-
Posts
1,814 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by SlayersRust
-
It’s a very weird issue forsure as I tested all these areas and can’t duplicate the issue. It’s possible Nivex might know better why it’s happening.
-
Okay thank you very much. I run a monthly server so I dont be able to test for a while but thanks for fixing
-
DeployableNature Animals Unkillable TruePVE Server
SlayersRust replied to SlayersRust's Support Report in Support
Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out -
DeployableNature Animals Unkillable TruePVE Server
SlayersRust replied to SlayersRust's Support Report in Support
My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/ But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course. -
Players keep getting this RPC Error whenever using the Elevator in the Engineering Facility after the April Forced Update. Any idea how to fix this from happening? RPC Error in Server_RaiseLowerFloor
-
Set "Allow Sethome At Specific Monuments": [ "HQM Quarry", "Stone Quarry", "Sulfur Quarry", "Ice Lake" AND "Allow Sethome At All Monuments": true, Try these two @T-Nutscan you tell me if your "Allow Sethome at all monuments" is set to true or false?
-
"Allow Iceberg": true, "Allow Cave": true, "Allow Crafting": true, "Allow Above Foundation": true, Line 165 in the NTeleportation config make sure to allow cave. If still an issue with Nivex Plugin I suggest sending him a msg hes very helpful You can also add monument to your exclude settings "Additional monuments to exclude (experimental)": [ "lake", "canyon", "oasis", "jungle swamp", "jungle ruin" Let me know how this works out for you but I just tested on my server and also 100s of other players are currently plying this map without this issue so it is probably just a configuration issue with whatever homes plugin you are using I assume the NTeleportation one
-
- 72 comments
-
- 1
-
-
- #wallpaper
- #wall
-
(and 8 more)
Tagged with:
-
I’ll test when I get to my Pc! Sorry for the delay mate I was asleep we are in opposite timezones I think and I was awake until 5am updating my 12 servers I think this is an issue with NTeleportation plugin as none of my players have reported this issue yet. You have to allow setting home inside of caves in the NTeleportation plugin config. Could you try this out? Or it’s inside of rocks in config
-
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
Version 1.0.0
14 downloads
VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! What Makes It Special 50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~10,281 Support Discord: Dymize_$29.99- 1 review
-
- 4
-
-
-
- #4500k
- #custom map
-
(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
-
The plugin is broken for april wipe could you fix? MapTeleport - Failed to compile: There is no argument given that corresponds to the required parameter 'range' of 'Manager.IsInside(Group, Vector3, EntityNetworkRange)' | Line: 1322, Pos: 70
-
DeployableNature Animals Unkillable TruePVE Server
SlayersRust replied to SlayersRust's Support Report in Support
Here is a video of it tiger 2.mp4 -
DeployableNature Animals Unkillable on my TruePVE Server even though I have the config option "authDamageOnly": false, set to false. Am I missing something or can we get a fix so enemy players can kill the animals. Because during PurgeDay all of a sudden the animals just run around and kill everyone while being unkillable LOL. Funny to watch but players aren't enjoying it much "3473804013": { "enabled": true, "shop": true, "displayName": "tiger", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/tiger/tiger.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 100, "max_stack_size": 20, "prefab_type": "Animal", "prevent_gather": true,
-
-
- 1,569 comments
-
- #leveling
- #progression
- (and 19 more)
-
I don't use any such plugin and experienced this with all plugins unloaded as well during testing. I could not only see through the trees but I could also walk through them. I'm honestly not sure how this happens but just thought I'd let you know. Some trees were normal and farmable but most appeared like the above.
-
- 3 comments
-
- 50 comments
-
- 1
-
-
- #roamtasks
- #roam
- (and 12 more)
-
When updating I get this weird message @Ridamees o.reload RoamTasks [CSharp] Started Oxide.Compiler v successfully RoamTasks was compiled successfully in 2076ms Unloaded plugin RoamTasks v1.1.5 by Ridamees Version `1.1.6.1` is invalid for RoamTasks, should be `major.minor.patch` Calling 'OnServerInitialized' on 'RoamTasks v1.1.6' took 185ms Loaded plugin RoamTasks v1.1.6 by Ridamees
- 50 comments
-
- #roamtasks
- #roam
- (and 12 more)
-
Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
-
Ah sorry sometimes I don't get the messages there I apologize! best to open a ticket first here if you have any more troubles I always get those in my settings here