{
"Tank Purchase - Commands": [
"buytank"
],
"Tank Route - Display every X checkpoint (Command)": 1,
"Tank Route - Use Asphalt Roads Only": false,
"Tank Route - Height Offset": 1.0 ,
"Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false,
"Tank Route - Remove Roads With Pools from Pool": false,
"Tank Route - Kill/Teleport Bradley after X Stuck Errors ( 0,禁用)”:0,
“坦克路线 - 卡住修复方法(true = kill,false = teleport to start)”:false,
“坦克路线 - 向战士广播卡住”:true,
“坦克路线 - 随机生成路”:真的,
"Tank Route - 从可购买池中移除定时事件道路": false,
"Tank Route - Obstacle Keyword Whitelist": [
"roadsign",
"train_track",
"road_tunnel",
"doorcloser"
],
"Tank Route - Remove first and购买布拉德利的最后检查站”:3,
“坦克路线编辑器 - 高度偏移”:1.0,
“目标 - 目标 NPC”:false,
“战利品和损坏共享 - 检查呼叫者建筑物损坏”:true,
“战利品和损坏共享 - Allow Damage For Caller Team Buildings”:true,
“Loot & Damage Share - Unowned Damage Entity Reminder”:50,
“Loot &伤害分享 - Unowned Damage Entity Bradley Kill": 200,
"Loot & Damage Share - Ignore Ownership Checks": false,
“战利品和伤害分享 - 使用朋友”:假,
“战利品和伤害分享 - 使用氏族”:假,
“战利品和伤害分享 - 使用 RUST 团队”:真,
“战利品和伤害分享 - 限制服务器生成的 Bradleys 战利品到顶部Damage Player": false,
"Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, "
Purchases - Used Currency (If ShoppyStock Is Used)": "rp",
“购买 - 最大购买 Bradleys(0,禁用)”:3,
“Tank Target - Target Sleepers”:false,
“Tank Info - Display Timed Bradley Info”:true,
“Tank Info - Timed Bradley Info Format”:“- =BRADLEY=-\n等级:{0}",
“坦克信息 - 显示购买的布拉德利信息”:真实,
“坦克信息 - 购买的 Bradley 信息格式”:“-=BRADLEY=-\nTier:{0}\n所有者:{1}”,“
Bag Respawns - 已启用”:true,
“Bag Respawns - 每个玩家的最大 Bags”:4 ,
"Bag Respawns - Max Bed Distance from Player": 100.0,
"Tank Unstuck - Killed Entity Names": [
"servergibs_bradley",
"scraptransporthelicopter",
"magnetcrane.entity",
"minicopter.entity",
"supply_drop"
],
" Tank Routes - Spawns Per Maps": {
"default": [
"default"
],
"Detroit": [
"default",
"自定义"
],
"HapisIsland": [
"hapis"
],
"ParadiseIsland": [
"custom"
]
},
"Tank Routes - Purchasable Road ID Blacklist Per Map": {
"default": [
0,
3
],
"Detroit": [
1
]
},
"Tank Routes - Custom Purchasable Roads每个地图”:{
“默认”:[
“CustomRoad1”,
“CustomRoad2”
],
“底特律”:[
“DetroitRoad1”,
“DetroitRoad2”,
“DetroitRoad3”
],
“HapisIsland”:[
“HapisRoad2”,
"HapisRoad3",
"HapisRoad4"
]
},
"Tank Routes - Spawn Configuration": {
"custom": {
"Tank Route - Road IDs (Random, if more than one)": [
[
"0",
"1"
],
[
"2",
"3"
]
],
"Tank Route - Use all default roads": false,
"Tank Route - Use longest path": false,
"Tank Route - Remove first and last checkpoints": 3,
