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Everything posted by SlayersRust
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My players favorite part of our current Leaderboards Plugin "Player Challenges" that I just don't want to give up is BetterChat Titles for players who top certain leaderboard positions. I'd be willing to switch to this system for my 12 Rust Servers in my network if there was something like this in Ultimate Leaderboards Plugin for whenever someone reaches "Top Kills" for example they can get the "Assassin" better chat title in game-chat. https://umod.org/plugins/player-challenges This is how my current Leaderboards plugin does it pretty cool! And whenever someone passes them on the leaderboard the titles switch. It scans them only once an hour to update the leaderboards betterchat titles once an hour so its not too heavy on performance. Animal kills [Hunter] Bow kills [Archer] Clothes crafted [Tailor] Headshots [Assassin] Plants Gathered [Farmer] Players healed [Medic] Players killed [Murderer] Melee kills [Fighter] Revolver kills [Gunslinger] Rockets fired [Rocketeer] Ore gathered [Miner] Blade kills [Swordsman] Structures built [Architect] Structures repaired [Handyman] Explosives thrown [Bomb-tech] Weapons crafted [Gunsmith] Wood gathered [Lumberjack] Quests completed [Adventurer] PVP Kill distance [Sniper] PVE Kill distance [Deadshot] APC Kills [TankHunter] Helicopter Kills [HeliHunter] NPC Kills [BotHunter] Each different category can be toggled on/off in the config. By default as soon as somebody tops the leader board they will be issued the appropriate tag.
- 33 comments
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- 2
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- #ultimateleaderboard
- #leaderboard
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When I use the other Vendors it sends my custom message telling players to use /License to spawn vehicles but with the Stables and Ranch Horse Vendors players do not get the set message for some reason. Here is my Language File { "VendorReplyAirwolf": "<color=#d0342c>[Airwolf Vendor Disabled!]</color> Spawn Vehicles with <color=#34b233>/License</color> to see all spawnable options!", "VendorReplyBoat": "<color=#d0342c>[Boat Vendor Disabled!]</color> Spawn Vehicles with <color=#34b233>/License</color> to see all spawnable options!", "VendorReplyStables": "<color=#d0342c>[Horse Vendor Disabled!]</color> Spawn Vehicles with <color=#34b233>/License</color> to see all spawnable options!" }
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- 32 comments
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- #event
- #balloon heist
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- 32 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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- 32 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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- 32 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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So to better understand this will it recover a players corpse body bag with their loot and bring it back to the surface automatically? Also will it recover the new rust in game backpacks not the plugin one we don’t let those drop on our servers. im looking for a plugin that recovers any body bags that fall through the terrain for players
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Placing turrets on ceiling they go inside themselves
SlayersRust posted A Support Request in Support
Placing turrets on ceiling they go inside themselves. The turret looks glitched when placing upside down on ceiling and places inside of itself. You also cannot use the remote turret because all you see is inside of the turret itself when you hook it up to a computer station -
Doors do not open after killing all npcs like set in settings
SlayersRust replied to SlayersRust's Support Request in Support
Okay what is the max amount for each default NPC in the default configuration so I can make them less? -
Glitched rock you can climb into and build to exploit
SlayersRust posted A Support Request in Support
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the pnpc is decent for raiding, however when i tell it to target a specific wall, it shoots 1 rocket there and then after that it is back to firing rockets fairly randomly at the base so i have to keep directing it to that wall every time it fires a rocket, is it possible to make it so that once you tell it to attack a specific wall, it keeps on attacking that wall until you direct it otherwise or until that wall is destroyed? Would this be possible?
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Loot keeps respawning over and over in the event making it so players can never complete the event. I have Locked Crates set to open every 60 seconds but my server unlock time is 5 minutes for locked crates is this causing some sort of issue? I've killed all npcs, looted everything, and destroyed all turrets and doors but loot keeps spawning in so I can't end the event Here is my config attached CargoConvoy.json
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Getting crazy errors from the Patrol Helicopter
SlayersRust replied to SlayersRust's Support Request in Support
Could it also be added to DomeEvent? I already removed it from CargoConvoy event. I've been adding lots of your events and others events plugins lately and going around and disabling all helis. We use HeliSignals for heli spawning with no issues so far but some reason the events helis cause issues and make things more difficult then I'd like the events to be. -
Make it so Bradley does not attack sleepers
SlayersRust replied to SlayersRust's Support Request in Support
I haven't figured it out yet, but I did find some plugin that stops sleepers from being targeted by npc types etc so I'll test that later today -
Getting crazy errors from the Patrol Helicopter
SlayersRust replied to SlayersRust's Support Request in Support
You must be looking at the wrong plugin config because I just did a search and this doesn't exist in DomeEvent.json I see this option in your Cargo Convoy event but it seems to be missing from the DomeEvent.json plugin and config -
Could you please add a config option to disable the Patrol Helicopter from spawning in the event? I have nothing but problems for them. They throw tons of errors and get stuck sometimes etc. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" [Better Chat] [Global] [LVL.0] Ceto: Getting errors in console such as SoundChannel.cpp(214) and AudioSource.ccp(991) - Invalid parameter
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Doors do not open after killing all npcs like set in settings
SlayersRust posted A Support Request in Support
Doors do not open after killing all npcs like set in settings Instead some of the Security officers are sent to the 0,0,0 map point I don't know why as seen in the screenshots. Could you please fix this bug, my players cannot do the event. They would have to wait until things hit the timer then the collector runs out so fast and flys away in the heli leaving only a few boxes to loot. The players then miss out on the Cashing and Collectors loot. -
- 264 comments
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- #event
- #cargoplane
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Often getting a single floating Oak Tree because of that one sky floating building site. If its removed with /killsite a tree will be permanently stuck in the sky. If I ent kill it it will just come back again after a short while.
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I've owned and operated Rust Servers for 8 years and this plugin is by far the most fun of any event plugin we have ever added to our servers! Its's absolutely insane fun to watch the countless waves of heavy scientists keep coming to fight. Its been a huge hit with all of my players. Reminds me of COD Zombies with how many npcs there are too fight. I would 100% recommend adding this to your servers! I added it by selling the wave keycards in my /shop for in-game RP Currency and it works great for players that way. THIS IS THE BEST EVENT PLUGIN TO EVER EXIST! JUST GET IT, DON'T THINK!
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- 264 comments
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- #event
- #cargoplane
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- 86 comments
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- #gas station
- #crates
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