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SlayersRust

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Everything posted by SlayersRust

  1. Not sure but I run it fine of IcedHost on a very modded server with 200+ plugins. I've honestly never seen this issue before in 8 years. Try asking more in the admin discords maybe someone else has had a similar problem?
  2. Cool thanks for showing me the progress! We currently only use the plugin for the effects to themselves, I don't use the damage of others effect portion. But Im sure many others do
  3. Awesome thank you, my players are enjoying the plugin so far
  4. So how HarborEvent works, I'm pretty sure it doesn't spawn a cargo as it has nothing to do with the vanilla cargo ship. I believe it just paths a cargo ship in as someone makes their way through the event itself? This is an issue with their plugin not the map.
  5. Probably because of how or where you are spawning it. It most likely has to do with Rust itself not the map. As when I spawned the event using AutomedEvents it spawned and worked fine, and also would spawn on its own. I'm unsure why its not working in your case, but most likely not due to the map as it's working great for me on testing server and main server for the players.
  6. Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly. https://imgur.com/a/LbeieLC https://umod.org/plugins/automated-events
  7. The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today I’ll report back my findings/fixes if needed. when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea.
  8. Ill try to figure it out my nightly restarts happen when I'm asleep because I'm a 13 hour difference from est time
  9. For the new update can I add the new plugin version when my servers are offline? Then start them up? Or do I have to apply the update and then restart my server? That’s a bit hard when population is high
  10. When there is several fishing villages on the map and a player wants to teleport to a specific one its super confusing as they all have the exact same name "Fishing Village". Could you possibly have it also show the Map grid Location next to the name like this? "W12 Fishing Village". Thank you
  11. Would love to hear more about this forsure
  12. SlayersRust

    Disappearing rugs

    Yeah it’s a very weird placement floating off of a triangle half wall height
  13. Awesome stoked you’re enjoying it mate! Feel free to leave an honest review after trying it more but no pressure at all. Currently working on my next map now every day hope to have it out in a day or two. Will be a 3050 battlefield style map with all monuments
  14. I just tested on my end and it seems to be working fine as a normal player so your players should have no issues. I recorded a video as well but I can’t share here for some reason
  15. Hello could you please have a regular player non admin test entering this without the use of no clip near the entrance? There is a common issue where if you are an admin who recently used no clip the terrain modifier in rust edit will block entering the cave. so have a regular player try entering first. If they cannot enter let me know and I’ll fix it as soon as I get home within a few hours
  16. SlayersRust

    Disappearing rugs

    I don't know if it was instantly after the restart. But sounds like he noticed after an hour I'll ask him to test again
  17. SlayersRust

    Disappearing rugs

    The player tested again and reported this. I know it prob doesn't help much. But the issue seems to only happen when the rug is placed hanging off of a triangle floor "oh yeah its only on a the triangle floor, that this is happening on, the foundation ones ive placed are still there. where as the ones on the raised floors disappear. i though ahead about this and placed a few others in different spots and square floors and foundations had no issues, and triangle foundations where also ok, just the hanging triangle floor rug sees to be the issue with removing. It seems to be a 48 hours from when i placed it. being there an hour after reset but then gone."
  18. Version 1.0.0

    12 downloads

    🏗 Buildable Monuments Pack Of 3 – Ultra Optimized A premium collection of three fully buildable custom monuments designed for performance, flexibility, and serious base potential. Includes: • Buildable Custom Supermarket • Bus Stop Base • Cobalt Gamers Military Style Base Each monument is optimized to stay lightweight while delivering detailed, high-quality environments players can fully build inside. Perfect for: • Custom takeover bases • PvP hot zones • Roleplay hubs • Clan headquarters • Strategic raid targets Great for 2x to 100x+ gather rate servers. Performance First ✔ Optimized prefab counts ✔ Fully buildable interiors ✔ Clean layouts ✔ High-pop server friendly ✔ Drop-in ready 🏗 Fully Buildable Structures Players can: • Add honeycomb and defenses • Create loot vault cores • Design trap systems • Build rooftop fortifications No restricted build zones inside the main structures. Full control. Full creativity. 🛠 Easy Installation Flatten terrain in RustEdit if needed, place the monuments, clean up terrain modifiers, and you’re set. Three monuments. Fully buildable. Instant server upgrade.
    $13.99
  19. They changed size upload requirements to only 26KB I cannot compresss the image under that size sorry
  20. Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
  21. Have a great weekend! Always happy to help
  22. Hello I just patched the rock exploit, also V2 Version still includes the glass in case other server owners liked it. But I made a special version just for you where the glass is much much smaller and has 2 entrances from either side, let me know if you like this and or if you want the glass removed entirely. I'll DM you your version fixes Your version looks like the image I sent. Did you just mean the glass diamond ridge canyon or also the X spot next to it? https://i.ibb.co.com/cK6K7tQp/Screenshot-2026-02-20-074937.png
  23. Hello mate! Sorry I was asleep, I will jump into RustEdit and fix this bug right now and release a new version. I'll leave this in the updated version for Codefling but I'll send you a special version for yourself with the canyon glass removed.
  24. SlayersRust

    Custom Buttons

    Plugins buttons are just disappearing sometimes in the sense that they are not even visible at times. Definitely needs an update I cannot even use it anymore
  25. Spawning underwater drowning at 014 every spawn. Weird glitchy behavior with terrain can't even run forward, as soon as I loaded another map and tested it was gone then tested again on sunrise map and go the weird glitchy rubber banding. Adding NoRain.cs plugin did not help https://i.ibb.co.com/svkQYdxR/Screenshot-2026-02-19-095453.png
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