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Everything posted by SlayersRust
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BetterNpc custom files no longer work after the recent update.
SlayersRust posted A Support Request in Support
For some reason it will not load any of your BetterNPC Custom files. Maybe its because BetterNPC had a recent update that maybe chaanged some things? Could you please fix this as these npcs play a huge role in the Fallout themed map. *EDIT:* So in game I do see scientists in a blue suit everywhere and zombies but no skinned enemies etc. For some reason now BetterNPC when typing "showallnpc" in console does not show the npcs from the custom folder for some reason. o.reload BetterNpc Unloaded plugin BetterNpc v2.1.5 by KpucTaJl [BetterNpc] Starting plugin initialization process... [BetterNpc] File Abandoned Cabins has been loaded successfully! Loaded plugin BetterNpc v2.1.5 by KpucTaJl [BetterNpc] File Abandoned Military Base A has been loaded successfully! [BetterNpc] File Abandoned Military Base B has been loaded successfully! Shutting down compiler because idle shutdown [BetterNpc] File Abandoned Military Base C has been loaded successfully! [BetterNpc] File Abandoned Military Base D has been loaded successfully! [BetterNpc] File Abandoned Supermarket has been loaded successfully! [BetterNpc] File Airfield has been loaded successfully! [BetterNpc] File Arctic Research Base has been loaded successfully! [BetterNpc] File Ferry Terminal has been loaded successfully! [BetterNpc] File Giant Excavator Pit has been loaded successfully! [BetterNpc] File HQM Quarry has been loaded successfully! [BetterNpc] File Junkyard has been loaded successfully! [BetterNpc] File Large Harbor has been loaded successfully! Compiler shutdown completed [BetterNpc] File Large Oil Rig has been loaded successfully! [BetterNpc] File Launch Site has been loaded successfully! [BetterNpc] File Lighthouse has been loaded successfully! [BetterNpc] File Military Tunnel has been loaded successfully! [BetterNpc] File Mining Outpost has been loaded successfully! [BetterNpc] File Missile Silo has been loaded successfully! [BetterNpc] File Oil Rig has been loaded successfully! [BetterNpc] File Oxum's Gas Station has been loaded successfully! [BetterNpc] File Power Plant has been loaded successfully! [BetterNpc] File Satellite Dish has been loaded successfully! [BetterNpc] File Sewer Branch has been loaded successfully! [BetterNpc] File Small Harbor has been loaded successfully! [BetterNpc] File Stone Quarry has been loaded successfully! [BetterNpc] File Sulfur Quarry has been loaded successfully! [BetterNpc] File The Dome has been loaded successfully! [BetterNpc] File Train Yard has been loaded successfully! [BetterNpc] File Water Treatment Plant has been loaded successfully! [BetterNpc] File Wild Swamp has been loaded successfully! [BetterNpc] Plugin loading progress at 8% [BetterNpc] File module_1200x1200_1way has been loaded successfully! [BetterNpc] File module_1200x1200_1way_ladder has been loaded successfully! [BetterNpc] File module_1200x1200_3way has been loaded successfully! [BetterNpc] File module_1200x1200_3way_ladder has been loaded successfully! [BetterNpc] File module_1200x1200_4way has been loaded successfully! [BetterNpc] File module_1200x1200_4way_ladder has been loaded successfully! [BetterNpc] File module_1200x1800_2way has been loaded successfully! [BetterNpc] File module_1200x600_2way_corridor has been loaded successfully! [BetterNpc] File module_1500x1500_4way_lshaped has been loaded successfully! [BetterNpc] File module_1500x1500_ladder has been loaded successfully! [BetterNpc] File module_1500x1800_2way_ladder has been loaded successfully! [BetterNpc] File module_1500x600_2way_corridor has been loaded successfully! [BetterNpc] File module_1800x1800_4way_lshaped has been loaded successfully! [BetterNpc] File module_2100x600_3way_corridor has been loaded successfully! [BetterNpc] File module_900x900_1way has been loaded successfully! [BetterNpc] File module_900x900_1way_ladder has been loaded successfully! [BetterNpc] File module_900x900_2way_moonpool has been loaded successfully! [BetterNpc] File module_900x900_3way has been loaded successfully! [BetterNpc] File module_900x900_3way_ladder has been loaded successfully! [BetterNpc] File module_900x900_4way has been loaded successfully! [BetterNpc] File module_900x900_4way_ladder has been loaded successfully! [BetterNpc] File moonpool_1200x1500_1way has been loaded successfully! [BetterNpc] File moonpool_1200x1500_2way has been loaded successfully! [BetterNpc] File moonpool_1200x1500_3way has been loaded successfully! [BetterNpc] File moonpool_1200x1800_ladder has been loaded successfully! [BetterNpc] Plugin loading progress at 14% [BetterNpc] File curve-ne-0 has been loaded successfully! [BetterNpc] File curve-ne-1 has been loaded successfully! [BetterNpc] File