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Everything posted by SlayersRust
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H21 players can get inside the cliff rock and shoot others through the rocks - seen in photos
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Major issue!!! DLC items can be picked up by a hammer
SlayersRust posted A Support Report in Support
Major issue!!! DLC items can be picked up by a hammer! As you may or may not know Facepunch will blacklist any server allowing access to DLC items on their servers. The Graveyard and Junkpile decorations many can be picked up simply by using a hammer allowing players to get access to DLC items like Candles, Pumpkins etc. https://carbonmod.gg/references/items/?dlcsOnly=1 Could you please block access to picking up any of the DLC items with a hammer? This plugin shouldn't be used until this issue is fixed as I'm worried about getting blacklisted. So I've only been testing it on my test server so far. Thanks for any help! Hope this can be fixed ASAP because my Halloween events start on October 1st -
/rec command overwriting HomeRecycler Plugin /rec command
SlayersRust replied to SlayersRust's Support Report in Support
Can close this I found it in the config -
/rec command overwriting HomeRecycler Plugin /rec command
SlayersRust posted A Support Report in Support
Hello mate how can I change the command /rec ?? It is a commonly known command for years on my servers for my HomeReycler Plugin. Can we change your command somehow to /record or something? -
Q15 Cave players are unable to enter it. There is almost like an invisible floor in this area that does not allow any players to enter the cave,
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Locked Crate Timer goes back to default 5 minutes
SlayersRust replied to SlayersRust's Support Report in Support
Hmm after server restart I tested again and it now works at 2 minutes very weird. Maybe it fixed itself -
- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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- 111 comments
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- #halloween
- #zombie
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(and 8 more)
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S8/R8 has two spots players can get under the map. As seen in the photo
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I set in the config this "Locked crate hack time": 120.0, so the locked crate would be 120 seconds so 2 minutes but it is still defaulting to my 5 minute server convar for locked crates. Could you fix this issue? Thank you
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- 21 comments
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Launch Site Bradley shoots at the Bradley Seller Vendor endlessly
SlayersRust posted A Support Report in Support
Launch Site Bradley shoots at the Bradley Seller Vendor endlessly. I included a photo. The launch site bradley during patrol just endlessly shoots at the Bradley Seller Vendor NPC. -
Players cannot stand on these grates, you just fall through them. Probably in many areas. I think either the wrong prefab was used or it needs a volume added so it can be walked on. I'd assume most of the custom built oil rigs have similar issues. But it only seems to be on some of the grates not all
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- 1 comment
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- #rust class
- #class
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If you find any time to quickly remove the build block areas from the 1-6 islands for a version I’d be extremely grateful. I have a network of around 5000 on Discord and 13 servers and would love to have a chance at using this map for October forced wipe. We are currently using Chronus map by you and have used it for quite a few wipes now if you don’t have time I understand
- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
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- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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- 51 comments
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- #seaskull
- #sea skull
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(and 55 more)
Tagged with:
- #seaskull
- #sea skull
- #sea
- #skull
- #map
- #custom
- #custommap
- #custom map
- #rust
- #rust map
- #rust edit
- #rustedit
- #pirate
- #pirates
- #piratemap
- #isle
- #island
- #raid
- #oasis
- #kraken
- #animals
- #legend
- #monster
- #cave
- #custom monument
- #custom prefab
- #jungle
- #jungle biome
- #ship
- #ships
- #rugboat
- #boat
- #tugboat
- #train
- #locomotive
- #helitower
- #bradley
- #arena
- #dome
- #zipline
- #pve
- #pvp
- #roleplay
- #oxide
- #carbon
- #facepunch
- #steam
- #badgyver
- #world 2.0
- #buildarea
- #build area
- #puzzle
- #parkour
- #tower
- #seaofthieves
- #sea of thieves
- #pirates of the caribbean
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Only some messages being sent to discord
SlayersRust replied to SlayersRust's Support Report in Support
Any update? So far 10 of my servers send messages correctly to Discord but 3 servers will only send the restarting discord channel message but they will never send the back online message. I tried restarting the servers at an hour where only that server is restarting alone and still it only sends the 1 restarting message and not the 2nd back online message. -
Only some messages being sent to discord
SlayersRust replied to SlayersRust's Support Report in Support
One thing I noticed is on the Servers that did send their Discord Messages for being back online the data file said this { "HasSentOnlineNotification": true } Where as the servers that did not send the back online message the data files showed empty like this {} Maybe this somehow causes the issue? how can I fix it? I'll send my config file minus the webhook of course so you can check if anything is wrong. You can see how I have one of my servers setup in the photo. I send a notification when the server is restarting orange, then I send one when its online green. [Eu] Slayers Battlefield Server RESTART Restarting now. Wait 5-10 minutes for the server to come back online. [Eu] Slayers Battlefield Server ONLINE Ready to play! AutoRestart_DiscordState (1).json AutoRestart_DiscordState.json AutoRestart (11).json -
So 7 of my servers do their daily restart at the time time using the same discord channel and discord webhook, using an identical config except for the server name but for some reason I don’t receive all of the discord embeds for when the server comes online. I receive 7 of the embeds on my #server-restart discord channel for when the server goes offline to restart and receive only 5 back for when they come back online. For some reason not all of my discord embeds for all servers are coming through. I have made sure to add this channel to the whitelist and also the webhook so nothing will be flagged as spam. How can I fix this issue?
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hello I’m getting console spam errors on paraglider dismount for some reason can you fix? I included a photo of the error
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As seen in the image I’m getting tons of player timed out kick errors and also tons of errors from NPC spawns in the plugin
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```Failed to call hook 'OnEntityDeath' on plugin 'PlayerChallenges v2.0.52' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.PlayerChallenges.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00375] in <c0ae9919fe244475a5c7b920bb1a8688>:0 at Oxide.Plugins.PlayerChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e88] in <c0ae9919fe244475a5c7b920bb1a8688>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Calling kill - but already IsDestroyed!? loot_barrel_1``` I get this error I think its an issue between PlayerChallenges and InstantBarrel Plugin because it kills the barrel so quickly maybe? Anyways I wish the PlayerChallenges dev would reply to me but he does not. I know this isn't your problem but I'm just curious if this is a hard or easy fix to stop the spam from PlayerChallenges plugin if this is in fact a plugin conflict
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Tons of errors and after every server restart I have to delete player data file to fix
SlayersRust replied to SlayersRust's Support Report in Support
Getting tons of these errors as well constantly and I can’t seem to fix. They just endlessly spam my console -
Tons of errors and after every server restart I have to delete player data file to fix
SlayersRust replied to SlayersRust's Support Report in Support
Sent them in DM thank you