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chenglong

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  1. { "Tank Purchase - Commands": [ "buytank" ], "Tank Route - Display every X checkpoint (Command)": 1, "Tank Route - Use Asphalt Roads Only": false, "Tank Route - Height Offset": 1.0 , "Tank Route - Check for Map Obstacles (recommended for custom maps with prefabs on roads)": false, "Tank Route - Remove Roads With Pools from Pool": false, "Tank Route - Kill/Teleport Bradley after X Stuck Errors ( 0,禁用)”:0, “坦克路线 - 卡住修复方法(true = kill,false = teleport to start)”:false, “坦克路线 - 向战士广播卡住”:true, “坦克路线 - 随机生成路”:真的, "Tank Route - 从可购买池中移除定时事件道路": false, "Tank Route - Obstacle Keyword Whitelist": [ "roadsign", "train_track", "road_tunnel", "doorcloser" ], "Tank Route - Remove first and购买布拉德利的最后检查站”:3, “坦克路线编辑器 - 高度偏移”:1.0, “目标 - 目标 NPC”:false, “战利品和损坏共享 - 检查呼叫者建筑物损坏”:true, “战利品和损坏共享 - Allow Damage For Caller Team Buildings”:true, “Loot & Damage Share - Unowned Damage Entity Reminder”:50, “Loot &伤害分享 - Unowned Damage Entity Bradley Kill": 200, "Loot & Damage Share - Ignore Ownership Checks": false, “战利品和伤害分享 - 使用朋友”:假, “战利品和伤害分享 - 使用氏族”:假, “战利品和伤害分享 - 使用 RUST 团队”:真, “战利品和伤害分享 - 限制服务器生成的 Bradleys 战利品到顶部Damage Player": false, "Purchases - Used Purchase System (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ShoppyStock)": 3, " Purchases - Used Currency (If ShoppyStock Is Used)": "rp", “购买 - 最大购买 Bradleys(0,禁用)”:3, “Tank Target - Target Sleepers”:false, “Tank Info - Display Timed Bradley Info”:true, “Tank Info - Timed Bradley Info Format”:“- =BRADLEY=-\n等级:{0}", “坦克信息 - 显示购买的布拉德利信息”:真实, “坦克信息 - 购买的 Bradley 信息格式”:“-=BRADLEY=-\nTier:{0}\n所有者:{1}”,“ Bag Respawns - 已启用”:true, “Bag Respawns - 每个玩家的最大 Bags”:4 , "Bag Respawns - Max Bed Distance from Player": 100.0, "Tank Unstuck - Killed Entity Names": [ "servergibs_bradley", "scraptransporthelicopter", "magnetcrane.entity", "minicopter.entity", "supply_drop" ], " Tank Routes - Spawns Per Maps": { "default": [ "default" ], "Detroit": [ "default", "自定义" ], "HapisIsland": [ "hapis" ], "ParadiseIsland": [ "custom" ] }, "Tank Routes - Purchasable Road ID Blacklist Per Map": { "default": [ 0, 3 ], "Detroit": [ 1 ] }, "Tank Routes - Custom Purchasable Roads每个地图”:{ “默认”:[ “CustomRoad1”, “CustomRoad2” ], “底特律”:[ “DetroitRoad1”, “DetroitRoad2”, “DetroitRoad3” ], “HapisIsland”:[ “HapisRoad2”, "HapisRoad3", "HapisRoad4" ] }, "Tank Routes - Spawn Configuration": { "custom": { "Tank Route - Road IDs (Random, if more than one)": [ [ "0", "1" ], [ "2", "3" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, "Tank Route - Remove first and last checkpoints": 3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 1200, "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)": 120, “生成 - 每个坦克数量的最小在线玩家数(坦克数量:玩家数量)”:{ “1”:2, “2”:12, “3”:20 }, “生成 - 机会”:{ “ Extreme": 1, "Hard": 3 } }, "default": { "Tank Route - Road IDs (Random, if more than one)": [], "Tank Route - Use all default roads": false, " Tank Route - Use longest path”:true, “Tank Route - Remove first and last checkpoints”:3, “Spawns - Announce Spawn”:true, “Spawns - Announce Kill”:true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and-value from option above)": 120, "Spawns - Min. Online Players For Each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 2 , "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } }, "hapis": { "Tank Route - Road IDs (Random, if more than one)": [ [ "HapisRoad1" ] ], "Tank Route - Use all default roads": false, "Tank Route - Use longest path": false, “坦克路线 - 移除第一个和最后一个检查站”:3, "Spawns - Announce Spawn": true, "Spawns - Announce Kill": true, "Spawns - Respawn Time (in seconds)": 900, "Spawns - Respawn Time Randomize Value (goes +value and -value 从上面的选项)" : 120, "Spawns - Min. Online Players For each Tank Amount (Amount Of Tanks: Amount Of Players)": { "1": 4, "2": 8 }, "Spawns - Chance": { "Hard": 2, "Normal": 5 } } }, "Tank Routes - Purchasable": { "Extreme": { "Purchases - Required Permission (leave blank,禁用)”:“roadbradley.extreme”, “购买 - 冷却时间(以秒为单位,0 为禁用)”:7200, “购买 - 最大每日(以秒为单位,0 为禁用)”:1, “购买 - 杀戮时间(以秒为单位,0 为禁用)”:600 , “购买 - 布拉德利的时间(杀戮时间+到来时间)”:600, “购买 - 限制对团队的战利品”:真实, “购买 - 限制对团队的目标”:真实, “购买 - 限制对团队的伤害” : true, "Purchases - Kill Announce Enabled": true, "Purchases - Announced Kill Only to Fighters": true, "Purchases - Required Items": [ { "Shortname": "scrap", “数量”:1000, “皮肤”:0, “显示名称”:“” }, { "Shortname": "currency", "Amount": 5000, "Skin": 0, "Display Name": "{0}$" }, { "Shortname": "metal.fragments", "Amount" : 10000, "Skin": 0, "Display Name": "" } ] }, "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, in seconds, 0 禁用)”:7200, “购买 - 最大每日(以秒为单位,0 禁用)”:1, “购买 - 杀戮时间(以秒为单位,0 禁用)”:600, “购买 - 到达布拉德利的时间(杀戮时间 + 到来时间)”:600, “购买 - 限制对团队的战利品”:正确, “购买 - 限制对团队的目标”:正确, “购买 - 限制对团队的伤害”: true, “购买 - 杀戮宣布启用”:true, “购买 - 仅向战士宣布杀戮”:true, “购买 - 必需物品”:[ { “简称”:“废料”, “数量”:1000, “皮肤” :0, “显示名称”:“” }, { “简称”:“货币”, “金额”:1500, “皮肤”:0, “显示名称”:“{0}$” } ] }, "Normal": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 3600, "Purchases - Max Daily(以秒为单位, 0 禁用)”:3, “购买 - 杀死时间(以秒为单位,0 禁用)”:600, “购买 - 到达布拉德利的时间(杀死时间 + 到达时间)”:600, “购买 - 限制战利品对团队”:正确, “购买 - 限制团队目标”:正确, “购买 - 限制对团队的伤害”:正确, “购买 - 杀戮宣布启用”:真实, “购买 - 仅向战士宣布杀戮”:真, “购买 - 必需品”:[ { "Shortname": "scrap", "Amount": 100, "Skin": 0, "Display Name": "" }, { "Shortname": "metal.fragments", "Amount": 1500, "Skin": 0, "Display Name": "" } ] } }, "Tank Routes - Configuration": { "Extreme": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, “坦克目标 - 目标物品”:[ “rocket.launcher", "explosive.timed", "explosive.satchel" ], “坦克目标 - X 秒后失去目标”:10, “坦克选项 - 模型比例”:1.0, “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“ 坦克选项 - 移动速度(0-1)”:1.0, “坦克选项 - 移动力”:2000.0, “坦克选项 - 健康”:1000.0, “坦克选项 - 视野范围”:75.0, “炮塔选项 - 射速”:0.06, “炮塔选项 - 连发长度”:15, “炮塔选项 - 瞄准锥”:3.0, “炮塔选项 - 子弹伤害”:25.0, “大炮选项 - 爆炸半径”:8.0, “大炮选项 - 钝器伤害”:40.0, “大炮选项 - 爆炸伤害”:0.0, “MLRS 选项 - 已启用”:true, “MLRS 选项 - 每个战斗机的数量”:4, “MLRS 选项 - 高度生成”:450.0, “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab", "MLRS 选项 - 聊天消息警报": true, "MLRS 选项 - 位置随机化": 25.0, "MLRS 选项 - 健康水平 Spawns": [ 4500.0, 3000.0, 1000.0, 100.0 ], "MLRS 选项 -爆炸半径”:15.0, “MLRS 选项 - 钝器伤害”:75.0, “MLRS 选项 - 爆炸伤害”:350.0, “射频撤防 - 已启用”:假, “RF 解除武装 - 类型(错误 - 改变频率,真实 - 爆炸)”:正确, “RF 解除武装 - 坦克半径”:35.0, “布拉德利碎片 - 坦克规模”:真实, “布拉德利碎片 - 健康”:500.0, “Bradley Debris - Time To Cool Down”:60.0, “Loot - Crate Amount(如果默认战利品预设)”:3, “Loot - Used Loot Preset(默认留空)”:“custom”, “Loot - Rewards For Damage Dealt": [ { "Shortname": "currency", "Amount": 2000, "Skin": 0, "Display Name": "" }, { "Shortname": "scrap", "Amount": 500, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Hard": { "Tank Target - Max distance to target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.launcher", "explosive.timed", "explosive.satchel" ], "Tank Target - Lose Target After X Seconds": 10, “坦克选项 - 模型比例”:1.0, “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”, “坦克选项 - 移动速度(0-1)”:1.0, “坦克选项 - 移动力”:2000.0, “坦克选项 - 生命值”:1000.0, “坦克选项 - 视野范围”:50.0, “炮塔选项 - 射速”:0.06, “炮塔选项 - 连发长度”:15, “炮塔选项 - 瞄准锥”:3.0, “炮塔选项 - 子弹伤害”:20.0, “大炮选项 - 爆炸半径”:8.0,“ 大炮选项 - 钝器伤害”:40.0, “大炮选项 - 爆炸伤害”:0.0, “ MLRS 选项 - 已启用”:true, “MLRS 选项 - 每个战斗机的数量”:2, “MLRS 选项 - 高度生成”:450.0, “MLRS 选项 - 声音警报预制件名称": "assets/prefabs/tools/pager/effects/beep.prefab", “MLRS 选项 - 聊天消息警报”:true, “MLRS 选项 - 位置随机化”:25.0, “MLRS 选项 - 健康水平生成”:[ 2300.0, 1100.0 ], “MLRS 选项 - 爆炸半径”:15.0, “MLRS 选项 - Blunt Damage”:75.0, “MLRS 选项 - 爆炸伤害”:350.0, “RF Disarm - 启用”:false, “RF Disarm - 类型(false - 改变频率,true - 爆炸)”:true, “RF Disarm - 半径从Tank": 35.0, "Bradley Debris - Scale With Tank": true, "Bradley Debris - Health": 500.0, "布拉德利碎片 - 冷静下来的时间”:60.0, "Loot - Crate Amount (If default loot preset)": 3, "Loot - Used Loot Preset (leave blank for default)": "", "Loot - Rewards For Damage Deal": [ { "Shortname": "currency" , "Amount": 2000, "Skin": 0, "Display Name": "" } ], "Loot - Fire Lock Time (in seconds)": 60 }, "Normal": { "Tank Target - 最大距离target": 10.0, "Tank Target - Max clothing amount": 4.0, "Tank Target - Targeted items": [ "rocket.发射器", "explosive.timed", "explosive.satchel" ], “坦克目标 - X 秒后失去目标”:10, “坦克选项 - 模型比例”:1.0, “坦克选项 - 地图标记类型(无/板条箱/支奴干/货船)”:“板条箱”,“ 坦克选项 - 移动速度(0-1)”:1.0, “坦克选项 - 移动力”:2000.0, “坦克选项 - 健康”:1000.0, “坦克选项 - 视野范围”:50.0, “炮塔选项 - 射速”:0.06, “炮塔选项 - 连发长度”:10, “炮塔选项 - 瞄准锥”:3.0, “炮塔选项 - 子弹伤害”:15.0, “大炮选项 - 爆炸半径”:8.0, “大炮选项 - 钝器伤害”:40.0, “大炮选项 - 爆炸伤害”:0.0, “MLRS 选项 - 已启用”:false, “MLRS 选项 - 每个战斗机的数量”:2, “MLRS 选项 - 高度生成”:450.0, “MLRS 选项 - 声音警报预制件名称”:“assets/prefabs/tools/pager/effects /beep.prefab", "MLRS 选项 - 聊天消息警报": true, "MLRS 选项 - 位置随机化": 25.0, "MLRS 选项 - 健康水平生成": [], "MLRS 选项 - 爆炸半径": 15.0, " MLRS 选项 - 钝器伤害”:75.0, “MLRS 选项 - 爆炸伤害”:350.0, “RF 撤防 - 启用”:false, “RF 撤防 - 类型(false - 更改频率,true - Explode)": true, "RF Disarm - 坦克半径": 35.0, “Bradley Debris - Scale With Tank”:true, “Bradley Debris - Health”:500.0, “Bradley Debris - Time To Cool Down”:60.0, “战利品 - 板条箱数量(如果默认战利品预设)”:3, “战利品 -使用的战利品预设(默认留空)”:“”, “战利品 - 造成伤害的奖励”:[], “战利品 - 火力锁定时间(以秒为单位)”:60 } }, “战利品 - 预设”:{ “ custom": { "Loot - Min. Crates": 2, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": { "Loot - Max. Items Per Crate": 5, "战利品 - 战利品表": [ { "Shortname": "explosive.timed", “数量”:1, “数量随机发生器数量(+ 和 -)”:0, “始终包括机会(0-100)”:0.0, “每次战利品总是包括最大数量(0 禁用)”:0, “皮肤” : 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 1000, "Amount Randomizer Amount (+ and -)”:0, “始终包括机会(0-100)”:0.0, “每次战利品总是包括最大(0 禁用)”:0, “皮肤”:0, “显示名称”:“”, “机会”:2, "Additional Items": [] }, { "Shortname": "rifle.ak", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo .rifle", "Amount": 20, "Skin": 0, "Display Name":"" } ] } ] } } }
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