curve-nw-0 has been loaded successfully! [BetterNpc] File curve-nw-1 has been loaded successfully! [BetterNpc] File curve-se-0 has been loaded successfully! [BetterNpc] File curve-se-1 has been loaded successfully! [BetterNpc] File curve-sw-0 has been loaded successfully! [BetterNpc] File curve-sw-1 has been loaded successfully! [BetterNpc] File intersection-e has been loaded successfully! [BetterNpc] File intersection-n has been loaded successfully! [BetterNpc] File intersection-s has been loaded successfully! [BetterNpc] File intersection-w has been loaded successfully! [BetterNpc] File intersection has been loaded successfully! [BetterNpc] File station-sn-0 has been loaded successfully! [BetterNpc] File station-sn-1 has been loaded successfully! [BetterNpc] File station-sn-2 has been loaded successfully! [BetterNpc] File station-sn-3 has been loaded successfully! [BetterNpc] File station-we-0 has been loaded successfully! [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! [BetterNpc] File straight-sn-5 has been loaded successfully! [BetterNpc] File straight-we-0 has been loaded successfully! [BetterNpc] File straight-we-1 has been loaded successfully! [BetterNpc] File straight-we-2 has been loaded successfully! [BetterNpc] File straight-we-3 has been loaded successfully! [BetterNpc] File straight-we-4 has been loaded successfully! [BetterNpc] File straight-we-5 has been loaded successfully! [BetterNpc] Plugin loading progress at 23% [BetterNpc] File BadLand_BargeVillage has been loaded successfully! [BetterNpc] File BadLand_CampInPit has been loaded successfully! [BetterNpc] File BadLand_ConcordCity has been loaded successfully! [BetterNpc] File BadLand_Diner has been loaded successfully! [BetterNpc] File BadLand_GeneralAtomics has been loaded successfully! [BetterNpc] File BadLand_JunkTown has been loaded successfully! [BetterNpc] File BadLand_LargeDam has been loaded successfully! [BetterNpc] File BadLand_MobileStation_H6 has been loaded successfully! [BetterNpc] File BadLand_MobileStation_Q22 has been loaded successfully! [BetterNpc] File BadLand_MobileStation_S18 has been loaded successfully! [BetterNpc] File BadLand_OliviaStation has been loaded successfully! 801[801] was killed by Scientist[56] at (-628.74, 115.77, 373.32) [BetterNpc] File BadLand_OpenAirCinema has been loaded successfully! [BetterNpc] File BadLand_OpencastMine has been loaded successfully! [BetterNpc] File BadLand_RadFarm has been loaded successfully! [BetterNpc] File BadLand_Radar has been loaded successfully! [BetterNpc] File BadLand_RedRocket_C16 has been loaded successfully! [BetterNpc] File BadLand_RedRocket_K7 has been loaded successfully! [BetterNpc] File BadLand_RedRocket_U23 has been loaded successfully! [BetterNpc] File BadLand_Robotics has been loaded successfully! [BetterNpc] File BadLand_Sanctvary has been loaded successfully! [BetterNpc] File BadLand_StarlineRestaurant has been loaded successfully! [BetterNpc] File BadLand_TransShipmentPoint has been loaded successfully! [BetterNpc] File BadLand_VaultTec has been loaded successfully! [BetterNpc] File BadLand_Vault_103 has been loaded successfully! [BetterNpc] Plugin loading progress at 27% [BetterNpc] File AirDrop has been loaded successfully! [BetterNpc] File Bradley has been loaded successfully! [BetterNpc] File CH47 has been loaded successfully! [BetterNpc] File CargoShip has been loaded successfully! [BetterNpc] File Helicopter has been loaded successfully! [BetterNpc] Plugin loading progress at 28% [BetterNpc] File ExtraNarrow has been loaded successfully! [BetterNpc] File ExtraWide has been loaded successfully! [BetterNpc] File Standard has been loaded successfully! [BetterNpc] Plugin loading progress at 29% [BetterNpc] File Arctic has been loaded successfully! [BetterNpc] File Arid has been loaded successfully! [BetterNpc] File Temperate has been loaded successfully! [BetterNpc] File Tundra has been loaded successfully! [BetterNpc] Plugin loading progress at 30% [BetterNpc] Monument Launch Site has been successfully loaded! [BetterNpc] Monument Airfield has been successfully loaded! [BetterNpc] Monument Power Plant has been successfully loaded! [BetterNpc] Monument Train Yard has been successfully loaded! [BetterNpc] Monument Water Treatment Plant has been successfully loaded! [BetterNpc] Monument Lighthouse has been successfully loaded! [BetterNpc] Monument The Dome has been successfully loaded! [BetterNpc] Monument Satellite Dish has been successfully loaded! [BetterNpc] Monument Abandoned Supermarket has been successfully loaded! [BetterNpc] Monument Junkyard has been successfully loaded! [BetterNpc] Monument Oxum's Gas Station has been successfully loaded! [BetterNpc] Monument Abandoned Supermarket has been successfully loaded! [BetterNpc] Plugin loading progress at 46% [BetterNpc] Plugin loading progress at 58% [BetterNpc] Plugin loading progress at 74% [BetterNpc] Plugin