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SlayersRust

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Everything posted by SlayersRust

  1. Players that live nearby the Gas Station endlessly hear annoying gun shots. Is it possible to disable the gun shots sounds until players actually enter the event sphere to do the event or something like this? Or stop them from shooting at each other until a player enters the event dome?
  2. Could I possibly see the config? I'm wondering if its possible to disable raiding of players bases? I only want the npcs to engage in PVP and not raiding is this possible?
  3. Okay thats good I can just remove them from this plugin and add more npcs in their place. I have the RemoveAnimalsAI Plugin because it greatly improves server fps overall while still maintaining AI for Oil Rig scientists etc. We don't set the Animal Population to zero because players still need animal meat for our cooking plugin and also for collecting animal fat and cloth for low grade and cloth related items. The RemoveAnimalsAI Plugin is honestly the greatest increase in server fps we have ever had. The Scientists are the most fun things to fight on 100x servers anyways I feel like. I'll look into getting this plugin and just increase NPCS thank you!
  4. Is it possible to have the animals move in this plugin if I use a RemoveAnimalsAI plugin to sleep animals on the rest of the server? Or can the animals possible be replaced with zombies instead ?
  5. If a plauer kills a NPC such as a zombie, scarecrow or betternpc or event npcs will this be added to the kills on the leaderboard? I have an Airfield PVP Zone on my server and thought it would be neat to track players PVP kills only while in the zone with this
  6. Looking to buy this plugin, how is it working with the latest updates?
  7. I know that mate Not saying anything is wrong with your plugin I just know sometimes I have to check as there are so many Rust Updates that can change things and not all plugins are actively being used and checked.
  8. Are there any issues with the SkyBases Plugin? Can this event crash into Sky Bases or floating islands added in RustEdit and cause issues or break players sky bases? Before I buy this plugin I want to make sure everything is compatible
  9. Before I purchase does this event still work okay in 2025? I see it hasn't been updated in a few years
  10. Would love to have the ability to change the chat messages and chat prefix within the config so I don't have to edit the cs file itself every update
  11. How many normal Homing Rockets would it take to kill the heli?
  12. Yes please I would prefer this as well.
  13. Change Clear(true); to Clear(); This will fix it. Update thanks to Nivex
  14. Needs an update for forced wipe
  15. SlayersRust

    Stack Modifier

    @Khancould we please get an update released for this a few hours before wipe? I have 13 servers and this is a pretty rough plugin if its broken on the modded section. Would love to get this updated on all my servers as I take them down 3-5 hours before wipe to prepare them
  16. Is this updated for all the new rocks and works okay without any missing rocks etc?
  17. SlayersRust

    Turret Fury

    Please set your plugin to ignore NPCAutoturrets! There is a collision issue between your plugin and BetterSentryTurrets plugin making it not work.
    Great Plugin and with all the Updates the Dev has been doing it's working super great with Plugins like RaidableBases etc. My players love this plugin, works super smoothly and does exactly what you'd expect like being able to spawn with all your loot after dying. This one offers such a get back up and going again instantly! 10/10 would recommend
  18. Could you please add the same Marker Settings into "Bounty Hunter" Plugin that you have in your "Zombie hunter" Plugin please? It's one of the big things currently missing to make the plugins look the same map marker wise and keep the same consistency Thanks so much! I'm sure many server owners would appreciate this! "Marker Settings": [ { "Zombie Marker Radius": 0.2, "Zombie Marker Color": "038C7F", "Zombie Marker Outline": "606060", "Zombie Marker Alpha": 0.5, "Zombie Hunter NPC Marker Radius": 0.2, "Zombie Hunter NPC Marker Color": "038C7F", "Zombie Hunter NPC Marker Outline": "606060", "Zombie Hunter NPC Marker Alpha": 0.5, "Zombie Hunter NPC Marker Name": "Zombie Hunter Cashout"
  19. hmm let me go try this! Ah it worked that fixed it! Must have accidently changed that
  20. No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.
  21. I'm using oxide and I tested it in a completely new environment, new test server on oxide with only those 2 plugins and I still get the no map marker issue with my config set to enable map markers
  22. I'm still getting no map markers on my server. I replaced both plugins with newest version I made sure and loaded them up and still no markers. But my markers work fine with RaidableBases Plugin, Sputnik Plugin, ArmoredTrain plugin etc. Could we have some stand alone map markers inside of BountyHunter and ZombieHunter Plugin because they aren't working for me. o.unload MarkerManager Unloaded plugin Marker Manager v3.0.3 by DezLife o.reload MarkerManager [CSharp] Started Oxide.Compiler v successfully MarkerManager was compiled successfully in 1422ms Loaded plugin Marker Manager v3.0.3 by DezLife o.reload BountyHunter BountyHunter was compiled successfully in 625ms Unloaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Beginning Initial Spawns. Loaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Spawning Bounty 1/8. [Bounty Hunter] Spawning Bounty 2/8. [Bounty Hunter] Spawning Bounty 3/8. [Bounty Hunter] Spawning Bounty 4/8. [Bounty Hunter] Spawning Bounty 5/8. [Bounty Hunter] Spawning Bounty 6/8. [Bounty Hunter] Spawning Bounty 7/8. [Bounty Hunter] Spawning Bounty 8/8. I also loaded 2 plugins onto a fresh test server BountyHunter and Marker Manager and that is it and I am still getting no Map Markers. Here is my config: { "Spawn Bots On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 8, "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 3600, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": false, "Enable Custom Spawns?": true, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 76561198059348841, "Maximum Active Bounties": 8, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": false, "Clear Licenses on Wipe?": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 64.86, "y": 2.0, "z": -46.2 }, { "x": -0.58, "y": 0.83, "z": -68.93 } ], "Dynamic Spawn Rotation Correction": 0.0, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false, "Economy Plugin - 1 Economics - 2 Server Rewards": 2, "Maximum Amount of Like Tokens Sold at a Time": 1000, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 300, "Amount of Time In Seconds for a Bounty to Despawn": 86400, "Enable Spawn SFX?": false, "Enable Despawn SFX?": false, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Fragile Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 300, "Bounty Damage Scaling": 0.4, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 5000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Savage Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 1000, "Bounty Damage Scaling": 0.7, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 7500.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Boss Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 5000, "Bounty Damage Scaling": 1.8, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 15000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }
  23. SlayersRust

    Armored Train

    I also noticed this wipe that even though I have Trains set to 0 percent probability to spawn underground they will still spawn underground. "The probability of holding an event underground [0 - 100]": 0.0, All profiles also have this "Train can be spawned underground [true/false]": false,
  24. SlayersRust

    Armored Train

    I've been having issues with all the train care smashing into one another and becoming one. I'm thinking it could be a map issue or plugin? And all the scientists and crates falling off. Screenshot from a player of mine where he saw the issue many times happen

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