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Everything posted by SlayersRust
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- 186 comments
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- #stacks
- #rust stacks
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- 186 comments
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- #stacks
- #rust stacks
- (and 22 more)
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- 15 comments
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- #andalusia
- #andalucia
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(and 125 more)
Tagged with:
- #andalusia
- #andalucia
- #almeria
- #granada
- #malaga
- #jaen
- #cordoba
- #sevilla
- #cadiz
- #huelva
- #andalusiacustommap
- #andalusia custom map
- #andalusia custom map rust
- #map
- #custom
- #custom map
- #rust
- #rust map
- #rust custom map
- #rustedit
- #rust edit
- #espaã±a
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #build area
- #buildarea
- #monument
- #prefab
- #helitower
- #helicopter tower
- #hotel
- #motel
- #tower
- #zipline
- #train
- #station
- #train station
- #trainstation
- #monorail
- #halloween
- #fantasy
- #christmas
- #hallowennsale
- #christmassale
- #halloween monument
- #christmas monument
- #zeppelin
- #areciboobservatory
- #arecibo
- #arecibo observatory
- #h1z1
- #lentejas
- #badgyver
- #oxide
- #carbon
- #steam
- #playrust
- #pve
- #pvp
- #rp
- #roleplay
- #rolepay
- #rustadmin
- #rust admin
- #rust server
- #ferry terminal
- #nuclear silo
- #large oil plataform
- #small oil plataform
- #submarine laboratory
- #harbor
- #large fishing villages
- #launch site
- #satellite dish
- #the dome
- #hqm quarry
- #stone quarry
- #arctic research base
- #sewer branch
- #trainyard
- #junkyard
- #tiktok
- #viral
- #gameplayrust
- #stream
- #gameplay
- #abandoned base
- #military base
- #military tunnel
- #caves
- #large barns
- #ranch
- #bandit camp
- #power plant
- #swamp
- #airfield
- #giant excavator
- #outpost
- #lighthouse
- #ghost
- #ghostbusters
- #bank
- #inferno arena
- #arena
- #underwater
- #underwater build
- #underwater arena
- #asset
- #cobalt
- #dirigible
- #clan
- #group
- #team
- #sphere
- #arena pvp
- #mapa personalizado
- #mapapersonalizado
- #mapa personalizado para rust
- #mapa andalucia
- #mapaandalucia
- #mapa de anda lucia
- #mapa de andalucia para rust
- #mapadeandaluciapararust
- #mapaandaluciarust
- #mapa andalucia rust
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- 15 comments
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- #andalusia
- #andalucia
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(and 125 more)
Tagged with:
- #andalusia
- #andalucia
- #almeria
- #granada
- #malaga
- #jaen
- #cordoba
- #sevilla
- #cadiz
- #huelva
- #andalusiacustommap
- #andalusia custom map
- #andalusia custom map rust
- #map
- #custom
- #custom map
- #rust
- #rust map
- #rust custom map
- #rustedit
- #rust edit
- #espaã±a
- #spain
- #apocalypse
- #apocalypse spain
- #build
- #build area
- #buildarea
- #monument
- #prefab
- #helitower
- #helicopter tower
- #hotel
- #motel
- #tower
- #zipline
- #train
- #station
- #train station
- #trainstation
- #monorail
- #halloween
- #fantasy
- #christmas
- #hallowennsale
- #christmassale
- #halloween monument
- #christmas monument
- #zeppelin
- #areciboobservatory
- #arecibo
- #arecibo observatory
- #h1z1
- #lentejas
- #badgyver
- #oxide
- #carbon
- #steam
- #playrust
- #pve
- #pvp
- #rp
- #roleplay
- #rolepay
- #rustadmin
- #rust admin
- #rust server
- #ferry terminal
- #nuclear silo
- #large oil plataform
- #small oil plataform
- #submarine laboratory
- #harbor
- #large fishing villages
- #launch site
- #satellite dish
- #the dome
- #hqm quarry
- #stone quarry
- #arctic research base
- #sewer branch
- #trainyard
- #junkyard
- #tiktok
- #viral
- #gameplayrust
- #stream
- #gameplay
- #abandoned base
- #military base
- #military tunnel
- #caves
- #large barns
- #ranch
- #bandit camp
- #power plant
- #swamp
- #airfield
- #giant excavator
- #outpost
- #lighthouse
- #ghost
- #ghostbusters
- #bank
- #inferno arena
- #arena
- #underwater
- #underwater build
- #underwater arena
- #asset
- #cobalt
- #dirigible
- #clan
- #group
- #team
- #sphere
- #arena pvp
- #mapa personalizado
- #mapapersonalizado
- #mapa personalizado para rust
- #mapa andalucia
- #mapaandalucia
- #mapa de anda lucia
- #mapa de andalucia para rust
- #mapadeandaluciapararust
- #mapaandaluciarust
- #mapa andalucia rust
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Maybe someone else who owns both plugins would know. Both you and the other dev has told me that now and I don't wanna buy the other plugin just to find out its incompatible with this one haha. You can see my predicament I'm sure. Would be helpful if the two developers can speak and just ask one another as I have asked both of you now â¤ï¸
- 206 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 206 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 9 comments
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- 1
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- #bikes
- #modularcar
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- 9 comments
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- 2
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- #bikes
- #modularcar
