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Everything posted by SlayersRust
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"Block damage to calling players bases": false, "Block damage to other players bases": true, I have set in your Plugin Config "Block damage to calling players bases": false, but there is still no damage to the calling players base from the Helicopter. I use TruePVE Plugin by Nivex. I talked to the TruePVE Developer and they stated this "nivex — Today at 1:11 PM I can't help you with that. his hooks must be missing some code if they're not working, or there's an issue with your bradleydrops/helisignals configs you do not have to change your truepve config. this is not a truepve issue (edited) " How can I get your config to work properly? Currently it blocks damage to 100% of players bases, when I want it to damage the calling players base just not other players bases like I set in your config. Thank you for any help. I'll attach both my HeliSignals Config and TruePVE Config Nivex also stated this "you can use the flags in truepve for general game play [1:43 PM] when it comes to event plugins they must use the hooks provided by truepve" HeliSignals.json TruePVE (1).json
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Could you resave the prefab with a better Height Map please? I purchased the prefab and I cannot fix it, whenever I place it creates a massive circular hole around it. Could you have it just pull up the terrain where it needs under the buildings and make things normal rather then a massive hold thats unfixable all around it? Would be really helpful thank you
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Any Updates on this issue?
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Incredible Plugin that does everything it says it does and developer is quick to respond and help! I switched to this plugin for my AutoRespond messages because I wanted players to be able to have a command to toggle them on and off like this plugin has with its /tips command! Would recommend this Plugin 10/10!
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So even if you are building blocked players can use the "Launch" option with Paraglider to go through an entire players base walls straight to their lootroom. I think an easy fix for this would be to block using of this "Launch" feature if a player is Building Blocked.
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- 110 comments
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Cooldown for Launch feature and NoEscape Plugin Compatibility
SlayersRust replied to SlayersRust's Support Request in Support
Everything is amazing now so far thank you! -
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That is very helpful thank you! A clear list of all the commands in a list at the top of description like below wuld be great because I still cannot figure out what the command for "Launch: Embark on your aerial journey effortlessly as you seamlessly lift off with the LAUNCH feature. Say goodbye to the hassle of searching for the perfect spot to deploy your paraglider, and instead, take to the skies with grace and ease." is could you tell me? Commands: /drop etc.
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Cooldown for Launch feature and NoEscape Plugin Compatibility
SlayersRust posted A Support Request in Support
I just purchased your plugin but I cannot use a couple features on live servers until the "Launch" and "JetDrop" feature have the ability to be blocked during combat block/raid block in config with "NoEscape" plugin so players can't just put themselves into the sky and dissapear during combat and raids. It almost appears as players are cheating if they do this. So with plugins I've used similar to this in the past such as /chuteup it was necessary for /chuteup to just have a simple config option be blocked during combat block/raid block in the config. This is super easy to add to your plugin and all hooks are public in these plugins. https://umod.org/plugins/no-escape Thank you so much for your consideration, love what you did with this plugin and looking forward to having it on my servers. Will do some more testing and leave great review once all is implemented and we have more time with the plugin -
Yeah I was using another auto respond plugin but I wanted to switch because yours has a /tips option for players to switch it off and the other plugin does not. But I have 8 servers with crazy amounts of responses added over the years. So doing the configs in multiple would be pretty rough and redundant. I don't mind single words triggering often off single words now because players can just get a chat responder saying to type /tips to turn off lol for the veteran players.
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Quick question for something I'm a little bit confused by. What if I want any of these 3 words in the target to trigger the auto reply seperately from each other and not only together. Do I need to put this message in the config 3 separate times for every single trigger word? For example someone types "blueprint" they get the below auto reply, also if someone types wipe they would also get the same auto reply. Even if they weren't said in the same sentence is this possible without duplicating this in the config 3 times for every single word? Because I have 100s of responses created from many words and it could take a very long time. { "Messages (Random if more than one)": [ "<color=#04F404>[Auto Reply]</color> Server Map, Blueprints, XP, Backpacks and all progress wipes MONTHLY First Thursday of every month at 2PM EST for Forced Wipe." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "when,wipe,blueprint", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true },
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Straight from Nox at RustEdit said one thing would have to be done for TrainYard to work on Custom Maps this wipe. Could you update your map in time for the update? I have a large network of 8 servers and players were super excited to run this map. Thank you so much Nox — Today at 7:50 PM Loads @DARKO So basically if the map has a trainyard on it you'll need to swap it out. Here are a few options: Make a copy of current rust before force wipe You can then use that version of rust to edit the map as needed but you'll need to swap the trainyard monument to a place holder prefab. Placeholder prefab needs to be a prefab you do not have on the map already. Write down the string id for that prefab which you can find in the string id text file in rust edit directory. You will need a third party tool by bmgjet to then swap string IDs with this place holder prefab to the new trainyard string id. Then you can use the map. -Swap existing trainyard monument with breakables version of the monument -wait for rust edit to be updated before editing maps with a trainyard
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My config isn't working do you know why? It keeps saying Indexed 0 auto reply messages but I clearly have one setup in my configuration? I want to add a few dozen auto replies and thats all I want the plugin config to do and have default group see them and also be able to do /tips to turn them off if they like. I keep getting this message "[AutomatedMessages] Config updated [AutomatedMessages] Started 0 chat timers. [AutomatedMessages] Indexed 0 auto reply messages." { "Version": { "Major": 1, "Minor": 0, "Patch": 17 }, "Chat Icon (SteamId)": 76561198059348841, "Sample Types for Reference (Do Not Edit)": "Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | CrateHacked | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | EnteredZone | LeftZone", "Toggle Chat Command": "tips", "AutoReply Cooldown (in seconds)": 30, "Messages (Random if more than one)": [ "<color=#04F404>[Auto Respond]</color> Server Map, Blueprints, XP, Backpacks and all progress wipes MONTHLY first Thursday of every month at 2PM EST for Forced Wipe." ], "Enabled": true, "Type (Check Sample Types above for Reference)": "AutoReply", "Broadcast to all?": false, "Interval between messages in minutes (if Type = Timed)": 0, "Target": "when,wipe,map,blueprint", "Permissions": [], "Groups": [ "default" ], "Blacklisted Permissions": [], "Blacklisted Groups": [], "Player Can Disable?": true }
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The Planter Boxes places with AutoFarm are indestructible, how do we make them breakable by players who are raiding a base? Currently playesr are using them to make it impossible to topdown their base and using it as extra honeycomb. Can we make these Planter Boxes breakable like normal ones please?
- 193 comments
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- #auto plant
- #auto farm
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From what I've gathered form the logs your plugin does not support the powered christmas lights but only the regular ones. And also does not support any of the Sofa Seats or Sofa Seat pattern, could we have these supported? "assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab": 50, "assets/prefabs/deployable/sofa/seats/sofaseat.prefab": 25, "assets/prefabs/deployable/sofa/sofa.pattern.deployed.prefab": 25,