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SlayersRust

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Everything posted by SlayersRust

  1. Getting Console Errors and players reporting small boxes dissapearing Failed to call hook 'OnEntityGroundMissing' on plugin 'ObjectStacks v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ObjectStacks.OnEntityGroundMissing (BaseEntity entity) [0x0008e] in <1c84f83e36cc454ca727ede4f0652b25>:0 at Oxide.Plugins.ObjectStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017f] in <1c84f83e36cc454ca727ede4f0652b25>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  2. I am on Oxide with no Native Harmony Mod Dlls installed, just the usual certain plugins using harmony things. I used to use this plugin directly before StackModifier but it was removed before I updated Stack Modifier. I triple checked and the plugin I linked is not on my server
  3. This is usually set to false. I just wanted to set it to true on restart to see if it would fix the issue because I saw something about industrial and I was able to have to server started for 10 minutes now. "Disable Industrial Conveyor Patch (true = disabled)": true, So after I set this to true for disabled I'm no longer stuck in the server crash boot loop6
  4. My server keeps getting stuck in a crash loop everytime after StackModifier loads up on Restart. It spams this to my console. This is what is showing in my logs. I'm running the latest version for the entire wipe now and this issue just appeared today on only 1/10 of my servers. I'll include my Config that I'm using the same on my other servers. Attached This is usually set to false. I just wanted to set it to true on restart to see if it would fix the issue because I saw something about industrial and I was able to have to server started for 10 minutes now. "Disable Industrial Conveyor Patch (true = disabled)": true, Stack overflow in unmanaged: IP: 0x7ffaae1ea46b, fault addr: 0x7ffc65b44ff8 Stack overflow: IP: 0x7ffaae1816ee, fault addr: 0x7ffc65b3cff8 Stacktrace: at <unknown> <0xffffffff> at UnityEngine.Component.GetComponent<T_REF> () [0x00021] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 <...> at UnityEngine.ComponentEx.HasComponent<T_REF> (UnityEngine.Component) [0x00001] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x00084] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item) [0x00007] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <99df9726403b43d6a4808e8bde4c4d89>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <99df9726403b43d6a4808e8bde4c4d89>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <ca0847f82fab4863a7a3f7c2e111ed87>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 StackModifier.json
  5. Latest version event is unable to start I even deleted config and redid a new config
  6. I deleted my config and did it from scratch and also tried deleting the pathing and nothing would work I keep getting this in Console when trying to manually start the event Loaded plugin TugboatPirates v1.2.8 by The_Kiiiing Failed to call hook 'CmdStart' on plugin 'TugboatPirates v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 tugboatstart Failed to call hook 'CmdStart' on plugin 'TugboatPirates v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  7. SlayersRust

    Bug with Barrels

    When shooting Barrels with a M4 Shotgun or other Shotgun players get tons of points instantly as a way to exploit the event. Could you fix this and make shotguns only give 1 point like other weapons?
  8. Here is my config, for some reason the Codelocked Hackable Locked Crate is not appearing in the TugBoat? Could you please fix this Also only two Loot Items are appearing inside the crate and I have over a dozen items in my "crate_main" loot table in the config. How do I make it so more spawn? The TugBoat also makes extremely loud banging noise when driving around the map Also all Players are getting Player Tick Kicks after I loaded the plugin TugboatPirates.json
    This is by far the coolest plugin in regards to stacking items. I created a config where you can stack almost every available base item. The coolest part of this plugin easily allows you to add in your own items to the config to stack them. Adds a whole new dynamic to creative base building. I’d recommend this over any other stacking plugin as I’ve tried them all.
  9. SlayersRust

    ObjectStacks

    Awesome I created a massive config with so many stacked objects all day yesterday!
  10. SlayersRust

    ObjectStacks

    Is this the Full List of Supported Objects that can be stacked? Or are there more items we can add manually to the config? Supported Objects: electric_battery_rechargable_medium electric_battery_rechargable_small electric_furnace electric_generator_small coffin_storage box_wooden_large box_wooden composter Could you maybe add Furnace Stacking, Large Battery and Water Barrel Stacking? My Small Generator is set to 2 in the config but I can stack 3 for some reason?? Weird bug. "objectstacks.electric_generator_small.use": 2,
  11. For my Server Networks use cases I prefer players to keep their VIP Rank forever. I only need the plugin for some of its functionality.
  12. SlayersRust

