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SlayersRust

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Everything posted by SlayersRust

  1. Is there a way to stop the extreme being pulled into the ground after the max height of the Double Jump is reached? I'd like players to be able to jump very high off say a cliff then just fall downwards at normal speed not get dragged full speed into the ground. That way players can double jump into my paraglider plugin and more things. Thank you
  2. Okay will do. But also quick question is there a way to exclude certain AI Names from gaining XP with your plugin? With GatherRewards plugin for RP I simply just place the Zombie names into the plugin with a 0.0 RP gain next to them and then players get no RP from the event. Can I just add the zombie names into your plugin to avoid XP? This would be easiest fix I believe same way GatherRewards does it. https://umod.org/plugins/gather-rewards
  3. Possible to block XP gain from DefendableBases Plugin from killing the AI? They have HUGE waves of AI with low HP which gives players way too much XP. How can I remove XP from this event? have H
  4. SlayersRust

    Turret Fury

    I keep getting spammed with this in console. How can I fix? Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean)) Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean))
  5. Yes I use VehicleLicense plugin as well
  6. Yes I see no Notes dropping
  7. Is it possible to adjust the Health of the Turrets on the Ship and the Health of the Scientists?
  8. I keep getting this error in console, how do I fix it? Failed to call hook 'OnEntityDismounted' on plugin 'HorseLock v1.0.2' (KeyNotFoundException: The given key '76561197963120089' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.HorseLock.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x0004d] in <d99bcbddf01c435e85ba44d84968c3d2>:0 at Oxide.Plugins.HorseLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00188] in <d99bcbddf01c435e85ba44d84968c3d2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  9. If I want to match the speeds I had in QuickSmelt before I remove it what would this need to be? 0.5 x 100x would be 50 so me assuming 50.0 would match the 100,0 speed multiplier of QuickSmelt? If not how would I do it? "Smelting Speed (Time Between Ticks 0.5 Default)": 0.5, "Speed Multipliers": { "furnace": 100.0, here is my full quicksmelt config I'd love to switch it over on my 8 servers. { "Permission": "quicksmelt.use", "Use Permission": false, "Speed Multipliers": { "furnace": 100.0, "electric.furnace": 100.0, "furnace.large": 100.0, "refinery_small_deployed": 100.0, "campfire": 100.0, "skull_fire_pit": 100.0, "fireplace.deployed": 100.0, "bbq.deployed": 100.0 }, "Fuel Usage Speed Multipliers": { "furnace": 7.0, "furnace.large": 7.0, "refinery_small_deployed": 1.0, "campfire": 1.0, "skull_fire_pit": 1.0, "fireplace.deployed": 1.0, "bbq.deployed": 1.0 }, "Fuel Usage Multipliers": { "furnace": 1, "furnace.large": 1, "refinery_small_deployed": 1, "campfire": 1, "skull_fire_pit": 1, "fireplace.deployed": 1, "bbq.deployed": 1 }, "Output Multipliers": { "furnace": { "metal.fragments": 1.0, "sulfur": 1.0, "metal.refined": 1.0, "charcoal": 1.0 }, "furnace.large": { "metal.fragments": 1.0, "sulfur": 1.0, "metal.refined": 1.0, "charcoal": 1.0 }, "refinery_small_deployed": { "lowgradefuel": 1.0, "charcoal": 1.0 }, "campfire": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "skull_fire_pit": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "fireplace.deployed": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "bbq.deployed": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 } }, "Whitelist": { "furnace": [ "metal.ore", "sulfur.ore", "hq.metal.ore", "can.tuna.empty", "can.beans.empty" ], "furnace.large": [ "metal.ore", "sulfur.ore", "hq.metal.ore", "can.tuna.empty", "can.beans.empty" ], "small.oil.refinery": [ "crude.oil" ], "campfire": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "skull_fire_pit": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "fireplace.deployed": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "bbq.deployed": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ] }, "Blacklist": { "global": [ "bearmeat.cooked", "chicken.cooked", "deermeat.cooked", "fish.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked" ] }, "Smelting Frequencies (Smelt items every N smelting ticks)": { "global": 1 }, "Debug": false }
  10. Could we get a /policetugboat for this plugin? That would be dope!
  11. You could also do something like this. Sent form TruePVE dev if (entity is DecorDeployable) return config.AllowDecorDeployable;
  12. I have just added a config option where you can add a list of entities which should always be blocked from damage. This will be on the next update. This should mean you can keep your existing TruePVE config while still protecting whatever entities you list (by prefab name). This could be really handy! Thanks so much will wait for this.
  13. SlayersRust

    Height Map Issue

    I have purchased dozens of prefabs and this one just digs such a deep circular hole around it thats completely unnecessary. Smoothing doesn't really make any difference. Just thought you should know. It goes far below its actual height in a circular area around it.
  14. Any ideas if this is still benefiting servers?
  15. So after I reloaded TruePVE and Restart server the Bradley and Heli Signals both damage my base and not other players bases. But one issue it is not registering these two flags " LockedBoxesImmortal, LockedDoorsImmortal," it is still damaging Locked Boxes and Locked Doors, why is the damage not being blocked to these entities likes stated in the config of TruePVE? Could we add the hooks needed for this from TruePVE if that is the reason?
  16. "Block damage to calling players bases": false, "Block damage to other players bases": true, I have set in your Plugin Config "Block damage to calling players bases": false, but there is still no damage to the calling players base from the Helicopter. I use TruePVE Plugin by Nivex. I talked to the TruePVE Developer and they stated this "nivex — Today at 1:11 PM I can't help you with that. his hooks must be missing some code if they're not working, or there's an issue with your bradleydrops/helisignals configs you do not have to change your truepve config. this is not a truepve issue (edited) " How can I get your config to work properly? Currently it blocks damage to 100% of players bases, when I want it to damage the calling players base just not other players bases like I set in your config. Thank you for any help. I'll attach both my HeliSignals Config and TruePVE Config Nivex also stated this "you can use the flags in truepve for general game play [1:43 PM] when it comes to event plugins they must use the hooks provided by truepve" HeliSignals.json TruePVE (1).json
  17. SlayersRust

    Height Map Issue

    Could you resave the prefab with a better Height Map please? I purchased the prefab and I cannot fix it, whenever I place it creates a massive circular hole around it. Could you have it just pull up the terrain where it needs under the buildings and make things normal rather then a massive hold thats unfixable all around it? Would be really helpful thank you 🙂
  18. Any Updates on this issue?
    Incredible Plugin that does everything it says it does and developer is quick to respond and help! I switched to this plugin for my AutoRespond messages because I wanted players to be able to have a command to toggle them on and off like this plugin has with its /tips command! Would recommend this Plugin 10/10!
  19. So even if you are building blocked players can use the "Launch" option with Paraglider to go through an entire players base walls straight to their lootroom. I think an easy fix for this would be to block using of this "Launch" feature if a player is Building Blocked.
  20. SlayersRust

    Space

    Is there any reason why players would be dropping of of the sky when in middle of the Anti Gravity Zone? Gravity is just randomly being turned back on for them. What config options should I look at to possible fix this?
  21. Yeah I'm also confused about this. Will just put my players on their cooldown
    Incredibly fun plugin for my players! They are having a blast with it, adds a whole new dynamic to the parachutes. Developer added features I asked and was super responsive. 10/10 Plugin so far!
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