf", "SubText - Outline Default Color": "#000000", "SubText - Outline Default Transparency": 1.0, "SubText - Outline Default Distance": "0.75 0.75", "Progress - Default Color": "#89B840", "Progress - Default Transparency": 0.7, "Progress - Default OffsetMin": "25 2.5", "Progress - Default OffsetMax": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 17 } } Note: Default values will be used if the external plugin does not pass the property itself. EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "с" } images reload *ImageName* - Reloads the specified image from the image folder; all - Reloads all local images from the image folder. Example: /bar images reload all Note: To access the commands, the player must be an admin(console or owner) or have the advancedstatus.admin permission. OnAdvancedStatusLoaded: Called after the AdvancedStatus plugin is fully loaded and ready. OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnAdvancedStatusLoaded() { Puts("The AdvancedStatus plugin is loaded and ready to go!"); } void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } [PluginReference] private Plugin AdvancedStatus; There are 15 methods: IsReady CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars GetTotalClientBars GetTotalPlayerBars LoadImages LoadImage CopyImage DeleteImages DeleteImage BarExists InBuildingPrivilege There are 5 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the Timed bar, but additionally features an automatically filling progress bar; TimeProgressCounter - Similar to the TimeCounter bar, but additionally features an automatically filling progress bar. IsReady: Used to check if the AdvancedStatus plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)AdvancedStatus?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", "AdvancedStatusDemo_1" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", "AdvancedStatusDemo" }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Local", "AdvancedStatusDemo_Scrap" }, //<string>The name of the image file(without its extension) located in *SERVER*\data\AdvancedStatus\Images. Leave empty to use Image. { "Image_Sprite", "" }, //<string>Sprite image of the bar. Leave empty to use Image_Local or Image. { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStampStart", Network.TimeEx.currentTimestamp }, //<double>Responsible for specifying the start point of the time reference and 0% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Specifies the end time point after which the bar will be destroyed and 100% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStampDestroy", Network.TimeEx.currentTimestamp + 3 }, //<double>If TimeStampDestroy is specified and it is less than TimeStamp, the bar will be destroyed by TimeStampDestroy. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Reverse", false }, //<bool>Progress reverse. A value of false means that the progress will increase. Used if the bar type is TimeProgress or TimeProgressCounter. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID.Get(), parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player.userID.Get(), parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player.userID.Get(), barID, Name); //Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name); //Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin GetTotalClientBars: Used to get the number of client bars for the player. To call the GetTotalClientBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalClientBars", player.userID.Get());//Calling the GetTotalClientBars method, passing the name of BasePlayer/playerID GetTotalPlayerBars: Used to get the number of active custom bars for the player. To call the GetTotalPlayerBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalPlayerBars", player.userID.Get());//Calling the GetTotalPlayerBars method, passing the name of BasePlayer/playerID LoadImages: Used to check if the local images specified in the list are loaded. If any of the images are not loaded but their files exist in the images folder, the plugin will load them. To call the LoadImages method, you need to pass only 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImages", list, false);//Calling the LoadImages method, passing a list of image names LoadImage: Used to check if the local image is loaded. If the file is not loaded and exists in the images folder, the plugin will load it. To call the LoadImage method, you need to pass 2 parameters. The first one is the <string>image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImage", imgName, false);//Calling the LoadImage method, passing an image's name CopyImage: Used to create and load a copy of an existing image. To call the CopyImage method, you need to pass 3 parameters. The first parameter is the <string>source image's name, the second parameter is the <string>new image's name and the third one(optional) is <bool>force, which, if set to true, will force copy and reload the image even if it already exists. AdvancedStatus?.Call("CopyImage", "ZoneStatus_Default", "ZoneStatus_NewZone", false);//Calling CopyImage, passing the source image name and the new image name. DeleteImages: Used to delete a list of images and their files. To call the DeleteImages method, you need to pass 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImages", list, true);//Calling DeleteImages, passing a list of image names. DeleteImage: Used for removing the image and the image file. To call the DeleteImage method, you need to pass 2 parameters. The first parameter is the <string>image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImage", "ZoneStatus_NewZone", true);//Calling DeleteImage, passing the image name. BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player.userID.Get(), barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player.userID.Get());//Checking if the player has Building Privilege.$1.99 -
Version 3.1.16
1,331 downloads
Installation Place the AdminToggle.cs file in /oxide/plugins/ Place the XLIB.dll Dependency in /RustDedicated_Data/Managed/ Grant yourself the default permission o.grant user YOURNAME admintoggle.master the .master permission selector needs to be adapted to what you called the permission setting for the mode Information AdminToggle Allows admins with permission to toggle between player & admin mode Reset Command Open f1 console & write at.fix - Reverts you to player mode (the hard way) (Permission, Priority, Toggle Commands) - Must be unique Core Mode Featues Unlimited custom modes Customizable permission name Priority system for modes Master mode Oxide group toggling Custom commands to toggle Restriction system to specfic steam ids a certan mode Mode Settings (admin) Require a reason to toggle Autorun commands on toggle Separated inventories Teleport back to toggle location upon exiting Revert auth to 0 on disconnect Blocked commands Custom outfit while in mode Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Interface toggle button, pulsing panel, action menu Blocked actions Blocked plugins hooks Mode Settings (player) Autorun commands on revert Notifications (global-chat notification, local-chat notification, popup notification, sound perfab notification & Discord embed Notification) Blocked commands Blocked plugins hooks API Hooks void admintoggle_onAdmin (BasePlayer player) { /*Do something epic*/ } void admintoggle_onPlayer (BasePlayer player) { /*Do something epic*/ } API Methods bool IsAdmin(BasePlayer player); object[] GetMode(BasePlayer player, bool TrueMode = false); /* IF player.userID IS ASSIGNED ANY MODE RETURNS TRUE IF player.userID IS NOT ASSIGNED ANY MODE RETURNS FALSE */ bool isAdmin = AdminToggle.Call<bool>("IsAdmin", player.userID); /* IF player IS NOT ASSIGNED MODE RETURNS NULL IF bool IS SET FALSE RETURNS CURRENT MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) IF bool IS SET TRUE RETURNS HIGHEST MODE -- object[0] permission (string), object[1] priority (int), object[2] isMaster (bool) */ object[] getMode = AdminToggle.Call<object[]>("GetMode", player, false); Default Configuration (1 mode) Known incompatible plugins Server Armour (Compatible with v2.29.44 and above)$8.99- 135 comments
- 11 reviews
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Tagged with:
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- #player
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- #auth toggle
- #admin switch
- #auth switch
- #player switch
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Version 1.1.7
1,122 downloads
Manage your Rust server easier and more efficiently with the AdminMenu plugin. Track players, interact with them, edit their data and permissions, as well as change server convars and manage plugins. Features: Menu retains its state after closing, you won't lose everything you did before. Ability to fully translate the menu into any language. Large range of permissions for each action, will allow you to flexibly customize the admin menu for each group of administrators. Quick menu that allows you to perform quick actions Full list of players with the ability to filter by online, offline, admins and moderators. Also has a frame of different colors depending on the level of authorization. Wide range of information and actions for the selected player. Editing convars with search. Has a complete list of editable convars with descriptions for some of them. Extensive issue menu by category, with easy management of name, skin and amount (manual, +1, +100, +1000, +10000). Plugin management menu. It is possible to reload, unload or load a plugin easily and quickly. Updates occur in real time. Ability to create your own custom buttons that execute several commands Quick Start: You install the plugin in the plugins folder. Give yourself the adminmenu.fullaccess permission. Commands, use one of your choice, one for the player and one for the admin group: o.grant user {name/steamid} adminmenu.fullaccess o.grant group admin adminmenu.fullaccess Press the X button (swap seat button) or type adminmenu in the console. Enjoy Useful stuff: You can quickly open a player in the admin menu. To do this, point at the player and press X. You don't have to hover over the player exactly, you will be able to open players within a certain radius of the place you are looking at. CUSTOM BUTTONS Custom buttons are buttons that when pressed will execute commands on behalf of the administrator, commands can be several, below will be the details. At the moment, custom buttons can be created in two places: in the quick menu and in the menu when selecting a player. These places are separated in the config. Button Fields: "Execution as server" - Call the command on behalf of the server, not the administrator "Label" - Text that will be on the button, for each such inscription creates a field in the lang file, accordingly you can translate this text into several languages. "Commands" - Array of commands that will be executed on behalf of the administrator. Chat commands require a special entry, see examples. "Permission"- permission to display and use the button. You need to write the permission that will be after "adminmenu.". Example: if you enter the permission "test" the permission will be adminmenu.test "Position" - The location for the button, the first number is responsible for the row number, the second for the position within the row, starts from 0.There are limits of locations, if you have gone beyond the limit - the button will not be displayed. Common Tags: {adminUID} - administrator's id. {position} - administrator coordinates (underfoot) {view_position} - the position where the administrator is looking (can be used for spawning or something similar) {view_direction_forward} - forward view direction of the administrator {view_direction_backward} - the direction the administrator is looking backwards {view_direction_left} - direction of the administrator’s view to the left {view_direction_right} - administrator’s view direction to the right Tags for target only: {steamid}, {steamID}, {userID}, {STEAMID}, {USERID} - mean the same thing, namely the id of the selected player. {target_position} - target coordinates (underfoot) Example of commands: chat.say \"/{chat command}\" vanish ban {steamID} teleport {steamID} {adminUID} More information about the grant menu: The grant menu includes the full list of items including hidden items as well as custom items created by the CustomItemDefinitions library. The menu can be accessed from the navigation or from the menu of the selected player. When issuing itself has categories. Search works in any registry by any part of the name or short name. Has a page system at any stage. More information about the buttons in the Quick Menu: [Teleport to 0 0 0] - Teleport to coordinates 0 0 0. Requires adminmenu.quickmenu.teleportto000 permission [Teleport to Deathpoint] - Teleport to your deathpoint. Requires adminmenu.quickmenu.teleporttodeath permission [Teleport to Spawn point] - Teleport to a random spawn point. Requires adminmenu.quickmenu.teleporttospawnpoint permission [Kill Self] - Kill Self, kills even when immortal. Does not require permission. [Heal Self] - Fully heal yourself. Requires adminmenu.quickmenu.healself permission [Call Heli] - Call Helicopter to yourself (arrives in time). Requires adminmenu.quickmenu.helicall permission [Spawn Bradley] - Spawn bradley on yourself. Requires adminmenu.quickmenu.spawnbradley permission More information about the buttons in the menu of the selected player: [Teleport Self To] - Teleport yourself to the selected player. Requires adminmenu.userinfo.teleportselfto permission [Teleport To Self] - Teleport the selected player to yourself. Requires adminmenu.userinfo.teleporttoself permission [Teleport To Auth] - Teleportation to random authorization (TC). Requires adminmenu.userinfo.teleporttoauth permission [Teleport to Deathpoint] - Teleportation to a player's deathpoint. Requires adminmenu.userinfo.teleporttodeath permission [Heal] - Full healing, including metabolism. Requires adminmenu.userinfo.fullheal permission [Heal 50%] - Half healing. Requires