    Fireball console spam

    I just purchased your Plugin and I'm getting tons of console spam as soon as I loaded your plugin. Basically my console spams this endlessly could you fix please? Failed to call hook 'OnFireBallDamage' on plugin 'WipeProtect v1.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WipeProtect.OnFireBallDamage (FireBall fire, BaseCombatEntity entity, HitInfo hitInfo) [0x0002f] in <db175c1045014e09b39bd52c5b3f2c85>:0 at Oxide.Plugins.WipeProtect.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00408] in <db175c1045014e09b39bd52c5b3f2c85>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  13. I do not want to use the Timed Permissions, I want the granted "Elite" VIP Group to be permanent to the player. I use TimedExecute to send flashvipshuffle every few hours. So is it not possible to grant multiple VIPS at random? You are saying I can only use one like ONLY "Elite" the plugin won't randomly chose what VIP to reward like ronin, elite, renegade etc
  14. SlayersRust

    Keeps giving the same VIP

    Here is my config, how do I make it chose what VIP to Grant from the 3 options in my config? It will only give players the "Elite" VIP over and over and not chose from the others. { "ExcludedGroups": [ "owner", "admin", "cmod", "helper", "vip" ], "VipCommand": "oxide.usergroup add {0} ronin", "VipCommand": "oxide.usergroup add {0} renegade", "VipCommand": "oxide.usergroup add {0} elite" } Also how do I set it up to randomly start every few hours?
  15. SlayersRust

    Skip Night

    Is it possible to disable the UI and only have the /voteday chat commands and a message in chat instead?
    I just upgraded from the Free Version on Umod to the paid version and was worried it would be a pain to update with my 10 servers but it was a super smooth process. The auto updater did wonders and even fixed any incorrect stack sizes. I'd definitely recommend this Plugin 10/10 for the ease of use and upgrading. Definitely the best Stack Modifier plugin. **Edit** Editing my review to 3 Stars as I know 1000s of server owners use this plugin and the free version received an update way before the paid version here. This devs plugins could have simply been tested on a test server and the update could have been sent out before the server update. If you have this amount of sales on a plugin it deserves updates before the forced wipe tested and sent out and an active dev or have the dev have another dev friend push an update for such an important plugin. Thank you for the reply, with more timely fixes this would be great. But I see where you are coming from for people who auto update.
  16. SlayersRust

    Stack Modifier

    Seems to have fixed it. You did a great job, I'm so glad I did not have to redo my config from the free version. Smooth process I'll leave good review.
  17. SlayersRust

    Stack Modifier

    Only issue I saw was this whenever reloading plugin after updating but seemed to work good thank you. Whats cause of this error? I checked their stack sizes and says they are at the correct 5000 for me I use Death Drops plugin that drops IDTags on player deaths is there some sort of conflict here? https://lone.design/product/death-drops-rust-plugin/ [Stack Modifier] Blue ID Tag_1364514421_blueidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Gray ID Tag_-455286320_grayidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Green ID Tag_1762167092_greenidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Lavender ID Tag_1223729384_lavenderidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Mint ID Tag_1572152877_mintidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Orange ID Tag_-282193997_orangeidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Pink ID Tag_180752235_pinkidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Purple ID Tag_-1386082991_purpleidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Red ID Tag_70102328_redidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] White ID Tag_22947882_whiteidtag has an invalid stack-size '-769803776' and has been restored to default value. [Stack Modifier] Yellow ID Tag_81423963_yellowidtag has an invalid stack-size '-769803776' and has been restored to default value
  18. SlayersRust

    Stack Modifier

    Can I update from the free version to paid version without having to redo my config or anything @Khan??
  19. Needs an Update for Junes Forced Wipe
  20. SlayersRust

    BetterTC

    Here is a photo of my config. Speed isn’t very fast. I don’t have a video currently but I can try and ask my players to grab one.
  21. SlayersRust

    BetterTC

    Some players getting Player Tick Errors when upgrading huge armored bases Which keeps kicking them.
  22. Is there a config option to change the probability on kill a Walking Dead spawns? I don't want them to spawn 100% of the time as I have large NPC areas, would be nice to have it set to like a 20% chance etc? Is that possible?
  23. Is there a way to change the distance for when your Personal NPC is rocketing a base during raiding? Currently my Personal NPC just runs straight up to the wall and fires a rocket in its face. Could we set a minimum distance from building for your npc to rocket so he doesn't just killself?
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