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Everything posted by SlayersRust
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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If you try going up the Elevator from the bottom you fall through the floor no matter where you stand. I tried this 100 times from every angle, by jumping etc and nothing worked I kept falling through. Could you fix this issue? I'll go test now if more elevators have this issue going up as well. Going down seems fine its just escaping out that does not work. Here is screenshots of the problem base I found.
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Okay thank you very much
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For some reason only the Military Green crates from the Heli are pulling from my "AlphaLoot" Plugin Loot Tables, the CodeLocked Hackable Crates are giving Vanilla loot every time. How do I fix this? I want it to also pull from my Alpha Loot Plugin, I tested f12 spawning in locked crates and they pulled from AlphaLoot just fine. What is the issue? I included screenshots of the working Green crate and the not working CodeLocked hackable crate loot. Also here is the PasteBin of my Config. I only use [ELITE] Heli Signals by the way ignore the others, the one at bottom of config. https://pastebin.com/dAcXMwt5
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If you watch the AI in the vehicles they are glitching tons and moving lots while driving. I thought this would help server performance to make them inactive until players come close. BotReSpawn plugin and ZombieHorde plugin does this. Makes the movements of the AI inactive until players get close for better server performance.
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Does anyone know why my Convoy Event isn't automatically starting? Here is my config. I only want the Hard one to spawn and I have it set to 100 percent probability and Automatic Startup set to True I have these turned on "Enable automatic event holding [true/false]": true, "Minimum time between events [sec.]": 60, "Maximum time between events [sec.]": 60, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 100.0, Here is the Pastebin of my Config: https://pastebin.com/rqT6AFPN
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- 197 comments
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- 197 comments
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Hello! We currently have an issue on all 5 of our servers running this Plugin where if a player just logs off and goes Offline while being Raided their Offline Protection automatically gets applied blocking the Raiders. When I have in my config the following: "Delay for offline protection (seconds)": 600, "Delay after taking damage (seconds)": 600 But for some reason no matter what players can not continue to raid the second the players go Offline, we have tested this several times with many different teams and players. How I assume it should work is that players should be able to continue to raid indefinitely as long as they break a building block once every 600 seconds. But how it's working now is the second a players goes Offline while being raided the "100% Offline Raid Protection" is taking effect. How can we fix this?
- 266 comments
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- #protection
- #base
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That's amazing, we also have it so players can build with no materials as well as craft in the same fashion, is there a way to make the arenas a build blocked zone for players? I guess if they can't craft they won't be able to get a build plan/hammer to build in the first place anyways so this one fix might be efficient enough to block both possibly anyways. Thanks for looking into this and working with me We love your arena plugins on our 7 servers
- 197 comments
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- 121 comments
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- #stats
- #statistic
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(and 3 more)
Tagged with:
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- 33 comments
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Is it possible for a player who wants to raid a base to see how long is left on a bases Offline Protection when they shoot it? Right now it only displays "Protected 100%" in red with Custom Status Framework and a green 100% protected shield. But it does not say how long the base is protected for and when it will be raidable for the raider. Is there a way to display how much time left until the base will be off Offline Raid Protection to the raider?
- 266 comments
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- 1
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- #protection
- #base
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- 197 comments
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- 29 comments
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Plugin is absolutely perfect after the most recent update! I love the ability to have transparent markers and change the Icon next to the plugin. The developer was quick to add things which I'm grateful for. The plugin adds lots of life to my Battlefield Rust server and keeps the pop higher by bringing the action to the server areas quicker! Highly recommend! 10/10
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