-
Posts
1,033 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by SlayersRust
-
What is the correct Prefab for the Windmill? I feel like I have tried them all now and keep getting error. Wind Turbinegenerator.wind.scrap-1819763926Converts kinetic energy harvested from the wind into electricity. Amount generated will vary depending on wind speed. Higher altitudes will yield stronger winds. https://rust.fandom.com/wiki/Wind_Turbine
-
I have the option turned on that removes players who are not owners of the Convoy event Dome to be removed from the event zone and players are being kicked from their bases during the event if it stops near them. How can I fix this? I need to not allow anyone who is not an owner into the Convoy Zone because XPerience plugin can be exploited for endless XP on crates if players can get to the unlootable PVE crates we have there.
-
Are there any known issues around item removal? I'm only admin on my PVE server and randomly I witness players losing tool cupboards, boxes most notably coffins and other items. I also use AutoDecay Plugin so I'm trying to find what problem plugins to start removing. Could this be caused by LimitEntities or do you think it's more likely AutoDecay plugin? These are my only plugins controlling removal of items as a main feature.
-
If you allow non-owners into the Monument Owner Zones they can endlessly fake spam loot items to get endless XPerience with the XPerience plugin to exploit and cap their XP in a very short time. Through fake attempts at picking up of collectables and fake looting of crates. Is there any way we can stop players from getting XPerience by fake attempts at looting crates, collectables etc within the Monument Owner Zone? This would squash that issue. I will leave a link to the plugin. Would love to see a fix for this!
-
If you allow non-owners into the Monument Owner Zones they can endlessly fake spam loot items to get endless XPerience with the XPerience plugin to exploit and cap their XP in a very short time. Through fake attempts at picking up of collectables and fake looting of crates. So I added the config option "Can a non owner enter or stay in the zone:": false," and set to false to fix this. Then I ran into a NEW issue! Anyone driving trains in the underground train tunnels will get teleported all the way up to the surface because it says "You cannot enter the monument zone." because the above ground Monument owner Zones reach the Underground tunnels. This would cause issues for players also not using the XPerience plugin and ruin their gameplay experience. Is there any way we can stop players from getting XPerience by fake attempts at looting crates, collectables etc within the Monument Owner Zone? This would squash that issue. I will leave a link to the plugin and I'm sure he also includes his hooks and he is a very helpful dev. For the underground train tunnels its a terrible bug I have dozens of players complaining they cnanot traverse the tunnels as they keep getting kicked and cannot follow the Cargo Train Events under ground anymore because of this. We love this plugin so much and wouldn't want to have to remove it. But Plugins like XPerience are the backbone of any PVE Server.
-
-
-
Players not getting convoy ownership
SlayersRust replied to SlayersRust's Support Request in Support
Thank you for all the information, I just noticed it was by another developer now. Sorry about that. Thank you for all your work. Purchased the plugin and will test it out. I really like available PVE functionality in plugins. -
Players not getting convoy ownership
SlayersRust replied to SlayersRust's Support Request in Support
Smart marketing, as long as you keep developing the plugins I'll buy it and test now. -
Players not getting convoy ownership
SlayersRust replied to SlayersRust's Support Request in Support
So to understand more clearly, I need to buy PVE MODE to enable these config options? -
Players not getting convoy ownership
SlayersRust replied to SlayersRust's Support Request in Support
Why do these config options exist then in your plugin? They clearly state that you can "Can the non-owner of the event loot the crates? [true/false]": false, This means if I set it to false no one else but the event owner who does 100 damage first should be able to loot the crates. Why this option? "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 600, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0, "Darkening the dome (0 - disables the dome)": 5 -
