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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Does not work on cars

    I ca only get it to work with the Motorbike any cars I spawn using Vehicle Licence do not get speed boost. Also Cars found by the side of the road also do not get speed boost. I gave myself the correct permissions as well. Here is my config: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }
  2. SlayersRust

    Mayan Temple

    How many Prefabs in total for this? And is there any sort of electrical and doors to the maze?
  3. SlayersRust

    BankCell

    Really fascinating plugin and great way for players to store their loot through wipes and also make it protected while they are playing. A really great implementation for PVE Servers! My players really love this addition to our servers, and I would recommend it to others.
  4. SlayersRust

    banditpost/fishing

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
  5. I'll switch it to 4.0 and see how it does thanks for the quick reply
  6. Changed Status from Pending to Not a Bug
  7. How can I make this work with NoEscape Plugin for Combat Block and Raid Block bars to appear for their duration
  8. Players and players nearby a HUGE Base that is using BetterTC Upgrade function with this as the config settings are still getting player tick timeout errors. Is 2 Seconds too quick or? Not sure why so many disconnects when the Better TC Upgrade function is happening. "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0
  9. All the NPC Vendors sell the exact same items Do you have the RustEdit VendingPresets to fix this?
  10. SlayersRust

    banditpost/fishing

    I will look into the vendors now and see if on my test server they are selling the same things. But the best way to customize what is being sold in vending machines is to use the “Compound Options” plugin. I also use this on my 10 servers and it allows for complete customization of what is being sold in the vending machines. https://umod.org/plugins/compound-options
  11. I will also try the H1Z1 update today! I’m slowly adding things to my map I’ll be using for forced wipe
  12. I saw and wanted to thank you so much for that! It’s such a fascinating looking map and really new experience for Rust players. I think my players will have lots of fun with this!
  13. They must fly to them using a Minicopter, Scap Helicopter, Attack Helicopter, Hot Air Balloon or Armored Hot Air Balloon. If for some reason you lowered your max flying height lower than the default 100m you can adjust it with this server convar: hotairballoon.serviceceiling 250 ^^This will change max flying height for all vehicles not just hot air balloon as it says. If you use NTeleportation plugin players can set a /home on the island and teleport to and from them as well.
  14. Thanks so much mate! Saw this monument and it looked really cool. Here is a screenshot before it is even placed in RustEdit latest version and rust updated to latest version with the missing items
  15. Missing buttons from video in last room. Missing door you can walk through. Missing radiation barrels and the door opens behind the radiation barels. Just purchased this and its missing the buttons in your youtube video at the end of the puzzle and some other things
  16. SlayersRust

    RATS

    Really great information about your map thanks so much! I hope to be able to get some more funds to run it in the future. Really bring me back to my childhood, looks like could be very fun for my 10 servers
  17. SlayersRust

    Andalusia

    Is your latest update “Visual Terrain Correction” important to update? I just wiped and don’t want to wipe again. Curious what exactly these changes are? Are they rocks players could maybe walk into etc? I have many custom changes to the map I’ve done and would like to know if I can make these fixes myself in rustedit?
  18. SlayersRust

    RATS

    Does this Map work with Nivexs Raidable Bases Plugin randomly stawning Raidable bases?
    Really great plugin especially for PVE Servers! We added it to make sure players share things like Excavator and Mining Quarries. It's really great at giving players a certain amount of time they can run these monuments for and also cooldowns from using them again to prevent hogging of these monuments. Would definitely recommend this plugin!
    Love everything about this plugin! It works smoothly and has great natural looking UI integration through SimpleStatus Plugin for me so that above a players health bar there is a bar that states how long Wipe protection lasts. I have mine setup to last 24 hours at the start of every wipe to give players a chance to build before being raided. Would recommend this plugin 10/10
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