Jump to content

SlayersRust

Creator
  • Posts

    1,121
  • Joined

  • Last visited

Everything posted by SlayersRust

  1. I guess running it on 12 of my servers isn’t enough. It also effects every single person running XDQuests plugin which is most modded PVE Servers. Surprised more people haven’t reported it. Maybe they couldn’t find the cause.
  2. Would it be possible to add the ability to add protection from Patrol Helicopter rockets? I set mine to 100% explosion protection but It doesn't protect against Patrol Helicopter rockets. Would be nice to also have protection from Bradley Rockets etc Is this possible? This is my current setup for my Armor Inserts. "Bullet": 50.0, "Explosion": 100.0, "Bleeding": 100.0, "Slash": 50.0, "Blunt": 50.0, "Stab": 50.0, "Bite": 50.0, "ElectricShock": 50.0, "AntiVehicle": 100.0, "Fall": 50.0, "Arrow": 50.0 I also have a pretty major issue. The plugin armor inserts do not work inside of PVE RaidableBases. I use Raidable Bases Plugin and TruePVE by Nivex and when you are raiding a base the Armor Insert effects do not work. Could you fix this? I'm trying to give players 100% damage protection from their own Rocket Explosions and their own C4 Explosions so they can stand inside of them while raiding. How can we do this?
  3. I also ran into an issue where players bases were being removed only with this plugin loaded
  4. SlayersRust

    No Elevator at F14

    After restart the Elevator still does not exist sadly
  5. SlayersRust

    No Elevator at F14

    I'll check again now to see if the restart helped
  6. Could we please get a Jungle Update for this Map?
  7. SlayersRust

    No Elevator at F14

    Pressing the button does not bring it down. On 1 of my servers you can press the button and the elevator works and shows up. But on 2 other of my servers there is no elevator and the button does not work. I have the newest RustEdit DLL and other electronics work fine.
  8. SlayersRust

    No Elevator at F14

    There is no Elevator at F14. I'm using all of your plugins and also using the most updated RustEdit DLL
  9. SlayersRust

    testing it

    LOL I should have read that sorry
  10. Can we get a command to toggle on and off? Some quests cant be completed because of InstantBarrel Plugin
  11. SlayersRust

    testing it

    Are all doors supposed to be locked at the beginning? I see no clues outside of the base?
  12. Since I use DynamicPVP every server restart it changes the ZoneID every single server restart or plugin reload. Could you also have it use the Zone Names? Because that never changes. Otherwise this feature doesn't work with DynamicPVP "Id": "0207328094", "Name": "DynamicPVP",
  13. SlayersRust

    ObjectStacks

    Will the plugin add the NEW Jungle Box types for stacking?
  14. Hello I would like to purchase this plugin so my players can sell the Custom Item Weed Joints that are crafted from the Ganja Plugin. Would this be possible? If so I'll purchase this plugin https://codefling.com/plugins/ganja
  15. Could you please add a way in the config to change the Prefix? I want to make the prefix army green to match all other events like [Tugboat Pirates Event] and chnage its color
  16. So for some reason this plugin only spawns monuments on 1 of my servers with the same config. I've tried everything. Deleting everything and bringing back all new files etc but no matter what I do I cannot get monuments to spawn on some of my servers It shows no errors in console and shows everything has spawned. But if you go to any of the locations there is no monuments and no map markers like my other servers have One thing I noticed is that after they say they have spawned in console my save.json file stays empty for some reason? I have even tried deleting both save.json and mapsave.json so they regenerate but still doesnt work. See screenshot o.reload DynamicMonuments Unloaded plugin DynamicMonuments v1.0.8 by Adem [DynamicMonuments] The spawn of monuments has begun! Calling 'OnServerInitialized' on 'DynamicMonuments v1.0.8' took 192ms Loaded plugin DynamicMonuments v1.0.8 by Adem [DynamicMonuments] cargo is spawned at grid J-2 [DynamicMonuments] cargo is spawned at grid L32 [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (highHouse) Zombie[7886843] was killed by Alfo[76561198167427143] at (612.79, 17.33, 1473.30) [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (highHouse) [DynamicMonuments] submarine is spawned at grid Q28 [DynamicMonuments] strandedBarge is spawned at grid B14 [DynamicMonuments] rustedDam is spawned at grid L28 [DynamicMonuments] rustedDam is spawned at grid X5 -={U.S.P}=- Neo8899[76561198114692343] has spawned [DynamicMonuments] rustedGates is spawned at grid N11 [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (rustedGates) [Better Chat] [Global] [RENEGAÐE] [ËL!TË] [GØLÐ] √ [LVL.26] Mr.Matttt: fyi someone is already on this cargo { "Channel": 0, "Message": "[RENEGAÐE] [ËL!TË] [GØLÐ] √ [LVL.26] Mr.Matttt: fyi someone is already on this cargo", "UserId": "76561198905877455", "Username": "Mr.Matttt", "Color": "#55aaff", "Time": 1746244944 } [DynamicMonuments] rustedGates is spawned at grid Z17 [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (rustedGates) You've successfully pasted the structure [DynamicMonuments] The spawn has ended! Here is my config attached DynamicMonuments.json
  17. I get this console spam whenever a barrel is broken. I'm guessing its an issue between the two plugins InstantBarrel and DynamicMonuments. Could you have a look into this? Its a commonly used plugin so I imagine many people will have this same issue if its the cause. Failed to call hook 'OnEntityTakeDamage' on plugin 'DynamicMonuments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass41_0.<IsMonumentEntity>b__1 (Oxide.Plugins.DynamicMonuments+LootContainerData x) [0x0001e] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument.IsMonumentEntity (BaseEntity entity) [0x0003f] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass20_0.<GetMonumentByEntity>b__0 (Oxide.Plugins.DynamicMonuments+CustomMonument x) [0x00016] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument.GetMonumentByEntity (BaseEntity entity) [0x0000d] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments.OnEntityTakeDamage (LootContainer lootContainer, HitInfo info) [0x0002e] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0070f] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Its a
  18. Are there any issues with the Road Monuments and the Convoy Plugin? Has anyone tested these 2 together? Will the Convoy Plugin just turn around when it meets this area or drive through it etc?
  19. SlayersRust

    XPerience

    Same issue here
  20. SlayersRust

    Cooking

    239 Cooking - Failed to compile: The type or namespace name 'RidableHorse2' could not be found (are you missing a using directive or an assembly reference?) | Line: 4275, Pos: 26 Failed to compile on latest update
  21. Every time I try to use it says skins not generated
  22. SlayersRust

    Skins not Generated

    I'm having the same issue @ChewbaccasAssyou find a fix yet?
1.8m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

122.9k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.