loading progress at 82% 796[796] was killed by Explosion at (194.51, 37.65, -914.57) [BetterNpc] Plugin loading progress at 85% [BetterNpc] Plugin loading progress at 90% [BetterNpc] Plugin loading progress at 92% [BetterNpc] All spawn groups have been successfully filled! [BetterNpc] Plugin loading progress at 96% [BetterNpc] All puzzles have been successfully reset! [BetterNpc] Completed plugin initialization successfully! showallnpc [BetterNpc] The number of NPCs from the BetterNpc plugin: - Launch Site = 12 - Airfield = 16 - Power Plant = 2 - Train Yard = 2 - Water Treatment Plant = 2 - Lighthouse = 1 - The Dome = 2 - Satellite Dish = 1 - Abandoned Supermarket = 1 - Junkyard = 1 - Oxum's Gas Station = 1 - Abandoned Supermarket = 1 Total number = 42 -
Issues redeeming Kits. So a player had an issue Redeeming Kits with this error in the image. I started going down the rabbit hole unloading plugins one by one until I figured out which one allowed him to redeem kits again when unloaded. As soon as I unloaded DeathModifier it allowed him to redeem kits again. It only effected 3 players who have what I call the GOD VIP that utilizes death modifier plugin. Players without this perm could use kits fine. https://i.ibb.co.com/YMGfKFY/image.png
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Server crashes during map entity spawning.
SlayersRust replied to Covfefe's Support Request in Support
Very unusual I could not replicate the issue, did you try a fresh wipe deleting all sav files, occlusion files etc then try the map again? I asked a few other server owner friends to toss it on their test server and it worked for them. I'm not sure the cause as I also don't use DLC items like Mic Stand in my prefab builds within rustedit. Hope we can figure out the cause of this on your server mate -
Server crashes during map entity spawning.
SlayersRust replied to Covfefe's Support Request in Support
Hello sorry for your issue! I just brought the map into RustEdit Map Maker and searched within all possible entities and there is no Microphone entities. I also brought the most recent Map file version downloaded from Codefling to match yours onto my test server and it all loaded up great and is working. Also make sure your rust server itself is updated to all the latest game updates. I suggest updating all of your Rust Plugins with something like UpdateChecker to help you find what needs updating and also contacting a developer to get your server up and running after the most recent february naval deep sea updates The map was confirmed to be good by Codefling staff when they accepted it they do testing and also myself after testing now. I hope you figure out your server issue good luck I restarted my test server a few times after saving with no issues. You can see the map is working on my test server here: connect 168.100.161.149:30015 -
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It spams a dozen or so times. Here are my configs Convoy.json PveMode.json
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Shows 2.9.4 seems most recent [Info("Convoy", "Adem", "2.9.4")]
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Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: PveMode - True (Boolean), Convoy (False (Boolean))
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Plugin no longer working after latest update, needs an update. I've ran it since its release and have made non changes to the plugin recently. It just stopped working after the Naval Deep Sea Update I get this error on plugin load Failed to call hook 'OnServerInitialized' on plugin 'MonumentOwner v1.7.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentOwner+DataManager.GetNameFile (MonumentInfo monument) [0x001c5] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.MonumentOwner+DataManager.TryProcessMonument (MonumentInfo monument) [0x0000a] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.MonumentOwner+DataManager.ProcessMonuments () [0x00019] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.MonumentOwner+DataManager.Init () [0x00011] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.MonumentOwner.OnServerInitialized () [0x00065] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00165] in <b7633179789e4c3696376a1280838ff6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 10 comments
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- #vip
- #community
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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Players so far love the terrain of the map but many reporting lack of diverse custom build zones and way to few of them. Players are starting to get accustom to 12 to 30+ build "X" zones on maps for 100x servers. The few that are on this map are taken quickly and all look similar. If I could make one recommendation to have people keep buying the maps in the future would be to spend more time adding a dozen or more X build zones and more different varieties and much larger ones. Thats all my feedback from my regulars, thanks for listening Otherwise cool map terrain to explore
