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SlayersRust

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Everything posted by SlayersRust

  1. Here is my Config for some reason the chat command /twig does not remove the warning. Could you please fix this? { "Chat command": "twig", "Use GameTip for messages?": true, "Is it worth upgrading Building Blocks with Twigs grade to Wood grade during plugin initialization?": false, "Is it worth disallowing the repair of Building Blocks with Twigs grade?": false, "The interval, in seconds, at which damage is inflicted on the building.": 60.0, "The periodic damage inflicted. Ranges from 0 to 10. Set to 0 to disable.": 1.0, "Version": { "Major": 0, "Minor": 1, "Patch": 4 } }
  2. o.reload SimpleKDR Error while compiling SimpleKDR: Invalid expression term '[' | Line: 38, Pos: 41 Getting this error on newest plugin version. I deleted my config and language file before bringing the new version over and still this error.
  3. SlayersRust

    Twigs Decay

    Thanks so much for your input! This would be great for twigs decay as its only really necessary to send the msg one time as a gui per logon for say 10 seconds
  4. SlayersRust

    Twigs Decay

    Would be nice if we could have the big red message only display once then never again when building twig. That way when a player starts building and is new to the server they get a warning for say 10 seconds in GUI then never again need to see it. Is this possible? Thank you. Ive seen other plugins do one time warnings per play session like DeathEffects Plugin. @imthenewguydoes this when players first kill something being logged on are sent a warning. Maybe you can do the same where it sends one warning per play session? Maybe ImTheNewGuy can explain how to do it Hes a great dev thank you for considering my request
  5. You must place this in your server.cfg and also your console before by typing hotairballoon.serviceceiling 300 then server.writecfg hotairballoon.serviceceiling 300 Doing this will allow all vehicle types to reach a height high enough to make it to the floating islands. I know it says Hot Air balloon but this server convar applies to all vehicle types. Good luck and have fun! https://www.corrosionhour.com/rust-admin-commands/
  6. Checking on it now in RustEdit and will push a NEW Version Asap! All fixed in version 8, I really appreciate the heads up
  7. Hello I have not found any bugs during my testing. But just keep in mind that the frame rate dropping and stuttering is caused by Facepunchs Forced Wipe Update they even acknowledged it in this tweet this morning here: https://x.com/playrust/status/1831815226980970696 Hopefully they will release a NEW more stable Update soon that will just require a restart of your server to apply. I am no way affiliated with the developers of the game but I follow their updates closely Sometimes after a fresh wipe it takes 30min to 1 hour for some crates to spawn etc. this is pretty normal behavior. The best way to speed it up is to use a plugin lie AutomatedEvents etc or timedexecute to send crates more often to positions of your choice. Have fun!
  8. Needs update for September Forced Wipe
  9. It has a combined Outpost/Bandit Camp that includes everything Bandit Camp has like the vehicle vendors, casino etc. This is done to conserve space
  10. SlayersRust

    Stack Modifier

    This is the entire console error I get AssertionException: split_Amount <= 0 Assertion failure. Value was False Expected: True
  11. SlayersRust

    Stack Modifier

    Anyone else getting an RPC Error disconnect when moving the craft able chair item within your inventory?
  12. SlayersRust

    Train Homes

    I have the same issue so please let me know if you find a soloution
  13. SlayersRust

    AutoFarm

    Maybe someone else who owns both plugins would know. Both you and the other dev has told me that now and I don't wanna buy the other plugin just to find out its incompatible with this one haha. You can see my predicament I'm sure. Would be helpful if the two developers can speak and just ask one another as I have asked both of you now
  14. SlayersRust

    AutoFarm

    Is AutoFarm compatible with the Plugin Hard Planters? https://codefling.com/plugins/hardy-planters
  15. Okay at least I know its possible to do plugin wise It would make this plugin much more fun. I also make vehicles have no damage as well and its really fun for players taking jumps etc
  16. Could it be possible to have a config option that disables collision damage to players? They keep dying even at default settings for speed and below. I rather my players be able to take jumps etc and take no damage on collisions to themselves and not just die.
  17. Is this Plugin compatible with the "AutoFarm" Plugin? https://codefling.com/plugins/autofarm
  18. I'm still seeing mass player tick error disconnects whenever someone starts upgrading a large base with better TC even at 4 seconds. Here is my config. { "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": false, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": false, "Downgrade Enable": false, "Downgrade only Owner Entity Build": true, "Upgrade only Owner Entity Build": true, "Upgrade / Downgrade only Owner and Team": false, "Reskin Enable": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cost Modifier for repairs": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Items": [ { "ID": 1, "Enabled": true, "Short Name": "Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/wood.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 2, "Enabled": true, "Short Name": "Stone", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/stone.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 3, "Enabled": true, "Short Name": "Adobe", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/adobe.png", "SkinID": 10220, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 4, "Enabled": true, "Short Name": "Brick", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brick.png", "SkinID": 10223, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 5, "Enabled": true, "Short Name": "Brutalist", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brutalist.png", "SkinID": 10225, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 6, "Enabled": true, "Short Name": "Metal", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/metal.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 7, "Enabled": true, "Short Name": "Container", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/container.png", "SkinID": 10221, "Color": true, "Permission Use": "bettertc.upskin" }, { "ID": 8, "Enabled": true, "Short Name": "Armored", "Grade": "armored", "Img Icon": "https://img.rustspain.com/bettertc/hq.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 9, "Enabled": true, "Short Name": "Legacy Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/legacywood.png", "SkinID": 10232, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 11, "Enabled": true, "Short Name": "Gingerbread", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/gingerbread.png", "SkinID": 2, "Color": false, "Permission Use": "bettertc.upskin" } ] }
  19. Its possible but im unsure what plugin. I can test it on a server with no plugins and see if they receive damage. I'm curious if I'm just installing it in correctly.
  20. Are elecrics updated for 2024 and everything is working before I purchase?
  21. I made sure to remove all the APC Pathing then re add it just once but I'm still seeing the Bradleys taking damage until they are on fire? Is this something to do with terrain height or the surface they are driving on or what? What can I do to fix it?
  22. SlayersRust

    Does not work on cars

    Okay but I still do not receive any type of speed boost with ""Settings for cars by permissions [Permission] = Settings": {" Also how do I stop players from instantly dying when crashing into things in the vehicles? I even went slower then default boost for testing and the motorbike just kills the player whenever it crashes
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