adminmenu.userinfo.halfheal permission. [View Inventory] - View and edit player's inventory. Requires adminmenu.userinfo.viewinv permission [Strip Inventory] - Clear player's inventory. Requires adminmenu.userinfo.stripinventory permission [Unlock Blueprints] - Unlock all Blueprints. Requires adminmenu.userinfo.unlockblueprints permission [Revoke Blueprints] - Reset all Blueprints. Requires adminmenu.userinfo.revokeblueprints permission. [Kill] - Kill a player. Requires adminmenu.userinfo.kill permission [Kick] - Kick a player. Requires adminmenu.userinfo.kick permission [Ban] - Ban a player. Requires adminmenu.userinfo.ban permission More information about the buttons in the menu of the selected group: [Remove Group] - Remove group, has confirmation. Requires adminmenu.groupinfo.removegroup permission [Clone Group] - Clone group with the ability to copy users. Requires adminmenu.groupinfo.clonegroup permission Permissions: adminmenu.use - Ability to use admin menu with basic set. Open tab quick menu (each button has its own permission, without permissions is present only kill yourself button) and the list of players. adminmenu.fullaccess - Full access to all functions without the need for each permission, includes also adminmenu.use. It is recommended to give only to the main administrators. adminmenu.quickmenu.teleportto000 - Access to the button in the quick menu, teleportation to coordinates 0 0 0 0. adminmenu.quickmenu.teleporttodeath - Access to the button in the quick menu, teleportation to the point of your death. adminmenu.quickmenu.teleporttospawnpoint - Access to the button in the quick menu, teleportation to a random spawn point. adminmenu.quickmenu.healself - Access button in quickmenu, heal yourself completely. adminmenu.quickmenu.helicall - Access to the button in the quick menu, call a helicopter to yourself (arrives in time). adminmenu.quickmenu.spawnbradley - Access button in quickmenu, spawn bradley. adminmenu.userinfo.teleportselfto - Access to the button in the menu of the selected player, teleportation to the selected player. adminmenu.userinfo.teleporttoself - Access to the button in the menu of the selected player, teleport the selected player to himself. adminmenu.userinfo.teleporttoauth - Access to the button in the menu of the selected player, teleportation to random authorization (TC). adminmenu.userinfo.teleporttodeath - Access to the button in the menu of the selected player, teleportation to the place of death of the player. adminmenu.userinfo.fullheal - Access to the button in the menu of the selected player, full healing, including metabolism. adminmenu.userinfo.halfheal - Access to the button in the menu of the selected player, half healing. adminmenu.userinfo.viewinv - Access to the button in the selected player's menu, view and edit the player's inventory. adminmenu.userinfo.stripinventory - Access to the button in the menu of the selected player, clear the player's inventory. adminmenu.userinfo.unlockblueprints - Access the button in the menu of the selected player, unlock all drafts. adminmenu.userinfo.revokeblueprints - Access to the button in the menu of the selected player, reset all drafts. adminmenu.userinfo.kill - Access the button in the selected player's menu to kill the player. adminmenu.userinfo.kick - Access the button in the selected player's menu to kick the player. adminmenu.userinfo.ban - Access to the button in the menu of the selected player, ban the player. adminmenu.groupinfo.removegroup - Access to the button in the menu of the selected group, the ability to remove the group. adminmenu.groupinfo.clonegroup - Access to the button in the menu of the selected group, the ability to clone the group. adminmenu.convars - View and edit convars. adminmenu.permissionmanager - View and edit permissions in groups, player groups, create, delete and clone groups (requires additional permissions from these buttons). adminmenu.pluginmanager - Access to plugin management, reloading, unloading, loading plugins. adminmenu.give - Access to give resources, as well as yourself and the selected player.$25.00 -
Version 0.1.0
97 downloads
Useful plugin for managing temporary permissions, temporary groups and temporary permissions for groups. This is done through chat commands, built-in Oxide commands, and API methods. This is an alternative to the well-known TimedPermissions plugin, which was abandoned about three years ago, and it offers more advanced features. Note: The dates is in UTC format. The ability to grant players temporary permissions by specifying either the number of seconds or an exact expiration date; The ability to add players to temporary groups by specifying either the number of seconds or an exact expiration date; The ability to grant groups temporary permissions by specifying either the number of seconds or an exact expiration date; The ability to revoke temporary permissions from players and groups prematurely; The ability to remove players from groups prematurely; The ability to perform all the above actions using existing and familiar console commands (e.g. o.grant), simply by adding the number of seconds or the expiration date at the end; The ability to perform all the above actions using a chat command (by default /tperm); The ability to perform all the above actions using API methods; The ability to remove all temporary permissions and groups upon wipe detection. temporarypermissions.admin - Grants access to the chat command(by default /tperm). { "Chat command": "tperm", "Expiration Check Interval": 1.0, "Is it worth removing temporary permissions and groups when unloading the plugin or when a player disconnects?": true, "Is it worth using console logging?": true, "Is it worth clearing all temporary permissions upon detecting a wipe?": false, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } EN: { "MsgPermissionNotFound": "Permission not found!", "MsgPlayerNotFound": "Player not found!", "MsgGroupNotFound": "Group not found!", "MsgGrantWrongFormat": "Invalid command format! Example: /tperm grant user/group *NameOrId* realpve.vip *secondsOrDateTime*", "MsgRevokeWrongFormat": "Invalid command format! Example: /tperm revoke user/group *NameOrId* realpve.vip", "MsgUserGroupWrongFormat": "Invalid command format! Example: /tperm group add/remove *NameOrId* *groupName*", "MsgUserGranted": "Permission {0} granted to player {1}", "MsgGroupGranted": "Permission {0} granted to group {1}", "MsgUserGroupAdded": "Player {0} has been added to group {1}", "MsgUserRevoked": "Permission {0} has been removed for player {1}", "MsgGroupRevoked": "Permission {0} has been removed for group {1}", "MsgUserGroupRemoved": "Player {0} has been removed from group {1}" } RU: { "MsgPermissionNotFound": "Пермишен не найден!", "MsgPlayerNotFound": "Игрок не найден!", "MsgGroupNotFound": "Группа не найдена!", "MsgGrantWrongFormat": "Не верный формат команды! Пример: /tperm grant user/group *NameOrId* realpve.vip *secondsOrDateTime*", "MsgRevokeWrongFormat": "Не верный формат команды! Пример: /tperm revoke user/group *NameOrId* realpve.vip", "MsgUserGroupWrongFormat": "Не верный формат команды! Пример: /tperm group add/remove *NameOrId* *groupName*", "MsgUserGranted": "Пермишен {0} выдан игроку {1}", "MsgGroupGranted": "Пермишен {0} выдан группе {1}", "MsgUserGroupAdded": "Игрок {0} был добавлен в группу {1}", "MsgUserRevoked": "Пермишен {0} был удален для игрока {1}", "MsgGroupRevoked": "Пермишен {0} был удален для группы {1}", "MsgUserGroupRemoved": "Игрок {0} был удален из группы {1}" } grant - Grants a temporary permission to a player or group. user *NameOrId* realpve.vip 3600 true/false - Grants a temporary permission to a player by specifying the player's name or Id, the permission name, the number of seconds and true/false(optional). If true, the specified seconds will count from the current moment, otherwise(default), they will be added to the existing time; *NameOrId* realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" - Grants a temporary permission to a player by specifying the player's name or Id, the permission name, the expiration date and the assigned date(optional). If not specified, the assigned date will default to the current date, otherwise, it will be set to the provided date. group *GroupName* realpve.vip 3600 true/false - Grants a temporary permission to a group by specifying the group's name, the permission name, the number of seconds, and true/false(optional). If true, the specified seconds will count from the current moment, otherwise(default), they will be added to the existing time; *GroupName* realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" - Grants a temporary permission to a group by specifying the group's name, the permission name, the expiration date and the assigned date(optional). If not specified, the assigned date will default to the current date, otherwise, it will be set to the provided date. revoke - Revokes a temporary permission from a player or group. user *NameOrId* realpve.vip - Revokes a temporary permission from a player by specifying the player's name or Id and the permission name; group *GroupName* realpve.vip - Revokes a temporary permission from a group by specifying the group's name and the permission name. add - Temporary addition of a player to a group. *NameOrId* *GroupName* 3600 true/false - Temporary addition of a player to a group by specifying the player's name or Id, the group name, the number of seconds, and true/false(optional). If true, the specified seconds will count from the current moment, otherwise(default), they will be added to the existing time; *NameOrId* *GroupName* "2024-08-19 17:57" "2024-08-19 16:57" - Temporary addition of a player to a group by specifying the player's name or Id, the group name, the expiration date and the assigned date(optional). If not specified, the assigned date will default to the current date, otherwise, it will be set to the provided date. remove *NameOrId* *GroupName* - Removal of a player from a temporary group by specifying the player's name or Id and the group name. Example: /tperm grant user iiiaka realpve.vip 3600 true /tperm grant user iiiaka realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" Note: To access the commands, the player must be an admin(console or owner) or have the temporarypermissions.admin permission. P.S. Templates for the commands above can also be used with existing console commands. For example: o.grant user iiiaka realpve.vip 3600 true OnTemporaryPermissionsLoaded: Called after the TemporaryPermissions plugin is fully loaded and ready. OnTemporaryPermissionGranted: Called after the player has been granted a temporary permission. OnTemporaryPermissionUpdated: Called after the player's temporary permission has been updated. OnTemporaryPermissionRevoked: Called after the player's temporary permission has expired or been revoked. OnTemporaryGroupAdded: Called after the player has been temporarily added to the group. OnTemporaryGroupUpdated: Called after the player's temporary group has been updated. OnTemporaryGroupRemoved: Called after the player's temporary group has expired or been removed. OnGroupTemporaryPermissionGranted: Called after the group has been granted a temporary permission. OnGroupTemporaryPermissionUpdated: Called after the group's temporary permission has been updated. OnGroupTemporaryPermissionRevoked: alled after the group's temporary permission has expired or been revoked. void OnTemporaryPermissionsLoaded() { Puts("The TemporaryPermissions plugin is loaded and ready to go!"); } void OnTemporaryPermissionGranted(string userID, string perm, DateTime expireDate, DateTime assignedDate) { Puts($"Player {userID} has been granted the temporary permission {perm} from {assignedDate} until {expireDate}."); } void OnTemporaryPermissionUpdated(string userID, string perm, DateTime expireDate, DateTime assignedDate) { Puts($"Player {userID}'s temporary permission {perm} has been updated. New expiration date: {expireDate}. Assigned date: {assignedDate}."); } void OnTemporaryPermissionRevoked(string userID, string perm, bool isExpired) { Puts($"Player {userID} has had the temporary permission {perm} revoked. Permission expired: {isExpired}."); } void OnTemporaryGroupAdded(string userID, string groupName, DateTime expireDate, DateTime assignedDate) { Puts($"Player {userID} has been added to the temporary group {groupName} from {assignedDate} until {expireDate}."); } void OnTemporaryGroupUpdated(string userID, string groupName, DateTime expireDate, DateTime assignedDate) { Puts($"Player {userID}'s temporary group {groupName} has been updated. New expiration date: {expireDate}. Assigned date: {assignedDate}."); } void OnTemporaryGroupRemoved(string userID, string groupName, bool isExpired) { Puts($"Player {userID} has had the temporary group {groupName} revoked. Group expired: {isExpired}."); } void OnGroupTemporaryPermissionGranted(string groupName, string perm, DateTime expireDate, DateTime assignedDate) { Puts($"Group {groupName} has been granted the temporary permission {perm}, valid from {assignedDate} until {expireDate}."); } void OnGroupTemporaryPermissionUpdated(string groupName, string perm, DateTime expireDate, DateTime assignedDate) { Puts($"Group {groupName}'s temporary permission {perm} has been updated. New expiration date: {expireDate}. Assigned date: {assignedDate}."); } void OnGroupTemporaryPermissionRevoked(string groupName, string perm, bool isExpired) { Puts($"Group {groupName} has had the temporary permission {perm} revoked. Permission expired: {isExpired}."); } [PluginReference] private Plugin TemporaryPermissions; There are 23 methods: IsReady User's Permissions: GrantUserPermission RevokeUserPermission UserHasPermission GrantActiveUsersPermission GrantAllUsersPermission RevokeActiveUsersPermission RevokeAllUsersPermission UserGetAllPermissions User's Groups: AddUserGroup RemoveUserGroup UserHasGroup AddActiveUsersGroup AddAllUsersGroup RemoveActiveUsersGroup RemoveAllUsersGroup UserGetAllGroups Group's Permissions: GrantGroupPermission RevokeGroupPermission GroupHasPermission GrantAllGroupsPermission RevokeAllGroupsPermission GroupGetAllPermissions IsReady: Used to check if the TemporaryPermissions plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)TemporaryPermissions?