"Spawns - Announce Spawn": true,
"Spawns - Announce Kill": true,
"Spawns - Respawn Time (in seconds)": 1200,
"Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)": 120,
“生成 - 每个坦克数量的最小在线玩家数(坦克数量:玩家数量)”:{
“1”:2,
“2”:12,
“3”:20
},
“生成 - 机会”:{
“ Extreme": 1,
"Hard": 3
}
},
"default": {
"Tank Route - Road IDs (Random, if more than one)": [],
"Tank Route - Use all default roads": false,
" Tank Route - Use longest path”:true,
“Tank Route - Remove first and last checkpoints”:3,
“Spawns - Announce Spawn”:true,
“Spawns - Announce Kill”:true,
"Spawns - Respawn Time (in seconds)": 900,
"Spawns - Respawn Time Randomize Value (goes +value and-value from option above)": 120,
"Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": {
"1": 2 ,
"2": 8
},
"Spawns - Chance": {
"Hard": 2,
"Normal": 5
}
},
"hapis": {
"Tank Route - Road IDs (Random, if more than one)": [
[
"HapisRoad1"
]
],
"Tank Route - Use all default roads": false,
"Tank Route - Use longest path": false,
“坦克路线 - 移除第一个和最后一个检查站”:3,
"Spawns - Announce Spawn": true,
"Spawns - Announce Kill": true,
"Spawns - Respawn Time (in seconds)": 900,
"Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)" : 120,
"Spawns - Min. Online Players For each Tank Amount (Amount Of Tanks: Amount Of Players)": {
"1": 4,
"2": 8
},
"Spawns - Chance": {
"Hard": 2,
"Normal": 5
}
}
},
"Tank Routes - Purchasable": {
"Extreme": {
"Purchases - Required Permission (leave blank,禁用)”:“roadbradley.extreme”,
“购买 - 冷却时间(以秒为单位,0 为禁用)”:7200,
“购买 - 最大每日(以秒为单位,0 为禁用)”:1,
“购买 - 杀戮时间(以秒为单位,0 为禁用)”:600 ,
“购买 - 布拉德利的时间(杀戮时间+到来时间)”:600,
“购买 - 限制对团队的战利品”:真实,
“购买 - 限制对团队的目标”:真实,
“购买 - 限制对团队的伤害” : true,
"Purchases - Kill Announce Enabled": true,
"Purchases - Announced Kill Only to Fighters": true,
"Purchases - Required Items": [
{
"Shortname": "scrap",
“数量”:1000,
“皮肤”:0,
“显示名称”:“”
},
{
"Shortname": "currency",
"Amount": 5000,
"Skin": 0,
"Display Name": "{0}$"
},
{
"Shortname": "metal.fragments",
"Amount" : 10000,
"Skin": 0,
"Display Name": ""
}
]
},
"Hard": {
"Purchases - Required Permission (leave blank, to disable)": "",
"Purchases - Cooldown (in seconds, in seconds, 0 禁用)”:7200,
“购买 - 最大每日(以秒为单位,0 禁用)”:1,
“购买 - 杀戮时间(以秒为单位,0 禁用)”:600,
“购买 - 到达布拉德利的时间(杀戮时间 + 到来时间)”:600,
“购买 - 限制对团队的战利品”:正确,
“购买 - 限制对团队的目标”:正确,
“购买 - 限制对团队的伤害”: true,
“购买 - 杀戮宣布启用”:true,
“购买 - 仅向战士宣布杀戮”:true,
“购买 - 必需物品”:[
{
“简称”:“废料”,
“数量”:1000,
“皮肤” :0,
“显示名称”:“”
},
{
“简称”:“货币”,
“金额”:1500,
“皮肤”:0,
“显示名称”:“{0}$”
}
]
},
"Normal": {
"Purchases - Required Permission (leave blank, to disable)": "",
