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Everything posted by SlayersRust
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Noticing -10 to -15 server fps whenever I load this plugin
SlayersRust replied to SlayersRust's Support Request in Support
Okay noted thats good to know, maybe I'll try to add less of the Water Patrols because I unload the plugin and see a big fps increase then load and see for drain on the server. Maybe less of them will help -
I can't do map editing anymore as don't currently have windows pc but I run 13 servers total with some full PVE, some PVE/PVP and some full PVP. So I run the map across a mix of servers. Also my PVE servers run a Purge Day for the final 24 hours of wipe which is why the PVE players like hiding for that day of monthly wipe
- 5 comments
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- #custommap
- #custom
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Noticing -10 to -15 server fps whenever I load this plugin
SlayersRust posted A Support Request in Support
Noticing -10 to -15 server fps whenever I load this plugin. Is it possible ton add a Sleep option whenever a player isn't nearby? So the boat and the scientists go fully asleep and only wake up when a player comes within range? I think this could greatly help performance. -
- 186 comments
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- #boat
- #facepunch
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I purchased the Map but won't be using it until this Thurdays wipe on several of my servers. But is it true it has 0 caves? Could we add many caves and many buildable caves these are my favorite things so players can hide their bases better from enemies. Also some islands would be cool but otherwise pretty epic looking map! Caves 0 - According to RustMaps.com
- 5 comments
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- #custommap
- #custom
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Weird Bug where event will sometimes not end
SlayersRust replied to SlayersRust's Support Request in Support
Whatever bug is happening is probably a plugin conflict somewhere rather then a bug with your plugin itself most likely then -
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Well designed One Grid Map that is very symmetrical and provides good fast paced gameplay for players. Even though its a One Grid it provides great sight lines and combined with lots of trees players still have places to hide! The underwater locations provide more areas to go loot compared to other One grid Maps that's why I would 100% recommend Trill Isles to you!
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Weird Bug where event will sometimes not end
SlayersRust replied to SlayersRust's Support Request in Support
Thank you! Honestly not sure if its a plugin conflict causing it or a really rare bug I'm not sure. -
Weird Bug where event will sometimes not end
SlayersRust replied to SlayersRust's Support Request in Support
BotPurgeEvent.json Here is my config -
I'm having a weird Bug where event will sometimes not end. This doesn't happen all the time but sometimes the event will just stay open for several hours until the server is restarted or the plugin is reloaded. Some players get up to 100s of kill LOL when I have the event set to 10 Minutes Max Duration "Event Duration in Seconds": 600,
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Can be updated for Jungle Update?
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Could you please add a cooldown to this event somehow? So players cannot spam it over and over for lots of loot. I want to put it on a 45 minute cooldown
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- 5 comments
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- #launchsite
- #event
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Hello could you please add Opacity to the Map Marker? The Map Marker blocks Outpost name and I want to lower the opacity of the map marker color so Outpost name is more visible thank you "Map Marker Settings": { "Use a mark on the game map? (Requires https://umod.org/plugins/marker-manager)": true, "Name of the map marker": "QUEST GIVER HOUSE", "Marker color (without #)": "39FF14", "Outline color (without #)": "39FF14"
- 111 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
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Plugin conflict please help Metabolism <3
SlayersRust replied to SlayersRust's Support Request in Support
Will watch for update -
Plugin conflict please help Metabolism <3
SlayersRust replied to SlayersRust's Support Request in Support
Sick I'll check this out! Appreciate the help. Will be adding many more of your plugins to my PVE and PVP servers. -
Plugin conflict please help Metabolism <3
SlayersRust replied to SlayersRust's Support Request in Support
So I just remove any set bonus modifiers or set them to 0 and it will be okay once your update comes out? "MaxHealth": { "modifier": 0.0, "Permissions [permission / title]": null Thanks mate will monitor I really appreciate the help. I really wanted to add more cool item type plugins of yours. I was wondering the difference of Item Perks plugin/Legendary items and EpicLoot plugin. I may add both if they work together and enchanting I'll probably buy -
Plugin conflict please help Metabolism <3
SlayersRust replied to SlayersRust's Support Request in Support
Thank you for the detailed information. Is there also any way for me to disable all possible Max Health options in the config? If so how do I do so? I don't want anything to adjust Max Health. I use EpicLoot for the other perks., Max Health Modifiers I want limited to my KING VIP if that makes sense Here is my EpicLootConfig EpicLoot (2).json -
So I use BetterMetabolism Plugin for a thing called KING VIP that gives certain VIP players 500 HP on respawn and maintain that HP. I've tested with and without EpicLoot items worn on the player and removed from their inventory and plugin unloaded and reloaded. It seems as soon as I load the EpicLoot Plugin anyone with KING VIP 500 HP automatically goes up to +900HP and gains +400 HP for some reason. I'll include a video of the moment I do oxide.reload EpicLoot https://codefling.com/plugins/better-metabolism Is there a way to fix this? Sadly I won't be able to use EpicLoot across my 13 servers until I can figure out this plugin conflict and fix it Any help is greatly appreciated. BetterMetabolism.json config { "Enable Max Health Option": true, "Increase health to tea level (true) or increase health by tea value (false)": false, "Metabolism Permissions": { "bettermetabolism.default": { "Health": 100.0, "Max Health": 100.0, "Max Calories": 500.0, "Calories": 500.0, "Max Hydration": 250.0, "Hydration": 250.0 }, "bettermetabolism.vip": { "Health": 100.0, "Max Health": 100.0, "Max Calories": 1000.0, "Calories": 1000.0, "Max Hydration": 1000.0, "Hydration": 1000.0 }, "bettermetabolism.vipking": { "Health": 500.0, "Max Health": 500.0, "Max Calories": 9999.0, "Calories": 9999.0, "Max Hydration": 9999.0, "Hydration": 9999.0 } } } Epicloot_conflict.mp4
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Arena spawns in the side of a tall mountain on a custom map
SlayersRust replied to SlayersRust's Support Request in Support
oh good idea ill try that6 -
Arena spawns in the side of a tall mountain on a custom map
SlayersRust replied to SlayersRust's Support Request in Support
If I want it to be say 800 Meters in the sky what would I make these numbers? { "centrePoint": { "x": 20.24202, "y": 123.753609, "z": 78.2398 -
Arena spawns in the side of a tall mountain on a custom map
SlayersRust replied to SlayersRust's Support Request in Support
I don’t understand all the numbers how to change it a few 300m higher? What numbers would I use can you make the config simpler to say like 300meters to adjust by the meters ?