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Everything posted by SlayersRust
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- 50 comments
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- #minicopter
- #attack heli
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(and 2 more)
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JetSki - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1294, Pos: 40 Broken for July Rust Update
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Broken for latest Rust Update PoliceVehicles - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 286, Pos: 50
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- 1,260 comments
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- #leveling
- #progression
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- 184 comments
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- #stacks
- #rust stacks
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HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
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This needs an Update for July Forced Wipe. It is Broken. HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
- 17 comments
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- #minicopter
- #scrapheli
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- 50 comments
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- #minicopter
- #attack heli
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(and 2 more)
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Broken for latest July Rust Update 229 AutoHover - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 243, Pos: 47
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Dome does not usually include Recycler unless a Server Owner/Map Owner is adding them with a plugin like MonumentAddons or through a Map Editor such as RustEdit. But I can add it to this map for you, I'll update it today. https://lone.design/rust-sphere-tank-guide-tips-rust-dome-guide/ Please send me a screenshot of where you'd like the Recycler placed and I will add it. For now for your players as an admin you can look at the location you want a recycler and type in f1 console “spawn recycler”. So you have one until I apply the fix. Thanks for pointing this out to me
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One Grid Paradise 1500 | Custom Small Map by SlayersRust
SlayersRust commented on SlayersRust's file in Maps
It is using the “Breakable Airfield” which is an identical remade Airfield but with a smaller build block zone so it uses up less Buildable space. Airfield is on the map The image renderer just won’t show custom monuments properly if that makes sense You can see that it exists on the map in this screenshot here. It is listed at the bottom of the Map Description here on Codefling as shown below I copied from the Main Page Description section. Facepunch Monuments Airfield ** Dome Large Oilrig Small Oilrig Satellite Dish 2X Lighthouse Gas Station 1X Quarry Supermarket -
Changed Status from Pending to Not a Bug
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Version 8.0.0
138 downloads
In the heart of this EPIC ONE GRID RUST MAP, spanning a compact 1500 in size, lies a breathtaking landscape crafted for high-FPS and fast-paced PvP gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with a Custom Buildable Warehouse Monument and many more Custom Buildable Monuments all optimized for peak performance with minimal entity counts. This central area becomes the hub for players to practice PvP while fending off enemies and honing their raid defense and offense skills. NEW BUILDING EXPERIENCE! Scattered across the terrain are many bespoke buildable monuments, each marked with an X on the map, drawing players in with fresh and exciting base-building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for One Grid Rust servers to date! FEATURES • Size: 1500 • Prefab Count: 3874 • Map Optimized for Performance! • Map Password: Included. • Vast array of many EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Iceberg Build Zone: An expansive above water custom-built zone featuring multiple icebergs for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Buildable Warehouse Monument! • Everything crafted with One Grid Servers in mind for peak performance and EPIC scaled FUN! • Monumental and realistic landscape! • Underground railway. • Combined Outpost/BanditCamp/Fishing Village Safe Zone Monument on the water. CUSTOM BUILDABLE MONUMENTS • Amount: 6 Total! • Custom Underwater Bunkers • Battle Iceberg • Customized Large Bus Stop Base to Build inside • Bunker Base on Mountain to build inside • + MORE! Facepunch Monuments Airfield Dome Large Oilrig Small Oilrig Satellite Dish 2X Lighthouse Gas Station 1X Quarry Supermarket To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: DarkoRust$14.99 -
I’m on my test server right now and I was able to enter no problem as long as I don’t admin no clip up to the monument. And instead traveled in like a regular player. This is an issue with the admin tools using no clip near a cave. For some reason it will block your entry. But any regular player can enter. Please try this for me as it just worked for me during my testing *Update* Also MapNoteTeleport/NTeleportation Map Marker teleport can cause this issue for admins only with these plugin permissions just a heads up! I use this built monument on my own live servers as well right now without any issues. Here is an image of the “Terrain Trigger” that allows you going into the ground and it’s in the correct spot.
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Looking into this right away, please check above message for now. And if there is an issue once I do my testing I will fix and apply the update asap Appreciate your reporting
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Thanks for the detailed report I’ll look at this ASAP in next few hours and post an update. But quick question were you in “Admin Noclip” mode or "Vanish" right before you tried entering? If so it blocks you entering for a little bit. But regular players can enter no problem. Can you have a non admin who has used noclip mode fly over and try to enter? If they also cannot enter I’ll fix asap. But heading to my PC to test now sorry for the inconvenience.
