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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Spooky Sky

    I am also seeing the weather randomly switching back to normal and I don't use any other weather related plugins
  2. They must have changed spawning of these types of rocks! I apologize I wasn't aware. I'll have a look today and see what can be done then push an update. Should be as simple as changing the topology for clutter maybe.
  3. SlayersRust

    Tons of console spam

    Getting tons of console spam could you fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreatePartialCui (BasePlayer player, System.Collections.Generic.List`1[T] list) [0x00011] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00012] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00df9] in <5dd2da93a0364166b1aabf07c65f1bf9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  4. SlayersRust

    Huge BUG

    Okay thank you so much for the help
  5. SlayersRust

    Huge BUG

    So the Bug is that the player respawns with all their loot, but their loot is also left on their corpse essentially doubling the amount of loot players can get. One player had 1000 C4 on his dead body bag and then he respawned using death modifier and now he has 2000 C4. How can we fix this @Khan? Here is my config. Also if I set it not to have any allowed containers the corpse has no loot on it at all and erases it. "Permissions": { "vip": { "Resets Cost Increment after x seconds, 0 = disabled": 0, "Sets Increment penalty for quick repeated use, 0 = disabled": 0.0, "Sets price": 15.0, "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Seconds for how long after respawn until you can take damage, 0 = disabled": 0, "Sets allowed containers, Belt = 0 | Main = 1 | Wear = 2 | All = 3": [ 3 This appears to only happen within the Raidable Bases spheres of a raidable base plugin by nivex maybe from corpses turning into body bags in raidable bases zones too fast for your plugin to erase?? Eject Corpses From Enemy Raids is in the profiles. not an issue with RB though. it is an issue with his plugin and I don't have it so I can't tell you. probably isn't using the eject hooks or API provided by RB (edited) object OnRaidablePlayerCorpseCreate(PlayerCorpse corpse, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) object OnRaidableBaseBackpackEject(DroppedItemContainer backpack, ulong playerSteamID, Vector3 raidPos, bool pvp, int mode, BasePlayer owner, List<BasePlayer> raiders, string BaseName) bool EventTerritory(Vector3)
  6. SlayersRust

    Convoy Reforged

    Anyone else getting this console spam? Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.6.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d63] in <ccae05eb900145e3a518a9b9d404fa2d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  7. SlayersRust

    Spooky Sky

    If I were to place this plugin on my server then remove it will the sky go back to normal upon unloading the plugin?
  8. SlayersRust

    Heli Signals

    Getting this spam in my console Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy) Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
  9. SlayersRust

    Convoy Reforged

    How do I remove the Sam Sites from the top of the new bradley nightmare? Also remove it from other things
  10. Lots of players are engaging in PVP in the open world and sometimes accidently break a players twig structures on their base causing the plugin to eat up a raid point. Is it possible to have breaking twig not consume a raid point?
  11. SlayersRust

    Sky Base

    Broken after recent update
    Amazing Plugin by Mabel that does exactly everything it says it does! Very quick setup and easy customization. Everything worked smoothly and flawlessly. I highly recommend!
  12. Just purchased this and I think it would be really cool if we could also adjust the speed, damage and accuracy of the NPCS as well! This would allow you to make the Hard Mode Dungeon much harder and more fun compared to the easy one. Just increasing HP isn't challenging enough. Also maybe being able to change the amount of zombies in each event would allow you to create crazy zombie waves! Also adding Scrap/ServerRewards/Economics as a way to purchase these would help make use of in-game currencies in order to spawn these dungeons. Thanks for thinking about my idea
  13. Same here it would be nice to spawn it and test it
    My players love using this plugin on my servers and so do I! Players who were using tons of water pumps and water purifiers were causing some server lag so now using this plugin players no longer need to have these intricate water setups and can just throw up sprinklers and have them automatically water their plants. Super useful plugin over all and makes the farming experience more smooth and faster as well for the player. Would recommend 10/10!
  14. SlayersRust

    Combat Turrets

    Any update? Would love to see this type of feature! Would be great for my battlefield servers
    Really solid pack of Raidable Bases! My players love them. It was very easy to install as well. Would highly recommend so players have more fun bases to raid on the server
  15. Version V1

    15 downloads

    Discover the ULTIMATE RUST ONE GRID MAP, featuring a breathtaking mountainous landscape perfect for high-FPS and fast-paced PVP. The dynamic terrain utilizes a large mountain for players to summit and winding roads to minimizes sight lines making the Map feel much larger. While having custom underwater caves offers strategic building and hiding spots. At the center, the iconic Dome dominates, surrounded by HQM and Sulfur Quarries to entice players to the middle of the map to fight over loot and ore. Map offering unparalleled fun and creativity for players who LOVE TO BUILD. Explore unique buildable monuments marked with "X" on the map, each providing more unique base-building opportunities. This map promises thrilling PVP action and immersive gameplay, making it the BEST One Grid Rust Server Map ever created! FEATURES: • Size: 1500 • Prefab Count: 1199 • Map Optimized for Performance! • Map Password Included. • EPIC Custom Buildable Monuments! • Designated Building Zones (marked X on the minimap) • Majestic Underwater Buildable Cave Bunkers! • Monuments crafted for peak performance with minimal entities! • The terrain features a massive mountain with a road leading to the top to reduce sight lines, making the smaller map feel much larger! • Everything crafted with One Grid players in mind to have lots of loot and many places to build! • Underground and Above Ground Railway. Not connected but accessible by Tunnel Entrances. • Full Outpost and Bandit Camp • Fishing Village CUSTOM BUILDABLE MONUMENTS: • 9 Total • 4 Buildable Underwater Bunkers • Large Custom Buildable Cave • Custom Large Size Bus Stop Base • Epic Buildable Sphere Tank players will love! • Buildable Bunker Building • Buildable Warehouse Facepunch Monuments: Dome Satellite Dish 1x Lighthouse Supermarket Oxum's Gas Station 2x Mining Outpost HQM Quarry Sulfur Quarry Bandit Town Outpost Fishing Village Underwater Labs 5x Large Power Substations 4x Small Power Substations Help Discord: @DarkoRust
    $14.99
  16. Anyone have any positive reviews of using this?
  17. Every server restart the plugin no longer loads until I delete the data file and reload the plugin Keep getting this error after server restart 213 SimpleKDR - Object reference not set to an instance of an object 213 SimpleKDR - Object reference not set to an instance of an object
  18. I am getting this error spam sometimes in my console when using your plugin. Please could you fix thank you Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.TwigsDecay.InitBlockDecay (BuildingBlock block) [0x00000] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Plugins.TwigsDecay+<>c__DisplayClass9_0.<OnEntitySpawned>b__0 () [0x000e1] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.TwigsDecay.InitBlockDecay (BuildingBlock block) [0x00000] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Plugins.TwigsDecay+<>c__DisplayClass9_0.<OnEntitySpawned>b__0 () [0x000e1] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.TwigsDecay.InitBlockDecay (BuildingBlock block) [0x00000] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Plugins.TwigsDecay+<>c__DisplayClass9_0.<OnEntitySpawned>b__0 () [0x000e1] in <8c24b4ce6c7a4e859bf28b6e36f6c055>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  19. That command works thank you very much!
  20. I am trying to stop the warning with the command as stated in the config /twig This does not work and the warning persists.
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