-
Posts
1,814 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by SlayersRust
-
Thank you Here is my Config file. I only want loot to drop from the Captain Boss and I want all the other npcs to have no loot and have their bodies be removed right away. DeepSeaCargo.json
-
-
- 53 comments
-
- 48 comments
-
- #boat
- #controller
- (and 8 more)
-
Anyone else seen this error for players? [Welcomer] kirigaakirita56 joined for the very first time from Russia Give them a warm welcome to our Community! *************:58795/76561199797393287/kirigaakirita56 disconnecting: Exception (cs:145743): NullReferenceException: Object reference not set to an instance of an object. WallpaperPlanner.%56de1905fa32bb8d0b1f91ddb29598b94b22989a (BaseEntity+%af7f9e0d9883cbe02461d6b6d860bd2f0e29d8f7 %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) WallpaperPlanner.%2269130ef19adbeaa82dec23da353cbe384d0ce1 (BasePlayer %12d2dee87a118ae649da5f7401a28c1c5454fbaf, System.UInt32 %847f7f3d0c2f1a14b879348fc66a8a112ad7ce9d, %e429facb64232a80c44d9ea75bfd606db2d5092e %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) BaseEntity.%4e328d365b21213a6b4eeaaf62abf04e6327a5f2 (System.UInt32 %460fe592ee273e3fa3608080469457bdc10aaa56, %e429facb64232a80c44d9ea75bfd606db2d5092e %ad880f156db7a655f8475eb4da05c478e3540ab1) (at <00000000000000000000000000000000>:0) Client.%32fdb4b91597c739af5c6ab917036208b1408d73 (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) Client.%d0a174e31c665f40e6f5132ce78416fe30fc962f (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36.%29d6d637c45fec271c475b601afffe06d98f270f (%5800ebe5f0333741491e2a826f3517bde5435343 %6b8817c29cdc84256cd91b4f47323ac1841a7696) (at <00000000000000000000000000000000>:0) %7d36b201b8d78aa9fe906416a34d2f7622af6e30.%b4be9c082c88cc8749442ca2539bb076046162a9 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) WallpaperPlanner:%2269130ef19adbeaa82dec23da353cbe384d0ce1(BasePlayer, UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) BaseEntity:%4e328d365b21213a6b4eeaaf62abf04e6327a5f2(UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%32fdb4b91597c739af5c6ab917036208b1408d73(%e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%d0a174e31c665f40e6f5132ce78416fe30fc962f(%e429facb64232a80c44d9ea75bfd606db2d5092e) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36:%29d6d637c45fec271c475b601afffe06d98f270f(%5800ebe5f0333741491e2a826f3517bde5435343) %7d36b201b8d78aa9fe906416a34d2f7622af6e30:%b4be9c082c88cc8749442ca2539bb076046162a9() Client:Update()
- 72 comments
-
- #wallpaper
- #wall
-
(and 8 more)
Tagged with:
-
- 48 comments
-
- #boat
- #controller
- (and 8 more)
-
Ferry terminal location not spawning npcs
SlayersRust replied to SlayersRust's Support Report in Support
-
Scientists corpses also werent being killed and they were spawning with default loot even when I had them set up for no loot and to despawn npc corpses instantly but this did not work. I also had a issue with a few Bradley crates being sucked into the shipping containers
-
-
Cargo NPC Health is not correct even though I have my config set to have 350+HP the scientists still all show 150 HP on the cargo ship. I have also attached my config to show. Could we please get a fix for this? As currently it's way too easy with Scientists that only have 150HP for the amount of loot. I set the Captain to 1000HP and other Scientists to 350HP but I only see 150HP scientists all around as seen in the screenshot. DeepSeaCargo.json
-
- 53 comments
-
Ferry terminal location not spawning npcs
SlayersRust replied to SlayersRust's Support Report in Support
So I tested it manually and the scientists spawned correctly. I'll try to monitor for a automatic spawned one and see what happens. Okay so far several players are reporting No Scientist NPCs spawning at the Ferry Terminal or Harbor events so far for some reason. I'll report if they let me know about any others. -
