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Everything posted by SlayersRust
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Custom Marked Monuments where you used to be able to build you can no longer build inside of. Players keep getting the error "Can't Deploy Inside Objects" when trying to place foundations. Seen in the screenshot H11 + other custom zones too many to name. https://i.ibb.co.com/7XGQYgy/Screenshot-2024-11-08-041352.png
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I'm also having the same issue, it won't compile after a small 100mb rust update that just happened. I'm running latest version on oxide
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o.reload Noclip Added '// Reference: 0Harmony' in plugin 'Noclip' [CSharp] Started Oxide.Compiler v successfully Error while compiling Noclip: 'AntiHack' does not contain a definition for 'NoteAdminHack' | Line: 53, Pos: 57 Getting this error when compiling
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Would it be possible for us to be able to disable the speed boost in this plugin from running within a DynamicPVP Zone Manager Zone? I'd like to use this one my PVE Server where players are allowed to use its benefits in all areas but we have a single Airfield PVP Zone and was wondering if it would be possible to have this effect disabled in this PVP Zone?
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Ended up being DeployableNature Data plugin not clearing on wipe I think. You can close
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How the bug exploit works. You call a helicopter, kill it, and while you have a pause between calls of the next helicopter, you throw grenades of the call, and they multiply. I have video of it as well I can send on Discord, file too large for here. My config: Only Plugins I use for Supply Signals is DropEvent but it doesnt give any supply signal item just spawns planes to drop them. I also tested with this plugin unloaded and bug still exists. I have no other plugins at all that deal with supply signals only AutomatedEvents that calls events but I also unloaded that and the bug still exists. Please fix this its currently a major bug HeliSignals.json
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- 17 comments
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- #minicopter
- #scrapheli
- (and 6 more)
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One Grid Summit 1500K | Custom Small Map by SlayersRust
SlayersRust commented on SlayersRust's file in Maps
I've actually never experienced this issue before on any of my maps nor other maps. Have you tested yourself F1 Killing then respawning over and over a dozen or so times and seeing if you can recreate the issue? It might be good to make a copy of your server and placing it on a test server and trying to recreate the bug with no plugins loaded and another map maybe. But I don't think its the map because I cannot seem to recreate your issue. Its also important to TEST on a NEW SAVE FILE as your sav file could be corrupted- 3 comments
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- #one grid
- #custom map
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(and 47 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #grid
- #1k
- #1500k
- #1.5k
- #1000
- #1000k
- #tiny map
- #little map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creative
- #creativity
- #pvp
- #fun
- #pve
- #beautiful
- #terrain
- #dome
- #underwater
- #lighthouse
- #cave
- #home
- #rock
- #custom prefabs
- #city
- #buildings
- #house
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #rust map
- #pvp rust map
- #pve rust map
- #hqm quarry
- #outpost
- #bandit camp
- #fishing village
- #large oil rig
- #small oil rig
- #sphere tank
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I found some bases that give 5 fps to players when raiding please fix â¤ï¸ here is one I was able to get the name of. boom-expert-Camelot
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One Grid Oasis 1000K | Custom Small Map by SlayersRust
SlayersRust commented on SlayersRust's file in Maps
- 8 comments
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- #one grid
- #custom map
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(and 43 more)
Tagged with:
- #one grid
- #custom map
- #map
- #small map
- #small
- #oasis
- #grid
- #1k
- #1000
- #1000k
- #tiny map
- #slayers rust
- #builder
- #building
- #monument
- #custom monument
- #buildable monument
- #creativity
- #creative
- #pvp
- #fun
- #beautiful
- #terrain
- #dome
- #lighthouse
- #underwater
- #cave
- #home
- #house
- #custom prefabs
- #city
- #1grid
- #1 grid
- #rust
- #large oil rig
- #small oil rig
- #mining outpost
- #hqm quarry
- #sulfur quarry
- #high performance
- #low prefab count
- #custom puzzles
- #cargo
- #pve
- #pvp rust map
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A9 land mass spawning and blocking custom build site
SlayersRust replied to Covfefe's Support Request in Support
The RustEdit Program Beta is no longer working and we are waiting for a fix from the dev so I apologize for the delays. But in order to update a map midwipe you have to be very careful and also no terrain changes can be made. If I have to change topologies yes a wipe will be needed. -
- 15 comments
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- 2
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- #halloween
- #spooky
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A9 land mass spawning and blocking custom build site
SlayersRust replied to Covfefe's Support Request in Support
They must have changed spawning of these types of rocks! I apologize I wasn't aware. I'll have a look today and see what can be done then push an update. Should be as simple as changing the topology for clutter maybe. -
Getting tons of console spam could you fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00011] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00012] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df9] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Okay thank you so much for the help ðŸ™
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So the Bug is that the player respawns with all their loot, but their loot is also left on their corpse essentially doubling the amount of loot players can get. One player had 1000 C4 on his dead body bag and then he respawned using death modifier and now he has 2000 C4. How can we fix this @Khan? Here is my config. Also if I set it not to have any allowed containers the corpse has no loot on it at all and erases it. "Permissions": { "vip": { "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 0.0, "Sets price": 15.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Belt = 0 | Main = 1 | Wear = 2 | All = 3": [ 3 This appears to only happen within the Raidable Bases spheres of a raidable base plugin by nivex maybe from corpses turning into body bags in raidable bases zones too fast for your plugin to erase?? Eject Corpses From Enemy Raids is in the profiles. not an issue with RB though. it is an issue with his plugin and I don't have it so I can't tell you. probably isn't using the eject hooks or API provided by RB (edited) object OnRaidablePlayerCorpseCreate(PlayerCorpse corpse, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) object OnRaidableBaseBackpackEject(DroppedItemContainer backpack, ulong playerSteamID, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) bool EventTerritory(Vector3)
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Anyone else getting this console spam? Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 15 comments
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- #halloween
- #spooky
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Getting this spam in my console Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
- 395 comments
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- #helicopter
- #helicopters
- (and 16 more)