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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    BetterTC

    Anyone else run the NoEcape plugin and BetterTC? There seems to be an issue with being able to use the auto repair from TC even if the base owner is raid blocked.
  2. SlayersRust

    BetterTC

    Does it still happen? I definitely am going to test this out on my server today.
  3. SlayersRust

    BetterTC

    I just got around to updating BetterTC, I had it unloaded before this. As soon as I loaded BetterTC everyone on t he entire server lost their external TCS and any tcs that weren't a part of their main base. Anyone else seen an issue like this?
  4. SlayersRust

    BetterTC

    What was your issue with JetPacks and dissapearing tcs? I had a few bases lost last wipe and in the last several wipes and still haven't 100% found the cause.
  5. SlayersRust

    Add config option

    Yes exactly! I don't want 0, I want players to be forced to complete all 4 towers BEFORE they can enter the main fortress building.
  6. SlayersRust

    BetterTC

    Jesus glad I saw this I think I'll wait to update
  7. So I get tons of errors and after every server restart I have to delete player data file to get the custom buttons to be able to appear on screen again then reload the plugin. How can I fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00000] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f11] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  8. Sorry I think it ended up being ZoneManagerAutoZones adding a second PVE Zone by accident after the update. I disabled it and the pve dome is no longer there. Quick question what settings are best if my entire Airfield is a PVP Zone 100% of the time using DynamicPVP?
  9. So I have a PVP Zone created for my airfield monument after I loaded your plugin and after operation fortress plugin has completed. Could you please tell me how to remove it? My entire map is PVE with TRUEPVE except I use DynamicPVP Plugin to add a PVP Zone to my Airfield but your plugin now gave me a permanent PVE Zone in the "EXACT BUBBLE" that was created by operation fortress. I removed your plugin, deleted zonemanager data files and double and triple check dynamicpvp configs and zonemanager configs yet its still there could you please send a fix! >3
  10. SlayersRust

    Add config option

    Could we add a config option so players cannot bypass the 4 towers and just blow straight into the main fortress without first activating the 4 switches? As seen in the photo this player activated 0/4 switches yet still they could blow their was into the main fortress. I'll include my config I also set this option: "Minimum number of activated towers for open Main Base": 4, OperationFortress.json
  11. Awesome thanks so much
  12. Okay I'll try that version thank you
  13. Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean))
  14. Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean))
  15. I'm having the same issue has this been patched yet?
    Overall one of the coolest plugins for a PVE server! Allows much more creativity within a players base by allowing wall, roof and other interesting placement of in-game items. Players love being able to place turrets on the roof and walls for their bases. Would highly recommend this one to make your server more interesting!
  16. This is a pretty major bug! Please let me know if you find anything else to be causing this. I'll test it on my server today
  17. SlayersRust

    CHRONUS

    i RUN A pve/pvp 1000X Server and I made all your Raid Islands into raid/PVP Zones as well as Airfield is a PVP Zone. Then the rest of it is PVE. Players are having a blast on the servers thanks so much for this one It's definitely a favroite
  18. Anyone else having issues with being unable to place turrets on walls after the update?? Here is my config: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "AllowDoorPlacement": false, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false
  19. SlayersRust

    Fallen Earth

    Ah true I don't currently have a windows PC for rustedit as I'm travelling but thanks for the info
  20. SlayersRust

    Fallen Earth

    I would love to purchase this map for a future wipe on my 14 servers but I was wondering its it's possible to add an Airfield somewhere as we have a PVE server theme where the airfield is the only available PVP Zone thank you
  21. I'd love to use this Map on a future wipe on my 14 servers but I was wondering if their could be a version that includes Airfield somewhere? We have a few Airfield event plugins and our PVP Zone is Airfield every wipe so I wanna stick with that theme. Thanks so much for your consideration will buy the map for future wipes if possible
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