Hello for some reason my ferry terminal event location is not spawning any of the npcs at all. I'll share my config for it here. Any idea why this might be? "Monument Name": "Ferry Terminal", "Enable Monument": true, "Monument ID": "ferry_terminal_1", "Timer": 1800, "Monument Reset Puzzle": false, "NPC Setting": { "Spawn Npc": true, "NPC Spawn Amount": 20, "NPCs to Use From Data": [ 101, 102, 103, 104, 201, 301, 401, 402 ], "NPCs Spawn Positions": [ "(-81.26, 5.25, -17.64)", "(-74.16, 5.25, -29.94)", "(-75.18, 5.19, -47.13)", "(-60.00, 5.21, -63.16)", "(-49.33, 5.25, -53.75)", "(-45.56, 5.33, -75.71)", "(-33.57, 5.33, -76.09)", "(-23.15, 6.38, -63.72)", "(-20.21, 5.14, -53.74)", "(-38.19, 5.11, -50.45)", "(-42.42, 5.09, -32.93)", "(-51.73, 4.97, -21.09)", "(-50.58, 3.04, -3.04)", "(-35.47, 5.09, -15.35)", "(-19.12, 5.23, -22.95)", "(-7.09, 5.12, -30.38)", "(7.85, 5.25, -21.94)", "(25.17, 5.25, -20.96)", "(26.93, 5.47, -27.14)", "(13.68, 5.42, -63.36)", "(40.96, 5.25, -9.57)", "(20.61, 5.25, -5.27)", "(1.09, 5.25, -10.80)", "(-11.53, 5.25, -7.97)", "(-1.44, 5.14, 8.95)", "(-4.63, 5.08, 21.91)", "(-42.73, 5.25, 32.04)", "(-46.50, 5.25, 46.12)", "(-26.87, 5.24, 39.58)", "(-2.95, 5.12, 35.98)", "(13.84, 5.07, 32.66)", "(34.53, 5.12, 25.99)", "(46.97, 5.14, 31.58)", "(50.81, 5.25, 4.83)", "(56.38, 5.25, 12.51)", "(64.39, 5.85, 32.68)", "(72.29, 6.03, 51.42)", "(-23.55, 5.25, 9.37)" ] }, "PatrolHeli Setting": { "Patrol Helicopters": false, "Patrol Helicopters Amount": 1, "Can Patrol heli use Naplam rocket": false }, "Crate Setting": { "Spawn Crates": true, "Spawn CodeLockedHackableCrate Amount": 1, "CodeLockedHackableCrate Timer": 300, "CodeLockedHackableCrate Location": [ "(14.91, 5.10, 17.47)", "(22.21, 5.08, 17.16)", "(16.93, 5.15, 12.55)" ] }, "Waves Setting": { "Enable Waves": true, "NPC Spawn Amount": 10, "NPCs to Use From Data": [ 101, 102, 103, 104, 201, 301, 401, 402 ], "NPCs drop location": [ "(41.50, 5.14, 14.70)", "(-46.36, 5.25, -64.58)", "(59.80, 5.65, -13.21)" ], "Patrol Helicopter Amount": 0 }, "Map Marker Setting": { "Marker Transparency": 0.6, "Marker Color": "#CD4632", "Marker Outline Color": "#CD4632", "Enable Marker": true, "Marker Radius": 0.5, "Marker Text": "[{MonumentName} Event] Time Remaining: {TIMER}", "Event Owner Text": " [Owner: {OwnerName}]" }, "Map Note Setting": { "Use Map Note": true, "Icon type (0 - Circle | 1 - Triangle)": 0, "Icon index": 4, "Icon color (0 - Yellow | 1 - Blue | 2 - Green | 3 - Red | 4 - Purple | 5 - Cyan)": 3, "Text": "Ferry Terminal Event" }, "Sphere Dome Setting": { "Enable Sphere Dome": true, "Sphere Dome Amount": 3, "Sphere Dome Radius": 300.0, "Sphere Colors[If random false, it will use the first color from the list]": [ "assets/bundled/prefabs/modding/events/twitch/br_sphere.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_green.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_purple.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_red.prefab" ], "Spehere get random from the list?": false }, "PVE Setting": { "Enable PVP On Event? It will automatically create a zone and enable PVP on the zone then remove the zone when event ends. (Require: ZoneManager & (SimplePVE or TruePVE))": false
-
- 10 comments
-
- #plugin
- #zonemanager
- (and 8 more)
-
- 10 comments
-
- #plugin
- #zonemanager
- (and 8 more)
-
- 10 comments
-
- #plugin
- #zonemanager
- (and 8 more)
-
Players can get inside the rock at J5. This needs to be patched so players cannot get into the rock terrain.
-
- 1
-
-
I worked really hard creating 41 icons for 41 new items for DeployableNature. I think there are probably still lots of cool icons that can be made for items. train_signal_lights_a train_signal_lights_b excavatorsignalcomputer coaling_tower_fuel_storage.entity coaling_tower_ore_storage.entity door.hinged.bunker.door_nuclear_silo door.vault.static door.hinged.bunker_hatch door.hinged.cargo_ship door.hinged.zigg_security_gate harbor_dynamic_container harbor_container_block trainbarricadeheavy traincaboose.static door_barricade_dbl_b_large door_barricade_dbl_a_large door_barricade_dbl_a door_barricade_dbl_b door_barricade_a_large door_barricade_a door_barricade_b Roadsign1 Roadsign2 Roadsign3 Roadsign4 Roadsign5 Roadsign6 Roadsign7 Roadsign8 Roadsign9 vineswingingtreestump vineswingingtree02 vineswingingtree03 folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable public_bench_chairs_300_mountable io.table.deployed mess_hall_table.mountable.static door.hinged.vent WOODEN_BENCH_A_MOUNTABLE
-
Can we get the BetterNPC Custom files updated?
SlayersRust replied to SlayersRust's Support Report in Support
Okay thats good to know! I just wanted to make sure before I spent my time editing them to my servers needs -
Leftover RailRoad Topology blocks building
SlayersRust replied to SlayersRust's Support Report in Support
There is a RailRoad Topology in this area that blocks a player from being able to build because it says "Placing too close to a road" when there is no road or path in this area. When I opened RustEdit I found leftover RailRoad topology from a railroad that is no longer in this area. -
You have some Leftover RailRoad Topology blocks building at H4 grid, I found it when I couldn't build in a custom monument I added