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Everything posted by SlayersRust
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Okay thank you very much, my players love the map so far.
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Thank you so much for the report! I just put my laptop into a repair place as it died. For now I recommend doing spawn cliff until you get a few well placed underneath. I will fix as soon as possible! I apologize for this issue I’m surprised I missed this one thank you for the report
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Trains getting stuck AC10 etc. I've been getting many reports of the trains getting stuck in many locations of the map. The main reported one I've seen is north of AC10 area but reports have come in of trains stuck in many different areas. The tracks above ground may need a thorough rework and testings. Thank you
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Does this plugin have a limit of how many vehicles can be spawned per player and also a cooldown to how often you can spawn them? Players can lag the server if there is no Vehicle or Cooldown Limit. I just want 1 allowed per player and a 5minute cooldown to spawn that single vehicle for these reasons.
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- 23 comments
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- #travelvendor
- #travels
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(and 7 more)
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Crisis : The Rebirth of the island | Custom Map By Shemov
SlayersRust commented on Shemov's file in Maps
- 45 comments
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Appears to work for me mate! tested in game as well
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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This needs an update for July Rust update VehicleFuelManager - Failed to compile: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 54, Pos: 41
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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JetSki - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 1294, Pos: 40 Broken for July Rust Update
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Broken for latest Rust Update PoliceVehicles - Failed to compile: 'IFuelSystem' does not contain a definition for 'AddStartingFuel' and no accessible extension method 'AddStartingFuel' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 286, Pos: 50
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- 1,468 comments
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- #leveling
- #progression
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- 194 comments
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- #stacks
- #rust stacks
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HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
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This needs an Update for July Forced Wipe. It is Broken. HelicopterRespawn - Failed to compile: 'IFuelSystem' does not contain a definition for 'fuelStorageInstance' and no accessible extension method 'fuelStorageInstance' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 203, Pos: 44
- 17 comments
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- #minicopter
- #scrapheli
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- 51 comments
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- #minicopter
- #attack heli
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(and 2 more)
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Broken for latest July Rust Update 229 AutoHover - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 243, Pos: 47
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Dome does not usually include Recycler unless a Server Owner/Map Owner is adding them with a plugin like MonumentAddons or through a Map Editor such as RustEdit. But I can add it to this map for you, I'll update it today. https://lone.design/rust-sphere-tank-guide-tips-rust-dome-guide/ Please send me a screenshot of where you'd like the Recycler placed and I will add it. For now for your players as an admin you can look at the location you want a recycler and type in f1 console "spawn recycler". So you have one until I apply the fix. Thanks for pointing this out to me
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One Grid Paradise 1500 | Custom Small Map by SlayersRust
SlayersRust commented on SlayersRust's file in Maps
It is using the "Breakable Airfield” which is an identical remade Airfield but with a smaller build block zone so it uses up less Buildable space. Airfield is on the map The image renderer just won’t show custom monuments properly if that makes sense You can see that it exists on the map in this screenshot here. It is listed at the bottom of the Map Description here on Codefling as shown below I copied from the Main Page Description section. Facepunch Monuments Airfield ** Dome Large Oilrig Small Oilrig Satellite Dish 2X Lighthouse Gas Station 1X Quarry Supermarket -
Changed Status from Pending to Not a Bug
