HighOnTek
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How about ... wasn't happening prior to your last update. ... so whatever you did, I'd start there and correlate your improvements to the hook errors maybe?
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HighOnTek started following Keep seeing this in console since yesterdays force wipe
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Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in <adbaeec3d01c45f4ac1a821de8b23b62>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in <adbaeec3d01c45f4ac1a821de8b23b62>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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HighOnTek started following Prototype: Infected Zone | Rust Custom Map By Shemov & Answer
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Missing map information / details... what size, how many prefabs, this been optimized in any way shape or form? I can see in the hashtags up top showing its a 4.5K (4500) sized map, but there are people who don't look at those, or don't even know they can look at those for map size if its missing in the description... so including those details is invaluable.
- 10 comments
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- #rust custom
- #custom map
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I appreciate the concept of the plugin, but despite my earlier feedback in May, there has been no resolution after five months. While the idea is promising, the persistent issue of players spawning inside objects has become increasingly problematic. At least the previous problem of spawning under monuments and inside tunnels was addressed. While optimizing server resources is beneficial, this plugin is more of a "nice-to-have" rather than a "need-to-have." The ongoing complaints from players have made it challenging to manage expectations, and it’s becoming difficult to inform them that I am still awaiting a solution. Maybe one day we'll reconsider but for now we've removed this plugin.
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Great concept, but lacks luster for us... and not worth the tickets / complaints anymore. We did give it a good run, we ran it for months. Due to the developers inability to update this plugin in order to account for custom maps... and or allow admins to set custom spawn points for custom monuments meant to replace standard outpost or bandit ... We have removed this plugin entirely from all servers. This decision was made after numerous complaints from players over the months that they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. IMO players can simply use Teleport(s) to get to either location after dying. If the developer one day updates this plugin to allow us admins to set our own monument spawn points I will consider it again.
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Due to the inability to update this plugin, to account for custom maps... and or allow admins to set custom spawn points for custom monuments I have removed this plugin entirely. This decision was made after numerous complaints from players that even on our procedural map server(s) they were spawning inside the band stage in outpost and unable to move unless they A. mounted the drum set or B. respawned again manually. It's been removed, players can simply use Teleport now if they need to get to either location after dying and respawning elsewhere. Great concept, but lacks luster for us... and not worth the tickets / complaints anymore.
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@AminoThe issue of it blanking out on nightly restarts, appears to have been resolved ... not sure about wipes though, I do one later today. You can close this ticket though for now and resolved ... if it does it again I'll create another ticket for wipe wipes again.
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HighOnTek started following Error , Console errors and Kit Redemption Issue
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Failed to call hook 'OnWCRequestedUIPanel' on plugin 'KitController v2.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KitController+<>c__DisplayClass89_0.<UICreateKits>b__1 (Oxide.Plugins.KitController+aKit x) [0x00011] in <7eed87199db84fd1a70e1499824d3e71>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].GetCount (System.Boolean onlyIfCheap) [0x00018] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.Count[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00029] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.KitController.UICreateKits (BasePlayer player, Oxide.Plugins.KitController+PlayerOptions playerOptions, System.Int32 page, System.String kitName) [0x000bf] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.OpenKitUI (BasePlayer player, System.String parentPanel) [0x0031f] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.KitCommand (BasePlayer player, System.String command, System.String[] args) [0x0008c] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.OnWCRequestedUIPanel (BasePlayer player, System.String panelName, System.String neededPlugin) [0x00016] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.KitController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0028b] in <7eed87199db84fd1a70e1499824d3e71>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Just noticed I'm getting this in console with your latest version. Not sure if its related to me updating your Welcome Controller today, assume that it is... because welcome controller shows Kits, but when a kit is redeemed it blanks out all kits ... close Welcome Controller, re-open and kits show again.
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Updated to your latest WelcomeController today, ended up having to re-add all my addons to the menu etc. One of which was KitController ... everything seems to work, I have no console errors. But I notice that when I CLAIM a kit, the KIT page goes blank ... but welcome controller gui still remains open in the background, still on the kits page. I close Welcome Controller GUI, re-open and kits show again. I claim another kit, and does same thing. I see no errors in console ... kits seem to redeem fine, just not sure why the KIT page instantly goes blank. { "Enabled": true, "AddonSettings": { "Addon Name (Empty = Not an addon)": "KitController" }, "Panel Commands": [ "kit", "kits" ], "Panel Name": "KITS", "Button Name": "KITS", "Panel Permission": "", "Show No Permission Panel": true, "Panel No Permission Text": "You do not have permission to use this page!", "Button Image (Leave blank for no image)": "", "Display button name (Button stays there, but the text gets removed)": true, "Page Position": 3, "Info Panel Options (Won't be used if you're using an addon)": { "Panel Pages": [], "Panel Image": "", "Text Panel Image (Covers entire text panel)": "" } }, I tested the ShopController and it appears to work fine, can buy an item and page doesn't go blank. Thinking it might be an issue with the new WelcomeController as it was working absolutely fine prior to me updating it... KitController is also up-to-date.