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Version 3.0.0
127 downloads
In the heart of this EPIC RUST BATTLEFIELD MAP lies a breathtaking landscape crafted for High-FPS and fast paced PVP Gameplay. Amidst towering mountains and sprawling valleys, players navigate custom buildable underwater caves that offer strategic advantages for building and hiding bases. At its center, a colossal mountain dominates the skyline with the iconic Large Oil Rig and a meticulously designed Buildable Dome, all optimized for peak performance with minimal entity counts. This will be the central area where your players gather to practice PVP in the Large Oil Rig and fend off enemies practicing Raid Defense and Offense in the EPIC scale Buildable Dome! NEW EXPERIENCE! Battle Towers Buildable Zone stands as a fortress of opportunity and conflict. Towering HUGE structures invite players to build bases on top of, defend against raids, and engage in intense PvP battles atop their formidable heights, giving one of the most FUN experiences any player can have in Rust! Scattered across the terrain are 22 bespoke buildable monuments, each marked with an X on the map, bringing in your players with a fresh take on base building locations. This masterpiece of design not only promises thrilling PvP encounters but also showcases a commitment to immersive gameplay and efficient server performance, making it the best released Map for Battlefield Rust servers to date! FEATURES • Size: 2800 • Prefab Count: 6352 • Map Optimized for Performance! • Map Password: Included. • Vast array of 22 EPIC Custom Buildable Monuments! • Designated building zones (marked X on the minimap) • Several Majestic Underwater Buildable Cave Bunkers! • Legendary Battle Towers Build Zone: An expansive custom-built zone featuring multiple towers for epic building, raiding, and intense PVP combat! • Monuments crafted for peak performance with minimal entities! • EPIC Scale PVP Mountain center of map with Large Oil Rig and Buildable Dome! • Everything crafted with Battlefield PVP Servers in mind for peak performance and EPIC scale FUN! • Monumental and realistic landscape! • Underground railway. CUSTOM BUILDABLE MONUMENTS: • Amount: 22 Total! • Buildable Dome • Custom Underwater Bunkers • Custom Large Size Bus Stop Base • EPIC Scale Rock Formation Cave • Medium Sized Glass Roof Cave • + MANY MORE! Facepunch Monuments: Launch Site Dome Giant Excavator Military Base 2X Large Oilrig Small Oilrig Nuclear Missile Silo Ferry Terminal Satellite Dish Small Harbor 2X Lighthouse 2X Gas Station 2X HQM Quarry Sulfur Quarry Stone Quarry Supermarket Cave Large Sewers Hard Cave Large Hard Cave Medium Medium Cave Large Medium Bandit Town Outpost To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: @DarkoRust$24.99- 4 reviews
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- #battlefield
- #custom map
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- 9 comments
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I keep getting this error in console could you fix? Most Plugins return True. Calling hook CanUseLockedEntity resulted in a conflict between the following plugins: BankHeist - False (Boolean), BetterVanish (True (Boolean))
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Getting this Error on kill in console Failed to call hook 'OnEntityKill' on plugin 'ClanCores v1.0.0' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ClanCores+<>c__DisplayClass30_0.<OnEntityKill>b__0 (Oxide.Plugins.ClanCores+PointData x) [0x0000b] in <1b31c589125547efb37f06f8fa31e33a>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <77c7c3cb49744ec6a3f31b19ec81dcc4>:0 at Oxide.Plugins.ClanCores.OnEntityKill (BaseNetworkable entity) [0x00013] in <1b31c589125547efb37f06f8fa31e33a>:0 at Oxide.Plugins.ClanCores.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00462] in <1b31c589125547efb37f06f8fa31e33a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Could you add a command for players to view the Leaderboards for this plugin and for Bounty Hunter? Players keep asking for this because they are competing alot. I dont like spamming chat so I only have it showing once every 60 minutes. And for some reason both plugins spit out leaderboards at the same time filling the entire chat up.
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Easily one of my players favorite events on all my 10 servers! Players even set up bases next to roads all over the map to anticipate the taking of this event, it's pretty EPIC to watch. Would highly recommend this to spice up your server. I really like how much you can customize the length of the convoy as well. This plugin is crafted to perfection!
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- 1,260 comments
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- 1
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- #leveling
- #progression
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