"Purchases - Cooldown (in seconds, 0 to disable)": 3600,
"Purchases - Max Daily(以秒为单位, 0 禁用)”:3,
“购买 - 杀死时间(以秒为单位,0 禁用)”:600,
“购买 - 到达布拉德利的时间(杀死时间 + 到达时间)”:600,
“购买 - 限制战利品对团队”:正确,
“购买 - 限制团队目标”:正确,
“购买 - 限制对团队的伤害”:正确,
“购买 - 杀戮宣布启用”:真实,
“购买 - 仅向战士宣布杀戮”:真,
“购买 - 必需品”:[
{
"Shortname": "scrap",
"Amount": 100,
"Skin": 0,
"Display Name": ""
},
{
"Shortname": "metal.fragments",
"Amount": 1500,
"Skin": 0,
"Display Name": ""
}
]
}
},
"Tank Routes - Configuration": {
"Extreme": {
"Tank Target - Max distance to target": 10.0,
"Tank Target - Max clothing amount": 4.0,
“坦克目标 - 目标物品”:[
“rocket.launcher",
"explosive.timed",
"explosive.satchel"
],
“坦克目标 - X 秒后失去目标”:10,
“坦克选项 - 模型比例”:1.0,
“坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
坦克选项 - 移动速度(0-1)”:1.0,
“坦克选项 - 移动力”:2000.0,
“坦克选项 - 健康”:1000.0,
“坦克选项 - 视野范围”:75.0,
“炮塔选项 - 射速”:0.06,
“炮塔选项 - 连发长度”:15,
“炮塔选项 - 瞄准锥”:3.0,
“炮塔选项 - 子弹伤害”:25.0,
“大炮选项 - 爆炸半径”:8.0,
“大炮选项 - 钝器伤害”:40.0,
“大炮选项 - 爆炸伤害”:0.0,
“MLRS 选项 - 已启用”:true,
“MLRS 选项 - 每个战斗机的数量”:4,
“MLRS 选项 - 高度生成”:450.0,
“MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
"MLRS 选项 - 聊天消息警报": true,
"MLRS 选项 - 位置随机化": 25.0,
"MLRS 选项 - 健康水平 Spawns": [
4500.0,
3000.0,
1000.0,
100.0
],
"MLRS 选项 -爆炸半径”:15.0,
“MLRS 选项 - 钝器伤害”:75.0,
“MLRS 选项 - 爆炸伤害”:350.0,
“射频撤防 - 已启用”:假,
“RF 解除武装 - 类型(错误 - 改变频率,真实 - 爆炸)”:正确,
“RF 解除武装 - 坦克半径”:35.0,
“布拉德利碎片 - 坦克规模”:真实,
“布拉德利碎片 - 健康”:500.0,
“Bradley Debris - Time To Cool Down”:60.0,
“Loot - Crate Amount(如果默认战利品预设)”:3,
“Loot - Used Loot Preset(默认留空)”:“custom”,
“Loot - Rewards For Damage Dealt": [
{
"Shortname": "currency",
"Amount": 2000,
"Skin": 0,
"Display Name": ""
},
{
"Shortname": "scrap",
"Amount": 500,
"Skin": 0,
"Display Name": ""
}
],
"Loot - Fire Lock Time (in seconds)": 60
},
"Hard": {
"Tank Target - Max distance to target": 10.0,
"Tank Target - Max clothing amount": 4.0,
"Tank Target - Targeted items": [
"rocket.launcher",
"explosive.timed",
"explosive.satchel"
],
"Tank Target - Lose Target After X Seconds": 10,
“坦克选项 - 模型比例”:1.0,
“坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,
“坦克选项 - 移动速度(0-1)”:1.0,
“坦克选项 - 移动力”:2000.0,
“坦克选项 - 生命值”:1000.0,
“坦克选项 - 视野范围”:50.0,
“炮塔选项 - 射速”:0.06,
“炮塔选项 - 连发长度”:15,
“炮塔选项 - 瞄准锥”:3.0,
“炮塔选项 - 子弹伤害”:20.0,
“大炮选项 - 爆炸半径”:8.0,“
大炮选项 - 钝器伤害”:40.0,
“大炮选项 - 爆炸伤害”:0.0,
“ MLRS 选项 - 已启用”:true,
“MLRS 选项 - 每个战斗机的数量”:2,
“MLRS 选项 - 高度生成”:450.0,
“MLRS 选项 - 声音警报预制件名称": "assets/prefabs/tools/pager/effects/beep.prefab",
“MLRS 选项 - 聊天消息警报”:true,
“MLRS 选项 - 位置随机化”:25.0,
“MLRS 选项 - 健康水平生成”:[
2300.0,
