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Everything posted by SlayersRust
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I just upgraded from the Free Version on Umod to the paid version and was worried it would be a pain to update with my 10 servers but it was a super smooth process. The auto updater did wonders and even fixed any incorrect stack sizes. I'd definitely recommend this Plugin 10/10 for the ease of use and upgrading. Definitely the best Stack Modifier plugin. **Edit** Editing my review to 3 Stars as I know 1000s of server owners use this plugin and the free version received an update way before the paid version here. This devs plugins could have simply been tested on a test server and the update could have been sent out before the server update. If you have this amount of sales on a plugin it deserves updates before the forced wipe tested and sent out and an active dev or have the dev have another dev friend push an update for such an important plugin. Thank you for the reply, with more timely fixes this would be great. But I see where you are coming from for people who auto update.
- 194 comments
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- #stacks
- #rust stacks
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- 194 comments
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- #stacks
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Only issue I saw was this whenever reloading plugin after updating but seemed to work good thank you. Whats cause of this error? I checked their stack sizes and says they are at the correct 5000 for me I use Death Drops plugin that drops IDTags on player deaths is there some sort of conflict here? https://lone.design/product/death-drops-rust-plugin/ [Stack Modifier] Blue ID Tag_1364514421_blueidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Gray ID Tag_-455286320_grayidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Green ID Tag_1762167092_greenidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Lavender ID Tag_1223729384_lavenderidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Mint ID Tag_1572152877_mintidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Orange ID Tag_-282193997_orangeidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Pink ID Tag_180752235_pinkidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Purple ID Tag_-1386082991_purpleidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Red ID Tag_70102328_redidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] White ID Tag_22947882_whiteidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Yellow ID Tag_81423963_yellowidtag has an invalid stack-size '-769803776' and has been restored to default value
- 194 comments
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- #stacks
- #rust stacks
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- 194 comments
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- #stacks
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- 360 comments
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- #builder
- #automation
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- 360 comments
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When using rockets NPCS runs to wall and kills itself
SlayersRust posted A Support Request in Support
Is there a way to change the distance for when your Personal NPC is rocketing a base during raiding? Currently my Personal NPC just runs straight up to the wall and fires a rocket in its face. Could we set a minimum distance from building for your npc to rocket so he doesn't just killself? -
@shaitobu How to fix this with custom Bradley AI? :robot: this only happens to some players but works fine for me I can buy Bradley’s without issues Players can’t interact with the vendor only invite them to team. This doesn’t happen to all players because I can interact with the vendor and buy a Bradley.
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Plugin won't load because sound endlessly initializing
SlayersRust posted A Support Request in Support
I keep getting this error I've waited 3 hours now. How do I fix it? iqsp start [IQSphereEvent] The sound is still initialized by the plugin, try again later -
So I can uploaded many other custom maps to Rustmaps.com without errors. The main place for hosting custom maps. But with Monterose Island I keep getting the same error over and over. Even 1 second later I can upload any other custom map fine. But with this one I keep getting this error. Something went wrong! Something went wrong, please try again later! If this keeps happening please join our Discord and reach out to one of the admins. Home Page
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Possible to have Dog Tags drop and spin for a certain amount of seconds specified in config?
SlayersRust posted A Support Request in Support
Possible to have Dog Tags drop and spin for a certain amount of seconds specified in config? Would like to have DogTags drop above a players corpse as its more visually appealing for my types of server. Is this possible? -
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Ever since I added this plugin players can now break Recyclers with C4. Now some griefer went around destroying all my maps Recyclers XD. Across 10 servers that’s tons to replace manually. Could you please make it so your recyclers that your plugin changes can’t be destroyed? Thank you very much
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As soon as I added this to my server my Recyclers are now missing! In particular the Launch Site Recycler is gone completely among others! I notice this issue was with many others as well in the support tickets. Could you please provide a fix for this issue? I have 10 Servers across my network and this is a huge impact to me. This harmony Mod is also really handy so would suck to have to remove it. But now I'd have to wipe all my monthly servers to get the Recyclers back or replace them all 1 by 1 across 10 servers at every location they were removed which could take days. Could you please spend more timing looking into this and addressing this?