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I'm still seeing mass player tick error disconnects whenever someone starts upgrading a large base with better TC even at 4 seconds. Here is my config. { "GUI Buttons TC - Color Default": "0.3 0.40 0.3 0.60", "GUI Buttons TC - Color Active": "0.90 0.20 0.20 0.50", "GUI Buttons TC - AnchorMin": "0.71 0.862", "GUI Buttons TC - AnchorMax": "0.947 0.892", "Alert Gametip": false, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "Show Admin Auth List": false, "Show SteamID Auth List": true, "Upgrade Effect": false, "Downgrade Enable": false, "Downgrade only Owner Entity Build": true, "Upgrade only Owner Entity Build": true, "Upgrade / Downgrade only Owner and Team": false, "Reskin Enable": true, "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cooldown Frequency Repair (larger number is slower)": { "bettertc.use": 4.0, "bettertc.vip": 4.0 }, "Cost Modifier for repairs": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Items": [ { "ID": 1, "Enabled": true, "Short Name": "Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/wood.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 2, "Enabled": true, "Short Name": "Stone", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/stone.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 3, "Enabled": true, "Short Name": "Adobe", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/adobe.png", "SkinID": 10220, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 4, "Enabled": true, "Short Name": "Brick", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brick.png", "SkinID": 10223, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 5, "Enabled": true, "Short Name": "Brutalist", "Grade": "stone", "Img Icon": "https://img.rustspain.com/bettertc/brutalist.png", "SkinID": 10225, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 6, "Enabled": true, "Short Name": "Metal", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/metal.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 7, "Enabled": true, "Short Name": "Container", "Grade": "metal", "Img Icon": "https://img.rustspain.com/bettertc/container.png", "SkinID": 10221, "Color": true, "Permission Use": "bettertc.upskin" }, { "ID": 8, "Enabled": true, "Short Name": "Armored", "Grade": "armored", "Img Icon": "https://img.rustspain.com/bettertc/hq.png", "SkinID": 0, "Color": false, "Permission Use": "bettertc.updefault" }, { "ID": 9, "Enabled": true, "Short Name": "Legacy Wood", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/legacywood.png", "SkinID": 10232, "Color": false, "Permission Use": "bettertc.upskin" }, { "ID": 11, "Enabled": true, "Short Name": "Gingerbread", "Grade": "wood", "Img Icon": "https://img.rustspain.com/bettertc/gingerbread.png", "SkinID": 2, "Color": false, "Permission Use": "bettertc.upskin" } ] }
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- 2 comments
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- #arecibo
- #observatory
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(and 85 more)
Tagged with:
- #arecibo
- #observatory
- #arecibo observatory
- #puertorico
- #puerto rico
- #radiotelescopio
- #radio
- #telescope
- #radiotelescope
- #national
- #sciencemind
- #foundation
- #nationalsciencefoundation
- #cornell
- #space
- #radar
- #umet
- #planetario
- #ratan-600
- #rusia
- #usa
- #lab
- #laboratorio
- #laboratory
- #tesla
- #teslacoil
- #puzzle
- #red card
- #green card
- #blue card
- #cardreader
- #card puzzle
- #card
- #radiation
- #hackablecrates
- #npc
- #npcspawn
- #npcs
- #npcloot
- #lootbox
- #loot
- #lootable
- #andalusia
- #spain
- #pvp
- #pve
- #pub
- #zone
- #damage
- #death
- #kill
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rustspain
- #playrust
- #rust custom monument
- #rust custom prefab
- #custom rust prefab
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #map
- #apocalypse
- #rp
- #role play
- #roleplay
- #oxide
- #carbon
- #halloween
- #fantasy
- #fantasy prefab
- #fantasy monument
- #fantasy asset
- #fusible
- #fuse
- #keycard
- #keycards
- #parkour
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- 16 comments
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- #bradley
- #bradleyapc
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(and 2 more)
Tagged with:
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- 16 comments
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- #bradley
- #bradleyapc
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(and 2 more)
Tagged with:
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Okay but I still do not receive any type of speed boost with ""Settings for cars by permissions [Permission] = Settings": {" Also how do I stop players from instantly dying when crashing into things in the vehicles? I even went slower then default boost for testing and the motorbike just kills the player whenever it crashes
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I ca only get it to work with the Motorbike any cars I spawn using Vehicle Licence do not get speed boost. Also Cars found by the side of the road also do not get speed boost. I gave myself the correct permissions as well. Here is my config: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 30.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 2.0, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 0.0 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 0, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
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I'll switch it to 4.0 and see how it does thanks for the quick reply â¤ï¸
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Changed Status from Pending to Not a Bug
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Players and players nearby a HUGE Base that is using BetterTC Upgrade function with this as the config settings are still getting player tick timeout errors. Is 2 Seconds too quick or? Not sure why so many disconnects when the Better TC Upgrade function is happening. "Cooldown Frequency Upgrade (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0 }, "Cooldown Frequency Reskin (larger number is slower)": { "bettertc.use": 2.0, "bettertc.vip": 2.0
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All the NPC Vendors sell the exact same items Do you have the RustEdit VendingPresets to fix this?