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. GrantUserPermission: Used to grant a temporary permission to a player. Returns true if the grant was successful. To call the GrantUserPermission method, you need to pass 5 parameters, 2 of which are optional: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the permission. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip", 3600, true, true);//Calling the GrantUserPermission method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("GrantUserPermission", player.UserIDString, "realpve.vip", expireDate, assignedDate, true);//Calling the GrantUserPermission method with the specified DateTime for the end and start of the temporary permission. RevokeUserPermission: Used to revoke a temporary permission from a player. Returns true if the revoke was successful. To call the RevokeUserPermission method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("RevokeUserPermission", player.UserIDString, "realpve.vip"); UserHasPermission: Used to check if a player has a temporary permission. Returns true if the player has the specified temporary permission. To call the UserHasPermission method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("UserHasPermission", player.UserIDString, "realpve.vip"); GrantActiveUsersPermission: Used to temporarily grant a permission to all online players. Returns the <int>number of successful grants of temporary permissions to players. To call the GrantActiveUsersPermission method, you need to pass 3 parameters, 1 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip", 3600, true);//Calling the GrantActiveUsersPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantActiveUsersPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantActiveUsersPermission method with the specified DateTime for the end and start of the temporary permission. GrantAllUsersPermission: Used to grant a temporary permission to all players. Returns the <int>number of successful grants of temporary permissions to players. To call the GrantAllUsersPermission method, you need to pass 3 parameters, 1 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip", 3600, true);//Calling the GrantAllUsersPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantAllUsersPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantAllUsersPermission method with the specified DateTime for the end and start of the temporary permission. RevokeActiveUsersPermission: Used to revoke a temporary permission from all online players. Returns the <int>number of successful revokes of temporary permissions to players. To call the RevokeActiveUsersPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeActiveUsersPermission", "realpve.vip"); RevokeAllUsersPermission: Used to revoke a temporary permission from all players. Returns the <int>number of successful revokes of temporary permissions to players. To call the RevokeAllUsersPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeAllUsersPermission", "realpve.vip"); UserGetAllPermissions: Used to retrieve all temporary permissions of a player. Returns a Dictionary<string, DateTime[]> where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. To call the UserGetAllPermissions method, you need to pass 1 parameter: IPlayer or BasePlayer or <string>playerID - The player object or their Id. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("UserGetAllPermissions", player.UserIDString); AddUserGroup: Used to temporarily add a player to a group. Returns true if the addition was successful. To call the AddUserGroup method, you need to pass 5 parameters, 2 of which are optional: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the group. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip", 3600, true, true);//Calling the AddUserGroup method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("AddUserGroup", player.UserIDString, "vip", expireDate, assignedDate, true);//Calling the AddUserGroup method with the specified DateTime for the end and start of the temporary permission. RemoveUserGroup: Used to remove a temporary group from a player. Returns true if the removal was successful. To call the RemoveUserGroup method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group. (bool)TemporaryPermissions?.Call("RemoveUserGroup", player.UserIDString, "vip"); UserHasGroup: Used to check if a player has a temporary group. Returns true if the player has the specified temporary group. To call the UserHasGroup method, you need to pass 2 parameters: IPlayer or BasePlayer or <string>playerID - The player object or their Id; <string>groupName - The name of the group. (bool)TemporaryPermissions?.Call("UserHasGroup", player.UserIDString, "vip"); AddActiveUsersGroup: Used to temporarily add a group to all online players. Returns the <int>number of successful additions of the temporary group to players. To call the AddActiveUsersGroup method, you need to pass 3 parameters, 1 of which is optional: <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip", 3600, true);//Calling the AddActiveUsersGroup method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("AddActiveUsersGroup", "vip", expireDate, assignedDate);//Calling the AddActiveUsersGroup method with the specified DateTime for the end and start of the temporary permission. AddAllUsersGroup: Used to temporarily add a group to all players. Returns the <int>number of successful additions of the temporary group to players. To call the AddAllUsersGroup method, you need to pass 3 parameters, 1 of which is optional: <string>groupName - The name of the group; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip", 3600, true);//Calling the AddAllUsersGroup method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("AddAllUsersGroup", "vip", expireDate, assignedDate);//Calling the AddAllUsersGroup method with the specified DateTime for the end and start of the temporary permission. RemoveActiveUsersGroup: Used to remove a temporary group from all online players. Returns the <int>number of successful removals of temporary groups from players. To call the RemoveActiveUsersGroup method, you need to pass 1 parameter: <string>groupName - The name of the group. (int)TemporaryPermissions?.Call("RemoveActiveUsersGroup", "vip"); RemoveAllUsersGroup: Used to remove a temporary group from all players. Returns the <int>number of successful removals of temporary groups from players. To call the RemoveAllUsersGroup method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RemoveAllUsersGroup", "vip"); UserGetAllGroups: Used to retrieve all temporary groups of a player. Returns a Dictionary<string, DateTime[]> where the key is the group name and the value is an array of 2 DateTime values: the first date is the assignment date and the second date is the expiration date of the group. To call the UserGetAllGroups method, you need to pass 1 parameter: <string>permName - The name of the permission. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("UserGetAllGroups", player.UserIDString); GrantGroupPermission: Used to grant a temporary permission to a group. Returns true if the grant was successful. To call the GrantGroupPermission method, you need to pass 5 parameters, 2 of which are optional: <string>groupName - The name of the group; <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date; <bool>checkExistence - Optional. Whether to check for the existence of the permission. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip", 3600, true, true);//Calling the GrantGroupPermission method with the specified number of seconds to add. (bool)TemporaryPermissions?.Call("GrantGroupPermission", "vip", "realpve.vip", expireDate, assignedDate, true);//Calling the GrantGroupPermission method with the specified DateTime for the end and start of the temporary permission. RevokeGroupPermission: Used to revoke a temporary permission from a group. Returns true if the revoke was successful. To call the RevokeGroupPermission method, you need to pass 2 parameters: <string>groupName - The name of the group; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("RevokeGroupPermission", "vip", "realpve.vip"); GroupHasPermission: Used to check if a group has a temporary permission. Returns true if the group has the specified temporary permission. To call the GroupHasPermission method, you need to pass 2 parameters: <string>groupName - The name of the group; <string>permName - The name of the permission. (bool)TemporaryPermissions?.Call("GroupHasPermission", "vip", "realpve.vip"); GrantAllGroupsPermission: Used to temporarily grant a permission to all groups. Returns the <int>number of successful grants of temporary permissions to groups. To call the GrantAllGroupsPermission method, you need to pass 3 parameters, 1 of which is optional: <string>permName - The name of the permission; <int>secondsToAdd or <DateTime>expireDate - The time in seconds to add, or the end date; <bool>fromNow or <DateTime>assignedDate - Optional. true/false to specify whether the seconds should be added to the current date or to the existing time, or an exact assignment date. Defaults to the current date. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip", 3600, true);//Calling the GrantAllGroupsPermission method with the specified number of seconds to add. (int)TemporaryPermissions?.Call("GrantAllGroupsPermission", "realpve.vip", expireDate, assignedDate);//Calling the GrantAllGroupsPermission method with the specified DateTime for the end and start of the temporary permission. RevokeAllGroupsPermission: Used to revoke a temporary permission from all groups. Returns the <int>number of successful revokes of temporary permissions to groups. To call the RevokeAllGroupsPermission method, you need to pass 1 parameter: <string>permName - The name of the permission. (int)TemporaryPermissions?.Call("RevokeAllGroupsPermission", "realpve.vip"); GroupGetAllPermissions: Used to retrieve all temporary permissions of a group. Returns a Dictionary<string, DateTime[]> where the key is the permission name and the value is an array of 2 DateTimes: the first date is the assignment date and the second date is the expiration date of the permission. To call the GroupGetAllPermissions method, you need to pass 1 parameter: <string>groupName - The name of the group. (Dictionary<string, DateTime[]>)TemporaryPermissions?.Call("GroupGetAllPermissions", "vip");Free -
Version 0.1.4
112 downloads
Useful Rules Agreement Plugin. Allowing you to prevent players who do not agree with your rules from playing on the server. The ability to disable the use of the mouse, keyboard, commands, chat and voice chat until the player accepts your rules; The ability to request consent to the rules every time a player connect, or when the administrator uses a special command; The ability to request consent to the rules only once and only when the rules have been changed(date in the config file); The ability to limit the time given to make a decision, after which the player will be kicked or banned; The ability to set the number of rejections(in a row) after which the player will be banned; The ability to set an effect when opening the rules; The ability to set an effect when agreeing to the rules; The ability to enable or disable the agreement request for the rules; The ability to request agreement to the rules again using a command; The ability to customize the UI as desired(*SERVER*\oxide\data\RulesUi\). Several naming rules for elements must be followed, as explained below in the UI section; The ability to create as many pages of rules as desired(in the config file); It is not possible to agree to the rules until the player has read all the pages; The presence of 4 hooks for developers, 2 of which can be overridden. rules.ignore - Provides the ability to ignore rules agreements. rules.admin - Provides the ability to ignore rules agreements. Also includes the ability to use enable/disable and reask commands. { "Chat command": "rules", "Is it worth enabling GameTips for messages?": true, "Is it worth enabling a requirement for agreement with the rules? If disabled, the rules will not be displayed": true, "Date of the last rules update. Format: yyyy-MM-dd HH:mm": "2024-10-24 13:44", "Is it worth asking for agreement with the rules every time? If disabled, consent will only be requested again if the rules have been updated": false, "Is it worth preventing a player from using chat until they agree to the rules?": true, "Is it worth preventing a player from using commands until they agree to the rules?": true, "Is it worth preventing a player from using voice chat until they agree to the rules?": true, "Is it worth requesting agreement from all active players with the rules after the plugin is (re)loaded or enabled?": true, "Time in seconds(0-600) given to the player to respond, after which they will be kicked/banned from the server. A value of 0 disables the time limit": 0.0, "Number of rejections(in a row) of the rules after which the player will be banned. A value of 0 disables the ban": 5, "Number of rules pages. Will automatically add additional language keys if they are missing": 4, "Additional languages for key generation(except en and ru)": [ "" ], "Prefab name for the effect when requesting agreement with the rules. Leave empty to disable": "assets/bundled/prefabs/fx/invite_notice.prefab", "Prefab name for the effect upon agreement with the rules. Leave empty to disable": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "Width of the container for the rules text, needed for scroll view calculation": 600.0, "Height of the container for the rules text, needed for scroll view calculation": 375.0, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } } EN: { "RulesNotFound": "Argument {0} not found!", "RulesAccepted": "Thank you for accepting our terms! Enjoy the game!", "RulesAcceptNotRead": "You haven't read all the pages!", "RulesEnabled": "The requirement to agree with the rules is enabled!", "RulesDisabled": "The requirement to agree with the rules is disabled!", "RulesAlreadyEnabled": "The requirement to agree with the rules is already enabled!", "RulesAlreadyDisabled": "The requirement to agree with the rules is already disabled!", "RulesOnce": "A one-time request for agreement with the rules is enabled!", "RulesEveryTime": "A one-time request for agreement with the rules is disabled!", "RulesReAsk": "All players have been sent a request for agreement with the rules, depending on the settings.", "KickReason": "You have been kicked because you declined our rules!", "BanReason": "You have been banned because you declined our rules {0} times in a row!", "PanelTitle": "Terms Of Service", "PanelLastUpdate": "Last updated on <color=brown>{0} {1}, {2}</color>", "BtnAccept": "Accept", "BtnDecline": "Decline", "BtnNextPage": ">", "BtnPreviousPage": "<", "January": "January", "February": "February", "March": "March", "April": "April", "May": "May", "June": "June", "July": "July", "August": "August", "September": "September", "October": "October", "November": "November", "December": "December", "Rules_1": "<b>1. Information</b>\n\n<b>1.1</b> - Lack of knowledge of the rules does not exempt you from responsibility.