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Everything posted by SlayersRust
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Will this Plugin work with the "Convoy" plugin? Would I have to remove the Convoy config option to not destroy vehicle or things in front of it or can I leave this as is? Also what does Bag Respawns mean? Does this just add some bags related to the event nearby? Or block players bags if they have placed them themselves near the event? What currency do I right if I want to use RP from Economics plugin to purchase and remove the scrap. I only want it to cost RP Economics. "Hard": { "Purchases - Required Permission (leave blank, to disable)": "", "Purchases - Cooldown (in seconds, 0 to disable)": 7200, "Purchases - Max Daily (in seconds, 0 to disable)": 1, "Purchases - Time To Kill (in seconds, 0 to disable)": 600, "Purchases - Time To Come To Bradley (Kill Time + Coming Time)": 600, "Purchases - Limit Loot To Team": true, "Purchases - Limit Target To Team": true, "Purchases - Limit Damage To Team": true, "Purchases - Kill Announce Enabled": true, "Purchases - Announce Kill To Fighters Only": true, "Purchases - Required Items": [ { "Shortname": "scrap", "Amount": 1000, "Skin": 0, "Display Name": "" }, { "Shortname": "currency", "Amount": 1500, "Skin": 0, "Display Name": "{0}$" } ] }, Does this option make the Physical Bradley itself larger in appearance? " "Tank Options - Model Scale": 0.7," ? How do I add a Prefix to all the chat messages? I want to have like a [BradleyPatrol] prefix before all the messages with a nice color
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- 126 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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So using /removevehicle sends player through terrain and instantly kills them. Or if a server owner is using custom maps and has terrain protection turned off players can epxloit and build under the map water bases and other things. This bug can cause lots of players to also rage quit your server and lead to many admin tickets. Could you just add a config feature or plugin update that makes it so you cannot do "/removevehicle" when a player is mounted inside of a vehicle? VehicleLicence plugin has these checks if you wanna look how they do it. Maybe don't allow /removevehicle if plugin detects IsMounted. Thanks so much
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Players seem to be losing ownership often. Can you please explain this config option in PVEMode if it will help this plugin by making it longer? I run a PVE Server and players have ownership of the event then someone else comes along and damaged it then steals their event ownewrship. How do I fix this? "The time to clear the information of the players' damage to NPC after NPC has take the last damage [sec.]": 60, What does this mean after 60 seconds someone else can damage 100 damage to armored train then someone can take the event? What should I set this to? Here is my config part for PVE if it helps. "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can Turret attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Turret? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 240, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": false, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 60.0, "Darkening the dome (0 - disables the dome)": 0
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- 126 comments
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- 1
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- #jtedal
- #mad mappers
- (and 10 more)
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- 126 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 126 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 2 comments
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- #custom maps
- #maps
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(and 4 more)
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Players are still getting Player tick Flood disconnects after the recent update when upgrading large bases. i have upgrade speed set to 0.5 if that helps you diagnose.
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- 2 comments
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- #admin
- #admintool
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(and 2 more)
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I use "BetterMetabolism" Plugin to give my VIPS 1000 Food and 1000 Water. It only works when I Unload the XPerience plugin. As soon as I load the XPerience plugin my players go down to 250/250 food and water. How to I fix this issue? IN experience Plugin I put everything I found for Metabolism to off or 0.0. So what can I do to the XPerience plugin to have it remove any adjustments to the players Metabolism and just have "BetterMetabolism" plugin control the Metabolism stats? Thanks for any help!
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- 209 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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They have a team, 4 players in team and authed. I want to disable team mates being able to upgrade same as before. As I have auto upgrade as a VIP Option. Should I just set teammates able to upgrade/downgrade to false to fix this? added a photo of config
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A player who has a massive base is getting Flood player tick kicked from the server and same with alll the players in the vicinity of the base. The upgrade TC upgrade button will not upgrade this base and just kick everyone instead. But if the player tries to upgrade a smaller base somewhere else on the map the plugin works just fine. Only issue is with huge bases. Added a photo of the base in question.
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- 209 comments
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- #builder
- #automation
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(and 9 more)
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- 19 comments
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- 209 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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- 29 comments
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I'd like to remove the chat message "Use Middle mouse button to Launch" as I have this disabled for players and its confusing for them if I disabled this part of the plugins functionality. I only allow /drop Jetdrop and the Jet Respawn options.
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Sometimes the Boombox disappears randomly on the Attack Helicopter and other vehicles, same with the button.
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Getting this error in console when destroying barrels with M4 Shotgun Buckshot Calling kill - but already IsDestroyed!? loot_barrel_2[0] Failed to call hook 'OnEntityDeath' on plugin 'PlayerChallenges v2.0.52' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.PlayerChallenges.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00352] in <fff5a7c5023a4b8e85547a99eb75439d>:0 at Oxide.Plugins.PlayerChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e88] in <fff5a7c5023a4b8e85547a99eb75439d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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- 48 comments
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- #performance
- #admintool
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(and 3 more)
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