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- #custom map
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Error while compiling DoubleJump: 'Effect' does not contain a definition for 'reusableInstace' | Line: 179, Pos: 32
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199 WarMode - Failed to compile: 'Tugboat' does not contain a definition for 'IsAuthed' and no accessible extension method 'IsAuthed' accepting a first argument of type 'Tugboat' could be found (are you missing a using directive or an assembly reference?) | Line: 3589, Pos: 31 Broken for forced wipe needs an update please
- 311 comments
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199 WarMode - Failed to compile: 'Tugboat' does not contain a definition for 'IsAuthed' and no accessible extension method 'IsAuthed' accepting a first argument of type 'Tugboat' could be found (are you missing a using directive or an assembly reference?) | Line: 3589, Pos: 31 Broken for forced wipe needs an update please
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Version 1.0.0
8 downloads
ONE GRID HEAVEN – 1500K Builders Paradise SMALL ONE GRID RUST MAP One Grid Haven is a compact, high-action 1500k fantasy Rust map brought to life with glowing blue crystals and an enchanted atmosphere. Where most one-grid maps feel cramped with barely any usable space, this handcrafted island flips the script—featuring huge, open, perfectly flat build zones that let players design bases of any size or style. The terrain is packed with unique “X” build areas, mystical clearings, arch-rock hideaways, expanded iceberg plateaus, crystal-lit forests, scattered islands, custom homes, military-inspired structures, and much more. One side of the island is rich with monuments and loot routes, while the opposite side is built for pure creativity, offering nonstop base-building potential. With its vibrant fantasy look, crystal-glow hotspots, and optimized performance, One Grid Haven blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Huge selection of flat “X” building zones created for maximum freedom. • Multiple biomes: forests, jungles, deserts, beaches, cliffs, valleys, and plateaus. • Built for smooth performance whether you’re solo, in a team, or running high-pop servers. Custom Build Zones: Low-prefab, FPS-friendly buildables: Several Increased size Icebergs to build Arch Rocks to build Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included Military Base • Missile Silo • Large Oil Rig • Small Oil Rig • Arctic Research Base • Sphere Tank • SuperMarket • Warehouse • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1500K Prefabs: ~1018 Support: Discord: DarkoRust$24.99 -
After Update players cannot place any objects with PlaceryExtended
SlayersRust replied to SlayersRust's Support Request in Support
Okay Ill ask them to test thing thank you -
Failed to call hook 'CanDismountEntity' on plugin 'Paraglider v2.4.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <90c589ebc24b486c9e5903521dacec9d>:0 at Oxide.Plugins.Paraglider.CanDismountEntity (BasePlayer player, BaseMountable mount) [0x00000] in <78f8e454e99a465088386bc4136cb669>:0 at Oxide.Plugins.Paraglider.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ae8] in <78f8e454e99a465088386bc4136cb669>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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I run a 100x server and I'm curious whats better performance for these? I have 5000000 for resources stack size. Whats better on performance making this max stack size per move much bigger or smaller? "Industrial Conveyor Max Stack Size Per Move Default: 128": 500000, Also should I increase or decrease move frequency for better performance? Thanks for any help I read the plugin description but didnt understand this part fully. I limit 6 conveyors per player for now "Industrial Conveyor Max Stack Size Per Move Default: 128": 500000, "Industrial Conveyor Move Frequency Default: 5, Lower = faster moving": 5,
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After Update players cannot place any objects with PlaceryExtended
SlayersRust posted A Support Request in Support
After Update players cannot place any objects with PlaceryExtended. No objects are working at all on walls or anywhere. I have the correct permissions and I even deleted my config and regenerated it fresh and tried again with the same issue. I'm on the current version PlaceryExtended 1.2.0 PlaceryExtended.json -
Issue with Update Network Group Missing Entities
SlayersRust replied to SlayersRust's Support Request in Support
I was not online to see the exact moment when it happened. I only run the vanilla cargo ship so it gets deleted however rust does it.