1100.0
],
“MLRS 选项 - 爆炸半径”:15.0,
“MLRS 选项 - Blunt Damage”:75.0,
“MLRS 选项 - 爆炸伤害”:350.0,
“RF Disarm - 启用”:false,
“RF Disarm - 类型(false - 改变频率,true - 爆炸)”:true,
“RF Disarm - 半径从Tank": 35.0,
"Bradley Debris - Scale With Tank": true,
"Bradley Debris - Health": 500.0,
"布拉德利碎片 - 冷静下来的时间”:60.0,
"Loot - Crate Amount (If default loot preset)": 3,
"Loot - Used Loot Preset (leave blank for default)": "",
"Loot - Rewards For Damage Deal": [
{
"Shortname": "currency" ,
"Amount": 2000,
"Skin": 0,
"Display Name": ""
}
],
"Loot - Fire Lock Time (in seconds)": 60
},
"Normal": {
"Tank Target - 最大距离target": 10.0,
"Tank Target - Max clothing amount": 4.0,
"Tank Target - Targeted items": [
"rocket.发射器",
"explosive.timed",
"explosive.satchel"
],
“坦克目标 - X 秒后失去目标”:10,
“坦克选项 - 模型比例”:1.0,
“坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“
坦克选项 - 移动速度(0-1)”:1.0,
“坦克选项 - 移动力”:2000.0,
“坦克选项 - 健康”:1000.0,
“坦克选项 - 视野范围”:50.0,
“炮塔选项 - 射速”:0.06,
“炮塔选项 - 连发长度”:10,
“炮塔选项 - 瞄准锥”:3.0,
“炮塔选项 - 子弹伤害”:15.0,
“大炮选项 - 爆炸半径”:8.0,
“大炮选项 - 钝器伤害”:40.0,
“大炮选项 - 爆炸伤害”:0.0,
“MLRS 选项 - 已启用”:false,
“MLRS 选项 - 每个战斗机的数量”:2,
“MLRS 选项 - 高度生成”:450.0,
“MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab",
"MLRS 选项 - 聊天消息警报": true,
"MLRS 选项 - 位置随机化": 25.0,
"MLRS 选项 - 健康水平生成": [],
"MLRS 选项 - 爆炸半径": 15.0,
" MLRS 选项 - 钝器伤害”:75.0,
“MLRS 选项 - 爆炸伤害”:350.0,
“RF 撤防 - 启用”:false,
“RF 撤防 - 类型(false - 更改频率,true - Explode)": true,
"RF Disarm - 坦克半径": 35.0,
“Bradley Debris - Scale With Tank”:true,
“Bradley Debris - Health”:500.0,
“Bradley Debris - Time To Cool Down”:60.0,
“战利品 - 板条箱数量(如果默认战利品预设)”:3,
“战利品 -使用的战利品预设(默认留空)”:“”,
“战利品 - 造成伤害的奖励”:[],
“战利品 - 火力锁定时间(以秒为单位)”:60
}
},
“战利品 - 预设”:{
“ custom": {
"Loot - Min. Crates": 2,
"Loot - Max. Crates": 4,
"Loot - Min. Items Per Crate": {
"Loot - Max. Items Per Crate": 5,
"战利品 - 战利品表": [
{
"Shortname": "explosive.timed",
“数量”:1,
“数量随机发生器数量(+ 和 -)”:0,
“始终包括机会(0-100)”:0.0,
“每次战利品总是包括最大数量(0 禁用)”:0,
“皮肤” : 0,
"Display Name": "",
"Chance": 1,
"Additional Items": []
},
{
"Shortname": "metal.refined",
"Amount": 1000,
"Amount Randomizer Amount (+ and -)”:0,
“始终包括机会(0-100)”:0.0,
“每次战利品总是包括最大(0 禁用)”:0,
“皮肤”:0,
“显示名称”:“”,
“机会”:2,
"Additional Items": []
},
{
"Shortname": "rifle.ak",
"Amount": 1,
"Amount Randomizer Amount (+ and -)": 0,
"Always Include Chance (0-100)": 0.0,
"Max Always Includes Per Loot (0 to disable)": 0,
"Skin": 0,
"Display Name": "",
"Chance": 1,
"Additional Items": [
{
"Shortname": "ammo .rifle",
"Amount": 20,
"Skin": 0,
"Display Name":""
}
]
}
]
}
}
}