\n<b>1.2</b> - By playing on the server, you automatically agree to all the rules listed below.\n<b>1.3</b> - If you have already been caught using cheats/macros or exploiting on another server/project, and there is proof against you, we reserve the right to ban you without further investigation.\n<b>1.4</b> - The administration determines the punishment for a player based on the severity of the violation and the circumstances. Violators may receive a warning or a permanent ban (there is no temporary bans). Bans apply to all servers within the project.\n<b>1.5</b> - The administration does not compensate for in-game items lost due to your errors, technical server/hosting issues, game bugs, or contact with rule violators.\n<b>1.6</b> - The administration does not interfere in player-to-player relationships. You are solely responsible for the people you choose to play with, so if a player deceives you, there will be no punishments for them from us.\n<b>1.7</b> - You are responsible for all your accounts. If one account is banned, the ban applies to all your accounts. The same applies if one of your accounts has a game ban (EAC).\n<b>1.8</b> - Impersonating a member of the server's administration is prohibited.", "Rules_2": "<b>2. Gameplay</b>\n\n<b>2.1</b> - It is prohibited to use/store/purchase/distribute third-party software or any other means that provide an advantage over other players.\n<b>2.2</b> - Using cheat services is forbidden.\n<b>2.3</b> - Exploiting game bugs is not allowed.\n<b>2.4</b> - Exceeding the player limit in a team is prohibited:\n<b>+</b> Alliances or truces with other players are not allowed if the total number of players involved exceeds the server's limitations;\n<b>+</b> Frequent changes of allies will be considered a rule violation, as will playing with another player while your teammate is AFK or not nearby;\n<b>+</b> Changing teammates temporarily is not allowed if the replaced teammate intends to continue playing with you;\n<b>+</b> Changing a partner is allowed if your previous partner will not be in contact with you in the future.", "Rules_3": "<b>3. In-Game Chat/Voice Chat</b>\n\n<b>3.1</b> - Discussion of politics, religion, immoral, and other inappropriate topics is prohibited.\n<b>3.2</b> - Inciting national, racial, or religious hatred or insulting other players and individuals is forbidden.\n<b>3.3</b> - Posting links to third-party services and websites in the chat is not allowed.\n<b>3.4</b> - Spamming (repeatedly posting meaningless phrases or characters) or sending identical messages in a short period of time is prohibited.\n<b>3.5</b> - Selling or pretending to sell cheats/macros is not allowed.\n<b>3.6</b> - Proposing actions that lead to an unwanted server exit is prohibited. Such actions include, for example, pressing <b>alt+f4</b>, typing <b>disconnect</b> in the console, and similar actions whose meanings other players may not be aware of.\n<b>3.7</b> - The administration reserves the right to mute or block a player in the chat if they behave inappropriately or disrespectfully towards other players.\n<b>3.8</b> - Selling/buying in-game items for real currency, crypto or skins is prohibited.", "Rules_4": "<b>4. In-Game Check</b>\n\n<b>4.1</b> - In-Game checks are conducted exclusively through the <b>Discord</b> program. Every player on our project must have the ability to access it for the purpose of undergoing in-game checks.\n<b>4.2</b> - Calls for in-game checks are made only through in-game notifications and never through voice or text chat.\n<b>4.3</b> - If a player leaves the server, ignores a in-game check, or refuses to participate in it, they will immediately receive a ban.\n<b>4.4</b> - Clearing your PC before a in-game check is prohibited.\n<b>4.5</b> - Refusal to provide the necessary information for the in-game check or inappropriate behavior will result in a ban.\n<b>4.6</b> - If a player is banned as a result of a in-game check (including bans for refusal, ignoring, leaving the server, and providing incorrect contact information), their entire team will also be banned.\n\n<b>+</b> You have the full right to refuse to undergo a in-game check, but in this case, you and your allies will be banned.\n<b>+</b> Leaving the server, providing incorrect contact information, and ignoring the in-game check will also be considered a refusal.\n<b>+</b> If you agree to undergo the in-game check, you automatically allow the administration to install third-party programs necessary for checking your PC(e.g., AnyDesk, RCC, etc.).\n\n<b>Appeal Process</b>\nOne month after the ban, you have the ability to submit an appeal, but only if the ban was not for cheats or macros.\nAppeals can be submitted on our website." } RU: { "RulesNotFound": "Аргумент {0} не найден!", "RulesAccepted": "Спасибо, что приняли наши условия! Приятной вам игры!", "RulesAcceptNotRead": "Вы не прочли все страницы!", "RulesEnabled": "Требование согласия с правилами включено!", "RulesDisabled": "Требование согласия с правилами выключено!", "RulesAlreadyEnabled": "Требование согласия с правилами уже включено!", "RulesAlreadyDisabled": "Требование согласия с правилами уже выключено!", "RulesOnce": "Однократный запрос на согласие с правилами включен!", "RulesEveryTime": "Однократный запрос на согласие с правилами выключен!", "RulesReAsk": "Всем игрокам в зависимости от настроек был отправлен запрос на соглашение с правилами.", "KickReason": "Вы были исключены, так как вы отклонили наши правила!", "BanReason": "Вы были заблокированы, так как вы в {0} раз подряд отклонили наши правила!", "PanelTitle": "Условия использования", "PanelLastUpdate": "Последнее обновление <color=brown>{1} {0} {2} года</color>", "BtnAccept": "Принимаю", "BtnDecline": "Отказываюсь", "BtnNextPage": ">", "BtnPreviousPage": "<", "January": "Января", "February": "Февраля", "March": "Марта", "April": "Апреля", "May": "Мая", "June": "Июня", "July": "Июля", "August": "Августа", "September": "Сентября", "October": "Октября", "November": "Ноября", "December": "Декабря", "Rules_1": "<b>1. Информация</b>\n\n<b>1.1</b> - Не знание правил не освобождает Вас от ответственности.\n<b>1.2</b> - Играя на сервере Вы автоматически соглашаетесь со всеми нижеперечисленными пунктами правил.\n<b>1.3</b> - Если Вы уже были замечены с читами/макросами или использованием просвета на другом сервере/проекте и на вас есть пруфы - мы имеем право забанить Вас без проверки.\n<b>1.4</b> - Администрация сама выбирает наказание для игрока в зависимости от степени нарушения и обстоятельств. Нарушитель может получить как предупреждение, так и перманентный бан(временных блокировок нет). Блокировка выдаётся на всех серверах проекта.\n<b>1.5</b> - Администрация не компенсирует игровые ценности, утраченные по причине вашей ошибки, технических проблем на сервере/хостинге, багов игры или контакта с нарушителями.\n<b>1.6</b> - Администрация не вмешивается во взаимоотношения игроков, за тех с кем вы играете ответственны только Вы, поэтому в случае если игрок вас обманет — ему ничего за это не будет.\n<b>1.7</b> - Вы несете ответственность за все свои аккаунты. Получив бан на одном аккаунте - Вы получите его и на остальных аккаунтах. То же самое будет если на одном из ваших аккаунтах имеется игровая блокировка(EAC).\n<b>1.8</b> - Запрещено выдавать себя за члена Администрации сервера.", "Rules_2": "<b>2. Геймплей</b>\n\n<b>2.1</b> - Запрещено использовать/хранить/приобретать/распространять стороннее ПО или любые другие средства, позволяющие получить преимущество над другими игроками.\n<b>2.2</b> - Запрещено использование услуг читеров.\n<b>2.3</b> - Запрещено использование багов.\n<b>2.4</b> - Запрещено превышать лимит игроков в команде:\n<b>+</b> Нельзя устраивать альянсы или перемирия с другими игроками если в сумме вас больше, чем указано в ограничениях сервера;\n<b>+</b> Частая смена союзников будет считаться за нарушение правил, тоже самое касается и игру с другим игроком пока тиммейт стоит афк или не находится рядом;\n<b>+</b> Запрещена смена союзников на время, если заменяемый союзник продолжит с вами играть;\n<b>+</b> Разрешено сменить напарника, если ваш предыдущий напарник в дальнейшем не будет с вами контактировать.", "Rules_3": "<b>3. Игровой Чат/Голосовой чат</b>\n\n<b>3.1</b> - Запрещено обсуждение политики, религии, аморальных и прочих неуместных тем.\n<b>3.2</b> - Запрещено разжигание национальной, расовой или религиозной ненависти или оскорбления других игроков и других людей.\n<b>3.3</b> - Запрещены ссылки в чате на сторонние сервисы и сайты.\n<b>3.4</b> - Запрещен флуд(многократное повторение бессмысленных фраз, символов) или многократное отправление одинаковых фраз за короткий промежуток времени.\n<b>3.5</b> - Запрещено продавать или делать вид что вы продаёте читы/макросы.\n<b>3.6</b> - Запрещено предлагать сделать действия, приводящие к нежеланному выходу с сервера. К таким действиям относится например нажатие <b>alt+f4</b>, прописывание <b>disconnect</b> в консоль и прочие подобные действия, о значении которых другие игроки могут не знать.\n<b>3.7</b> - Администрация оставляет за собой право выдать мут или заблокировать игрока в чате если тот ведёт себя неадекватно или некорректно по отношению к другим игрокам.\n<b>3.8</b> - Запрещена продажа/покупка игровых ценностей за реальную валюту, крипту или скины.", "Rules_4": "<b>4. Игровая проверка</b>\n\n<b>4.1</b> - Проверки проходят только через программу <b>Discord</b>. Каждый игрок на нашем проекте, в обязательном порядке должен иметь возможность зайти в нее для прохождения проверки.\n<b>4.2</b> - Вызов на проверку осуществляется только через игровое оповещение и ни в коем случае не через голосовой или текстовый чат.\n<b>4.3</b> - Если игрок покинул сервер, проигнорировал проверку или отказался от неё, то он сразу получает блокировку.\n<b>4.4</b> - Запрещено чистить ПК перед проверкой.\n<b>4.5</b> - За отказ показывать нужную для проверки информацию или неадекватное поведение — вы будете заблокированы.\n<b>4.6</b> - Если по итогу(итогом считается и блокировка за отказ / игнор / выход из сервера и предоставление некорректных данных для связи) проверки игрок блокируется, то и вся его команда блокируется вместе с ним.\n\n<b>+</b> Вы имеете полное право отказаться проходить проверку, но в этом случае Вы и ваши союзники будут заблокированы.\n<b>+</b> Так же отказом от проверки будет считаться выход с сервера, предоставление некорректных контактных данных и игнорирование проверки.\n<b>+</b> Если Вы согласны пройти проверку - то автоматически разрешаете устанавливать сторонние программы нужные администрации для проверки вашего PC(AnyDesk, RCC и т.д).\n\n<b>Возможность разблокировки</b>\nЧерез месяц после блокировки можно подать апелляцию, но, только в случае если бан был получен не за читы или макросы.\nАпелляцию можно подать на нашем сайте." } show - Opens the rules panel. enable - Enabling Rules agreements. Permission "rules.admin" required. disable - Disabling Rules agreements. Permission "rules.admin" required. once - Enabling/disabling one-time agreement request for the Rules. Permission "rules.admin" required. reask - Reasking all players for the Rules agreement. Permission "rules.admin" required. Example: /rules show /rules enable You can customize the UI as you like(*SERVER*\oxide\data\RulesUi\). However, the following containers must always be present and their names must remain unchanged(you can change the parent, position, layout of the elements, etc.), as they are referenced by name: The name of the main container is "RulesUi"; The name of the container for title texts(header and update date) is "RulesUi_Panel_Title_Text"; The name of the container for the "Next Page" button is "RulesUi_Panel_Title_Pagination_Next"; The name of the container for the "Previous Page" button is "RulesUi_Panel_Title_Pagination_Previous"; The name of the container for the rules text is "RulesUi_Panel_Content"; The name of the container for the progress indicator is "RulesUi_Panel_Content_Progress"; The name of the container for the "Decline" button is "RulesUi_Panel_Footer_Decline"; The name of the container for the "Accept" button is "RulesUi_Panel_Footer_Accept". RulesEnabled: Called after the rules are enabled or the plugin is loaded with enabled config. RulesDisabled: Called after the rules are disabled or the plugin is unloaded. RulesAccepted: Called after the player has accepted the rules; Returning a non-null value overrides default behavior. RulesDeclined: Called before kicking or banning a player; Returning a non-null value overrides default behavior. void RulesEnabled() { Puts("The rules were enabled!"); } void RulesDisabled() { Puts("The rules were disabled!"); } object RulesAccepted(IPlayer player) { Puts($"Player {player.Name} has accepted the rules!"); return null; } object RulesDeclined(IPlayer player, int declines, int ban_attemps) { Puts($"Player {player.Name} has declined the rules! This is the {declines} declines out of {ban_attemps}!"); return null; }$4.99 -
