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SlayersRust

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Everything posted by SlayersRust

  1. Very cool! Is the cooldown for your own personal MLRS separate to the monument MLRS? Can they both be fired without triggering the cooldown of the other?
    Such a beautiful map! My players love exploring it as it feels like such a immersive environment with so many roadside stops and interesting custom places to loot and explore. The favorite places are the massive extensive cave systems, very unique addition to the map! I highly recommend this one
  2. Hello I want to remove the Fridge Deployable entirely from my config, what regular box type can I replace this with? Would a coffin work and if so what is the deployable line for me to replace all fridge deployables with? assets/prefabs/deployable/fridge/fridge.deployed.prefab is what I want to change to a non fridge item, something cooler. "Preset Name": "frige_safe_nightmare", "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "SkinID (0 - default)": 3005880420, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": true, "The name of the loot preset for AlphaLoot": "", "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [
  3. Hello does this plugin have a cooldown timer similar to the regular MLRS? Like how often it can be fired after it has been used or no cooldown?
  4. SlayersRust

    BetterTC

    Anyone else run the NoEcape plugin and BetterTC? There seems to be an issue with being able to use the auto repair from TC even if the base owner is raid blocked.
  5. SlayersRust

    BetterTC

    Does it still happen? I definitely am going to test this out on my server today.
  6. SlayersRust

    BetterTC

    I just got around to updating BetterTC, I had it unloaded before this. As soon as I loaded BetterTC everyone on t he entire server lost their external TCS and any tcs that weren't a part of their main base. Anyone else seen an issue like this?
  7. SlayersRust

    BetterTC

    What was your issue with JetPacks and dissapearing tcs? I had a few bases lost last wipe and in the last several wipes and still haven't 100% found the cause.
  8. SlayersRust

    Add config option

    Yes exactly! I don't want 0, I want players to be forced to complete all 4 towers BEFORE they can enter the main fortress building.
  9. SlayersRust

    BetterTC

    Jesus glad I saw this I think I'll wait to update
  10. So I get tons of errors and after every server restart I have to delete player data file to get the custom buttons to be able to appear on screen again then reload the plugin. How can I fix? Failed to call hook 'OnLootEntityEnd' on plugin 'CustomButtons v2.0.72' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.ShowButtons (BasePlayer player) [0x00011] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.OnLootEntityEnd (BasePlayer player, BaseEntity entity) [0x00000] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f11] in <257f38ecb053473fa7218d4c595a3b4f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  11. Sorry I think it ended up being ZoneManagerAutoZones adding a second PVE Zone by accident after the update. I disabled it and the pve dome is no longer there. Quick question what settings are best if my entire Airfield is a PVP Zone 100% of the time using DynamicPVP?
  12. So I have a PVP Zone created for my airfield monument after I loaded your plugin and after operation fortress plugin has completed. Could you please tell me how to remove it? My entire map is PVE with TRUEPVE except I use DynamicPVP Plugin to add a PVP Zone to my Airfield but your plugin now gave me a permanent PVE Zone in the "EXACT BUBBLE" that was created by operation fortress. I removed your plugin, deleted zonemanager data files and double and triple check dynamicpvp configs and zonemanager configs yet its still there could you please send a fix! >3
  13. SlayersRust

    Add config option

    Could we add a config option so players cannot bypass the 4 towers and just blow straight into the main fortress without first activating the 4 switches? As seen in the photo this player activated 0/4 switches yet still they could blow their was into the main fortress. I'll include my config I also set this option: "Minimum number of activated towers for open Main Base": 4, OperationFortress.json
  14. Awesome thanks so much
  15. Okay I'll try that version thank you
  16. Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean))
  17. Getting hook conflict from these two plugins how to fix? Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyDrops - True (Boolean), BradleyOptions (False (Boolean))
  18. I'm having the same issue has this been patched yet?
  19. This is a pretty major bug! Please let me know if you find anything else to be causing this. I'll test it on my server today
  20. SlayersRust

    CHRONUS

    i RUN A pve/pvp 1000X Server and I made all your Raid Islands into raid/PVP Zones as well as Airfield is a PVP Zone. Then the rest of it is PVE. Players are having a blast on the servers thanks so much for this one It's definitely a favroite
  21. Anyone else having issues with being unable to place turrets on walls after the update?? Here is my config: { "Blacklist": [ "wall.external", "wall.frame", "wall.window", "ladder.wooden.wall", "chineselantern", "chineselanternwhite", "xmas.lightstring", "xmas.lightstring.advanced", "ceilinglight", "gunrack_stand", "xylophone", "piano", "pinata", "discoball", "microphonestand", "sled", "sled.xmas", "cupboard.tool", "cupboard.tool.shockbyte", "cupboard.tool.retro", "elevator", "generator.wind.scrap", "lock.code", "lock.key", "door.closer", "hopper" ], "Placement": [ "floor", "wall", "foundation", "ceiling", "stair", "shelve", "roof" ], "PlacementCooldown": 2.0, "PlacementRadius": 4.0, "AllowDoorPlacement": false, "IsCombatBlocked": false, "IsEscapeBlocked": false, "IsRaidBlocked": false

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