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Everything posted by SlayersRust
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After wiping my server all 100+ added skins are gone
SlayersRust posted A Support Request in Support
After wiping my server all 100+ added skins are gone! I spent tons of time adding each skin 1 by 1 and now they are all just gone from the SkinController plugin after Server Wipe! I didn't touch any configs or data files for this plugin during the wiping process. Can you please help me with why this happened? I don't want to spent several hours adding them all again just to have them removed. -
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Could you have a message be sent to all players entering the Dome similar to the PVE message? I wan to let players know they entered a dangerous PVP Zone please "Message when a player enters the event dome(only for PVE mode if there is a dome)": "WARNING You have entered the Airfield PVP Event!",
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- 9 comments
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I purchased the plugin but I have a major problem. Every time someone builds even while using /bgrade 1-4 wood/stone/armored they still receive the message with every single placed building block. You can see how this could be very annoying very quickly for anyone building for an extended period of time. Is there a way to have a cooldown for this message and also block it from appearing when using /bgrade 1-4 ? At the moment this plugin is unusable until these things are implemented. A config option for On/Off for players would be handy as well like /twig off or /twig on. To turn on/off the notifications.
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Failed to call hook 'OnPlayerDeath' on plugin 'XPerience v1.8.200' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.CheckPlayerLocation (BasePlayer player, System.String type) [0x0025e] in <a88341d6484848d08fe9bafe0c5dc11b>:0 at Oxide.Plugins.XPerience.OnPlayerDeath (BasePlayer victim, HitInfo hitInfo) [0x0006d] in <a88341d6484848d08fe9bafe0c5dc11b>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0329c] in <a88341d6484848d08fe9bafe0c5dc11b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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Could we disable the star effect and sound? Or at least have it only send the Star screen effect and sound to the Winner of the lottery, not every player on the server? This is very annoying and causes disrupt in a players gameplay and a quick lag. I think a true/false option in the config to disable the sound and effect globally and all together would be handy.
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The setting "Which loot table should the plugin use?" was removed of all the loot table settings! In order for your custom loot tables to work, you need to enable the "Enable spawn of items from the list" parameter for each loot table! What does this mean? Does it mean it will automatically pull from my alpha loot loot tables per whatever crate? I don't wanna create a custom loot table config for all the crates in this plugin. It should just automatically pull from my alpha loot tables for each crate correct?
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Thanks for all the detailed information, I really love what you did with this map. I always wanted someone to create an entire city map like this. Super creative endeavor. I'll log on sometime on your server to come check out the map. You did a really great job showcasing everything on your YouTube as well.
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- 35 comments
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- #custom map
- #rust
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ExType: TimeZoneNotFoundException Failed to call hook 'OnPlayerCommand' on plugin 'CommandLimiter v1.0.1' (DirectoryNotFoundException: Could not find a part of the path "/usr/share/zoneinfo/Europe/London".) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.TimeZoneInfo.TryGetTimeZoneFromLocalMachine (System.String id, System.TimeZoneInfo& value, System.Exception& e) [0x00012] in <4889cca7f3644a7fa341501beb4caacb>:0 [PoliceVehicles] Locks plugin not installed, spawning without boombox.serverurllist: "Siren,http://stream.zeno.fm/7cyp2kaxhchvv" ExType: TimeZoneNotFoundException Failed to call hook 'OnPlayerCommand' on plugin 'CommandLimiter v1.0.1' (DirectoryNotFoundException: Could not find a part of the path "/usr/share/zoneinfo/Europe/London".) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.TimeZoneInfo.TryGetTimeZoneFromLocalMachine (System.String id, System.TimeZoneInfo& value, System.Exception& e) [0x00012] in <4889cca7f3644a7fa341501beb4caacb>:0 Calling 'removevehicle' on 'PoliceVehicles v1.5.0' took 318ms ExType: TimeZoneNotFoundException Failed to call hook 'OnPlayerCommand' on plugin 'CommandLimiter v1.0.1' (DirectoryNotFoundException: Could not find a part of the path "/usr/share/zoneinfo/Europe/London".) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0 at System.TimeZoneInfo.TryGetTimeZoneFromLocalMachine (System.String id, System.TimeZoneInfo& value, System.Exception& e) [0x00012] in <4889cca7f3644a7fa341501beb4caacb>:0
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is it possible for you to add it so players cannot use a command while "Building blocked" as a config option? If so I'd buy this plugin. Then anywhere else on map Building privledge or not they may use the command with the set cooldown timer config option? I'd like to apply this to PoliceVehicles Plugin to give players a cooldown on the Vehicle Spawn commands and block them using the command in building blocked zones this way. Dev there is unresponsive
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Can you make it so players can only spown boats if they are looking at Water the same way VehicleLicence does it? Also can you make it so you cannot spawn car vehicles and others while Building Blocked?