Version 1.0.2
8 downloads
This plugin synchronizes groups, group permissions, player groups, and player permissions across multiple servers. Questions & Answer: Config: { "General Settings": { "Prefix": "[PG-Sync]", "SteamID": "0", "Debug": false }, "Sync Settings": { "Main Server (This should be true only on the main server among servers.)": false, "Main Server Redirect IP": "127.0.0.1", "Main Server Redirect Port": "28015", "Sync Groups?": true, "Sync Players Permissions?": true, "Sync Groups in Permissions?": true, "Sync Save Time (secs)": 60, "Exception for Auto Group Sync": [], "Exception for Auto Permissons Sync": [] }, "Mysql Settings (Recommended v5.7.37)": { "MySqlIp": "", "MySqlPort": 3389, "MySqlUsername": "", "MySqlPasword": "", "MySqlDatabase": "" }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } This plugin was created at the request of the client.$30.00 -
Version 1.0.0
4 downloads
NamePermissions automates group management based on player username. Players who include a specific phrase in their name when joining are automatically added to a set Oxide group. If they rejoin without the phrase, the plugin automatically removes them from the group. A debug feature is included to log group assignments and any issues. Example Configuration: Join My Discord Plugins By Duff https://discord.gg/2KBPH7hXb7$1.99-
- #name
- #permissions
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(and 2 more)
Tagged with:
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Version 0.1.0
12 downloads
What is it? Zone Command Blocker is a tool which prevents using specific commands (in data folder) in specific zones Permissions: zonecommandblocker.bypass - None of your command will be blocked in any zone zonecommandblocker.clear - Access for the /zcb.clear command Commands: /zcb.clear - Clears/wipes the data folder which contains zones with saved permissions etc.. Features: Zone Command Blocker will make your life easy and will on load take all zones and add them into it's data file where you can just add blocked commands Multiple blocked commands - Supports multiple blocked commands for specific zone Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\ZoneCommandBlocker\ZoneCommandBlocker.json Localization: { "CommandBlocked": "This command cannot be used in zones!", "DataFileClear": "Cleared data folder" }$4.99- 1 comment
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- #zone
- #zone manager
- (and 13 more)
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Version 2.0.0
522 downloads
This plugin will add variable custom quarries and pumpjacks to your server. You can create any amount of different quarries and pumpjacks! You can get the fastest support in our Discord: Alias™ dev. Features Prefab substitution You can avoid using survey charges for installing quarries. Static quarries All 4 type of statics (pumpjack, stone, sulfur, HQM) can be configured separately. Built-in remove You can configure different remove and refund settings per quarry. Repair It is very similar to the standard system with all the sounds and effects. It also supports custom items. Build limits Built in options to set limits for quarries and pumpjacks separately. Custom Items You can use any normal and/or skinned items (custom items) as fuel and/or resource production. Fuel system You can set up several different fuel types with different production settings per fuel type. Production system You can set up min/max amount of items and probability chances per item. Permissions You can set up build limits and/or gather rates by permissions and also sum all permission parameters (or not). Upgrade system You can upgrade from one quarry to another using different skin id. UI Adaptive and informative interface made in modern rust-style design so it may seem like part of the game. It will automatically change its size and screen location depending on your quarry settings. Langs You can translate any phrase in the plugin. Performance The plugin completely has its own mechanics, which ensures the best performance even compared to the standard system. This also fixes all of the default quarry bugs. Optimization You can completely disable some of the plugin's functions in the main config. Configuration Main config (oxide/config/aQuarry.json) Static quarries config (oxide/data/aQuarry/StaticQuarries/) Personal quarries config (oxide/data/aQuarry/PersonalQuarries/) Commands quarry.give «SteamID» «SkinID» => give to player the quarry with specified skin from config quarry.giveme => give all quarries from config to self Permissions: aQuarry.admin => allows to use «quarry.give» and «quarry.giveme» commands from in-game console$24.00 -
Version 0.1.8
337 downloads
Allows automating the entire manure collection process and adds other useful features in this area, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container. Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted. To remove modifications from entities, you should use the "idung unload" command. industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name. "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, ... }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung". { "Chat command": "idung", "Is it worth enabling GameTips for messages?": true, "Use auto-splitting in the Composter?": true, "Item's short name for auto-splitting in the Composter. Leave the field empty to use the default": "horsedung", "AutoModify - Default value for new players": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "Popup - Duration": 6.0, "Popup - Position AnchorMin": "0 0.9", "Popup - Position AnchorMax": "0.25 1", "Popup - Position OffsetMin": "20 0", "Popup - Position OffsetMax": "0 -30", "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - Text Font Size": 14, "Popup - Text Font Color": "#FFFFFF", "Popup - Description Font": "RobotoCondensed-Regular.ttf", "Popup - Description Font Size": 12, "Popup - Description Font Color": "#FFFFFF", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "MsgNotAllowed": "You do not have permission to use this command!", "MsgNotHitchOwner": "You are not the owner of this hitch trough!", "MsgNotComposterOwner": "You are not the owner of this composter!", "MsgNotEntity": "You need to look at the hitch trough/composter or provide correct net ID!", "MsgNotModifiedEntity": "This entity is not modified!", "MsgLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "MsgPopupTextHitch": "Modify this hitch trough?", "MsgPopupTextComposter": "Modify this composter?", "MsgPopupSubText": "Click on the notification to confirm", "MsgHitchTroughModified": "The hitch trough has been successfully modified!", "MsgComposterModified": "The composter has been successfully modified!", "MsgMyRemovedHitch": "The modification from the hitch trough has been successfully removed!", "MsgMyRemovedComposter": "The modification from the composter has been successfully removed!", "MsgMyAllRemoved": "All your modifications from the hitch troughs and composters have been successfully removed!", "MsgPlayerMsgAllRemoved": "All {0}'s modifications from the hitch troughs and composters have been successfully removed!", "MsgAllRemoved": "All modifications from the hitch troughs and composters have been successfully removed!", "MsgAutoModifyEntityEnabled": "Automatic entity modification is enabled!", "MsgAutoModifyEntityDisabled": "Automatic entity modification is disabled!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgNotHitchOwner": "Вы не являетесь владельцем данной кормушки!", "MsgNotComposterOwner": "Вы не являетесь владельцем данного компостера!", "MsgNotEntity": "Вам необходимо смотреть на кормушку/компостер или указать корректный net ID!", "MsgNotModifiedEntity": "Данная сущность не является модифицированной!", "MsgLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "MsgPopupTextHitch": "Модифицировать данную кормушку?", "MsgPopupTextComposter": "Модифицировать данный компостер?", "MsgPopupSubText": "Нажмите на уведомление для подтверждения", "MsgHitchTroughModified": "Кормушка успешно модифицирована!", "MsgComposterModified": "Компостер успешно модифицирован!", "MsgMyRemovedHitch": "Модификация с кормушки успешно удалена!", "MsgMyRemovedComposter": "Модификация с компостера успешно удалена!", "MsgMyAllRemoved": "Все ваши модификации из кормушек и компостеров успешно удалены!", "MsgPlayerMsgAllRemoved": "Все модификации из кормушек и компостеров игрока {0} успешно удалены!", "MsgAllRemoved": "Все модификации из кормушек и компостеров успешно удалены!", "MsgAutoModifyEntityEnabled": "Автоматическая модификация сущностей включена!", "MsgAutoModifyEntityDisabled": "Автоматическая модификация сущностей выключена!" } add - Adding a modification to the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. *netID* - Adding a modification to the HitchTrough/Composter with the specified netID; remove - Removing a modification from the HitchTrough/Composter that you are looking at from a distance of no more than 10 meters. *netID* - Removing a modification from the HitchTrough/Composter with the specified netID; clear - Removing all modification from your HitchTroughs and Composters. *userID* - Removing all modification from specified player's HitchTroughs and Composters. Permission "industrialdung.admin" required. all - Removing all modification from all HitchTroughs and Composters. Permission "industrialdung.admin" required. auto - Enabling/Disabling automatic modification of HitchTroughs and Composters, if possible. aclear - Removing all modifications from the HitchTroughs and Composters that were not added to the data files for some reason. Permission "industrialdung.admin" required. unload - Unloading the plugin with the removal of all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required. Example: /idung add /idung add *netID* /idung clear all /idung auto$9.99- 54 comments
- 2 reviews
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- 1
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- #rust
- #industrial
- (and 25 more)
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Version 0.1.0
26 downloads
The plugin that displays temporary permissions and groups in the status bar. Depends on TemporaryPermissions and AdvancedStatus plugins. The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to customize the bar for each permission and group; The ability to generate language keys for each permission and group; The ability to specify additional languages for generation. { "Language - Addition languages (except en and ru)": [ "" ], "Status. Permissions Bar - New Local Images. Should it be copied?(Note: If set to true, it may create a lot of unnecessary images)": false, "Status. Permissions Bar - Default Display": true, "Status. Groups Bar - Default Display": true, "Status. Permissions BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Status. Groups BarType - You can choose only between TimeProgressCounter and TimeCounter": "TimeProgressCounter", "Status. Bar - Default Height": 26, "Status. Bar - Default Order": 20, "Status. Main - Default Color": "#FFFFFF", "Status. Main - Default Transparency": 0.15, "Status. Main - Default Material(empty to disable)": "", "Status. Image - Default Url": "https://i.imgur.com/BtK7YHa.png", "Status. Image - Default Local(Leave empty to use Image_Url)": "PermissionsStatus_Default", "Status. Image - Default Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Default Is raw image": false, "Status. Image - Default Color": "#FFF53D", "Status. Image - Default Transparency": 1.0, "Status. Text - Default Size": 12, "Status. Text - Default Color": "#FFFFFF", "Status. Text - Default Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Default Offset Horizontal": 0, "Status. SubText - Default Size": 12, "Status. SubText - Default Color": "#FFFFFF", "Status. SubText - Default Font": "RobotoCondensed-Bold.ttf", "Status. Progress - Default Reverse": true, "Status. Progress - Default Color": "#FFD700", "Status. Progress - Default Transparency": 0.7, "Status. Progress - Default OffsetMin": "0 0", "Status. Progress - Default OffsetMax": "0 0", "Is it worth clearing saved settings for permissions and groups upon detecting a wipe?": false, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } The language file is generated during the plugin initialization process. Additionally, when creating a new permission or group, a key for it will be automatically added. Note: You can also specify in the configuration file the generation of language files for other languages besides en and ru.$9.99 -
Version 1.4.7
565 downloads
The plugin allows you to display time to expiration for permissions or groups. Features: Detailed and elegant display of your permissions and groups. Detailed customization of everything Ability to customize text for different languages to reach players from different countries. Ability to enable status display only in the authorized area of the cabinet Ability for a player to disable status display Optimized (static) status mode available Automatically generate language files for all languages, you just need to write your text. Permissions: permissionstatus.hide - this permission is used for status switching by the player. IMPORTANT: If you give this to any group, the statuses will not work. Chat Commands: ps.toggle - status display switch for a player Default Config { "ExampleGroupOrPerm": { "true - Group | false - Permission": true, "Display Mode (0 - Time, 1 - Static)": 0, "[Time display mode] Update Interval (in seconds)": 60.0, "Only show in authorized cupboard area": false, "Icon Url": "default", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Background Color": "0.16 0.44 0.63 0.85", "Icon Color": "0.22 0.63 0.90 0.9", "Title Color": "1 1 1 1", "Text Color": "1 1 1 1" } } Default Lang: { "HideMessage": "You have hidden the statuses of timed permissions.", "ShowMessage": "You have enabled the display of timed permissions statuses.", "ExampleGroupOrPerm": "ExampleGroupOrPerm" } Example Config: { "Elite": { "true - Group | false - Permission": true, "Display Mode (0 - Time, 1 - Static)": 0, "Only show in authorized cupboard area": false, "Icon Url": "default", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.85 0.52 0.17 1", "Icon Color": "1 0.8 0 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" }, "backpackpro.size42": { "true - Group | false - Permission": false, "Display Mode (0 - Time, 1 - Static)": 0, "Only show in authorized cupboard area": false, "Icon Url": "https://static.thenounproject.com/png/74337-200.png", "Time Format": "d\\d\\ hh\\h\\ mm\\m", "Color": "0.16 0.44 0.63 1", "Icon Color": "0.22 0.63 0.90 1", "Text Color": "1 1 1 1", "Subtext Color": "1 1 1 1" } } Example Lang: { "Elite": "Elite", "backpackpro.size42": "Ext. backpack" }$15.00- 46 comments