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No Locked Crate Timer change in config Could you add a way to adjust the Locked Crate Timer where the Zombies are? 10 Minutes is far too long
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I am on latest version and after killing a few enemies is what makes it dissapear. Also players randomly around the map who havent even used a UAV are getting the message "You Are being tracked by a UAV" No errors in console o.reload UAVSignal Unloaded plugin UAVSignal v1.2.0 by Yac Vaguer Loaded plugin UAVSignal v1.2.0 by Yac Vaguer
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For some reason even though I have the UAVSignal set in the config to show for 300 seconds aka 5 minutes and 100 meters it only shows for 10 seconds. Could you please fix? Thank you very much Here is my config as well! { "Jet Configuration": { "Altitude (Over 200 is the recommended)": 200.0, "Seconds after spawn to destroy the jet": 15.0, "Spawn Distance from target": 500.0 }, "UAV Main configuration": { "Duration of the Sonar detection": 300.0, "Radius of the Radar": 100.0, "Seconds between throwing the signal, and the radar start showing players around": 5.0, "Skind Id for the supply signal (Need to be unique in the server)": "3248057023" } }
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For some reason my cooldown set in my config is not working for any of the Bradleys? As long as the players have the correct amount of RP they can still call. Here is my configuration. { "Displayname for Economisc": "Eco", "Displayname for ServerRewards": "RP", "Displayname for BankSystem": "CR", "Seller NPC": { "Seller name": "Bradley Seller", "Description in Shop": "Buy Tanks with RP to Fight!", "Local Position at Launchsite": { "x": 263.8, "y": 3.5, "z": 56.5 }, "Rotation": 0.8, "Clothing": [ { "Shortname": "hoodie", "SkinID": 1362361447 }, { "Shortname": "pants", "SkinID": 1320611965 }, { "Shortname": "mask.balaclava", "SkinID": 1362511189 }, { "Shortname": "shoes.boots", "SkinID": 1132775378 }, { "Shortname": "burlap.gloves", "SkinID": 1438131479 } ], "Tiers to sell": [ { "DisplayName": "Vanilla Bradley", "Saleitem Image URL": "https://i.ibb.co/z6mr2kx/tanc01.png", "Description": "Always Moving Vanilla Bradley", "Permission": "", "ServerRewards costs": 100000, "BankSystem costs": 0, "Economics costs": 0.0, "Item displayname to pay with": "", "ItemID to pay with": 0, "Item costs": 0, "Profilename": "easy" }, { "DisplayName": "Hardmode Destroyer Bradley", "Saleitem Image URL": "https://i.ibb.co/kcnMbPk/tanc02.png", "Description": "Always moving Bradley with Heat-Vision, Homing Rockets and way better Loot!", "Permission": "", "ServerRewards costs": 175000, "BankSystem costs": 0, "Economics costs": 0.0, "Item displayname to pay with": "", "ItemID to pay with": 0, "Item costs": 0, "Profilename": "normal" } ] }, "Broadcast spawns": true, "Use Countdown Sound": false, "UI Settings": { "Display countdown on spawn": true, "Countdown in seconds": 60.0, "Countdown AnchorMin": "0 0.7694442", "Countdown AnchorMax": "1 0.8249997", "Timer AnchorMin": "0.3445 0.1435", "Timer AnchorMax": "0.49 0.167" } } And here is my profile Data File: [ { "Base": { "Profile name": "easy", "Display name in chat": "Vanilla Bradley", "Cooldown": 3600.0, "Cooldown modifier if failed to kill": 0.5, "Time to kill": 1800.0, "Time to loot after kill": 300.0, "HP": 1000.0, "Recieved Damage modifier": 1.0, "Accuracy": 1.0, "Lock for players Team": true, "Allow players with cooldown to damage bradley": false, "Destroy flame balls": true }, "Behavior": { "Lock the door at entrance Control point": true, "Prevent Bradley from hunting Players": false, "Heat vision(ignore walls/buildings on targeting)": false }, "Machinegun": { "Max. distance machine gun should shoot": 120.0, "Machinegun shots per burst": 10, "Delay between machinegun bursts": 1.0, "Delay between each shot in burst": 0.06667, "Bullet damage": 15.0 }, "Cannon": { "View distance": 120.0, "Can use basic rockets": false, "Rocket speed modifier": 1.0, "Delay between rocket bursts": 5.0, "Delay between each rocket in burst": 0.25, "Rockets amount per burst": 4, "Chance to launch homing missiles": 0.0, "Lock to one target per burst": true, "Time rockets fly up": 3.0 }, "Loot": { "Crate amount": 5, "Loot scale per Attacker": 0.0, "LootTable name": null } }, { "Base": { "Profile name": "normal", "Display name in chat": "Hardmode Destroyer Bradley", "Cooldown": 3600.0, "Cooldown modifier if failed to kill": 0.5, "Time to kill": 1800.0, "Time to loot after kill": 300.0, "HP": 5000.0, "Recieved Damage modifier": 1.0, "Accuracy": 1.2, "Lock for players Team": false, "Allow players with cooldown to damage bradley": false, "Destroy flame balls": true }, "Behavior": { "Lock the door at entrance Control point": true, "Prevent Bradley from hunting Players": false, "Heat vision(ignore walls/buildings on targeting)": true }, "Machinegun": { "Max. distance machine gun should shoot": 120.0, "Machinegun shots per burst": 12, "Delay between machinegun bursts": 1.0, "Delay between each shot in burst": 0.06667, "Bullet damage": 20.0 }, "Cannon": { "View distance": 120.0, "Can use basic rockets": false, "Rocket speed modifier": 1.0, "Delay between rocket bursts": 5.0, "Delay between each rocket in burst": 0.25, "Rockets amount per burst": 4, "Chance to launch homing missiles": 0.5, "Lock to one target per burst": false, "Time rockets fly up": 4.0 }, "Loot": { "Crate amount": 12, "Loot scale per Attacker": 0.0, "LootTable name": null } } ]
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Confused what I write here "Permissions [name : perm]": { "Your perm title": "yourperm.use" Can you write me an example for name : perm ?? its ver confusing how do I implement and here?? "<color=#{0}>[Pr.{1}]</color>", do i make it like? "<color=#d109ec>[Pr.{1}]</color>", "Prestige settings": { "Allow players to reset their progresss and gain Prestige levels?": true, "Ignore the level reward bonuses if the player has prestige levels?": false, "Remove players from lower level prestige groups?": true, "Run reset commands for level rewards when the player prestiges?": false, "Show the prestige button before the player achieves the level? (they won't be able to accept the rank up until max level)": true, "Prestige levels": { "1": { "Permissions [name : perm]": { "Your perm title": "yourperm.use" }, "Additional benefits descriptions": [], "Format for BetterChat title showing the prestige level. {0} is the colour value and {1} is the player prestige value": "<color=#{0}>[Pr.{1}]</color>", "Colour for BetterChat xp titles": "d109ec", "Skin ID that will be displayed when ranking up": 3165843865, "Rank title": "Prestige Rank 1"
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Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'Shield v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shield.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00198] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.Shield.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <7e173d29a43a4626bf64045289258eec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Spammed with this in console when being shot and shield does not work with all permissions etc
