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HighOnTek

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  1. HighOnTek

    Wrong Version in .CS

    You have a 1.0.1 update, but your .cs version only shows 1.0.0 still... I manually updated it so my updater would stop telling me there is an update. lol But you may want to update that so its correct to your posted version.
  2. Having same issue ... timezone states its UTC which is a 7 hour GAP to my zone PST. However I tried using the timezone and set accordingly ... it never activates raid protection on its own.
  3. @AhigaOThe plugin works absolutely great, for limiting offline raids to a set schedule. I need to change the verbiage I believe because some players think SAFE TIME means no raids period, not realizing it just means no offline raids during safe time, and RAID TIME means you can offline. But that aside, great way to limit raids to online only. Feature Request though... if at all possible with this plugin. I love the SCHEDULE GUI, its very visual. I want to use this plugin on another one of my servers... a server where I want a set schedule to stop raids / damage 100% period during set times. So for example 11:00pm STOP ALL RAIDING (offline and online) 100%, until the following morning... when it's 8:00am START ALL RAIDING (offline and online)... or am I missing something, is there a way to already set this RTM up so it stops online and offline raids 100% on a set schedule? ... if not, adding this would give this plugin so much more flexibility for more servers.
    Well done with the map, players liked all the tree coverage... will watch for other maps this creator makes.
  4. Can go in and out of the large rock at top left corner of L14 area... you can see into it, crawl into it and view out... from outside you can just see straight through it on 2 sides.
  5. HighOnTek

    AMAZON (custom map)

    It's ok bud, I decided to give it a try for a wipe ... looks interesting. If works out good, I'll leave a positive review.
  6. HighOnTek

    AMAZON (custom map)

    Anyone whose bought and used this map yet, can you comment on the availability of flat areas for larger clan base builds? Based on what I see in the map overview it looks like the ice lake is the only decent spot, not a lot of super shallow water surrounding the shores for larger clan builds... but pictures can be deceiving, so hope someone can comment and let me know roughly how many places exist that can accommodate 5 - 8 man clan builds.
  7. Excellent, thank you. I will wait until I see it here, this way I can get updated downloads and notifications easier. Can't wait to test it out.
  8. HighOnTek

    Error while compiling

    I reverted back to v1.3.3 because 1.3.4 kept producing this error when attempting to update it to your latest version... even after all Oxide and rust updates have been applied. 1.3.3 does not produce an error and compiles fine. Log Detail Below 20:13 [Error] Error while compiling AdminMap: The type or namespace name 'HarmonyLib' could not be found (are you missing a using directive or an assembly reference?) | Line: 14, Pos: 7
  9. yes I'm positive... I only see MapProtection.cs and then a couple folders for config and data. I've checked those folders and there ais no bradleycontrol plugin in either of them.
  10. @KeiroxIn your update, the readme states there should be - BRADLEYCONTROL.CS (Included, RECOMMENDED), I see the included config file but there is no PLUGIN (.cs) file in your zipped folder. How do I obtain this plugin?
  11. I see your point, 100% ... Radius would work better for most instances. The option to toggle between the two would be good for sure. It might be worth adding another config option that'll help maintain this a bit and that is to also add the ability maybe to limit the number of TC's per solo player / clan. So for example purposes admin could set 1 Sam site per TC, 20 Turrets per TC radius, but then set a limit to the # of TC's a player/team/clan can have to ensure players aren't TC spamming 20+ TC's all over to circumvent? ... just a thought, not sure if possible.
  12. @The_Kiiiing Apologies if this is a stupid question, but can you explain to me what the "w" rating is for when it comes to quarries? Sulfur Quarry shows 2w by default, I see its editable. The w seems to stand for work required ... does this mean, the lower the number, the faster the quarry will be at processing diesel barrels or is the other way around, the higher the number the faster?
  13. @Scalbox Feature Request ... or make new plugin? Include ability to limit SAM sites as well per TC, for both default and VIP. I realize this has turret in the name already but I think adding the ability to limit SAM sites as well per TC, will really compliment this plugin. There are other limit plugins out there but most of them focus on building material limits, when some people just want to limit turrets and Sams... hope that made sense. Thx & keep up good work!
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