- 3 reviews
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- 4
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- #timedpermissions
- #statusbar
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Version 0.1.3
64 downloads
Adds a reputation system, similar to the well-known Infestation Survivor Stories(The WarZ). More information on how the plugin works can be found at the bottom in the "Principle of work" section. The ability to create an unlimited number of reputations. The only condition is that their value ranges must not overlap; The ability to flexibly customize the bar for each reputation; The ability to automatically reset reputations upon detecting a wipe; The ability to show your reputation by waving to players; The ability to see a player's reputation when aiming at them with scope items. Unfortunately, the reputation will also be displayed if a player is in certain bushes; The ability to see the reputation of all players in the bandit zone; The ability to prohibit players with a certain reputation from entering safe zones (except for the bandit zone). Also, notifying players about it; The ability to set fake reputations to confuse players. reputationmaster.vip - Provides the ability to set a fake rank value. reputationmaster.admin - Provides the ability to set or reset reputation value to other players. { "Chat command": "rep", "Is it worth enabling GameTips for messages?": true, "Is it worth resetting reputations upon detecting a wipe?": true, "Use ddraw command, for displaying the rank? NOTE! To use, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command": true, "Is it worth displaying reputation when aiming at a player with a scope (ddraw should be enabled)? NOTE! The player's reputation may be displayed in certain bushes": true, "The time of self-defense for a lawman against an attack by another lawman(in seconds)": 900, "Forbid bandits from visiting the SafeZone(except for Banditcamp)?": true, "The time(in seconds) a bandit can stay in the SafeZone before being killed, and anyone can loot their loot": 10.0, "The prefab name of the effect upon killing a bandit in the SafeZone": "assets/prefabs/misc/xmas/advent_calendar/effects/open_advent.prefab", "The minimum value for fake reputation": -10000, "The maximum value for fake reputation": 10000, "Is it worth using the AdvancedStatus plugin?": true, "UI. Position - Left to Right": true, "UI. Position - AnchorMin": "1 0.9", "UI. Position - AnchorMax": "1 0.9", "UI. Position - OffsetMin": "-208 -15", "UI. Position - OffsetMax": "-16 15", "UI. Reputation Positive Value Image - URL": "https://i.imgur.com/HKqyHO8.png", "UI. Reputation Negative Value Image - URL": "https://i.imgur.com/mMdm55h.png", "UI. Added Value Sound - Prefab Name": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } Note: To use ddraw, an administrator flag is required, which is granted before rendering and revoked immediately after issuing the command. The player's reputation may be displayed in certain bushes. [ { "Name": "Assassin", "MinRange": -3.40282347E+38, "MaxRange": -1000.0, "Reward": 20.0, "Penalty": 0.0, "IsLawman": false, "AllowSafeZone": false, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#FF341E", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/CdDKpwv.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FF341E", "Text_Size": 14, "Text_Color": "#FF341E", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#FF341E", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, ... { "Name": "Civilian", "MinRange": -4.99, "MaxRange": 9.99, "Reward": 1.0, "Penalty": -1.0, "IsLawman": true, "AllowSafeZone": true, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#5EC0CA", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/cgi9T1D.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#5EC0CA", "Text_Size": 14, "Text_Color": "#5EC0CA", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#5EC0CA", "SubText_Font": "RobotoCondensed-Bold.ttf" } }, ... { "Name": "Paragon", "MinRange": 1000.0, "MaxRange": 3.40282347E+38, "Reward": 20.0, "Penalty": -125.0, "IsLawman": true, "AllowSafeZone": true, "Bar": { "Order": 20, "Height": 30, "Main_Color": "#0AFBFB", "Main_Transparency": 0.6, "Main_Material": "", "Image_URL": "https://i.imgur.com/6yzrXE0.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#0AFBFB", "Text_Size": 14, "Text_Color": "#0AFBFB", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#0AFBFB", "SubText_Font": "RobotoCondensed-Bold.ttf" } } ] MinRange, MaxRange - Range of values for the group rank; Name - Name of the rank; Reward - Reward for killing or reviving(divided by 2) a player in this rank. If the initiating player has IsLawman = true, the value will be positive, otherwise, it will be negative; Penalty - Penalty for a peaceful player of this rank, for killing another peaceful player. If the target did not initiate this pvp first; IsLawman - Does the rank apply to peaceful players? AllowSafeZone - Is this rank allowed to visit Safe Zones (except Bandit Camp)? The "Forbid bandits from visiting the SafeZone (except for Banditcamp)" config should be set to true. Path: *SERVER*\oxide\data\ReputationMaster\ReputationsData.json EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgResetAllValues": "Successfully reset {0} reputations!", "MsgResetPlayerValue": "{0}'s reputation successfully reset!", "MsgFakeValueSucceeded": "Value {0} successfully set as fake!", "MsgFakeValueFailed": "You need to specify a digit value for the fake reputation.", "MsgBanditZoneSet": "Position {0} successfully set for Bandit Camp!", "MsgBanditZoneFailed": "Failed to set {0} as the position for the Bandit Camp!", "MsgPlayerNewValue": "Player {0} assigned a new reputation value: {1}({2})!", "MsgPlayerNewValueWrong": "Incorrect format! Example: '/rep *userNameOrId* *value*'.", "MsgReputation": "Reputation", "MsgNewReputation": "Congratulations! You've reached a new reputation rank {0}!", "MsgKillNoPenalty": "You have killed {0}({1}). However, since he attacked you first, you will not be penalized.", "MsgLawmanToLawman": "You attacked {0}({1}) first. If he kills you within {2} minutes, he will not receive a penalty.", "MsgBanditEnterSafeZone": "You are not welcome here! If you do not leave this place, you will be killed in {0} seconds.", "MsgBanditLeaveSafeZone": "Do not return here anymore! Individuals like you belong in the Bandit Camp!", "MsgLawmanEnterBanditZone": "You've entered the Bandit Camp! Be cautious, there are plenty of outlaws around here!", "MsgLawmanLeaveBanditZone": "You've left the Bandit Camp! We recommend avoiding this place.", "MsgBanditEnterBanditZone": "Welcome to the Bandit Camp! Make yourself at home!", "MsgBanditLeaveBanditZone": "You've left the Bandit Camp! We hope for your swift return!", "MsgShowPlayerReputation": "{0}'s rank is {1}({2})." } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgResetAllValues": "Успешно сброшено {0} репутаций!", "MsgResetPlayerValue": "Репутация игрока {0} успешно сброшена!", "MsgFakeValueSucceeded": "Ложное значение {0} успешно установлено!", "MsgFakeValueFailed": "Вам необходимо указать числовое значение ложной репутации.", "MsgBanditZoneSet": "Позиция {0}, успешно установлена для Лагеря Бандитов!", "MsgBanditZoneFailed": "{0} не удалось установить как позицию для Лагеря Бандитов!", "MsgPlayerNewValue": "Игроку {0} установлено новое значение репутации: {1}({2})!", "MsgPlayerNewValueWrong": "Не верный формат! Пример: '/rep *имяИлиИд* *значение*'.", "MsgReputation": "Репутация", "MsgNewReputation": "Поздравляем! Вы получили новый ранг репутации {0}!", "MsgKillNoPenalty": "Вы убили {0}({1}). Но так как он первым вас атаковал, вас не накажут.", "MsgLawmanToLawman": "Вы первым атаковали {0}({1}). Если он вас убьет в течении {2} минут, то не получит штрафа.", "MsgBanditEnterSafeZone": "Вам здесь не рады! Если вы не покинете это место, то вас убьет через {0} секунд.", "MsgBanditLeaveSafeZone": "Больше сюда не возвращайтесь! Таким как вы место в Лагере Бандитов!", "MsgLawmanEnterBanditZone": "Вы пришли в Лагерь Бандитов! Будьте бдительны, здесь полно отморозков!", "MsgLawmanLeaveBanditZone": "Вы покинули Лагерь Бандитов! Советуем обходить это место.", "MsgBanditEnterBanditZone": "Добро пожаловать в Лагерь Бандитов! Будьте как дома!", "MsgBanditLeaveBanditZone": "Вы покинули Лагерь Бандитов! Надеемся на скорое ваше возвращение!", "MsgShowPlayerReputation": "Ранг игрока {0}: {1}({2})." } fake *value* - Sets a fake reputation value for display to other players. Permissions "reputationmaster.vip" or "reputationmaster.admin" required. reset *userNameOrID* - Resets the reputation of the specified player. Permission "reputationmaster.admin" required. reset all - Resets the reputation of all players. Permission "reputationmaster.admin" required. *userNameOrID* *value* - Sets a new reputation value for the specified player. Permission "reputationmaster.admin" required. Example: /rep fake 150 ReputationValueUpdated: Called after the player's reputation value has changed. Works only for players that are not NPCs. void ReputationValueUpdated(ulong userID, string repName, float repValue) { Puts($"{userID} updated a reputation value to {repValue}. Current reputation rank is {repName}."); } ReputationUpdated: Called after the player receives a new reputation rank. Works only for players that are not NPCs. void ReputationUpdated(ulong userID, string oldRep, string newRep, bool isLawman, bool allowSafeZone, float repValue) { Puts($"{userID} has updated their rank from {oldRep} to {newRep}. Is peaceful: {isLawman}\nSafe Zones: {allowSafeZone}\nReputation Value: {repValue}"); } (float) GetReputationValue(ulong userID) - Returns the reputation value of the specified player. Returns null if the player is not found. (string) GetReputationName(ulong userID) - Returns the reputation name of the specified player. Returns null if the player is not found. (bool) GiveReputationNPC(BasePlayer npc, float value, float fakeValue = 0f) - Sets the reputation for NPCs. Returns true if successful, and false otherwise. You can create as many reputation ranks as you want, but there are only two main groups: Lawmen(peaceful or civilians); Outlaws(bandits). Each kill has a different scores depending of the reputation rank of the victim and attacker. For exampe, if you are a Civilian, you will receive: Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: +2 Outlaw: +3 Bandit: +4 Hitman: +10 Villain: +15 Assassin: +20 Reviving: For reviving a player, you will receive a reward divided by 2. If the target is a lawman, the reward will be positive, else if a target is a bandit, it will be negative. Also, this is the only way out of bandit rank for bandits. Outlaw: When you reach the outlaw reputation, you have no more back! Except for reviving a peaceful player. You can kill other bandits but still counting as negative reputation! So, after you reach the outlaw reputation rank, scores by killing a player of a certain reputation will be as follows(negative reward value) : Paragon: -20 Vigilant: -15 Guardian: -10 Lawman: -4 Deputy: -3 Constable: -2 Civillian: -1 Thug: -2 Outlaw: -3 Bandit: -4 Hitman: -10 Villain: -15 Assassin: -20 Lawman: The scores will be as follows for each kill a outlaw reputation ranks(positive reward value) : Assassin: +20 Villain: +15 Hitman: +10 Bandit: +4 Outlaw: +3 Thug: +2 But for killing a peaceful player, you will receive penalties based on your rank. A list of penalties for each reputation rank: Paragon: -125 Vigilante: -60 Guardian: -40 Lawman: -15 Deputy: -2 Constable: -1 Civilian: -1 There is also a self-defense system that works as follows: If a peaceful player initiates an attack on another peaceful player, a timer of 15 minutes(sets from config) is activated, during which the victim can kill the attacker without penalties. So, it's very hard to become a lawman, and it's very easy to get out from lawman.$4.99- 6 comments
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- 1
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- #rust
- #reputation
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Version 1.0.5
14 downloads
This plugin allows you to give permissions to any grops for time! Also this plugin can give, revoke and extend the permissions time for groups You can log you grants revokes and extends in discord channel just put you webhook url to config file and put the command: oxide.reload TimedGroupPermissions and thats it! If you want to see wich groups have timed permission check the oxide\data\TimedGroupPermissions.json Commands secction: ChatCommands && ConsoleCommands 1: givegroupperm <group> <permission> <time ex: 1d> 2: extendgrouptimeperm <group> <permission> <time ex: 1d> 3: revokegroupperm <group> <permission> Examples: givegroupperm admin minicopter.infinitefuel 10d -> That will give permission: minicopter.infinitefuel to group admin for 10 days extendgrouptimeperm admin minicopter.infinitefuel 10d > That will extend permission time for: minicopter.infinitefuel to group admin to extra 10 days revokegroupperm admin minicopter.infinitefuel > That will remove the permission minicopter.infinitefuel from the group admin Default Configuration section: { "Send Mesages to DiscordWeebhook? Requieres DiscordApi plugin!": true, "Configuration for Discord Weebhook Url!": "https://discord.com/api/webhooks/..." }$9.99- 2 comments
