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Everything posted by SlayersRust
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Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Can I change its name though on map marker? To make it seem like a nightmare and will it have the 4 big tugboats though? -
Could you make it so only the hardest event spawns?
SlayersRust replied to SlayersRust's Support Request in Support
Awesome I think this would be really helpful. and all other popular events plugins like armoredtrain and convoy use the method of a percent chance of which hardness will spawn. I just choose the hardest for 100% because we run 100x and battlefield servers. So easy modes are too easy for our servers. -
I'd like to make it so only the hardest mode Cargo Convoy always spawns instead of the easier ones. Could you add this as a config option please?
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Make it so Bradley does not attack sleepers
SlayersRust replied to SlayersRust's Support Request in Support
I use TruePVE and PveMode. -
- 34 comments
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- #convoy
- #helicopter
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(and 9 more)
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We run a PVE Server where sleepers can't be killed and the bradley just endlessly shoots at Sleepers sleeping near the dome. Could you make it so bradley only attacks players who have attacked it first or just make it not attack sleepers?
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- 34 comments
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- #convoy
- #helicopter
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(and 9 more)
Tagged with:
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Getting these console errors Failed to call hook 'OnKitRedeemed' on plugin 'SkinController v2.0.10' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.SkinController.RedirectItem (BasePlayer player, Item item, Oxide.Plugins.SkinController+SkinData skinInfo, System.Boolean wasRedirect, System.Boolean isOrigional) [0x00132] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x0015c] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.OnKitRedeemed (BasePlayer player, System.String kitName) [0x00064] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0150a] in <92aa96f6472b45da988695455a0ee84f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
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So whenever a player places weapon racks and interacts or looks at them it gives them this error and disconnects them from the server and they cannot rejoin until I killplayer and ent kill the weapon racks. I tested weapon racks thoroughly in normal bases and the error will not recreate. The error only happens with weapon racks placed inside of the custom build zones from your BuildingSites Plugin or on them. See attached images for errors. Please fix
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- 19 comments
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- 187 comments
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- 1
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- #stacks
- #rust stacks
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Stuck on Negotiating Connection after install
SlayersRust replied to CHRIS HARVEY's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to V1 -
Server will not boot using this map I tried a dozen times and this map will not boot on my server. I tested several other custom maps and my servers always started up first go with no problems. Please update this map thank you
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I added the prefabs you included in the folder but I'm still missing the following prefabs: Most 2 Could you please include them in an update?
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- 3 comments
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- #rust custom
- #custom monument
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Stuck on Negotiating Connection after install
SlayersRust replied to CHRIS HARVEY's Support Request in Support
Okay I tested and it works fine on my server. I'd recommend contacting who you host with to help you as I have not seen this error before and it could be a ton of things. I would ask them to take a backup of your server and try on a fresh install then re add your oxide folder and anything else you've added. Its also good to have the https://github.com/k1lly0u/Oxide.Ext.RustEdit installed in your rust dedciated managed folder -
Stuck on Negotiating Connection after install
SlayersRust replied to CHRIS HARVEY's Support Request in Support
I'll come test it on my test server now and report back! -
- 39 comments
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Do I just need to delete and replace all 110 bases in copy paste folder and good to go? I don't need to retype the add to profiles long liines?
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Feature Request greifing sleeping players
SlayersRust replied to SlayersRust's Support Request in Support
Thanks so much mate! yeah would make a great option so players can't grief players build zones by just sleeping inside of them -
Great Plugin and with all the Updates the Dev has been doing it's working super great with Plugins like RaidableBases etc. My players love this plugin, works super smoothly and does exactly what you'd expect like being able to spawn with all your loot after dying. This one offers such a get back up and going again instantly! 10/10 would recommend
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What config option to assure heli never leaves and roams the map?
SlayersRust posted A Support Request in Support
What config option to assure heli never leaves and roams the map? Does this go true or false or are there any other options? I wanna make sure the AirfieldEvent Heli never leaves the Airfield Patrol Zone to go off somewhere on its own "The patrol helicopter will not patrol the airfield if it has found a target": true, -
Could you please add the same Marker Settings into "Bounty Hunter" Plugin that you have in your "Zombie hunter" Plugin please? It's one of the big things currently missing to make the plugins look the same map marker wise and keep the same consistency Thanks so much! I'm sure many server owners would appreciate this! "Marker Settings": [ { "Zombie Marker Radius": 0.2, "Zombie Marker Color": "038C7F", "Zombie Marker Outline": "606060", "Zombie Marker Alpha": 0.5, "Zombie Hunter NPC Marker Radius": 0.2, "Zombie Hunter NPC Marker Color": "038C7F", "Zombie Hunter NPC Marker Outline": "606060", "Zombie Hunter NPC Marker Alpha": 0.5, "Zombie Hunter NPC Marker Name": "Zombie Hunter Cashout"