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SlayersRust

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Everything posted by SlayersRust

  1. Version 4.0.0

    161 downloads

    Perfect sized 3500K Rust map offers a unique gaming experience for creative builders, featuring all monuments except the Sewer Branch. It includes train tracks that connect to underground rails making transportation smooth all around. Full types of Topology terrain includes lush forests, arid deserts, rugged coastlines, gentle hills, deep valleys, and elevated plateaus. Key monuments such as the Military Base, Military Tunnel, Launch Site, and more are strategically placed, providing prime locations for looting, trading, and player interactions. The train tracks, linked to underground rails, create additional routes and strategic points for players to explore and control. This unique feature introduces a tactical element, where mastering the train tracks can significantly impact resource and territory competition. Additionally, the map is enriched with numerous custom buildable monuments, including caves, underwater bases, and various structures for building. These custom elements enhance the gameplay, offering diverse options for base construction and defense. Summary this 3500K Size Rust map delivers a complete and dynamic experience, featuring key monuments, custom buildable locations, and the strategic addition of train tracks connected to underground rails. General Information 💎 Map size: 3500K Prefab Count: 6091 Custom Buildable Monuments 🏡 Several total low prefab count monuments to build in such as Caves, Underwater Bases and buildings! Facepunch Monuments 🏡 Small Harbor ✅ Large Harbor ✅ Airfield ✅ Junkyard ✅ Launch Site ✅ Military Tunnels ✅ Nuclear Missile Silo ✅ Powerplant ✅ Trainyard ✅ Ferry Terminal ✅ Water Treatment ✅ Sphere Tank ✅ Sewer Branch ❌ Satellite Dish ✅ Outpost ✅ Excavator ✅ Large Oilrig ✅ Small Oilrig ✅ Arctic Research Base A ✅ Military Base ✅ To Enable the Travelling Vendor on Custom Maps its optional to use this Oxide Plugin: https://codefling.com/plugins/anymapvendor Help Discord: 🆘 DarkoRust
    $19.99
  2. Pirates with Codes falling through boat and becoming unlootable especially the captain. Could you make it so when killed the NPCS on the boat instantly turn into Body bags? I think this would fix the common Rust Bug where corpses on boats get stretched out really far and kind of glitch into the boat making them very hard or impossible to loot to get the door code. Having an option to turn NPC bodies directly into body bags that sit on the boat would remove this glitch that happens sometimes on NPC death. Thanks for any help 🙂 **EDIT** I just found the option to turn NPCS into body bags but the issue now is a majority of the body bags just fly straight off the tugboat when moving into the ocean. Making it so players cannot find the code.
  3. SlayersRust

    Isle of Rust

    Yeah I agree I love the Map but it is in desperate need for Rivers! As this is super important in Vanilla Servers. With some Rivers this map would be EPIC!
    Very well put together Map, probably one of the best I've ever seen for balance. Everything is in a very strategic position and also traversing the Map is very smooth with all the roads. I'd recommend this 10/10 for a Vanilla Server. The developer was also very helpful with any questions I had. Really great for Vanilla Server gameplay!
  4. Sounds good thank you will do
  5. I'll DM you my Plugin list as I'd rather it not be public. Let me know fi you notice any problem plugins
  6. There seems to be a BIG problem with either stacking and/or hammer and /remove. When stacking boxes, sometimes they will randomly destroy themselves. Also, if I use the /remove and or the hammer to remove a box, all of the boxes around me get destroyed. This doesnt happen every time, but more than enough to be a BIG issue. see video for the bug in action with picking up of boxes close by the stacked boxes. https://youtu.be/OQzw2kYa7jI?si=aI_6D3lav7qd3JbD
  7. For some reason certain items aren’t stacking properly. Like players are getting multiple stacks of the same items as per the photo. Also a problem that is getting worse with item stacking. some items wont stack as they should. C4, Gears, keycards, pipes, tech trash are a few
    Stunning and creative places for players to build! These custom buildable monuments are always the highlight of our Server, it makes the building experience so much more interesting! Would highly recommend these as they have lots of attention to detail and are fun to build inside of.
  8. See attached for my config PersonalNPC.json
  9. See attached for log file objectstacks_objectstacks_warning-2024-06-13.txt
  10. Also now that I added your plugin lots of entities stay floating after a base either decays or is foundation wiped. Items like small, medium and large batteries I see the most floating in the air after I added your plugin.
  11. SlayersRust

    Decay does not work.

