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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Barges

    What would be the best way to implement this only to a certain VIP Oxide group? I only want VIP paid players to use Barges. How would they get the items etc. if I only wanted VIP group to be able to access them?
  2. Changed Status from Pending to Can't Reproduce Changed Fixed In to V1
  3. Okay I understand, thanks for letting me know.
  4. Getting crazy console spam from the Heli and red error txt on screen. HeliSignals is only plugin we use for Helis. When I went on the server I found a Heli under the map but getting rid of it did not remove console spam. - see screenshots UPDATE: Player said her husband tried killing patrol heli then ended up with this spam and red error on their screen: Aarwin — Today at 8:55 AM Thank you. Sorry my hubby apparently broke the game trying to kill the patrol heli. The patrol heli just fell through the map when we were fighting it then we got the red error txt
  5. I've only given the runspeed perks to a single VIP group called HYPER only 3 players have this perk. My default group has no permissions from this plugin. So why do I see this in console?? [MovementSpeed] Removing behaviour for 76561198978116469 Why would it remove any sort of behavior from a player who is just a new player with no sorts of permissions to this plugin? Isnt this performance intensive? Or is it an accident to do this?
  6. SlayersRust

    Huge BUG

    Wanted to report that this is happening again with raidbases that i i spawn with my loot and my bodybag spawns outside with my stuff also. Nivex suggested I had Raidable Bases kick the loot outside of the zone which I did. But now after the update the loot gets duplicated. It puts the players loot in corpse and they also spawn with it in their inventory. So players can abuse and dupe this. I have to remove the plugin for further notice. I hope you find a fix soon as my players really rely on this plugin
  7. Oh okay will change this server convar now thanks for the info
  8. SlayersRust

    November update issue

    Same issue here
  9. Hello I'm still having the same issue as you. This plugin is very important to my servers have you found a fix yet?
  10. Custom Marked Monuments where you used to be able to build you can no longer build inside of. Players keep getting the error "Can't Deploy Inside Objects" when trying to place foundations. Seen in the screenshot H11 + other custom zones too many to name. https://i.ibb.co.com/7XGQYgy/Screenshot-2024-11-08-041352.png
  11. I'm also having the same issue, it won't compile after a small 100mb rust update that just happened. I'm running latest version on oxide
  12. SlayersRust

    Error while compiling

    o.reload Noclip Added '// Reference: 0Harmony' in plugin 'Noclip' [CSharp] Started Oxide.Compiler v successfully Error while compiling Noclip: 'AntiHack' does not contain a definition for 'NoteAdminHack' | Line: 53, Pos: 57 Getting this error when compiling
  13. Didn't say anything they said it was just like they hit a death wall similar to when you step into a terrain trigger thats missing etc.
  14. Noticed players just randomly dying in the new halloween event dungeons. Could your plugin conflict with these randomly spawned ones or think this is just a new facepunch bug with the halloween update?
  15. I had the same issue. Where it just stopped working then I had to reload the plugin. Any fix for this?
  16. Here are the two plugins I use for this the well known “Zone Manager” and “Dynamic PVP”. https://umod.org/plugins/dynamic-pvp https://umod.org/plugins/zone-manager ill try to ask and learn about the commands thing or maybe another plugin exists for such a thing
  17. Would it be possible for us to be able to disable the speed boost in this plugin from running within a DynamicPVP Zone Manager Zone? I'd like to use this one my PVE Server where players are allowed to use its benefits in all areas but we have a single Airfield PVP Zone and was wondering if it would be possible to have this effect disabled in this PVP Zone?
  18. SlayersRust

    Floating Trees

    Ended up being DeployableNature Data plugin not clearing on wipe I think. You can close
  19. SlayersRust

    Floating Trees

    I found floating Trees all over this area of C17
  20. How the bug exploit works. You call a helicopter, kill it, and while you have a pause between calls of the next helicopter, you throw grenades of the call, and they multiply. I have video of it as well I can send on Discord, file too large for here. My config: Only Plugins I use for Supply Signals is DropEvent but it doesnt give any supply signal item just spawns planes to drop them. I also tested with this plugin unloaded and bug still exists. I have no other plugins at all that deal with supply signals only AutomatedEvents that calls events but I also unloaded that and the bug still exists. Please fix this its currently a major bug HeliSignals.json
  21. Happy to hear it! I'll keep an eye out for this update. Appreciate your time as this is a very popular plugin <31
  22. I've actually never experienced this issue before on any of my maps nor other maps. Have you tested yourself F1 Killing then respawning over and over a dozen or so times and seeing if you can recreate the issue? It might be good to make a copy of your server and placing it on a test server and trying to recreate the bug with no plugins loaded and another map maybe. But I don't think its the map because I cannot seem to recreate your issue. Its also important to TEST on a NEW SAVE FILE as your sav file could be corrupted
  23. I found some bases that give 5 fps to players when raiding please fix here is one I was able to get the name of. boom-expert-Camelot
  24. The RustEdit Program Beta is no longer working and we are waiting for a fix from the dev so I apologize for the delays. But in order to update a map midwipe you have to be very careful and also no terrain changes can be made. If I have to change topologies yes a wipe will be needed.
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