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@AminoBelow you will find an error I get when attempting to apply your latest update. Failed to call hook 'Unload' on plugin 'WelcomeController v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomeController.Unload () [0x0008d] in <4e01519861a14380906aa6c760811f31>:0 at Oxide.Plugins.WelcomeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x011db] in <4e01519861a14380906aa6c760811f31>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Second, I want to provide you some feedback and I hope you take it lightly as its not meant to be a dig or jab in any sort of negative way. But dude you need to stop using this community as a means to BETA TEST your updates. We have LIVE SERVERS, not TEST SERVERS, when we download an update we expect it to have been vetted by you personally, or at least some reliable sources who know how to properly test this $hit beyond reloading a plugin. I don't know who you have testing these plugin updates or changes you make out in your Discord channel but they "suck" and are NOT testing anything in your favor or even remotely helping you in any positive way. You sir release more updates in 2 weeks, than most developers release in a year. I believe I speak for all of us when I say, just release a single update... a working, functional, reliable update... maybe once a month. If you spent 3 weeks testing next months release I'm sure you shouldn't be p!ssing off every admin in here with half a dozen updates a week, sometimes 2 or more a day then waiting for people to open tickets. *sigh* Now, back to the issue at hand ... after having applied your recent WelcomeController update and getting the above error ... I had to roll back to previous version, and low and behold my welcome information was blank. Fortunately I had a backup of the config, was easy enough to fix... but there are probably dozens upon dozens of other server owners/admins who are not as diligent about backups as I am. Had my backup not worked, I probably would have ripped all your plugins out first thing Monday. Love your work man, love what you're trying to do here ... have bought almost all your plugins and probably still will... but sometimes dude I question if you're in over your head... biting off more than you can chew and if you should stop trying to replicate everyone's work half @ss and just focus on making a few things work really well. Know what I mean?
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- 923 comments
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- #loot
- #customloot
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HighOnTek started following AutoRestart UI
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HighOnTek started following Console Error
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I'm seeing this console error every once in awhile... not sure what's causing it. Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x001c1] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x008dc] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ebe] in <550dfa11d92049a8b7adaaa65c5e4e93>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 7 comments
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- #offline
- #protection
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(and 4 more)
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okee dokee but I repeat. I am 100% up to date... 30 minutes ago I had another player telling me he did not receive all items from his kit. Therefor, the issue is NOT resolved. So fixing incorrect calculations did not seem to resolve the problem where players are not getting 100% of the kits they redeem. This is not always the case, I would say 90+ % of the time it seems to work just fine, but ... its still happening, I am still hearing of players not getting 100% of their items, so I took a shot in the dark thinking maybe it had to do with backpacks. But if you say its not, I trust that ... but end of the day, kit items are still not being given on kit redemption.
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HighOnTek started following Shop Wipes now on server restarts ... not just FW.
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Amino I have the most upmost respect for you and what you do... I switched to your plugins, from David's because I liked the customization options, the visual improvements but this switch has come at the cost of not only $$, but increased frustration from myself and players. I already brought this $hit up to you before, running 4 servers but 3 of them (4th will be explained below) would WIPE THE SHOP on force wipe. You implied it was a ME ONLY problem and you couldn't replicate. Even though I accepted your response while silently mumbling BS to myself. I was hoping more people would raise the issue... so you would actually look into it vs brushing it off as a well no one else is complaining typical response you get from an IT dept. service desk... but looking in the support queue now I can see others have complained as well and now you seem to acknowledge it's a problem. Great ... we've made progress. yay! HOWEVER ... after your LAST update... V1.0.7 now the shop wipes on EVERY RESTART. I restart nightly, and so far I've had to fix the empty shop twice since yesterday. Once when I applied your update, it wiped the shop... and then again this morning after last nights restart. So not only did you NOT fix the issue, its worse now with whatever you did. *sigh* ... Where as on my 10x server (4th server) I have David's original SHOP plugin as I opted to leave that one for now after experiencing issues with the other 3 ... and its still chugging along just fine, no issues and have never had an issue with it... seriously dude, love what you're doing here but I've been dealing with this shop wiping BS since this plugin first came out.. and once or twice fixing it a month, not an issue... but if I have to fix it every morning now. Grrr lol