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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    BetterTC

    Some players getting Player Tick Errors when upgrading huge armored bases Which keeps kicking them.
  2. Is there a config option to change the probability on kill a Walking Dead spawns? I don't want them to spawn 100% of the time as I have large NPC areas, would be nice to have it set to like a 20% chance etc? Is that possible?
  3. Is there a way to change the distance for when your Personal NPC is rocketing a base during raiding? Currently my Personal NPC just runs straight up to the wall and fires a rocket in its face. Could we set a minimum distance from building for your npc to rocket so he doesn't just killself?
  4. SlayersRust

    Error with vendor

    @shaitobu How to fix this with custom Bradley AI? :robot: this only happens to some players but works fine for me I can buy Bradley’s without issues Players can’t interact with the vendor only invite them to team. This doesn’t happen to all players because I can interact with the vendor and buy a Bradley.
  5. Okay I'll look into other plugins that may cause this issue. If its my plugin I may buy yours after a new sav file this wipe to make sure
  6. I have another paid plugin where they put a box over it and looks very clean. But it makes the recyclers destroyable by C4 somehow. Is this an issue with your plugin at places like Fishing Village and other monuments?
  7. I keep getting this error I've waited 3 hours now. How do I fix it? iqsp start [IQSphereEvent] The sound is still initialized by the plugin, try again later
  8. So I can uploaded many other custom maps to Rustmaps.com without errors. The main place for hosting custom maps. But with Monterose Island I keep getting the same error over and over. Even 1 second later I can upload any other custom map fine. But with this one I keep getting this error. Something went wrong! Something went wrong, please try again later! If this keeps happening please join our Discord and reach out to one of the admins. Home Page
  9. Possible to have Dog Tags drop and spin for a certain amount of seconds specified in config? Would like to have DogTags drop above a players corpse as its more visually appealing for my types of server. Is this possible?
  10. SlayersRust

    DTags

    Whats the hook to use if I want to add this as a challenge to the Player Challenges leaderboard?
  11. SlayersRust

    IQSorter

    Does this support sorting into Coffins?
  12. Ever since I added this plugin players can now break Recyclers with C4. Now some griefer went around destroying all my maps Recyclers XD. Across 10 servers that’s tons to replace manually. Could you please make it so your recyclers that your plugin changes can’t be destroyed? Thank you very much
  13. As soon as I added this to my server my Recyclers are now missing! In particular the Launch Site Recycler is gone completely among others! I notice this issue was with many others as well in the support tickets. Could you please provide a fix for this issue? I have 10 Servers across my network and this is a huge impact to me. This harmony Mod is also really handy so would suck to have to remove it. But now I'd have to wipe all my monthly servers to get the Recyclers back or replace them all 1 by 1 across 10 servers at every location they were removed which could take days. Could you please spend more timing looking into this and addressing this?
  14. No Locked Crate Timer change in config Could you add a way to adjust the Locked Crate Timer where the Zombies are? 10 Minutes is far too long
  15. I am on latest version and after killing a few enemies is what makes it dissapear. Also players randomly around the map who havent even used a UAV are getting the message "You Are being tracked by a UAV" No errors in console o.reload UAVSignal Unloaded plugin UAVSignal v1.2.0 by Yac Vaguer Loaded plugin UAVSignal v1.2.0 by Yac Vaguer
  16. For some reason even though I have the UAVSignal set in the config to show for 300 seconds aka 5 minutes and 100 meters it only shows for 10 seconds. Could you please fix? Thank you very much Here is my config as well! { "Jet Configuration": { "Altitude (Over 200 is the recommended)": 200.0, "Seconds after spawn to destroy the jet": 15.0, "Spawn Distance from target": 500.0 }, "UAV Main configuration": { "Duration of the Sonar detection": 300.0, "Radius of the Radar": 100.0, "Seconds between throwing the signal, and the radar start showing players around": 5.0, "Skind Id for the supply signal (Need to be unique in the server)": "3248057023" } }
  17. SlayersRust