Players not getting convoy ownership to block the looting of crates and its not stopping other players from entering the zone and not stopping them from damaging NPS, Bradley, Card etc. I run this on PVE Server and we want a player to be able to take ownership of event after 100 Damage then no one else can enter and take the loot or damage the event only they should be allowed. But it is allowing anyone to loot, damage and no one is getting ownership on map like I added in config as well. Here is my config hope that helps! I tried switching every possible option 100 times. { "Version": "2.4.2", "Prefix of chat messages": "<color=#9ab957>[Convoy]</color>", "Enable automatic event holding [true/false]": true, "Minimum time between events [sec.]": 3600, "Maximum time between events [sec.]": 7200, "Duration of the event [sec.]": 3600, "Use a chat? [true/false]": true, "Time before the starting of the event after receiving a chat message [sec.]": 120, "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [ 300, 60, 30, 5 ], "If there is a ring road on the map, then the event will be held on it": true, "The minimum length of the road on which the event can be held": 200, "Custom route name": "", "The time for which the convoy stops moving after receiving damage [sec.]": 600, "Maximum distance for dealing damage to the convoy": 100.0, "The convoy attacks first [true/false]": false, "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": true, "It is necessary to stop the convoy to open the crate": true, "It is necessary to kill all vehicles to open the crate": true, "It is necessary to kill all NPC to open the crate": false, "Remove obstacles in front of the convoy [true/false]": true, "Destroy the convoy after opening all the crates or destroying all the trucks [true/false]": true, "The turrets of the players who attacked the convoy will shoot at the convoy? [true/false]": true, "Time to destroy the convoy after opening all the crates [sec]": 600, "When the truck is destroyed, the crate will remain [true/false]": true, "The event will not end if there are players nearby [true/false]": true, "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0, "Enable logging of the start and end of the event? [true/false]": true, "Blocked roads (command /convoyroadblock)": [], "Convoy Presets": [ { "Name": "standart", "Name displayed on the map (For custom marker)": "Convoy", "Speed": 5.0, "Automatic startup": false, "Probability of a preset [0.0-100.0]": 0.0, "Order of vehicles": [ "bradley_1", "truck_1", "sedan_1", "truck_1", "truck_1", "sedan_1", "truck_1", "bradley_1" ], "Enable the helicopter": false, "Heli preset": "heli_1" }, { "Name": "hard", "Name displayed on the map (For custom marker)": "Reinforced convoy", "Speed": 5.0, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, "Order of vehicles": [ "truck_1", "bradley_1", "truck_1", "sedan_1" ], "Enable the helicopter": false, "Heli preset": "heli_1" } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Use a shop marker? [true/false]": true, "Use a circular marker? [true/false]": true, "Radius": 0.2, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": true, "Darkening the dome": 5, "Radius": 70.0, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false }, "GUI": { "Use the Countdown GUI? [true/false]": false, "AnchorMin": "0 0.9", "AnchorMax": "1 0.95" }, "Bradley Configurations": [ { "Name": "bradley_1", "HP": 2000.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 12, "The time between shots of the main gun [sec.]": 8.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 6, "Distance to the vehicle in front": 10.0, "NPC preset": "Tankman", "Number of NPCs": 2, "Open crates after spawn [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Sedan Configurations": [ { "Name": "sedan_1", "HP": 500.0, "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 2 } ], "Truck Configurations": [ { "Name": "truck_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 0.5, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.flatbed" ], "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 2, "Change the hacking time of locked crate [true/false]": true, "Time to unlock the crates [sec.]": 60.0, "Location of the locked crate": { "Position": "(0, 0.65, -2.35)", "Rotation": "(0, 180, 0)" }, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "Modular Configurations": [ { "Name": "modular_1", "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.passengers.armored", "vehicle.1mod.passengers.armored" ], "Distance to the vehicle in front": 10.0, "NPC preset": "ConvoyNPC", "Number of NPCs": 3 } ], "Heli Configurations": [ { "Name": "heli_1", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 6, "Flying height": 50.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "Open crates after spawn [true/false]": false, "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 2, "Own loot table": { "Minimum numbers of items": 1, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "NPC Configurations": [ { "Name": "ConvoyNPC", "Health": 350.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 150.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 6.0, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Turret damage scale": 1.0, "Kit": "", "Disable radio effects? [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } }, { "Name": "Tankman", "Health": 750.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 150.