    { "Is it worth displaying a warning?": false, "Use GameTip for messages?": false, "Is it worth upgrading Building Blocks with Twigs grade to Wood grade during plugin initialization?": false, "The interval, in seconds, at which damage is inflicted on the building.": 60.0, "The periodic damage inflicted. Ranges from 0 to 10. Set to 0 to disable.": 1.0, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } I also use TruePVE but don't know if this would effect it.
  12. I do not have the logs enabled. But I just enabled them now and I'll send when more appears inside.
  13. I've been editing the Prefix color in the .cs file after every update. Would it be possible to add a config option to change the Prefix and color in the config so I don't have to remember to do this with every update. I think would be very useful to other server owners as well.
  14. SlayersRust

    Isle of Rust

    I would like to purchase this but the Map is missing my players favorite Monument Airfield. Would it be possible to have a version that includes Airfield Monument and a combined Outpost/Bandit Camp? This change should allow it to be fit easy in one of the Bandit/outpost spots once combined. Thanks mate for your considerations ❤️
  15. Can you add Protection from players being able to spawn Personal NPC while downed? Also could you fix the Person NPCS able to walk and shoot guns under water.
  16. Getting Console Errors and players reporting small boxes dissapearing Failed to call hook 'OnEntityGroundMissing' on plugin 'ObjectStacks v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ObjectStacks.OnEntityGroundMissing (BaseEntity entity) [0x0008e] in <1c84f83e36cc454ca727ede4f0652b25>:0 at Oxide.Plugins.ObjectStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017f] in <1c84f83e36cc454ca727ede4f0652b25>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  17. I am on Oxide with no Native Harmony Mod Dlls installed, just the usual certain plugins using harmony things. I used to use this plugin directly before StackModifier but it was removed before I updated Stack Modifier. I triple checked and the plugin I linked is not on my server
  18. This is usually set to false. I just wanted to set it to true on restart to see if it would fix the issue because I saw something about industrial and I was able to have to server started for 10 minutes now. "Disable Industrial Conveyor Patch (true = disabled)": true, So after I set this to true for disabled I'm no longer stuck in the server crash boot loop6
  19. My server keeps getting stuck in a crash loop everytime after StackModifier loads up on Restart. It spams this to my console. This is what is showing in my logs. I'm running the latest version for the entire wipe now and this issue just appeared today on only 1/10 of my servers. I'll include my Config that I'm using the same on my other servers. Attached This is usually set to false. I just wanted to set it to true on restart to see if it would fix the issue because I saw something about industrial and I was able to have to server started for 10 minutes now. "Disable Industrial Conveyor Patch (true = disabled)": true, Stack overflow in unmanaged: IP: 0x7ffaae1ea46b, fault addr: 0x7ffc65b44ff8 Stack overflow: IP: 0x7ffaae1816ee, fault addr: 0x7ffc65b3cff8 Stacktrace: at <unknown> <0xffffffff> at UnityEngine.Component.GetComponent<T_REF> () [0x00021] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 <...> at UnityEngine.ComponentEx.HasComponent<T_REF> (UnityEngine.Component) [0x00001] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x00084] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 StackModifier.json
  20. Latest version event is unable to start I even deleted config and redid a new config
  21. I deleted my config and did it from scratch and also tried deleting the pathing and nothing would work I keep getting this in Console when trying to manually start the event Loaded plugin TugboatPirates v1.2.8 by The_Kiiiing Failed to call hook 'CmdStart' on plugin 'TugboatPirates v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 tugboatstart Failed to call hook 'CmdStart' on plugin 'TugboatPirates v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  22. SlayersRust

    Bug with Barrels

    When shooting Barrels with a M4 Shotgun or other Shotgun players get tons of points instantly as a way to exploit the event. Could you fix this and make shotguns only give 1 point like other weapons?
  23. Here is my config, for some reason the Codelocked Hackable Locked Crate is not appearing in the TugBoat? Could you please fix this Also only two Loot Items are appearing inside the crate and I have over a dozen items in my "crate_main" loot table in the config. How do I make it so more spawn? The TugBoat also makes extremely loud banging noise when driving around the map Also all Players are getting Player Tick Kicks after I loaded the plugin TugboatPirates.json
1.8m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

123k

Files Sold

Total number of files sold.

2.5m

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Total payments processed.

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