    Cooldown not working

    For some reason my cooldown set in my config is not working for any of the Bradleys? As long as the players have the correct amount of RP they can still call. Here is my configuration. { "Displayname for Economisc": "Eco", "Displayname for ServerRewards": "RP", "Displayname for BankSystem": "CR", "Seller NPC": { "Seller name": "Bradley Seller", "Description in Shop": "Buy Tanks with RP to Fight!", "Local Position at Launchsite": { "x": 263.8, "y": 3.5, "z": 56.5 }, "Rotation": 0.8, "Clothing": [ { "Shortname": "hoodie", "SkinID": 1362361447 }, { "Shortname": "pants", "SkinID": 1320611965 }, { "Shortname": "mask.balaclava", "SkinID": 1362511189 }, { "Shortname": "shoes.boots", "SkinID": 1132775378 }, { "Shortname": "burlap.gloves", "SkinID": 1438131479 } ], "Tiers to sell": [ { "DisplayName": "Vanilla Bradley", "Saleitem Image URL": "https://i.ibb.co/z6mr2kx/tanc01.png", "Description": "Always Moving Vanilla Bradley", "Permission": "", "ServerRewards costs": 100000, "BankSystem costs": 0, "Economics costs": 0.0, "Item displayname to pay with": "", "ItemID to pay with": 0, "Item costs": 0, "Profilename": "easy" }, { "DisplayName": "Hardmode Destroyer Bradley", "Saleitem Image URL": "https://i.ibb.co/kcnMbPk/tanc02.png", "Description": "Always moving Bradley with Heat-Vision, Homing Rockets and way better Loot!", "Permission": "", "ServerRewards costs": 175000, "BankSystem costs": 0, "Economics costs": 0.0, "Item displayname to pay with": "", "ItemID to pay with": 0, "Item costs": 0, "Profilename": "normal" } ] }, "Broadcast spawns": true, "Use Countdown Sound": false, "UI Settings": { "Display countdown on spawn": true, "Countdown in seconds": 60.0, "Countdown AnchorMin": "0 0.7694442", "Countdown AnchorMax": "1 0.8249997", "Timer AnchorMin": "0.3445 0.1435", "Timer AnchorMax": "0.49 0.167" } } And here is my profile Data File: [ { "Base": { "Profile name": "easy", "Display name in chat": "Vanilla Bradley", "Cooldown": 3600.0, "Cooldown modifier if failed to kill": 0.5, "Time to kill": 1800.0, "Time to loot after kill": 300.0, "HP": 1000.0, "Recieved Damage modifier": 1.0, "Accuracy": 1.0, "Lock for players Team": true, "Allow players with cooldown to damage bradley": false, "Destroy flame balls": true }, "Behavior": { "Lock the door at entrance Control point": true, "Prevent Bradley from hunting Players": false, "Heat vision(ignore walls/buildings on targeting)": false }, "Machinegun": { "Max. distance machine gun should shoot": 120.0, "Machinegun shots per burst": 10, "Delay between machinegun bursts": 1.0, "Delay between each shot in burst": 0.06667, "Bullet damage": 15.0 }, "Cannon": { "View distance": 120.0, "Can use basic rockets": false, "Rocket speed modifier": 1.0, "Delay between rocket bursts": 5.0, "Delay between each rocket in burst": 0.25, "Rockets amount per burst": 4, "Chance to launch homing missiles": 0.0, "Lock to one target per burst": true, "Time rockets fly up": 3.0 }, "Loot": { "Crate amount": 5, "Loot scale per Attacker": 0.0, "LootTable name": null } }, { "Base": { "Profile name": "normal", "Display name in chat": "Hardmode Destroyer Bradley", "Cooldown": 3600.0, "Cooldown modifier if failed to kill": 0.5, "Time to kill": 1800.0, "Time to loot after kill": 300.0, "HP": 5000.0, "Recieved Damage modifier": 1.0, "Accuracy": 1.2, "Lock for players Team": false, "Allow players with cooldown to damage bradley": false, "Destroy flame balls": true }, "Behavior": { "Lock the door at entrance Control point": true, "Prevent Bradley from hunting Players": false, "Heat vision(ignore walls/buildings on targeting)": true }, "Machinegun": { "Max. distance machine gun should shoot": 120.0, "Machinegun shots per burst": 12, "Delay between machinegun bursts": 1.0, "Delay between each shot in burst": 0.06667, "Bullet damage": 20.0 }, "Cannon": { "View distance": 120.0, "Can use basic rockets": false, "Rocket speed modifier": 1.0, "Delay between rocket bursts": 5.0, "Delay between each rocket in burst": 0.25, "Rockets amount per burst": 4, "Chance to launch homing missiles": 0.5, "Lock to one target per burst": false, "Time rockets fly up": 4.0 }, "Loot": { "Crate amount": 12, "Loot scale per Attacker": 0.0, "LootTable name": null } } ]
  18. SlayersRust

