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SlayersRust

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Everything posted by SlayersRust

    This is one of the best Maps I've come across lately! The custom monuments where players can build are incredibly unique and add such interest to the map. Terrain is well designed and we found no issues with it at all. Will give this map 10/10!!!
  1. SlayersRust

    Turret Fury

    I did contact him but he's been active for months I believe can't get any response sadly.
  2. SlayersRust

    PveMode

    Possible to Block Stealing of Bradley Gibs for harvesting by non-event owners within the Convoy Plugin?
  3. Thank yoU!
  4. Thank you!
  5. If we have a TruePVE PVE Server how can we make the Arenas PVP for the Players? Will this work okay with Nivex TruePVE plugin?
  6. If we have a TruePVE PVE Server how can we make the Arenas PVP for the Players?
  7. SlayersRust

    Noclip

    Could you add a configuration option to only allow players to fly within their TC Privileged areas?
  8. Could you add a configuration option to only allow players to fly within their TC Privileged areas?
  9. Okay thanks for letting me know, hope we can find a solution for this. This is probably the greatest plugin to ever be created for PVE servers. But the XP gain from spams of zombies is too high
  10. Is there a way to stop the extreme being pulled into the ground after the max height of the Double Jump is reached? I'd like players to be able to jump very high off say a cliff then just fall downwards at normal speed not get dragged full speed into the ground. That way players can double jump into my paraglider plugin and more things. Thank you
  11. Okay will do. But also quick question is there a way to exclude certain AI Names from gaining XP with your plugin? With GatherRewards plugin for RP I simply just place the Zombie names into the plugin with a 0.0 RP gain next to them and then players get no RP from the event. Can I just add the zombie names into your plugin to avoid XP? This would be easiest fix I believe same way GatherRewards does it. https://umod.org/plugins/gather-rewards
  12. Possible to block XP gain from DefendableBases Plugin from killing the AI? They have HUGE waves of AI with low HP which gives players way too much XP. How can I remove XP from this event? have H
  13. SlayersRust

    Turret Fury

    I keep getting spammed with this in console. How can I fix? Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean)) Calling hook OnTurretTarget resulted in a conflict between the following plugins: HeavyCargoShipEvent - False (Boolean), TurretFury (True (Boolean))
  14. Yes I use VehicleLicense plugin as well
  15. Yes I see no Notes dropping
  16. Is it possible to adjust the Health of the Turrets on the Ship and the Health of the Scientists?
  17. I keep getting this error in console, how do I fix it? Failed to call hook 'OnEntityDismounted' on plugin 'HorseLock v1.0.2' (KeyNotFoundException: The given key '76561197963120089' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.HorseLock.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x0004d] in <d99bcbddf01c435e85ba44d84968c3d2>:0 at Oxide.Plugins.HorseLock.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00188] in <d99bcbddf01c435e85ba44d84968c3d2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  18. If I want to match the speeds I had in QuickSmelt before I remove it what would this need to be? 0.5 x 100x would be 50 so me assuming 50.0 would match the 100,0 speed multiplier of QuickSmelt? If not how would I do it? "Smelting Speed (Time Between Ticks 0.5 Default)": 0.5, "Speed Multipliers": { "furnace": 100.0, here is my full quicksmelt config I'd love to switch it over on my 8 servers. { "Permission": "quicksmelt.use", "Use Permission": false, "Speed Multipliers": { "furnace": 100.0, "electric.furnace": 100.0, "furnace.large": 100.0, "refinery_small_deployed": 100.0, "campfire": 100.0, "skull_fire_pit": 100.0, "fireplace.deployed": 100.0, "bbq.deployed": 100.0 }, "Fuel Usage Speed Multipliers": { "furnace": 7.0, "furnace.large": 7.0, "refinery_small_deployed": 1.0, "campfire": 1.0, "skull_fire_pit": 1.0, "fireplace.deployed": 1.0, "bbq.deployed": 1.0 }, "Fuel Usage Multipliers": { "furnace": 1, "furnace.large": 1, "refinery_small_deployed": 1, "campfire": 1, "skull_fire_pit": 1, "fireplace.deployed": 1, "bbq.deployed": 1 }, "Output Multipliers": { "furnace": { "metal.fragments": 1.0, "sulfur": 1.0, "metal.refined": 1.0, "charcoal": 1.0 }, "furnace.large": { "metal.fragments": 1.0, "sulfur": 1.0, "metal.refined": 1.0, "charcoal": 1.0 }, "refinery_small_deployed": { "lowgradefuel": 1.0, "charcoal": 1.0 }, "campfire": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "skull_fire_pit": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "fireplace.deployed": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 }, "bbq.deployed": { "bearmeat.cooked": 1.0, "chicken.cooked": 1.0, "deermeat.cooked": 1.0, "fish.cooked": 1.0, "horsemeat.cooked": 1.0, "humanmeat.cooked": 1.0, "meat.pork.cooked": 1.0, "wolfmeat.cooked": 1.0, "charcoal": 1.0 } }, "Whitelist": { "furnace": [ "metal.ore", "sulfur.ore", "hq.metal.ore", "can.tuna.empty", "can.beans.empty" ], "furnace.large": [ "metal.ore", "sulfur.ore", "hq.metal.ore", "can.tuna.empty", "can.beans.empty" ], "small.oil.refinery": [ "crude.oil" ], "campfire": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "skull_fire_pit": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "fireplace.deployed": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ], "bbq.deployed": [ "bearmeat", "chicken.raw", "deermeat.raw", "fish.raw", "horsemeat.raw", "humanmeat.raw", "meat.boar", "wolfmeat.raw", "can.tuna.empty", "can.beans.empty" ] }, "Blacklist": { "global": [ "bearmeat.cooked", "chicken.cooked", "deermeat.cooked", "fish.cooked", "horsemeat.cooked", "humanmeat.cooked", "meat.pork.cooked", "wolfmeat.cooked" ] }, "Smelting Frequencies (Smelt items every N smelting ticks)": { "global": 1 }, "Debug": false }
  19. Could we get a /policetugboat for this plugin? That would be dope!
  20. You could also do something like this. Sent form TruePVE dev if (entity is DecorDeployable) return config.AllowDecorDeployable;
  21. I have just added a config option where you can add a list of entities which should always be blocked from damage. This will be on the next update. This should mean you can keep your existing TruePVE config while still protecting whatever entities you list (by prefab name). This could be really handy! Thanks so much will wait for this.
  22. SlayersRust

    Height Map Issue

    I have purchased dozens of prefabs and this one just digs such a deep circular hole around it thats completely unnecessary. Smoothing doesn't really make any difference. Just thought you should know. It goes far below its actual height in a circular area around it.
  23. Any ideas if this is still benefiting servers?
  24. So after I reloaded TruePVE and Restart server the Bradley and Heli Signals both damage my base and not other players bases. But one issue it is not registering these two flags " LockedBoxesImmortal, LockedDoorsImmortal," it is still damaging Locked Boxes and Locked Doors, why is the damage not being blocked to these entities likes stated in the config of TruePVE? Could we add the hooks needed for this from TruePVE if that is the reason?
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