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- #group
- #permissions
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Version 2.0.9
67,850 downloads
Convenient GUI manager for player and group permissions. Allows assignment of player permissions. (online or sleeping) Allows assignment of group permissions. Allows one-click removal of all players from a group. (group page - "Remove All") Allows adding/removing a player from groups. Supports unlimited plugins/permissions/groups Up to 60 plugins per-page. Up to 40 permissions per-page. Up to 40 user groups per-page Allows for local and sql backup and recall of all permissions or groups. Permissions. permissionsmanager.allowed - Allows players to use GUI. Plugin can be used with this permission, or by any Admin : Auth Level 2. Chat commands. /perms data - Backup and restore permissions and/or groups - local data file and/or SQL. ** /perms OR /perms player - Opens GUI player list, allowing a player to be chosen. /perms group - Opens GUI group list, allowing a group to be chosen. /perms player <playername> - Opens permissions GUI for the specified player. /perms group <groupname> - Opens permissions GUI for the specified group. Console commands. EmptyGroup <groupname> - Removes all players from the specified group. Configuration. Global. Chat - Title colour Chat - Message colour GUI - Label colour GUI - On colour GUI - Off colour GUI - AllPerPage - Sets All/None option to per-page, or per plugin. Options - GUI Transparency 0-1 Options - Plugin BlockList - ex. "playerranks,botspawn" Block list must be lower case, comma separated, no spaces, and no final comma, as above. Useful tool for picking CUI colours - RGB Decimal - Take the RGB Normalized decimal output, and remove all commas. ** Please note that with data backups : SQL saving is accumulative - Saving adds current permissions/group data to whatever was already saved. Local data file saving is not accumulative. It overwrites any existing backup with the current server permissions/groups. FAQ. Q: I'm trying to revoke permission(Y) for a player, but it says "Inherited". A: The player is in a group(X) which is also granted permission(Y). Solution: Revoke permission (Y) from group(X) or remove the player from group(X). Q: I removed a player from group(X), but they still have permission(Y). A: This is the opposite of the above. This player must have been independently granted permission(Y) at some time. Solution: Revoke permission(Y) from the player.Free- 184 comments
- 32 reviews
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- 36
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- #permissions
- #admin
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Version 0.1.7
32 downloads
A simple plugin that allows players with permissions to open card-locked doors in Rad Towns without a card, by knocking on the door instead (except for Arctic Research Base and Nuclear Missile Silo) : Arctic Research Base: Opens by toggling a switch button; Nuclear Missile Silo: Opens by pressing a button. P.S. You can also grant temporary permissions using the TemporaryPermissions plugin. freert.all - Allows players to open all card-locked doors without a card; freert.green - Allows players to open only green card-locked doors without a card; freert.blue - Allows players to open only blue card-locked doors without a card; freert.red - Allows players to open only red card-locked doors without a card. { "Is it worth showing messages to players who don't have permissions?": true, "Version": { "Major": 0, "Minor": 1, "Patch": 7 } } EN: { "MsgNotAllowed": "You do not have permission to open this door without the card!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для открытия этой двери без карточки!" }Free -
Version 0.1.0
59 downloads
What is it? A simple command to jump from one place to another. How to use it? Look at anything and type /jump and you will be teleported to the place you are looking at if the place is further than the MaxDistance in config you will be teleported (MaxDistance meters) into that direction. Permission jump.use -- Gives you ability to use the /jump command ChatCommand /jump Configuration { "Max jump distance": 300.0 }Free- 3 comments
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Version 1.8.32
466 downloads
IQPermissions is your server's temporary privilege controller with the ability to transfer your data from TimedPermissions, Grant or TimePrivilage! Why IQPermissions? : - Multilingual permissions and groups (configurable in the configuration) - Familiar commands, see the section "Commands" - Logging system, logs will display all the actions of the plugin and its interactions with your players - Support for logging in Discord (discord will receive notifications about the receipt and expiration of player privileges) - It is possible to use MySQL in addition to the standard data file - The ability to synchronize player privileges between your servers using MySQL (privileges and their duration will remain with the player, even if he moves to your other server) - The ability to use a "whitelist" for permissions and groups available for synchronization between servers - Safety! If the server crashes or the plugin is unloaded, it automatically clears the player's privileges before the plugin is loaded later (optional in the configuration) - Encouraging newcomers. You will be able to give groups or permissions to newcomers at any time! - Player notifications (3 types) : - 1: Receiving a privilege, the player will receive a pop-up notification that he has received a privilege - 2 : Expiration reminder, the player will receive a pop-up notification that his privilege is about to end (configurable in the configuration) - 3 : Privilege expiration, the player will receive a pop-up notification that his privilege has expired - Full customization of the UI plugin - Setting up notifications, you can specify a list of permissions and groups the plugin will remind the player about the expiration date - IQChat support UI-Alert (3 type) - Example : Discord Log - Example : CONFIGURATION - https://pastebin.com/BCV2kK4H Q: How can I transfer data from my plugin Time d Permissions/Grant/TimePrivilage? A: It's very simple, download Impermissions, configure the configuration to suit your needs and start syncing with one of the commands (you must have your data file downloaded from one of the specified plugins) Q: How to install images? A: Navigate to the folder /data/IQSystem/IQPermissions/ and move the Images folder from the archive there, then reload the plugin. Commands for transferring data from other plugins : TimedPermissions - migration.timedpermissions Grant - migration.grant TimePrivilage - migration.timeprivilage *For more commands, see the "Commands" section Commands : Commands for transferring data from other plugins: TimedPermissions - migration.timedpermissions Grant - migration.grant TimePrivilage - migration.timeprivilage Custom commands : /pinfo - displaying information about privileges to the player Issuance of temporary permissions : grantperm Steam64ID Permission Time(1d/1m/1s) - grant the player a temporary permission grant.permission Steam64ID Permission Time(1d/1m/1s) - alternative command Withdrawal of temporary permissions : revokeperm Steam64ID Permission - completely take away the temporary permission of the player revoke.permission Steam64ID Permission - alternative command revokeperm Steam64ID Permission Time(1d/1m/1s) - reduce the duration of the player's permissions revoke.permission Steam64ID Permission Time(1d/1m/1s) - alternative command Issuing temporary groups : addgroup Steam64ID Group Time(1d/1m/1s) - give the player a temporary group grant.group Steam64ID Group Time(1d/1m/1s) - alternative command Removing temporary groups : revokegroup Steam64ID Group - completely take away the temporary group from the player revoke.group Steam64ID Group - alternative command revokegroup Steam64ID Group Time(1d/1m/1s) - reduce the duration of the player's group revoke.group Steam64ID Group Time(1d/1m/1s) - alternative command Informative commands : perm.users Permission - withdraw all players who have the specified permission group.users Group - output all players who have the specified group user.perms Steam64ID - displays all active player permissions user.groups Steam64ID - displays all active player groups API : Dictionary<String, DateTime> GetPermissions(UInt64 userID) - returns a list of the player's permissions and the time of their validity Dictionary<String, DateTime> GetGroups(UInt64 userID) - returns a list of the player's groups and the time of their action void SetPermission(UInt64 userID, String Permission, DateTime DataExpired) - granting temporary permissions to the player void SetPermission(UInt64 userID, String Permission, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void SetGroup(UInt64 userID, String Group, DateTime DataExpired) - issuing a temporary group to a player void SetGroup(UInt64 userID, String Group, String DataExpired) - alternative API (DataExpired in 1d/1m/1s format) void RevokePermission(UInt64 userID, String Permission, DateTime DataExpired = default(DateTime)) - removing player permissions (if DataExpired = default(DateTime) - completely removes the permission from the player, if a period is specified, then it will cut the validity period to this period) void RevokePermission(UInt64 userID, String Permission, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (if DataExpired = null - completely remove the permissions from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, DateTime DataExpired = default(DateTime))- removing player group (if DataExpired = default(DateTime) - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline) void RevokeGroup(UInt64 userID, String Group, String DataExpired = null) - alternative API (DataExpired format 1d/1m/1s) (если DataExpired = null - completely remove the group from the player, if a deadline is specified, then the validity period will be scraped until this deadline)$12.99- 39 comments
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- 2
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- #timedpermissions
- #grant
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Version 0.1.3
178 downloads
Plugin rewarding players for their in-game activity. The ability to receive rewards for gathering resources; The ability to receive rewards for: killing players and NPCs; destroying barrels and road signs; The ability to receive rewards for the first opening of loot crates; The ability to receive rewards for collecting resources; The ability to receive rewards for planting plants; The ability to receive rewards for catching fishes. { "List of reward plugins": [ "BankSystem", "ServerRewards", "Economics" ], "Is it worth enabling the Gather Rewards?": true, "Is it worth enabling the Kill Rewards?": true, "Is it worth enabling the Loot Open Rewards?": true, "Is it worth enabling the Pickup Rewards?": true, "Is it worth enabling the Planting Rewards?": true, "Is it worth enabling the Fishing Rewards?": true, "List of multipliers for rewards, for each group permission": { "realpve.default": 1.0, "realpve.vip": 1.1 }, "Is it worth using the AdvancedStatus plugin?": true, "List of status bar settings for each plugin": [ { "BarID": "ActivityRewards_BankSystem", "Order": 20, "Height": 26, "Main_Color": "#84AB49", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_BankSystem", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#B9D134", "Image_Transparency": 1.0, "Text_Key": "MsgBankSystem", "Text_Size": 12, "Text_Color": "#DAEBAD", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf" }, { "BarID": "ActivityRewards_ServerRewards", "Order": 20, "Height": 26, "Main_Color": "#84AB49", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_ServerRewards", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#B9D134", "Image_Transparency": 1.0, "Text_Key": "MsgServerRewards", "Text_Size": 12, "Text_Color": "#DAEBAD", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf" }, { "BarID": "ActivityRewards_Economics", "Order": 20, "Height": 26, "Main_Color": "#84AB49", "Main_Transparency": 0.8, "Main_Material": "", "Image_Url": "https://i.imgur.com/k8jq7yY.png", "Image_Local(Leave empty to use Image_Url)": "ActivityRewards_Economics", "Image_Sprite(Leave empty to use Image_Local or Image_Url)": "", "Image_IsRawImage": false, "Image_Color": "#B9D134", "Image_Transparency": 1.0, "Text_Key": "MsgEconomics", "Text_Size": 12, "Text_Color": "#DAEBAD", "Text_Font": "RobotoCondensed-Bold.ttf", "SubText_Size": 12, "SubText_Color": "#DAEBAD", "SubText_Font": "RobotoCondensed-Bold.ttf" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } } Setting up rewards for each action occurs in the respective files within this folder *SERVER*\oxide\data\ActivityRewards IntReward for: BankSystem and ServerRewards; FloatReward for: Economics. You can also set the reward to 0 to disable the reward. "oil_barrel": { "IntReward": 10, "FloatReward": 0.0 }, EN: { "MsgBankSystem": "Bonus", "MsgServerRewards": "Bonus", "MsgEconomics": "Bonus" } RU: { "MsgBankSystem": "Бонус", "MsgServerRewards": "Бонус", "MsgEconomics": "Бонус" }$3.99 -
Version 2.0.4
1,289 downloads
