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Everything posted by SlayersRust
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- 329 comments
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- #builder
- #automation
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- 329 comments
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- #builder
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- 329 comments
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- #builder
- #automation
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- 329 comments
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- #builder
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Yes exactly! I don't want 0, I want players to be forced to complete all 4 towers BEFORE they can enter the main fortress building.
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- 329 comments
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Tons of errors and after every server restart I have to delete player data file to fix
SlayersRust posted A Support Request in Support
So I get tons of errors and after every server restart I have to delete player data file to get the custom buttons to be able to appear on screen again then reload the plugin. How can I fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00000] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f11] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 -
Plugin gave me permanent PVE Zone within Airfield
SlayersRust replied to SlayersRust's Support Request in Support
Sorry I think it ended up being ZoneManagerAutoZones adding a second PVE Zone by accident after the update. I disabled it and the pve dome is no longer there. Quick question what settings are best if my entire Airfield is a PVP Zone 100% of the time using DynamicPVP? -
So I have a PVP Zone created for my airfield monument after I loaded your plugin and after operation fortress plugin has completed. Could you please tell me how to remove it? My entire map is PVE with TRUEPVE except I use DynamicPVP Plugin to add a PVP Zone to my Airfield but your plugin now gave me a permanent PVE Zone in the "EXACT BUBBLE" that was created by operation fortress. I removed your plugin, deleted zonemanager data files and double and triple check dynamicpvp configs and zonemanager configs yet its still there could you please send a fix! >3
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Could we add a config option so players cannot bypass the 4 towers and just blow straight into the main fortress without first activating the 4 switches? As seen in the photo this player activated 0/4 switches yet still they could blow their was into the main fortress. I'll include my config I also set this option: "Minimum number of activated towers for open Main Base": 4, OperationFortress.json
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Getting hook conflict from these two plugins how to fix?
SlayersRust replied to SlayersRust's Support Request in Support
Awesome thanks so much -
Mouse operation becomes ineffective after registering an item
SlayersRust replied to hid333's Support Request in Support
Okay I'll try that version thank you -
Getting hook conflict from these two plugins how to fix?
SlayersRust posted A Support Request in Support
Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean)) -
Getting hook conflict from these two plugins how to fix?
SlayersRust posted A Support Request in Support
Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean)) -
Mouse operation becomes ineffective after registering an item
SlayersRust replied to hid333's Support Request in Support
I'm having the same issue has this been patched yet? -
Overall one of the coolest plugins for a PVE server! Allows much more creativity within a players base by allowing wall, roof and other interesting placement of in-game items. Players love being able to place turrets on the roof and walls for their bases. Would highly recommend this one to make your server more interesting!
- 24 comments
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- #placement
- #options
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- 6 comments
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- #chronus
- #chronius
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- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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- 6 comments
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- #chronus
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- #chrons temple
- #jungle
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- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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- 6 comments
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- #chronus
- #chronius
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- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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- 6 comments
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- #chronus
- #chronius
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(and 36 more)
Tagged with:
- #chronus
- #chronius
- #chrons
- #chrons temple
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #alien
- #aliens
- #alien chronus
- #custom map
- #custom prefab
- #rust
- #rustedit
- #build area
- #cuesta verde
- #bradley arena
- #heli tower
- #train station
- #arena
- #raidablebases
- #custom monument
- #badgyver
- #zipline
- #halloween
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #roleplay
- #puzzle
- #parkour
- #jungle map
- #tower
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Anyone else having issues with being unable to place turrets on walls after the update?? Here is my config: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "AllowDoorPlacement": false, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false
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I'd love to use this Map on a future wipe on my 14 servers but I was wondering if their could be a version that includes Airfield somewhere? We have a few Airfield event plugins and our PVP Zone is Airfield every wipe so I wanna stick with that theme. Thanks so much for your consideration will buy the map for future wipes if possible
- 5 comments
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- 1
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- #custommap
- #custom monuments
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