    Confused about Prestige

    Confused what I write here "Permissions [name : perm]": { "Your perm title": "yourperm.use" Can you write me an example for name : perm ?? its ver confusing how do I implement and here?? "<color=#{0}>[Pr.{1}]</color>", do i make it like? "<color=#d109ec>[Pr.{1}]</color>", "Prestige settings": { "Allow players to reset their progresss and gain Prestige levels?": true, "Ignore the level reward bonuses if the player has prestige levels?": false, "Remove players from lower level prestige groups?": true, "Run reset commands for level rewards when the player prestiges?": false, "Show the prestige button before the player achieves the level? (they won't be able to accept the rank up until max level)": true, "Prestige levels": { "1": { "Permissions [name : perm]": { "Your perm title": "yourperm.use" }, "Additional benefits descriptions": [], "Format for BetterChat title showing the prestige level. {0} is the colour value and {1} is the player prestige value": "<color=#{0}>[Pr.{1}]</color>", "Colour for BetterChat xp titles": "d109ec", "Skin ID that will be displayed when ranking up": 3165843865, "Rank title": "Prestige Rank 1"
  19. SlayersRust

    error

    Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Spammed with this in console when being shot and shield does not work with all permissions etc
  20. Can we disable Animals spawning? I have disabled Animal AI on my servers so the animals won't move
  21. Whenever I try using the /cb_toggle command I have setup it just flickers the Custom Buttons off then instantly back on again. How can I fix this? I'll include my config as well. { "Hide Buttons": { "When using Computer Station": [ "button_name", "panel_name" ], "When Player is dead": [ "button_name", "panel_name" ], "When Player is looting": [ "button_name", "panel_name" ] }, "Base Position": { "Anchor Min": "0.5 0", "Anchor Max": "0.5 0" }, "Font Settings": { "Font Style": "robotocondensed-bold.ttf", "Base Font Size": 13, "Base Font Color": "1 1 1 1", "Font Outline Color": "0 0 0 1", "Font Outline Thickness": "0.1 0.1" }, "Chat Commands": { "Open GUI": "cb", "List all Panels": "cb_list", "Toggle buttons on/off": "cb_toggle" } }
  22. I want to replace PlayerChallenges plugin with this one but the one feature my server loves so much is the ability whenever you top one of the leaderboards you get a better chat title like “Killer” etc for most pvp kills. Is there any way you could implement better chat titles for whenever someone tops a leaderboard spot? This is probably the coolest thing about player challenges plugin but which is currently not maintained well with lots of errors. Would definitely buy your plugin once we get some sort of titles for topping different categories in your leaderboard plugin.
  23. SlayersRust

    Server Hud

    This is so sick hah! I'd love to be able to do this as well
  24. You’re welcome, thanks for the quick fix
  25. I spent all day trying to find the source of my Server Stalls, I asked a player exactly what he was doing when the stall occured a staff member. He said placing ammo into a /attack helicopter. So this is the only plugin that adjusts any of that so I removed this plugin and I no longer gets any stalls. You should look into this asap.
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