Spawn in a lift ,parts ,modules ,chassis or car with permissions and shared cooldown. They still need to be fixed before driven ! Features : Updating to v2.0.0 will reset the garage prices only (backup the cfg file) !!! Set kits and sell them through the shop Use of Economics or ServerRewards (combined to 1 button as of v2.0.0) Configurable colors/backgrounds/transparency/buttons This is a Garage so no complete vehicles incl parts attached are planned in the near future Logging of each sale or attempt to a misbuy is saved in the log folder Garage is now able to use HumanNPC vendors. Changes made in 2.0.0 Rewrite of the plugin (phase 1) Added additional kit checks and added a chat message if not. Currency will now be combined into 1 purchase button for Eco/SR Backup your config price settings (images colors remain) Naming of prices changed this will reset all prices to the ones set in the plugin. Relocated buttons and images accordingly Added the Armored Passenger Module Permissions : garage.use : for using the Plugin garage.usenpc : Grants permission to use HumanNPC shops (new) garage.nocost : for free purchases (Shows in the UI you have the Free perm) garage.nocooldown : to have no cooldown on spawning them in Commands : /garage ui or /garage : to open Garage Shop /garage info : to show the commands and info in chat Logfiles : Log files are found in the oxide.logs folder garage_kits : All actions by using Kits will be in this file saving purchases errors and/or if the player didnt had enough cash garage_sales : Will list all sales/errors and/or players didnt had enough cash regarding buying parts/cars/chassis/modules Configuration : For use with HumanNPC : you can add multiple npc id's to the configuration. Make sure the npc has a clear area to spawn the chassis and cars to make sure there is room for them. Place the npc outside would be highly recommended. You can also only give the Cars and Chassis a Shared cooldown to avoid spamming. What can you change in the cfg.json ? Can you spawn inside (false by default) Cooldown (only cars/chassis) Using ServerRewards Settings Using Economics Settings Background image Kit Images Modules images Parts Images Button colors (cars/chassis/modules/parts) , (lift) and (close button) each share their colors ( ). Button text colors (cars/chassis/modules/parts) , (lift) ,(close button) and kits each share their colors ( ). Can change the Garage Title text on topside and its color which is (Garage By Krungh Crow v1.0.8) by default. Prices for all the cars/chassis/mods/parts and kits For making kits u make a "KIT" you would normaly do then add just the kits name incl uppercases for example The kits can be configured like normal the cooldowns will be taken over from the kits plugin so if u set the cooldowns in the Kits.json config file it will use that cooldown same goes for the amount of times u can take it (kit Title) : To show a short description/name for the kit (Icon Url) : Link to the image used for the kit (Kit name ID) : full kit name (use the kitnameID from the kits plugin) (Price) : Price tag Set prices to 0 if you will be using the cooldowns from the kits plugin !!!!!! Example config below : { "Cooldown": 5, "BuildingSpawn": false, "NPC Vendor settings": { "Use NPC shop": true, "NPC Id's": [ "5769350144" ] }, "Use ServerRewards": true, "Use Economics": true, "Garage shop Title": "Midlands PVE Garage Shop", "Garage Text color (RGBA)": "1 1 1 1", "Button color (RGBA)": "0.05 0 0 0.80", "Button text color (RGBA)": "1 1 1 0.90", "Menu Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button color (RGBA)": "0.0 0.0 0.0 0.0", "Close Button Text color (RGBA)": "1 1 1 0.90", "Button Lift color (RGBA)": "0.05 0 0 0.80", "Button Lift Text color (RGBA)": "1 1 1 0.90", "Use Background Image": false, "Garage shop Background Image Url": "https://cdn.discordapp.com/attachments/718923255574167665/768477956007526400/Garage-Poster.png", "Garage shop Background Transparancy (0-1)": 0.95, "Main page button icon Image Url": "https://i.ibb.co/pLdsMQV/Green.png", "Modules page button icon Image Url": "https://i.ibb.co/s1xqmTX/Purple.png", "Parts page button icon Image Url": "https://i.ibb.co/Cbtx3rc/Blue.png", "Close button icon Image Url": "https://i.ibb.co/84xBH5Y/Red.png", "Kits text color (RGBA)": "1 1 1 0.90", "Kit 1 (kit Title)": "HQ Engine Parts", "Kit 1 (Icon Url)": "https://i.ibb.co/2NpSvZX/parts.png", "Kit 1 (kit name ID)": "car1", "Kit 1 (Price)": 3999, "Kit 2 (kit Title)": "Mechanics Outfit", "Kit 2 (Icon Url)": "https://i.ibb.co/Vm5drNd/mechanics-outfit.png", "Kit 2 (kit name ID)": "mechanic", "Kit 2 (Price)": 500, "Kit 3 (kit Title)": "Refuell", "Kit 3 (Icon Url)": "https://vignette.wikia.nocookie.net/play-rust/images/2/26/Low_Grade_Fuel_icon.png/revision/latest?cb=20151110002210", "Kit 3 (kit name ID)": "fueling", "Kit 3 (Price)": 500, "Kit 4 (kit Title)": "Carkit 4 description", "Kit 4 (Icon Url)": "https://i.ibb.co/JBmNcC0/carkitpink.png", "Kit 4 (kit name ID)": "car4", "Kit 4 (Price)": 0, "Kit 5 (kit Title)": "Carkit 5 description", "Kit 5 (Icon Url)": "https://i.ibb.co/R3SXcvY/carkitred.png", "Kit 5 (kit name ID)": "car5", "Kit 5 (Price)": 0, "Kit 6 (kit Title)": "Carkit 6 description", "Kit 6 (Icon Url)": "https://i.ibb.co/Fs0VqDQ/carkitgreen.png", "Kit 6 (kit name ID)": "car6", "Kit 6 (Price)": 0, "Lift (Icon Url)": "https://i.ibb.co/Sfd2kxH/modularcarlift.png", "Lift (Button Text)": "Get A lift", "lift (Price)": 2500, "Simple Cockpit (Image Url)": "https://i.ibb.co/tcg16yg/vehicle-1mod-cockpit.png", "Simple Cockpit (Price)": 1000, "Armored Cockpit (Image Url)": "https://i.ibb.co/SPvDV9c/vehicle-1mod-cockpit-armored.png", "Armored Cockpit (Price)": 1500, "Cockpit+Engine (Image Url)": "https://i.ibb.co/TtLNz4G/vehicle-1mod-cockpit-with-engine.png", "Cockpit+Engine (Price)": 1250, "Large Fuell Tank (Image Url)": "https://i.ibb.co/2YSbbRD/vehicle-2mod-fuel-tank.png", "Large Fuelltank (Price)": 1000, "Engine (Image Url)": "https://i.ibb.co/1dzkVVV/vehicle-1mod-engine.png", "Engine (Price)": 1250, "Short Flatbed (Image Url)": "https://i.ibb.co/s62zLrg/vehicle-1mod-flatbed.png", "Short Flatbed (Price)": 1000, "Long Flatbed (Image Url)": "https://i.ibb.co/VNMpXtp/vehicle-2mod-flatbed.png", "Long Flatbed (Price)": 1250, "Passenger Module (Image Url)": "https://i.ibb.co/3cBtXSL/vehicle-2mod-passengers.png", "Passenger Module (Price)": 1500, "Rear Seat (Image Url)": "https://i.ibb.co/KLJsdXQ/vehicle-1mod-rear-seats.png", "Rear Seat (Price)": 1250, "Storage Module Image Url": "https://i.ibb.co/BN2qFzp/vehicle-1mod-storage.png", "Storage Module (Price RP": 1500, "Armored Passenger Module (Image Url)": "https://rustlabs.com/img/items180/vehicle.1mod.passengers.armored.png", "Armored Passenger Module (Price)": 1500, "Camper Module (Image Url)": "https://i.ibb.co/kQN6XQC/vehicle-2mod-camper.png", "Camper Module (Price)": 2000, "Taxi Module (Image Url)": "https://i.ibb.co/HCLzx2S/vehicle-1mod-taxi.png", "Taxi Module (Price)": 1500, "Pistons Icon Url": "https://i.ibb.co/2qh1Q0G/pistons.png", "LQ Piston (Price)": 500, "MQ Piston (Price)": 750, "HQ Piston (Price)": 1000, "Crankshafts Icon Url": "https://i.ibb.co/THY34QF/cranks.png", "LQ Crankshaft (Price)": 500, "MQ Crankshaft (Price)": 750, "HQ Crankshaft (Price)": 1000, "Sparkplugs Icon Url": "https://i.ibb.co/YQ3g4sf/plugs.png", "LQ Sparkplug (Price)": 500, "MQ Sparkplug (Price)": 750, "HQ Sparkplug (Price)": 1000, "Valves Icon Url": "https://i.ibb.co/qkYPV9R/valves.png", "LQ Valve (Price)": 500, "MQ Valve (Price)": 750, "HQ Valve (Price)": 1000, "Carburetor Icon Url": "https://i.ibb.co/Wk9yQqz/carbs.png", "LQ Carburetor (Price)": 500, "MQ Carburetor (Price)": 750, "HQ Carburetor (Price)": 1000, "Small Chassis (image Url)": "https://i.ibb.co/VMbLdzN/chas2.png", "Small Chassis (Price)": 2500, "Medium Chassis (image Url)": "https://i.ibb.co/q0QRcqn/chas3.png", "Medium Chassis (Price)": 3500, "Large Chassis (image Url)": "https://i.ibb.co/164Fxxs/chas4.png", "Large Chassis (Price)": 4500, "Small Car (image Url)": "https://i.ibb.co/Tk38DWd/howard-schechtman-car1.jpg", "Small Car (Price)": 5000, "Nedium Car (image Url)": "https://i.ibb.co/vJWGtcw/howard-schechtman-car2.jpg", "Medium Car (Price)": 7500, "Large Car (image Url)": "https://i.ibb.co/zXpDRht/howard-schechtman-car3.jpg", "Large Car (Price)": 10000 } Localization : English language file included to use a diffrent language just make a new file in the language folder. { "NoPermission": "You do not have permission to use that command!", "InvalidInput": "Please enter a valid command!", "IndoorsBlocked": "You cannot spawn indoors only outside!", "Info": "\n\n/garage ui : to open the Garage Shop.\n/givelift to buy a lift directly", "Cooldown": "You are still on a cooldown!", "Spawned": "You spawned a {0}!", "Prefix": "<color=yellow>[Garage]</color> ", "Lift": "You just recieved a lift!", "BoughtSmallCar": "You just Bought a Small Car, Have fun!", "BoughtMediumCar": "You just Bought a Medium Car, Have fun!", "BoughtlargeCar": "You just Bought a Large Car, Have fun!", "BoughtSmallChas": "You just Bought a Small Chassis, Have fun!", "BoughtMediumChas": "You just Bought a Medium Chassis, Have fun!", "BoughtlargeChas": "You just Bought a Large Chassis, Have fun!", "FreeCar": "You just Got a free Car, Have fun!", "FreeChas": "You just Got a free Chassis, Have fun!", "Nokit": "No kit has been assigned!", "ReceivedCockpit": "You just recieved a simple cockpit!", "ReceivedCockpitArmored": "You just recieved a Armored Cockpit!", "ReceivedCockpitEngine": "You just recieved a Cockpit with a Engine attached!", "ReceivedFuelltank": "You just recieved a empty Large Fuelltank!", "ReceivedEngine": "You just recieved a Engine Module!", "ReceivedSingleFlatbed": "You just recieved a short Flatbed Module!", "ReceivedDualFlatbed": "You just recieved a Long Flatbed Module!", "ReceivedPassengers": "You just recieved a Passenger Module!", "ReceivedRearseat": "You just recieved a Rear Seat Module!", "ReceivedStoragemodule": "You just recieved a Storage Module!", "ReceivedArmoredPasmodule": "You just recieved a Passengers Armored Module!", "ReceivedTaximodule": "You just recieved a Taxi Module!", "ReceivedLowPart": "You just recieved a Low quality engine part!", "ReceivedMedPart": "You just recieved a Medium quality engine part!", "ReceivedHighPart": "You just recieved a High quality engine part!", "NoBallance": "You Dont have enough points!", "NotSet": "This currency is not set to true or not installed on this server!", "OnlyNPC": "The garage is only available at the Garage NPC in Town", "ReceivedCamper": "You just recieved a Camper Module!", "UIFreeBanner": "<color=green>For having Permission ,You get Items for Free</color> " } Credits * Steenamaroo for help with the cooldowns and uiFree- 45 comments
- 2 reviews
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- 7
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- #spawn
- #modular vehicle
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Version 1.3.0
84 downloads
Advanced graphical permissions manager to easily manage player and group permissions. Features Assign/Revoke player permissions Assign/Revoke player groups Assign/Revoke group permissions Create, rename, clear and delete groups Convenient overview of given permissions per plugin Hierarchical wildcard permissions Back button for quick navigation Search/Filter function Intuitive UI No plugin dependencies Commands (Chat and Console) gperms - Opens/Closes the UI Permissions Administrators don't need any permission Players can be given access with the provided permissions: 'gperms.use' - Open the GUI (readonly, but needed for any action in GPerms) 'gperms.players' - Grant/Revoke player permissions 'gperms.playergroups' - Assign/Remove players from groups 'gperms.groups' - Grant/Revoke group permissions 'gperms.modifygroups' - Create, edit and delete groups Hints Directly granted permissions will be checked as green Inherited group permissions will be checked as blue To revoke all permissions of a plugin click the 1 level wildcard permission twice (grant all -> revoke all) Configuration perms.hidepluginprefix (true/false) - if set to false, the full permission names will be shown plugins.showwithoutpermissions (true/false) - If set to false, plugins without permissions wil be hidden players.showoriginalnames (true/false) - If set to true, the original playername will also be shown uicolor.primary (rgba) - The primary accent color uicolor.disabled (rgba) - The disabled buttons color uicolor.activetab (rgba) - The active tab color$11.99- 2 comments
- 3 reviews
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- 7
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- #permissions
- #admin
- (and 13 more)
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Version 0.1.1
18 downloads
What is it? A simple plugin that gives you ability to shift someone to other's team. Usage Let's say that somebody wants to join their friend's team, but the leader is offline, so they come for your help... what you gonna do? Yeet them into the team with this command Permissions teamshifter.use - Gives player ability to use /tshift teamshifter.bypass - Noone will be able to shift this player into any other team Functions * Bypass permission - Player with this permission cannot be shifted into any other team * Auto team-creator - If you do f.e. /tshift zeeuss someplayer and the "someplayer" is not in any team, this will automatically create one and will make the "someplayer" a leader and then put zeeuss into the team * If the player that will be shifted is in any team, this will remove him from the team and then shift him, if he wasn't in any then it will just shift him to the other team Localization ["NoPerms"] = "You don't have permission to use this!", ["Syntax"] = "Syntax: /tshift (player_to_move) (player_of_new_team)", ["NoPlayerToMove"] = "Couldn't find the player to move", ["NoPlayerOfNewTeam"] = "Couldn't find the player of new team", ["MoveMessage"] = "Moved {0} to {1}'s team", ["AlreadyInThatTeam"] = "{0} already is in {1}'s team", ["NeedsDifferentPlayers"] = "This command needs 2 different players and not the same one", ["CannotBeShifted"] = "{0} cannot be shifted by anyone into other teams",Free- 3 comments
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Just a fun plugin that allows players with permission to load fireworks into an attack heli with a pre configured limit and shoot them like normal rockets.
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- #attack helicopter
- #fireworks
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(and 1 more)
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