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Everything posted by SlayersRust
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I use "BetterMetabolism" Plugin to give my VIPS 1000 Food and 1000 Water. It only works when I Unload the XPerience plugin. As soon as I load the XPerience plugin my players go down to 250/250 food and water. How to I fix this issue? IN experience Plugin I put everything I found for Metabolism to off or 0.0. So what can I do to the XPerience plugin to have it remove any adjustments to the players Metabolism and just have "BetterMetabolism" plugin control the Metabolism stats? Thanks for any help!
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- 231 comments
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- #builder
- #automation
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They have a team, 4 players in team and authed. I want to disable team mates being able to upgrade same as before. As I have auto upgrade as a VIP Option. Should I just set teammates able to upgrade/downgrade to false to fix this? added a photo of config
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A player who has a massive base is getting Flood player tick kicked from the server and same with alll the players in the vicinity of the base. The upgrade TC upgrade button will not upgrade this base and just kick everyone instead. But if the player tries to upgrade a smaller base somewhere else on the map the plugin works just fine. Only issue is with huge bases. Added a photo of the base in question.
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- 231 comments
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- #builder
- #automation
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(and 9 more)
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- 19 comments
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- 231 comments
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- #builder
- #automation
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- 30 comments
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I'd like to remove the chat message "Use Middle mouse button to Launch" as I have this disabled for players and its confusing for them if I disabled this part of the plugins functionality. I only allow /drop Jetdrop and the Jet Respawn options.
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Sometimes the Boombox disappears randomly on the Attack Helicopter and other vehicles, same with the button.
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Getting this error in console when destroying barrels with M4 Shotgun Buckshot Calling kill - but already IsDestroyed!? loot_barrel_2[0] Failed to call hook 'OnEntityDeath' on plugin 'PlayerChallenges v2.0.52' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.PlayerChallenges.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00352] in <fff5a7c5023a4b8e85547a99eb75439d>:0 at Oxide.Plugins.PlayerChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e88] in <fff5a7c5023a4b8e85547a99eb75439d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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- 49 comments
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- #performance
- #admintool
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(and 3 more)
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Easily one of the greatest plugin I've seen added in recent years and I've been in the Rust Server scene since the beginning. There is so much sky Real Estate so to speak and no one before has ever added something to make use of that UNTIL NOW!!! I was so excited when I saw this plugin, I instantly purchased it and added it to my server and it did not disappoint. My players are having so much fun building floating sky bases! The plugin works like a charm and very smoothly and easy. I would 10/10 recommend this to make your servers more interesting!
- 69 comments
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- #sky bases
- #oxide
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- 69 comments
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- #sky bases
- #oxide
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- 69 comments
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- #sky bases
- #oxide
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Okay thank you. I set t a very slow speed of 1.0 for the Bradley to drop but it still just seems to fall from the sky. Seemed to work fine before Rust update on Forced Wipe
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No matter what speed I set the Bradley Drops to it flies right through the ground with no Parachute. How do I fix this? Here is the speed I use "Parachute Drag (Lower = Faster. eg: 0.6)": 1.0,
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- 223 comments
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- #bradley
- #bradleyapc
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- 23 comments
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- #island
- #custom map
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(and 3 more)
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- 231 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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