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Everything posted by SlayersRust
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- 7 comments
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- #mapteleport
- #teleport
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- 63 comments
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- #adem
- #madmappers
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(and 6 more)
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- 201 comments
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- 1
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- #stacks
- #rust stacks
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- 9 comments
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- 16 comments
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- 16 comments
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If I purchase this plugin is there a way to have players be able to choose what loadout they want to spawn with that I created? Like /loadout smg, /loadout thompson and then 3 VIP loadouts like /loadout AK, /loadout LR, /loadout Mp5 I can assign to VIP groups? I don't want to allow players to create their own loadouts but would it be possible for me to create some predetermined loadouts players can type like "/loadout smg" so they can spawn with an smg or "/loadout thompson" so they can spawn with a thompson loadout gun and armors of my choosing?
- 2 comments
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- #player loadout
- #player loadouts
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(and 3 more)
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- 311 comments
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Could someone please let me know what my config should look like to move the PVE and PVP Icons to the left of the weapons bar? similar to how my backpack is to the right? Thanks for any help! { "BadgesForModes": { "pvp": { "CustomJson": null, "Background": { "Color": "0 0 0 0", "Image": null, "UseRawImage": false, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-32 78", "OffsetMax": "32 142" }, "Icon": { "Show": true, "Color": "0.77255 0.23922 0.15686 1", "Image": "assets/icons/weapon.png", "UseRawImage": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "16 24", "OffsetMax": "-16 -8" }, "Text": { "Show": true, "Format": "{0}", "Font": "RobotoCondensed-Bold.ttf", "FontSize": 14, "Color": "1 1 1 1", "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "8 8", "OffsetMax": "-8 -8", "Align": 7 } }, "pve": { "CustomJson": null, "Background": { "Color": "0 0 0 0", "Image": null, "UseRawImage": false, "AnchorMin": "0.5 0", "AnchorMax": "0.5 0", "OffsetMin": "-32 78", "OffsetMax": "32 142" }, "Icon": { "Show": true, "Color": "0.545 0.855 0 1", "Image": "assets/icons/peace.png", "UseRawImage": false, "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "16 24", "OffsetMax": "-16 -8" }, "Text": { "Show": true, "Format": "{0}", "Font": "RobotoCondensed-Bold.ttf", "FontSize": 14, "Color": "1 1 1 1", "AnchorMin": "0 0", "AnchorMax": "1 1", "OffsetMin": "8 8", "OffsetMax": "-8 -8", "Align": 7 } } } }
- 311 comments
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I have a problem i tried to use the plugin and it did not restart my server. It just said this in console then nothing after. Also here is my config. I use Linux Pterodactyl panel with IcedHost. Also some chat thing just stuck on the screen. [AutoRestart] Initiated a custom restart in 1 seconds. [AutoRestart] Shutdown already in progress, ignoring duplicate request [AutoRestart] Shutdown already in progress, ignoring duplicate request { "Version": "2.3.0", "Restart": { "RestartTimes": [ "09:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "UseQuitCommand": false }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 60, 50, 40, 30, 20, 15, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 ], "DiscordWarningTimes": [] }, "UpdateCheck": { "CheckForUpdates": false, "CheckInterval": 600 }, "UI": { "UseCustomUI": false, "UseRustUI": true, "CustomUI": { "AnchorMin": "0 0.5", "AnchorMax": "0 0.5", "OffsetMin": "10 -45.9695", "OffsetMax": "177.325 46.7435", "CheckIcon": "✓", "CrossIcon": "✖", "CheckIconColor": "0.5568627 0.7764706 0.1843137 1", "CrossIconColor": "0.7764706 0.5137255 0.4196078 1", "BackgroundColorHex": "#5095C4", "TitleFontSize": 12, "MessageFontSize": 10 } }, "Discord": { "WebhookUrl": "", "ServerName": "Testing Server", "DiscordNotifications": true, "UseFullMinuteCountdown": false } }
- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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- 111 comments
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- 1
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- #restart
- #rustplugin
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(and 5 more)
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This works perfect excited to deploy it later! Why does it use the quit command? if I disable this line "UseQuitCommand": true will it then use the more favorable "Restart" command? 3. quit Purpose: Forcefully exits the server. Effect: Does not save the server state or player progress. Disconnects all players immediately. Closes the server process without preserving the current session. Use Case: Use this only in emergencies (e.g., if the server is stuck or unresponsive) to terminate it quickly.
- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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Anyone have a good config to share for this or can explain to me how it works? I'd like to do my manual restart at 7am EST Eastern time daily and do a single 1 Hour Warning then 30 Minute Warning then 10 Minute Warning then do a single warning each minute down to 1 minutes then count down 60 seconds to 0. Is this possible? If so what should my config look like to do this I'm pretty bad at configs
- 111 comments
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- #restart
- #rustplugin
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(and 5 more)
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- 17 comments
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- #minicopter
- #scrapheli
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- 63 comments
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- #adem
- #madmappers
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(and 6 more)
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Needs an update for the january forced wipe update please PlaceryExtended - Failed to compile: 'PlaceryExtended.CustomDeployable.AttributeSetup(GameObject, string, bool, bool, bool)': cannot change access modifiers when overriding 'public' inherited member 'PrefabAttribute.AttributeSetup(GameObject, string, bool, bool, bool)' | Line: 57, Pos: 37
- 36 comments
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- 1
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- #placement
- #options
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(and 6 more)
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- 4 comments
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- #rust custom
- #custom map
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(and 5 more)
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- 63 comments
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- 1
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- #adem
- #madmappers
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(and 6 more)
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I had an idea. Maybe add a config option for the minimum distance a Build Site can spawn to one another? I have like 3 clumped up within 100 meters of each other almost. Would be cool to have an option to make the automatic spawning ones be more spaced out See image for example how bunched up some of them are. It would also be cool to have a config option to control how much of each can and will spawn 100% chance. Like that HUGE cave you have I'd love to make it always spawn at least 6 of them its most popular
- 63 comments
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- 1
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- #adem
- #madmappers
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(and 6 more)
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Will you be making any more custom build zones? I would love to see more enclosed build zones. The ruins look cool but not that functional compared to a normal map. Would love to see more enclosed buildings, interesting caves and bunkers and some more larger ones as I run a 100x server I also noticed a typo in the English config. I didn't think this small issue deserved a support ticket Д" character "Д"se a marker for free locations? [true/false]": true,
- 63 comments
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- 1
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- #adem
- #madmappers
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(and 6 more)
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- 122 comments
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- #bradley
- #bradleyapc
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(and 3 more)
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