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 6.0, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Turret damage scale": 1.0, "Kit": "", "Disable radio effects? [true/false]": false, "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0, "Own loot table": { "Minimum numbers of items": 2, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.pump", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.09, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "largemedkit", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.1, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.waterpipe", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "shotgun.double", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.explosive", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "pistol.revolver", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.2, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 8, "Maximum": 8, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.hv", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 0.5, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol.fire", "Minimum": 10, "Maximum": 10, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.slug", "Minimum": 4, "Maximum": 8, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun.fire", "Minimum": 4, "Maximum": 14, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.shotgun", "Minimum": 6, "Maximum": 12, "Chance [0.0-100.0]": 8.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "bandage", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 17.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 34.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.rifle", "Minimum": 12, "Maximum": 36, "Chance [0.0-100.0]": 51.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "ammo.pistol", "Minimum": 15, "Maximum": 45, "Chance [0.0-100.0]": 52.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ], "List of obstacles": [ "minicopter.entity", "scraptransporthelicopter", "rowboat", "rhib", "1module_passengers_armored", "2module_car_spawned.entity", "3module_car_spawned.entity", "4module_car_spawned.entity", "hotairballoon", "saddletest", "testridablehorse", "servergibs_bradley", "loot_barrel_1", "loot_barrel_2", "loot-barrel-2", "loot-barrel-1", "oil_barrel", "snowmobile", "tomahasnowmobile", "trainwagona.entity", "trainwagonb.entity", "trainwagonc.entity", "trainwagond.entity", "workcart_aboveground.entity", "workcart_aboveground2.entity", "locomotive.entity", "trainwagonunloadable.entity", "trainwagonunloadablefuel.entity", "trainwagonunloadableloot.entity", "xmasportalentry", "stone-ore", "sulfur-ore", "metal-ore" ], "Discord setting (only for DiscordMessages)": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "Setting Up the economy": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Killing an NPC": 0.3, "Killing an Bradley": 1.0, "Killing an Heli": 1.0, "Killing an sedan": 0.3, "Killing an mpdular Car": 0.3, "Hacking a locked crate": 0.5, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 100.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 }, { "Type of target": "Helicopter", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 600, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 30.0, "Darkening the dome (0 - disables the dome)": 5 } }
-
My previous Building Skins Plugin allowed me to only allow reskinning if you were already a certain building grade, you could not upgrade to the next tier automatically. Would it be possible to only allow players to reskin if they have already built in the stone/metal material etc? I don't want to allow the auto upgrade for certain tiers of VIP. I have a very low tier of VIP where I only wanna allow them to reskin if their base is already that stone building grade. But higher Tier VIPS I give them Auto Upgrade and Auto Upgrade Skinning etc. Is this possible? I thought it was by just giving perm reskin but its not.
-
This plugin is absolutely flawless!! It replaced 3 plugins on my server in 1 single plugin and does their job so well in such a perfect GUI. I couldn't be more happy with this. Everything works so smooth and almost looks part of the game. Love the ability to reskin to all the same color. I would recommend this 10/10, well worth the money.
- 209 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
Whats everyones favorite NPC Type to use in the config? "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 0,
-
I think I just realized that my Category stack modifiers for FUN is overwriting the single item modifiers in StackModifers at 1000 for Skull Trophy. Any way to fix this for Stack Modifier? I'll try to contact their developer as well if you don't know. "Category Stack Multipliers": { "Attire": 1, "Misc": 5000, "Items": 5000, "Component": 5000, "Ammunition": 5000, "Construction": 1000, "Traps": 1000, "Electrical": 1000, "Fun": 1000,
-
- 110 comments
-
- 1
-
-
I use StackModifier Plugin and in my Config Humans Skulls and Skull item are all set to only stack to 1. But for some reason with this plugin it allows skulls to stack, the reason this is bad is two enemy skulls will be combined then have the same name. "skull.human": { "ShortName": "skull.human", "ItemId": 996293980, "DisplayName": "Human Skull", "Modified": 1, "Disable": false "skull": { "ShortName": "skull", "ItemId": 1312843609, "DisplayName": "Skull", "Modified": 1, "Disable": false }, This could be an issue with Stack Modifier as without the plugin now the skulls stack again but they didn't before. My wolf skulls still stack how they should.