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Everything posted by SlayersRust
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- 8 comments
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- #event
- #unique events
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- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
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Address 104.143.2.31:28015 US 100X PVE Slayers send me your steam ID and what work to add. Maybe send me the full line to add the perm with steam id and permission
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Our server hack time is set to 5 minutes
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done the oilrig events a few times and now when i start it, i hack and loot the main crate, the event crates spawn in, the main round of heavy scientists fly in but the event ones do not. I get the announcement for the event starting and everything but no waves come the crates dont get unlocked and just stay there Also crates stay there after the event is over if unlooted I think this prevents the start of the next event Sometimes it works great but sometimes they dont spawn even if you swipe the card, get announcement event is starting and unlock the crate
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Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Can I change its name though on map marker? To make it seem like a nightmare and will it have the 4 big tugboats though? -
Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Awesome I think this would be really helpful. and all other popular events plugins like armoredtrain and convoy use the method of a percent chance of which hardness will spawn. I just choose the hardest for 100% because we run 100x and battlefield servers. So easy modes are too easy for our servers. -
I'd like to make it so only the hardest mode Cargo Convoy always spawns instead of the easier ones. Could you add this as a config option please?
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Make it so Bradley does not attack sleepers
SlayersRust replied to SlayersRust's Support Request in Support
I use TruePVE and PveMode. -
- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
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We run a PVE Server where sleepers can't be killed and the bradley just endlessly shoots at Sleepers sleeping near the dome. Could you make it so bradley only attacks players who have attacked it first or just make it not attack sleepers?
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- 27 comments
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- #convoy
- #helicopter
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(and 9 more)
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Getting these console errors Failed to call hook 'OnKitRedeemed' on plugin 'SkinController v2.0.10' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.SkinController.RedirectItem (BasePlayer player, Item item, Oxide.Plugins.SkinController+SkinData skinInfo, System.Boolean wasRedirect, System.Boolean isOrigional) [0x00132] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0015c] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.OnKitRedeemed (BasePlayer player, System.String kitName) [0x00064] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0150a] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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So whenever a player places weapon racks and interacts or looks at them it gives them this error and disconnects them from the server and they cannot rejoin until I killplayer and ent kill the weapon racks. I tested weapon racks thoroughly in normal bases and the error will not recreate. The error only happens with weapon racks placed inside of the custom build zones from your BuildingSites Plugin or on them. See attached images for errors. Please fix
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- 19 comments
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- 183 comments
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- 1
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- #stacks
- #rust stacks
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Stuck on Negotiating Connection after install
SlayersRust replied to CHRIS HARVEY's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to V1 -
Server will not boot using this map I tried a dozen times and this map will not boot on my server. I tested several other custom maps and my servers always started up first go with no problems. Please update this map thank you
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I added the prefabs you included in the folder but I'm still missing the following prefabs: Most 2 Could you please include them in an update?
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- 3 comments
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- #rust custom
- #custom monument
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Stuck on Negotiating Connection after install
SlayersRust replied to CHRIS HARVEY's Support Request in Support
Okay I tested and it works fine on my server. I'd recommend contacting who you host with to help you as I have not seen this error before and it could be a ton of things. I would ask them to take a backup of your server and try on a fresh install then re add your oxide folder and anything else you've added. Its also good to have the https://github.com/k1lly0u/Oxide.Ext.RustEdit installed in your rust dedciated managed folder